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Archon iRunUnstableAmmoOnMyESF[69KD] iRunUnstableAmmoOnMyESF
VS BR 76

KDR: 12.02

Score: 4.1m

Last Seen: Nov 13th, 2019 10:34 PM
- OFFLINE - 3.3 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 41%
Level 100 Progress: 22% 229h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA Antares LC VE-H Maw AE C150 Dalton M60-A Bulldog Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,263,510 MLG Score: 1010
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.182%29.87%105111218770.97468411.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.714M1.348A1.34AHEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.698B+7.90.446B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.733%0.248%8383212172,01541135949.1463148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.386%1.209B**-1.233D*-1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.584B+32.90.382C**34.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m601.9%1071 (64.3k)1007 (60.4k)12.01584,56638015.102676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121929240.469%2.913%11810:521

64% Engineer27% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2019 8:09 PMFeb 2nd, 2019 8:21 PMNov 15th, 2019 5:42 PM (3d) (PST)Nov 13th, 2019 6:44 PM (5d) (PST)Nov 13th, 2019 6:34 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,836401,7961.1110.0920.0329.3990.4501010

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,1382,373107,76567625642760,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
68.5h/2.9d 1,173 133 1,377 38.6k 38 65 1,851 7.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:77
Deaths:15
KDR:5.133
Accuracy:35.182% A*
HSR:29.870% B**
Kills:77
Deaths (as Engineer):15
Deaths (to Engineers):107
KDR:5.13333
Kill Difference:62
Playtime:43.791 hours
Usage:64%
Score:2.646m
Score/min:1,007
Accuracy (listed only):35.182%
HSR (listed only):29.870%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw AE
A
Kills:164
Deaths:57
KDR:2.877
Accuracy:34.615% A
HSR:16.463% D*
Kills:164
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):62
KDR:2.87719
Kill Difference:107
Playtime:3.647 hours
Usage:5%
Score:0.101m
Score/min:464
Accuracy (listed only):34.615%
HSR (listed only):16.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:77
Deaths:15
KDR:5.133
Accuracy:35.182% A*
HSR:29.870% B**
Kills:77
Deaths (as Light Assault):15
Deaths (to Light Assaults):57
KDR:5.13333
Kill Difference:62
Playtime:18.476 hours
Usage:27%
Score:1.230m
Score/min:1,110
Accuracy (listed only):35.182%
HSR (listed only):29.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):11
KDR:0
Kill Difference:UNR
Playtime:0.528 hours
Usage:1%
Score:0.035m
Score/min:1,091
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:70
Deaths:5
KDR:14
Accuracy:28.893% A*
HSR:15.714% D
Cosmos VM3
A*
Kills:69
Deaths:5
KDR:13.800
Accuracy:27.905% A*
HSR:23.188% B**
Kills:139
Deaths (as MAX Suit):5
Deaths (to MAX Suits):7
KDR:27.8
Kill Difference:134
Playtime:1.078 hours
Usage:2%
Score:0.124m
Score/min:1,924
Accuracy (listed only):28.399%
HSR (listed only):19.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,577
V. Kills:864 182%
Deaths:76
KDR:20.750
Accuracy:48.545% M+
KPH:62.200 S
VKPH:34.100 M**
Maelstrom Turbo Laser
U
Kills:858
V. Kills:453 189%
Deaths:19
KDR:45.158
Accuracy:50.279% M++
KPH:217.700 U
VKPH:114.900 U
Light PPA
M
Kills:438
V. Kills:25 N/A
Deaths:18
KDR:24.333
Accuracy:52.466% A+
KPH:135.200 M
VKPH:7.700 A++
Antares LC
M**
Kills:238
V. Kills:130 182%
Deaths:
KDR:
Accuracy:47.592% A*
KPH:73 M**
VKPH:39.900 M+
M202 Wyrm
A**
Kills:78
V. Kills:42 181%
Deaths:1
KDR:78
Accuracy:69.863% A++
KPH:248.500 A*
VKPH:133.800 A**
Kills:3,189 (3,111 + 0)
Deaths:114
KDR:27.974
VKDR:13.281
Vehicle Kills:1,514
Kill Difference:3,075
Playtime:36.094 hours
Usage:53%
Score:1.770m
Score/min:817
Piloting Accuracy:47.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:158
V. Kills:88 178%
Deaths:4
KDR:39.500
Accuracy:27.159% D*
KPH:57.700 B**
VKPH:32.100 B+
Kills:158 (0 + 158)
Deaths:4
KDR:39.500
VKDR:22
Vehicle Kills:88
Kill Difference:154
Playtime:2.738 hours
Usage:4%
Score:0.338m
Score/min:2,059
Piloting Accuracy:N/A%
Gunner Accuracy:27.159%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:98
V. Kills:52 185%
Deaths:6
KDR:16.333
Accuracy:57.631% B+
KPH:61.400 M++
VKPH:32.600 M++
Kills:98 (98 + 0)
Deaths:6
KDR:16.333
VKDR:8.667
Vehicle Kills:52
Kill Difference:92
Playtime:1.596 hours
Usage:2%
Score:0.081m
Score/min:849
Driving Accuracy:57.631%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,4411,5777620.75S8.7348.545%M+N/A62.3S34.2M**72025.3h39.8B**82A
Maelstrom Turbo Laser 1,3118581945.158U33.1450.279%M++N/A220U116.2U15573.9h19.1A38.1B**
Light PPA 4634381824.333M**12.3252.466%A+N/A136.9M+7.8A++5503.2h7.8B+14.9B++
Antares LC 3682381238U225.9847.592%A*1.261%C-72.1M**39.4M+6163.3h42.4B*89B**
VE-H Maw AE 165164572.877B*9.1434.615%A16.463%D*86.3B++N/A3311.9h9.1B+26.2B++
C150 Dalton 246158439.5M**27.4827.159%D*N/A58.5B**32.6B+20572.7h2.3B**8.6B++
M60-A Bulldog 212150437.5S25.4846.393%B*N/A50B+20.7M*6613h5.9C+12.7B+
Supernova FPC 15098616.333A+4.3257.631%B+N/A61.3M++32.5M++8481.6h2.9A+5.1A
M202 Wyrm 12078178S65.9869.863%A++1.282%D-260A**140M42400.3h23.5B**33.7A
Pulsar C 7977155.133A*6.8835.182%A*29.87%B**128.3M**3.3S3470.6h7.9B**22.5B**
Cosmos VM3 7470514S1.9828.893%A*15.714%D63.6A*3.6S3461.1h11.2B**38.7B+
Cosmos VM3 6969513.8S1.7827.905%A*23.188%B**62.7A*N/A3201.1h11.1B**39.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1525,0133.6h
Lumine Edge AE58523.2h
AE Nano-Armor Kit4515,7331.9h
Welding Device03580h
Medical Kit14600.8h
Force-Blade732018.1h

Check the help document for the dictionary if you want to learn more about words used here.


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