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Primarch Champion iSeed[TRID] iSeed
VS BR 99

KDR: 0.95

Score: 45.6m

Last Seen: Apr 17th, 2019 10:46 AM
- OFFLINE - 17.4 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 100): 58%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX Betelgeuse 54-A Ghost NS-44 Commissioner Sticky Grenade Proximity Mine C-4 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.959%32.022%7034099535,7750.7747870.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.556%0.159C++1.74A++-1.272D**HEAD ++ (~21.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.295C*11.60.192C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.834%3.398%59510301,03023624300.436071239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.448%-0.202C0.508B+1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+5.70.542B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.281%7.248%385103074521043930.354087189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%-0.546D0.73B++-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.7-1.231D*79.8-1.028D*183.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.169%72.115%38410314,5153921191.15149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.313%-0.581D0.325C**-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.203C++2.50.228C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.775%25.238%38410314,1053227381.27169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.338%0.387C**2.096A*-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.515B+30.392B3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
45.6m345.7%315 (18.9k)246 (14.8k)0.94963570,85874,6161.0529499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035284219.068%24.381%46502:2937

14% Combat Medic22% Engineer29% Heavy Assault18% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 10:16 PMMay 23rd, 2017 8:25 PMApr 17th, 2019 12:17 PM (18h) (PST)Apr 17th, 2019 9:45 AM (20h) (PST)Apr 17th, 2019 6:46 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3652201450.3820.4020.0931.4450.037137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,90713,1888,7192324687214,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3094.7h/128.9d 7,708 17,276 27,909 268.4k 6,033 10,862 6,778 67.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,656
Deaths:2,481
KDR:1.071
Accuracy:22.656% D-
HSR:37.651% B**
Flare VE6
B++
Kills:1,294
Deaths:1,962
KDR:0.660
Accuracy:16.585% D--
HSR:29.366% B++
Lasher X2
B++
Kills:1,199
Deaths:1,280
KDR:0.937
Accuracy:28.408% B+
HSR:5.171% B++
NS-15M AE
B*
Kills:1,196
Deaths:1,030
KDR:1.161
Accuracy:23.524% C
HSR:34.281% B*
VE-H Maw
B+
Kills:1,188
Deaths:940
KDR:1.264
Accuracy:26.010% C++
HSR:30.640% B+
Orion VS54
B*
Kills:1,159
Deaths:1,264
KDR:0.917
Accuracy:17.500% D
HSR:30.371% B*
VX29 Polaris
B++
Kills:1,158
Deaths:1,496
KDR:0.774
Accuracy:19.261% D
HSR:27.720% B++
SVA-88
B*
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:16.948% D*
HSR:31.396% B*
NS-15M2
C+
Kills:1,151
Deaths:1,597
KDR:0.721
Accuracy:17.311% D*
HSR:25.977% C+
NSX Naginata
C+
Kills:191
Deaths:252
KDR:0.758
Accuracy:19.107% D
HSR:27.225% C+
NSX-P Naginata
B
Kills:173
Deaths:215
KDR:0.805
Accuracy:19.956% D
HSR:32.370% B
Kills:12,518
Deaths (as Heavy Assault):14,058
Deaths (to Heavy Assaults):22,150
KDR:0.89045
Kill Difference:1,540
Playtime:888.739 hours
Usage:29%
Score:12.804m
Score/min:240
Accuracy (listed only):20.661%
HSR (listed only):28.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,415
Deaths:2,225
KDR:0.636
Accuracy:49.638% D-
HSR:22.474% B**
Pulsar C
B+
Kills:1,362
Deaths:2,664
KDR:0.511
Accuracy:18.242% D*
HSR:25.771% B+
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
NS-11C
A++
Kills:1,190
Deaths:1,469
KDR:0.810
Accuracy:24.694% C++
HSR:29.328% A++
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C*
HSR:26.061% M
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C-
HSR:28.229% A*
NS-7 PDW
A
Kills:1,161
Deaths:1,949
KDR:0.596
Accuracy:19.820% D-
HSR:25.668% A
VX6-7
A++
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A++
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
Skorpios
B**
Kills:469
Deaths:609
KDR:0.770
Accuracy:24.066% D-
HSR:28.785% B**
Thanatos VE70
A+
Kills:343
Deaths:399
KDR:0.860
Accuracy:39.920% C++
HSR:23.615% A+
Serpent VE92
A*
Kills:297
Deaths:404
KDR:0.735
Accuracy:24.712% C*
HSR:32.323% A*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
Eclipse VE3A
M+
Kills:203
Deaths:282
KDR:0.720
Accuracy:23.147% D-
HSR:34.483% M+
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C++
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A++
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A++
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:18,065
Deaths (as Light Assault):26,377
Deaths (to Light Assaults):13,089
KDR:0.68488
Kill Difference:8,312
Playtime:494.217 hours
Usage:16%
Score:7.190m
Score/min:242
Accuracy (listed only):29.584%
HSR (listed only):27.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,415
Deaths:2,225
KDR:0.636
Accuracy:49.638% D-
HSR:22.474% B**
Pulsar C
B+
Kills:1,362
Deaths:2,664
KDR:0.511
Accuracy:18.242% D*
HSR:25.771% B+
NS-11C
A++
Kills:1,190
Deaths:1,469
KDR:0.810
Accuracy:24.694% C++
HSR:29.328% A++
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C*
HSR:26.061% M
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C-
HSR:28.229% A*
VX6-7
A++
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A++
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
Thanatos VE70
A+
Kills:343
Deaths:399
KDR:0.860
Accuracy:39.920% C++
HSR:23.615% A+
Serpent VE92
A*
Kills:297
Deaths:404
KDR:0.735
Accuracy:24.712% C*
HSR:32.323% A*
Eidolon VE33
A*
Kills:281
Deaths:271
KDR:1.037
Accuracy:29.242% C*
HSR:41.637% A*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
Eclipse VE3A
M+
Kills:203
Deaths:282
KDR:0.720
Accuracy:23.147% D-
HSR:34.483% M+
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C++
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A++
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A++
VE-LR Obelisk
C
Kills:88
Deaths:89
KDR:0.989
Accuracy:23.288% D*
HSR:29.546% C
Kills:11,936
Deaths (as Engineer):16,895
Deaths (to Engineers):11,795
KDR:0.70648
Kill Difference:4,959
Playtime:682.879 hours
Usage:22%
Score:10.585m
Score/min:258
Accuracy (listed only):31.338%
HSR (listed only):28.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,415
Deaths:2,225
KDR:0.636
Accuracy:49.638% D-
HSR:22.474% B**
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
H-V45
A++
Kills:1,215
Deaths:1,136
KDR:1.070
Accuracy:23.375% C+
HSR:34.733% A++
Pulsar VS1
A++
Kills:1,189
Deaths:1,443
KDR:0.824
Accuracy:24.561% C*
HSR:32.044% A++
Equinox VE2
A
Kills:1,179
Deaths:1,368
KDR:0.862
Accuracy:25.241% C+
HSR:30.534% A
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C*
HSR:26.061% M
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
Terminus VX-9
A
Kills:1,172
Deaths:1,309
KDR:0.895
Accuracy:23.887% C
HSR:36.348% A
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C-
HSR:28.229% A*
NS-11A
A++
Kills:1,165
Deaths:1,315
KDR:0.886
Accuracy:24.129% C+
HSR:34.678% A++
NS-7 PDW
A
Kills:1,161
Deaths:1,949
KDR:0.596
Accuracy:19.820% D-
HSR:25.668% A
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Skorpios
B**
Kills:469
Deaths:609
KDR:0.770
Accuracy:24.066% D-
HSR:28.785% B**
Thanatos VE70
A+
Kills:343
Deaths:399
KDR:0.860
Accuracy:39.920% C++
HSR:23.615% A+
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C++
NS Baron G5AE
A++
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A++
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:17,112
Deaths (as Combat Medic):22,662
Deaths (to Combat Medics):9,329
KDR:0.7551
Kill Difference:5,550
Playtime:443.931 hours
Usage:14%
Score:6.433m
Score/min:242
Accuracy (listed only):31.272%
HSR (listed only):27.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,652
Deaths:2,063
KDR:1.286
Accuracy:31.935% D--
HSR:69.872% C++
NS-44 Commissioner
A*
Kills:2,179
Deaths:3,431
KDR:0.635
Accuracy:32.890% C-
HSR:36.714% A*
NS-357 Underboss
A+
Kills:1,278
Deaths:1,899
KDR:0.673
Accuracy:35.554% C+
HSR:34.194% A+
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
NS-7 PDW
A
Kills:1,161
Deaths:1,949
KDR:0.596
Accuracy:19.820% D-
HSR:25.668% A
XM98
B
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:31.193% D-
HSR:77.500% B
NS-61 Emissary
A**
Kills:1,159
Deaths:1,625
KDR:0.713
Accuracy:25.557% C-
HSR:30.285% A**
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Artemis VX26
A++
Kills:732
Deaths:1,017
KDR:0.720
Accuracy:26.399% C+
HSR:34.153% A++
Parallax VX3
C**
Kills:543
Deaths:213
KDR:2.549
Accuracy:31.210% D*
HSR:79.742% C**
Skorpios
B**
Kills:469
Deaths:609
KDR:0.770
Accuracy:24.066% D-
HSR:28.785% B**
NS-44L Blackhand
A+
Kills:443
Deaths:430
KDR:1.030
Accuracy:37.276% C--
HSR:63.657% A+
NS-45 Pilot
A+
Kills:439
Deaths:622
KDR:0.706
Accuracy:25.670% D--
HSR:37.585% A+
NSX Tomoe
B+
Kills:368
Deaths:460
KDR:0.800
Accuracy:26.751% C--
HSR:41.848% B+
Phantom VA23
A++
Kills:267
Deaths:228
KDR:1.171
Accuracy:30.662% D
HSR:44.569% A++
NS-AM7 Archer
C+
Kills:203
Deaths:355
KDR:0.572
Accuracy:57.203% C
HSR:15.271% C+
NS-30 Vandal
A++
Kills:166
Deaths:212
KDR:0.783
Accuracy:28.678% D
HSR:39.759% A++
Soldier Soaker
B++
Kills:161
Deaths:191
KDR:0.843
Accuracy:29.521% C--
HSR:19.876% B++
VA39 Spectre
B+
Kills:160
Deaths:129
KDR:1.240
Accuracy:26.240% D--
HSR:44.375% B+
Beamer VS3
B**
Kills:159
Deaths:361
KDR:0.440
Accuracy:20.335% D--
HSR:29.560% B**
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:18,567
Deaths (as Infiltrator):23,760
Deaths (to Infiltrators):11,902
KDR:0.78144
Kill Difference:5,193
Playtime:563.249 hours
Usage:18%
Score:8.216m
Score/min:243
Accuracy (listed only):28.955%
HSR (listed only):39.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M++
Kills:118
Deaths:62
KDR:1.903
Accuracy:14.395% C
HSR:33.051% M++
Cosmos VM3
B+
Kills:107
Deaths:68
KDR:1.574
Accuracy:15.189% C
HSR:21.495% B+
Comet VM2
B
Kills:88
Deaths:140
KDR:0.629
Accuracy:45.863% B
HSR:4.545% C++
Comet VM2
C**
Kills:84
Deaths:135
KDR:0.622
Accuracy:47.695% C**
HSR:4.762% C**
Cosmos VM3
B+
Kills:58
Deaths:41
KDR:1.415
Accuracy:18.925% B+
HSR:15.517% D-
Kills:455
Deaths (as MAX Suit):223
Deaths (to MAX Suits):3,490
KDR:2.04036
Kill Difference:232
Playtime:22.133 hours
Usage:1%
Score:0.384m
Score/min:289
Accuracy (listed only):28.413%
HSR (listed only):15.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:218
V. Kills:140 155%
Deaths:56
KDR:3.893
Accuracy:41.005% F-
KPH:15.300 D*
VKPH:9.800 D**
L100 Python HESH
C+
Kills:197
V. Kills:47 410%
Deaths:28
KDR:7.036
Accuracy:47.571% C+
KPH:34.100 D
VKPH:8.100 C+
LB00 Python AP
D-
Kills:181
V. Kills:75 238%
Deaths:19
KDR:9.526
Accuracy:40.634% F-
KPH:36.600 D-
VKPH:15.200 D-
C75 Viper
D*
Kills:68
V. Kills:15 425%
Deaths:15
KDR:4.533
Accuracy:17.630% F--
KPH:8.500 D*
VKPH:1.900 D**
Kills:664 (664 + 0)
Deaths:118
KDR:5.627
VKDR:2.347
Vehicle Kills:277
Kill Difference:546
Playtime:32.988 hours
Usage:1%
Score:0.306m
Score/min:155
Driving Accuracy:17.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:275
V. Kills:138 198%
Deaths:69
KDR:3.986
Accuracy:50.297% C++
KPH:17.200 C-
VKPH:8.600 C+
Supernova VPC
B+
Kills:272
V. Kills:66 406%
Deaths:34
KDR:8
Accuracy:41.208% D--
KPH:39.500 C+
VKPH:9.600 B+
Saron HRB
D
Kills:95
V. Kills:63 148%
Deaths:16
KDR:5.938
Accuracy:29.257% F
KPH:16.300 D-
VKPH:10.800 D
Kills:642 (547 + 95)
Deaths:119
KDR:5.395
VKDR:2.244
Vehicle Kills:267
Kill Difference:523
Playtime:28.694 hours
Usage:1%
Score:0.291m
Score/min:169
Driving Accuracy:41.208%
Gunner Accuracy:29.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:111
V. Kills:88 125%
Deaths:9
KDR:12.333
Accuracy:55.135% B**
KPH:43.900 C*
VKPH:34.800 B++
Kills:111 (0 + 111)
Deaths:9
KDR:12.333
VKDR:9.778
Vehicle Kills:88
Kill Difference:102
Playtime:2.531 hours
Usage:0%
Score:0.144m
Score/min:948
Driving Accuracy:N/A%
Gunner Accuracy:55.135%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:186
V. Kills:64 286%
Deaths:22
KDR:8.455
Accuracy:37.106% C++
KPH:26.700 D
VKPH:9.200 C+
M12 Kobalt
C
Kills:170
V. Kills:11 N/A
Deaths:20
KDR:8.500
Accuracy:14.167% D
KPH:41.100 D
VKPH:2.700 C
G30 Walker
C++
Kills:150
V. Kills:99 150%
Deaths:36
KDR:4.167
Accuracy:31.347% C**
KPH:15.500 C++
VKPH:10.200 C++
M20 Basilisk
C--
Kills:144
V. Kills:56 253%
Deaths:34
KDR:4.235
Accuracy:34.649% C--
KPH:12 D
VKPH:4.700 D-
Kills:650 (0 + 650)
Deaths:112
KDR:5.804
VKDR:2.054
Vehicle Kills:230
Kill Difference:538
Playtime:32.788 hours
Usage:1%
Score:0.324m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:34.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 3,7343,0851,7241.789C+0.8428.872%B+N/A107.5C+22.6D50128.7h1B+3.6B+
Betelgeuse 54-A 2,6772,6562,4811.071C--0.1222.656%D-37.651%B**27.1D--N/A8497.9h11.8C-52.1D
Ghost 2,6632,6522,0631.286C-0.3431.935%D--69.872%C++25.3C--N/A76104.7h2.3C++7.4C
NS-44 Commissioner 2,1912,1793,4310.635C0.3132.89%C-36.714%A*34.9C++N/A10662.4h3.3B+10B
Sticky Grenade 2,1592,13912139N/A2,138.0548.056%CN/A930C+8.7C28262.3h1.8B+3.7B+
Proximity Mine 2,1152,1147362.872C1.9241.543%C+N/A166.5B**N/A52512.7h1.8B+4.3B+
C-4 2,8922,0681,9921.038C0.0924.858%C+N/A72.3C+28.8C+60028.6h1.5C++6.1C++
Deimos VA29 1,4191,4152,2250.636C--0.3149.638%D-22.474%B**19D-N/A6374.4h2.5C+5.1C
Frag Grenade 1,3941,36911369N/A1,368.0544.496%C+N/A441.6C+8.1C+15403.1h3.6C**8.1C**
Pulsar C 1,3781,3622,6640.511C-0.4418.242%D*25.771%B+12.6DN/A46107.8h12.6C+68.8C
Flare VE6 1,3051,2941,9620.66D0.2916.585%D--29.366%B++13.7D--N/A4394.4h12.8D77.3D
NS-357 Underboss 1,2851,2781,8990.673C0.2835.554%C+34.194%A+42C++N/A13330.4h3.8B+10.6B
Sirius SX12 1,2821,2742,1010.606C0.3417.212%D**22.685%B++16.4DN/A6377.6h15.5C+90.1C
H-V45 1,2351,2151,1361.07C+0.1223.375%C+34.733%A++20.5C-N/A6659.2h12.9C*55.2C*
Lasher X2 1,2361,1991,2800.937C+0.0128.408%B+5.171%B++37.4B+1.2B++12732.1h19.5C*68.8B+
NS-15M AE 1,2021,1961,0301.161C0.2123.524%C34.281%B*25.3D-N/A8047.3h11.4C*48.3C++
NS-11C 1,2341,1901,4690.81C+0.1424.694%C++29.328%A++14DN/A4485.1h16.7C67.6C++
Pulsar VS1 1,2271,1891,4430.824C+0.1324.561%C*32.044%A++15.7C--N/A6575.5h14.2C**57.8B+
VE-H Maw 1,2071,1889401.264C0.3126.01%C++30.64%B+27.2DN/A8143.6h11C++42.2C*
Equinox VE2 1,2001,1791,3680.862C0.0925.241%C+30.534%A17.9DN/A4365.8h12.6C++49.9C++
Pandora VX25 1,1981,1781,0301.144C+0.1941.377%C*26.061%M44.1BN/A13826.7h3.9B+9.4B+
Solstice VE3 1,2061,1771,5670.751C+0.2024.368%C**30.331%A++19.2C++N/A8661.2h12.7B++52.2B+
VE-S Canis 1,1921,1741,2430.944C+0.0128.178%C*31.005%A24.9C-N/A8147.2h11.1B+39.3B+
MKV Suppressed 1,1861,1742,3140.507D0.4420.918%D-27.002%A15.5DN/A4775.9h15.4C+73.4C+
Terminus VX-9 1,1961,1721,3090.895C0.0523.887%C36.348%A16.3D-N/A5671.8h13.4C+56.1C+
Phobos VX86 1,1801,1691,6530.707C-0.2453.896%C-28.229%A*26.6DN/A9144h2.4C*4.5C++
NS-11A 1,1811,1651,3150.886C0.0624.129%C+34.678%A++19.3DN/A5360.4h14.4C+59.9C++
NS-7 PDW 1,1671,1611,9490.596C-0.3519.82%D-25.668%A13.8DN/A5584.1h14.2C**71.7C+
XM98 1,1651,1606821.701C+0.7531.193%D-77.5%B20.2CN/A5657.4h2.5C++8.1C+
VX6-7 1,1711,1601,6140.719C0.2322.204%C-30.172%A++16.4DN/A5170.6h12.9C++57.9C++
NS-61 Emissary 1,1681,1591,6250.713C+0.2425.557%C-30.285%A**41B*N/A12428.3h10.6B+41.6B+
Orion VS54 1,1661,1591,2640.917C0.0317.5%D30.371%B*22.1CN/A10952.4h10.8B++61.7C**
VX29 Polaris 1,1651,1581,4960.774D0.1819.261%D27.72%B++19.2D-N/A5660.3h12.4C++64.6C+
Eridani SX5 1,1641,1571,4820.781C0.1723.165%D30.424%A+23.4CN/A7249.4h11.4B49.1C++
Solstice SF 1,1711,1561,8370.629C0.3223.64%C+29.498%A*16.4CN/A4870.5h11.6C++49C**
SVA-88 1,1731,1531,5410.748C--0.2016.948%D*31.396%B*21.6D-N/A6453.5h12.8C+75.4D
NS-15M2 1,1761,1511,5970.721C-0.2317.311%D*25.977%C+22.7DN/A7350.6h13.1C+75.4C
Damascus Edge 1,0501,00328,1430.036C+0.9137.746%B++N/A0.9C+N/A21109h1.9B+5.1B+
Tank Mine 1,6409304232.199C+1.2524.208%DN/A116.3C*88.8B*12538h1.8C**7.4C--
NS Decimator 1,3918751,5810.553D0.4053.407%D-2.286%C++23.1D13.6C19837.9h5.6C-10.4D
Nemesis VSH9 1,3638301,3360.621C+0.3359.679%C-2.53%C+18C++11.6C*17346.1h7.2B+12B+
Artemis VX26 7397321,0170.72C--0.2326.399%C+34.153%A++19.4DN/A7537.8h13.8C-52.1C+
Parallax VX3 5465432132.549C+1.6031.21%D*79.742%C**30.9C*N/A9317.6h2B+6.5C+
Skorpios 4764696090.77C-0.1824.066%D-28.785%B**23.1D-N/A6220.3h11.2C++46.7C
NS-44L Blackhand 4454434301.03C+0.0837.276%C--63.657%A+16.2C-N/A4927.4h3.5B++9.4B+
NS-45 Pilot 4514396220.706C0.2425.67%D--37.585%A+19.3DN/A5822.8h6.7B+26.3C+
MANA Anti-Vehicle Turret 8744352711.605C0.6667.086%B++5.977%A++4350B4390B+964670.1h10.9D--16.3C+
The Slasher 37937313,5390.028C--0.9233.321%C+3.217%D-0.9CN/A2434.7h2.4C+7.2C++
NSX Tomoe 3703684600.8C0.1526.751%C--41.848%B+24.5DN/A8715h13.8C*51.4C++
Thanatos VE70 3463433990.86C+0.0939.92%C++23.615%A+25.8C+N/A12613.3h4.4B+11B+
Spear Anti-Vehicle Phalanx Turret 528339516.647C+5.7043.912%C+2.655%D39.9C++22.2C++3318.5h7.5B+17.1B+
Rocklet Rifle 6413244030.804C*0.1548.31%C--N/A25.9C+25.4C++32912.5h37.2C++77.1C+
S1 4993037280.416C--0.5347.334%D--1.65%D15.7D10.2C24319.3h7.4C+15.5C--
Serpent VE92 3092974040.735C0.2124.712%C*32.323%A*17.3C-N/A10217.2h13.4C++54.1C**
Eidolon VE33 2902812711.037C+0.0929.242%C*41.637%A*24.2C++N/A12111.6h7.5B++25.6B+
Supernova PC 413275693.986C+3.0450.297%C++2.909%B+17.2C-8.6C+13516h6.8D13.5C
Supernova VPC 338272348C7.0541.208%D--1.838%B39.4C+9.6B+1616.9h3.6C+8.8D
Phantom VA23 2692672281.171C-0.2230.662%D44.569%A++29C-N/A719.2h4.4C**14.3C+
NS Baron G5 2642625170.507D0.4434.697%D-19.466%B**16.5D-N/A5415.9h5C+14.3C+
Lumine Edge 2422402,7030.089C+0.8628.435%C++22.917%B**2.6CN/A891.9h1.5C+5.2C**
MANA Anti-Personnel Turret 2332301022.255N/A1.3116.255%UN/A2300U30U6088300.1h26.3T*161.6T*
L100 Python AP 358218563.893C+2.9441.005%F-5.505%A+15.2D*9.8D**16114.3h7.2C+17.4D--
NS-AM7 Archer 2972033550.572C*0.3857.203%C15.271%C+7.4C++3.4B+4727.6h18C**31.4C**
Eclipse VE3A 2082032820.72C0.2323.147%D-34.483%M+12.4D--N/A3716.4h13.4C58.1C-
L100 Python HESH 244197287.036C6.0947.571%C+3.553%A++34D8.1C+2015.8h4.6D-9.6C--
NSX Naginata 1931912520.758D0.1919.107%D27.225%C+22.7DN/A958.4h13C+68.1C+
M40 Fury 250186228.455B7.5137.106%C++1.075%D26.6D9.1C+2017h23.6D*63.7D
LB00 Python AP 256181199.526C+8.5840.634%F-1.105%B36.9D-15.3D-1534.9h4.9C12F-
Anti-Vehicle Grenade 2581791179N/A178.0543.936%D-N/A179D-79C13611h8.5D*19.3D--
NSX Masamune 2641782840.627C0.3251.722%D4.494%A*25.1C12.1C+1667.1h11.1C**21.4C*
NSX-P Naginata 1801732150.805C-0.1419.956%D32.37%B19.7D-N/A578.8h14.2C71C
M12 Kobalt 181170208.5C7.5514.167%D22.941%B**41.5D2.7C2244.1h20.3C+143.4C+
The Little Helper 1681672080.803C0.1551.108%C**16.767%C++37.1C+N/A1164.5h4.7C++9.2B
NS-30 Vandal 1661662120.783D0.1728.678%D39.759%A++29.6CN/A1405.6h5.3B+18.6C++
NSX-P Tanto 1691652110.782C+0.1724.753%C+33.333%B**19.2CN/A748.6h13.8B+55.9C**
NSX Tanto 1661632380.685C-0.2621.694%D-33.742%A17DN/A599.6h13.7C++63C+
Soldier Soaker 1611611910.843C0.1129.521%C--19.876%B++38.3CN/A1284.2h5.9C*19.8C+
NS Baron G5AE 1611602170.737D0.2133.457%D*23.75%A++21.9DN/A607.3h3.9B+11.8C+
VA39 Spectre 1601601291.24C+0.2926.24%D--44.375%B+17.8CN/A1159h5.1B+19.4C*
Beamer VS3 1611593610.44C0.5120.335%D--29.56%B**16.6C-N/A889.6h8.8C**43.2C+
G30 Walker 249150364.167C**3.2231.347%C**2.667%D15.5C++10.2C++1689.7h223.8C+714.1B
Hades VSH4 2221483680.402C0.5562.368%D1.351%D17C+8.5C1618.7h8B12.8C*
M20 Basilisk 200144344.235B+3.2934.649%C--4.861%C12D4.7D-12012h112.5C324.7C
Auraxium Force-Blade 1321324,2900.031C+0.9241.177%B*2.273%D1C+N/A4138.8h2.1C++5B+
Force-Blade 12012019,4600.006C--0.9418.333%D--N/A0.2DN/A1734.2h2.3B+12.5C+
Quasar VM1 121118621.903C**0.9514.395%C33.051%M++19.3CN/A1376.1h15.9C+110.4C++
Aphelion VEX-4H 199111912.333B++11.3855.135%B**1.802%D-44.4C*35.2B++9472.5h124.4F-225.6D--
Cosmos VM3 107107681.574C+0.6215.189%C21.495%B+24.9CN/A1114.3h15.1C99.5C+
Fatestealer 1041022920.349F-0.6029.601%D13.726%D--9.2D--N/A1911.1h2.3C++7.6C
NSX Amaterasu 1051005,3060.019C--0.9318.498%D1%D**0.6C--N/A4173.3h3C*16.1B
Saron HRB 15895165.938C*4.9929.257%F2.105%B+16.4D-10.9D2735.8h19.5B+66.7C--
NSX Tengu 89891440.618D0.3335.53%C+32.584%A++22.3DN/A754h12.7C**35.6C**
VE-LR Obelisk 8988890.989C0.0423.288%D*29.546%C21.5C--N/A994.1h5.5B++23.6C++
Comet VM2 156881400.629C0.3245.863%B4.545%C++7.5D5.8B*12311.7h43.3F94.4D-
Comet VM2 146841350.622C-0.3347.695%C**4.762%C**7.7D5.7B+10110.9h45.9D*96.3D
C75 Viper 8368154.533C++3.5817.63%F--4.412%M**8.5D*1.9D**1118h8.9B**50.6C--
Lancer VS22 116641050.61C+0.3451.828%D*1.563%C+9.8C-8D-1876.5h22.2C*42.8C++
Hunter QCX 65601510.397C-0.5544.832%C++33.333%B+11.5C1C715.2h5.8C*12.9C*
Cosmos VM3 5958411.415C+0.4718.925%B+15.517%D-26.4C+N/A1262.2h16.7D88.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret553,1023.5h
Nanite Revive Grenade06,5971.8h
Medical Applicator471186,34817.1h
Spawn Beacon193,0482.9h
Motion Spotter8917,0507.9h
Nano-Armor Kit701682,32145.3h
Xiphos Anti-Personnel Phalanx Tower0800h
Deconstruction Tool02010h
M12 Kobalt0510h
Ammunition Package1118,3443.4h
Medical Kit4506,88314.9h
Anti-Infantry MANA Turret109871.4h
Nano-Repair Grenade0800h
Snowman Soldier52630.2h
Hardlight Barrier347380.9h
Shield Recharging Field372,5841h
Recon Detection Device131,2332h
Smoke Grenade02,4180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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