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Paragon Champion iSeed[TRID] iSeed
VS BR 143

KDR: 0.96

Score: 46.6m

Last Seen: Jul 19th, 2019 9:01 AM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 ARX Ghost NS-44 Commissioner Sticky Grenade Proximity Mine C-4 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.08%32.15%71041117337,3750.7901860.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.503%0.177C++1.718A++-1.176D*HEAD ++ (~21.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.292C*11.60.186C++41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.846%3.385%59512091,03424014330.430475238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.449%-0.208C0.531B+1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+5.70.542B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.267%7.388%385120975821283960.356203191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%-0.548D0.725B++-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.1-1.193D*79.3-0.988D--182.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.194%72.136%38412104,5654017191.13642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.338%-0.573D0.33C**-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.207C++2.40.231C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.023%25.219%38412104,2313335401.26829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.929%0.371C**2.09A*-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.10.367C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 837
46.6m345.4%316 (19k)245 (14.7k)0.95615773,10276,4541.05911143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214296119.208%24.525%47102:2937

14% Combat Medic22% Engineer29% Heavy Assault18% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 10:16 PMMay 23rd, 2017 8:25 PMJul 21st, 2019 2:47 AM (1d) (PST)Jul 19th, 2019 5:54 AM (3d) (PST)Jul 19th, 2019 5:01 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3662201460.3850.4020.0941.4550.036147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,96113,2288,7332324687214,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3166.9h/132d 7,871 17,928 28,679 276.4k 6,174 11,149 6,911 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,597
Deaths:3,138
KDR:1.146
Accuracy:23.310% D
HSR:36.892% B*
Flare VE6
B++
Kills:1,294
Deaths:1,962
KDR:0.660
Accuracy:16.585% D--
HSR:29.366% B++
NS-15M AE
B++
Kills:1,196
Deaths:1,030
KDR:1.161
Accuracy:23.524% C
HSR:34.281% B++
VE-H Maw
B+
Kills:1,188
Deaths:940
KDR:1.264
Accuracy:26.010% C++
HSR:30.640% B+
Orion VS54
B*
Kills:1,159
Deaths:1,264
KDR:0.917
Accuracy:17.500% D
HSR:30.371% B*
VX29 Polaris
B++
Kills:1,158
Deaths:1,496
KDR:0.774
Accuracy:19.261% D
HSR:27.720% B++
SVA-88
B*
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:16.948% D*
HSR:31.396% B*
NS-15M2
C+
Kills:1,151
Deaths:1,597
KDR:0.721
Accuracy:17.311% D*
HSR:25.977% C+
NSX Naginata
C+
Kills:191
Deaths:252
KDR:0.758
Accuracy:19.107% D
HSR:27.225% C+
NSX-P Naginata
B+
Kills:173
Deaths:215
KDR:0.805
Accuracy:19.956% D
HSR:32.370% B+
Kills:12,260
Deaths (as Heavy Assault):13,435
Deaths (to Heavy Assaults):22,765
KDR:0.91254
Kill Difference:1,175
Playtime:928.993 hours
Usage:29%
Score:13.351m
Score/min:240
Accuracy (listed only):19.951%
HSR (listed only):30.624%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,415
Deaths:2,226
KDR:0.636
Accuracy:49.631% D--
HSR:22.474% B**
Pulsar C
B+
Kills:1,362
Deaths:2,664
KDR:0.511
Accuracy:18.242% D*
HSR:25.771% B+
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
NS-11C
A++
Kills:1,190
Deaths:1,469
KDR:0.810
Accuracy:24.694% C++
HSR:29.328% A++
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C++
HSR:26.061% M
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D--
HSR:27.002% A
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
Phobos VX86
A++
Kills:1,169
Deaths:1,656
KDR:0.706
Accuracy:53.788% C-
HSR:28.229% A++
NS-7 PDW
A
Kills:1,167
Deaths:1,962
KDR:0.595
Accuracy:19.829% D-
HSR:25.621% A
VX6-7
A+
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A+
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
Skorpios
B**
Kills:497
Deaths:631
KDR:0.788
Accuracy:24.258% D-
HSR:29.578% B**
Thanatos VE70
A+
Kills:469
Deaths:549
KDR:0.854
Accuracy:42.713% C**
HSR:23.881% A+
Eclipse VE3A
A**
Kills:398
Deaths:538
KDR:0.740
Accuracy:23.332% D
HSR:32.663% A**
Serpent VE92
A*
Kills:321
Deaths:440
KDR:0.730
Accuracy:24.788% C*
HSR:31.464% A*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C*
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D**
HSR:23.750% A+
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:18,444
Deaths (as Light Assault):26,858
Deaths (to Light Assaults):13,495
KDR:0.68672
Kill Difference:8,414
Playtime:507.509 hours
Usage:16%
Score:7.348m
Score/min:241
Accuracy (listed only):29.721%
HSR (listed only):27.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,415
Deaths:2,226
KDR:0.636
Accuracy:49.631% D--
HSR:22.474% B**
Pulsar C
B+
Kills:1,362
Deaths:2,664
KDR:0.511
Accuracy:18.242% D*
HSR:25.771% B+
NS-11C
A++
Kills:1,190
Deaths:1,469
KDR:0.810
Accuracy:24.694% C++
HSR:29.328% A++
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C++
HSR:26.061% M
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
Phobos VX86
A++
Kills:1,169
Deaths:1,656
KDR:0.706
Accuracy:53.788% C-
HSR:28.229% A++
VX6-7
A+
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A+
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
Thanatos VE70
A+
Kills:469
Deaths:549
KDR:0.854
Accuracy:42.713% C**
HSR:23.881% A+
Eclipse VE3A
A**
Kills:398
Deaths:538
KDR:0.740
Accuracy:23.332% D
HSR:32.663% A**
Serpent VE92
A*
Kills:321
Deaths:440
KDR:0.730
Accuracy:24.788% C*
HSR:31.464% A*
Eidolon VE33
A*
Kills:281
Deaths:272
KDR:1.033
Accuracy:29.273% C*
HSR:41.637% A*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
VE-LR Obelisk
B+
Kills:184
Deaths:136
KDR:1.353
Accuracy:26.391% D-
HSR:35.870% B+
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C*
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D**
HSR:23.750% A+
Kills:12,377
Deaths (as Engineer):17,389
Deaths (to Engineers):12,003
KDR:0.71177
Kill Difference:5,012
Playtime:691.499 hours
Usage:22%
Score:10.739m
Score/min:259
Accuracy (listed only):31.675%
HSR (listed only):28.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,415
Deaths:2,226
KDR:0.636
Accuracy:49.631% D--
HSR:22.474% B**
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
H-V45
A++
Kills:1,228
Deaths:1,152
KDR:1.066
Accuracy:23.415% C+
HSR:34.528% A++
Pulsar VS1
A+
Kills:1,189
Deaths:1,443
KDR:0.824
Accuracy:24.561% C*
HSR:32.044% A+
Equinox VE2
A
Kills:1,179
Deaths:1,371
KDR:0.860
Accuracy:25.242% C+
HSR:30.534% A
Pandora VX25
M
Kills:1,178
Deaths:1,030
KDR:1.144
Accuracy:41.377% C++
HSR:26.061% M
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D--
HSR:27.002% A
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
Terminus VX-9
A
Kills:1,172
Deaths:1,309
KDR:0.895
Accuracy:23.887% C
HSR:36.348% A
Phobos VX86
A++
Kills:1,169
Deaths:1,656
KDR:0.706
Accuracy:53.788% C-
HSR:28.229% A++
NS-7 PDW
A
Kills:1,167
Deaths:1,962
KDR:0.595
Accuracy:19.829% D-
HSR:25.621% A
NS-11A
A++
Kills:1,165
Deaths:1,315
KDR:0.886
Accuracy:24.129% C+
HSR:34.678% A++
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Skorpios
B**
Kills:497
Deaths:631
KDR:0.788
Accuracy:24.258% D-
HSR:29.578% B**
Thanatos VE70
A+
Kills:469
Deaths:549
KDR:0.854
Accuracy:42.713% C**
HSR:23.881% A+
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
The Little Helper
C**
Kills:167
Deaths:208
KDR:0.803
Accuracy:51.108% C**
HSR:16.767% C*
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D**
HSR:23.750% A+
Darkstar
B+
Kills:96
Deaths:109
KDR:0.881
Accuracy:23.868% D
HSR:28.125% B+
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:17,381
Deaths (as Combat Medic):22,979
Deaths (to Combat Medics):9,550
KDR:0.75639
Kill Difference:5,598
Playtime:447.320 hours
Usage:14%
Score:6.486m
Score/min:242
Accuracy (listed only):31.048%
HSR (listed only):27.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,658
Deaths:2,068
KDR:1.285
Accuracy:31.919% D--
HSR:69.865% C++
NS-44 Commissioner
A*
Kills:2,199
Deaths:3,451
KDR:0.637
Accuracy:32.979% C
HSR:36.790% A*
NS-357 Underboss
A+
Kills:1,278
Deaths:1,899
KDR:0.673
Accuracy:35.554% C+
HSR:34.194% A+
Sirius SX12
B++
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B++
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D--
HSR:27.002% A
VE-S Canis
A
Kills:1,174
Deaths:1,243
KDR:0.944
Accuracy:28.178% C*
HSR:31.005% A
NS-7 PDW
A
Kills:1,167
Deaths:1,962
KDR:0.595
Accuracy:19.829% D-
HSR:25.621% A
XM98
B
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:31.193% D-
HSR:77.500% B
NS-61 Emissary
A**
Kills:1,159
Deaths:1,625
KDR:0.713
Accuracy:25.557% C-
HSR:30.285% A**
Eridani SX5
A+
Kills:1,157
Deaths:1,482
KDR:0.781
Accuracy:23.165% D
HSR:30.424% A+
Artemis VX26
A++
Kills:732
Deaths:1,017
KDR:0.720
Accuracy:26.399% C+
HSR:34.153% A++
NS-45 Pilot
A+
Kills:597
Deaths:812
KDR:0.735
Accuracy:26.272% D-
HSR:38.359% A+
Parallax VX3
C**
Kills:584
Deaths:236
KDR:2.475
Accuracy:31.556% D*
HSR:79.623% C**
Skorpios
B**
Kills:497
Deaths:631
KDR:0.788
Accuracy:24.258% D-
HSR:29.578% B**
NS-44L Blackhand
A++
Kills:464
Deaths:470
KDR:0.987
Accuracy:36.964% C--
HSR:63.147% A++
NSX Tomoe
B+
Kills:368
Deaths:460
KDR:0.800
Accuracy:26.751% C--
HSR:41.848% B+
Phantom VA23
A++
Kills:267
Deaths:228
KDR:1.171
Accuracy:30.662% D
HSR:44.569% A++
NS-AM7 Archer
C+
Kills:205
Deaths:359
KDR:0.571
Accuracy:57.163% C
HSR:16.098% C+
Soldier Soaker
B*
Kills:192
Deaths:215
KDR:0.893
Accuracy:30.709% C
HSR:19.271% B*
NS-30 Vandal
A+
Kills:166
Deaths:212
KDR:0.783
Accuracy:28.678% D
HSR:39.759% A+
VA39 Spectre
B+
Kills:163
Deaths:129
KDR:1.264
Accuracy:26.237% D--
HSR:44.172% B+
Beamer VS3
B**
Kills:159
Deaths:361
KDR:0.440
Accuracy:20.335% D--
HSR:29.560% B**
NSX Tengu
A++
Kills:89
Deaths:144
KDR:0.618
Accuracy:35.530% C+
HSR:32.584% A++
Kills:18,883
Deaths (as Infiltrator):24,101
Deaths (to Infiltrators):12,156
KDR:0.78349
Kill Difference:5,218
Playtime:569.374 hours
Usage:18%
Score:8.310m
Score/min:243
Accuracy (listed only):29.044%
HSR (listed only):39.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M+
Kills:118
Deaths:62
KDR:1.903
Accuracy:14.395% C
HSR:33.051% M+
Cosmos VM3
B+
Kills:107
Deaths:68
KDR:1.574
Accuracy:15.189% C
HSR:21.495% B+
Comet VM2
B
Kills:88
Deaths:140
KDR:0.629
Accuracy:45.863% B
HSR:4.545% C++
Comet VM2
C**
Kills:84
Deaths:135
KDR:0.622
Accuracy:47.695% C**
HSR:4.762% C*
Cosmos VM3
B
Kills:58
Deaths:41
KDR:1.415
Accuracy:18.925% B
HSR:15.517% D-
Kills:455
Deaths (as MAX Suit):223
Deaths (to MAX Suits):3,541
KDR:2.04036
Kill Difference:232
Playtime:22.219 hours
Usage:1%
Score:0.384m
Score/min:288
Accuracy (listed only):28.413%
HSR (listed only):15.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:218
V. Kills:140 155%
Deaths:56
KDR:3.893
Accuracy:40.977% F-
KPH:15.200 D*
VKPH:9.800 D**
L100 Python HESH
C+
Kills:197
V. Kills:47 410%
Deaths:28
KDR:7.036
Accuracy:47.571% C+
KPH:34.100 D
VKPH:8.100 C+
LB00 Python AP
D-
Kills:182
V. Kills:76 236%
Deaths:19
KDR:9.579
Accuracy:40.727% F--
KPH:36.500 D-
VKPH:15.200 D--
C75 Viper
D*
Kills:68
V. Kills:15 425%
Deaths:15
KDR:4.533
Accuracy:17.630% F--
KPH:8.500 D*
VKPH:1.900 D*
Kills:665 (665 + 0)
Deaths:118
KDR:5.636
VKDR:2.356
Vehicle Kills:278
Kill Difference:547
Playtime:33.090 hours
Usage:1%
Score:0.308m
Score/min:155
Driving Accuracy:17.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:276
V. Kills:66 412%
Deaths:35
KDR:7.886
Accuracy:41.308% D--
KPH:40 C+
VKPH:9.600 B+
Supernova PC
C+
Kills:275
V. Kills:138 198%
Deaths:69
KDR:3.986
Accuracy:50.297% C++
KPH:17.200 C--
VKPH:8.600 C+
Saron HRB
D
Kills:95
V. Kills:63 148%
Deaths:16
KDR:5.938
Accuracy:29.292% F
KPH:16.200 D-
VKPH:10.800 D
Kills:646 (551 + 95)
Deaths:120
KDR:5.383
VKDR:2.225
Vehicle Kills:267
Kill Difference:526
Playtime:28.755 hours
Usage:1%
Score:0.293m
Score/min:170
Driving Accuracy:50.297%
Gunner Accuracy:29.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:111
V. Kills:88 125%
Deaths:10
KDR:11.100
Accuracy:55.100% B**
KPH:43.700 C++
VKPH:34.600 B++
Kills:111 (0 + 111)
Deaths:10
KDR:11.100
VKDR:8.800
Vehicle Kills:88
Kill Difference:101
Playtime:2.543 hours
Usage:0%
Score:0.144m
Score/min:943
Driving Accuracy:N/A%
Gunner Accuracy:55.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:186
V. Kills:64 286%
Deaths:22
KDR:8.455
Accuracy:37.106% C++
KPH:26.700 D
VKPH:9.200 C+
M12 Kobalt
C
Kills:179
V. Kills:11 N/A
Deaths:20
KDR:8.950
Accuracy:14.826% D
KPH:41.600 D
VKPH:2.600 C
G30 Walker
C*
Kills:150
V. Kills:99 150%
Deaths:36
KDR:4.167
Accuracy:31.317% C**
KPH:15.400 C+
VKPH:10.200 C*
M20 Basilisk
C--
Kills:148
V. Kills:57 255%
Deaths:34
KDR:4.353
Accuracy:34.697% C--
KPH:12.200 D
VKPH:4.700 D-
Kills:663 (0 + 663)
Deaths:112
KDR:5.920
VKDR:2.063
Vehicle Kills:231
Kill Difference:551
Playtime:33.103 hours
Usage:1%
Score:0.326m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:34.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6403,5973,1381.146C--0.1923.31%D36.892%B*28.4D--N/A83126.6h11.9D51.1C--
C-4 ARX 3,8793,2031,7951.784C+0.8328.904%B+N/A108.6C+22.9D50129.5h1B++3.6B*
Ghost 2,6692,6582,0681.285C-0.3331.919%D--69.865%C++25.3DN/A76104.9h2.3C++7.4C
NS-44 Commissioner 2,2112,1993,4510.637C0.3232.979%C36.79%A*35C++N/A10762.8h3.3B++10B
Sticky Grenade 2,1622,14212142N/A2,141.0448.037%C--N/A931.3C+8.7C-28232.3h1.8B+3.7B
Proximity Mine 2,1192,1187392.866C1.9141.555%C+N/A165.5B*N/A52512.8h1.8B4.3B
C-4 2,8932,0691,9921.039C0.0824.897%C+N/A72.3C+28.8C+60328.6h1.5C++6.1C++
Deimos VA29 1,4191,4152,2260.636C--0.3249.631%D--22.474%B**19D-N/A6374.4h2.5C+5.1C
Frag Grenade 1,4391,41311413N/A1,412.0444.616%C+N/A441.6C+8.1C+15243.2h3.6C*8.2C*
Pulsar C 1,3781,3622,6640.511C0.4518.242%D*25.771%B+12.6DN/A46107.8h12.6C+68.8C
Flare VE6 1,3051,2941,9620.66D0.3016.585%D--29.366%B++13.7D--N/A4394.4h12.8D77.3D
NS-357 Underboss 1,2851,2781,8990.673C0.2835.554%C+34.194%A+42C+N/A13330.4h3.8B+10.6B
Sirius SX12 1,2821,2742,1010.606C0.3517.212%D**22.685%B++16.4DN/A6377.6h15.5C+90.1C--
H-V45 1,2481,2281,1521.066C+0.1123.415%C+34.528%A++20.6C--N/A6759.7h13C*55.3C*
Lasher X2 1,2641,2261,3060.939C+0.0228.279%B5.057%B+37.7B1.2B12832.5h19.6C++69.2B+
NS-15M AE 1,2021,1961,0301.161C0.2023.524%C34.281%B++25.3D-N/A8047.3h11.4C*48.3C++
NS-11C 1,2341,1901,4690.81C+0.1524.694%C++29.328%A++14DN/A4485.1h16.7C67.6C+
Pulsar VS1 1,2271,1891,4430.824C+0.1324.561%C*32.044%A+15.7C--N/A6575.6h14.2C**57.8B
VE-H Maw 1,2071,1889401.264C0.3126.01%C++30.64%B+27.2DN/A8143.6h11C++42.2C*
Equinox VE2 1,2001,1791,3710.86C0.1025.242%C+30.534%A17.9DN/A4365.9h12.6C++49.9C++
Pandora VX25 1,1981,1781,0301.144C+0.1941.377%C++26.061%M44.1C*N/A13926.7h3.9B+9.4B+
Solstice VE3 1,2061,1771,5670.751C+0.2124.368%C**30.331%A++19.2C+N/A8761.3h12.7B+52.2B
MKV Suppressed 1,1861,1742,3140.507D0.4520.918%D--27.002%A15.5DN/A4775.9h15.4C+73.4C
VE-S Canis 1,1921,1741,2430.944C+0.0128.178%C*31.005%A24.9C-N/A8147.2h11.1B39.3B
Terminus VX-9 1,1961,1721,3090.895C0.0623.887%C36.348%A16.3D-N/A5771.8h13.4C56.1C+
Phobos VX86 1,1801,1691,6560.706C-0.2553.788%C-28.229%A++26.6DN/A9144h2.4C*4.5C++
NS-7 PDW 1,1731,1671,9620.595C0.3619.829%D-25.621%A13.8DN/A5584.3h14.2C**71.5C+
NS-11A 1,1811,1651,3150.886C0.0724.129%C+34.678%A++19.3DN/A5460.4h14.4C+59.9C++
XM98 1,1651,1606821.701C+0.7431.193%D-77.5%B20.2CN/A5657.4h2.5C++8.1C
VX6-7 1,1711,1601,6140.719C0.2422.204%C-30.172%A+16.4DN/A5270.6h12.9C++57.9C+
NS-61 Emissary 1,1681,1591,6250.713C+0.2425.557%C-30.285%A**41B++N/A12428.3h10.6B+41.6B+
Orion VS54 1,1661,1591,2640.917C0.0417.5%D30.371%B*22C-N/A11052.6h10.8B++61.7C++
VX29 Polaris 1,1651,1581,4960.774D0.1819.261%D27.72%B++19.2D-N/A5760.3h12.4C++64.6C+
Eridani SX5 1,1641,1571,4820.781C0.1823.165%D30.424%A+23.4C-N/A7249.4h11.4B49.1C++
Solstice SF 1,1711,1561,8370.629C0.3323.64%C+29.498%A*16.4CN/A4870.5h11.6C++49C**
SVA-88 1,1731,1531,5410.748C-0.2116.948%D*31.396%B*21.6D-N/A6553.5h12.8C75.4D
NS-15M2 1,1761,1511,5970.721C-0.2417.311%D*25.977%C+22.7DN/A7350.6h13.1C+75.4C-
Damascus Edge 1,1241,07729,9120.036C+0.9237.631%B++N/A0.9C+N/A21173h1.9B+5.1B+
Tank Mine 1,6599434252.219C+1.2624.203%DN/A116.4C*88.4B*12538.1h1.8C*7.3C--
NS Decimator 1,4228971,5980.561D0.4053.136%D--2.23%C+23.2D13.6C19938.6h5.5C10.4D
Nemesis VSH9 1,4458801,3690.643C+0.3159.763%C2.386%C+18.4C+11.8C+17547.9h7.2B+12B+
Artemis VX26 7397321,0170.72C--0.2426.399%C+34.153%A++19.4DN/A7537.8h13.8C--52.1C+
NS-45 Pilot 6115978120.735C0.2226.272%D-38.359%A+22.2DN/A6526.9h6.6B+25C++
Parallax VX3 5875842362.475C+1.5231.556%D*79.623%C**31.6C*N/A9318.5h2.1B6.5C+
Skorpios 5044976310.788C-0.1724.258%D-29.578%B**23.7D-N/A6321h11.1C++46C
Thanatos VE70 4744695490.854C+0.1042.713%C**23.881%A+27.8C+N/A11716.9h4.3B+10.2B+
NS-44L Blackhand 4664644700.987C+0.0336.964%C--63.147%A++16.1C--N/A4928.8h3.6B++9.7B
MANA Anti-Vehicle Turret 8764362731.597C+0.6466.925%B5.963%A+4360A*4400M3736440.1h10.9C+16.3C*
Eclipse VE3A 4093985380.74C0.2223.332%D32.663%A**14.6D-N/A3827.3h12.9C+55.4C
The Slasher 37937313,5390.028C-0.9333.321%C+3.217%D-0.9CN/A2434.7h2.4C+7.2C+
NSX Tomoe 3703684600.8C--0.1626.751%C--41.848%B+24.5DN/A8715h13.8C*51.4C++
Spear Anti-Vehicle Phalanx Turret 532342516.706C+5.7544.002%C+2.632%D39.8C++22.1C++3318.6h7.5B+17B+
Rocklet Rifle 6653394230.801C*0.1648.309%C--N/A26.1C+25.1C+33113h37C++76.7C+
Serpent VE92 3343214400.73C0.2324.788%C*31.464%A*17.2C--N/A9818.7h13.4C++53.9C*
S1 4993037280.416C--0.5447.334%D*1.65%D15.7D10.2C24419.3h7.4C+15.5C--
Eidolon VE33 2902812721.033C+0.0829.273%C*41.637%A*24.2C+N/A12111.6h7.5B++25.6B+
Supernova VPC 342276357.886C6.9341.308%D--1.812%C**40C+9.6B+1626.9h3.6C8.8D
Supernova PC 413275693.986C+3.0350.297%C++2.909%B+17.2C--8.6C+13616h6.8D13.5C
Phantom VA23 2692672281.171C-0.2130.662%D44.569%A++29C-N/A719.2h4.4C**14.3C+
NS Baron G5 2642625170.507D0.4534.697%D-19.466%B**16.5D-N/A5415.9h5C+14.3C+
Lumine Edge 2482462,7620.089C+0.8727.948%C++23.171%B**2.6CN/A894.1h1.5C+5.3C**
MANA Anti-Personnel Turret 2362331022.284N/A1.3316.271%UN/A2330U30U6146100.1h26.1T*160.2T*
L100 Python AP 358218563.893C+2.9440.977%F-5.505%A++15.2D*9.8D**16114.3h7.2C17.5D--
NS-AM7 Archer 2992053590.571C*0.3957.163%C16.098%C+7.3C++3.4B+4728h18C**31.6C**
L100 Python HESH 244197287.036C6.0847.571%C+3.553%A++34D8.1C+2035.8h4.6C--9.6C--
Soldier Soaker 1921922150.893C+0.0630.709%C19.271%B*41.7CN/A1334.6h6C++19.4C++
NSX Naginata 1931912520.758D0.2019.107%D27.225%C+22.7DN/A968.4h13C+68.1C+
M40 Fury 250186228.455B+7.5037.106%C++1.075%D26.6D9.1C+2017h23.6D*63.7D
VE-LR Obelisk 1851841361.353C+0.4026.391%D-35.87%B+31.7C+N/A1075.8h4.9B**18.6B+
LB00 Python AP 258182199.579C+8.6240.727%F--1.099%B+36.4D-15.2D--1535h4.9C--12.1F--
M12 Kobalt 190179208.95C7.9914.826%D22.346%B**41.6D2.6C2214.3h21.3C+143.7C+
Anti-Vehicle Grenade 2581791179N/A178.0444.015%D-N/A179D-79C13581h8.5D*19.4D*
NSX Masamune 2641782840.627C0.3351.722%D4.494%A*25.1C12.1C+1667.1h11.1C**21.4C*
NSX-P Naginata 1801732150.805C-0.1519.956%D32.37%B+19.7D-N/A608.8h14.2C71C
The Little Helper 1681672080.803C-0.1551.108%C**16.767%C*37.1CN/A1174.5h4.7C++9.2C**
NS-30 Vandal 1661662120.783C--0.1728.678%D39.759%A+29.6CN/A1415.6h5.3B+18.6C++
NSX-P Tanto 1691652110.782C+0.1724.753%C+33.333%B**19.2CN/A768.6h13.8B55.9C**
NSX Tanto 1661632380.685C-0.2721.694%D-33.742%A17DN/A609.6h13.7C++63C+
VA39 Spectre 1631631291.264C+0.3126.237%D--44.172%B+17.9CN/A1159.1h5B+19.2C++
NS Baron G5AE 1611602170.737D0.2233.457%D**23.75%A+21.9DN/A607.3h3.9B+11.8C+
Beamer VS3 1611593610.44C0.5220.335%D--29.56%B**16.6C-N/A899.6h8.8B43.2C+
G30 Walker 249150364.167C**3.2131.317%C**2.667%D15.5C+10.2C*1679.7h224.4C+716.5C**
Hades VSH4 2241493680.405C0.5562.263%D1.342%D16.6C+8.3C+1569h7.9B+12.8C++
M20 Basilisk 205148344.353B++3.4034.697%C--5.405%C+12.2D4.7D-12012.1h110.9C319.5C
Auraxium Force-Blade 1321324,2900.031C+0.9341.177%B*2.273%D-1C+N/A4138.8h2.1C++5B+
Force-Blade 12012019,4600.006C--0.9518.333%D--N/A0.2DN/A1734.4h2.3B12.5C+
Quasar VM1 121118621.903C**0.9514.395%C33.051%M+19.3CN/A1396.1h15.9C+110.4C+
Aphelion VEX-4H 1991111011.1B+10.1455.1%B**1.802%D-44.4C*35.2B++9432.5h125.3F-227.4D*
Cosmos VM3 107107681.574C0.6215.189%C21.495%B+24.9C-N/A1114.3h15.1C-99.5C+
Fatestealer 1041022920.349T*0.6129.601%D13.726%D--9.2DN/A1911.1h2.3C++7.6C+
NSX Amaterasu 1051005,3060.019D0.9418.498%D1%F0.6DN/A4173.3h3C++16.1C*
Darkstar 99961090.881C--0.0823.868%D28.125%B+15D*N/A566.4h15.1D-63.3D
Saron HRB 15895165.938C++4.9829.292%F2.105%B+16.4D-10.9D2725.8h19.6B+67D
NSX Tengu 89891440.618D0.3435.53%C+32.584%A++22.3DN/A774h12.7C**35.6C*
Comet VM2 156881400.629C0.3345.863%B4.545%C++7.5D5.8B*12411.7h43.3F-94.4D-
Comet VM2 146841350.622C-0.3347.695%C**4.762%C*7.7D5.7B10110.9h45.9D*96.3D
C75 Viper 8368154.533C++3.5817.63%F--4.412%M**8.5D*1.9D*1128h8.9B*50.6D
Lancer VS22 120661050.629C+0.3352.162%D*1.515%C+9.9C--8.1D-1876.7h22.1C*42.4C++
Hunter QCX 65601510.397C-0.5644.832%C++33.333%B+11.5C1C725.2h5.8C*12.9C*
Cosmos VM3 5958411.415C0.4618.925%B15.517%D-26.4CN/A1262.2h16.7D88.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon203,0942.9h
Anti-Vehicle MANA Turret563,1143.6h
Nano-Armor Kit705687,41945.9h
Nanite Revive Grenade06,6851.9h
Medical Applicator480187,71517.3h
Motion Spotter8917,2598h
Xiphos Anti-Personnel Phalanx Tower0800h
Deconstruction Tool02010h
M12 Kobalt0510h
Smoke Grenade02,4180.7h
Recon Detection Device131,2692.1h
Shield Recharging Field372,5841h
Ammunition Package1138,5143.5h
Medical Kit5117,52717.9h
Anti-Infantry MANA Turret109911.4h
Nano-Repair Grenade01100h
Snowman Soldier52630.2h
Hardlight Barrier398001h

Check the help document for the dictionary if you want to learn more about words used here.


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