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Praetor Champion iSeed[TRID] iSeed
VS BR 87

KDR: 0.94

Score: 42.1m

Last Seen: Feb 19th, 2019 7:47 AM
- OFFLINE - 20.2 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 88): 61%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX Ghost Betelgeuse 54-A NS-44 Commissioner Sticky Grenade Proximity Mine C-4 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $157,626 MLG Score: 126
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.818%31.903%6963998333,8810.7742640.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.588%0.137C++1.715A++-1.261D**HEAD ++ (~20.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*11.50.192C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.713%3.418%60510171,02423074260.443866240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.434%-0.223C0.553B+1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+5.70.54B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.215%7.377%385101773220393900.358824187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%-0.554D0.741B++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263-1.216D*79.5-1.009D*183.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.151%71.972%38410184,4423744191.18643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%-0.589D0.313C*-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.199C++2.50.226C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.78%25.142%38410183,1703008241.05351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.036%0.46B+2.061A*-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.553B+2.80.429B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
42.1m325.2%305 (18.3k)241 (14.5k)0.93836766,32070,6761.0430787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022263818.869%24.584%46402:2832

15% Combat Medic20% Engineer29% Heavy Assault19% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 10:16 PMMay 23rd, 2017 8:25 PMFeb 19th, 2019 4:58 PM (5h) (PST)Feb 19th, 2019 5:40 AM (16h) (PST)Feb 19th, 2019 3:47 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3702211490.3800.4050.0931.3560.037126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,19013,2818,9092324681214,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2910.4h/121.3d 7,400 16,304 26,199 236.7k 5,790 10,140 6,463 64.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,435
Deaths:2,219
KDR:1.097
Accuracy:22.662% D-
HSR:37.906% B**
Flare VE6
B++
Kills:1,294
Deaths:1,962
KDR:0.660
Accuracy:16.585% D--
HSR:29.366% B++
NS-15M AE
B++
Kills:1,196
Deaths:1,030
KDR:1.161
Accuracy:23.524% C
HSR:34.281% B++
VE-H Maw
B+
Kills:1,183
Deaths:936
KDR:1.264
Accuracy:26.025% C++
HSR:30.516% B+
Orion VS54
B*
Kills:1,159
Deaths:1,264
KDR:0.917
Accuracy:17.500% D
HSR:30.371% B*
VX29 Polaris
B++
Kills:1,158
Deaths:1,496
KDR:0.774
Accuracy:19.261% D
HSR:27.720% B++
SVA-88
B*
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:16.948% D*
HSR:31.396% B*
NS-15M2
C++
Kills:1,151
Deaths:1,597
KDR:0.721
Accuracy:17.311% D*
HSR:25.977% C++
Lasher X2
B*
Kills:1,000
Deaths:1,044
KDR:0.958
Accuracy:28.251% B
HSR:5.600% B*
NSX Naginata
C+
Kills:191
Deaths:252
KDR:0.758
Accuracy:19.107% D
HSR:27.225% C+
NSX-P Naginata
B
Kills:172
Deaths:214
KDR:0.804
Accuracy:19.940% D
HSR:32.558% B
Kills:12,092
Deaths (as Heavy Assault):13,555
Deaths (to Heavy Assaults):20,892
KDR:0.89207
Kill Difference:1,463
Playtime:845.523 hours
Usage:29%
Score:11.459m
Score/min:226
Accuracy (listed only):20.647%
HSR (listed only):28.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,413
Deaths:2,218
KDR:0.637
Accuracy:49.630% D-
HSR:22.505% B**
Pulsar C
B+
Kills:1,357
Deaths:2,659
KDR:0.510
Accuracy:18.251% D*
HSR:25.792% B+
Sirius SX12
B*
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B*
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C
HSR:28.229% A*
NS-7 PDW
A
Kills:1,160
Deaths:1,947
KDR:0.596
Accuracy:19.819% D-
HSR:25.603% A
VX6-7
A++
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A++
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
Eridani SX5
A+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:23.158% D
HSR:30.450% A+
VE-S Canis
B**
Kills:1,071
Deaths:1,123
KDR:0.954
Accuracy:28.498% C*
HSR:29.879% B**
Skorpios
B*
Kills:357
Deaths:521
KDR:0.685
Accuracy:23.849% D-
HSR:27.171% B*
NS-11C
A++
Kills:308
Deaths:497
KDR:0.620
Accuracy:26.634% B+
HSR:28.247% A++
Thanatos VE70
A
Kills:302
Deaths:354
KDR:0.853
Accuracy:39.013% C+
HSR:22.848% A
Pandora VX25
M*
Kills:286
Deaths:304
KDR:0.941
Accuracy:37.316% C
HSR:27.972% M*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
Serpent VE92
M
Kills:237
Deaths:307
KDR:0.772
Accuracy:24.947% C**
HSR:35.021% M
The Little Helper
C*
Kills:166
Deaths:205
KDR:0.810
Accuracy:50.983% C*
HSR:16.868% C++
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A+
NSX Tengu
A++
Kills:88
Deaths:143
KDR:0.615
Accuracy:35.358% C+
HSR:32.955% A++
Kills:15,761
Deaths (as Light Assault):24,028
Deaths (to Light Assaults):12,367
KDR:0.65594
Kill Difference:8,267
Playtime:478.074 hours
Usage:16%
Score:6.974m
Score/min:243
Accuracy (listed only):29.741%
HSR (listed only):27.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,413
Deaths:2,218
KDR:0.637
Accuracy:49.630% D-
HSR:22.505% B**
Pulsar C
B+
Kills:1,357
Deaths:2,659
KDR:0.510
Accuracy:18.251% D*
HSR:25.792% B+
Solstice VE3
A++
Kills:1,177
Deaths:1,567
KDR:0.751
Accuracy:24.368% C**
HSR:30.331% A++
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C
HSR:28.229% A*
VX6-7
A++
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:22.204% C-
HSR:30.172% A++
Solstice SF
A*
Kills:1,156
Deaths:1,837
KDR:0.629
Accuracy:23.640% C+
HSR:29.498% A*
NS-11C
A++
Kills:308
Deaths:497
KDR:0.620
Accuracy:26.634% B+
HSR:28.247% A++
Thanatos VE70
A
Kills:302
Deaths:354
KDR:0.853
Accuracy:39.013% C+
HSR:22.848% A
Pandora VX25
M*
Kills:286
Deaths:304
KDR:0.941
Accuracy:37.316% C
HSR:27.972% M*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
Eidolon VE33
A**
Kills:241
Deaths:236
KDR:1.021
Accuracy:28.967% C*
HSR:43.154% A**
Serpent VE92
M
Kills:237
Deaths:307
KDR:0.772
Accuracy:24.947% C**
HSR:35.021% M
The Little Helper
C*
Kills:166
Deaths:205
KDR:0.810
Accuracy:50.983% C*
HSR:16.868% C++
NSX-P Tanto
B**
Kills:165
Deaths:211
KDR:0.782
Accuracy:24.753% C+
HSR:33.333% B**
NSX Tanto
A
Kills:163
Deaths:238
KDR:0.685
Accuracy:21.694% D-
HSR:33.742% A
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A+
VE-LR Obelisk
C
Kills:87
Deaths:87
KDR:1
Accuracy:23.471% D*
HSR:29.885% C
Kills:9,809
Deaths (as Engineer):14,721
Deaths (to Engineers):11,344
KDR:0.66633
Kill Difference:4,912
Playtime:575.525 hours
Usage:20%
Score:8.760m
Score/min:254
Accuracy (listed only):31.642%
HSR (listed only):28.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,413
Deaths:2,218
KDR:0.637
Accuracy:49.630% D-
HSR:22.505% B**
Sirius SX12
B*
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B*
H-V45
A++
Kills:1,197
Deaths:1,127
KDR:1.062
Accuracy:23.364% C+
HSR:34.837% A++
Pulsar VS1
A+
Kills:1,189
Deaths:1,443
KDR:0.824
Accuracy:24.561% C*
HSR:32.044% A+
Equinox VE2
A
Kills:1,179
Deaths:1,368
KDR:0.862
Accuracy:25.241% C+
HSR:30.534% A
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
Terminus VX-9
A
Kills:1,172
Deaths:1,309
KDR:0.895
Accuracy:23.887% C
HSR:36.348% A
Phobos VX86
A*
Kills:1,169
Deaths:1,653
KDR:0.707
Accuracy:53.896% C
HSR:28.229% A*
NS-11A
A++
Kills:1,165
Deaths:1,315
KDR:0.886
Accuracy:24.129% C+
HSR:34.678% A++
NS-7 PDW
A
Kills:1,160
Deaths:1,947
KDR:0.596
Accuracy:19.819% D-
HSR:25.603% A
Eridani SX5
A+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:23.158% D
HSR:30.450% A+
VE-S Canis
B**
Kills:1,071
Deaths:1,123
KDR:0.954
Accuracy:28.498% C*
HSR:29.879% B**
Skorpios
B*
Kills:357
Deaths:521
KDR:0.685
Accuracy:23.849% D-
HSR:27.171% B*
Thanatos VE70
A
Kills:302
Deaths:354
KDR:0.853
Accuracy:39.013% C+
HSR:22.848% A
Pandora VX25
M*
Kills:286
Deaths:304
KDR:0.941
Accuracy:37.316% C
HSR:27.972% M*
NS Baron G5
B**
Kills:262
Deaths:517
KDR:0.507
Accuracy:34.697% D-
HSR:19.466% B**
The Little Helper
C*
Kills:166
Deaths:205
KDR:0.810
Accuracy:50.983% C*
HSR:16.868% C++
NS Baron G5AE
A+
Kills:160
Deaths:217
KDR:0.737
Accuracy:33.457% D*
HSR:23.750% A+
NSX Tengu
A++
Kills:88
Deaths:143
KDR:0.615
Accuracy:35.358% C+
HSR:32.955% A++
Kills:15,940
Deaths (as Combat Medic):21,660
Deaths (to Combat Medics):8,814
KDR:0.73592
Kill Difference:5,720
Playtime:441.055 hours
Usage:15%
Score:6.396m
Score/min:242
Accuracy (listed only):30.999%
HSR (listed only):27.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,626
Deaths:2,021
KDR:1.299
Accuracy:31.919% D--
HSR:69.840% C++
NS-44 Commissioner
A*
Kills:2,175
Deaths:3,426
KDR:0.635
Accuracy:32.884% C
HSR:36.644% A*
NS-357 Underboss
A++
Kills:1,278
Deaths:1,899
KDR:0.673
Accuracy:35.554% C+
HSR:34.194% A++
Sirius SX12
B*
Kills:1,274
Deaths:2,101
KDR:0.606
Accuracy:17.212% D**
HSR:22.685% B*
MKV Suppressed
A
Kills:1,174
Deaths:2,314
KDR:0.507
Accuracy:20.918% D-
HSR:27.002% A
NS-7 PDW
A
Kills:1,160
Deaths:1,947
KDR:0.596
Accuracy:19.819% D-
HSR:25.603% A
XM98
B
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:31.193% D-
HSR:77.500% B
NS-61 Emissary
A*
Kills:1,159
Deaths:1,625
KDR:0.713
Accuracy:25.557% C-
HSR:30.285% A*
Eridani SX5
A+
Kills:1,156
Deaths:1,481
KDR:0.781
Accuracy:23.158% D
HSR:30.450% A+
VE-S Canis
B**
Kills:1,071
Deaths:1,123
KDR:0.954
Accuracy:28.498% C*
HSR:29.879% B**
Artemis VX26
A++
Kills:732
Deaths:1,017
KDR:0.720
Accuracy:26.399% C+
HSR:34.153% A++
Parallax VX3
C*
Kills:496
Deaths:196
KDR:2.531
Accuracy:31.155% D*
HSR:79.234% C*
NSX Tomoe
B+
Kills:368
Deaths:460
KDR:0.800
Accuracy:26.751% C--
HSR:41.848% B+
Skorpios
B*
Kills:357
Deaths:521
KDR:0.685
Accuracy:23.849% D-
HSR:27.171% B*
NS-45 Pilot
A
Kills:330
Deaths:475
KDR:0.695
Accuracy:24.036% D*
HSR:36.061% A
NS-44L Blackhand
A++
Kills:321
Deaths:306
KDR:1.049
Accuracy:36.916% D
HSR:66.355% A++
Phantom VA23
A++
Kills:266
Deaths:227
KDR:1.172
Accuracy:30.769% D
HSR:44.361% A++
NS-AM7 Archer
C
Kills:197
Deaths:340
KDR:0.579
Accuracy:57.065% C
HSR:15.228% C
NS-30 Vandal
A++
Kills:166
Deaths:212
KDR:0.783
Accuracy:28.678% D
HSR:39.759% A++
Soldier Soaker
B++
Kills:161
Deaths:191
KDR:0.843
Accuracy:29.521% C--
HSR:19.876% B++
VA39 Spectre
B+
Kills:160
Deaths:129
KDR:1.240
Accuracy:26.240% D--
HSR:44.375% B+
Beamer VS3
B*
Kills:159
Deaths:361
KDR:0.440
Accuracy:20.335% D--
HSR:29.560% B*
NSX Tengu
A++
Kills:88
Deaths:143
KDR:0.615
Accuracy:35.358% C+
HSR:32.955% A++
Kills:18,034
Deaths (as Infiltrator):23,197
Deaths (to Infiltrators):11,371
KDR:0.77743
Kill Difference:5,163
Playtime:548.910 hours
Usage:19%
Score:8.081m
Score/min:245
Accuracy (listed only):28.860%
HSR (listed only):38.914%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M++
Kills:118
Deaths:62
KDR:1.903
Accuracy:14.395% C
HSR:33.051% M++
Cosmos VM3
B+
Kills:107
Deaths:68
KDR:1.574
Accuracy:15.189% C
HSR:21.495% B+
Comet VM2
B
Kills:88
Deaths:140
KDR:0.629
Accuracy:45.863% B
HSR:4.545% C++
Comet VM2
C**
Kills:84
Deaths:135
KDR:0.622
Accuracy:47.695% C**
HSR:4.762% C*
Cosmos VM3
B+
Kills:58
Deaths:41
KDR:1.415
Accuracy:18.925% B+
HSR:15.517% D
Kills:455
Deaths (as MAX Suit):223
Deaths (to MAX Suits):3,288
KDR:2.04036
Kill Difference:232
Playtime:22.073 hours
Usage:1%
Score:0.383m
Score/min:289
Accuracy (listed only):28.413%
HSR (listed only):15.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:218
V. Kills:140 155%
Deaths:56
KDR:3.893
Accuracy:41.005% F-
KPH:15.300 D*
VKPH:9.800 D**
L100 Python HESH
C+
Kills:195
V. Kills:47 406%
Deaths:28
KDR:6.964
Accuracy:47.525% C+
KPH:34 D
VKPH:8.200 C+
LB00 Python AP
D-
Kills:172
V. Kills:72 236%
Deaths:17
KDR:10.118
Accuracy:40.907% F-
KPH:36.200 D-
VKPH:15.200 D-
C75 Viper
D*
Kills:68
V. Kills:15 425%
Deaths:15
KDR:4.533
Accuracy:17.630% F--
KPH:8.500 D*
VKPH:1.900 D**
Kills:653 (653 + 0)
Deaths:116
KDR:5.629
VKDR:2.362
Vehicle Kills:274
Kill Difference:537
Playtime:32.758 hours
Usage:1%
Score:0.301m
Score/min:153
Driving Accuracy:17.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:272
V. Kills:136 199%
Deaths:68
KDR:4
Accuracy:50.221% C++
KPH:17.200 C-
VKPH:8.600 C++
Supernova VPC
B+
Kills:271
V. Kills:66 404%
Deaths:33
KDR:8.212
Accuracy:41.085% D*
KPH:39.800 C+
VKPH:9.700 B+
Saron HRB
D
Kills:95
V. Kills:63 148%
Deaths:16
KDR:5.938
Accuracy:29.257% F
KPH:16.300 D-
VKPH:10.800 D
Kills:638 (543 + 95)
Deaths:117
KDR:5.453
VKDR:2.265
Vehicle Kills:265
Kill Difference:521
Playtime:28.463 hours
Usage:1%
Score:0.286m
Score/min:168
Driving Accuracy:41.085%
Gunner Accuracy:29.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:98
V. Kills:79 123%
Deaths:9
KDR:10.889
Accuracy:55.199% B**
KPH:39.700 C+
VKPH:32 B+
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:8.778
Vehicle Kills:79
Kill Difference:89
Playtime:2.468 hours
Usage:0%
Score:0.139m
Score/min:940
Driving Accuracy:N/A%
Gunner Accuracy:55.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:186
V. Kills:64 286%
Deaths:22
KDR:8.455
Accuracy:37.126% C++
KPH:26.800 D
VKPH:9.200 C+
M12 Kobalt
C
Kills:165
V. Kills:11 N/A
Deaths:20
KDR:8.250
Accuracy:14.227% D
KPH:42.300 D
VKPH:2.800 C
G30 Walker
C++
Kills:149
V. Kills:99 149%
Deaths:36
KDR:4.139
Accuracy:31.320% C**
KPH:15.500 C++
VKPH:10.300 C++
M20 Basilisk
C--
Kills:137
V. Kills:54 249%
Deaths:33
KDR:4.152
Accuracy:34.345% C--
KPH:11.600 D
VKPH:4.600 D-
Kills:637 (0 + 637)
Deaths:111
KDR:5.739
VKDR:2.054
Vehicle Kills:228
Kill Difference:526
Playtime:32.231 hours
Usage:1%
Score:0.318m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:34.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 3,2092,6341,4921.765C+0.8328.606%B+N/A106.6C+23.3D48024.7h1B++3.6B*
Ghost 2,6372,6262,0211.299C0.3631.919%D--69.84%C++25.4C--N/A76103.2h2.4C+7.4C
Betelgeuse 54-A 2,4482,4352,2191.097C--0.1622.662%D-37.906%B**29.2D--N/A8783.4h11.6C51.2C--
NS-44 Commissioner 2,1872,1753,4260.635C0.3032.884%C36.644%A*34.9C++N/A10662.3h3.3B++10B
Sticky Grenade 2,1392,11912119N/A2,118.0647.996%C-N/A921.3C+8.7C28262.3h1.8B+3.7B+
Proximity Mine 2,1052,1047202.922C1.9841.529%C+N/A168.3B**N/A53212.5h1.8B4.3B
C-4 2,8732,0501,9921.029C0.0924.763%C+N/A71.7C+28.8C+59428.6h1.5C++6.2C++
Deimos VA29 1,4171,4132,2180.637C--0.3049.63%D-22.505%B**19.1D-N/A6373.8h2.5C+5.1C
Pulsar C 1,3731,3572,6590.51C-0.4318.251%D*25.792%B+12.6DN/A45107.6h12.6C+68.8C
Flare VE6 1,3051,2941,9620.66D0.2816.585%D--29.366%B++13.7D--N/A4394.4h12.8D77.3D
NS-357 Underboss 1,2851,2781,8990.673C0.2735.554%C+34.194%A++42C++N/A13330.4h3.8B+10.6B+
Sirius SX12 1,2821,2742,1010.606C0.3317.212%D**22.685%B*16.4DN/A6277.6h15.5C+90.1C-
H-V45 1,2161,1971,1271.062C+0.1223.364%C+34.837%A++20.4C-N/A6558.8h12.9C*55.4C*
NS-15M AE 1,2021,1961,0301.161C0.2223.524%C34.281%B++25.3D-N/A8047.2h11.4C*48.3C++
Pulsar VS1 1,2271,1891,4430.824C+0.1124.561%C*32.044%A+15.7C--N/A6475.5h14.2C**57.8B+
VE-H Maw 1,2021,1839361.264C0.3326.025%C++30.516%B+27.7DN/A8042.7h11C++42.2C*
Equinox VE2 1,2001,1791,3680.862C0.0825.241%C+30.534%A17.9C-N/A4365.8h12.6C++49.9C++
Solstice VE3 1,2061,1771,5670.751C+0.1924.368%C**30.331%A++19.3C++N/A8561h12.7B+52.2B
MKV Suppressed 1,1861,1742,3140.507D0.4320.918%D-27.002%A15.5DN/A4775.9h15.4C+73.4C
Terminus VX-9 1,1961,1721,3090.895C0.0423.887%C36.348%A16.3D--N/A5671.8h13.4C56.1C+
Phobos VX86 1,1801,1691,6530.707C--0.2353.896%C28.229%A*26.6DN/A9144h2.4C*4.5C++
NS-11A 1,1811,1651,3150.886C0.0524.129%C+34.678%A++19.3DN/A5360.4h14.4C+59.9C++
NS-7 PDW 1,1661,1601,9470.596C0.3419.819%D-25.603%A13.8DN/A5484.1h14.2C**71.7C+
XM98 1,1651,1606821.701C+0.7631.193%D-77.5%B20.2CN/A5657.4h2.5C++8.1C
VX6-7 1,1711,1601,6140.719C0.2222.204%C-30.172%A++16.4DN/A5170.6h12.9C++57.9C++
NS-61 Emissary 1,1681,1591,6250.713C+0.2325.557%C-30.285%A*41B*N/A12428.3h10.6B+41.6B+
Orion VS54 1,1661,1591,2640.917C0.0217.5%D30.371%B*22.2CN/A10552.3h10.8B++61.7C++
VX29 Polaris 1,1651,1581,4960.774D0.1619.261%D27.72%B++19.2D-N/A5660.3h12.4C++64.6C+
Solstice SF 1,1711,1561,8370.629C0.3123.64%C+29.498%A*16.4CN/A4870.5h11.6C++49C**
Eridani SX5 1,1631,1561,4810.781C0.1623.158%D30.45%A+23.5CN/A7149.2h11.4B49.1C++
SVA-88 1,1731,1531,5410.748C--0.1916.948%D*31.396%B*21.6D-N/A6353.5h12.8C75.4D
NS-15M2 1,1761,1511,5970.721C-0.2217.311%D*25.977%C++22.7DN/A7150.6h13.1C+75.4C
VE-S Canis 1,0881,0711,1230.954C+0.0228.498%C*29.879%B**26C-N/A8541.2h10.9B+38.1B+
Lasher X2 1,0301,0001,0440.958C++0.0228.251%B5.6%B*37C**1.1B12227h18.6C**65.8B+
Frag Grenade 9959831983N/A982.0643.15%CN/A409.6C5C14432.4h3.8C++8.8C++
Damascus Edge 94790324,6190.037C++0.9038.2%B++N/A0.9C+N/A2956.6h1.9B+5B+
Tank Mine 1,5988974192.141C+1.2023.976%DN/A118C**92.2B**12947.6h1.8C**7.5D
Nemesis VSH9 1,3158021,3180.608C+0.3359.82%C2.618%C+17.9C++11.4C*17344.9h7.2B+12B+
NS Decimator 1,2487731,4800.522D0.4253.319%D-2.458%C++22D13.5C18935.2h5.9D11D-
Artemis VX26 7397321,0170.72C--0.2226.399%C+34.153%A++19.4DN/A7537.8h13.8C-52.1C+
Parallax VX3 4994961962.531C+1.5931.155%D*79.234%C*30.4C++N/A9416.3h2B+6.5C+
MANA Anti-Vehicle Turret 8644292691.595D0.6667.031%C++6.061%A*4290C**4350B++3686440.1h10.9C**16.2B
The Slasher 37937313,5390.028C-0.9133.321%C+3.217%D-0.9C-N/A2434.7h2.4C+7.2C++
NSX Tomoe 3703684600.8C--0.1426.751%C--41.848%B+24.5DN/A8615h13.8C*51.4C++
Skorpios 3593575210.685C--0.2523.849%D-27.171%B*23.6D-N/A6615.1h11.3C+47.3C
Spear Anti-Vehicle Phalanx Turret 525336516.588C+5.6543.773%C+2.679%D39.5C++22.2C++3338.5h7.5B+17B+
NS-45 Pilot 3363304750.695C0.2424.036%D*36.061%A18D-N/A5818.3h6.7B+27.7C+
NS-44L Blackhand 3213213061.049C+0.1136.916%D66.355%A++16C-N/A5220.1h3.7B+9.9B
NS-11C 3153084970.62C0.3226.634%B+28.247%A++13.2DN/A6423.4h17.1C64C++
Thanatos VE70 3033023540.853C+0.0939.013%C+22.848%A24.6C+N/A12712.3h4.4B+11.3B
Rocklet Rifle 6002993830.781C*0.1648.35%C--N/A25.1C25.3C+32911.9h38.5C+79.6C+
S1 4922997210.415C--0.5247.403%D--1.672%D15.7D10.1C24019.1h7.4C15.5C--
Pandora VX25 2942863040.941C+0.0037.316%C27.972%M*27.5CN/A9910.4h4.3C*11.6C*
Supernova PC 408272684C+3.0650.221%C++2.941%B+17.2C-8.6C++13315.8h6.7D13.3C
Supernova VPC 337271338.212C7.2741.085%D*1.845%B39.9C+9.7B+1606.8h3.6C8.8D
Phantom VA23 2682662271.172C0.2330.769%D44.361%A++28.9CN/A709.2h4.4C*14.2C+
NS Baron G5 2642625170.507D0.4334.697%D-19.466%B**16.5D-N/A5415.9h5C+14.3C+
Eidolon VE33 2472412361.021C+0.0828.967%C*43.154%A**24.6C++N/A1339.8h7.6B++26.1B+
Serpent VE92 2432373070.772C0.1724.947%C**35.021%M18.2C-N/A11813h12.9C*51.9C**
Lumine Edge 2372352,6260.089C+0.8528.143%C++23.404%B**2.7CN/A887.2h1.5C+5.2C**
MANA Anti-Personnel Turret 2312281012.257N/A1.3216.266%UN/A2280U30U5956600.1h26.4T*162.2T*
L100 Python AP 358218563.893C+2.9541.005%F-5.505%A+15.2D*9.8D**15914.3h7.2C+17.4D-
NS-AM7 Archer 2891973400.579C**0.3657.065%C15.228%C7.5C++3.5B+4826.1h17.6B30.9B
L100 Python HESH 242195286.964C6.0347.525%C+3.59%A++34.2D8.2C+1985.7h4.6D-9.6C--
NSX Naginata 1931912520.758D0.1819.107%D27.225%C+22.7DN/A908.4h13C+68.1C+
M40 Fury 250186228.455B+7.5237.126%C++1.075%D27D9.3C+2026.9h23.6D-63.6D
Anti-Vehicle Grenade 2571781178N/A177.0643.645%D-N/A178D-79C13601h8.4D*19.1D--
NSX Masamune 2641782840.627C0.3151.722%D4.494%A++25.1C12.1C+1657.1h11.1C**21.4C++
LB00 Python AP 2441721710.118C+9.1840.907%F-1.163%B+36.6D-15.3D-1524.7h5C12.3F-
NSX-P Naginata 1791722140.804C-0.1319.94%D32.558%B19.8D-N/A558.7h14.2C71.3C
The Little Helper 1671662050.81C0.1350.983%C*16.868%C++37.7C+N/A1154.4h4.7C++9.2C*
NS-30 Vandal 1661662120.783D0.1628.678%D39.759%A++29.6CN/A1405.6h5.3B+18.6C++
NSX-P Tanto 1691652110.782C+0.1624.753%C+33.333%B**19.2CN/A728.6h13.8B+55.9C**
M12 Kobalt 176165208.25C-7.3114.227%D23.636%A42.3D2.8C2323.9h20.4C+143.4C
NSX Tanto 1661632380.685C-0.2521.694%D-33.742%A17DN/A599.6h13.7C++63C+
Soldier Soaker 1611611910.843C0.1029.521%C--19.876%B++38.3CN/A1284.2h5.9C*19.8C+
VA39 Spectre 1601601291.24C+0.3026.24%D--44.375%B+17.8CN/A1129h5.1B+19.4C++
NS Baron G5AE 1611602170.737D0.2033.457%D*23.75%A+21.9DN/A597.3h3.9B+11.8C+
Beamer VS3 1611593610.44C0.5020.335%D--29.56%B*16.6C-N/A889.6h8.8B43.2C+
G30 Walker 248149364.139C**3.2031.32%C**2.685%D15.5C++10.3C++1689.6h222.2C+709.5C**
Hades VSH4 2151443600.4C0.5461.44%D-1.389%D17.1C+8.5C1548.4h7.6B+12.4C**
M20 Basilisk 191137334.152B+3.2134.345%C--5.109%C11.6D4.6D-11611.8h112.7C328.1C
Auraxium Force-Blade 1321324,2900.031C+0.9141.177%B*2.273%D1C+N/A4138.6h2.1C++5B+
Force-Blade 12012019,4600.006C--0.9318.333%D--N/A0.2C--N/A1733.9h2.3B12.5C+
Quasar VM1 121118621.903C**0.9614.395%C33.051%M++19.3CN/A1316.1h15.9C+110.4C++
Cosmos VM3 107107681.574C+0.6415.189%C21.495%B+24.9CN/A1094.3h15.1C99.5C+
NSX Amaterasu 1051005,3060.019D0.9218.498%D1%D**0.6CN/A4173.3h3C++16.1C**
Aphelion VEX-4H 17798910.889B++9.9555.199%B**2.041%D39.2C+31.6B9392.5h136.6F--247.4D*
Saron HRB 15895165.938C*5.0029.257%F2.105%B+16.4D-10.9D2705.8h19.5B+66.7D
Comet VM2 156881400.629C0.3145.863%B4.545%C++7.5D5.8B*12211.7h43.3F-94.4D-
NSX Tengu 88881430.615D0.3235.358%C+32.955%A++22DN/A694h12.6C**35.7C*
VE-LR Obelisk 8887871C-0.0623.471%D*29.885%C22.9C-N/A983.8h5.4B++23.1C++
Comet VM2 146841350.622C-0.3247.695%C**4.762%C*7.7D5.7B+10010.9h45.9D*96.3D
C75 Viper 8368154.533C++3.5917.63%F--4.412%M*8.5D*1.9D**1108h8.9B*50.6C--
Lancer VS22 11362990.626C+0.3151.705%D*1.613%C+9.7C-8D-1876.4h22.5C*43.5C++
Hunter QCX 65601510.397C-0.5444.832%C++33.333%B+11.5C1C695.2h5.8C++12.9C*
Cosmos VM3 5958411.415C0.4818.925%B+15.517%D26.4C+N/A1212.2h16.7D88.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8716,7047.8h
Nano-Armor Kit676643,27441.9h
Snowman Soldier52630.2h
Spawn Beacon182,9102.8h
Anti-Vehicle MANA Turret543,0793.5h
Nanite Revive Grenade06,4911.8h
Medical Applicator467185,51217.1h
Deconstruction Tool02010h
Xiphos Anti-Personnel Phalanx Tower0800h
M12 Kobalt0510h
Ammunition Package1016,6002.9h
Medical Kit4186,38314h
Anti-Infantry MANA Turret109771.4h
Hardlight Barrier2570.1h
Recon Detection Device131,2142h
Shield Recharging Field372,5841h
Smoke Grenade02,4180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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