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Immortal Adept iSqueezeAutists[DA] iSqueezeAutists
VS BR 67

KDR: 4.71

Score: 5.9m

Last Seen: Jun 17th, 2019 11:50 PM
- OFFLINE - 750.3 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
Level Progress (to 68): 72%
Level 100 Progress: 31% 264h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 SVA-88 VX6-7 Terminus VX-9 Flare VE6 H-V45 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,560,593 MLG Score: 6843
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 13.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.284%33.457%101310120411,6097.13522-2.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.548%1.778A++1.92A++0.232C++HEAD ++ (~18.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.638B+8.20.428B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
5.9m210.4%820 (49.2k)674 (40.4k)4.7136412,4772,6474.7676667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121469829.408%32.091%94403:184

10% Combat Medic56% Heavy Assault31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2013 6:14 AMNov 11th, 2014 8:21 PMJul 17th, 2019 10:03 AM (2d) (PST)Jun 17th, 2019 8:23 PM (31d) (PST)Jun 17th, 2019 7:50 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8492655841.4290.3030.4583.0370.0146843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,93715,90835,029861828182140,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.6h/6.1d 143 4,004 2,346 26.5k 93 876 125 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:4,142
Deaths:638
KDR:6.492
Accuracy:28.775% A+
HSR:40.608% A*
SVA-88
A
Kills:1,779
Deaths:279
KDR:6.376
Accuracy:30.108% A
HSR:30.748% B++
Flare VE6
A++
Kills:957
Deaths:166
KDR:5.765
Accuracy:30.804% A+
HSR:38.349% A++
Kills:6,878
Deaths (as Heavy Assault):1,083
Deaths (to Heavy Assaults):760
KDR:6.35088
Kill Difference:5,795
Playtime:81.843 hours
Usage:56%
Score:3.484m
Score/min:709
Accuracy (listed only):29.896%
HSR (listed only):36.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,782
Deaths:295
KDR:6.041
Accuracy:32.203% A++
HSR:18.687% C
VX6-7
A
Kills:1,351
Deaths:205
KDR:6.590
Accuracy:30.696% A
HSR:25.463% B++
NS-11C
B*
Kills:121
Deaths:14
KDR:8.643
Accuracy:28.283% B*
HSR:23.141% B++
Pulsar C
A++
Kills:104
Deaths:19
KDR:5.474
Accuracy:33.475% A++
HSR:23.077% C+
Kills:3,358
Deaths (as Light Assault):533
Deaths (to Light Assaults):674
KDR:6.30019
Kill Difference:2,825
Playtime:44.492 hours
Usage:31%
Score:1.624m
Score/min:608
Accuracy (listed only):31.164%
HSR (listed only):22.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M+
Kills:987
Deaths:274
KDR:3.602
Accuracy:31.597% A
HSR:48.835% M+
H-V45
A++
Kills:244
Deaths:60
KDR:4.067
Accuracy:33.050% A++
HSR:18.033% C-
Kills:1,231
Deaths (as Combat Medic):334
Deaths (to Combat Medics):344
KDR:3.68563
Kill Difference:897
Playtime:15.053 hours
Usage:10%
Score:0.577m
Score/min:639
Accuracy (listed only):32.324%
HSR (listed only):33.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,782
Deaths:295
KDR:6.041
Accuracy:32.203% A++
HSR:18.687% C
VX6-7
A
Kills:1,351
Deaths:205
KDR:6.590
Accuracy:30.696% A
HSR:25.463% B++
NS-11C
B*
Kills:121
Deaths:14
KDR:8.643
Accuracy:28.283% B*
HSR:23.141% B++
Pulsar C
A++
Kills:104
Deaths:19
KDR:5.474
Accuracy:33.475% A++
HSR:23.077% C+
Kills:3,358
Deaths (as Engineer):533
Deaths (to Engineers):387
KDR:6.30019
Kill Difference:2,825
Playtime:0.741 hours
Usage:1%
Score:0.021m
Score/min:467
Accuracy (listed only):31.164%
HSR (listed only):22.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:119
Deaths:20
KDR:5.950
Accuracy:25.609% A++
HSR:23.529% B**
Cosmos VM3
A
Kills:113
Deaths:20
KDR:5.650
Accuracy:23.221% A
HSR:23.894% B**
Blueshift VM5
A++
Kills:70
Deaths:4
KDR:17.500
Accuracy:27.967% A++
HSR:18.571% C--
Kills:302
Deaths (as MAX Suit):22
Deaths (to MAX Suits):156
KDR:13.72727
Kill Difference:280
Playtime:2.078 hours
Usage:1%
Score:0.179m
Score/min:1,437
Accuracy (listed only):25.599%
HSR (listed only):21.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1494,1426386.492M++1.7828.775%A+40.608%A*117M**N/A52935.4h7.9A+27.5B+
Serpent VE92 1,7841,7822956.041S1.3332.203%A++18.687%C103.6M++N/A52917.2h8.7A27.1B**
SVA-88 1,7801,7792796.376A*1.6630.108%A30.748%B++98.8A++N/A46318h8.5A28.3B**
VX6-7 1,3511,3512056.59M**1.8830.696%A25.463%B++103.9MN/A47013h8.8B**28.7B**
Terminus VX-9 9939872743.602B**1.1131.597%A48.835%M+100.7A**N/A4269.8h8.3A+26.4B**
Flare VE6 9589571665.765S1.0530.804%A+38.349%A++113.9A**N/A4758.4h7.1A23.1B**
H-V45 244244604.067A+0.6533.05%A++18.033%C-87.1A**N/A3142.8h8.6A++26.1A
NS Decimator 263190692.754A*1.9666.347%B++2.105%C+52.8B**20.3B+6933.6h3.6B*5.5B*
NS-357 Underboss 142142891.596B+3.1239.224%C**23.239%C*28.4CN/A1315h2.6A++6.5B**
NS-11C 121121148.643S3.9328.283%B*23.141%B++80.7MN/A5771.5h9.1A32.3B*
Cosmos VM3 119119205.95M+1.2425.609%A++23.529%B**85M*N/A4781.4h7.8A*30.4B+
Cosmos VM3 113113205.65A*0.9423.221%A23.894%B**80.7M*N/A4191.4h7.4A*31.7A
Pulsar C 104104195.474A**0.7633.475%A++23.077%C+115.6M**N/A7760.9h8.3B**24.8B**
Blueshift VM5 7070417.5S12.7927.967%A++18.571%C--116.7SN/A8260.6h8.2A*29.4A
Force-Blade 59592,6220.023C+4.6937.736%B++N/A0.4CN/A3139.9h1.7B++4.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1660.3h
Nano-Armor Kit17450.1h
Medical Kit4542,70820h
Medical Applicator138,2610.7h

Check the help document for the dictionary if you want to learn more about words used here.


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