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Agent Agent iStarbucks[] iStarbucks
NC BR 53

KDR: 7.45

Score: 2.7m

Last Seen: Nov 1st, 2018 2:51 PM
- OFFLINE - 33.4 hour(s)

Battle Rank 53 - New Conglomerate on Connery
Level Progress (to 54): 35%
Level 100 Progress: 14% 1566h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Impetus NC14 Bolt Driver AF-8 RailJack C75 Viper NCM1 Scattercannon AF-19 Mercenary MANA Anti-Personnel Turret NC4 Mag-Shot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,767,212 MLG Score: 2212
Fun Score: N/A
Cheeseburgers Flipped: 255TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.328%47.573%1300510141,7516.786820.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.117%1.238B**4.201S-4.648T*HEAD ++ (~33.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.708B++60.581B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.442%2.186%1614310168696323513.7936368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.819%-0.721D--0.303C0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.267C*9.50.243C++18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.333%38.202%6812101717825697.12254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.045%-0.816D-8.79S-1.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.8-0.453D46.7-0.197C124.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.536%74.399%681310162,121701730.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.413%-0.078C+0.477B+-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+1.60.48B+3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.726%40%68111018601803.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.617B+5.142S-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.60.474B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m195.6%172 (10.3k)146 (8.8k)7.447216,2788438.2111553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101937823.321%44.887%104721:442

6% Engineer7% Heavy Assault71% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2016 1:27 AMOct 30th, 2016 4:24 AMNov 2nd, 2018 3:30 AM (14d) (PST)Nov 1st, 2018 11:32 AM (14d) (PST)Nov 1st, 2018 10:51 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
404613430.3400.0460.1530.7280.0322212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2623,63420,62820394428,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.6h/12.8d 644 2,818 2,150 13.4k 259 769 593 7.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
S
Kills:243
Deaths:51
KDR:4.765
Accuracy:21.336% C+
HSR:47.325% S
Mauler S6
S
Kills:60
Deaths:5
KDR:12
Accuracy:48.726% B**
HSR:40% S
Kills:303
Deaths (as Light Assault):56
Deaths (to Light Assaults):152
KDR:5.41071
Kill Difference:247
Playtime:13.187 hours
Usage:4%
Score:0.106m
Score/min:134
Accuracy (listed only):35.031%
HSR (listed only):43.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
A*
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:31.142% C-
HSR:45.301% A*
NC14 Bolt Driver
C+
Kills:1,155
Deaths:75
KDR:15.400
Accuracy:33.931% C
HSR:72.294% C+
AF-8 RailJack
B+
Kills:806
Deaths:34
KDR:23.706
Accuracy:34.689% C
HSR:79.653% B+
NC4 Mag-Shot
S
Kills:176
Deaths:21
KDR:8.381
Accuracy:58.172% S
HSR:83.523% S
SAS-R
C++
Kills:160
Deaths:1
KDR:160
Accuracy:39.161% C++
HSR:63.125% C--
NS-44 Commissioner
D
Kills:84
Deaths:9
KDR:9.333
Accuracy:28.378% D-
HSR:16.667% D
Kills:3,562
Deaths (as Infiltrator):354
Deaths (to Infiltrators):137
KDR:10.06215
Kill Difference:3,208
Playtime:219.287 hours
Usage:71%
Score:1.915m
Score/min:146
Accuracy (listed only):37.579%
HSR (listed only):60.094%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:67
Deaths:39
KDR:1.718
Accuracy:16.316% D
HSR:32.836% A++
Kills:67
Deaths (as Heavy Assault):39
Deaths (to Heavy Assaults):186
KDR:1.71795
Kill Difference:28
Playtime:20.384 hours
Usage:7%
Score:0.163m
Score/min:133
Accuracy (listed only):16.316%
HSR (listed only):32.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
S
Kills:243
Deaths:51
KDR:4.765
Accuracy:21.336% C+
HSR:47.325% S
Mauler S6
S
Kills:60
Deaths:5
KDR:12
Accuracy:48.726% B**
HSR:40% S
Kills:303
Deaths (as Engineer):56
Deaths (to Engineers):227
KDR:5.41071
Kill Difference:247
Playtime:17.139 hours
Usage:6%
Score:0.214m
Score/min:208
Accuracy (listed only):35.031%
HSR (listed only):43.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
S
Kills:60
Deaths:5
KDR:12
Accuracy:48.726% B**
HSR:40% S
Kills:60
Deaths (as Combat Medic):5
Deaths (to Combat Medics):52
KDR:12
Kill Difference:55
Playtime:2.642 hours
Usage:1%
Score:0.065m
Score/min:412
Accuracy (listed only):48.726%
HSR (listed only):40%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:323
Deaths:188
KDR:1.718
Accuracy:29.565% D
HSR:16.409% C*
NCM2 Falcon
D
Kills:136
Deaths:140
KDR:0.971
Accuracy:30.871% D--
HSR:3.676% D
Kills:459
Deaths (as MAX Suit):164
Deaths (to MAX Suits):32
KDR:2.79878
Kill Difference:295
Playtime:31.971 hours
Usage:10%
Score:0.241m
Score/min:125
Accuracy (listed only):30.218%
HSR (listed only):10.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:652
V. Kills:154 421%
Deaths:49
KDR:13.306
Accuracy:32.169% D
KPH:22.900 C
VKPH:5.400 C--
Kills:652 (652 + 0)
Deaths:49
KDR:13.306
VKDR:3.143
Vehicle Kills:154
Kill Difference:603
Playtime:28.457 hours
Usage:9%
Score:0.127m
Score/min:74
Driving Accuracy:32.169%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:154
V. Kills:46 328%
Deaths:13
KDR:11.846
Accuracy:43.041% D-
KPH:19.200 C
VKPH:5.700 F-
Titan-150 HEAT
D-
Kills:63
V. Kills:34 180%
Deaths:12
KDR:5.250
Accuracy:46.898% C+
KPH:11 D--
VKPH:5.900 D-
Kills:217 (217 + 0)
Deaths:25
KDR:8.680
VKDR:3.200
Vehicle Kills:80
Kill Difference:192
Playtime:13.791 hours
Usage:4%
Score:0.061m
Score/min:73
Driving Accuracy:46.898%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:119
V. Kills:25 458%
Deaths:14
KDR:8.500
Accuracy:27.295% D*
KPH:21.700 C++
VKPH:4.600 D
M20 Basilisk
B
Kills:59
V. Kills:11 N/A
Deaths:5
KDR:11.800
Accuracy:27.423% D*
KPH:24.900 B
VKPH:4.600 D-
Kills:178 (0 + 178)
Deaths:19
KDR:9.368
VKDR:1.895
Vehicle Kills:36
Kill Difference:159
Playtime:7.850 hours
Usage:3%
Score:0.035m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:27.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Impetus 1,1941,1812145.519A*1.9331.142%C-45.301%A*17.3D--N/A2568.2h4.3B+13.7C*
NC14 Bolt Driver 1,1611,1557515.4S7.9533.931%C72.294%C+46.8A++N/A4724.7h1.6A+4.7B**
AF-8 RailJack 8178063423.706S16.2634.689%C79.653%B+22.9C+N/A3335.2h1.8B*5.1B+
C75 Viper 8066524913.306A++5.8632.169%D1.227%C22.9C5.4C--7428.5h10.9B+34C*
NCM1 Scattercannon 3323231881.718C+5.7329.565%D16.409%C*11.1D--N/A2329.2h8.9C30.1C-
AF-19 Mercenary 244243514.765S2.6821.336%C+47.325%S15.5C+N/A2515.7h11B++51.6B+
MANA Anti-Personnel Turret 2012001315.385N/A7.9424.102%UN/A2000U10U773500.1h8.1T*33.7T*
NC4 Mag-Shot 187176218.381U0.9358.172%S83.523%S76.5M+4.8S832.3h7.7C*13.2C*
SAS-R 1601601160U152.5539.161%C++63.125%C--100M++N/A611.6h1.4A++3.6B**
Titan-150 AP 2001541311.846B**4.4043.041%D-4.545%B*19.3C5.8F-858h3.9B9.1C**
NCM2 Falcon 1861361400.971C+6.4830.871%D--3.676%D6.2D-2.3D--2721.8h10B32.3C+
M20 Basilisk 144119148.5M+1.0527.295%D*35.294%U21.6C++4.5D695.5h49.2B++180.2B++
Mag-Cutter 87865230.164S7.2853.551%A*50%S0.5C+N/A0176h5.3F-10C*
NS-44 Commissioner 898499.333S1.8928.378%D-16.667%D13.3DN/A246.3h6F21.1D*
Spear Anti-Vehicle Phalanx Turret 11978326M++18.5532.08%D--2.564%D-15.6D*8.2D*905h11.5D35.8D*
NC6 Gauss SAW 6867391.718B+5.7316.316%D32.836%A++7.9D--N/A238.5h13.3D81.5C-
Titan-150 HEAT 9763125.25C*2.2046.898%C+6.349%A++10.9D--5.9D-575.8h8.2F17.4D*
Mauler S6 6060512U4.5548.726%B**40%S54.5A+N/A511.1h2.6A++5.2A
M20 Basilisk 7059511.8S4.3527.423%D*44.068%U24.6C**4.6D-892.4h41.6B+151.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1610.1h
Cortium Silo01730.3h
Medical Applicator813,7040.7h
Deconstruction Tool02,9410.1h
Hoplon Anti-Aircraft Phalanx Tower01480h
Recon Detection Device11340.3h
Ammunition Package12810.2h
Nano-Armor Kit126,1611.5h
Anti-Infantry MANA Turret1570.1h
WLT-Howler Mining Laser010,9701.8h
M20 Drake0800.1h

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