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Record Smasher icebalm[NNG] icebalm
VS BR 121

KDR: 1.68

Score: 30.5m

Last Seen: Jun 4th, 2018 11:49 PM
- OFFLINE - 6288.2 hour(s)

Battle Rank 101 (121 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 4%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 NS-15M1 Flare VE6 Orion VS54 NS Decimator Zenith VX-5 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 352TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.615%19%43020100233,4152.29089-0.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.019%0.301C*-0.26C-0.845D--HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.334C**11.30.212C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.511%2.22%255210201,0365049752.05149106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.201C0.567B+-1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.2-0.671D95.6-0.805D-173.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.813%4.203%153410181,85611409281.62807200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.523%-1.372D**1.019B**1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.3-0.844D--19.1-0.525D52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.543%2.351%113610161,0218704831.17222211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%-0.8D--0.512D0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.567B+14.10.642B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.492%13.397%11321020418126410.330696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%-0.161C-0.226C-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.151C++4.40.088C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m280.5%331 (19.9k)312 (18.7k)1.6756346,59627,8081.93847121 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102295923.097%14.84%34303:3113

16% Engineer66% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:00 AMNov 23rd, 2014 12:56 AMJul 4th, 2018 12:52 PM (232d) (PST)Jun 4th, 2018 8:04 PM (262d) (PST)Jun 4th, 2018 7:49 PM (262d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5562313250.4770.2850.0711.4770.049578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,35913,87519,4842917489318,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1627.5h/67.8d 7,309 6,915 8,747 144.2k 3,058 5,356 4,815 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:8,684
Deaths:4,094
KDR:2.121
Accuracy:22.613% D-
HSR:25.196% D
SVA-88
C+
Kills:6,986
Deaths:3,949
KDR:1.769
Accuracy:23.335% C+
HSR:16.805% D*
NS-15M1
C
Kills:3,687
Deaths:2,736
KDR:1.348
Accuracy:20.679% C
HSR:15.406% D-
Flare VE6
C+
Kills:2,680
Deaths:1,599
KDR:1.676
Accuracy:22.583% C+
HSR:17.388% D--
Orion VS54
C+
Kills:2,443
Deaths:1,645
KDR:1.485
Accuracy:20.015% C+
HSR:15.678% D*
Lasher X2
C+
Kills:1,160
Deaths:910
KDR:1.275
Accuracy:24.643% C+
HSR:2.586% D
Ursa
C
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:20.922% C
HSR:15.544% D*
VX29 Polaris
D
Kills:162
Deaths:99
KDR:1.636
Accuracy:19.038% D
HSR:13.580% D*
Kills:26,960
Deaths (as Heavy Assault):15,655
Deaths (to Heavy Assaults):9,023
KDR:1.72213
Kill Difference:11,305
Playtime:1,077.640 hours
Usage:66%
Score:22.136m
Score/min:342
Accuracy (listed only):21.728%
HSR (listed only):15.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B
Kills:1,168
Deaths:548
KDR:2.131
Accuracy:27.200% B
HSR:20.462% C+
Serpent VE92
C**
Kills:1,160
Deaths:653
KDR:1.776
Accuracy:24.973% C**
HSR:19.397% C+
VX6-7
C
Kills:1,160
Deaths:959
KDR:1.210
Accuracy:23.076% C
HSR:15.086% D--
Pulsar C
B+
Kills:1,158
Deaths:595
KDR:1.946
Accuracy:26.608% B+
HSR:21.762% C
NS-11C
C**
Kills:1,157
Deaths:759
KDR:1.524
Accuracy:25.324% C**
HSR:18.842% C+
Solstice VE3
C
Kills:319
Deaths:113
KDR:2.823
Accuracy:17.608% D--
HSR:17.868% C
Pandora VX25
C++
Kills:313
Deaths:212
KDR:1.476
Accuracy:40.431% C++
HSR:13.099% C--
Eclipse VE3A
C++
Kills:301
Deaths:205
KDR:1.468
Accuracy:23.858% D
HSR:19.934% C++
Thanatos VE70
C
Kills:105
Deaths:103
KDR:1.019
Accuracy:37.379% C
HSR:14.286% C
Kills:6,841
Deaths (as Engineer):4,147
Deaths (to Engineers):5,541
KDR:1.64963
Kill Difference:2,694
Playtime:264.741 hours
Usage:16%
Score:3.315m
Score/min:209
Accuracy (listed only):27.384%
HSR (listed only):17.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B
Kills:1,168
Deaths:548
KDR:2.131
Accuracy:27.200% B
HSR:20.462% C+
Serpent VE92
C**
Kills:1,160
Deaths:653
KDR:1.776
Accuracy:24.973% C**
HSR:19.397% C+
VX6-7
C
Kills:1,160
Deaths:959
KDR:1.210
Accuracy:23.076% C
HSR:15.086% D--
Pulsar C
B+
Kills:1,158
Deaths:595
KDR:1.946
Accuracy:26.608% B+
HSR:21.762% C
NS-11C
C**
Kills:1,157
Deaths:759
KDR:1.524
Accuracy:25.324% C**
HSR:18.842% C+
NS-7 PDW
C**
Kills:436
Deaths:358
KDR:1.218
Accuracy:26.023% C**
HSR:11.239% D--
Solstice VE3
C
Kills:319
Deaths:113
KDR:2.823
Accuracy:17.608% D--
HSR:17.868% C
Pandora VX25
C++
Kills:313
Deaths:212
KDR:1.476
Accuracy:40.431% C++
HSR:13.099% C--
Eclipse VE3A
C++
Kills:301
Deaths:205
KDR:1.468
Accuracy:23.858% D
HSR:19.934% C++
Thanatos VE70
C
Kills:105
Deaths:103
KDR:1.019
Accuracy:37.379% C
HSR:14.286% C
Kills:7,277
Deaths (as Light Assault):4,505
Deaths (to Light Assaults):4,569
KDR:1.61532
Kill Difference:2,772
Playtime:191.433 hours
Usage:12%
Score:3.164m
Score/min:275
Accuracy (listed only):27.248%
HSR (listed only):17.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:436
Deaths:358
KDR:1.218
Accuracy:26.023% C**
HSR:11.239% D--
Pandora VX25
C++
Kills:313
Deaths:212
KDR:1.476
Accuracy:40.431% C++
HSR:13.099% C--
NS-11A
D*
Kills:114
Deaths:117
KDR:0.974
Accuracy:18.388% D*
HSR:7.895% F-
Thanatos VE70
C
Kills:105
Deaths:103
KDR:1.019
Accuracy:37.379% C
HSR:14.286% C
NS-11P
D
Kills:82
Deaths:82
KDR:1
Accuracy:20.359% D
HSR:14.634% D
H-V45
C++
Kills:70
Deaths:98
KDR:0.714
Accuracy:24.495% C++
HSR:7.143% F-
Kills:1,120
Deaths (as Combat Medic):970
Deaths (to Combat Medics):3,325
KDR:1.15464
Kill Difference:150
Playtime:27.799 hours
Usage:2%
Score:0.663m
Score/min:397
Accuracy (listed only):27.846%
HSR (listed only):11.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:436
Deaths:358
KDR:1.218
Accuracy:26.023% C**
HSR:11.239% D--
NS-44 Commissioner
C*
Kills:362
Deaths:415
KDR:0.872
Accuracy:38.121% C*
HSR:14.917% D--
NS-357 Underboss
B++
Kills:128
Deaths:116
KDR:1.103
Accuracy:41.881% B++
HSR:10.156% D**
Kills:926
Deaths (as Infiltrator):889
Deaths (to Infiltrators):3,086
KDR:1.04162
Kill Difference:37
Playtime:11.070 hours
Usage:1%
Score:0.092m
Score/min:139
Accuracy (listed only):35.342%
HSR (listed only):12.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:414
Deaths:185
KDR:2.238
Accuracy:19.800% B++
HSR:14.734% D--
Cosmos VM3
B+
Kills:378
Deaths:184
KDR:2.054
Accuracy:19.129% B+
HSR:18.519% C
Blueshift VM5
B+
Kills:207
Deaths:93
KDR:2.226
Accuracy:22.048% B+
HSR:22.222% C**
Blueshift VM5
B+
Kills:200
Deaths:93
KDR:2.151
Accuracy:22.529% B+
HSR:21% C+
Comet VM2
B+
Kills:143
Deaths:139
KDR:1.029
Accuracy:46.756% B+
HSR:2.797% D
Comet VM2
A+
Kills:132
Deaths:114
KDR:1.158
Accuracy:50.993% B+
HSR:7.576% A+
Quasar VM1
C++
Kills:62
Deaths:30
KDR:2.067
Accuracy:15.980% C++
HSR:12.903% D*
Kills:1,536
Deaths (as MAX Suit):419
Deaths (to MAX Suits):2,213
KDR:3.66587
Kill Difference:1,117
Playtime:44.144 hours
Usage:3%
Score:1.123m
Score/min:424
Accuracy (listed only):28.176%
HSR (listed only):14.250%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:660
V. Kills:591 111%
Deaths:141
KDR:4.681
Accuracy:34.831% B+
KPH:12.100 C+
VKPH:10.900 C*
Dual Photon Pods
C
Kills:376
V. Kills:155 241%
Deaths:75
KDR:5.013
Accuracy:42.003% D*
KPH:33.500 D
VKPH:13.800 C
Maelstrom Turbo Laser
D
Kills:133
V. Kills:118 112%
Deaths:148
KDR:0.899
Accuracy:25.525% D--
KPH:6.900 D
VKPH:6.100 D
Photon A2A Missile Pods
A
Kills:112
V. Kills:109 102%
Deaths:4
KDR:28
Accuracy:75.154% D
KPH:84 B*
VKPH:81.700 A
Kills:1,281 (793 + 0)
Deaths:368
KDR:3.481
VKDR:2.644
Vehicle Kills:973
Kill Difference:913
Playtime:86.228 hours
Usage:5%
Score:0.768m
Score/min:148
Piloting Accuracy:25.525%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:132
V. Kills:20 N/A
Deaths:27
KDR:4.889
Accuracy:46.363% B+
KPH:475,200 U
VKPH:72,000 U
AP30 Shredder
U
Kills:110
V. Kills:54 200%
Deaths:35
KDR:3.143
Accuracy:22.728% F
KPH:396,000 U
VKPH:194,400 U
Kills:242 (0 + 242)
Deaths:62
KDR:3.903
VKDR:1.194
Vehicle Kills:74
Kill Difference:180
Playtime:0.001 hours
Usage:0%
Score:0.120m
Score/min:2,400,940
Piloting Accuracy:N/A%
Gunner Accuracy:22.728%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:885
V. Kills:485 182%
Deaths:142
KDR:6.232
Accuracy:47.372% D--
KPH:29.500 C+
VKPH:16.200 C
L100 Python HEAT
C
Kills:630
V. Kills:183 342%
Deaths:73
KDR:8.630
Accuracy:43.793% D-
KPH:25.500 C
VKPH:7.400 D-
Skyguard
D-
Kills:209
V. Kills:186 112%
Deaths:64
KDR:3.266
Accuracy:24.600% D
KPH:7.400 D--
VKPH:6.600 D-
C75 Viper
D-
Kills:132
V. Kills:32 400%
Deaths:21
KDR:6.286
Accuracy:21.825% F-
KPH:13.600 D-
VKPH:3.300 D--
Kills:1,856 (1,856 + 0)
Deaths:300
KDR:6.187
VKDR:2.953
Vehicle Kills:886
Kill Difference:1,556
Playtime:92.763 hours
Usage:6%
Score:1.171m
Score/min:210
Driving Accuracy:21.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:288
V. Kills:147 195%
Deaths:46
KDR:6.261
Accuracy:36.008% D-
KPH:21.700 C
VKPH:11.100 D
Proton II PPA
C**
Kills:249
V. Kills:9 N/A
Deaths:10
KDR:24.900
Accuracy:21.184% C-
KPH:64.800 C**
VKPH:2.300 D
E540 Halberd
C+
Kills:83
V. Kills:38 213%
Deaths:11
KDR:7.545
Accuracy:42.204% D
KPH:31.700 C+
VKPH:14.500 C
Kills:620 (0 + 620)
Deaths:67
KDR:9.254
VKDR:2.896
Vehicle Kills:194
Kill Difference:553
Playtime:19.750 hours
Usage:1%
Score:0.401m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:42.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:223
V. Kills:21 N/A
Deaths:24
KDR:9.292
Accuracy:28.771% D**
KPH:45.500 D--
VKPH:4.300 D-
E540 Halberd-H
D
Kills:159
V. Kills:80 196%
Deaths:27
KDR:5.889
Accuracy:51.480% D
KPH:30.400 D
VKPH:15.300 D
Kills:382 (0 + 382)
Deaths:51
KDR:7.490
VKDR:1.980
Vehicle Kills:101
Kill Difference:331
Playtime:10.135 hours
Usage:1%
Score:0.169m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:51.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,7738,6844,0942.121C+0.4522.613%D-25.196%D52.3CN/A191166h10.7C++47.2C
SVA-88 7,0026,9863,9491.769C+0.0923.335%C+16.805%D*35.6CN/A171196.4h11.3C**48.3C**
NS-15M1 3,7113,6872,7361.348C+0.3320.679%C15.406%D-22.1DN/A77167.1h13.1C+63.5C+
Flare VE6 2,6862,6801,5991.676B0.0022.583%C+17.388%D--30.2CN/A15088.7h10B+44.1B
Orion VS54 2,4492,4431,6451.485C++0.1920.015%C+15.678%D*23CN/A109106.2h12.1B60.3C++
NS Decimator 1,8391,2571,4200.885C+0.7956.009%D2.307%C+32.3C+15C+41538.9h5.1C+9.1C
Zenith VX-5 1,1831,1685482.131B*0.4627.2%B20.462%C+49.1B++N/A14623.8h11.2B++41.2B+
Serpent VE92 1,1691,1606531.776B++0.1024.973%C**19.397%C+40.3B+N/A14228.8h12.1B+48.3B+
Lasher X2 1,1701,1609101.275B+0.4024.643%C+2.586%D33.2C++N/A12034.9h15.8B*64B+
VX6-7 1,1691,1609591.21C+0.4723.076%C15.086%D--19.5C-N/A7159.4h12.6C*54.8C++
Pulsar C 1,1811,1585951.946B+0.2726.608%B+21.762%C47.7B*N/A14424.3h10.5B+39.3B+
Ursa 1,1581,1586231.859B++0.1820.922%C15.544%D*41.2C*N/A14928.1h9.5B++45.4B
NS-11C 1,1731,1577591.524B++0.1525.324%C**18.842%C+34.2B+N/A11833.8h12.4B+49B+
L100 Python AP 1,3708851426.232B+4.5647.372%D--5.65%A+29.5C+16.2C31330h5B*10.5B
Saron Laser Cannon 1,2516601414.681B**3.0134.831%B+3.182%B++12.1C+10.9C*12154.4h133.2C*382.5B
Force-Blade 66463620,5320.031C**1.6446.111%AN/A0.6C+N/A3997.1h2B+4.3B++
L100 Python HEAT 813630738.63B**6.9543.793%D-3.651%B++25.5C7.4D-18124.7h3.8B**8.6B*
Anti-Vehicle Grenade 6085731573N/A571.3256.982%B++N/A477.5B+29.2D-29181.2h4B*7B*
NS-7 PDW 4384363581.218B+0.4626.023%C**11.239%D--23.4C+N/A12118.6h14.4C**55.3B
Cosmos VM3 4184141852.238C**0.5619.8%B++14.734%D--29.8C*N/A14613.9h13.5B68C**
Cosmos VM3 3833781842.054C++0.3819.129%B+18.519%C27.2C+N/A13613.9h14.3C+74.8B+
Dual Photon Pods 531376755.013C+3.3442.003%D*N/A33.6D13.8C27011.2h29.5C--70.3D
C-4 5573623341.084C+0.5922.028%DN/A73.9C+39.8B++15634.9h1.7C7.9C-
NS-44 Commissioner 3643624150.872C+0.8038.121%C*14.917%D--37.3C++N/A1699.7h3.4B+8.8B+
Solstice VE3 3233191132.823M+1.1517.608%D--17.868%C10.6C--N/A10330.2h14.1B+80.3C+
Pandora VX25 3143132121.476C**0.2040.431%C++13.099%C--29CN/A17910.8h4.2B10.4B
Eclipse VE3A 3053012051.468C+0.2123.858%D19.934%C++35.4C+N/A1028.5h12.2C++51C+
Saron HRB 435288466.261C**4.5936.008%D-2.778%B**21.7C11.1D30213.3h14.7A40.9B++
Frag Grenade 2522521252N/A250.3241.584%C-N/A504C++N/A22280.5h3.5B8.4C*
Proton II PPA 2582491024.9B++23.2221.184%C-1.606%C-65.5B2.4D3933.8h7.1B*33.5B+
M40 Fury-H 244223249.292C7.6228.771%D**N/A45.5D--4.3D-1854.9h6.6B+23.1C+
Skyguard 395209643.266C**1.5924.6%D1.435%C--7.4D--6.5D-15028.4h129.1C+524.9C
Blueshift VM5 209207932.226C+0.5522.048%B+22.222%C**32.9C+N/A2376.3h13.8B++62.6B+
Lancer VS22 5572054770.43C1.2556.214%DN/A8.3D14.2C*25024.8h40.8C-72.6D
Nemesis VSH9 3172012320.866B0.8156.733%D-0.995%D-16.2C+9.4C+26812.4h7.3B+12.8C*
Blueshift VM5 201200932.151C+0.4822.529%B+21%C+31.7C+N/A1886.3h14.7B+65.3B+
S1 3261902600.731C++0.9454.007%C3.158%C*21.1C15.1B4819h7.8C-14.4C
VX29 Polaris 163162991.636C*0.0419.038%D13.58%D*34.5CN/A1784.7h12.2C++64.1C+
E540 Halberd-H 239159275.889C+4.2151.48%DN/A30.6D15.4D3665.2h5.6B10.8C++
Comet VM2 2051431391.029C*0.6546.756%B+2.797%D10.8C+4.7C**16013.2h19.1B+40.8B+
Maelstrom Turbo Laser 2511331480.899C0.7825.525%D--N/A6.9D6.1D14319.3h107.7C++421.8C+
L105 Zephyr 152132274.889C3.2146.363%B+N/A1320U200U3985700.1h5.9B+12.8B+
C75 Viper 164132216.286B+4.6121.825%F-1.515%C++13.6D-3.3D--1459.7h13.1C*60D-
Comet VM2 1831321141.158C*0.5250.993%B+7.576%A+14.5B+5.6B1609.1h21B+41.2B++
NS-357 Underboss 1281281161.103C++0.5741.881%B++10.156%D**51.2B+N/A3142.5h3.3B**7.9B*
NS-11A 1151141170.974C+0.7018.388%D*7.895%F-18.1DN/A1236.3h12.5B+68.1C+
Photon A2A Missile Pods 221112428S26.3275.154%DN/A86.2B**83.8A3161.3h5.5A+7.3A+
AP30 Shredder 164110353.143C1.4722.728%F6.364%M*1100U540U8019000.1h57.4B**252.8B
Thanatos VE70 1051051031.019C++0.6637.379%C14.286%C18.4C-N/A1555.7h5.1C+13.7C++
E540 Halberd 12183117.545C+5.8742.204%D3.614%B++31.9C+14.6C4422.6h4.9B*11.6C**
NS-11P 8382821C+0.6820.359%D14.634%D21.6CN/A2633.8h9.8A+48.3B++
M60-A Bulldog 897598.333C6.6645.487%C+4%A19.7D3.7C+3493.8h6.9C15.1C+
H-V45 7070980.714C0.9624.495%C++7.143%F-20C-N/A3583.5h13.3C++54.4C*
Quasar VM1 6462302.067B+0.3915.98%C++12.903%D*12.2D-N/A1585.1h16.5C103C++
Tank Mine 8559173.471B+1.8063.75%A*N/A147.5B*65C++41220.4h2.6D--4.1A
A30 Walker 10353262.038C+0.3625.531%C+N/A6D5.7D1678.8h172.3B++674.9B+
Proximity Mine 5251163.188C1.5158.389%A++N/A170B**3.3S13200.3h1.7B++2.9A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret8670.7h
Restoration Kit791,3031.4h
Nano-Armor Kit188198,13523.6h
Spawn Beacon381,1991.4h
Nanite Revive Grenade02240.1h
Medical Applicator15741,1035.3h
Shield Recharging Field2820h
Medical Kit1,17212,24913.2h
Anti-Infantry MANA Turret21500.6h
Ammunition Package72240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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