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Immortal Immortal icerecon313[CRA8] icerecon313
VS BR 67

KDR: 2.21

Score: 28.8m

Last Seen: Oct 18th, 2019 3:26 AM
- OFFLINE - 88.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald
Level Progress (to 68): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP Pandora VX25 VE-S Canis Proton II PPA-H Supernova FPC C150 Dalton Dual Photon Pods CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.819%19.895%3942212107,0321.417170.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.57%-0.269C-0.163C-0.492DHEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.161C++12.40.135C++50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.816%1.179%520512272,88469515944.14964181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.861%-0.156C-0.371C--0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.20.185C++47.30.11C+84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.923%1.738%567712253,73975920574.91974182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.437%-0.787D--0.511D0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.6-0.289C16.3-0.308C33.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.478%1.397%3471012223,22169818584.61461173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%-1.361D**-0.755D-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.644B+9.20.771B++33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.487%79.432%347312291,33759422.25084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.017%1.132B**0.801B++0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.30.283C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.918%18.719%347312291,608367104.36957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%0.19C++0.783B++0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.295C*4.10.161C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m463.8%458 (27.5k)402 (24.1k)2.2056425,82811,7102.8352767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232121419.322%12.239%23606:065

8% Combat Medic46% Engineer13% Heavy Assault11% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 9:23 PMOct 18th, 2019 4:22 AMOct 18th, 2019 2:31 PM (98d) (PST)Oct 18th, 2019 1:31 AM (98d) (PST)Oct 17th, 2019 11:26 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
706816250.3610.1640.0442.1370.100454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3334,88237,45122103128624,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1192.1h/49.7d 7,373 3,161 8,173 152.8k 1,024 2,601 7,117 50.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,329
Deaths:452
KDR:2.940
Accuracy:48.193% B*
HSR:18.059% B++
NS-11C
D-
Kills:459
Deaths:581
KDR:0.790
Accuracy:19.962% D-
HSR:13.508% D--
NS Baron G5
A
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F
HSR:20.319% A
Pulsar C
D--
Kills:241
Deaths:304
KDR:0.793
Accuracy:14.033% F-
HSR:17.013% D--
Phobos VX86
A+
Kills:163
Deaths:153
KDR:1.065
Accuracy:34.905% F-
HSR:26.994% A+
NS Baron G5AE
B+
Kills:129
Deaths:103
KDR:1.252
Accuracy:32.010% D**
HSR:17.830% B+
Thanatos VE70
C
Kills:116
Deaths:125
KDR:0.928
Accuracy:28.671% D*
HSR:14.655% C
Solstice SF
D
Kills:55
Deaths:117
KDR:0.470
Accuracy:20.513% D
HSR:12.727% D
Kills:2,743
Deaths (as Engineer):2,150
Deaths (to Engineers):3,538
KDR:1.27581
Kill Difference:593
Playtime:550.250 hours
Usage:46%
Score:16.993m
Score/min:515
Accuracy (listed only):28.262%
HSR (listed only):17.638%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:587
Deaths:409
KDR:1.435
Accuracy:17.339% D--
HSR:20.784% C
Orion VS54
C
Kills:428
Deaths:391
KDR:1.095
Accuracy:14.228% D*
HSR:22.664% C
Pulsar LSW
C
Kills:279
Deaths:144
KDR:1.938
Accuracy:19.451% D
HSR:22.222% C
SVA-88
D
Kills:171
Deaths:124
KDR:1.379
Accuracy:19.670% D
HSR:15.205% D**
Kills:1,465
Deaths (as Heavy Assault):1,068
Deaths (to Heavy Assaults):2,943
KDR:1.37172
Kill Difference:397
Playtime:154.846 hours
Usage:13%
Score:3.133m
Score/min:337
Accuracy (listed only):17.672%
HSR (listed only):20.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,329
Deaths:452
KDR:2.940
Accuracy:48.193% B*
HSR:18.059% B++
VE-S Canis
C++
Kills:1,269
Deaths:427
KDR:2.972
Accuracy:28.079% C++
HSR:21.119% C++
NS-11C
D-
Kills:459
Deaths:581
KDR:0.790
Accuracy:19.962% D-
HSR:13.508% D--
NS-7 PDW
C+
Kills:277
Deaths:297
KDR:0.933
Accuracy:19.458% D--
HSR:17.690% C+
NS Baron G5
A
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F
HSR:20.319% A
Pulsar C
D--
Kills:241
Deaths:304
KDR:0.793
Accuracy:14.033% F-
HSR:17.013% D--
MKV Suppressed
D
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F
HSR:15.069% D
Phobos VX86
A+
Kills:163
Deaths:153
KDR:1.065
Accuracy:34.905% F-
HSR:26.994% A+
Sirius SX12
B+
Kills:134
Deaths:111
KDR:1.207
Accuracy:21.362% D
HSR:21.642% B+
NS Baron G5AE
B+
Kills:129
Deaths:103
KDR:1.252
Accuracy:32.010% D**
HSR:17.830% B+
Thanatos VE70
C
Kills:116
Deaths:125
KDR:0.928
Accuracy:28.671% D*
HSR:14.655% C
Eridani SX5
C++
Kills:82
Deaths:45
KDR:1.822
Accuracy:27.400% C++
HSR:14.634% D
Solstice SF
D
Kills:55
Deaths:117
KDR:0.470
Accuracy:20.513% D
HSR:12.727% D
Kills:4,724
Deaths (as Light Assault):3,289
Deaths (to Light Assaults):1,955
KDR:1.4363
Kill Difference:1,435
Playtime:236.749 hours
Usage:20%
Score:4.837m
Score/min:341
Accuracy (listed only):26.103%
HSR (listed only):17.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:1,269
Deaths:427
KDR:2.972
Accuracy:28.079% C++
HSR:21.119% C++
Parallax VX3
B**
Kills:755
Deaths:165
KDR:4.576
Accuracy:46.385% B**
HSR:84.106% B*
XM98
C++
Kills:465
Deaths:256
KDR:1.816
Accuracy:38.710% C++
HSR:75.269% C++
NS-30 Vandal
C
Kills:346
Deaths:253
KDR:1.368
Accuracy:23.868% D**
HSR:25.145% C
NS-44 Commissioner
D-
Kills:324
Deaths:370
KDR:0.876
Accuracy:27.731% D--
HSR:16.667% D-
NS-7 PDW
C+
Kills:277
Deaths:297
KDR:0.933
Accuracy:19.458% D--
HSR:17.690% C+
MKV Suppressed
D
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F
HSR:15.069% D
Artemis VX26
C
Kills:217
Deaths:128
KDR:1.695
Accuracy:25.814% C
HSR:18.433% D
NS-357 Underboss
C+
Kills:193
Deaths:339
KDR:0.569
Accuracy:21.144% F-
HSR:21.244% C+
Sirius SX12
B+
Kills:134
Deaths:111
KDR:1.207
Accuracy:21.362% D
HSR:21.642% B+
Ghost
B*
Kills:117
Deaths:15
KDR:7.800
Accuracy:44.696% B*
HSR:65.812% C
Eridani SX5
C++
Kills:82
Deaths:45
KDR:1.822
Accuracy:27.400% C++
HSR:14.634% D
Beamer VS3
D
Kills:68
Deaths:130
KDR:0.523
Accuracy:11.476% F--
HSR:17.647% D
Kills:4,466
Deaths (as Infiltrator):2,795
Deaths (to Infiltrators):1,534
KDR:1.59785
Kill Difference:1,671
Playtime:125.684 hours
Usage:11%
Score:1.891m
Score/min:251
Accuracy (listed only):27.159%
HSR (listed only):31.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,329
Deaths:452
KDR:2.940
Accuracy:48.193% B*
HSR:18.059% B++
VE-S Canis
C++
Kills:1,269
Deaths:427
KDR:2.972
Accuracy:28.079% C++
HSR:21.119% C++
CME
B++
Kills:575
Deaths:306
KDR:1.879
Accuracy:30.052% B++
HSR:20.870% C
NS-11A
C--
Kills:448
Deaths:560
KDR:0.800
Accuracy:14.118% F--
HSR:18.750% C--
NS-7 PDW
C+
Kills:277
Deaths:297
KDR:0.933
Accuracy:19.458% D--
HSR:17.690% C+
NS Baron G5
A
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F
HSR:20.319% A
Pulsar VS1
C+
Kills:247
Deaths:324
KDR:0.762
Accuracy:17.096% D*
HSR:20.243% C+
Corvus VA55
C*
Kills:226
Deaths:151
KDR:1.497
Accuracy:22.873% C
HSR:24.779% C*
MKV Suppressed
D
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F
HSR:15.069% D
Phobos VX86
A+
Kills:163
Deaths:153
KDR:1.065
Accuracy:34.905% F-
HSR:26.994% A+
Sirius SX12
B+
Kills:134
Deaths:111
KDR:1.207
Accuracy:21.362% D
HSR:21.642% B+
Terminus VX-9
C++
Kills:131
Deaths:65
KDR:2.015
Accuracy:24.583% C
HSR:27.481% C++
NS Baron G5AE
B+
Kills:129
Deaths:103
KDR:1.252
Accuracy:32.010% D**
HSR:17.830% B+
Thanatos VE70
C
Kills:116
Deaths:125
KDR:0.928
Accuracy:28.671% D*
HSR:14.655% C
H-V45
C
Kills:111
Deaths:92
KDR:1.207
Accuracy:22.911% C
HSR:16.216% D
Eridani SX5
C++
Kills:82
Deaths:45
KDR:1.822
Accuracy:27.400% C++
HSR:14.634% D
VE-A Lacerta
C
Kills:81
Deaths:58
KDR:1.397
Accuracy:28.176% C
HSR:20.988% C
Kills:5,788
Deaths (as Combat Medic):3,843
Deaths (to Combat Medics):982
KDR:1.50612
Kill Difference:1,945
Playtime:97.387 hours
Usage:8%
Score:1.465m
Score/min:251
Accuracy (listed only):26.155%
HSR (listed only):19.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:103
Deaths:115
KDR:0.896
Accuracy:7.171% F-
HSR:19.418% C++
Comet VM2
M++
Kills:74
Deaths:75
KDR:0.987
Accuracy:30.923% D**
HSR:10.811% M++
Kills:177
Deaths (as MAX Suit):95
Deaths (to MAX Suits):448
KDR:1.86316
Kill Difference:82
Playtime:21.508 hours
Usage:2%
Score:0.453m
Score/min:351
Accuracy (listed only):19.047%
HSR (listed only):15.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:910
V. Kills:133 N/A
Deaths:92
KDR:9.891
Accuracy:49.884% C
KPH:84.300 C++
VKPH:12.300 C-
Light PPA
C--
Kills:672
V. Kills:46 N/A
Deaths:176
KDR:3.818
Accuracy:36.858% D
KPH:31 C--
VKPH:2.100 D
Antares LC
C+
Kills:429
V. Kills:269 159%
Deaths:110
KDR:3.900
Accuracy:29.237% C-
KPH:19.900 C+
VKPH:12.500 C+
Maelstrom Turbo Laser
C
Kills:282
V. Kills:265 106%
Deaths:187
KDR:1.508
Accuracy:31.578% C+
KPH:9.400 C--
VKPH:8.800 C
Saron Laser Cannon
C
Kills:160
V. Kills:177 90%
Deaths:180
KDR:0.889
Accuracy:26.044% D--
KPH:6.100 D
VKPH:6.800 C
Coyote Missiles
C+
Kills:74
V. Kills:48 151%
Deaths:18
KDR:4.111
Accuracy:52.402% C
KPH:30 C-
VKPH:19.400 C+
Kills:2,527 (1,543 + 0)
Deaths:763
KDR:3.312
VKDR:1.229
Vehicle Kills:938
Kill Difference:1,764
Playtime:112.703 hours
Usage:9%
Score:1.644m
Score/min:243
Piloting Accuracy:26.044%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:946
V. Kills:1,025 92%
Deaths:217
KDR:4.359
Accuracy:20.735% F-
KPH:28.200 C
VKPH:30.500 B
CAS30 Tank Buster
C+
Kills:860
V. Kills:941 91%
Deaths:403
KDR:2.134
Accuracy:45.171% C+
KPH:7.200 C+
VKPH:7.800 C+
L105 Zephyr
C*
Kills:573
V. Kills:62 N/A
Deaths:50
KDR:11.460
Accuracy:34.409% D-
KPH:51.700 C*
VKPH:5.600 C--
Dual-75 Duster
B**
Kills:57
V. Kills:8 N/A
Deaths:5
KDR:11.400
Accuracy:31.610% D-
KPH:58.900 C
VKPH:8.300 B**
Kills:2,436 (860 + 1,576)
Deaths:675
KDR:3.609
VKDR:3.016
Vehicle Kills:2,036
Kill Difference:1,761
Playtime:165.623 hours
Usage:14%
Score:3.427m
Score/min:345
Piloting Accuracy:45.171%
Gunner Accuracy:31.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,389
V. Kills:714 194%
Deaths:71
KDR:19.563
Accuracy:50.201% D
KPH:48.600 A
VKPH:25 B**
Skyguard
C++
Kills:232
V. Kills:240 96%
Deaths:48
KDR:4.833
Accuracy:30.068% C++
KPH:9.600 D
VKPH:9.900 C++
L100 Python HESH
B*
Kills:231
V. Kills:32 N/A
Deaths:13
KDR:17.769
Accuracy:45.248% C
KPH:70.600 B*
VKPH:9.800 B+
C75 Viper
C**
Kills:170
V. Kills:52 321%
Deaths:25
KDR:6.800
Accuracy:28.686% D*
KPH:31.200 C++
VKPH:9.500 C**
Kills:2,022 (2,022 + 0)
Deaths:157
KDR:12.879
VKDR:6.611
Vehicle Kills:1,038
Kill Difference:1,865
Playtime:61.581 hours
Usage:5%
Score:1.462m
Score/min:396
Driving Accuracy:28.686%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,245
V. Kills:889 140%
Deaths:181
KDR:6.878
Accuracy:50.851% C
KPH:26.700 C+
VKPH:19.100 B++
Supernova PC
C*
Kills:323
V. Kills:102 314%
Deaths:56
KDR:5.768
Accuracy:40.540% D-
KPH:25 C*
VKPH:7.900 C+
Saron HRB
C++
Kills:167
V. Kills:155 107%
Deaths:39
KDR:4.282
Accuracy:39.147% C--
KPH:17.400 D
VKPH:16.200 C++
Supernova VPC
B+
Kills:149
V. Kills:27 N/A
Deaths:12
KDR:12.417
Accuracy:39.623% D*
KPH:54.200 B+
VKPH:9.800 B+
Proton II PPA
C-
Kills:126
V. Kills:6 N/A
Deaths:14
KDR:9
Accuracy:14.051% F
KPH:41.900 C-
VKPH:2 D-
E540 Halberd
C+
Kills:87
V. Kills:61 140%
Deaths:14
KDR:6.214
Accuracy:43.078% D
KPH:21.200 D--
VKPH:14.800 C+
Kills:2,097 (1,717 + 380)
Deaths:316
KDR:6.636
VKDR:3.924
Vehicle Kills:1,240
Kill Difference:1,781
Playtime:78.971 hours
Usage:7%
Score:2.316m
Score/min:489
Driving Accuracy:39.623%
Gunner Accuracy:43.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,267
V. Kills:86 N/A
Deaths:31
KDR:40.871
Accuracy:29.307% D-
KPH:138 B**
VKPH:9.400 B*
E540 Halberd-H
C
Kills:178
V. Kills:94 187%
Deaths:20
KDR:8.900
Accuracy:52.177% D
KPH:35.200 C--
VKPH:18.600 C
M40 Fury-H
C
Kills:71
V. Kills:17 394%
Deaths:9
KDR:7.889
Accuracy:33.510% D-
KPH:54.100 D
VKPH:13 C
Saron HRB-H
D
Kills:60
V. Kills:50 118%
Deaths:25
KDR:2.400
Accuracy:49.087% D
KPH:19.800 D--
VKPH:16.500 D
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:12
KDR:4.167
Accuracy:43.614% N/A
KPH:40.600 N/A
VKPH:4.900 N/A
Kills:1,626 (0 + 1,626)
Deaths:97
KDR:16.763
VKDR:2.608
Vehicle Kills:253
Kill Difference:1,529
Playtime:19.816 hours
Usage:2%
Score:0.617m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:43.614%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:241
V. Kills:41 N/A
Deaths:37
KDR:6.514
Accuracy:31.036% D
KPH:52.800 B
VKPH:9 C+
M40 Fury
B*
Kills:181
V. Kills:28 N/A
Deaths:19
KDR:9.526
Accuracy:39.235% C**
KPH:71.700 B*
VKPH:11.100 C+
M60-G Bulldog
C*
Kills:65
V. Kills:13 464%
Deaths:8
KDR:8.125
Accuracy:40.278% C*
KPH:39.100 C++
VKPH:7.800 C+
M60-G Bulldog
C**
Kills:54
V. Kills:11 450%
Deaths:4
KDR:13.500
Accuracy:30.646% C-
KPH:32.200 C**
VKPH:6.600 C++
Kills:541 (0 + 541)
Deaths:68
KDR:7.956
VKDR:1.368
Vehicle Kills:93
Kill Difference:473
Playtime:10.426 hours
Usage:1%
Score:0.412m
Score/min:659
Driving Accuracy:N/A%
Gunner Accuracy:30.646%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,1031,3897119.563M+17.3650.201%D1.152%D48.6A25B**45128.6h3.9B**7.9B++
Pandora VX25 1,3351,3294522.94A++0.7348.193%B*18.059%B++68.9B**N/A18519.3h4.1B+8.4B+
VE-S Canis 1,2841,2694272.972A++0.7728.079%C++21.119%C++59.6B++N/A19021.3h9.8B++35B+
Proton II PPA-H 1,3531,2673140.871M38.6729.307%D-1.736%C++137.7B**9.3B*6259.2h6.6B**22.6B+
Supernova FPC 2,1341,2451816.878C++4.6750.851%C2.651%C*26.7C+19.1B++52446.6h4.9C**9.7C*
C150 Dalton 1,9719462174.359C2.1520.735%F-N/A28.2C30.5B80833.6h3.5B+16.7D-
Dual Photon Pods 1,043910929.891B+7.6949.884%CN/A84.3C++12.3C-55610.8h14.9B*29.9B++
CAS30 Tank Buster 1,8018604032.134B0.0745.171%C+N/A7.2C+7.8C+212120h61.1C+135.4C++
Parallax VX3 7577551654.576B+2.3746.385%B**84.106%B*34C*N/A17422.2h1.9B+4.1B++
Light PPA 7186721763.818C+1.6136.858%D1.488%B+31C--2.1D15621.7h12.4C*33.7C*
NS-15M1 5925874091.435C+0.7717.339%D--20.784%C26.8C-N/A12821.9h12.4C++71.3C+
CME 5845753061.879B*0.3330.052%B++20.87%C38.3C++N/A12315h13.1C**43.5B+
L105 Zephyr 6355735011.46B+9.2534.409%D-N/A51.6C*5.6C--37711.1h5.2B*15B
XM98 4654652561.816C+0.3938.71%C++75.269%C++19.2C-N/A7324.2h2.9C--7.6C+
NS-11C 4784595810.79C1.4219.962%D-13.508%D--8D-N/A4857.3h19.4D--97.4D
NS-11A 4504485600.8C1.4114.118%F--18.75%C--18.2DN/A6524.6h14.7C+104.1D**
Antares LC 6984291103.9A++1.6929.237%C-N/A20C+12.5C+25721.5h88.7B+303.5B+
Orion VS54 4354283911.095C+1.1114.228%D*22.664%C25.6CN/A16016.7h12.5C**88.2C+
NS-30 Vandal 3513462531.368C+0.8423.868%D**25.145%C29.6C-N/A13811.7h5.3B22.1C
NS-44 Commissioner 3293243700.876C+1.3327.731%D--16.667%D-21.6C--N/A11015h3.7C**13.4C+
Supernova PC 425323565.768C++3.5640.54%D-1.238%D25C*7.9C+26312.9h4B*9.8B+
NS Decimator 4493021232.455A+0.2550.534%D*1.656%C27.2C--13.2C22611.1h4.9C+9.6C--
Maelstrom Turbo Laser 5472821871.508C+0.7031.578%C+2.482%C+9.4C--8.8C19430.1h122.5C+387.8C+
Pulsar LSW 2832791441.938B+0.2719.451%D22.222%C43.6C+N/A1766.4h14.4C-74.2C
NS-7 PDW 2832772970.933C+1.2719.458%D--17.69%C+10.9D-N/A6825.3h18.7D96.2D
C-4 3982691431.881B0.3218.275%D*N/A49.8D23.9C8665.4h1.8C--9.8D*
NS Baron G5 2542513150.797C1.4127.806%F20.319%A10.7D--N/A4223.4h4.9C+17.8C+
Pulsar VS1 2542473240.762C+1.4417.096%D*20.243%C+12.8DN/A4119.3h15C+87.8C--
Pulsar C 2502413040.793C1.4114.033%F-17.013%D--9.7DN/A6524.8h13.2C+93.7D*
M40 Fury 282241376.514C+4.3131.036%D1.245%D52.4C**8.9C+6294.6h10.6B++34.3B+
Skyguard 472232484.833B++2.6330.068%C++1.293%D9.5D9.9C++34524.3h196F651.8D--
L100 Python HESH 2632311317.769B+15.5645.248%CN/A70B*9.7B4263.3h2.8B++6.3B+
Corvus VA55 2292261511.497B+0.7122.873%C24.779%C*35.9BN/A1376.3h12.2C*53.3C++
MKV Suppressed 2202192590.846C1.3616.946%F15.069%D15.1DN/A6814.5h15.6C+92.2D
Artemis VX26 2192171281.695C**0.5125.814%C18.433%D40.9C**N/A2255.3h12.9C+50C+
Tank Mine 331194523.731B+1.5331.605%C+N/A121.3C**85.6B*25461.6h2.7D*8.4D*
NS-357 Underboss 1951933390.569C1.6421.144%F-21.244%C+14.5D-N/A6613.3h5.2D-24.6F-
M40 Fury 209181199.526C**7.3239.235%C**N/A72.4B*11.2C+10432.5h11.7B+29.8B+
E540 Halberd-H 272178208.9C+6.6952.177%D2.809%B++34.9C--18.4C4475.1h8.2D-15.7D--
SVA-88 1771711241.379C+0.8319.67%D15.205%D**37.2C1.3A++2744.6h15.5D*78.6D
C75 Viper 222170256.8B+4.5928.686%D*1.176%C30.9C++9.5C**3115.5h9.5B*33C**
Saron HRB 322167394.282C+2.0839.147%C--N/A17.4D16.1C++7029.6h26.2C-66.8C--
Phobos VX86 1671631531.065C+1.1434.905%F-26.994%A+17.2D--N/A829.5h3D8.7D**
Saron Laser Cannon 3371601800.889C1.3226.044%D--2.5%C*6.1D6.8C20726.1h171.8C659.7D
Supernova VPC 1761491212.417C+10.2139.623%D*3.356%A*55.2B+10B+4692.7h3.1C**7.8C
Sirius SX12 1361341111.207C*1.0021.362%D21.642%B+19.1C-N/A967h14.9C++69.9C+
Terminus VX-9 133131652.015C**0.1924.583%C27.481%C++48.5BN/A2592.7h13.2C+53.6C+
NS Baron G5AE 1351291031.252C+0.9532.01%D**17.83%B+15.2D--N/A738.5h4.1B12.9C+
Proton II PPA 132126149C6.7914.051%F3.968%A*42C-2D-2403h8.1B+57.9C-
Ghost 117117157.8A+5.5944.696%B*65.812%C39C+N/A1683h2.2C*4.9B+
Thanatos VE70 1161161250.928C++1.2828.671%D*14.655%C16.6DN/A857h5.7C19.8D
Plasma Grenade 1141131113N/A110.7931.11%F-N/A161.4D**1.4D9960.7h6.4F--20.6F**
H-V45 111111921.207C+1.0022.911%C16.216%D25.2CN/A1074.4h14.4C62.8C+
Quasar VM1 1051031150.896C1.317.171%F-19.418%C++8.7D*N/A5311.9h22.8F317.8F
Spear Anti-Vehicle Phalanx Turret 13796812B++9.7935.782%D-2.083%D--34.3C+14.6D5482.8h7.8B+21.8C++
E540 Halberd 14887146.214C4.0143.078%D1.149%D21.2D--14.9C+5014.1h7D-16.4D-
Eridani SX5 8282451.822B++0.3827.4%C++14.634%D39C++N/A1872.1h12.4C++45.4C*
VE-A Lacerta 8181581.397C+0.8128.176%C20.988%C50.6CN/A1291.6h11.8C++41.9C++
Coyote Missiles 12274184.111A+1.9152.402%CN/A29.6C-19.2C5032.5h56.5D107.7C-
Comet VM2 9974750.987C++1.2230.923%D**10.811%M++8.9C-3D1408.3h24.5C+79.2C-
M40 Fury-H 887197.889C5.6833.51%D-4.225%M**54.6D13.1C4491.3h8.9C++26.5C
Beamer VS3 68681300.523C1.6811.476%F--17.647%D9.7DN/A597h10.5C+91.8D--
M60-G Bulldog 786588.125B+5.9240.278%C*N/A38.2C+7.6C+4011.7h7.6C+18.8B
S1 9763920.685C+1.5238.527%F-N/A14D-7.6D4154.5h7.2C+18.7D-
M60-A Bulldog 7662193.263C-1.0619.696%F-1.613%C*13.8D--3.1D-2124.5h7.7D*39.3F*
A30 Walker 13162650.954D1.2514.193%F-1.613%C7.8D-8.6C--3038h147C+1035.8D--
Saron HRB-H 11060252.4C--0.1949.087%DN/A20D--16.7D4813h35.8D--73D*
Dual-75 Duster 6557511.4C+9.1931.61%D-N/A57C8B*3401h5.6B17.6C+
Solstice SF 58551170.47C--1.7420.513%D12.727%D5.7D--N/A459.7h24D*116.9F
M60-G Bulldog 6554413.5M+11.2930.646%C-N/A31.8C*6.5C++4151.7h7.1C**23.2C++
M60-G Bulldog-H 5650124.167D1.9643.614%CN/A41.7D-5D--1851.2h5.6C*12.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,5861.1h
Anti-Vehicle MANA Turret21910.3h
Nano-Armor Kit339642,07043.2h
Nanite Revive Grenade08120.2h
Medical Applicator10271,4855h
Restoration Kit513881.3h
Motion Spotter2890.2h
Recon Detection Device146891.6h
Shield Recharging Field1550h
Ammunition Package159810.7h
Medical Kit2221,3667.8h
Anti-Infantry MANA Turret41580.3h
VE-C Horizon0710h
M20 Drake01120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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