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Harbinger icerecon313[LWAE] icerecon313
VS BR 93

KDR: 2.44

Score: 33.6m

Last Seen: Jun 25th, 2020 2:08 AM
- OFFLINE - 100.1 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 L100 Python AP Supernova FPC VE-S Canis Orion VS54 Proton II PPA-H Flare VE6 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.728%23.14%52625132413,1851.990790.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%0.285C*0.305C*-0.546DHEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.321C*11.40.199C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.836%1.153%513513443,12376316534.0877189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%-0.147C-0.383C--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.21C++45.90.136C++82.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.231%1.61%594713424,16181522185.10552188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.448%-0.757D--0.575D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.4-0.18C15.1-0.209C30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.45%1.687%3761313363,61675519154.78307189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.172%-1.272D**-0.685D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.617B+10.30.743B++35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.138%77.707%376313461,57976452.06675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.676%1.081B**0.686B+-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.451B+2.30.28C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.451%19.854%376313462,322521174.45681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%0.302C*0.981B*-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.326C**40.172C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.6m464%469 (28.1k)412 (24.7k)2.4401335,59914,5893.0138593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349203520.192%14.621%29505:3510

8% Combat Medic42% Engineer20% Heavy Assault10% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 9:23 PMMar 3rd, 2020 2:24 AMJun 25th, 2020 6:09 PM (46d) (PST)Jun 24th, 2020 10:09 PM (47d) (PST)Jun 24th, 2020 10:08 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
746996470.4370.1790.0642.4880.100682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7725,96338,80926114149624,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1359h/56.6d 8,370 5,205 10,886 202.9k 1,373 3,110 8,133 60.8m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:2,003
Deaths:652
KDR:3.072
Accuracy:48.701% B
HSR:19.271% B+
NS-11C
D*
Kills:465
Deaths:590
KDR:0.788
Accuracy:20.010% D*
HSR:14.194% D*
NS Baron G5
B*
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F-
HSR:20.319% B*
Pulsar C
D*
Kills:241
Deaths:304
KDR:0.793
Accuracy:14.027% F*
HSR:17.013% D*
Phobos VX86
A+
Kills:188
Deaths:171
KDR:1.099
Accuracy:36.364% F--
HSR:29.787% A+
Thanatos VE70
C
Kills:131
Deaths:136
KDR:0.963
Accuracy:29.421% D**
HSR:14.504% C
NS Baron G5AE
C+
Kills:130
Deaths:104
KDR:1.250
Accuracy:32.072% F-
HSR:17.692% C+
Solstice SF
D
Kills:55
Deaths:117
KDR:0.470
Accuracy:20.513% D--
HSR:12.727% D
Kills:3,464
Deaths (as Engineer):2,389
Deaths (to Engineers):3,953
KDR:1.44998
Kill Difference:1,075
Playtime:573.794 hours
Usage:42%
Score:17.778m
Score/min:516
Accuracy (listed only):28.614%
HSR (listed only):18.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,304
Deaths:664
KDR:1.964
Accuracy:20.331% D
HSR:27.914% C+
Flare VE6
B+
Kills:1,193
Deaths:340
KDR:3.509
Accuracy:28.739% B+
HSR:26.320% C
SVA-88
C++
Kills:1,177
Deaths:431
KDR:2.731
Accuracy:26.683% C++
HSR:24.639% C-
NS-15M1
C
Kills:1,168
Deaths:552
KDR:2.116
Accuracy:20.970% D--
HSR:23.801% C
Pulsar LSW
C
Kills:1,164
Deaths:395
KDR:2.947
Accuracy:24.935% C
HSR:25.430% C
Betelgeuse 54-A
C+
Kills:758
Deaths:231
KDR:3.281
Accuracy:28.908% C+
HSR:29.156% D
Kills:6,764
Deaths (as Heavy Assault):2,613
Deaths (to Heavy Assaults):3,839
KDR:2.5886
Kill Difference:4,151
Playtime:268.529 hours
Usage:20%
Score:6.340m
Score/min:394
Accuracy (listed only):25.094%
HSR (listed only):26.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:2,003
Deaths:652
KDR:3.072
Accuracy:48.701% B
HSR:19.271% B+
VE-S Canis
C
Kills:1,316
Deaths:459
KDR:2.867
Accuracy:28.022% C-
HSR:20.973% C
NS-11C
D*
Kills:465
Deaths:590
KDR:0.788
Accuracy:20.010% D*
HSR:14.194% D*
Eridani SX5
C++
Kills:295
Deaths:153
KDR:1.928
Accuracy:29.771% C++
HSR:21.356% C
NS-7 PDW
C
Kills:282
Deaths:301
KDR:0.937
Accuracy:19.579% F
HSR:17.731% C
NS Baron G5
B*
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F-
HSR:20.319% B*
Pulsar C
D*
Kills:241
Deaths:304
KDR:0.793
Accuracy:14.027% F*
HSR:17.013% D*
MKV Suppressed
D-
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F--
HSR:15.069% D-
Sirius SX12
C**
Kills:217
Deaths:162
KDR:1.340
Accuracy:22.670% D-
HSR:23.502% C**
Phobos VX86
A+
Kills:188
Deaths:171
KDR:1.099
Accuracy:36.364% F--
HSR:29.787% A+
Thanatos VE70
C
Kills:131
Deaths:136
KDR:0.963
Accuracy:29.421% D**
HSR:14.504% C
NS Baron G5AE
C+
Kills:130
Deaths:104
KDR:1.250
Accuracy:32.072% F-
HSR:17.692% C+
NS-66 Punisher
C**
Kills:73
Deaths:14
KDR:5.214
Accuracy:30.095% C**
HSR:26.027% C
Solstice SF
D
Kills:55
Deaths:117
KDR:0.470
Accuracy:20.513% D--
HSR:12.727% D
Kills:5,866
Deaths (as Light Assault):3,737
Deaths (to Light Assaults):2,490
KDR:1.56971
Kill Difference:2,129
Playtime:245.109 hours
Usage:18%
Score:5.058m
Score/min:344
Accuracy (listed only):26.857%
HSR (listed only):19.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:2,003
Deaths:652
KDR:3.072
Accuracy:48.701% B
HSR:19.271% B+
VE-S Canis
C
Kills:1,316
Deaths:459
KDR:2.867
Accuracy:28.022% C-
HSR:20.973% C
CME
C**
Kills:606
Deaths:334
KDR:1.814
Accuracy:29.960% C**
HSR:20.462% D
NS-11A
D-
Kills:448
Deaths:560
KDR:0.800
Accuracy:14.118% F*
HSR:18.750% D-
Eridani SX5
C++
Kills:295
Deaths:153
KDR:1.928
Accuracy:29.771% C++
HSR:21.356% C
NS-7 PDW
C
Kills:282
Deaths:301
KDR:0.937
Accuracy:19.579% F
HSR:17.731% C
Corvus VA55
C--
Kills:278
Deaths:181
KDR:1.536
Accuracy:24.109% D
HSR:22.302% C--
NS Baron G5
B*
Kills:251
Deaths:315
KDR:0.797
Accuracy:27.806% F-
HSR:20.319% B*
Pulsar VS1
C
Kills:248
Deaths:325
KDR:0.763
Accuracy:17.123% F-
HSR:20.565% C
MKV Suppressed
D-
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F--
HSR:15.069% D-
Terminus VX-9
C
Kills:219
Deaths:111
KDR:1.973
Accuracy:25.409% C--
HSR:26.027% C
Sirius SX12
C**
Kills:217
Deaths:162
KDR:1.340
Accuracy:22.670% D-
HSR:23.502% C**
Phobos VX86
A+
Kills:188
Deaths:171
KDR:1.099
Accuracy:36.364% F--
HSR:29.787% A+
Thanatos VE70
C
Kills:131
Deaths:136
KDR:0.963
Accuracy:29.421% D**
HSR:14.504% C
NS Baron G5AE
C+
Kills:130
Deaths:104
KDR:1.250
Accuracy:32.072% F-
HSR:17.692% C+
H-V45
D
Kills:128
Deaths:106
KDR:1.208
Accuracy:23.548% D
HSR:18.750% D
VE-A Lacerta
C
Kills:117
Deaths:78
KDR:1.500
Accuracy:28.135% C
HSR:21.368% D
NS-66 Punisher
C**
Kills:73
Deaths:14
KDR:5.214
Accuracy:30.095% C**
HSR:26.027% C
Kills:7,149
Deaths (as Combat Medic):4,421
Deaths (to Combat Medics):1,357
KDR:1.61705
Kill Difference:2,728
Playtime:112.338 hours
Usage:8%
Score:1.916m
Score/min:284
Accuracy (listed only):26.881%
HSR (listed only):20.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:1,316
Deaths:459
KDR:2.867
Accuracy:28.022% C-
HSR:20.973% C
Parallax VX3
B++
Kills:798
Deaths:172
KDR:4.640
Accuracy:45.325% B++
HSR:83.835% B++
XM98
C+
Kills:465
Deaths:256
KDR:1.816
Accuracy:38.710% C
HSR:75.269% C+
NS-44 Commissioner
D
Kills:428
Deaths:438
KDR:0.977
Accuracy:30.134% D*
HSR:18.925% D
NS-30 Vandal
C-
Kills:348
Deaths:253
KDR:1.375
Accuracy:23.888% F-
HSR:25% C-
Ghost
C++
Kills:316
Deaths:49
KDR:6.449
Accuracy:42.957% C++
HSR:65.823% D-
Eridani SX5
C++
Kills:295
Deaths:153
KDR:1.928
Accuracy:29.771% C++
HSR:21.356% C
NS-7 PDW
C
Kills:282
Deaths:301
KDR:0.937
Accuracy:19.579% F
HSR:17.731% C
Artemis VX26
D
Kills:221
Deaths:129
KDR:1.713
Accuracy:25.828% D
HSR:18.552% D-
MKV Suppressed
D-
Kills:219
Deaths:259
KDR:0.846
Accuracy:16.946% F--
HSR:15.069% D-
Sirius SX12
C**
Kills:217
Deaths:162
KDR:1.340
Accuracy:22.670% D-
HSR:23.502% C**
NS-61 Emissary
B+
Kills:201
Deaths:121
KDR:1.661
Accuracy:25.817% D
HSR:21.891% B+
NS-357 Underboss
C--
Kills:193
Deaths:339
KDR:0.569
Accuracy:21.144% F--
HSR:21.244% C--
NS-66 Punisher
C**
Kills:73
Deaths:14
KDR:5.214
Accuracy:30.095% C**
HSR:26.027% C
Beamer VS3
D
Kills:68
Deaths:130
KDR:0.523
Accuracy:11.476% F--
HSR:17.647% D
Kills:5,440
Deaths (as Infiltrator):3,235
Deaths (to Infiltrators):1,904
KDR:1.68161
Kill Difference:2,205
Playtime:131.775 hours
Usage:10%
Score:2.020m
Score/min:255
Accuracy (listed only):27.491%
HSR (listed only):31.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:107
Deaths:116
KDR:0.922
Accuracy:7.299% F--
HSR:19.626% C+
Comet VM2
M*
Kills:74
Deaths:75
KDR:0.987
Accuracy:30.938% F-
HSR:10.811% M*
NS-10 Burster
C++
Kills:65
Deaths:67
KDR:0.970
Accuracy:33.433% C++
HSR:1.538% D*
Kills:246
Deaths (as MAX Suit):129
Deaths (to MAX Suits):494
KDR:1.90698
Kill Difference:117
Playtime:22.849 hours
Usage:2%
Score:0.485m
Score/min:353
Accuracy (listed only):23.890%
HSR (listed only):10.658%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:955
V. Kills:139 N/A
Deaths:92
KDR:10.380
Accuracy:49.932% D
KPH:86.800 C
VKPH:12.600 D
Light PPA
D
Kills:783
V. Kills:56 N/A
Deaths:176
KDR:4.449
Accuracy:37.626% D-
KPH:34.200 D
VKPH:2.400 D
Antares LC
C
Kills:566
V. Kills:341 165%
Deaths:110
KDR:5.145
Accuracy:29.576% D
KPH:22.800 C
VKPH:13.700 C
V26 Maelstrom Turbo Laser
C--
Kills:303
V. Kills:277 109%
Deaths:187
KDR:1.620
Accuracy:31.541% C+
KPH:9.900 D
VKPH:9.100 C--
Saron Laser Cannon
D
Kills:192
V. Kills:194 98%
Deaths:180
KDR:1.067
Accuracy:26.327% D--
KPH:6.900 D-
VKPH:6.900 D
Coyote Missiles
C--
Kills:77
V. Kills:49 154%
Deaths:18
KDR:4.278
Accuracy:52.574% C
KPH:28 D
VKPH:17.800 C--
Kills:2,876 (1,844 + 0)
Deaths:763
KDR:3.769
VKDR:1.384
Vehicle Kills:1,056
Kill Difference:2,113
Playtime:119.986 hours
Usage:9%
Score:1.804m
Score/min:251
Piloting Accuracy:26.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,017
V. Kills:1,064 95%
Deaths:217
KDR:4.687
Accuracy:20.673% F-
KPH:28.900 D
VKPH:30.300 C+
CAS30 Tank Buster
C++
Kills:890
V. Kills:955 93%
Deaths:403
KDR:2.208
Accuracy:45.436% C
KPH:7.300 C
VKPH:7.800 C++
L105 Zephyr
C+
Kills:573
V. Kills:62 N/A
Deaths:50
KDR:11.460
Accuracy:34.409% D*
KPH:51.700 C+
VKPH:5.600 D
Dual-75 Duster
B*
Kills:57
V. Kills:8 N/A
Deaths:5
KDR:11.400
Accuracy:31.610% D*
KPH:58.900 D
VKPH:8.300 B*
Kills:2,537 (890 + 1,647)
Deaths:675
KDR:3.759
VKDR:3.095
Vehicle Kills:2,089
Kill Difference:1,862
Playtime:169.867 hours
Usage:12%
Score:3.499m
Score/min:343
Piloting Accuracy:45.436%
Gunner Accuracy:31.610%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,554
V. Kills:796 195%
Deaths:71
KDR:21.887
Accuracy:50.385% D
KPH:50 B+
VKPH:25.600 B+
LB00 Python AP
A+
Kills:613
V. Kills:254 240%
Deaths:
KDR:
Accuracy:57.252% C++
KPH:80.700 A
VKPH:33.500 A+
L100 Python HESH
C**
Kills:275
V. Kills:38 N/A
Deaths:13
KDR:21.154
Accuracy:46.061% D
KPH:74.600 C**
VKPH:10.300 C*
Skyguard
C
Kills:232
V. Kills:240 96%
Deaths:48
KDR:4.833
Accuracy:30.104% C+
KPH:9.500 D-
VKPH:9.900 C
C75 Viper
C+
Kills:188
V. Kills:55 336%
Deaths:25
KDR:7.520
Accuracy:29.506% D*
KPH:34 C
VKPH:9.900 C+
Kills:2,862 (2,862 + 0)
Deaths:157
KDR:18.229
VKDR:8.809
Vehicle Kills:1,383
Kill Difference:2,705
Playtime:72.229 hours
Usage:5%
Score:1.746m
Score/min:403
Driving Accuracy:29.506%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,365
V. Kills:950 144%
Deaths:181
KDR:7.541
Accuracy:51.496% C-
KPH:27.900 C
VKPH:19.400 C**
Supernova PC
C
Kills:323
V. Kills:102 314%
Deaths:56
KDR:5.768
Accuracy:40.540% D*
KPH:25 C
VKPH:7.900 C-
Supernova VPC
B
Kills:224
V. Kills:36 N/A
Deaths:12
KDR:18.667
Accuracy:40.532% D**
KPH:62.700 B
VKPH:10.100 C*
Saron HRB
C+
Kills:183
V. Kills:162 112%
Deaths:39
KDR:4.692
Accuracy:39.529% D--
KPH:18.300 D
VKPH:16.200 C+
Proton II PPA
D
Kills:126
V. Kills:6 N/A
Deaths:14
KDR:9
Accuracy:14.051% F-
KPH:41.900 D
VKPH:2 D--
E540 Halberd
D
Kills:89
V. Kills:62 141%
Deaths:14
KDR:6.357
Accuracy:43.057% D*
KPH:21.400 D*
VKPH:14.900 D
Kills:2,310 (1,912 + 398)
Deaths:316
KDR:7.310
VKDR:4.171
Vehicle Kills:1,318
Kill Difference:1,994
Playtime:82.541 hours
Usage:6%
Score:2.446m
Score/min:494
Driving Accuracy:40.532%
Gunner Accuracy:43.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,269
V. Kills:86 N/A
Deaths:31
KDR:40.936
Accuracy:29.296% D**
KPH:137.300 B+
VKPH:9.300 B+
E540 Halberd-H
D
Kills:184
V. Kills:96 190%
Deaths:20
KDR:9.200
Accuracy:52.257% D--
KPH:36.100 D-
VKPH:18.800 D
M40 Fury-H
C-
Kills:71
V. Kills:17 394%
Deaths:9
KDR:7.889
Accuracy:33.510% D*
KPH:54.100 D--
VKPH:13 C-
Saron HRB-H
D--
Kills:62
V. Kills:51 119%
Deaths:25
KDR:2.480
Accuracy:49.117% D*
KPH:20.200 D*
VKPH:16.600 D--
M60-G Bulldog-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:12
KDR:4.167
Accuracy:43.614% N/A
KPH:40.600 N/A
VKPH:4.900 N/A
Kills:1,636 (0 + 1,636)
Deaths:97
KDR:16.866
VKDR:2.639
Vehicle Kills:256
Kill Difference:1,539
Playtime:19.964 hours
Usage:1%
Score:0.630m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:43.614%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:242
V. Kills:41 N/A
Deaths:37
KDR:6.541
Accuracy:31.061% D-
KPH:53 C+
VKPH:9 C
M40 Fury
C**
Kills:181
V. Kills:28 N/A
Deaths:19
KDR:9.526
Accuracy:39.235% C+
KPH:71.700 C**
VKPH:11.100 C
M12 Kobalt
C
Kills:68
V. Kills:1 N/A
Deaths:4
KDR:17
Accuracy:19.365% C
KPH:61.900 C-
VKPH:0.900 D*
M60-G Bulldog
C
Kills:68
V. Kills:13 N/A
Deaths:8
KDR:8.500
Accuracy:40.324% C+
KPH:40.600 C
VKPH:7.800 C
M60-G Bulldog
C++
Kills:64
V. Kills:14 427%
Deaths:4
KDR:16
Accuracy:32.405% D
KPH:35.700 C+
VKPH:7.800 C++
M12 Kobalt
C++
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:16.368% D
KPH:87.700 C++
VKPH:3 C
Kills:681 (0 + 681)
Deaths:74
KDR:9.203
VKDR:1.338
Vehicle Kills:99
Kill Difference:607
Playtime:12.318 hours
Usage:1%
Score:0.461m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:16.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,0142,0036523.072B**0.6348.701%B19.271%B+68.6C*N/A21229.2h4C++8.2B
L100 Python AP 2,3501,5547121.887B**19.4550.385%D1.094%D50B+25.6B+45931.1h3.9B++7.7C*
Supernova FPC 2,3151,3651817.541C5.1051.496%C-2.491%B+27.9C19.4C**52848.9h4.8C+9.4C
VE-S Canis 1,3311,3164592.867B**0.4328.022%C-20.973%C57.5C+N/A18722.9h9.8C++35.1C++
Orion VS54 1,3271,3046641.964C+0.4820.331%D27.914%C+45.4CN/A23328.7h11.1C++54.4C+
Proton II PPA-H 1,3551,2693140.935A+38.4929.296%D**1.734%C**137.9B+9.3B+6259.2h6.7B**22.7C**
Flare VE6 1,2301,1933403.509B**1.0728.739%B+26.32%C89.7B+2.8A*28413.3h9.7C+33.8B
SVA-88 1,2041,1774312.731C**0.2926.683%C++24.639%C-70.1C++1.6B**26316.8h11.1C+41.5C*
NS-15M1 1,1821,1685522.116C+0.3220.97%D--23.801%C41.4C--N/A16528.2h11.4C+54.5C
Pulsar LSW 1,1791,1643952.947B+0.5124.935%C25.43%C68.9C++N/A20316.9h11.6C+46.7C+
C150 Dalton 2,0811,0172174.687C2.2520.673%F-N/A29D30.3C+79735.1h3.3C+16.2F
Dual Photon Pods 1,0949559210.38C**7.9449.932%DN/A86.8C12.6D56311h14.7B+29.4B+
CAS30 Tank Buster 1,8458904032.208C**0.2345.436%CN/A7.3C7.8C++210122.7h60.8C133.8C+
Parallax VX3 8007981724.64C+2.2045.325%B++83.835%B++34.7CN/A17523h1.9B4.2B+
Light PPA 8397831764.449C2.0137.626%D-1.533%B+34.2D2.4D16422.9h12.2C+32.4C+
Betelgeuse 54-A 7717582313.281C+0.8428.908%C+29.156%D85.2C+1.5C++3298.9h10.7C36.9C+
NS Decimator 1,0016872352.923B**0.4855.771%D-1.601%C35.8C--16.4C26919.2h4.5C+8C
LB00 Python AP 8676131613U610.5657.252%C++N/A80.7A33.4A+4037.6h3.2B++5.6B*
CME 6176063341.814B*0.6329.96%C**20.462%D38.4CN/A12315.8h13.2C44.2C+
L105 Zephyr 6355735011.46C*9.0234.409%D*N/A51.6C+5.6D37711.1h5.2B+15C++
Antares LC 9075661105.145B**2.7029.576%DN/A22.7C13.7C27824.9h79.3B268.3C**
NS-11C 4854655900.788C-1.6520.01%D*14.194%D*8.1D--N/A4957.6h19.4F-96.8F-
XM98 4654652561.816D0.6238.71%C75.269%C+19.2D-N/A7424.2h2.9D*7.6D
NS-11A 4504485600.8D1.6414.118%F*18.75%D-18.2D--N/A6724.6h14.7D-104.1F*
NS-44 Commissioner 4374284380.977C1.4630.134%D*18.925%D25.6DN/A12316.7h3.6C+11.8C
C-4 5013661861.968C++0.4719.438%D*N/A50.1D-18.5D7377.3h1.6D-8.5D*
NS-30 Vandal 3533482531.375C1.0723.888%F-25%C-29.5D-N/A14011.8h5.3C+22.2D*
Supernova PC 425323565.768C3.3340.54%D*1.238%D25C7.9C-26712.9h4B+9.8C+
Ghost 319316496.449B*4.0142.957%C++65.823%D-48.6CN/A1816.5h2.3D5.5C
V26 Maelstrom Turbo Laser 5803031871.62C0.8231.541%C+2.31%C++9.9D9.1C--19930.5h116.5C-369.5C
Eridani SX5 3042951531.928C*0.5129.771%C++21.356%C50C+1.5A++1615.9h10.9C+36.8C++
NS-7 PDW 2882823010.937C1.5019.579%F17.731%C11.1D--N/A7025.4h18.7F95.4F
Corvus VA55 2822781811.536C+0.9024.109%D22.302%C--35.2CN/A1357.9h12.5D51.8C-
L100 Python HESH 3132751321.154C++18.7146.061%DN/A74.3C**10.3C*4223.7h2.8B+6C++
NS Baron G5 2542513150.797D-1.6427.806%F-20.319%B*10.7D*N/A4323.4h4.9C--17.8C
Pulsar VS1 2552483250.763D1.6817.123%F-20.565%C12.8D--N/A4619.3h15D87.6D**
M40 Fury 283242376.541C4.1031.061%D-1.24%C52.6C+8.9C6334.6h10.6B+34.2C++
Pulsar C 2502413040.793C1.6514.027%F*17.013%D*9.7D--N/A7024.8h13.2D-93.8F--
Tank Mine 384233544.315B+1.8732.748%C-N/A129.4C+83.9B+24511.8h2.5D--7.6D**
Skyguard 472232484.833C+2.3930.104%C+1.293%C-9.5D-9.9C34624.3h196.8F--653.8F
Supernova VPC 2602241218.667C+16.2340.532%D**2.232%B**62.2B10C*4813.6h3C+7.4D
Artemis VX26 2232211291.713C+0.7325.828%D18.552%D-41.7CN/A2275.3h12.8D49.6D
MKV Suppressed 2202192590.846D1.5916.946%F--15.069%D-15.1D--N/A7014.5h15.6D92.2F-
Terminus VX-9 2222191111.973C+0.4725.409%C--26.027%C46.6C+N/A2644.7h12C47.2C+
Sirius SX12 2212171621.34C+1.1022.67%D-23.502%C**24.7DN/A1168.8h14.6C+64.3C
NS-61 Emissary 2022011211.661B++0.7825.817%D21.891%B+57.4B+N/A1893.5h11C*42.6C*
NS-357 Underboss 1951933390.569D1.8721.144%F--21.244%C--14.5D*N/A6713.3h5.2F24.6T-
Saron Laser Cannon 3861921801.067C1.3726.327%D--2.083%C*6.9D-6.9D21028h159D604D--
C75 Viper 243188257.52C+5.0829.506%D*1.064%C34.2C10C+3285.5h9.1B+30.8C+
Phobos VX86 1921881711.099C1.3436.364%F--29.787%A+18.6D*N/A8810.1h3.1D**8.5F-
E540 Halberd-H 280184209.2C6.7652.257%D--2.717%B**36.1D-18.8D4685.1h8.1D*15.4F-
Saron HRB 345183394.692C2.2539.529%D--N/A18.3D16.2C+69610h25.7D65D*
M40 Fury 209181199.526C+7.0939.235%C+N/A72.4B11.2C10432.5h11.7C*29.8C**
Thanatos VE70 1311311360.963C1.4829.421%D**14.504%C17.9DN/A947.3h5.5D-18.6D*
NS Baron G5AE 1361301041.25C1.1932.072%F-17.692%C+15.3D*N/A748.5h4.1C+12.8C
H-V45 1281281061.208C1.2323.548%D18.75%D25.1DN/A1155.1h14.4D--61.1D
Proton II PPA 132126149C-6.5614.051%F-3.968%A*42D2D--2403h8.1B+57.9D-
VE-A Lacerta 117117781.5C0.9428.135%C21.368%D46.8C-N/A1382.5h13D46.2C-
Plasma Grenade 1141131113N/A110.5631.129%F*N/A161.4F--1.4D10820.7h6.4T*20.6T*
Quasar VM1 1091071160.922D1.527.299%F--19.626%C+8.9D**N/A5612h22.4F-307.3D*
Spear Anti-Vehicle Phalanx Turret 149103911.444C*9.0037.215%D*1.942%D--35.5D15.9D-5802.9h7.9C++21.3C
E540 Halberd 15189146.357C--3.9243.057%D*1.124%D21.2D*14.8D5114.2h6.9D*16.1F
Coyote Missiles 12677184.278C++1.8452.574%CN/A28.5D18.1C--4602.7h56.2D--107D-
Lancer VS22 13376441.727C**0.7152.686%DN/A16.9C+12.7C3384.5h21.4C+40.7C
Comet VM2 9974750.987C1.4530.938%F-10.811%M*8.9D3D-1418.3h24.7C79.7D
NS-66 Punisher 7773145.214M2.7730.095%C**26.027%C81.1B+4.4S1950.9h10B+33.1B+
M40 Fury-H 887197.889D5.4533.51%D*4.225%S54.6D--13.1C4511.3h8.9C++26.5D-
S1 10769990.697C-1.7439.741%F--N/A14.4D*7.9D-4304.8h7.6D19D-
M12 Kobalt 6968417C14.5619.365%C8.824%F--61.8C-N/A3391.1h24.7D*127.7C
M60-G Bulldog 816888.5C+6.0640.324%C+N/A40C7.6C4261.7h7.3C--18.2C+
Beamer VS3 68681300.523D1.9211.476%F--17.647%D9.7D-N/A617h10.5C-91.8F--
A30 Walker 13766651.015D1.4314.223%F--1.515%C8.3D*8.9D3068h140.4D-987F*
NS-10 Burster 11065670.97C1.4733.433%C++1.538%D*5.9C4.1C+12711h186.4F557.6C--
M60-G Bulldog 7864416A*13.5632.405%DN/A35.6C+7.8C++4311.8h6.9C+21.3C
Saron HRB-H 11362252.48D0.0449.117%D*N/A20D*16.5D--4863.1h35D**71.3F-
M60-A Bulldog 7662193.263D0.8219.64%F--1.613%C+13.8D*3.1D*2144.5h7.7F--39.4T*
M12 Kobalt 6058229C*26.5616.368%D15.517%D-82.9C+2.9C4400.7h17.2C++104.8C+
Dual-75 Duster 6557511.4C8.9631.61%D*N/A57D8B++3401h5.6C+17.6D
Solstice SF 58551170.47D1.9720.513%D--12.727%D5.7D-N/A479.7h24D**116.9F--
M60-G Bulldog-H 5650124.167D1.7343.614%D*N/A41.7F5D*1941.2h5.6C12.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit397671,50445.5h
Anti-Vehicle MANA Turret21930.3h
Spawn Beacon151,8541.4h
Nanite Revive Grenade01,0620.3h
Medical Applicator172107,3368.2h
Restoration Kit513881.3h
Motion Spotter21760.2h
Recon Detection Device146891.6h
Ammunition Package151,0080.7h
Shield Recharging Field1550h
Medical Kit4043,03517.1h
Anti-Infantry MANA Turret41580.3h
VE-C Horizon0710h
M20 Drake01120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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