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ichotolot[SCTE] ichotolot
VS BR 146

KDR: 0.71

Score: 48.5m

Last Seen: Feb 17th, 2019 5:07 PM
- OFFLINE - 4.9 hour(s)

Battle Rank 120 (146 total) - Vanu Sovereignty on Cobalt - Outfit Member of gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 41
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper MANA Anti-Personnel Turret M12 Kobalt Eridani SX5 Proximity Mine Tank Mine NS-11C NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 2776TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.561%12.021%18721100115,4230.4531510.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.384%-1.076D*-1.333D**-1.844F-HEAD + (~4.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.7-0.76D-20.5-0.434C--111.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.605%1.454%60510176,260866918880.72203331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.13%-1.685F--0.748D-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.1-1.902F-26.5-1.113D*85.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.88%7.42%511610064,744581917430.81526272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%-1.696F-0.774B++0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
336.1-1.839F-60.1-0.525D276

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.627%21.971%5111021619806090.0767895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.863F--2.963T-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.5-4.02T*11.2-2.527F*38.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.469%12.338%5111021154183810.0837867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.244D*-0.436C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.03C+3.60.259C*10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 41
48.5m305.6%172 (10.3k)130 (7.8k)0.70641360,20985,2320.920488146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022151311.864%7.914%9404:2312

65% Engineer14% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:09 PMJul 22nd, 2015 6:56 PMFeb 17th, 2019 7:11 PM (2d) (PST)Feb 17th, 2019 3:12 PM (2d) (PST)Feb 17th, 2019 1:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3351361990.1610.2280.0130.5900.032-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0778,15211,925101413527,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6229.7h/259.6d 18,246 4,765 29,346 220.5k 5,269 19,613 11,952 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D--
Kills:1,498
Deaths:3,137
KDR:0.478
Accuracy:12.970% F-
HSR:14.953% D--
Lasher X2
C
Kills:830
Deaths:2,171
KDR:0.382
Accuracy:14.149% F
HSR:3.373% C
NS-15M1
D*
Kills:770
Deaths:1,762
KDR:0.437
Accuracy:12.953% F-
HSR:13.377% D*
Orion VS54
D--
Kills:704
Deaths:1,345
KDR:0.523
Accuracy:13.504% D**
HSR:17.188% D--
NSX Naginata
D*
Kills:320
Deaths:724
KDR:0.442
Accuracy:15.832% D*
HSR:14.688% F-
Ursa
D**
Kills:184
Deaths:376
KDR:0.489
Accuracy:12.154% F-
HSR:14.130% D**
NS-15M2
F-
Kills:179
Deaths:516
KDR:0.347
Accuracy:14.342% F-
HSR:6.704% F--
Flare VE6
D-
Kills:150
Deaths:320
KDR:0.469
Accuracy:11.029% F-
HSR:18.667% D-
SVA-88
D
Kills:150
Deaths:318
KDR:0.472
Accuracy:12.239% F--
HSR:20.667% D
VE-H Maw
D*
Kills:117
Deaths:258
KDR:0.453
Accuracy:18.188% D*
HSR:7.692% F-
Kills:4,902
Deaths (as Heavy Assault):10,927
Deaths (to Heavy Assaults):19,774
KDR:0.44861
Kill Difference:6,025
Playtime:878.881 hours
Usage:14%
Score:6.078m
Score/min:115
Accuracy (listed only):13.736%
HSR (listed only):13.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D**
Kills:2,319
Deaths:5,339
KDR:0.434
Accuracy:15.460% F
HSR:11.039% D**
NSX Tanto
D-
Kills:1,623
Deaths:5,250
KDR:0.309
Accuracy:21.644% D-
HSR:12.138% F-
Eidolon VE33
D
Kills:472
Deaths:1,233
KDR:0.383
Accuracy:19.719% D*
HSR:20.127% D
Pulsar C
D--
Kills:422
Deaths:1,422
KDR:0.297
Accuracy:10.826% F*
HSR:16.825% D--
Solstice VE3
D*
Kills:231
Deaths:654
KDR:0.353
Accuracy:12.326% F-
HSR:12.121% D*
Phobos VX86
D
Kills:154
Deaths:456
KDR:0.338
Accuracy:26.469% F*
HSR:12.338% D
NS Baron G5
C+
Kills:96
Deaths:345
KDR:0.278
Accuracy:17.033% F*
HSR:14.583% C+
Solstice Burst
D
Kills:55
Deaths:241
KDR:0.228
Accuracy:11.198% T
HSR:20% D
Kills:5,372
Deaths (as Engineer):14,940
Deaths (to Engineers):23,162
KDR:0.35957
Kill Difference:9,568
Playtime:4,061.625 hours
Usage:65%
Score:34.089m
Score/min:140
Accuracy (listed only):16.834%
HSR (listed only):14.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D**
Kills:3,365
Deaths:9,949
KDR:0.338
Accuracy:14.866% F--
HSR:9.510% D**
NS-11C
D**
Kills:2,319
Deaths:5,339
KDR:0.434
Accuracy:15.460% F
HSR:11.039% D**
NS-7 PDW
D**
Kills:2,248
Deaths:5,960
KDR:0.377
Accuracy:15.495% F
HSR:8.941% D**
NSX Tanto
D-
Kills:1,623
Deaths:5,250
KDR:0.309
Accuracy:21.644% D-
HSR:12.138% F-
Pulsar C
D--
Kills:422
Deaths:1,422
KDR:0.297
Accuracy:10.826% F*
HSR:16.825% D--
VE-S Canis
D-
Kills:345
Deaths:958
KDR:0.360
Accuracy:21.292% D-
HSR:9.855% D*
Solstice VE3
D*
Kills:231
Deaths:654
KDR:0.353
Accuracy:12.326% F-
HSR:12.121% D*
Phobos VX86
D
Kills:154
Deaths:456
KDR:0.338
Accuracy:26.469% F*
HSR:12.338% D
NS Baron G5
C+
Kills:96
Deaths:345
KDR:0.278
Accuracy:17.033% F*
HSR:14.583% C+
Solstice Burst
D
Kills:55
Deaths:241
KDR:0.228
Accuracy:11.198% T
HSR:20% D
NSX Tengu
C
Kills:55
Deaths:163
KDR:0.337
Accuracy:26.187% D**
HSR:18.182% C
Kills:10,913
Deaths (as Light Assault):30,737
Deaths (to Light Assaults):12,290
KDR:0.35504
Kill Difference:19,824
Playtime:419.603 hours
Usage:7%
Score:2.772m
Score/min:110
Accuracy (listed only):17.527%
HSR (listed only):13.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D**
Kills:3,365
Deaths:9,949
KDR:0.338
Accuracy:14.866% F--
HSR:9.510% D**
NS-7 PDW
D**
Kills:2,248
Deaths:5,960
KDR:0.377
Accuracy:15.495% F
HSR:8.941% D**
VA39 Spectre
D**
Kills:619
Deaths:1,533
KDR:0.404
Accuracy:22.627% F
HSR:21.971% D**
VE-S Canis
D-
Kills:345
Deaths:958
KDR:0.360
Accuracy:21.292% D-
HSR:9.855% D*
NS-44 Commissioner
D**
Kills:126
Deaths:943
KDR:0.134
Accuracy:20.777% F-
HSR:11.905% D**
NS-AM7 Archer
C+
Kills:84
Deaths:650
KDR:0.129
Accuracy:51.691% D--
HSR:16.667% C+
NSX Tomoe
D*
Kills:61
Deaths:178
KDR:0.343
Accuracy:22.831% D*
HSR:18.033% F-
NSX Tengu
C
Kills:55
Deaths:163
KDR:0.337
Accuracy:26.187% D**
HSR:18.182% C
Kills:6,903
Deaths (as Infiltrator):20,334
Deaths (to Infiltrators):16,211
KDR:0.33948
Kill Difference:13,431
Playtime:475.475 hours
Usage:8%
Score:2.631m
Score/min:92
Accuracy (listed only):24.471%
HSR (listed only):14.383%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:1,096
Deaths:1,041
KDR:1.053
Accuracy:8.730% D**
HSR:16.332% C-
Nebula VM20
D-
Kills:1,089
Deaths:1,010
KDR:1.078
Accuracy:9.424% F-
HSR:15.703% D-
Quasar VM1
D--
Kills:966
Deaths:879
KDR:1.099
Accuracy:9.034% F-
HSR:15.321% D--
Cosmos VM3
D
Kills:655
Deaths:658
KDR:0.995
Accuracy:10.824% D*
HSR:16.489% D
Nebula VM20
F
Kills:562
Deaths:521
KDR:1.079
Accuracy:8.739% F-
HSR:11.566% F
Blueshift VM5
F-
Kills:310
Deaths:355
KDR:0.873
Accuracy:9.206% F--
HSR:10.968% F-
Comet VM2
C
Kills:274
Deaths:800
KDR:0.343
Accuracy:23.740% F--
HSR:3.650% C
Blueshift VM5
F-
Kills:229
Deaths:283
KDR:0.809
Accuracy:8.879% F--
HSR:11.354% F-
Comet VM2
C+
Kills:191
Deaths:612
KDR:0.312
Accuracy:23.709% F--
HSR:4.188% C+
Cosmos VM3
D
Kills:126
Deaths:163
KDR:0.773
Accuracy:10.513% D**
HSR:16.667% D
NS-10 Burster
C*
Kills:108
Deaths:318
KDR:0.340
Accuracy:18.752% D**
HSR:8.333% C*
NS-10 Burster
C-
Kills:108
Deaths:317
KDR:0.341
Accuracy:18.838% F
HSR:4.630% C-
NS-20 Gorgon
F
Kills:73
Deaths:194
KDR:0.376
Accuracy:14.478% F
HSR:4.110% F*
NS-20 Gorgon
F
Kills:66
Deaths:143
KDR:0.462
Accuracy:14.881% F
HSR:4.545% F*
Kills:5,853
Deaths (as MAX Suit):3,647
Deaths (to MAX Suits):3,783
KDR:1.60488
Kill Difference:2,206
Playtime:347.685 hours
Usage:6%
Score:2.970m
Score/min:142
Accuracy (listed only):13.553%
HSR (listed only):10.275%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:5,391
V. Kills:1,240 434%
Deaths:2,270
KDR:2.375
Accuracy:25.683% D**
KPH:20.400 C-
VKPH:4.700 D
Skyguard
D*
Kills:449
V. Kills:397 113%
Deaths:575
KDR:0.781
Accuracy:22.008% D*
KPH:5.800 D*
VKPH:5.100 D*
L100 Python HEAT
D*
Kills:154
V. Kills:78 195%
Deaths:114
KDR:1.351
Accuracy:37.620% D**
KPH:10.800 D*
VKPH:5.500 D*
L100 Python AP
D--
Kills:152
V. Kills:104 145%
Deaths:139
KDR:1.094
Accuracy:48.008% D--
KPH:15.100 D*
VKPH:10.300 D*
Kills:6,146 (6,146 + 0)
Deaths:3,098
KDR:1.984
VKDR:0.587
Vehicle Kills:1,819
Kill Difference:3,048
Playtime:365.539 hours
Usage:6%
Score:1.971m
Score/min:90
Driving Accuracy:48.008%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:256
V. Kills:163 156%
Deaths:119
KDR:2.151
Accuracy:30.296% D**
KPH:17 D
VKPH:10.800 D
Supernova PC
D-
Kills:114
V. Kills:65 173%
Deaths:106
KDR:1.075
Accuracy:34.205% F
KPH:9.400 D*
VKPH:5.300 D-
E540 Halberd
D-
Kills:104
V. Kills:64 160%
Deaths:38
KDR:2.737
Accuracy:32.288% F-
KPH:18 D*
VKPH:11.100 D-
Proton II PPA
C
Kills:70
V. Kills:8 N/A
Deaths:25
KDR:2.800
Accuracy:11.333% F-
KPH:26.700 D--
VKPH:3 C
Kills:544 (114 + 430)
Deaths:288
KDR:1.889
VKDR:1.042
Vehicle Kills:300
Kill Difference:256
Playtime:35.617 hours
Usage:1%
Score:0.496m
Score/min:232
Driving Accuracy:34.205%
Gunner Accuracy:11.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D**
Kills:404
V. Kills:294 137%
Deaths:220
KDR:1.836
Accuracy:38.213% F-
KPH:13.300 D**
VKPH:9.600 D**
E540 Halberd-H
D--
Kills:307
V. Kills:216 141%
Deaths:165
KDR:1.861
Accuracy:47.381% D*
KPH:19.100 D*
VKPH:13.400 D--
Proton II PPA-H
D*
Kills:188
V. Kills:10 N/A
Deaths:60
KDR:3.133
Accuracy:12.119% F**
KPH:28.700 D*
VKPH:1.500 D**
Aphelion VEX-4H
D**
Kills:85
V. Kills:85 99%
Deaths:87
KDR:0.977
Accuracy:23.497% F*
KPH:11.800 F
VKPH:11.800 D**
Kills:984 (0 + 984)
Deaths:532
KDR:1.850
VKDR:1.137
Vehicle Kills:605
Kill Difference:452
Playtime:60.308 hours
Usage:1%
Score:0.493m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:23.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:1,181
V. Kills:59 N/A
Deaths:223
KDR:5.296
Accuracy:10.165% D**
KPH:23.300 D*
VKPH:1.200 D-
M40 Fury
D*
Kills:395
V. Kills:84 465%
Deaths:204
KDR:1.936
Accuracy:20.212% F-
KPH:17 D*
VKPH:3.600 D*
M12 Kobalt
D
Kills:381
V. Kills:35 N/A
Deaths:91
KDR:4.187
Accuracy:9.031% F-
KPH:18.400 D**
VKPH:1.700 D
M20 Basilisk
D-
Kills:336
V. Kills:127 263%
Deaths:291
KDR:1.155
Accuracy:18.077% F--
KPH:9.500 D-
VKPH:3.600 D*
G30 Walker
D-
Kills:307
V. Kills:153 199%
Deaths:168
KDR:1.827
Accuracy:19.168% D**
KPH:8.700 D-
VKPH:4.300 D--
M40 Fury
D--
Kills:217
V. Kills:58 368%
Deaths:111
KDR:1.955
Accuracy:22.781% D**
KPH:17.900 D*
VKPH:4.800 D--
G40-F Ranger
D--
Kills:170
V. Kills:221 77%
Deaths:132
KDR:1.288
Accuracy:25.239% D-
KPH:4.400 D**
VKPH:5.800 D--
G30 Walker
D--
Kills:157
V. Kills:82 189%
Deaths:92
KDR:1.707
Accuracy:16.271% F-
KPH:6.600 D--
VKPH:3.500 D*
M20 Basilisk
D--
Kills:146
V. Kills:50 286%
Deaths:140
KDR:1.043
Accuracy:18.049% F--
KPH:8.500 D--
VKPH:2.900 D*
M60-G Bulldog
D-
Kills:125
V. Kills:29 417%
Deaths:71
KDR:1.761
Accuracy:13.222% F--
KPH:13.100 D--
VKPH:3 D-
Kills:3,415 (0 + 3,415)
Deaths:1,523
KDR:2.242
VKDR:0.590
Vehicle Kills:898
Kill Difference:1,892
Playtime:266.324 hours
Usage:4%
Score:1.208m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:13.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:190
V. Kills:54 345%
Deaths:670
KDR:0.284
Accuracy:44.575% C
KPH:8.600 D-
VKPH:2.400 D-
M12 Kobalt-F
D
Kills:63
V. Kills:14 420%
Deaths:366
KDR:0.172
Accuracy:5.019% F*
KPH:3 D--
VKPH:0.700 D
Kills:253 (253 + 0)
Deaths:1,036
KDR:0.244
VKDR:0.066
Vehicle Kills:68
Kill Difference:783
Playtime:43.567 hours
Usage:1%
Score:0.068m
Score/min:26
Driving Accuracy:5.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 6,6315,3912,2702.375C1.6725.683%D**1.076%C-20.4C-4.7D83263.7h12.7C**49.5C-
MANA Anti-Personnel Turret 3,7463,6523,7960.962N/A0.267.21%UN/A36520U940U55527000.1h28.4T*393.4T*
M12 Kobalt 3,8403,6444558.009D--7.3011.166%F-16.383%C41.2D*2.2D--9688.5h27.6D--247T
Eridani SX5 3,4503,3659,9490.338D0.3714.866%F--9.51%D**5.4D*N/A15626.5h22.7F--153T
Proximity Mine 2,7722,7711,2862.155D1.4535.286%DN/A75.5D--N/A20936.7h1.8B5.2C
Tank Mine 3,8182,3311,5221.532C--0.8321.34%D-N/A44.9D*28.7D*37251.9h2C+9.3D**
NS-11C 2,3632,3195,3390.434D0.2715.46%F11.039%D**7.9D-N/A22294.6h19.4D-125.5D*
NS-7 PDW 2,2802,2485,9600.377D0.3315.495%F8.941%D**6.6D--N/A20340.1h18.5D119.3D*
Spear Anti-Vehicle Phalanx Turret 2,7801,7194883.523C--2.8225.46%F-3.49%C16.4D*10.1D--118104.9h10.8C42.3F
NSX Tanto 1,6921,6235,2500.309D-0.4021.644%D-12.138%F-4.1D--N/A11393.6h25.1F116.2D-
VX29 Polaris 1,5171,4983,1370.478D-0.2312.97%F-14.953%D--12.1D*N/A34123.7h17.5D**134.9F-
M12 Kobalt 1,2401,1812235.296D4.5910.165%D**15.834%C-23.2D*1.2D-6750.8h24.5D-240.8D**
Quasar VM1 1,1041,0961,0411.053C0.358.73%D**16.332%C-11.3D--N/A3397.1h14.1B+161.8C-
Nebula VM20 1,1011,0891,0101.078C--0.379.424%F-15.703%D-14.8D--N/A4173.6h16.2C++172.2D*
Quasar VM1 9789668791.099C--0.399.034%F-15.321%D--12.2D*N/A3079.3h14.5C+160.5F
MANA Anti-Vehicle Turret 1,8149471,5020.63D--0.0838.135%F2.64%C+9470A*8670A*8846510.1h12.8C++33.7D
Lasher X2 8648302,1710.382D-0.3214.149%F3.373%C10.3D-N/A3080.2h25.3D--178.9F
NS-15M1 7787701,7620.437D-0.2712.953%F-13.377%D*10.4D--N/A2973.8h18.2F140.4F-
G30 Walker 9817221604.513D3.8123.205%F-4.986%B*19.1D--6.9D**9037.8h171.9B+740.7D-
Orion VS54 7127041,3450.523C--0.1813.504%D**17.188%D--11.9D-N/A7759.4h15.5C--114.5C-
Cosmos VM3 6656556580.995C-0.2910.824%D*16.489%D15.2D--N/A4443.1h15.2C+140.4C
VA39 Spectre 6276191,5330.404D0.3022.627%F21.971%D**5.3D--N/A19117.1h11.2F--49.5F*
Nebula VM20 5865625211.079C--0.378.739%F-11.566%F14D*N/A4140.2h16.7C+190.7D**
Eidolon VE33 4924721,2330.383D0.3219.719%D*20.127%D5.2D--N/A1891.3h24.1T*122.4T*
Skyguard 8464495750.781D-0.0722.008%D*3.563%A5.8D*5.1D*8477.5h209.5F-951.9F--
C-4 7364418400.525D0.1825.197%C+N/A19.6D*13.1D--30422.5h2D8.1C--
Pulsar C 4334221,4220.297D0.4110.826%F*16.825%D--4.4D--N/A2194.9h18.7D**173T
Saron HRB-H 6984042201.836D1.1338.213%F-1.485%C+13.2D**9.6D**11730.5h54.3F**142.1T*
Spear Anti-Vehicle Phalanx Turret 6403952714.63C13.9240.061%D*1.772%D-18.9D-11.7D-10420.9h16C+39.9D--
M40 Fury 4793952041.936D1.2320.212%F-2.025%B17D*3.6D*7923.2h17.5C86.4F
M12 Kobalt 416381914.187C-3.489.031%F-16.011%C-18.3D**1.7D6120.8h29.1F322.3F--
VE-S Canis 3583459580.36D0.3521.292%D-9.855%D*9.9D-N/A3134.7h21.4F-100.7D*
M20 Basilisk 4633362911.155D0.4518.077%F--7.143%B+9.5D-3.6D*7435.3h87.1B481.6D**
NSX Naginata 3283207240.442D-0.2615.832%D*14.688%F-10.6D*N/A3130.1h19D**120D*
Hades VSH4 5813131,2590.249D0.4669.555%C*N/A7.1C-6C8244.3h13.1D*18.9D*
Blueshift VM5 3163103550.873D0.179.206%F--10.968%F-12.7D*N/A4524.4h18.6D201.6F--
G30 Walker 4603071681.827D1.1219.168%D**7.818%A+8.7D-4.3D--8335.4h217.4C++1134.4D-
E540 Halberd-H 5233071651.861D1.1547.381%D*N/A19.1D*13.4D--15816.1h12.7F*26.9T*
S1 4312951,0780.274D0.4344.559%D**3.051%C++9D--4.2D*15432.6h6.9C+15.5C--
Comet VM2 4452748000.343D0.3623.74%F--3.65%C3.6D*2.3D-3975.6h33.7D--141.9F--
Aspis Anti-Aircraft Phalanx Turret 5382611971.325D-0.6215.619%D**1.533%C-4.5D*4.8D*8157.5h204.2D*1307.2F
Saron HRB 4192561192.151D1.4430.296%D**2.734%B**17.1D10.9D23215h28.7D-94.8F-
Frag Grenade 2532491249N/A248.2937.473%D--N/A276.7D-4.4C-10850.9h4.8D12.8D-
Solstice VE3 2372316540.353D0.3512.326%F-12.121%D*3.9D-N/A5358.9h19.4C-157D--
Blueshift VM5 2342292830.809D0.108.879%F--11.354%F-12.2D*N/A4418.8h21.1D**237.1F**
M40 Fury 306219872.517D-1.8128.655%F--N/A20.1D*8D-8610.9h43.8F152.8T*
M40 Fury 2752171111.955D1.2522.781%D**2.765%B*17.8D*4.8D--10912.2h20.4D89.6F--
Spear Anti-Vehicle Phalanx Tower 2951961810.889D10.1839.612%D*1.02%D**20.2D10.2D-1249.7h13.6D34.2D*
Comet VM2 3511916120.312D-0.3923.709%F--4.188%C+3.4D**2.9D*3656.1h45.4D*191.5T
M40 Fury-F 2441906700.284D0.4244.575%C1.053%C+8.6D-2.4D-4322.2h19.7D-44.2D--
Proton II PPA-H 198188603.133D2.4312.119%F**1.596%C+28.9D*1.5D**1196.5h16.4D**135.6T*
Ursa 1861843760.489D-0.2212.154%F-14.13%D**11.8D--N/A4715.6h13.3C--109.4D**
NS-15M2 1871795160.347D0.3614.342%F-6.704%F--7.7D*N/A3423.3h25.5T*177.8T-
NS Decimator 2251745780.301D-0.4145.707%F-5.747%M11.9D*3.5D**12314.6h5.4C11.8D--
G40-F Ranger 3911701321.288D*0.5825.239%D-1.176%C4.4D**5.8D--8438.3h290F*1148.9F**
G30 Walker 239157921.707D-1.0016.271%F-5.096%B+6.6D--3.5D*6123.7h226.7C+1393.2F
Phobos VX86 1551544560.338D-0.3726.469%F*12.338%D5.6D*N/A2027.3h3.6D**13.6T
L100 Python HEAT 2321541141.351D0.6437.62%D**5.195%A++10.8D*5.5D*13314.2h6.6C+17.6D-
L100 Python AP 2561521391.094D0.3948.008%D--3.947%B+15D*10.3D*24710.1h8.4D17.5D-
Xiphos Anti-Personnel Phalanx Tower 226151364.194D--3.4914.584%D**4.636%A*6.9D-3.4D--3822h227.9T*1563T*
Flare VE6 1541503200.469D-0.2411.029%F-18.667%D-9.4D*N/A6316h14.6D*132.2F-
SVA-88 1521503180.472D0.2312.239%F--20.667%D10.3D*N/A7114.5h16.9F137.7F--
M20 Basilisk 1961461401.043D--0.3418.049%F--2.74%D*8.5D--2.9D*8417.2h96C*531.7F
NS-R3 Swarm 3251467980.183D-0.5269.489%A+N/A3.4D--4.2D5042.6h52.1F--74.9F-
NS Annihilator 3351431,0110.141D--0.5780.175%C+N/A3.2F4.3D**8144.8h23.7T*29.6T*
Cosmos VM3 1311261630.773D0.0710.513%D**16.667%D12.2D**N/A4910.3h21.2F--201.5F--
NS-44 Commissioner 1331269430.134D0.5720.777%F-11.905%D**2.9D*N/A1643.6h9.4T*45.3T*
M60-G Bulldog 154125711.761D-1.0513.222%F--2.4%C13D--3D-679.6h6.8B51.6F-
VE-H Maw 1241172580.453D-0.2518.188%D*7.692%F-14.3D--N/A508.2h18.5F--101.5F-
Supernova PC 1791141061.075D0.3734.205%F2.632%C*9.3D*5.3D-22012.2h7.1D-20.8F-
Xiphos Anti-Personnel Phalanx Turret 153112373.027N/A2.3211.177%UN/A1120U410U2646400.1h121.8T*1090.2T*
NS-10 Burster 1681083180.34D-0.3718.752%D**8.333%C*2.4D*1.3D**3845.5h187.2D--998.4F-
NS-10 Burster 1991083170.341D--0.3718.838%F4.63%C-2.4D**2D*4445.5h184.8D980.8F-
Nemesis VSH9 1711045580.186D-0.5255.439%D--2.885%C++4.6D3D*12722.5h12.7F-23F--
E540 Halberd 168104382.737C--2.0332.288%F-4.808%A+17.9D*11D-3105.8h8.8F--27.3T*
Force-Blade 10010062,7940.002D0.7022.94%D5%C0DN/A03564.3h3.5C--15.2C
NS Baron G5 99963450.278D--0.4317.033%F*14.583%C+5D**N/A1819.1h7.2F-42.1D
Rocklet Rifle 186907370.122D*0.5841.496%D*2.222%A*3.7F-3.9F-6824.4h77.9T187.7F**
Aphelion VEX-4H 17085870.977C-0.2723.497%F*2.353%C-11.8F11.8D**1847.2h146.9F--625.3T*
NS-AM7 Archer 171846500.129D-0.5851.691%D--16.667%C+1.5D*1.6D1754.4h75.7T*146.5T*
NS-20 Gorgon 80731940.376D0.3314.478%F4.11%F*5.1D*N/A1614.3h98D**676.6T*
Proton II PPA 7870252.8D2.0911.333%F-1.429%D26.9D--3.1C1192.6h11.8C-104.4F--
Lancer VS22 192697860.088D-0.6258.947%C1.449%C+2.1D**3.7F6333.4h210.8T*357.7T*
NS-20 Gorgon 83661430.462D0.2414.881%F4.545%F*6.1D*1.6C++2110.9h91.3D*613.9F**
M12 Kobalt-F 77633660.172D-0.535.019%F*9.524%C+3D--N/A821.3h32.2F--640.7T*
NSX Tomoe 62611780.343D-0.3622.831%D*18.033%F-6.5D**N/A239.4h21.2F92.8F
MAX Punch 80583,8530.015D0.6955.474%B+N/A0.2CN/A1334.1h9.2D16.5D-
Solstice Burst 55552410.228D-0.4811.198%T20%D3.7D*N/A1315h18D*161.1T*
NSX Tengu 58551630.337D-0.3726.187%D**18.182%C8.1D--N/A286.8h29.6T-113F*
G40-F Ranger 8350252D--1.2927.386%D-N/A11.6D**7.7D**1274.3h168.3T-614.5T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13980.9h
Restoration Kit896813.2h
Anti-Vehicle MANA Turret1353,04910.2h
Spawn Beacon171741.7h
Medical Applicator37830.1h
Spear Anti-Vehicle Tower4600.6h
Spitfire Auto-Turret2235,54314.4h
Rampart Wall2911.3h
Xiphos Anti-Personnel Tower51451.4h
Hoplon Anti-Aircraft Phalanx Tower1800.5h
Ammunition Package80519,93447.8h
Nano-Armor Kit3,6083,178,600405.9h
Medical Kit758333h
Anti-Infantry MANA Turret5634,51125.2h
Spear Anti-Vehicle Turret82002.7h
Recon Detection Device681542.5h
A30 Walker05550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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