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ichotolot[SCTE] ichotolot
VS BR 150

KDR: 0.71

Score: 52.1m

Last Seen: Aug 21st, 2019 9:30 PM
- OFFLINE - 33.2 hour(s)

Battle Rank 120 (150 total) - Vanu Sovereignty on Cobalt - Outfit Member of gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 111
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper M12 Kobalt MANA Anti-Personnel Turret Eridani SX5 Proximity Mine Tank Mine NS-11C NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-6,255 MLG Score: -5
Fun Score: N/A
Cheeseburgers Flipped: 2784TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.874%11.959%19021119316,6480.4509940.258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.337%-1.034D*-1.364D**-1.782F-HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129-0.734D-20.5-0.433C--108.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.605%1.453%56512096,262916518890.683177331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.13%-1.688F--0.713D-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.2-1.907F-26.5-1.116D*85.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.984%7.209%511611984,980620418140.802579274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%-1.689F-0.707B++0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.9-1.775F-59.2-0.49D269.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.627%21.971%5111213619867090.0713956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.86F--2.93T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.5-3.997T*11.2-2.515F*38.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.469%12.338%5111213154197210.0780933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.251D**-0.454D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.031C+3.60.26C*10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gfnhdvsdvfgd[SCTE] gfnhdvsdvfgd
VS outfit on Cobalt

Members: 111
52.1m295.6%174 (10.4k)131 (7.9k)0.70921464,90891,5210.919483150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214169411.946%8.021%9604:2112

65% Engineer14% Heavy Assault7% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:09 PMJul 22nd, 2015 6:56 PMAug 22nd, 2019 3:46 PM (10h) (PST)Aug 21st, 2019 6:25 PM (1d) (PST)Aug 21st, 2019 5:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3331351980.1630.2300.0130.5770.032-5

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9738,07011,903101413527,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6618.2h/275.8d 19,244 5,206 32,286 229.2k 5,610 20,841 12,635 132.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:1,498
Deaths:3,137
KDR:0.478
Accuracy:12.970% F-
HSR:14.953% D*
NS-15M1
D*
Kills:770
Deaths:1,762
KDR:0.437
Accuracy:12.953% F-
HSR:13.377% D*
Orion VS54
D--
Kills:705
Deaths:1,351
KDR:0.522
Accuracy:13.517% D**
HSR:17.163% D--
VE-H Maw
D*
Kills:412
Deaths:877
KDR:0.470
Accuracy:18.258% D*
HSR:8.981% F-
NSX Naginata
D*
Kills:343
Deaths:768
KDR:0.447
Accuracy:15.932% D*
HSR:15.160% F-
Ursa
D**
Kills:184
Deaths:376
KDR:0.489
Accuracy:12.154% F-
HSR:14.130% D**
NS-15M2
F-
Kills:179
Deaths:520
KDR:0.344
Accuracy:14.328% F-
HSR:6.704% F--
SVA-88
D
Kills:150
Deaths:318
KDR:0.472
Accuracy:12.239% F--
HSR:20.667% D
Flare VE6
D-
Kills:150
Deaths:320
KDR:0.469
Accuracy:11.029% F-
HSR:18.667% D-
Kills:4,391
Deaths (as Heavy Assault):9,429
Deaths (to Heavy Assaults):21,238
KDR:0.46569
Kill Difference:5,038
Playtime:910.572 hours
Usage:14%
Score:6.331m
Score/min:116
Accuracy (listed only):13.709%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D**
Kills:2,319
Deaths:5,339
KDR:0.434
Accuracy:15.460% F
HSR:11.039% D**
NSX Tanto
D-
Kills:2,020
Deaths:6,250
KDR:0.323
Accuracy:21.859% D-
HSR:12.673% F-
Eidolon VE33
D
Kills:474
Deaths:1,240
KDR:0.382
Accuracy:19.708% D**
HSR:20.042% D
Pulsar C
D*
Kills:422
Deaths:1,422
KDR:0.297
Accuracy:10.826% F*
HSR:16.825% D*
Solstice VE3
D*
Kills:397
Deaths:1,310
KDR:0.303
Accuracy:16.071% D*
HSR:12.091% D**
Phobos VX86
D
Kills:154
Deaths:456
KDR:0.338
Accuracy:26.469% F**
HSR:12.338% D
NS Baron G5
C+
Kills:100
Deaths:372
KDR:0.269
Accuracy:16.914% F*
HSR:14% C+
Solstice Burst
D-
Kills:60
Deaths:248
KDR:0.242
Accuracy:12.040% F**
HSR:18.333% D-
Kills:5,946
Deaths (as Engineer):16,637
Deaths (to Engineers):24,519
KDR:0.3574
Kill Difference:10,691
Playtime:4,295.364 hours
Usage:65%
Score:36.203m
Score/min:140
Accuracy (listed only):17.418%
HSR (listed only):14.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D**
Kills:3,365
Deaths:9,950
KDR:0.338
Accuracy:14.866% F--
HSR:9.510% D**
NS-11C
D**
Kills:2,319
Deaths:5,339
KDR:0.434
Accuracy:15.460% F
HSR:11.039% D**
NS-7 PDW
D**
Kills:2,248
Deaths:5,960
KDR:0.377
Accuracy:15.495% F
HSR:8.941% D**
NSX Tanto
D-
Kills:2,020
Deaths:6,250
KDR:0.323
Accuracy:21.859% D-
HSR:12.673% F-
VE-S Canis
D--
Kills:680
Deaths:1,758
KDR:0.387
Accuracy:21.214% D--
HSR:8.529% D**
Pulsar C
D*
Kills:422
Deaths:1,422
KDR:0.297
Accuracy:10.826% F*
HSR:16.825% D*
Solstice VE3
D*
Kills:397
Deaths:1,310
KDR:0.303
Accuracy:16.071% D*
HSR:12.091% D**
NSX Tengu
D-
Kills:354
Deaths:1,137
KDR:0.311
Accuracy:28.751% D*
HSR:15.254% D-
Phobos VX86
D
Kills:154
Deaths:456
KDR:0.338
Accuracy:26.469% F**
HSR:12.338% D
NS Baron G5
C+
Kills:100
Deaths:372
KDR:0.269
Accuracy:16.914% F*
HSR:14% C+
Solstice Burst
D-
Kills:60
Deaths:248
KDR:0.242
Accuracy:12.040% F**
HSR:18.333% D-
Kills:12,119
Deaths (as Light Assault):34,202
Deaths (to Light Assaults):13,350
KDR:0.35434
Kill Difference:22,083
Playtime:555.971 hours
Usage:8%
Score:3.843m
Score/min:115
Accuracy (listed only):18.179%
HSR (listed only):12.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D**
Kills:3,365
Deaths:9,950
KDR:0.338
Accuracy:14.866% F--
HSR:9.510% D**
NS-7 PDW
D**
Kills:2,248
Deaths:5,960
KDR:0.377
Accuracy:15.495% F
HSR:8.941% D**
VE-S Canis
D--
Kills:680
Deaths:1,758
KDR:0.387
Accuracy:21.214% D--
HSR:8.529% D**
VA39 Spectre
D**
Kills:619
Deaths:1,533
KDR:0.404
Accuracy:22.627% F
HSR:21.971% D**
NSX Tengu
D-
Kills:354
Deaths:1,137
KDR:0.311
Accuracy:28.751% D*
HSR:15.254% D-
NS-44 Commissioner
D*
Kills:127
Deaths:949
KDR:0.134
Accuracy:21.149% F-
HSR:12.598% D*
NS-AM7 Archer
C+
Kills:84
Deaths:650
KDR:0.129
Accuracy:51.646% D--
HSR:16.667% C+
NSX Tomoe
D*
Kills:61
Deaths:178
KDR:0.343
Accuracy:22.831% D*
HSR:18.033% F-
Kills:7,538
Deaths (as Infiltrator):22,115
Deaths (to Infiltrators):17,382
KDR:0.34085
Kill Difference:14,577
Playtime:485.720 hours
Usage:7%
Score:2.694m
Score/min:92
Accuracy (listed only):24.822%
HSR (listed only):13.938%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:1,096
Deaths:1,041
KDR:1.053
Accuracy:8.730% D**
HSR:16.332% C--
Nebula VM20
D--
Kills:1,089
Deaths:1,010
KDR:1.078
Accuracy:9.424% F-
HSR:15.703% D--
Quasar VM1
D*
Kills:966
Deaths:879
KDR:1.099
Accuracy:9.034% F-
HSR:15.321% D*
Cosmos VM3
D
Kills:669
Deaths:668
KDR:1.002
Accuracy:10.799% D*
HSR:16.144% D
Nebula VM20
F
Kills:562
Deaths:521
KDR:1.079
Accuracy:8.739% F-
HSR:11.566% F
Blueshift VM5
F-
Kills:310
Deaths:355
KDR:0.873
Accuracy:9.206% F--
HSR:10.968% F-
Comet VM2
C
Kills:274
Deaths:800
KDR:0.343
Accuracy:23.740% F--
HSR:3.650% C
Blueshift VM5
F-
Kills:229
Deaths:283
KDR:0.809
Accuracy:8.879% F--
HSR:11.354% F-
Comet VM2
C+
Kills:191
Deaths:612
KDR:0.312
Accuracy:23.709% F--
HSR:4.188% C+
Cosmos VM3
C--
Kills:137
Deaths:173
KDR:0.792
Accuracy:10.507% D**
HSR:16.788% C--
NS-10 Burster
C*
Kills:108
Deaths:318
KDR:0.340
Accuracy:18.752% D**
HSR:8.333% C*
NS-10 Burster
C
Kills:108
Deaths:317
KDR:0.341
Accuracy:18.838% F
HSR:4.630% C
NS-20 Gorgon
F
Kills:75
Deaths:199
KDR:0.377
Accuracy:14.681% F
HSR:4% F*
NS-20 Gorgon
F
Kills:67
Deaths:148
KDR:0.453
Accuracy:15.140% F
HSR:4.478% F**
Kills:5,881
Deaths (as MAX Suit):3,662
Deaths (to MAX Suits):3,958
KDR:1.60595
Kill Difference:2,219
Playtime:348.705 hours
Usage:5%
Score:2.979m
Score/min:142
Accuracy (listed only):13.584%
HSR (listed only):10.247%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:5,393
V. Kills:1,241 434%
Deaths:2,271
KDR:2.375
Accuracy:25.670% D**
KPH:20.400 C--
VKPH:4.700 D
Skyguard
D*
Kills:449
V. Kills:397 113%
Deaths:576
KDR:0.780
Accuracy:22.016% D*
KPH:5.800 D*
VKPH:5.100 D**
L100 Python HEAT
D*
Kills:154
V. Kills:78 195%
Deaths:114
KDR:1.351
Accuracy:37.620% D**
KPH:10.800 D**
VKPH:5.500 D*
L100 Python AP
D--
Kills:152
V. Kills:104 145%
Deaths:139
KDR:1.094
Accuracy:48.008% D--
KPH:15.100 D*
VKPH:10.300 D*
Kills:6,148 (6,148 + 0)
Deaths:3,100
KDR:1.983
VKDR:0.587
Vehicle Kills:1,820
Kill Difference:3,048
Playtime:365.813 hours
Usage:6%
Score:1.991m
Score/min:91
Driving Accuracy:48.008%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:289
V. Kills:180 160%
Deaths:128
KDR:2.258
Accuracy:30.805% D**
KPH:17.400 D
VKPH:10.800 D
E540 Halberd
D-
Kills:147
V. Kills:80 181%
Deaths:51
KDR:2.882
Accuracy:33.901% F-
KPH:20.300 D--
VKPH:11.100 D-
Supernova PC
D-
Kills:114
V. Kills:65 173%
Deaths:106
KDR:1.075
Accuracy:34.191% F
KPH:9.300 D*
VKPH:5.300 D-
Proton II PPA
C
Kills:81
V. Kills:9 N/A
Deaths:25
KDR:3.240
Accuracy:11.630% F-
KPH:28.700 D--
VKPH:3.200 C
Kills:631 (114 + 517)
Deaths:310
KDR:2.035
VKDR:1.077
Vehicle Kills:334
Kill Difference:321
Playtime:38.870 hours
Usage:1%
Score:0.532m
Score/min:228
Driving Accuracy:34.191%
Gunner Accuracy:11.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:430
V. Kills:304 141%
Deaths:223
KDR:1.928
Accuracy:38.391% F-
KPH:13.700 D**
VKPH:9.700 D*
E540 Halberd-H
D--
Kills:322
V. Kills:225 142%
Deaths:171
KDR:1.883
Accuracy:47.557% D*
KPH:19.400 D*
VKPH:13.600 D--
Proton II PPA-H
D*
Kills:204
V. Kills:13 N/A
Deaths:62
KDR:3.290
Accuracy:12.668% F**
KPH:28.800 D*
VKPH:1.800 D*
Aphelion VEX-4H
D**
Kills:89
V. Kills:87 101%
Deaths:90
KDR:0.989
Accuracy:23.278% F*
KPH:11.600 F
VKPH:11.400 D**
Kills:1,045 (0 + 1,045)
Deaths:546
KDR:1.914
VKDR:1.152
Vehicle Kills:629
Kill Difference:499
Playtime:62.683 hours
Usage:1%
Score:0.519m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:23.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:1,215
V. Kills:59 N/A
Deaths:228
KDR:5.329
Accuracy:10.268% D**
KPH:23.200 D*
VKPH:1.100 D--
M40 Fury
D--
Kills:396
V. Kills:84 466%
Deaths:204
KDR:1.941
Accuracy:20.073% F
KPH:17 D--
VKPH:3.600 D*
M12 Kobalt
D
Kills:395
V. Kills:37 N/A
Deaths:95
KDR:4.158
Accuracy:9.189% F
KPH:18.700 D**
VKPH:1.700 D
M20 Basilisk
D-
Kills:356
V. Kills:131 270%
Deaths:299
KDR:1.191
Accuracy:18.433% F--
KPH:9.800 D-
VKPH:3.600 D*
G30 Walker
D-
Kills:314
V. Kills:156 200%
Deaths:171
KDR:1.836
Accuracy:19.204% D**
KPH:8.700 D-
VKPH:4.300 D--
M40 Fury
D--
Kills:219
V. Kills:59 365%
Deaths:111
KDR:1.973
Accuracy:22.990% D**
KPH:17.900 D*
VKPH:4.800 D--
G40-F Ranger
D*
Kills:170
V. Kills:221 77%
Deaths:135
KDR:1.259
Accuracy:25.215% D--
KPH:4.400 F
VKPH:5.700 D*
G30 Walker
D*
Kills:168
V. Kills:83 200%
Deaths:92
KDR:1.826
Accuracy:16.310% F-
KPH:6.900 D*
VKPH:3.400 D*
M20 Basilisk
D*
Kills:148
V. Kills:51 285%
Deaths:145
KDR:1.021
Accuracy:18.077% F--
KPH:8.500 D*
VKPH:2.900 D*
M60-G Bulldog
D-
Kills:126
V. Kills:29 420%
Deaths:73
KDR:1.726
Accuracy:13.223% F--
KPH:12.700 D--
VKPH:2.900 D-
Kills:3,507 (0 + 3,507)
Deaths:1,553
KDR:2.258
VKDR:0.586
Vehicle Kills:910
Kill Difference:1,954
Playtime:271.636 hours
Usage:4%
Score:1.240m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:13.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:190
V. Kills:54 345%
Deaths:670
KDR:0.284
Accuracy:44.575% C-
KPH:8.500 D-
VKPH:2.400 D-
M12 Kobalt-F
D
Kills:63
V. Kills:14 420%
Deaths:366
KDR:0.172
Accuracy:5.019% F--
KPH:3 D--
VKPH:0.700 D
Kills:253 (253 + 0)
Deaths:1,036
KDR:0.244
VKDR:0.066
Vehicle Kills:68
Kill Difference:783
Playtime:43.621 hours
Usage:1%
Score:0.069m
Score/min:26
Driving Accuracy:5.019%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 6,6345,3932,2712.375C1.6725.67%D**1.075%C20.4C--4.7D83263.9h12.7C**49.5C--
M12 Kobalt 5,2905,0155948.443D--7.7310.871%F--16.411%C41.9D*2.3D-100119.6h27.1D*248.9T
MANA Anti-Personnel Turret 3,7753,6803,8240.962N/A0.257.243%UN/A36800U950U56228900.1h28.4T*392.3T*
Eridani SX5 3,4503,3659,9500.338D0.3714.866%F--9.51%D**5.4D*N/A15626.5h22.7F*153T-
Proximity Mine 2,7972,7961,3192.12D1.4135.035%D-N/A75D--N/A20937.3h1.8B5.3C
Tank Mine 4,0532,4911,6081.549C--0.8421.262%D-N/A44.7D*28D*36455.7h2C+9.3F
NS-11C 2,3632,3195,3390.434D0.2815.46%F11.039%D**7.9D-N/A22294.6h19.4D-125.5D**
NS-7 PDW 2,2802,2485,9600.377D0.3315.495%F8.941%D**6.6D--N/A20340.1h18.5D119.3D*
NSX Tanto 2,1132,0206,2500.323D-0.3921.859%D-12.673%F-4.4D*N/A12454.4h24.3D**111.4D-
Spear Anti-Vehicle Phalanx Turret 2,8921,7945043.56C--2.8525.805%F-3.344%C16.4D*10.1D--118109.1h10.8C42D**
VX29 Polaris 1,5171,4983,1370.478D-0.2312.97%F-14.953%D*12.1D*N/A34123.7h17.5D**134.9F-
M12 Kobalt 1,2741,2152285.329D4.6210.268%D**15.72%C--23.2D*1.1D--6752.3h24.7D240.8D*
Quasar VM1 1,1041,0961,0411.053C0.348.73%D**16.332%C--11.3D--N/A3397.1h14.1B+161.8C--
Nebula VM20 1,1011,0891,0101.078C-0.379.424%F-15.703%D--14.8D*N/A4273.6h16.2C++172.2D*
MANA Anti-Vehicle Turret 1,8569771,5420.634D0.0838.22%D**2.661%C--9770U8790S3945610.1h12.8D**33.4F-
Quasar VM1 9789668791.099C--0.399.034%F-15.321%D*12.2D*N/A3179.3h14.5C+160.5F
G30 Walker 1,1578531834.661C--3.9523.31%F-4.924%B*19.7D-7D*9543.3h168.3B+722D-
Lasher X2 8658312,1840.38D0.3314.133%F3.369%C10.3D--N/A3080.5h25.4D--179.6F-
NS-15M1 7787701,7620.437D0.2712.953%F-13.377%D*10.4D--N/A2973.8h18.2F140.4F--
Orion VS54 7137051,3510.522C--0.1913.517%D**17.163%D--11.8D-N/A8059.5h15.5D114.4C--
VE-S Canis 7106801,7580.387D0.3221.214%D--8.529%D**9.9D-N/A3268.7h20.1F94.9D*
Cosmos VM3 6796696681.001C--0.2910.799%D*16.144%D15.3D--N/A4443.7h15.1C140.1C-
VA39 Spectre 6276191,5330.404D0.3122.627%F21.971%D**5.3D*N/A19117.1h11.2F*49.5F**
C-4 9075631,0440.539D0.1724.384%CN/A20.3D**12.4D*28327.8h1.9D7.8C--
Nebula VM20 5865625211.079C--0.378.739%F-11.566%F14D*N/A4140.2h16.7C+190.7F
Eidolon VE33 4944741,2400.382D0.3319.708%D**20.042%D5.1D--N/A1892.1h24.2T*122.8T*
Skyguard 8464495760.78D-0.0722.016%D*3.563%A5.8D*5.1D**8577.6h209.7F-952.3F*
Saron HRB-H 7344302231.928D1.2238.391%F-1.395%C+13.7D**9.7D*11831.4h53.2F*138.5T*
Pulsar C 4334221,4220.297C--0.4110.826%F*16.825%D*4.4D--N/A2194.9h18.7F173T*
Spear Anti-Vehicle Phalanx Turret 6814212815.036C14.3340.151%D*1.663%D--19.1D-11.8D-10822h15.9C+39.5D-
VE-H Maw 4364128770.47D-0.2418.258%D*8.981%F-15.4D--N/A4826.7h17.5F-95.6F
Solstice VE3 4173971,3100.303D0.4116.071%D*12.091%D**4.1D-N/A3996.3h23D*143.1D-
M40 Fury 4803962041.941D1.2320.073%F2.02%B17D--3.6D*7923.3h17.4C86.9F
M12 Kobalt 432395954.158C--3.459.189%F15.949%C--18.6D**1.7D6221.2h29.3F318.9F--
M20 Basilisk 4873562991.191D-0.4818.433%F--6.742%B+9.8D-3.6D*7736.3h87C*471.9D**
NSX Tengu 3683541,1370.311D-0.4028.751%D*15.254%D-10.5D--N/A3333.6h26.3F*91.6F-
NSX Naginata 3523437680.447D-0.2615.932%D*15.16%F-11D*N/A3331.2h18.7D**117.5D*
Hades VSH4 5973251,3210.246D0.4669.226%C*1.231%D7.1C6C8145.6h13D*18.8D*
E540 Halberd-H 5473221711.883D1.1747.557%D*N/A19.4D*13.6D--16316.6h12.5F**26.4T*
G30 Walker 4703141711.836D1.1319.204%D**7.643%A+8.7D-4.3D--8336h217.7C+1133.8D--
Blueshift VM5 3163103550.873D0.169.206%F--10.968%F-12.7D*N/A4524.4h18.6D201.6F--
S1 4312951,0780.274D0.4444.559%D**3.051%C++9D*4.2D*15832.6h6.9C+15.5C--
Frag Grenade 2992931293N/A292.2938.513%D-N/A293D-6C11231h4.7D12.3D
Saron HRB 4692891282.258D1.5530.805%D**2.422%B*17.4D10.8D22516.6h28.9D-93.7F-
Comet VM2 4452748000.343D0.3723.74%F--3.65%C3.6D*2.3D-3975.6h33.7D-141.9F-
Aspis Anti-Aircraft Phalanx Turret 5552722101.295D-0.5915.765%D**1.471%C-4.6D*4.7D*8059.6h204.3D*1295.9F
M40 Fury 3442471002.47D-1.7629.249%F-N/A19.6D**7.7D--8412.6h46.4F--158.5T*
Spear Anti-Vehicle Phalanx Tower 3552301912.105D11.4040.702%D--N/A19.5D-10.6D--12311.8h14.6D-35.9D**
Blueshift VM5 2342292830.809D0.108.879%F--11.354%F-12.2D*N/A4418.8h21.1D**237.1T
M40 Fury 2782191111.973D1.2622.99%D**2.74%B*18D*4.8D--10912.2h20.6D89.5F-
NS Decimator 2672076780.305D-0.4046.882%F-4.831%A*12.6D**3.7D**12616.4h5.3C11.4D--
Proton II PPA-H 217204623.29D2.5812.668%F**1.471%C28.7D*1.8D*1227.1h17D**134.3T*
Comet VM2 3511916120.312D-0.4023.709%F--4.188%C+3.4D**2.9D--3756.1h45.4D*191.5T
M40 Fury-F 2441906700.284D0.4344.575%C-1.053%C++8.5D-2.4D-4322.3h19.7D-44.2D--
Ursa 1861843760.489D-0.2212.154%F-14.13%D**11.8D--N/A4815.6h13.3C--109.4D**
NS-15M2 1871795200.344D0.3714.328%F-6.704%F--7.6D*N/A3623.4h25.8T*180.1T*
G40-F Ranger 3911701351.259D*0.5525.215%D--1.176%C+4.4F5.7D*8438.7h290.6T-1152.3T
G30 Walker 251168921.826D1.1216.31%F-5.357%B+6.9D*3.4D*6124.4h218.8C+1341.2F-
Xiphos Anti-Personnel Phalanx Tower 243162404.05D--3.3414.541%D**4.321%A*6.8D-3.4D--3723.7h228.6T*1571.8T*
NS-R3 Swarm 3461578520.184D-0.5369.672%B**N/A3.5D--4.2D5144.8h51.9F*74.5F-
L100 Python HEAT 2321541141.351D0.6437.62%D**5.195%A++10.8D**5.5D*13714.2h6.6C+17.6D-
Phobos VX86 1551544560.338D0.3726.469%F**12.338%D5.6D**N/A2127.3h3.6F13.6T-
L100 Python AP 2561521391.094D0.3848.008%D--3.947%B*15D*10.3D*26410.1h8.4D17.5D--
Rocklet Rifle 2941521,1220.135D--0.5745.084%D-1.316%B++3.9F-3.7F-6738.9h76.3F**169.2F--
SVA-88 1521503180.472D0.2412.239%F--20.667%D10.3D*N/A7314.5h16.9F-137.7F**
Flare VE6 1541503200.469D-0.2411.029%F-18.667%D-9.2D*N/A6416.3h14.6D*132.2F--
M20 Basilisk 1991481451.021D--0.3118.077%F--2.703%D*8.5D*2.9D*8617.5h96.7C*535F
E540 Halberd 227147512.882C--2.1733.901%F-3.401%B++20.4D--11.1D-2757.2h8F23.6F*
NS Annihilator 3351431,0110.141D*0.5780.175%C+N/A3.2F4.3D**8244.8h23.7T*29.6T*
Cosmos VM3 1431371730.792D0.0810.507%D**16.788%C--12.5D*N/A4911h20.8F--198.2F--
Xiphos Anti-Personnel Phalanx Turret 172127403.175N/A2.4711.465%UN/A1270U450U3121800.1h120.8T*1053.5T*
NS-44 Commissioner 1341279490.134D0.5821.149%F-12.598%D*2.9D*N/A1743.8h9.7T*46.1T*
M60-G Bulldog 155126731.726D1.0213.223%F--2.381%C12.7D--2.9D-669.9h7B52.9F-
Supernova PC 1791141061.075D0.3734.191%F2.632%C**9.3D*5.3D-22812.2h7.1D-20.8F-
Nemesis VSH9 1881145730.199D-0.5155.04%D--2.632%C+5D3.2C-13122.9h12.1D**21.9F-
NS-10 Burster 1681083180.34D-0.3718.752%D**8.333%C*2.4D**1.3D**3845.5h187.2D--998.4F-
NS-10 Burster 1991083170.341D--0.3718.838%F4.63%C2.4D**2D*4445.5h184.8D-980.8F-
Force-Blade 10610668,1870.002D0.7123.057%D4.717%C0DN/A03805h3.4C-14.7C
NS Baron G5 1031003720.269D--0.4416.914%F*14%C+5.1D**N/A1919.6h7.1F-41.8D
Aphelion VEX-4H 17689900.989C-0.2823.278%F*2.247%D11.7F11.4D**1797.6h149.1F**640.4T*
NS-AM7 Archer 171846500.129D-0.5851.646%D--16.667%C+1.5D*1.6D1854.5h76T*147.2T*
Proton II PPA 9081253.24D2.5311.63%F-1.235%D28.9D--3.2C1252.8h12C--103.3F--
NS-20 Gorgon 82751990.377D0.3314.681%F4%F*5.1D*N/A1614.6h100F681.2T*
G40-F Ranger 11872342.118D--1.4125.292%D*N/A11.8D**7.5D**1186.1h154.8F**612.2T-
Lancer VS22 194707940.088D-0.6258.963%C1.429%C+2.1D--3.7D--6333.8h209.8T*355.8T*
NS-20 Gorgon 84671480.453D0.2615.14%F4.478%F**6D*1.5C+2111.2h95.3D*629.4T
M12 Kobalt-F 77633660.172D0.545.019%F--9.524%C+3D--N/A821.3h32.2F-640.7T*
NSX Tomoe 62611780.343D-0.3722.831%D*18.033%F-6.5D**N/A259.4h21.2F92.8F
Solstice Burst 61602480.242D-0.4712.04%F**18.333%D-3.9D*N/A1315.2h18.5D*153.7T*
MAX Punch 80583,8680.015D0.6955.417%B+N/A0.2DN/A1335.2h9.2D16.6D*
Hoplon Anti-Aircraft Phalanx Tower 7852114.727D**4.0222.485%D-7.692%M++4.4D*2.2D*3011.8h468T*2081.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1383,15510.7h
Spawn Beacon224012.1h
M20 Drake01250h
Medical Applicator37830.1h
Spitfire Auto-Turret2245,71314.6h
Restoration Kit947153.3h
Motion Spotter141121h
Hoplon Anti-Aircraft Phalanx Tower1850.6h
Xiphos Anti-Personnel Tower51551.4h
Rampart Wall21091.4h
Spear Anti-Vehicle Tower5680.7h
Recon Detection Device681542.5h
Ammunition Package81120,24048h
Nano-Armor Kit3,7903,401,120433.2h
Medical Kit758333h
Anti-Infantry MANA Turret5664,58825.3h
Nano-Repair Grenade01150h
A30 Walker05550.1h
Spear Anti-Vehicle Turret82142.9h

Check the help document for the dictionary if you want to learn more about words used here.


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