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Dreadnaught ickbindeenvadder[EINS] ickbindeenvadder
TR BR 162

KDR: 2.35

Score: 63.5m

Last Seen: Oct 19th, 2019 12:16 PM
- OFFLINE - 484.1 hour(s)

Battle Rank 120 (162 total) - Terran Republic on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH L100 Python HESH M14 Banshee C-4 M18 Needler Hellfire Rocket Pods P2-120 AP T9 CARV-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.778%18.745%46430124620,6241.607110.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.615%0.688B+-0.346C--0.52DHEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.317C*12.60.12C+38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.336%0.904%411512715,422135435624.00443152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.997%-0.838D--0.621D0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.9-0.219C58.1-0.091C+139.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.312%1.632%1068712697,47796225797.76428290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.809%-0.168C-0.571D0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.217C++11.80.052C+18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.544%8.841%4491412623,74495023823.94105157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%-0.34C-1.051B**0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.6-0.201C47.1-0.168C97.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.59%75.41%4491127585481421.04914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+0.54B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.35C**2.20.3C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.679%14.598%4494127287076121.14323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%0.247C++-0.034C+0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.411B3.50.288C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.5m603.7%531 (31.9k)423 (25.4k)2.3549556,36123,9332.88238162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276384622.583%10.962%24806:1718

10% Combat Medic42% Engineer17% Heavy Assault14% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2014 10:08 PMOct 6th, 2019 9:10 AMOct 19th, 2019 5:12 PM (168d) (PST)Oct 19th, 2019 9:28 AM (168d) (PST)Oct 19th, 2019 8:16 AM (168d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
664975670.3750.1590.0412.8090.090495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8365,81334,02323102169525,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2504.2h/104.3d 12,623 6,178 29,935 422k 3,249 7,405 13,545 99.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
C
Kills:1,189
Deaths:773
KDR:1.538
Accuracy:20.658% C
HSR:17.410% D--
T9 CARV
B++
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:22.872% B++
HSR:18.919% D
T16 Rhino
C++
Kills:1,173
Deaths:856
KDR:1.370
Accuracy:22.241% C++
HSR:18.159% D
T32 Bull
C+
Kills:1,157
Deaths:728
KDR:1.589
Accuracy:23.409% C+
HSR:16.595% D--
NS-15M2
D
Kills:1,155
Deaths:740
KDR:1.561
Accuracy:21.761% D
HSR:16.797% D*
T9A "Butcher"
D
Kills:996
Deaths:582
KDR:1.711
Accuracy:22.048% D
HSR:22.490% D
MSW-R
B++
Kills:742
Deaths:373
KDR:1.989
Accuracy:26.344% B++
HSR:22.911% C+
MG-H1 Watchman
C
Kills:150
Deaths:107
KDR:1.402
Accuracy:21.757% C
HSR:16.667% D*
NSX Naginata
C+
Kills:63
Deaths:28
KDR:2.250
Accuracy:23.300% C+
HSR:23.810% D
Kills:7,809
Deaths (as Heavy Assault):4,945
Deaths (to Heavy Assaults):7,018
KDR:1.57917
Kill Difference:2,864
Playtime:432.572 hours
Usage:17%
Score:7.094m
Score/min:273
Accuracy (listed only):22.710%
HSR (listed only):19.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:1,134
Deaths:1,212
KDR:0.936
Accuracy:25.410% B++
HSR:17.637% C
LC3 Jaguar
B
Kills:834
Deaths:640
KDR:1.303
Accuracy:25.757% B
HSR:20.024% C+
LC2 Lynx
B
Kills:758
Deaths:758
KDR:1
Accuracy:25.543% B
HSR:23.879% B
NS-11C
B+
Kills:498
Deaths:518
KDR:0.961
Accuracy:27.121% B+
HSR:15.863% D
HC1 Cougar
C+
Kills:478
Deaths:416
KDR:1.149
Accuracy:24.277% C+
HSR:22.176% C+
TAS-16 Blackjack
C+
Kills:367
Deaths:404
KDR:0.908
Accuracy:60.080% C+
HSR:12.807% C--
AS16 NightHawk
C*
Kills:284
Deaths:233
KDR:1.219
Accuracy:44.216% C*
HSR:14.437% C+
FA1 Barrage
B+
Kills:161
Deaths:213
KDR:0.756
Accuracy:39.504% C+
HSR:18.634% B+
TRAC-5 S
B*
Kills:117
Deaths:176
KDR:0.665
Accuracy:27.747% B*
HSR:19.658% B+
NS Baron G5
C++
Kills:64
Deaths:62
KDR:1.032
Accuracy:43.472% C+
HSR:15.625% C++
MG-C1 Kindred
B+
Kills:60
Deaths:43
KDR:1.395
Accuracy:29.303% B+
HSR:18.333% D-
TS4 Haymaker
B+
Kills:58
Deaths:78
KDR:0.744
Accuracy:32.541% D--
HSR:15.517% B+
Kills:4,813
Deaths (as Engineer):4,753
Deaths (to Engineers):4,901
KDR:1.01262
Kill Difference:60
Playtime:1,041.518 hours
Usage:42%
Score:31.109m
Score/min:498
Accuracy (listed only):33.748%
HSR (listed only):17.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:1,134
Deaths:1,212
KDR:0.936
Accuracy:25.410% B++
HSR:17.637% C
PDW-16 Hailstorm
B+
Kills:1,029
Deaths:645
KDR:1.595
Accuracy:27.511% B+
HSR:14.091% C
SMG-46 Armistice
B+
Kills:953
Deaths:645
KDR:1.478
Accuracy:29.168% B+
HSR:13.221% C--
LC3 Jaguar
B
Kills:834
Deaths:640
KDR:1.303
Accuracy:25.757% B
HSR:20.024% C+
LC2 Lynx
B
Kills:758
Deaths:758
KDR:1
Accuracy:25.543% B
HSR:23.879% B
NS-11C
B+
Kills:498
Deaths:518
KDR:0.961
Accuracy:27.121% B+
HSR:15.863% D
HC1 Cougar
C+
Kills:478
Deaths:416
KDR:1.149
Accuracy:24.277% C+
HSR:22.176% C+
MKV Suppressed
B+
Kills:440
Deaths:319
KDR:1.379
Accuracy:28.294% B+
HSR:22.955% B+
NS-7 PDW
B+
Kills:389
Deaths:228
KDR:1.706
Accuracy:28.418% B+
HSR:18.509% C++
TAS-16 Blackjack
C+
Kills:367
Deaths:404
KDR:0.908
Accuracy:60.080% C+
HSR:12.807% C--
AS16 NightHawk
C*
Kills:284
Deaths:233
KDR:1.219
Accuracy:44.216% C*
HSR:14.437% C+
FA1 Barrage
B+
Kills:161
Deaths:213
KDR:0.756
Accuracy:39.504% C+
HSR:18.634% B+
TRAC-5 S
B*
Kills:117
Deaths:176
KDR:0.665
Accuracy:27.747% B*
HSR:19.658% B+
NS Baron G5
C++
Kills:64
Deaths:62
KDR:1.032
Accuracy:43.472% C+
HSR:15.625% C++
MG-C1 Kindred
B+
Kills:60
Deaths:43
KDR:1.395
Accuracy:29.303% B+
HSR:18.333% D-
TS4 Haymaker
B+
Kills:58
Deaths:78
KDR:0.744
Accuracy:32.541% D--
HSR:15.517% B+
MG-S1 Jackal
C--
Kills:56
Deaths:35
KDR:1.600
Accuracy:23.991% C--
HSR:14.286% D--
Kills:7,680
Deaths (as Light Assault):6,625
Deaths (to Light Assaults):4,384
KDR:1.15925
Kill Difference:1,055
Playtime:307.547 hours
Usage:12%
Score:5.795m
Score/min:314
Accuracy (listed only):31.903%
HSR (listed only):17.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,029
Deaths:645
KDR:1.595
Accuracy:27.511% B+
HSR:14.091% C
SMG-46 Armistice
B+
Kills:953
Deaths:645
KDR:1.478
Accuracy:29.168% B+
HSR:13.221% C--
RAMS .50M
C-
Kills:854
Deaths:82
KDR:10.415
Accuracy:34.590% D
HSR:75.410% C-
SOAS-20
B
Kills:729
Deaths:597
KDR:1.221
Accuracy:30.165% B
HSR:18.793% C
MKV Suppressed
B+
Kills:440
Deaths:319
KDR:1.379
Accuracy:28.294% B+
HSR:22.955% B+
NS-7 PDW
B+
Kills:389
Deaths:228
KDR:1.706
Accuracy:28.418% B+
HSR:18.509% C++
NS-44 Commissioner
C*
Kills:213
Deaths:275
KDR:0.775
Accuracy:38.478% C*
HSR:19.718% C-
T4 AMP
C++
Kills:162
Deaths:124
KDR:1.306
Accuracy:27.925% C++
HSR:14.815% D-
NS-61 Emissary
B++
Kills:161
Deaths:172
KDR:0.936
Accuracy:33.105% B++
HSR:15.528% C
NS-357 Underboss
B**
Kills:160
Deaths:185
KDR:0.865
Accuracy:46.078% B**
HSR:14.375% D--
NS-30 Vandal
D
Kills:61
Deaths:30
KDR:2.033
Accuracy:29.592% D
HSR:18.033% D*
MG-S1 Jackal
C--
Kills:56
Deaths:35
KDR:1.600
Accuracy:23.991% C--
HSR:14.286% D--
Kills:5,207
Deaths (as Infiltrator):3,337
Deaths (to Infiltrators):3,219
KDR:1.56038
Kill Difference:1,870
Playtime:358.114 hours
Usage:14%
Score:12.164m
Score/min:566
Accuracy (listed only):31.443%
HSR (listed only):21.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:1,172
Deaths:789
KDR:1.485
Accuracy:26.284% C**
HSR:23.294% C+
Cycler TRV
B+
Kills:1,166
Deaths:731
KDR:1.595
Accuracy:26.470% B+
HSR:18.954% C+
NS-11A
C+
Kills:1,164
Deaths:733
KDR:1.588
Accuracy:25.075% C+
HSR:18.986% C-
T1S Cycler
C*
Kills:1,163
Deaths:827
KDR:1.406
Accuracy:25.784% C*
HSR:19.175% C
T1 Cycler
C++
Kills:1,157
Deaths:814
KDR:1.421
Accuracy:22.731% C++
HSR:19.188% C
PDW-16 Hailstorm
B+
Kills:1,029
Deaths:645
KDR:1.595
Accuracy:27.511% B+
HSR:14.091% C
SMG-46 Armistice
B+
Kills:953
Deaths:645
KDR:1.478
Accuracy:29.168% B+
HSR:13.221% C--
MKV Suppressed
B+
Kills:440
Deaths:319
KDR:1.379
Accuracy:28.294% B+
HSR:22.955% B+
NS-7 PDW
B+
Kills:389
Deaths:228
KDR:1.706
Accuracy:28.418% B+
HSR:18.509% C++
TAS-16 Blackjack
C+
Kills:367
Deaths:404
KDR:0.908
Accuracy:60.080% C+
HSR:12.807% C--
AS16 NightHawk
C*
Kills:284
Deaths:233
KDR:1.219
Accuracy:44.216% C*
HSR:14.437% C+
FA1 Barrage
B+
Kills:161
Deaths:213
KDR:0.756
Accuracy:39.504% C+
HSR:18.634% B+
T1A Unity
C
Kills:101
Deaths:82
KDR:1.232
Accuracy:24.721% C
HSR:17.822% D-
NS Baron G5
C++
Kills:64
Deaths:62
KDR:1.032
Accuracy:43.472% C+
HSR:15.625% C++
TS4 Haymaker
B+
Kills:58
Deaths:78
KDR:0.744
Accuracy:32.541% D--
HSR:15.517% B+
MG-S1 Jackal
C--
Kills:56
Deaths:35
KDR:1.600
Accuracy:23.991% C--
HSR:14.286% D--
Kills:9,724
Deaths (as Combat Medic):6,838
Deaths (to Combat Medics):2,275
KDR:1.42205
Kill Difference:2,886
Playtime:259.973 hours
Usage:10%
Score:4.614m
Score/min:296
Accuracy (listed only):31.766%
HSR (listed only):17.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:791
Deaths:377
KDR:2.098
Accuracy:16.242% C*
HSR:16.561% C--
M2 Mutilator
C++
Kills:766
Deaths:377
KDR:2.032
Accuracy:15.948% C++
HSR:16.319% D
MRC3 Mercy
B+
Kills:345
Deaths:123
KDR:2.805
Accuracy:19.332% B+
HSR:18.261% C--
MRC3 Mercy
B
Kills:341
Deaths:123
KDR:2.772
Accuracy:18.870% B
HSR:17.009% D
M6 Onslaught
C*
Kills:246
Deaths:103
KDR:2.388
Accuracy:19.249% C*
HSR:18.699% C
M6 Onslaught
C++
Kills:224
Deaths:103
KDR:2.175
Accuracy:18.373% C++
HSR:20.982% C++
M3 Pounder HEG
C++
Kills:174
Deaths:108
KDR:1.611
Accuracy:40.604% C++
HSR:2.874% C+
M3 Pounder HEG
C+
Kills:156
Deaths:108
KDR:1.444
Accuracy:39.863% C+
HSR:1.923% D-
NS-10 Burster
A
Kills:86
Deaths:26
KDR:3.308
Accuracy:37.910% A
HSR:3.488% D
MR1 Fracture
C+
Kills:86
Deaths:78
KDR:1.103
Accuracy:35.559% C+
HSR:0% F-
MR1 Fracture
C--
Kills:84
Deaths:78
KDR:1.077
Accuracy:32.267% C--
HSR:1.190% D*
NS-10 Burster
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:38.178% A
HSR:0% F-
Kills:3,373
Deaths (as MAX Suit):815
Deaths (to MAX Suits):1,237
KDR:4.13865
Kill Difference:2,558
Playtime:105.550 hours
Usage:4%
Score:2.722m
Score/min:430
Accuracy (listed only):27.699%
HSR (listed only):9.776%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,384
V. Kills:152 N/A
Deaths:152
KDR:9.105
Accuracy:25.981% D
KPH:54.800 C*
VKPH:6 A
M18 Needler
B++
Kills:1,336
V. Kills:1,456 92%
Deaths:674
KDR:1.982
Accuracy:25.426% D*
KPH:12.900 C++
VKPH:14 B++
Hellfire Rocket Pods
A
Kills:1,306
V. Kills:182 N/A
Deaths:50
KDR:26.120
Accuracy:58.860% A
KPH:122.800 B+
VKPH:17.100 C*
M18 Rotary
B*
Kills:545
V. Kills:769 71%
Deaths:202
KDR:2.698
Accuracy:28.872% C-
KPH:11.800 C+
VKPH:16.600 B*
Hornet Missiles
A+
Kills:451
V. Kills:274 164%
Deaths:11
KDR:41
Accuracy:75.060% A++
KPH:135.800 B**
VKPH:82.500 A+
M18 Locust
B+
Kills:398
V. Kills:406 98%
Deaths:132
KDR:3.015
Accuracy:28.000% D
KPH:18.900 C
VKPH:19.300 B+
Kills:5,420 (3,663 + 0)
Deaths:1,221
KDR:4.439
VKDR:2.653
Vehicle Kills:3,239
Kill Difference:4,199
Playtime:210.308 hours
Usage:8%
Score:3.887m
Score/min:308
Piloting Accuracy:28.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:851
V. Kills:896 95%
Deaths:605
KDR:1.407
Accuracy:52.232% B+
KPH:8.900 C++
VKPH:9.400 B+
C150 Dalton
A+
Kills:848
V. Kills:1,060 80%
Deaths:287
KDR:2.955
Accuracy:21.964% F-
KPH:34.700 C+
VKPH:43.400 A+
L105 Zephyr
B*
Kills:85
V. Kills:10 N/A
Deaths:25
KDR:3.400
Accuracy:50.589% B*
KPH:45.500 C
VKPH:5.400 D
L-30R Vektor
N/A
Kills:50
V. Kills:66 75%
Deaths:34
KDR:1.471
Accuracy:46.000% N/A
KPH:5.500 N/A
VKPH:7.300 N/A
Kills:1,834 (901 + 933)
Deaths:951
KDR:1.928
VKDR:2.137
Vehicle Kills:2,032
Kill Difference:883
Playtime:130.506 hours
Usage:5%
Score:2.707m
Score/min:346
Piloting Accuracy:46.000%
Gunner Accuracy:50.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,581
V. Kills:114 N/A
Deaths:44
KDR:35.932
Accuracy:52.709% B
KPH:94 A+
VKPH:6.800 C
C75 Viper
A*
Kills:1,077
V. Kills:112 N/A
Deaths:34
KDR:31.677
Accuracy:40.346% C++
KPH:74.100 A*
VKPH:7.700 C+
L100 Python AP
B**
Kills:491
V. Kills:308 159%
Deaths:55
KDR:8.927
Accuracy:57.857% C*
KPH:41.800 B+
VKPH:26.200 B**
Skyguard
A+
Kills:376
V. Kills:324 116%
Deaths:28
KDR:13.429
Accuracy:35.984% B**
KPH:17.500 B+
VKPH:15.100 A+
Kills:3,525 (3,525 + 0)
Deaths:161
KDR:21.894
VKDR:5.329
Vehicle Kills:858
Kill Difference:3,364
Playtime:64.629 hours
Usage:3%
Score:1.043m
Score/min:269
Driving Accuracy:35.984%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:1,815
V. Kills:180 N/A
Deaths:79
KDR:22.975
Accuracy:40.840% C+
KPH:75.900 B**
VKPH:7.500 C
P2-120 AP
A++
Kills:1,216
V. Kills:1,221 100%
Deaths:174
KDR:6.989
Accuracy:44.264% C+
KPH:29.300 C+
VKPH:29.400 A++
P2-120 HEAT
A++
Kills:921
V. Kills:316 291%
Deaths:96
KDR:9.594
Accuracy:43.341% C*
KPH:48.800 A++
VKPH:16.800 A++
MR11 Gatekeeper
B
Kills:590
V. Kills:543 108%
Deaths:91
KDR:6.484
Accuracy:43.037% C**
KPH:22.800 C+
VKPH:21 B
E540 Halberd
C**
Kills:486
V. Kills:257 188%
Deaths:69
KDR:7.043
Accuracy:34.956% D-
KPH:27.900 C++
VKPH:14.800 C**
G30 Vulcan
C+
Kills:141
V. Kills:106 132%
Deaths:58
KDR:2.431
Accuracy:24.510% D
KPH:17.500 C-
VKPH:13.200 C+
P525 Marauder
C
Kills:84
V. Kills:4 N/A
Deaths:5
KDR:16.800
Accuracy:20.738% C
KPH:59 C
VKPH:2.800 C-
Kills:5,253 (3,952 + 1,301)
Deaths:572
KDR:9.184
VKDR:4.593
Vehicle Kills:2,627
Kill Difference:4,681
Playtime:137.046 hours
Usage:5%
Score:3.853m
Score/min:469
Driving Accuracy:43.341%
Gunner Accuracy:20.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:251
V. Kills:19 N/A
Deaths:14
KDR:17.929
Accuracy:49.220% A++
KPH:142.700 B*
VKPH:10.800 A
G20 Vulcan-H
B
Kills:159
V. Kills:107 147%
Deaths:59
KDR:2.695
Accuracy:52.834% B+
KPH:45 C++
VKPH:30.300 B
MR11 Gatekeeper-H
C+
Kills:144
V. Kills:245 59%
Deaths:25
KDR:5.760
Accuracy:54.220% C++
KPH:16.100 D*
VKPH:27.300 C+
Kills:554 (0 + 554)
Deaths:98
KDR:5.653
VKDR:3.786
Vehicle Kills:371
Kill Difference:456
Playtime:14.254 hours
Usage:1%
Score:0.425m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:54.220%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:1,130
V. Kills:66 N/A
Deaths:68
KDR:16.618
Accuracy:18.334% C+
KPH:40.600 D
VKPH:2.400 C-
G30 Walker
C++
Kills:294
V. Kills:280 105%
Deaths:23
KDR:12.783
Accuracy:32.911% B
KPH:12 D
VKPH:11.400 C++
M40 Fury
C+
Kills:235
V. Kills:48 480%
Deaths:24
KDR:9.792
Accuracy:43.882% B*
KPH:49.900 C+
VKPH:10.200 C+
M40 Fury
B+
Kills:230
V. Kills:46 489%
Deaths:24
KDR:9.583
Accuracy:42.134% B++
KPH:55.500 B
VKPH:11.100 B+
M12 Kobalt
C++
Kills:194
V. Kills:10 N/A
Deaths:7
KDR:27.714
Accuracy:23.177% B**
KPH:71.200 C+
VKPH:3.700 C++
M20 Basilisk
A**
Kills:125
V. Kills:125 99%
Deaths:18
KDR:6.944
Accuracy:52.695% A+
KPH:19.400 C
VKPH:19.400 A**
M60-G Bulldog
A
Kills:115
V. Kills:5 N/A
Deaths:7
KDR:16.429
Accuracy:45.152% B*
KPH:57.900 A
VKPH:2.500 D--
M20 Basilisk
S
Kills:82
V. Kills:122 67%
Deaths:18
KDR:4.556
Accuracy:53.455% A++
KPH:18.300 C
VKPH:27.300 S
Kills:2,405 (0 + 2,405)
Deaths:189
KDR:12.725
VKDR:3.714
Vehicle Kills:702
Kill Difference:2,216
Playtime:76.827 hours
Usage:3%
Score:1.313m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:53.455%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:55
V. Kills: N/A
Deaths:18
KDR:3.056
Accuracy:49.485% B*
KPH:55.900 C++
VKPH:0 D**
Kills:55 (55 + 0)
Deaths:18
KDR:3.056
VKDR:0
Vehicle Kills:0
Kill Difference:37
Playtime:0.983 hours
Usage:0%
Score:0.008m
Score/min:138
Driving Accuracy:49.485%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,9951,8157922.975B+20.6240.84%C+1.157%C**75.9B**7.5C32623.9h4.2B+10.3B
L100 Python HESH 1,6951,5814435.932A++33.5852.709%B2.151%B+94.1A+6.8C26216.8h2.4B**4.6B*
M14 Banshee 1,5361,3841529.105C*6.7525.981%D1.228%C*54.9C*6A25225.2h18.8B72.4C*
C-4 1,8021,3784942.789B*0.4322.83%C-N/A100.6C**30.9C++75013.7h1.1B++4.8B+
M18 Needler 2,7921,3366741.982C+0.3725.426%D*N/A12.9C++14B++272103.7h121.5B+477.8C++
Hellfire Rocket Pods 1,4881,3065026.12A++23.7758.86%AN/A123.2B++17.2C*88610.6h14.7B24.9B+
P2-120 AP 2,4371,2161746.989C+4.6344.264%C+N/A29.2C+29.4A++69141.6h10.6F23.9D*
T9 CARV-S 1,1951,1897731.538C+0.8220.658%C17.41%D--21.8D-N/A6754.5h11.7C**56.7C++
T9 CARV 1,2011,1847581.562C++0.7922.872%B++18.919%D22.6CN/A10552.4h11.9B+51.9B+
T16 Rhino 1,1791,1738561.37C++0.9822.241%C++18.159%D21.5DN/A6154.6h12.2B+55B+
TORQ-9 1,1871,1727891.485C++0.8726.284%C**23.294%C+31.2CN/A8337.6h14.3C*54.3B
Cycler TRV 1,1831,1667311.595C**0.7626.47%B+18.954%C+31C+N/A9337.6h12.2B+46B+
NS-11A 1,1791,1647331.588C*0.7725.075%C+18.986%C-27.8CN/A7641.9h13.8C+55C++
T1S Cycler 1,1761,1638271.406C*0.9525.784%C*19.175%C29.4C+N/A7439.6h13.4C52.2C++
T32 Bull 1,1661,1577281.589C++0.7723.409%C+16.595%D--24.9DN/A10146.4h11.9C*51C*
T1 Cycler 1,1771,1578141.421C*0.9322.731%C++19.188%C18.9C-N/A7361.3h13.1B+57.6B+
NS-15M2 1,1611,1557401.561C+0.7921.761%D16.797%D*22.6D-N/A7351.1h12C++55.2C+
TRAC-5 1,1691,1341,2120.936C++1.4225.41%B++17.637%C6.6D-N/A42171.3h16C+63.1B
M12 Kobalt 1,1961,1306816.618C+14.2618.334%C+18.761%C++40.6D2.4C-23127.8h19.1C+104.2C++
C75 Viper 1,1891,0773431.676S29.3240.346%C++1.021%C--74.3A*7.7C+27714.5h7.6B++18.8B*
PDW-16 Hailstorm 1,0411,0296451.595B+0.7627.511%B+14.091%C31.7C++N/A9232.5h12.1B++44B+
T9A "Butcher" 1,0099965821.711C+0.6422.048%D22.49%D30.1D--N/A10533.1h11.9C54C
SMG-46 Armistice 9639536451.478B+0.8829.168%B+13.221%C--29.3C+N/A9232.5h12.3B++42.2B+
P2-120 HEAT 1,237921969.594B+7.2443.341%C*3.692%B+48.7A++16.7A++51518.9h6.5C**15B+
Claymore 9129116713.597B**11.2438.27%B+N/A189.8B++N/A6304.8h1.1B*3B+
Frag Grenade 8898641864N/A861.6556.243%A+N/A864A25A*28431h2.7B*4.8B**
RAMS .50M 8568548210.415A*8.0634.59%D75.41%C-27.4C+N/A8831.2h2.2C++6.5C+
CAS30 Tank Buster 1,7478516051.407C+0.9552.232%B+N/A8.9C++9.4B+21595.1h52.8C*101.2B+
C150 Dalton 1,9088482872.955D0.6021.964%F-N/A34.8C+43.4A+92924.4h3.3B++15.2D
LC3 Jaguar 8478346401.303C+1.0525.757%B20.024%C+19.8C-N/A7042.2h13.3C+51.8C**
M2 Mutilator 8047913772.098C*0.2616.242%C*16.561%C--21.6C--N/A9736.6h15.1B++93.1B+
M2 Mutilator 7807663772.032C*0.3215.948%C++16.319%D21DN/A9636.5h15.5B+97.1B+
LC2 Lynx 7697587581C+1.3525.543%B23.879%B17.3DN/A5843.7h13.8C**53.8B+
MSW-R 7527423731.989C+0.3726.344%B++22.911%C+36.4C+N/A15820.4h11.7C*44.5B+
SOAS-20 7347295971.221C+1.1330.165%B18.793%C23.6DN/A5630.9h11.6C++38.4B
MR11 Gatekeeper 1,133590916.484C*4.1343.037%C**1.356%D22.9C+21B32325.8h65D-151.1C
T7 Mini-Chaingun 5715674121.376B+0.9819.949%B+11.817%C26.5CN/A9721.4h13.7B+68.8B+
M18 Rotary 1,3145452022.698B0.3428.872%C-1.468%D11.8C+16.6B*23346.3h114.4C**396.2C*
NS-11C 5074985180.961C+1.3927.121%B+15.863%D6.4D--N/A2477.6h16.6C--61.3C++
L100 Python AP 799491558.927B+6.5757.857%C*1.629%D42B++26.3B**33711.7h5.7C++9.8B
E540 Halberd 743486697.043C+4.6934.956%D-5.967%A27.9C++14.8C**36417.4h6.2C17.8D
HC1 Cougar 4864784161.149C++1.2124.277%C+22.176%C+11.5DN/A4141.4h11.5C**47.4C*
Hornet Missiles 7254511141S38.6575.06%A++2.661%B**136.7B**83A+12643.3h12.5C-16.7C*
MKV Suppressed 4484403191.379C*0.9828.294%B+22.955%B+30.8CN/A8614.3h11.5B+40.5B+
M18 Locust 8043981323.015B++0.6628%DN/A19C+19.3B+27221h108.6C++387.8C++
NS Decimator 7353952461.606B+0.7563.772%B1.266%D26.7D23B++30114.8h6.8D*10.7D--
NS-7 PDW 3933892281.706B++0.6528.418%B+18.509%C++25.4C+N/A9715.3h12.5B+43.9B+
Skyguard 7003762813.429S11.0735.984%B**N/A17.5B+15.1A+23221.5h125.5C+348.7B+
TAS-16 Blackjack 3683674040.908C1.4560.08%C+12.807%C--23.5DN/A6415.6h2.1B+3.4B+
MRC3 Mercy 3503451232.805C*0.4519.332%B+18.261%C--30.5C+N/A10211.3h17.2B+89.2B+
MRC3 Mercy 3483411232.772C*0.4218.87%B17.009%D30.2C+N/A9211.3h17.1B+90.5B+
MANA Anti-Personnel Turret 3323241102.945N/A0.5919.388%UN/A3240U80U7388300.1h19T*98.2T*
G30 Walker 5742942312.783A++10.4332.911%B3.061%C--12D11.4C++33924.5h226.8C689C++
Tank Mine 489290368.056M5.7041.42%B+N/A170.6A117.1A++23671.7h2.1C5B+
AS16 NightHawk 2852842331.219C+1.1444.216%C*14.437%C+22.9DN/A7012.4h4.5C++10.3B
Spear Anti-Vehicle Phalanx Turret 4312831617.688A++15.3348.846%B+2.827%D48.8B+25.5B+6285.8h7.4B+15.2B+
P525 Marauder-H 2702511417.929C++15.5749.22%A++N/A139.4B*10.6A4941.8h7.5C15.3B+
M60-A Bulldog 2742481813.778B+11.4249.323%AN/A50.6B+5.3C3384.9h5B+10.1B*
M6 Onslaught 2512461032.388C++0.0319.249%C*18.699%C30CN/A948.2h16.3B++84.7B+
M40 Fury 283235249.792C*7.4443.882%B*2.128%B50C+10.2C+2754.7h13.2C+30.1B+
M40 Fury 276230249.583C*7.2342.134%B++2.174%B+56.1B11.2B+3414.1h11.9B28.3B+
M6 Onslaught 2272241032.175C+0.1818.373%C++20.982%C++27.3C-N/A878.2h17.2B93.5B+
NS-44 Commissioner 2152132750.775C+1.5838.478%C*19.718%C-15.9DN/A6613.4h3.4B+8.8B+
M12 Kobalt 204194727.714B25.3623.177%B**20.103%C**71.9C+3.7C++2312.7h16.2B69.8B+
MANA Anti-Vehicle Turret 637189593.203B**0.8573.989%A*2.646%D31C+73.4M+5626.1h16.4D--22.2C
M3 Pounder HEG 2881741081.611C++0.7440.604%C++2.874%C+11.6D7.6A**17315h37.3T*91.9D**
T4 AMP 1621621241.306B+1.0527.925%C++14.815%D-5.8D*N/A2328h12.3B++44.2B+
NS-61 Emissary 1621611720.936C++1.4233.105%B++15.528%C16.9DN/A539.5h11.7C**35.3B+
FA1 Barrage 1611612130.756C+1.6039.504%C+18.634%B+16.6DN/A909.7h4.7C*11.8C*
NS-357 Underboss 1661601850.865C+1.4946.078%B**14.375%D--2.5D*N/A1264.5h5.3D*11.4C++
G20 Vulcan-H 266159592.695C0.3452.834%B+5.031%A45.4C++30.6B8573.5h129.3D244.7C
Orbital Strike Uplink 2101571157N/A154.65364.583%UN/A785U265U28390.2h1.1T*0.3T*
M3 Pounder HEG 2521561081.444C+0.9139.863%C+1.923%D-10.4D--6.4A+14215h40T*100.3F
MG-H1 Watchman 1501501071.402C+0.9521.757%C16.667%D*31.9C-N/A1174.7h14.2C**65.4C++
MR11 Gatekeeper-H 389144255.76C*3.4154.22%C++N/A16D*27.2C+3559h124.5T-229.6F--
G30 Vulcan 247141582.431C0.0824.51%D2.837%C17.6C-13.3C+3488h129.2D--527D--
M20 Basilisk 250125186.944A4.5952.695%A+7.2%B+19.5C19.5A**2626.4h144D**273.2C+
TRAC-5 S 1191171760.665C1.6927.747%B*19.658%B+3.4D*N/A1834.5h17.3D*62.2C+
M60-G Bulldog 120115716.429A++14.0745.152%B*N/A57.5A2.5D--2992h5.4B*12B*
Spear Anti-Vehicle Phalanx Tower 2091041104M*101.6551.799%C*1.923%D-20.4D20.6C2135.1h15.1D*29.1D-
T1A Unity 101101821.232C+1.1224.721%C17.822%D-25.9D-N/A873.9h14.5D*58.6D
The Slasher 106983,1220.031C2.3223.346%D-2.041%D--0.4DN/A1257.8h1.9B+8.2C+
Xiphos Anti-Personnel Phalanx Tower 9692192B+89.6523.062%DN/A230C*10B+7120.4h8.9B+38.6B
T2 Striker 20088890.989B*1.3746.105%DN/A6.1D--7.7D-17614.5h73F-158.4F-
NS-10 Burster 18386263.308A**0.9537.91%A3.488%D5.4C++6.1A++15015.8h177.5D468.3B+
MR1 Fracture 18286781.103B+1.2535.559%C+N/A5.2D-5.8B+10316.5h94.5F-265.8D*
L105 Zephyr 9585253.4D1.0550.589%B*1.176%B+44.7C5.3D5031.9h6.6C+13B
P525 Marauder 8884516.8C+14.4520.738%C4.762%M++60C2.9C-3531.4h6.2C++29.7C*
MR1 Fracture 18384781.077C**1.2832.267%C--1.19%D*5.1D--6B+10516.5h90.9F-281.7D**
M20 Basilisk 20482184.556B2.2053.455%A++3.659%D-18.2C27.1S3454.5h182.3F**341D
NS-10 Burster 16374262.846A++0.4938.178%AN/A4.7C5.6A+13515.8h206.1D--539.8C*
M60-A Bulldog 8569611.5C9.1559.41%B**2.899%B32.9C+7.6B**1552.1h6.1C+10.3B+
NS Baron G5 6664621.032C+1.3243.472%C+15.625%C++19.4D-N/A833.3h4.7C+10.9C+
NSX Naginata 6363282.25B++0.1023.3%C+23.81%D33.2C--N/A1911.9h9.2B++39.4B+
NS-30 Vandal 6161302.033C+0.3229.592%D18.033%D*20.3D-N/A973h4.3B**14.5B+
MG-C1 Kindred 6060431.395C*0.9629.303%B+18.333%D-31.6CN/A1171.9h11.9C+40.7C**
TS4 Haymaker 5858780.744C1.6132.541%D--15.517%B+25.2CN/A752.3h3.8B+11.6C+
MG-S1 Jackal 5756351.6C**0.7523.991%C--14.286%D--20DN/A1052.8h9.8C*40.7C**
S12 Renegade 5555183.056C++0.7049.485%B*7.273%B++55C++N/A1381h2.6B+5.3B*
Auraxium Slasher 69508,0210.006D-2.3518.377%D--2%D-0.1C--N/A0544.2h3.9D21.4D--
L-30R Vektor 11650341.471C0.8846%B++2%C+5.5D7.3C+1129.1h145.5D*316.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3291,017,49472.4h
Anti-Vehicle MANA Turret46690.7h
Spawn Beacon162720.4h
TRAP-01100.2h
Skywall Shield Emitter21570.5h
Turret AI Module13140.8h
Structure Shield Module01590.4h
Repair Module03090.7h
Nanite Revive Grenade01,8180.5h
Medical Applicator188207,34316.1h
Cortium Silo01900.5h
Restoration Kit284901.9h
Spitfire Auto-Turret91,4081.4h
Motion Spotter236,9983.2h
Hoplon Anti-Aircraft Phalanx Tower02070.6h
Rampart Wall02731.4h
Xiphos Anti-Personnel Tower01230.4h
Welding Device12,6550.3h
Spear Anti-Vehicle Tower01560.6h
Shield Recharging Field75640.4h
Ammunition Package662,8182.3h
Medical Kit871,9682.8h
Anti-Infantry MANA Turret74610.5h
Orbital Strike Target Designator24653.2h
Hardlight Barrier41180.2h
Elysium Spawn Tube1500.3h

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