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icon[AC] icon
VS BR 115

KDR: 2.59

Score: 26.5m

Last Seen: May 22nd, 2019 5:37 AM
- OFFLINE - 679.6 hour(s)

Battle Rank 102 (115 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 37
Level Progress (to 103): 53%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Sirius SX12 NS-15M1 Deimos VA29 Terminus VX-9 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,831,013 MLG Score: 2263
Fun Score: N/A
Cheeseburgers Flipped: 264TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.213%31.677%89432117827,2723.0282-0.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.515%1.38A1.66A++-0.468DHEAD ++ (~17.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.57B+90.366C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.109%1.724%1811209584121760.14043633%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C0.12C+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
461-1.859F-166.4-2.142F--294.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.9%1.139%147212084394691600.936034273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.053%0.384C**-0.925D---0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*2.80.779B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.921%2.51%5501012002,59059210154.375255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.482%-0.025C+-0.477D0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.846B*6.60.834B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.752%77.789%550412063,01263974.71361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.618%0.564B+0.696B+-0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+20.375C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.461%19.227%550412062,68976663.50587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.302%1.077B**0.916B*-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+3.10.352C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 37
26.5m284.4%504 (30.2k)433 (26k)2.5924843,55116,7992.85082115 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210108625.642%27.604%70803:3813

9% Combat Medic23% Engineer32% Heavy Assault19% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMAug 27th, 2016 10:18 PMJun 18th, 2019 2:29 PM (18h) (PST)May 22nd, 2019 2:55 AM (28d) (PST)May 22nd, 2019 1:37 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241934310.7130.2750.1972.1580.0462263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,42811,56625,862431712129326,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1018h/42.4d 4,340 12,022 8,318 131.8k 863 5,898 2,793 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,377
Deaths:1,703
KDR:3.157
Accuracy:28.099% B+
HSR:40.803% A
Orion VS54
B**
Kills:2,851
Deaths:864
KDR:3.300
Accuracy:25.378% B*
HSR:31.533% B**
NS-15M1
B**
Kills:1,512
Deaths:412
KDR:3.670
Accuracy:28.857% B**
HSR:30.027% B**
Pulsar LSW
B**
Kills:1,398
Deaths:453
KDR:3.086
Accuracy:26.576% B++
HSR:33.119% B**
SVA-88
B
Kills:1,392
Deaths:510
KDR:2.729
Accuracy:25.132% B
HSR:26.149% C++
Flare VE6
B++
Kills:1,177
Deaths:366
KDR:3.216
Accuracy:24.702% B+
HSR:29.057% B++
VX29 Polaris
A*
Kills:584
Deaths:221
KDR:2.643
Accuracy:27.336% B++
HSR:38.014% A*
Lasher X2
B+
Kills:395
Deaths:163
KDR:2.423
Accuracy:30.075% B+
HSR:4.810% B+
NS-15M AE
A++
Kills:306
Deaths:114
KDR:2.684
Accuracy:28.194% B+
HSR:41.503% A++
NS-15M2
A++
Kills:162
Deaths:70
KDR:2.314
Accuracy:27.192% B++
HSR:38.889% A++
VE-H Maw
B++
Kills:61
Deaths:40
KDR:1.525
Accuracy:24.887% C+
HSR:32.787% B++
Kills:15,215
Deaths (as Heavy Assault):4,916
Deaths (to Heavy Assaults):5,209
KDR:3.095
Kill Difference:10,299
Playtime:320.723 hours
Usage:32%
Score:9.556m
Score/min:497
Accuracy (listed only):26.948%
HSR (listed only):31.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,803
Deaths:834
KDR:2.162
Accuracy:30.226% B**
HSR:17.582% C+
Deimos VA29
B+
Kills:1,415
Deaths:650
KDR:2.177
Accuracy:65.700% B+
HSR:17.880% C*
VX6-7
B
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:26.330% B
HSR:21.552% C++
Pulsar C
A++
Kills:918
Deaths:422
KDR:2.175
Accuracy:30.709% A
HSR:34.205% A++
Eridani SX5
A
Kills:721
Deaths:309
KDR:2.333
Accuracy:32.655% A
HSR:28.571% A
Nova
B*
Kills:614
Deaths:178
KDR:3.449
Accuracy:45.111% C+
HSR:19.381% B*
NS-7 PDW
B++
Kills:531
Deaths:274
KDR:1.938
Accuracy:28.762% B++
HSR:18.644% C++
Solstice SF
B
Kills:514
Deaths:207
KDR:2.483
Accuracy:25.884% B
HSR:14.981% C
Serpent VE92
A
Kills:514
Deaths:237
KDR:2.169
Accuracy:29.555% A
HSR:26.265% B**
Thanatos VE70
A*
Kills:439
Deaths:62
KDR:7.081
Accuracy:58.365% A*
HSR:21.185% B**
NSX Tanto
A++
Kills:227
Deaths:139
KDR:1.633
Accuracy:31.757% B**
HSR:37.886% A++
Phobos VX86
B**
Kills:221
Deaths:111
KDR:1.991
Accuracy:58.781% C+
HSR:23.529% B**
MKV Suppressed
A++
Kills:176
Deaths:93
KDR:1.892
Accuracy:33.911% A++
HSR:23.864% B++
Kills:9,253
Deaths (as Light Assault):4,069
Deaths (to Light Assaults):3,043
KDR:2.27402
Kill Difference:5,184
Playtime:144.552 hours
Usage:14%
Score:3.196m
Score/min:368
Accuracy (listed only):38.288%
HSR (listed only):23.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:1,415
Deaths:650
KDR:2.177
Accuracy:65.700% B+
HSR:17.880% C*
VX6-7
B
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:26.330% B
HSR:21.552% C++
Pulsar C
A++
Kills:918
Deaths:422
KDR:2.175
Accuracy:30.709% A
HSR:34.205% A++
Nova
B*
Kills:614
Deaths:178
KDR:3.449
Accuracy:45.111% C+
HSR:19.381% B*
Solstice SF
B
Kills:514
Deaths:207
KDR:2.483
Accuracy:25.884% B
HSR:14.981% C
Serpent VE92
A
Kills:514
Deaths:237
KDR:2.169
Accuracy:29.555% A
HSR:26.265% B**
Thanatos VE70
A*
Kills:439
Deaths:62
KDR:7.081
Accuracy:58.365% A*
HSR:21.185% B**
NSX Tanto
A++
Kills:227
Deaths:139
KDR:1.633
Accuracy:31.757% B**
HSR:37.886% A++
Phobos VX86
B**
Kills:221
Deaths:111
KDR:1.991
Accuracy:58.781% C+
HSR:23.529% B**
Eidolon VE33
A++
Kills:103
Deaths:59
KDR:1.746
Accuracy:37.544% A++
HSR:24.272% C+
Kills:6,125
Deaths (as Engineer):2,618
Deaths (to Engineers):3,204
KDR:2.33957
Kill Difference:3,507
Playtime:233.802 hours
Usage:23%
Score:5.406m
Score/min:385
Accuracy (listed only):40.973%
HSR (listed only):24.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,803
Deaths:834
KDR:2.162
Accuracy:30.226% B**
HSR:17.582% C+
Deimos VA29
B+
Kills:1,415
Deaths:650
KDR:2.177
Accuracy:65.700% B+
HSR:17.880% C*
Terminus VX-9
A+
Kills:1,411
Deaths:583
KDR:2.420
Accuracy:28.011% B+
HSR:38.271% A+
NS-11A
M
Kills:1,160
Deaths:446
KDR:2.601
Accuracy:29.625% B**
HSR:41.035% M
Eridani SX5
A
Kills:721
Deaths:309
KDR:2.333
Accuracy:32.655% A
HSR:28.571% A
Nova
B*
Kills:614
Deaths:178
KDR:3.449
Accuracy:45.111% C+
HSR:19.381% B*
CME
A
Kills:600
Deaths:317
KDR:1.893
Accuracy:30.730% B*
HSR:31% A
NS-7 PDW
B++
Kills:531
Deaths:274
KDR:1.938
Accuracy:28.762% B++
HSR:18.644% C++
Thanatos VE70
A*
Kills:439
Deaths:62
KDR:7.081
Accuracy:58.365% A*
HSR:21.185% B**
H-V45
B+
Kills:346
Deaths:124
KDR:2.790
Accuracy:26.760% B+
HSR:15.896% D
Phobos VX86
B**
Kills:221
Deaths:111
KDR:1.991
Accuracy:58.781% C+
HSR:23.529% B**
MKV Suppressed
A++
Kills:176
Deaths:93
KDR:1.892
Accuracy:33.911% A++
HSR:23.864% B++
NS-11P
A
Kills:96
Deaths:48
KDR:2
Accuracy:29.300% A
HSR:25% B*
Pulsar VS1
A+
Kills:87
Deaths:27
KDR:3.222
Accuracy:24.778% C**
HSR:31.035% A+
Corvus VA55
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:32.005% N/A
HSR:46% N/A
Kills:9,670
Deaths (as Combat Medic):4,083
Deaths (to Combat Medics):2,168
KDR:2.36836
Kill Difference:5,587
Playtime:91.894 hours
Usage:9%
Score:3.157m
Score/min:573
Accuracy (listed only):36.981%
HSR (listed only):26.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,183
Deaths:601
KDR:3.632
Accuracy:39.068% C+
HSR:76.638% B*
Sirius SX12
B**
Kills:1,803
Deaths:834
KDR:2.162
Accuracy:30.226% B**
HSR:17.582% C+
NS-44 Commissioner
A
Kills:1,198
Deaths:918
KDR:1.305
Accuracy:46.295% A
HSR:27.629% B*
Eridani SX5
A
Kills:721
Deaths:309
KDR:2.333
Accuracy:32.655% A
HSR:28.571% A
Nyx VX31
C+
Kills:653
Deaths:237
KDR:2.755
Accuracy:33.726% C+
HSR:24.349% D
Parallax VX3
B+
Kills:586
Deaths:102
KDR:5.745
Accuracy:38.824% C+
HSR:82.935% B+
NS-7 PDW
B++
Kills:531
Deaths:274
KDR:1.938
Accuracy:28.762% B++
HSR:18.644% C++
NS-30 Vandal
A+
Kills:254
Deaths:95
KDR:2.674
Accuracy:36.717% B+
HSR:38.189% A+
V10
C*
Kills:191
Deaths:41
KDR:4.659
Accuracy:36.681% D
HSR:79.058% C*
MKV Suppressed
A++
Kills:176
Deaths:93
KDR:1.892
Accuracy:33.911% A++
HSR:23.864% B++
Phantom VA23
C+
Kills:174
Deaths:103
KDR:1.689
Accuracy:34.625% C+
HSR:23.563% D
Artemis VX26
B**
Kills:161
Deaths:91
KDR:1.769
Accuracy:31.943% B**
HSR:27.950% B++
Beamer VS3-FB
A++
Kills:84
Deaths:66
KDR:1.273
Accuracy:42.763% A++
HSR:27.381% B
Manticore SX40
C+
Kills:75
Deaths:23
KDR:3.261
Accuracy:28.987% C+
HSR:17.333% D
VA39 Spectre
A*
Kills:52
Deaths:26
KDR:2
Accuracy:36.960% B*
HSR:63.462% A*
Kills:8,842
Deaths (as Infiltrator):3,813
Deaths (to Infiltrators):2,005
KDR:2.31891
Kill Difference:5,029
Playtime:188.744 hours
Usage:19%
Score:4.055m
Score/min:358
Accuracy (listed only):35.476%
HSR (listed only):38.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:408
Deaths:123
KDR:3.317
Accuracy:25.811% A++
HSR:15.931% D--
Nebula VM20
A++
Kills:398
Deaths:114
KDR:3.491
Accuracy:27.141% A++
HSR:19.598% C+
Blueshift VM5
B**
Kills:216
Deaths:47
KDR:4.596
Accuracy:25.457% B**
HSR:19.444% C
Blueshift VM5
B**
Kills:212
Deaths:47
KDR:4.511
Accuracy:24.350% B**
HSR:21.698% C++
Comet VM2
C++
Kills:166
Deaths:89
KDR:1.865
Accuracy:46.199% C++
HSR:2.410% D-
Comet VM2
C++
Kills:148
Deaths:89
KDR:1.663
Accuracy:43.771% C++
HSR:2.703% D
NS-10 Burster
C*
Kills:69
Deaths:19
KDR:3.632
Accuracy:31.492% C*
HSR:2.899% D-
NS-10 Burster
C++
Kills:66
Deaths:18
KDR:3.667
Accuracy:30.522% C++
HSR:0% F
Kills:1,683
Deaths (as MAX Suit):273
Deaths (to MAX Suits):1,036
KDR:6.16484
Kill Difference:1,410
Playtime:33.011 hours
Usage:3%
Score:1.107m
Score/min:559
Accuracy (listed only):31.843%
HSR (listed only):10.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:58
V. Kills:65 88%
Deaths:69
KDR:0.841
Accuracy:36.109% B*
KPH:5.300 D
VKPH:5.900 D
Kills:58 (58 + 0)
Deaths:69
KDR:0.841
VKDR:0.942
Vehicle Kills:65
Kill Difference:11
Playtime:10.986 hours
Usage:1%
Score:0.106m
Score/min:161
Piloting Accuracy:36.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:254
V. Kills:39 N/A
Deaths:6
KDR:42.333
Accuracy:53.740% A
KPH:914,400 U
VKPH:140,400 U
C150 Dalton
U
Kills:234
V. Kills:106 219%
Deaths:21
KDR:11.143
Accuracy:60.187% A*
KPH:842,400 U
VKPH:381,600 U
AP30 Shredder
U
Kills:109
V. Kills:31 341%
Deaths:14
KDR:7.786
Accuracy:26.896% D--
KPH:392,400 U
VKPH:111,600 U
Kills:597 (0 + 597)
Deaths:41
KDR:14.561
VKDR:4.293
Vehicle Kills:176
Kill Difference:556
Playtime:0.001 hours
Usage:0%
Score:0.312m
Score/min:4,677,810
Piloting Accuracy:N/A%
Gunner Accuracy:26.896%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:62
V. Kills:54 113%
Deaths:7
KDR:8.857
Accuracy:39.242% F-
KPH:18.900 D--
VKPH:16.500 C
L100 Python HESH
C++
Kills:55
V. Kills:7 N/A
Deaths:1
KDR:55
Accuracy:49.872% C++
KPH:46 C
VKPH:5.900 D
Kills:117 (117 + 0)
Deaths:8
KDR:14.625
VKDR:7.625
Vehicle Kills:61
Kill Difference:109
Playtime:4.472 hours
Usage:0%
Score:0.091m
Score/min:340
Driving Accuracy:49.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A**
Kills:560
V. Kills:243 230%
Deaths:76
KDR:7.368
Accuracy:50.171% C**
KPH:57.200 A**
VKPH:24.800 A
Proton II PPA
A*
Kills:396
V. Kills:29 N/A
Deaths:23
KDR:17.217
Accuracy:32.969% A
KPH:112.600 A++
VKPH:8.200 A*
Supernova PC
B**
Kills:384
V. Kills:59 N/A
Deaths:25
KDR:15.360
Accuracy:44.066% D
KPH:34.400 B**
VKPH:5.300 D-
Saron HRB
B**
Kills:367
V. Kills:144 253%
Deaths:22
KDR:16.682
Accuracy:36.930% D-
KPH:35.900 B**
VKPH:14.100 C+
Kills:1,707 (384 + 1,323)
Deaths:146
KDR:11.692
VKDR:3.253
Vehicle Kills:475
Kill Difference:1,561
Playtime:34.706 hours
Usage:3%
Score:0.902m
Score/min:433
Driving Accuracy:44.066%
Gunner Accuracy:36.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:530
V. Kills:302 175%
Deaths:65
KDR:8.154
Accuracy:52.303% D
KPH:43 C+
VKPH:24.500 B
M40 Fury-H
C++
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:35.109% D
KPH:96.700 C++
VKPH:7.600 C--
Saron HRB-H
A++
Kills:163
V. Kills:54 296%
Deaths:16
KDR:10.188
Accuracy:47.228% D--
KPH:66 A++
VKPH:21.900 C+
Kills:859 (0 + 859)
Deaths:91
KDR:9.440
VKDR:4.055
Vehicle Kills:369
Kill Difference:768
Playtime:16.521 hours
Usage:2%
Score:0.587m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:47.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:67
V. Kills:1 N/A
Deaths:3
KDR:22.333
Accuracy:34.353% C
KPH:68.400 B+
VKPH:1 F
M40 Fury
B
Kills:64
V. Kills:6 N/A
Deaths:10
KDR:6.400
Accuracy:28.479% D-
KPH:53.400 B
VKPH:5 D-
M60-G Bulldog
A
Kills:54
V. Kills:9 N/A
Deaths:12
KDR:4.500
Accuracy:47.865% A
KPH:42.800 B*
VKPH:7.100 C**
Kills:185 (0 + 185)
Deaths:25
KDR:7.400
VKDR:0.640
Vehicle Kills:16
Kill Difference:160
Playtime:3.441 hours
Usage:0%
Score:0.069m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:47.865%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3935,3771,7033.157C++0.5628.099%B+40.803%A87.3B+N/A40561.6h8.7B**31B*
Orion VS54 2,8572,8518643.3B**0.7125.378%B*31.533%B**51.3B*N/A28155.6h9.7B**38.1B
Ghost 2,1872,1836013.632B1.0439.068%C+76.638%B*43.5C*N/A18050.2h1.9B++4.9B+
Sirius SX12 1,8171,8038342.162B**0.4330.226%B**17.582%C+36.7B+N/A17349.1h11.7B*38.8B++
NS-15M1 1,5121,5124123.67A++1.0828.857%B**30.027%B**105A**N/A50714.4h8.5A+29.6B**
Deimos VA29 1,4161,4156502.177B*0.4265.7%B+17.88%C*39.9C+N/A17835.5h1.8B**2.8B+
Terminus VX-9 1,4161,4115832.42B+0.1728.011%B+38.271%A+55.3B++N/A37525.5h9.3A33.4B*
Pulsar LSW 1,4011,3984533.086A0.4926.576%B++33.119%B**62.1B++N/A35822.5h9.2B**34.5B*
SVA-88 1,3921,3925102.729B+0.1425.132%B26.149%C++47.8C++N/A23429.1h9.5B*37.8B+
NS-44 Commissioner 1,2071,1989181.305B1.2946.295%A27.629%B*59B**N/A25820.3h3.2B++6.8B*
Flare VE6 1,1771,1773663.216A++0.6224.702%B+29.057%B++53.5B+N/A32122h8B**32.3B++
NS-11A 1,1621,1604462.601B*0.0129.625%B**41.035%M77.3A*N/A37515h9.1A++30.6B**
VX6-7 1,1621,1605532.098B++0.4926.33%B21.552%C++28.5C+N/A15440.7h10B++37.8B++
Pulsar C 9339184222.175B++0.4230.709%A34.205%A++43.1B++N/A18921.3h9.3B*30.3B*
Eridani SX5 7247213092.333B**0.2632.655%A28.571%A55B*N/A22913.1h9.7B*29.7B++
NS Decimator 9836805111.331B1.2655.995%D2.353%C++28.3C12.6C39724h4.4C**7.9C++
Nyx VX31 6576532372.755B0.1633.726%C+24.349%D39.6C+N/A16716.5h5.2B15.4C**
C-4 8416224071.528C++1.0623.596%CN/A40.1D-14.1D--53115.5h1.3B+5.6C**
Sticky Grenade 6196141614N/A611.4150.399%CN/A2046.7A*16.7B+99360.3h0.9A1.8B**
Nova 6156141783.449A++0.8645.111%C+19.381%B*31.3C+N/A15319.6h5C+11C++
CME 6106003171.893B+0.7030.73%B*31%A37C++N/A13116.2h12.2B+39.7B++
Parallax VX3 5885861025.745B++3.1538.824%C+82.935%B+38.3B+N/A15115.3h1.9B+4.8B+
VX29 Polaris 5905842212.643B**0.0527.336%B++38.014%A*81.1A+N/A3347.2h9.3B**33.9B++
E540 Halberd 803560767.368C+4.7850.171%C**3.571%B+57.1A*24.8A5759.8h3.9A+7.8A
NS-7 PDW 5335312741.938A0.6528.762%B++18.644%C++25C+N/A12021.2h12.1B++42.2B++
E540 Halberd-H 832530658.154C+5.5652.303%D1.887%C+43.1C+24.6B53212.3h4.4B*8.4B++
Solstice SF 5185142072.483A++0.1125.884%B14.981%C19C+N/A11027.1h10B38.7B+
Serpent VE92 5185142372.169B**0.4229.555%A26.265%B**53B**N/A2979.7h9.1B**30.7B*
Thanatos VE70 440439627.081S4.4958.365%A*21.185%B**38.8B+N/A25411.3h5.3C+9.1B++
Nebula VM20 4114081233.317B+0.7225.811%A++15.931%D--49.8B**N/A1998.2h12.6B**48.7B**
Nebula VM20 4013981143.491B+0.9027.141%A++19.598%C+53.8AN/A2217.4h12.2B**44.8B**
Proton II PPA 4253962317.217C*14.6232.969%A1.263%D113.1A++8.3A*6493.5h6.4B**19.4B**
Lasher X2 3983951632.423A*0.1730.075%B+4.81%B+36.2C**N/A19510.9h11.8A++39.3B**
Supernova PC 4433842515.36A+12.7744.066%D1.042%D--34.3B**5.3D-33311.2h2.7A+6B**
Saron HRB 5113672216.682A*14.0936.93%D-4.36%M36B**14.1C+33110.2h6.5A*17.6A++
H-V45 3493461242.79B*0.2026.76%B+15.896%D34.3C++N/A18010.1h11.1B*41.6B++
Proximity Mine 316315605.25B+2.6649.738%B*N/A85.1D-N/A3773.7h2.1D4.2B
NS-15M AE 3073061142.684B0.0928.194%B+41.503%A++63.8C**N/A1474.8h9.5B*33.8B+
NS-30 Vandal 256254952.674B+0.0836.717%B+38.189%A+52.9B++N/A1574.8h4.9B++13.5B++
L105 Zephyr 293254642.333S39.7453.74%AN/A2540U390U8360300.1h4.6B**8.6B**
C150 Dalton 3402342111.143B++8.5560.187%A*2.137%A++2340U1060U13745100.1h4.4C+7.3B*
NSX Tanto 2292271391.633B+0.9631.757%B**37.886%A++32.9C+N/A816.9h11.6B+36.5B+
Force-Blade 30422311,8580.019C+2.5752.625%A++N/A0.4CN/A2627.4h3.6D6.8C**
Phobos VX86 2242211111.991B+0.6058.781%C+23.529%B**52.6BN/A2114.2h2.2B+3.8B
Blueshift VM5 217216474.596B*2.0025.457%B**19.444%C36.6C++N/A2155.9h12.3B**48.1B**
Blueshift VM5 213212474.511B*1.9224.35%B**21.698%C++35.9C++N/A2045.9h11.8A48.6B*
V10 192191414.659B++2.0736.681%D79.058%C*28.5CN/A1176.7h2.3C+6.3C+
MKV Suppressed 178176931.892B**0.7033.911%A++23.864%B++46.3B++N/A1733.8h11.8B++34.7B++
Phantom VA23 1751741031.689C+0.9034.625%C+23.563%D33.5CN/A1425.2h4.2B+12.2C**
Comet VM2 230166891.865B**0.7346.199%C++2.41%D-17.5B*6.7B*1769.5h11.8A25.6B**
M40 Fury-H 1791661016.6B+14.0135.109%D1.807%B++97.6C++7.6C--5271.7h4B**11.3B**
Saron HRB-H 2171631610.188B**7.6047.228%D--N/A65.2A++21.6C9412.5h8.6A++18.1A+
NS-15M2 162162702.314B+0.2827.192%B++38.889%A++52.3BN/A1503.1h10B*36.9B++
Artemis VX26 161161911.769B0.8231.943%B**27.95%B++38.3C*N/A1924.2h11.2B+35.1B++
Comet VM2 201148891.663B*0.9343.771%C++2.703%D15.6B++5.6B++1799.5h12.6B**28.9B*
Frag Grenade 1411401140N/A137.4129.955%F-N/A1400S10C*41960.1h1.4A*4.8B**
Anti-Vehicle Grenade 1441361136N/A133.4156.619%B+N/A680A40D46160.2h3.5B**6.2B**
Tank Mine 167120304B*1.4125.156%DN/A80C--31.3D--6911.5h1A+4A
AP30 Shredder 140109147.786C*5.1926.896%D--1.835%C+1090U310U9080000.1h41.2A+153.3B**
Eidolon VE33 103103591.746B+0.8537.544%A++24.272%C+30.3B+N/A1863.4h7.3B++19.5B*
M60-A Bulldog 11497214.619C+2.0338.505%C++1.031%C-970U170U4136400.1h6.3C16.4C++
Lumine Edge 100978180.119C+2.4734.561%B++13.402%C-2.8CN/A634.1h1.3C**3.6B+
NS-11P 9696482B++0.5929.3%A25%B*41.7B++N/A2792.3h11.6B*39.6B*
Nemesis VSH9 18395531.792A*0.8060.944%C4.211%B*10.4C9.7C+2039.1h8.3C+13.6C+
Pulsar VS1 8787273.222A**0.6324.778%C**31.035%A+62.1A*N/A5651.4h8A*32.3B**
Beamer VS3-FB 8584661.273C++1.3242.763%A++27.381%B84B**1B++4201h7.7C*18.1B*
Manticore SX40 7575233.261A*0.6728.987%C+17.333%D62.5A++N/A2931.2h6.1B++21.1B+
NS-10 Burster 11469193.632M*1.0431.492%C*2.899%D-9.6A++6.3A++1817.2h70.3A++223.2A
M40 Fury 6867322.333A*19.7434.353%C1.493%C67B+1F2841h7.4B*21.5B*
NS-10 Burster 10766183.667S1.0730.522%C++N/A9.2A5.7A1887.2h72.9A+239B**
M40 Fury 7064106.4C+3.8128.479%D-3.125%A+53.3B5D-3221.2h6.2A21.7B*
L100 Python AP 1166278.857B*6.2639.242%F-N/A18.8D--16.4C3243.3h5.7B14.5C--
VE-H Maw 6361401.525C+1.0724.887%C+32.787%B++50.8C++1.7A++2091.2h9B++36.3B+
Maelstrom Turbo Laser 12358690.841C1.7536.109%B*1.724%D5.3D5.9D16111h166.4D461C
L100 Python HESH 6255155M**52.4149.872%C++1.818%C*45.8C5.8D3821.2h3.5C+7.1C++
M60-G Bulldog 6354124.5C++1.9147.865%AN/A41.5B++6.9C*3811.3h6B++12.6B*
VA39 Spectre 5252262B+0.5936.96%B*63.462%A*34.7B*N/A2491.5h4.4B*12B*
Corvus VA55 5250271.852B**0.7432.005%A+46%M*50A2M**3781h9.6B**30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73672.2h
Anti-Vehicle MANA Turret71000.8h
Nano-Armor Kit105136,24215.7h
Nanite Revive Grenade01720h
Medical Applicator8249,7004.9h
Restoration Kit243940.8h
Motion Spotter223,5774.3h
Ammunition Package81930.6h
Medical Kit2633,01528.1h
Anti-Infantry MANA Turret31930.4h
Recon Detection Device221,8923.9h

Check the help document for the dictionary if you want to learn more about words used here.


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