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Harbinger igOrRrRrR[BOIS] igOrRrRrR
VS BR 93

KDR: 6.44

Score: 12.5m

Last Seen: May 23rd, 2020 7:36 AM
- OFFLINE - 18.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 13%
Level 100 Progress: 66% 391h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC E540 Halberd M12 Kobalt Tank Mine C75 Viper Saron HRB Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.655%18.584%347113431130.1529096.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.503D-0.379C-1.34AHEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.1-2.04F--42-1.944F-183.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.491%0.366%62163134115,020427394035.1756381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.136%0.916B*-1.381D**-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.90.684B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.167%8.919%1138613382,90419783114.6667349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%-1.298D**1.065B**0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.317C*18.20.548B+63.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.557%18.868%113811343536650.80303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.842D--0.79B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46-2.512F*14.5-1.994F-31.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m301.8%273 (16.4k)245 (14.7k)6.4390219,5363,0348.4400193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134416839.876%1.935%1916:404

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 4:56 PMMar 21st, 2020 8:50 AMMay 23rd, 2020 6:11 AM (43d) (PST)May 23rd, 2020 4:18 AM (43d) (PST)May 23rd, 2020 3:36 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
858178410.3840.0600.0071.4610.10153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4811,03550,446234088614,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
848.7h/35.4d 6,071 378 9,683 74.4k 1,448 1,737 5,125 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):392
KDR:0
Kill Difference:UNR
Playtime:32.496 hours
Usage:4%
Score:0.218m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:113
Deaths:551
KDR:0.205
Accuracy:18.655% D--
HSR:18.584% C
Thanatos VE70
B+
Kills:53
Deaths:341
KDR:0.155
Accuracy:31.557% D--
HSR:18.868% B+
Kills:166
Deaths (as Engineer):892
Deaths (to Engineers):820
KDR:0.1861
Kill Difference:726
Playtime:805.975 hours
Usage:95%
Score:12.206m
Score/min:252
Accuracy (listed only):25.106%
HSR (listed only):18.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):412
KDR:0
Kill Difference:UNR
Playtime:4.280 hours
Usage:1%
Score:0.029m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:239
V. Kills:131 181%
Deaths:56
KDR:4.268
Accuracy:39.888% C+
KPH:17.700 D
VKPH:9.700 C*
Kills:239 (239 + 0)
Deaths:56
KDR:4.268
VKDR:2.339
Vehicle Kills:131
Kill Difference:183
Playtime:13.481 hours
Usage:2%
Score:0.085m
Score/min:105
Driving Accuracy:39.888%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:13,426
V. Kills:3,126 429%
Deaths:145
KDR:92.593
Accuracy:51.821% C+
KPH:42.600 C
VKPH:9.900 B
Supernova FPC
C+
Kills:1,355
V. Kills:654 207%
Deaths:137
KDR:9.891
Accuracy:49.200% D
KPH:27.100 C+
VKPH:13.100 D
E540 Halberd
D
Kills:1,311
V. Kills:577 227%
Deaths:102
KDR:12.853
Accuracy:44.074% D
KPH:26.100 D
VKPH:11.500 D-
Saron HRB
C-
Kills:155
V. Kills:73 209%
Deaths:22
KDR:7.045
Accuracy:40.947% C-
KPH:18.500 D
VKPH:8.700 D
Kills:16,247 (14,781 + 1,466)
Deaths:406
KDR:40.017
VKDR:10.911
Vehicle Kills:4,430
Kill Difference:15,841
Playtime:423.895 hours
Usage:50%
Score:3.867m
Score/min:152
Driving Accuracy:49.200%
Gunner Accuracy:40.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,233
V. Kills:56 N/A
Deaths:8
KDR:154.125
Accuracy:14.696% D-
KPH:45.100 D
VKPH:2.100 D
M20 Basilisk
D
Kills:89
V. Kills:28 307%
Deaths:15
KDR:5.933
Accuracy:29.265% D*
KPH:12.100 D
VKPH:3.800 D--
M20 Basilisk
C
Kills:63
V. Kills:23 263%
Deaths:8
KDR:7.875
Accuracy:28.824% D*
KPH:19.600 C
VKPH:7.200 C--
G40-F Ranger
C
Kills:53
V. Kills:30 171%
Deaths:5
KDR:10.600
Accuracy:32.367% C
KPH:13.800 D
VKPH:7.800 D
Kills:1,438 (0 + 1,438)
Deaths:36
KDR:39.944
VKDR:3.806
Vehicle Kills:137
Kill Difference:1,402
Playtime:41.724 hours
Usage:5%
Score:0.292m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:32.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 16,55213,42614592.593S86.1551.821%C+N/A42.6C9.9B142315.4h3.6D7C
Supernova FPC 2,0091,3551379.891C++3.4549.2%DN/A27.2C+13.1D18749.9h4.5B9.1C++
E540 Halberd 1,8881,31110212.853C++6.4144.074%DN/A26.2D11.5D-17050.1h6.3D14.4D
M12 Kobalt 1,2891,2338154.125S147.6914.696%D-19.87%B45.2D2.1D11927.3h17.7C*120.6C+
Tank Mine 424295456.556A++0.1222.594%D-N/A70.2D-30.7D*4204.2h1.5B+6.7C-
C75 Viper 370239564.268C+2.1739.888%C+N/A17.7D9.7C*10513.5h17.3D-43.3C-
Saron HRB 228155227.045C*0.6140.947%C-N/A18.5D8.7D2348.4h31.1D**75.9D**
Spear Anti-Vehicle Phalanx Turret 1941281111.636B+5.2048.43%C*N/A24.6D-12.7D-1585.2h13.3D--27.4C--
Solstice VE3 1281135510.205D--6.2318.655%D--18.584%C1.5D--N/A1173.3h42T*225.1D**
M20 Basilisk 11789155.933B**0.5129.265%D*3.371%D--12D3.8D--967.4h86.9C++296.9C
M20 Basilisk 866387.875A++1.4428.824%D*7.937%B**19.7C7.2C--1383.2h58.7B*203.5B+
C-4 7254154U47.561783.33%UN/A540S180U265530.1h2D*0.1A++
G40-F Ranger 8353510.6B+4.1632.367%C1.887%B**13.9D7.9D1213.8h122.4C+378.2C+
Thanatos VE70 58533410.155D-6.2831.557%D--18.868%B+1.1D*N/A446.8h14.5T*46T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit874970,10274h
Spawn Beacon172831.6h
Medical Applicator09200.1h
Spitfire Auto-Turret41,0861.3h
Skyguard1590h
M12 Kobalt01810h
Saron Laser Cannon01240.1h
Ammunition Package221,2031.8h
Anti-Infantry MANA Turret243401.6h
Nano-Repair Grenade07640.2h
AP30 Shredder0770h

Check the help document for the dictionary if you want to learn more about words used here.


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