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Tech Sgt. iiRaph[DIKZ] iiRaph
TR BR 146

KDR: 2.16

Score: 49.2m

Last Seen: Aug 24th, 2019 4:16 AM
- OFFLINE - 9.4 hour(s)

Battle Rank 120 (146 total) - Terran Republic on Connery - Outfit Member of DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H L100 Python AP M20 Basilisk Tank Mine M40 Fury MR11 Gatekeeper-H M60-G Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.547%20.782%344512091,1260.4179661.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.648%-0.905D---0.003C+0.881B*HEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.3-0.421C--17.6-0.223C88.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.474%3.11%262312113,601233324911.54285145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.038%0.711B++0.464B+-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.66B+6.30.494B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.614%3.199%138517119720,1602120112729.50943179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.826%0.503B+-0.307C0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.8-0.311C65.7-0.635D92.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
49.2m602.5%435 (26.1k)389 (23.3k)2.1638433,21515,3503.67661146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214211026.238%3.306%8708:167

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2014 11:23 AMApr 28th, 2019 4:15 AMAug 24th, 2019 12:14 AM (8h) (PST)Aug 24th, 2019 12:46 AM (8h) (PST)Aug 24th, 2019 12:16 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
864348300.2630.1210.0092.4450.143167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8282,03649,7921671147923,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2107.3h/87.8d 23,221 1,098 18,684 309.2k 977 3,220 18,093 109.2m

EngineerCLASS DETAILS: Engineer
AMR-66
C-
Kills:509
Deaths:1,543
KDR:0.330
Accuracy:17.216% F
HSR:21.611% C-
LC3 Jaguar
C**
Kills:119
Deaths:222
KDR:0.536
Accuracy:18.503% D--
HSR:21.849% C**
Kills:628
Deaths (as Engineer):1,765
Deaths (to Engineers):6,948
KDR:0.35581
Kill Difference:1,137
Playtime:1,919.539 hours
Usage:91%
Score:46.585m
Score/min:404
Accuracy (listed only):17.860%
HSR (listed only):21.730%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C-
Kills:217
Deaths:420
KDR:0.517
Accuracy:15.753% F
HSR:22.120% C-
Kills:217
Deaths (as Heavy Assault):420
Deaths (to Heavy Assaults):2,894
KDR:0.51667
Kill Difference:203
Playtime:113.870 hours
Usage:5%
Score:1.447m
Score/min:212
Accuracy (listed only):15.753%
HSR (listed only):22.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
C
Kills:220
Deaths:756
KDR:0.291
Accuracy:15.195% F-
HSR:18.182% C
NS-357B Underboss
D
Kills:61
Deaths:358
KDR:0.170
Accuracy:16.449% F--
HSR:16.393% D
Kills:281
Deaths (as Infiltrator):1,114
Deaths (to Infiltrators):1,359
KDR:0.25224
Kill Difference:833
Playtime:15.359 hours
Usage:1%
Score:0.155m
Score/min:169
Accuracy (listed only):15.822%
HSR (listed only):17.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:72
Deaths:114
KDR:0.632
Accuracy:33.326% D
HSR:0% F--
M3 Pounder HEG
D
Kills:69
Deaths:122
KDR:0.566
Accuracy:32.189% D
HSR:0% F--
MRC3 Mercy
C-
Kills:58
Deaths:57
KDR:1.018
Accuracy:14.528% C-
HSR:13.793% D*
Kills:199
Deaths (as MAX Suit):146.500
Deaths (to MAX Suits):640
KDR:1.35836
Kill Difference:52.500
Playtime:44.299 hours
Usage:2%
Score:0.884m
Score/min:333
Accuracy (listed only):26.681%
HSR (listed only):4.598%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:2,563
V. Kills:1,651 155%
Deaths:617
KDR:4.154
Accuracy:52.845% C
KPH:20.100 D-
VKPH:12.900 D-
L100 Python HESH
A+
Kills:231
V. Kills:90 254%
Deaths:19
KDR:12.158
Accuracy:56.836% B**
KPH:36.700 D
VKPH:14.300 A+
Skyguard
C
Kills:83
V. Kills:47 173%
Deaths:19
KDR:4.368
Accuracy:27.841% C
KPH:11.100 C
VKPH:6.300 D
C75 Viper
D-
Kills:59
V. Kills:27 211%
Deaths:40
KDR:1.475
Accuracy:33.898% C--
KPH:9.400 D*
VKPH:4.300 D-
Kills:2,936 (2,936 + 0)
Deaths:695
KDR:4.224
VKDR:2.612
Vehicle Kills:1,815
Kill Difference:2,241
Playtime:147.769 hours
Usage:7%
Score:1.996m
Score/min:225
Driving Accuracy:33.898%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:966
V. Kills:598 161%
Deaths:187
KDR:5.166
Accuracy:40.895% D
KPH:20.500 D
VKPH:12.700 D
E540 Halberd
B+
Kills:958
V. Kills:618 155%
Deaths:190
KDR:5.042
Accuracy:46.811% B++
KPH:23.900 C
VKPH:15.400 B+
G30 Vulcan
B+
Kills:501
V. Kills:309 162%
Deaths:100
KDR:5.010
Accuracy:34.064% B+
KPH:28.400 B+
VKPH:17.500 B+
MR11 Gatekeeper
B*
Kills:214
V. Kills:198 108%
Deaths:36
KDR:5.944
Accuracy:45.102% B++
KPH:25 C**
VKPH:23.100 B*
G30 Walker
D-
Kills:87
V. Kills:75 114%
Deaths:61
KDR:1.426
Accuracy:27.068% B+
KPH:7.900 D--
VKPH:6.800 D-
P2-120 HEAT
D
Kills:72
V. Kills:55 129%
Deaths:75
KDR:0.960
Accuracy:44.960% C**
KPH:9 D**
VKPH:6.900 D
P2-120 HESH
B**
Kills:67
V. Kills:23 279%
Deaths:4
KDR:16.750
Accuracy:41.680% C+
KPH:42.400 C
VKPH:14.600 B**
Kills:2,865 (1,105 + 1,760)
Deaths:653
KDR:4.387
VKDR:2.873
Vehicle Kills:1,876
Kill Difference:2,212
Playtime:133.755 hours
Usage:6%
Score:3.417m
Score/min:426
Driving Accuracy:41.680%
Gunner Accuracy:27.068%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:6,531
V. Kills:4,396 149%
Deaths:1,450
KDR:4.504
Accuracy:46.553% C+
KPH:43.100 C+
VKPH:29 C*
E540 Halberd-H
C+
Kills:4,017
V. Kills:2,134 188%
Deaths:392
KDR:10.247
Accuracy:57.681% C+
KPH:42.700 C+
VKPH:22.700 C+
MR11 Gatekeeper-H
C+
Kills:1,200
V. Kills:1,315 91%
Deaths:277
KDR:4.332
Accuracy:53.030% C+
KPH:24.500 D
VKPH:26.900 C+
G30 Walker
B*
Kills:495
V. Kills:247 200%
Deaths:52
KDR:9.519
Accuracy:40.348% B*
KPH:30.300 C++
VKPH:15.100 C+
P525 Marauder-H
C+
Kills:343
V. Kills:19 N/A
Deaths:67
KDR:5.119
Accuracy:34.801% C+
KPH:90.800 C
VKPH:5 C-
G40-F Ranger
C++
Kills:97
V. Kills:52 183%
Deaths:8
KDR:12.125
Accuracy:34.864% C++
KPH:22.300 D
VKPH:12 D-
Halberd-H SE
C
Kills:96
V. Kills:38 246%
Deaths:6
KDR:16
Accuracy:60% C+
KPH:57.400 C
VKPH:22.700 C
M60-G Bulldog-H
C++
Kills:59
V. Kills:15 369%
Deaths:15
KDR:3.933
Accuracy:47.872% C**
KPH:38.900 D-
VKPH:9.900 C++
M40 Fury-H
C+
Kills:53
V. Kills:15 331%
Deaths:9
KDR:5.889
Accuracy:43.014% C+
KPH:57.300 D
VKPH:16.200 C+
Kills:12,891 (0 + 12,891)
Deaths:2,276
KDR:5.664
VKDR:3.616
Vehicle Kills:8,231
Kill Difference:10,615
Playtime:322.861 hours
Usage:15%
Score:8.022m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:43.014%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:1,964
V. Kills:1,171 168%
Deaths:432
KDR:4.546
Accuracy:40.465% C*
KPH:20.200 C+
VKPH:12.100 B**
M40 Fury
B+
Kills:1,418
V. Kills:384 368%
Deaths:252
KDR:5.627
Accuracy:40.967% B++
KPH:44.800 C+
VKPH:12.100 B+
M60-G Bulldog
B+
Kills:1,083
V. Kills:393 275%
Deaths:394
KDR:2.749
Accuracy:40.285% B+
KPH:22.400 C
VKPH:8.100 B+
M20 Basilisk
B*
Kills:1,000
V. Kills:640 156%
Deaths:273
KDR:3.663
Accuracy:39.391% C+
KPH:20.200 C+
VKPH:12.900 B*
M40 Fury
C**
Kills:754
V. Kills:209 359%
Deaths:130
KDR:5.800
Accuracy:40.043% B+
KPH:46.700 C
VKPH:13 C**
M60-G Bulldog
C*
Kills:486
V. Kills:172 281%
Deaths:129
KDR:3.767
Accuracy:40.368% C**
KPH:26.200 D
VKPH:9.300 C*
G30 Walker
C
Kills:169
V. Kills:138 122%
Deaths:79
KDR:2.139
Accuracy:29.234% C+
KPH:10.700 D
VKPH:8.800 C
G30 Walker
C+
Kills:148
V. Kills:111 132%
Deaths:46
KDR:3.217
Accuracy:33.108% B+
KPH:13.100 C--
VKPH:9.800 C+
M12 Kobalt
B+
Kills:109
V. Kills:16 N/A
Deaths:11
KDR:9.909
Accuracy:12.261% D--
KPH:29.500 D--
VKPH:4.300 B+
Kills:7,131 (0 + 7,131)
Deaths:1,746
KDR:4.084
VKDR:1.852
Vehicle Kills:3,234
Kill Difference:5,385
Playtime:292.007 hours
Usage:14%
Score:6.487m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:12.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:118
V. Kills:58 200%
Deaths:17
KDR:6.941
Accuracy:37.180% C
KPH:42.300 A
VKPH:20.800 B*
Kills:118 (0 + 118)
Deaths:17
KDR:6.941
VKDR:3.412
Vehicle Kills:58
Kill Difference:101
Playtime:2.787 hours
Usage:0%
Score:0.046m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:37.180%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 10,9276,5311,4504.504C*2.3446.553%C+4.364%B**43.1C+29C*527151.4h101.3C++217.6C++
E540 Halberd-H 6,1514,01739210.247C**8.0857.681%C+N/A42.7C+22.7C+32194h5.8C*10B
L100 Python AP 4,2142,5636174.154C+1.9952.845%C2.77%C++20.1D-12.9D-217127.7h5.9C++11.2C++
M20 Basilisk 3,1351,9644324.546B+2.3840.465%C*5.092%C20.2C+12.1B**28697.1h114.5C-283.1C+
Tank Mine 3,2571,8604644.009B++1.8528.63%CN/A105.7C+79.4B+199617.6h2.4D8.2D--
M40 Fury 1,8021,4182525.627C+3.4640.967%B++1.904%C++44.7C+12.1B+46631.7h16C+39.1C**
MR11 Gatekeeper-H 2,5151,2002774.332C+2.1753.03%C+1.583%C+24.5D26.9C+30948.9h55.7C*105C**
M60-G Bulldog 1,4761,0833942.749C0.5940.285%B+3.139%C++22.4C8.1B+30548.3h10.6D--26.4C+
M20 Basilisk 1,6401,0002733.663C*1.5039.391%C+4.6%C-20.2C+12.9B*41149.5h120C304.6C+
P2-120 AP 1,5649661875.166C+3.0040.895%D3.83%B20.5D12.7D65347.1h6.5B16C++
E540 Halberd 1,5769581905.042C+2.8846.811%B++3.549%C++24C15.5B+28840h6C+12.8B+
M40 Fury 9637541305.8C3.6440.043%B+1.724%C+46.8C13C**67716.1h15.5C38.7C++
AMR-66 5245091,5430.33D1.8317.216%F21.611%C-3.1D*N/A13163.6h15.4F-89.5F--
G30 Vulcan 8105011005.01C*2.8534.064%B+4.79%B++28.5B++17.6B+31317.6h90C**264.3B+
G30 Walker 742495529.519C*7.3640.348%B*2.222%D30.4C++15.2C+30716.3h153.5B380.6B+
M60-G Bulldog 6584861293.767C1.6040.368%C**2.675%C+26.1D9.2C*57218.6h9.8D24.2C+
M20 Basilisk 619399419.732C++7.5750.904%C+4.01%C29.1D16.1D24613.7h101.5B199.4B
P525 Marauder-H 362343675.119D2.9634.801%C+N/A90.3C5C-4173.8h6.1B+17.4B+
L100 Python HESH 3212311912.158C++9.9956.836%B**N/A36.7D14.3A+2496.3h4C--7.1C++
TS2 Inquisitor 2282207560.291D1.8715.195%F-18.182%C4.5D*N/A1648.4h19F-124.9T-
NS-15M2 2212174200.517C--1.6515.753%F22.12%C-10.7D*N/A5320.3h20.6F-131.1F-
MR11 Gatekeeper 412214365.944B3.7845.102%B++N/A24.9C**23B*2918.6h41.5B++92.1B*
A30 Walker 349176792.228C0.0626.045%C+N/A7.8C7.6C14522.7h238D913.8C-
G30 Walker 307169792.139D0.0229.234%C+5.325%B+10.7D8.7C33615.8h271.9D-930.1C--
G30 Walker 259148463.217D1.0533.108%B+4.73%C++13.1C--9.8C+27811.3h253.6D765.9C+
NS Annihilator 2331391830.76B1.4077.137%D--N/A9.2C6.2D-21215.1h7.8A10.1A
LC3 Jaguar 1241192220.536C-1.6318.503%D--21.849%C**5.4D--N/A3122h23.5F--126.9F-
M20 Wyvern 176118176.941B4.7837.18%CN/A42.1A20.7B*2722.8h47.5B**127.8B**
M12 Kobalt 125109119.909C7.7512.261%D--12.844%D*29.5D--4.3B+1223.7h30.2F--245.9D**
G40-F Ranger 14997812.125B*9.9634.864%C++2.062%A+22.6D12.1D-1594.3h51.8B*148.6B*
Halberd-H SE 13496616C+13.8460%C+N/A56.5C22.4C4451.7h4.1B+6.8B
M60-A Bulldog 11394175.529C3.3738.837%D6.383%M+23.5C-4.8C*1564h7.9D--20.3D--
G30 Walker 16287611.426D0.7427.068%B+4.598%A+7.9D--6.8D-13411h258.1D-953.5C+
Skyguard 13083194.368B++2.2027.841%CN/A11.1C6.3D2347.5h107.9B+387.7B+
C-4 10677541.426C+0.7435.013%A++N/A38.5D--14.5D--02h1.8C--5.2B+
M3 Pounder HEG 114721140.632D1.5333.326%DN/A9D*5.3B*2088h21.4C64.2C-
P2-120 HEAT 12772750.96D1.2044.96%C**5.556%A+9D**6.9D5608h14.9F**33.2F-
M3 Pounder HEG 109691220.566C--1.6032.189%DN/A8.2D--4.8B*2348.4h21.2D65.8C--
P2-120 HESH 9067416.75B14.5941.68%C+N/A41.9C14.4B**4611.6h4B++9.6B+
Spear Anti-Vehicle Phalanx Tower 10867322.333C+20.1749.183%C+4.478%B23.1D14.1D2092.9h12.1C24.7C
NS-357B Underboss 62613580.17D-1.9916.449%F--16.393%D3.8D*N/A2016.2h8.3T*50.2T*
M60-G Bulldog-H 7459153.933D1.7747.872%C**N/A39.3D-10C++1691.5h6.9C--14.3C+
C75 Viper 8659401.475C--0.6933.898%C--N/A9.4D*4.3D-3596.3h20.7D-61.1D*
MRC3 Mercy 5858571.018C-1.1514.528%C-13.793%D*14.9D--N/A733.9h24.1D*166C-
M40 Fury-H 685395.889C-3.7343.014%C+N/A58.9D16.7C+3940.9h11.8C27.4C
M20 Drake 10051222.318D0.1530.877%D--N/A7.8D--7.5D-2136.5h151.6D--490.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24940.3h
Nano-Armor Kit2,6812,100,673255.5h
Anti-Vehicle MANA Turret81110.4h
Rampart Wall1700.6h
NSX Amaterasu1,389442138.9h
TR Triumph Flare Gun0620.1h
Welding Device01,6050.2h
Spitfire Auto-Turret562,4323.4h
Ammunition Package791,8773.3h
Medical Applicator114,0601.2h
Nano-Repair Grenade07880.2h
Recon Detection Device55500.9h
WLT-Howler Mining Laser910,0224.3h

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