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Tech Sgt. iiRaph[DIKZ] iiRaph
TR BR 154

KDR: 2.45

Score: 55.7m

Last Seen: Apr 12th, 2020 10:06 AM
- OFFLINE - 49.3 hour(s)

Battle Rank 120 (154 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H L100 Python AP M20 Basilisk Tank Mine G30 Walker M40 Fury MR11 Gatekeeper-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.994%20.67%351512781,1950.4224112.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.754%-0.815D--0.047C+0.816B++HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.5-0.434C--18.1-0.269C88.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.048%2.43%309312804,609256029981.80039154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.998%0.77B++0.004C+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.688B+5.80.529B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.408%2.765%163519126425,06622751342911.0132187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.666%0.562B+-0.413C--0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.1-0.24C62.8-0.569D85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.7m613.6%430 (25.8k)381 (22.9k)2.4522240,46916,5034.12307154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1283242727.216%2.908%7908:519

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2014 11:23 AMApr 28th, 2019 4:15 AMApr 13th, 2020 5:53 PM (43d) (PST)Apr 12th, 2020 8:29 AM (44d) (PST)Apr 12th, 2020 6:06 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
894318630.2770.1130.0082.5850.144165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6411,83751,8041770155922,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2436.3h/101.5d 27,574 1,177 20,976 377.9k 1,100 3,461 21,123 130.7m

EngineerCLASS DETAILS: Engineer
AMR-66
D
Kills:562
Deaths:1,676
KDR:0.335
Accuracy:18.339% D**
HSR:21.174% D
LC3 Jaguar
C**
Kills:119
Deaths:222
KDR:0.536
Accuracy:18.503% D*
HSR:21.849% C**
Kills:681
Deaths (as Engineer):1,898
Deaths (to Engineers):7,460
KDR:0.3588
Kill Difference:1,217
Playtime:2,224.431 hours
Usage:91%
Score:52.789m
Score/min:396
Accuracy (listed only):18.421%
HSR (listed only):21.512%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:217
Deaths:420
KDR:0.517
Accuracy:15.745% F-
HSR:22.120% D
Kills:217
Deaths (as Heavy Assault):420
Deaths (to Heavy Assaults):3,049
KDR:0.51667
Kill Difference:203
Playtime:132.582 hours
Usage:5%
Score:1.728m
Score/min:217
Accuracy (listed only):15.745%
HSR (listed only):22.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
C
Kills:236
Deaths:809
KDR:0.292
Accuracy:15.185% F-
HSR:18.644% C
NS-357B Underboss
D-
Kills:61
Deaths:358
KDR:0.170
Accuracy:16.449% F*
HSR:16.393% D-
Kills:297
Deaths (as Infiltrator):1,167
Deaths (to Infiltrators):1,432
KDR:0.2545
Kill Difference:870
Playtime:17.278 hours
Usage:1%
Score:0.181m
Score/min:175
Accuracy (listed only):15.817%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D--
Kills:72
Deaths:114
KDR:0.632
Accuracy:33.326% D--
HSR:0% F--
M3 Pounder HEG
D-
Kills:69
Deaths:122
KDR:0.566
Accuracy:32.189% D-
HSR:0% F--
MRC3 Mercy
D
Kills:58
Deaths:58
KDR:1
Accuracy:13.953% D
HSR:13.793% D**
Kills:199
Deaths (as MAX Suit):147
Deaths (to MAX Suits):655
KDR:1.35374
Kill Difference:52
Playtime:44.944 hours
Usage:2%
Score:0.887m
Score/min:329
Accuracy (listed only):26.489%
HSR (listed only):4.598%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:62
V. Kills:60 102%
Deaths:40
KDR:1.550
Accuracy:21.645% F-
KPH:12.900 D*
VKPH:12.500 D-
Kills:62 (0 + 62)
Deaths:40
KDR:1.550
VKDR:1.500
Vehicle Kills:60
Kill Difference:22
Playtime:4.803 hours
Usage:0%
Score:0.139m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:21.645%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,494
V. Kills:2,070 169%
Deaths:617
KDR:5.663
Accuracy:52.896% C
KPH:22.700 D
VKPH:13.400 D-
L100 Python HESH
A
Kills:231
V. Kills:90 254%
Deaths:19
KDR:12.158
Accuracy:56.836% B*
KPH:36.500 D
VKPH:14.200 A
C75 Viper
C
Kills:130
V. Kills:59 217%
Deaths:40
KDR:3.250
Accuracy:36.754% C
KPH:14.900 D-
VKPH:6.800 C
Skyguard
C+
Kills:127
V. Kills:67 187%
Deaths:19
KDR:6.684
Accuracy:28.785% C+
KPH:13.600 C+
VKPH:7.200 D
Kills:3,982 (3,982 + 0)
Deaths:695
KDR:5.729
VKDR:3.289
Vehicle Kills:2,286
Kill Difference:3,287
Playtime:178.342 hours
Usage:7%
Score:2.460m
Score/min:230
Driving Accuracy:28.785%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B
Kills:1,088
V. Kills:680 160%
Deaths:190
KDR:5.726
Accuracy:46.547% B++
KPH:24.500 C+
VKPH:15.300 B
P2-120 AP
C--
Kills:1,043
V. Kills:634 164%
Deaths:187
KDR:5.578
Accuracy:41.144% C--
KPH:21.300 D
VKPH:12.900 D
G30 Vulcan
B++
Kills:507
V. Kills:311 163%
Deaths:100
KDR:5.070
Accuracy:34.108% B+
KPH:28.400 B++
VKPH:17.400 B+
MR11 Gatekeeper
B+
Kills:283
V. Kills:238 118%
Deaths:36
KDR:7.861
Accuracy:44.437% B+
KPH:26.300 C*
VKPH:22.100 B+
G30 Walker
D--
Kills:111
V. Kills:84 131%
Deaths:61
KDR:1.820
Accuracy:27.797% B
KPH:9.500 D--
VKPH:7.200 D--
P2-120 HEAT
D
Kills:72
V. Kills:55 129%
Deaths:75
KDR:0.960
Accuracy:44.960% B
KPH:9 D**
VKPH:6.900 D
P2-120 HESH
A
Kills:67
V. Kills:23 279%
Deaths:4
KDR:16.750
Accuracy:41.680% C+
KPH:42.400 C
VKPH:14.600 A
G40-F Ranger
D--
Kills:57
V. Kills:29 190%
Deaths:8
KDR:7.125
Accuracy:22.482% D*
KPH:18.300 D--
VKPH:9.300 D*
Kills:3,228 (1,182 + 2,046)
Deaths:661
KDR:4.884
VKDR:3.107
Vehicle Kills:2,054
Kill Difference:2,567
Playtime:146.345 hours
Usage:6%
Score:3.818m
Score/min:435
Driving Accuracy:41.680%
Gunner Accuracy:22.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:7,187
V. Kills:4,703 153%
Deaths:1,450
KDR:4.957
Accuracy:47.173% C+
KPH:44.500 C++
VKPH:29.200 C*
E540 Halberd-H
C*
Kills:6,099
V. Kills:3,093 197%
Deaths:392
KDR:15.559
Accuracy:58.960% C++
KPH:47.600 C++
VKPH:24.100 C*
G30 Walker
A
Kills:1,775
V. Kills:772 230%
Deaths:52
KDR:34.135
Accuracy:43.394% A
KPH:38.100 B++
VKPH:16.600 C*
MR11 Gatekeeper-H
C+
Kills:1,376
V. Kills:1,404 98%
Deaths:277
KDR:4.968
Accuracy:52.877% C+
KPH:26.200 C-
VKPH:26.700 C+
P525 Marauder-H
C+
Kills:348
V. Kills:19 N/A
Deaths:67
KDR:5.194
Accuracy:34.931% C+
KPH:86 C
VKPH:4.700 C--
M60-G Bulldog-H
A+
Kills:221
V. Kills:87 251%
Deaths:15
KDR:14.733
Accuracy:60.693% B**
KPH:62 C--
VKPH:24.400 A+
G40-F Ranger
C**
Kills:105
V. Kills:56 184%
Deaths:8
KDR:13.125
Accuracy:35.296% C**
KPH:22.500 D
VKPH:12 D-
Halberd-H SE
C-
Kills:96
V. Kills:38 246%
Deaths:6
KDR:16
Accuracy:60% C++
KPH:57.400 C--
VKPH:22.700 C-
M40 Fury-H
C+
Kills:53
V. Kills:15 331%
Deaths:9
KDR:5.889
Accuracy:43.014% C+
KPH:57.300 D
VKPH:16.200 C+
Kills:17,260 (0 + 17,260)
Deaths:2,276
KDR:7.583
VKDR:4.476
Vehicle Kills:10,187
Kill Difference:14,984
Playtime:403.494 hours
Usage:17%
Score:10.247m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:43.014%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:2,102
V. Kills:1,223 172%
Deaths:432
KDR:4.866
Accuracy:40.776% C*
KPH:20.700 C+
VKPH:12.100 B**
M40 Fury
B++
Kills:1,419
V. Kills:385 368%
Deaths:252
KDR:5.631
Accuracy:40.967% B+
KPH:44.800 C+
VKPH:12.200 B++
M60-G Bulldog
B++
Kills:1,220
V. Kills:456 267%
Deaths:394
KDR:3.096
Accuracy:40.906% B+
KPH:23.700 C-
VKPH:8.800 B++
M20 Basilisk
B*
Kills:1,036
V. Kills:651 159%
Deaths:273
KDR:3.795
Accuracy:39.621% C++
KPH:20.300 C+
VKPH:12.800 B*
M40 Fury
B
Kills:754
V. Kills:209 359%
Deaths:130
KDR:5.800
Accuracy:40.043% B+
KPH:46.700 C
VKPH:13 B
M60-G Bulldog
C++
Kills:530
V. Kills:190 277%
Deaths:129
KDR:4.109
Accuracy:41.328% C*
KPH:26.300 D
VKPH:9.400 C++
G30 Walker
C
Kills:180
V. Kills:143 125%
Deaths:79
KDR:2.278
Accuracy:29.985% C+
KPH:10.800 D
VKPH:8.600 C
G30 Walker
C+
Kills:170
V. Kills:118 143%
Deaths:46
KDR:3.696
Accuracy:33.505% C**
KPH:13.700 C-
VKPH:9.500 C+
M12 Kobalt
B
Kills:152
V. Kills:18 N/A
Deaths:11
KDR:13.818
Accuracy:12.620% D--
KPH:34.600 D--
VKPH:4.100 B
Kills:7,563 (0 + 7,563)
Deaths:1,746
KDR:4.332
VKDR:1.943
Vehicle Kills:3,393
Kill Difference:5,817
Playtime:305.404 hours
Usage:13%
Score:6.724m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:12.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:177
V. Kills:92 190%
Deaths:17
KDR:10.412
Accuracy:36.752% C
KPH:36.500 B*
VKPH:19 B++
Kills:177 (0 + 177)
Deaths:17
KDR:10.412
VKDR:5.412
Vehicle Kills:92
Kill Difference:160
Playtime:4.849 hours
Usage:0%
Score:0.081m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:36.752%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 11,8907,1871,4504.957C++2.5047.173%C+4.091%B++44.6C++29.2C*530161.3h99C++209.9C*
E540 Halberd-H 9,1926,09939215.559B+13.1158.96%C++N/A47.6C++24.1C*365128.2h5.4B+9.1B+
L100 Python AP 5,5643,4946175.663C+3.2152.896%C2.032%C22.7D13.5D-220153.9h5.4B10.2C*
M20 Basilisk 3,3252,1024324.866B+2.4140.776%C*4.853%C-20.7C+12.1B**284101.4h112.7D276.3C+
Tank Mine 3,4471,9894884.076B+1.6229.562%CN/A98.5C72.2C*181320.2h2.4D-8.2D*
G30 Walker 2,5471,7755234.135A++31.6843.394%A1.803%D--38.1B++16.6C*34146.6h132.9B+306.4B++
M40 Fury 1,8041,4192525.631C3.1840.967%B+1.903%C*44.8C+12.1B++46631.7h16C39C++
MR11 Gatekeeper-H 2,7801,3762774.968C+2.5252.877%C+1.381%C26.2C-26.7C+34152.5h52.7C**99.6C**
M60-G Bulldog 1,6761,2203943.096C0.6440.906%B+2.787%C+23.7C-8.9B++31051.5h10.2D--25C+
E540 Halberd 1,7681,0881905.726C+3.2746.547%B++3.125%C+24.5C+15.3B28644.4h5.8C+12.5B+
P2-120 AP 1,6771,0431875.578C3.1341.144%C--3.547%C++21.3D12.9D70149h6.4C**15.5C++
M20 Basilisk 1,6871,0362733.795C++1.3439.621%C++4.537%C-20.3C+12.8B*41151h119.6D302C
M40 Fury 9637541305.8C3.3540.043%B+1.724%C+46.8C13B67716.1h15.5C-38.7C+
AMR-66 5785621,6760.335D2.1218.339%D**21.174%D3.1D*N/A14178.9h16.6F*90.5F*
M60-G Bulldog 7205301294.109C--1.6641.328%C*2.453%C+26.2D9.4C++55320.2h9.9D--24.1C
G30 Vulcan 8185071005.07C++2.6234.108%B+4.734%B++28.3B+17.4B+31417.9h89.5C++262.5B+
M20 Basilisk 6724364110.634C++8.1851.292%C+3.899%C29.5D15.9C--24214.8h99.6B+194.3B+
P525 Marauder-H 367348675.194D2.7434.931%C+N/A87C4.8C-3974h6.2C**17.9C**
MR11 Gatekeeper 521283367.861B+5.4144.437%B+1.06%D26.4C*22.2B+30410.7h39.8B++89.6B++
TS2 Inquisitor 2452368090.292D-2.1615.185%F-18.644%C4.4D*N/A1553.9h19.2F**126.5T*
L100 Python HESH 3212311912.158C+9.7156.836%B*N/A36.7D14.3A+2836.3h4D7.1C+
M60-G Bulldog-H 3082211514.733C++12.2860.693%B**N/A61.4C--24.2A+3163.6h6.3C10.5C*
NS-15M2 2212174200.517D1.9415.745%F-22.12%D10.7D*N/A5420.3h20.6F*131.1F*
A30 Walker 377195792.468C0.0226.042%C--N/A8.1C--7.5C-14424.2h227.9D-875.1D
G30 Walker 323180792.278D0.1729.985%C+5%B10.8D8.6C33116.7h276D*920.4D
M20 Wyvern 2691771710.412B**7.9636.752%CN/A36.9B*19.2B++2794.8h53.6B*145.7B++
NS Annihilator 2811702150.791B1.6677.164%D--N/A9.5C6.2D-25017.9h7.4A+9.6A
G30 Walker 288170463.696C--1.2433.505%C**4.706%C*13.7C-9.5C+27512.4h244.8D730.6C+
M12 Kobalt 1701521113.818C+11.3712.62%D--14.474%D-34.5D--4.1B1354.4h26.6F211D--
C75 Viper 189130403.25C0.8036.754%CN/A14.9D-6.8C3388.7h15.6C42.4C
Skyguard 194127196.684A+4.2328.785%C+N/A13.5C+7.1D2609.4h98B+340.4B+
LC3 Jaguar 1241192220.536C--1.9218.503%D*21.849%C**5.4D--N/A3322h23.5F--126.9F--
G30 Walker 195111611.82D0.6327.797%B3.604%B+9.5D--7.2D--14511.7h222.9D801.9C+
G40-F Ranger 161105813.125B+10.6735.296%C**1.905%B*22.3D11.9D-1704.7h54.4B*154B*
M60-A Bulldog 11596175.647C3.1938.659%D-6.25%M+23.4C-4.6C++1564.1h7.9D*20.3D--
Halberd-H SE 13496616C13.5560%C++N/A56.5C--22.4C-5051.7h4.1C**6.8B
C-4 11685581.466C+0.9936.905%A++N/A38.6D--14.1D--17232.2h1.8D4.9B
P2-120 HEAT 12772750.96D-1.4944.96%B5.556%A++9D**6.9D5828h14.9T33.2F-
M3 Pounder HEG 114721140.632D1.8233.326%D--N/A9D*5.3B*2098h21.4C--64.2D
M3 Pounder HEG 109691220.566D1.8932.189%D-N/A8.2D--4.8B++2368.4h21.2D65.8D
Spear Anti-Vehicle Phalanx Tower 10867322.333C+19.8848.512%C+4.478%C**22.3D13.7D2073h12.2C--25.1C
P2-120 HESH 9067416.75C++14.3041.68%C+N/A41.9C14.4A4971.6h4B+9.6B+
C150 Dalton 12262401.55D-0.9021.645%F-1.613%B**12.9D*12.5D-4824.8h4.4C++20.2F
NS-357B Underboss 62613580.17D-2.2816.449%F*16.393%D-3.8D*N/A2016.2h8.3T*50.2T*
MRC3 Mercy 5858581C-1.4513.953%D13.793%D**14.5D--N/A714h24.4D*174.8D
G40-F Ranger 865787.125C+4.6722.482%D*N/A18.4D-9.4D*1913.1h58.8B+261.6C++
M20 Drake 10555222.5D0.0530.585%D**N/A8.1D*7.4D--2136.8h146.4F--478.5F--
M40 Fury-H 685395.889C-3.4443.014%C+N/A58.9D16.7C++4230.9h11.8C--27.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,4262,294,446306.3h
Anti-Vehicle MANA Turret81120.4h
Spawn Beacon27561.1h
NSX Amaterasu2,490454224.8h
Rampart Wall1720.6h
Welding Device01,6050.2h
Spitfire Auto-Turret672,9164.4h
TR Triumph Flare Gun0620.1h
Recon Detection Device56191.1h
Ammunition Package862,0483.9h
Medical Applicator114,0601.2h
Nano-Repair Grenade07880.2h
WLT-Howler Mining Laser910,3344.5h

Check the help document for the dictionary if you want to learn more about words used here.


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