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Ensign iiTzN0Mercy[X] iiTzN0Mercy
NC BR 48

KDR: 8.78

Score: 2.1m

Last Seen: Feb 1st, 2019 10:14 AM
- OFFLINE - 1994.1 hour(s)

Battle Rank 48 - New Conglomerate on Connery
Level Progress (to 49): 40%
Level 100 Progress: 11% 1575h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary GD-7F L100 Python HESH C75 Viper C-4 AC-X11 Rocklet Rifle MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $639,261 MLG Score: 511
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.573%17.199%337610292,6638.731150.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.065%-0.297C-0.541D-0.146CHEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.167C++12.20.147C++50.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.536%0.669%5903210331,1963332636.2424366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.547B+-1.241D*0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+6.50.48B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m242.8%177 (10.6k)144 (8.6k)8.775265,81866310.464648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC103543521.681%8.886%19322:441

12% Engineer81% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2018 4:59 AMDec 30th, 2018 4:46 AMMar 2nd, 2019 9:13 PM (53d) (PST)Feb 1st, 2019 6:15 AM (83d) (PST)Feb 1st, 2019 6:14 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
433274060.3890.0440.0351.0770.055511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9691,61824,35123326538,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
249.1h/10.4d 1,120 517 1,517 16.1k 339 731 815 6.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,190
Deaths:258
KDR:4.612
Accuracy:19.332% D
HSR:16.471% D-
GD-7F
D-
Kills:929
Deaths:119
KDR:7.807
Accuracy:19.143% D--
HSR:15.178% D-
AC-X11
C++
Kills:179
Deaths:24
KDR:7.458
Accuracy:18.608% D*
HSR:22.346% C++
NS-11C
D
Kills:84
Deaths:15
KDR:5.600
Accuracy:20.164% D
HSR:14.286% D-
Kills:2,382
Deaths (as Light Assault):416
Deaths (to Light Assaults):122
KDR:5.72596
Kill Difference:1,966
Playtime:200.955 hours
Usage:81%
Score:1.709m
Score/min:142
Accuracy (listed only):19.312%
HSR (listed only):17.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,190
Deaths:258
KDR:4.612
Accuracy:19.332% D
HSR:16.471% D-
GD-7F
D-
Kills:929
Deaths:119
KDR:7.807
Accuracy:19.143% D--
HSR:15.178% D-
AC-X11
C++
Kills:179
Deaths:24
KDR:7.458
Accuracy:18.608% D*
HSR:22.346% C++
MGR-M1 Bishop
C+
Kills:175
Deaths:18
KDR:9.722
Accuracy:29.563% C--
HSR:29.714% C+
NS-11C
D
Kills:84
Deaths:15
KDR:5.600
Accuracy:20.164% D
HSR:14.286% D-
Kills:2,557
Deaths (as Engineer):434
Deaths (to Engineers):96
KDR:5.89171
Kill Difference:2,123
Playtime:30.426 hours
Usage:12%
Score:0.302m
Score/min:165
Accuracy (listed only):21.362%
HSR (listed only):19.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):108
KDR:0
Kill Difference:UNR
Playtime:4.151 hours
Usage:2%
Score:0.028m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:106
Deaths:26
KDR:4.077
Accuracy:21.368% C
HSR:16.038% D
Kills:106
Deaths (as Combat Medic):26
Deaths (to Combat Medics):37
KDR:4.07692
Kill Difference:80
Playtime:11.323 hours
Usage:5%
Score:0.101m
Score/min:148
Accuracy (listed only):21.368%
HSR (listed only):16.038%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:94
V. Kills:55 168%
Deaths:13
KDR:7.231
Accuracy:26.077% D-
KPH:12.300 C+
VKPH:7.200 C
Breaker Rocket Pods
B+
Kills:69
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:43.167% D
KPH:127.400 B+
VKPH:22.200 B+
Kills:163 (94 + 0)
Deaths:13
KDR:12.538
VKDR:5.154
Vehicle Kills:67
Kill Difference:150
Playtime:8.197 hours
Usage:3%
Score:0.049m
Score/min:99
Piloting Accuracy:26.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:641
V. Kills:140 455%
Deaths:9
KDR:71.222
Accuracy:55.699% B*
KPH:58.100 C*
VKPH:12.700 B**
C75 Viper
A++
Kills:555
V. Kills:181 305%
Deaths:14
KDR:39.643
Accuracy:43.923% B+
KPH:45.500 B*
VKPH:14.800 A++
Kills:1,196 (1,196 + 0)
Deaths:23
KDR:52
VKDR:13.957
Vehicle Kills:321
Kill Difference:1,173
Playtime:23.225 hours
Usage:9%
Score:0.241m
Score/min:173
Driving Accuracy:43.923%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:52
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:37.154% C+
KPH:42.100 A++
VKPH:7.300 C
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:52
Playtime:1.235 hours
Usage:0%
Score:0.012m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:37.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2101,1902584.612S4.1619.332%D16.471%D-17C+N/A3969.8h12.4B64C++
GD-7F 9499291197.807S0.9719.143%D--15.178%D-14.8DN/A3462.8h13.1C**68.7C+
L100 Python HESH 781641971.222S62.4555.699%B*N/A58.3C*12.7B**18711h3.2C*5.8B+
C75 Viper 7365551439.643S30.8743.923%B+N/A45.5B*14.8A++16012.2h10.3B+23.5B*
C-4 572461519.039S0.2624.375%CN/A209.5M+50.5A+7362.2h1.2B+5B+
AC-X11 180179247.458S1.3218.608%D*22.346%C++15.2DN/A3511.8h9B+48.5C+
Rocklet Rifle 309179374.838S3.9434.311%F-N/A21.1C--15.3D1608.5h33.6B+97.9C--
MGR-M1 Bishop 180175189.722S0.9529.563%C--29.714%C+28.2C+N/A696.2h6.4C**21.6C++
Bouncing Betty 111111337U28.2234.727%D--N/A138.8B+N/A3180.8h1.9C++5.6D
NC1 Gauss Rifle 109106264.077A**4.7021.368%C16.038%D13.9DN/A447.6h14.2C66.5C+
M20 Mustang 14994137.231A*1.5426.077%D-N/A12.2C+7.1C767.7h72.9B++279.5B+
Frag Grenade 8685185N/A76.2239.639%DN/A212.5D*2.5D--4990.4h7F*17.6F-
NS-11C 8684155.6S3.1820.164%D14.286%D-15.6C--N/A425.4h15.2C+75.6C+
Breaker Rocket Pods 8169169S60.2243.167%D1.449%B++138B+24B++4160.5h14.4B+33.4C*
Tank Mine 7758158U49.2253.933%A+N/A290M**95B**13550.2h1.7B+3.1A++
M20 Basilisk 6152152U43.2237.154%C+7.692%B++43.3A*7.5C1581.2h49.3A132.7A

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier32760.3h
Spawn Beacon04720.2h
Nano-Armor Kit229,2711.8h
Nanite Revive Grenade02790.1h
Medical Applicator69,6450.8h
Spitfire Auto-Turret05100.4h
Recon Detection Device01660.2h
Ammunition Package03560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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