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Agent iiTzN0Mercy[X] iiTzN0Mercy
NC BR 53

KDR: 9.09

Score: 2.7m

Last Seen: Sep 9th, 2019 9:03 AM
- OFFLINE - 1019.7 hour(s)

Battle Rank 53 - New Conglomerate on Connery
Level Progress (to 54): 21%
Level 100 Progress: 14% 1424h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS AF-19 Mercenary GD-7F L100 Python HESH C75 Viper C-4 AC-X11 MGR-M1 Bishop Rocklet Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.063%17.21%328712093,1908.935570.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%-0.308C-0.558D-0.141CHEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.164C++12.30.146C++52.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.062%0.72%6398212141,3893536739.6857377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.845%0.539B+-1.218D*0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.637B+6.20.479B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.643%12.281%169112155721502.59091112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.41B**22.11B**96.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m256.5%189 (11.3k)154 (9.2k)9.089246,92676210.801853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121653721.275%9.111%19423:152

12% Engineer81% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2018 4:59 AMDec 30th, 2018 4:46 AMOct 8th, 2019 8:08 AM (13d) (PST)Sep 9th, 2019 5:29 AM (42d) (PST)Sep 9th, 2019 5:03 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
422273950.3910.0430.0361.1370.052517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3161,62723,68923326839,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295h/12.3d 1,305 631 1,837 20.1k 408 854 923 7.5m

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:1,190
Deaths:258
KDR:4.612
Accuracy:19.332% D
HSR:16.471% D-
GD-7F
D-
Kills:1,181
Deaths:150
KDR:7.873
Accuracy:18.639% D*
HSR:15.580% D-
AC-X11
C+
Kills:257
Deaths:32
KDR:8.031
Accuracy:17.496% D**
HSR:21.401% C+
NS-11C
D*
Kills:173
Deaths:33
KDR:5.242
Accuracy:17.584% D*
HSR:12.717% D*
MGR-C1 Charger
D*
Kills:102
Deaths:11
KDR:9.273
Accuracy:17.427% F-
HSR:16.667% D*
Kills:2,903
Deaths (as Light Assault):484
Deaths (to Light Assaults):147
KDR:5.99793
Kill Difference:2,419
Playtime:240.409 hours
Usage:81%
Score:2.197m
Score/min:152
Accuracy (listed only):18.096%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:1,190
Deaths:258
KDR:4.612
Accuracy:19.332% D
HSR:16.471% D-
GD-7F
D-
Kills:1,181
Deaths:150
KDR:7.873
Accuracy:18.639% D*
HSR:15.580% D-
AC-X11
C+
Kills:257
Deaths:32
KDR:8.031
Accuracy:17.496% D**
HSR:21.401% C+
MGR-M1 Bishop
C+
Kills:217
Deaths:19
KDR:11.421
Accuracy:29.517% C--
HSR:29.493% C+
NS-11C
D*
Kills:173
Deaths:33
KDR:5.242
Accuracy:17.584% D*
HSR:12.717% D*
MGR-C1 Charger
D*
Kills:102
Deaths:11
KDR:9.273
Accuracy:17.427% F-
HSR:16.667% D*
Kills:3,120
Deaths (as Engineer):503
Deaths (to Engineers):103
KDR:6.20278
Kill Difference:2,617
Playtime:34.849 hours
Usage:12%
Score:0.364m
Score/min:174
Accuracy (listed only):19.999%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D*
Kills:63
Deaths:16
KDR:3.938
Accuracy:16.559% F--
HSR:14.286% D*
Kills:63
Deaths (as Infiltrator):16
Deaths (to Infiltrators):128
KDR:3.9375
Kill Difference:47
Playtime:5.566 hours
Usage:2%
Score:0.051m
Score/min:152
Accuracy (listed only):16.559%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:109
Deaths:26
KDR:4.192
Accuracy:21.301% C
HSR:17.431% D
Kills:109
Deaths (as Combat Medic):26
Deaths (to Combat Medics):40
KDR:4.19231
Kill Difference:83
Playtime:11.431 hours
Usage:4%
Score:0.101m
Score/min:148
Accuracy (listed only):21.301%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:98
V. Kills:57 169%
Deaths:14
KDR:7
Accuracy:25.932% D-
KPH:11.800 C+
VKPH:6.900 C-
Breaker Rocket Pods
B++
Kills:78
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:42.961% D
KPH:144 B+
VKPH:24 B++
Kills:176 (98 + 0)
Deaths:14
KDR:12.571
VKDR:5
Vehicle Kills:70
Kill Difference:162
Playtime:8.815 hours
Usage:3%
Score:0.052m
Score/min:98
Piloting Accuracy:25.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:790
V. Kills:171 459%
Deaths:10
KDR:79
Accuracy:54.244% B++
KPH:58 C*
VKPH:12.600 B**
C75 Viper
A+
Kills:599
V. Kills:191 312%
Deaths:14
KDR:42.786
Accuracy:43.368% B+
KPH:46.200 B*
VKPH:14.700 A+
Kills:1,389 (1,389 + 0)
Deaths:24
KDR:57.875
VKDR:15.083
Vehicle Kills:362
Kill Difference:1,365
Playtime:26.585 hours
Usage:9%
Score:0.287m
Score/min:180
Driving Accuracy:43.368%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:57
V. Kills:3 N/A
Deaths:2
KDR:28.500
Accuracy:18.643% C++
KPH:38.200 D
VKPH:2 C
M20 Basilisk
A++
Kills:57
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:36.522% C+
KPH:39.800 A++
VKPH:7 C
M20 Basilisk
B+
Kills:53
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:36.209% C+
KPH:25.800 B+
VKPH:3.400 D*
Kills:167 (0 + 167)
Deaths:2
KDR:83.500
VKDR:10
Vehicle Kills:20
Kill Difference:165
Playtime:4.983 hours
Usage:2%
Score:0.037m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:36.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2101,1902584.612S4.4819.332%D16.471%D-17C+N/A3969.8h12.4B64C++
GD-7F 1,2041,1811507.873S1.2218.639%D*15.58%D-15.1DN/A3978.3h13.5C++72.6C
L100 Python HESH 9617901079S69.9154.244%B++N/A58.1C*12.6B**19913.6h3.2C*5.8B+
C75 Viper 7905991442.786S33.7043.368%B+N/A46.1B*14.7A+16013h10.2B+23.4B*
C-4 715580639.206S0.1224.087%CN/A214.8M+50A+8332.7h1.2B+5.1B
AC-X11 259257328.031S1.0617.496%D**21.401%C+15.4DN/A3916.7h10.1C*57.7C-
MGR-M1 Bishop 2222171911.421S2.3329.517%C--29.493%C+30.1C+N/A787.2h6.4C**21.7C++
Rocklet Rifle 346201444.568S4.5233.15%F--N/A20.3D14.6D-1589.9h34.8B104.9D
NS-11C 175173335.242S3.8517.584%D*12.717%D*16.2C--N/A3810.7h15.5C+88.3C--
Bouncing Betty 144144348U38.9134.282%D--N/A130.9C*N/A3411.1h1.9C++5.6D
Frag Grenade 1161151115N/A105.9139.904%DN/A230D--2D--6120.5h6.5F--16.3F
NC1 Gauss Rifle 113109264.192M+4.9021.301%C17.431%D14.2DN/A477.7h14.1C66.3C+
MGR-C1 Charger 102102119.273S0.1817.427%F-16.667%D*15D-N/A696.8h12.1B+69.4D
M20 Mustang 15598147A++2.0925.932%D-N/A11.8C+6.9C-748.3h73.3B+282.6B+
Breaker Rocket Pods 9178178S68.9142.961%D1.282%B+156B++26B*4540.5h14.4B+33.6C++
Tank Mine 9370170U60.9146.639%B**N/A350S115A++15170.2h1.6B+3.4A++
NS-44 Commissioner 6463163.938M+5.1516.559%F--14.286%D*14DN/A484.5h4.1C+24.6F
M12 Kobalt 6057228.5A+19.4118.643%C++12.281%D**38D2C1231.5h22.1C118.4C++
M20 Basilisk 6757157U47.9136.522%C+7.018%B+40.7A++7.1C1561.4h50A136.8B**
M20 Basilisk 6053153U43.9136.209%C+3.774%D-25.2B+3.3D*1052.1h63B**173.9B*
Spear Anti-Vehicle Phalanx Turret 6550150S40.9149.362%B++4%C+55.6B**16.7C-2580.9h7B+14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05780.3h
Nano-Armor Kit231,6932h
Nanite Revive Grenade02820.1h
Medical Applicator69,7890.8h
Spitfire Auto-Turret06420.5h
Motion Spotter0520.1h
Recon Detection Device02290.3h
Ammunition Package04550.1h
Snowman Soldier32760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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