Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (43)  Dark_link21 (8)  d1ng0ateurbaby_ (7)  SaitisGames (3)  normanperaltadehahn (2)  HenkouTv (2) 65
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (535 days). The data shown below may not be accurate.

Space ilya00[V] ilya00
VS BR 146

KDR: 1.36

Score: 48.8m

Last Seen: Feb 1st, 2018 10:11 PM
- OFFLINE - 12858.8 hour(s)

Battle Rank 110 (146 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 82%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 C-4 Darkstar L100 Python AP Frag Grenade Pulsar C Thanatos VE70 Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ilya00



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $761,859 MLG Score: 609
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.194%21.021%59341117339,3471.46125-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%1.371A0.025C+-0.633DHEAD ++ (~6.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.472B+11.10.223C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.308%1.437%278412102,783120117082.31531163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.544%-0.32C-0.14C-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.4-0.149C63.6-0.2C121.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.518%2.78%425712076,367233323442.72794272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.155%0.343C**0.141C++0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+7.60.393B9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.669%4.216%1331112032,04019127421.06639275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%-0.048C+-0.058C+-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.449B23.50.411B42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.532%72.084%133312113,009250691.20024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%1.436A0.325C*-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.20.318C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.092%15.556%133212121,485183290.810589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.32%0.295C*0.181C++1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B3.40.307C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m307.8%472 (28.3k)422 (25.3k)1.362368,50650,2871.56317146 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214167223.285%16.593%38602:1835

27% Combat Medic29% Engineer13% Heavy Assault17% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 3:37 PMDec 11th, 2017 2:36 AMMar 3rd, 2018 11:39 PM (505d) (PST)Feb 1st, 2018 7:09 PM (536d) (PST)Feb 1st, 2018 6:11 PM (536d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6832564270.5930.4350.0982.0370.069609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,96615,36125,60536266122425,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1926.3h/80.3d 10,101 11,367 16,206 235.4k 3,189 5,963 7,983 78.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C-
Kills:1,159
Deaths:804
KDR:1.442
Accuracy:25.541% C-
HSR:23.210% D
NS-15M AE
C+
Kills:1,155
Deaths:774
KDR:1.492
Accuracy:25.419% C+
HSR:22.165% D
Ursa
B+
Kills:1,143
Deaths:924
KDR:1.237
Accuracy:25.109% B+
HSR:21.785% C
Pulsar LSW
B++
Kills:850
Deaths:665
KDR:1.278
Accuracy:27.283% B++
HSR:25.529% C++
Orion VS54
B**
Kills:802
Deaths:644
KDR:1.245
Accuracy:25.716% B**
HSR:23.441% C+
Flare VE6
B**
Kills:706
Deaths:515
KDR:1.371
Accuracy:28.442% B**
HSR:25.071% C++
NSX Naginata
B**
Kills:584
Deaths:385
KDR:1.517
Accuracy:27.558% B**
HSR:34.932% B**
SVA-88
C+
Kills:327
Deaths:276
KDR:1.185
Accuracy:23.413% C+
HSR:22.630% C
Kills:6,726
Deaths (as Heavy Assault):4,987
Deaths (to Heavy Assaults):15,217
KDR:1.34871
Kill Difference:1,739
Playtime:241.994 hours
Usage:13%
Score:5.755m
Score/min:396
Accuracy (listed only):26.060%
HSR (listed only):24.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,217
Deaths:1,115
KDR:1.091
Accuracy:26.676% B+
HSR:24.733% C*
Thanatos VE70
C**
Kills:1,182
Deaths:1,085
KDR:1.089
Accuracy:42.798% C**
HSR:15.567% C+
Eclipse VE3A
B*
Kills:1,163
Deaths:1,043
KDR:1.115
Accuracy:30.386% B*
HSR:18.745% C
Solstice Burst
A+
Kills:1,161
Deaths:776
KDR:1.496
Accuracy:34.182% A+
HSR:26.098% C**
Serpent VE92
B+
Kills:1,160
Deaths:1,024
KDR:1.133
Accuracy:26.655% B+
HSR:18.621% C
Zenith VX-5
B
Kills:1,158
Deaths:1,084
KDR:1.068
Accuracy:27.190% B
HSR:20.725% C+
VX6-7
B+
Kills:1,153
Deaths:1,115
KDR:1.034
Accuracy:27.616% B+
HSR:20.729% C+
NS Baron G5AE
C*
Kills:1,151
Deaths:1,056
KDR:1.090
Accuracy:48.873% C*
HSR:11.121% D-
Solstice VE3
B*
Kills:1,151
Deaths:1,142
KDR:1.008
Accuracy:27.411% B*
HSR:22.415% B+
Phobos VX86
B**
Kills:303
Deaths:259
KDR:1.170
Accuracy:71.986% B**
HSR:15.512% C+
Eidolon VE33
B**
Kills:279
Deaths:269
KDR:1.037
Accuracy:34.553% B**
HSR:23.298% C
NS-11C
A++
Kills:240
Deaths:244
KDR:0.984
Accuracy:32.365% A++
HSR:16.667% C-
NSX Tanto
B**
Kills:112
Deaths:96
KDR:1.167
Accuracy:31.703% B**
HSR:25% C+
Kills:11,430
Deaths (as Engineer):10,308
Deaths (to Engineers):10,518
KDR:1.10885
Kill Difference:1,122
Playtime:556.757 hours
Usage:29%
Score:14.858m
Score/min:445
Accuracy (listed only):35.569%
HSR (listed only):19.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,217
Deaths:1,115
KDR:1.091
Accuracy:26.676% B+
HSR:24.733% C*
Thanatos VE70
C**
Kills:1,182
Deaths:1,085
KDR:1.089
Accuracy:42.798% C**
HSR:15.567% C+
Eclipse VE3A
B*
Kills:1,163
Deaths:1,043
KDR:1.115
Accuracy:30.386% B*
HSR:18.745% C
Eridani SX5G
C+
Kills:1,162
Deaths:1,021
KDR:1.138
Accuracy:28.124% C+
HSR:20.138% C+
NS-7 PDW
B*
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:28.936% B*
HSR:17.556% C+
Solstice Burst
A+
Kills:1,161
Deaths:776
KDR:1.496
Accuracy:34.182% A+
HSR:26.098% C**
Serpent VE92
B+
Kills:1,160
Deaths:1,024
KDR:1.133
Accuracy:26.655% B+
HSR:18.621% C
Sirius SX12
B
Kills:1,158
Deaths:1,114
KDR:1.040
Accuracy:26.211% B
HSR:16.149% C
Eridani SX5
C*
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:27.623% C*
HSR:16.580% C-
MKV Suppressed
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:28.136% B+
HSR:21.589% B
Zenith VX-5
B
Kills:1,158
Deaths:1,084
KDR:1.068
Accuracy:27.190% B
HSR:20.725% C+
VX6-7
B+
Kills:1,153
Deaths:1,115
KDR:1.034
Accuracy:27.616% B+
HSR:20.729% C+
NS Baron G5AE
C*
Kills:1,151
Deaths:1,056
KDR:1.090
Accuracy:48.873% C*
HSR:11.121% D-
Solstice VE3
B*
Kills:1,151
Deaths:1,142
KDR:1.008
Accuracy:27.411% B*
HSR:22.415% B+
VE-S Canis
A++
Kills:380
Deaths:307
KDR:1.238
Accuracy:37.224% A++
HSR:27.368% B*
Phobos VX86
B**
Kills:303
Deaths:259
KDR:1.170
Accuracy:71.986% B**
HSR:15.512% C+
NS-11C
A++
Kills:240
Deaths:244
KDR:0.984
Accuracy:32.365% A++
HSR:16.667% C-
NSX Tanto
B**
Kills:112
Deaths:96
KDR:1.167
Accuracy:31.703% B**
HSR:25% C+
Kills:17,329
Deaths (as Light Assault):15,662
Deaths (to Light Assaults):9,028
KDR:1.10644
Kill Difference:1,667
Playtime:277.598 hours
Usage:14%
Score:7.808m
Score/min:469
Accuracy (listed only):33.561%
HSR (listed only):19.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,833
Deaths:1,771
KDR:1.600
Accuracy:25.957% B
HSR:15.284% D-
Darkstar
C+
Kills:1,650
Deaths:1,626
KDR:1.015
Accuracy:26.887% C+
HSR:15.818% D*
Thanatos VE70
C**
Kills:1,182
Deaths:1,085
KDR:1.089
Accuracy:42.798% C**
HSR:15.567% C+
Corvus VA55
A
Kills:1,175
Deaths:1,246
KDR:0.943
Accuracy:31.054% A
HSR:20.851% C
Eridani SX5G
C+
Kills:1,162
Deaths:1,021
KDR:1.138
Accuracy:28.124% C+
HSR:20.138% C+
NS-7 PDW
B*
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:28.936% B*
HSR:17.556% C+
NS-11A
C++
Kills:1,160
Deaths:1,152
KDR:1.007
Accuracy:25.205% C++
HSR:15.086% D--
Pulsar VS1
B+
Kills:1,160
Deaths:1,061
KDR:1.093
Accuracy:26.707% B+
HSR:16.035% D
Sirius SX12
B
Kills:1,158
Deaths:1,114
KDR:1.040
Accuracy:26.211% B
HSR:16.149% C
Eridani SX5
C*
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:27.623% C*
HSR:16.580% C-
Terminus VX-9
C+
Kills:1,158
Deaths:1,121
KDR:1.033
Accuracy:25.167% C+
HSR:19.603% D-
MKV Suppressed
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:28.136% B+
HSR:21.589% B
NS-11P
B*
Kills:1,152
Deaths:1,051
KDR:1.096
Accuracy:26.783% B*
HSR:20.052% C++
NS Baron G5AE
C*
Kills:1,151
Deaths:1,056
KDR:1.090
Accuracy:48.873% C*
HSR:11.121% D-
VE-S Canis
A++
Kills:380
Deaths:307
KDR:1.238
Accuracy:37.224% A++
HSR:27.368% B*
Phobos VX86
B**
Kills:303
Deaths:259
KDR:1.170
Accuracy:71.986% B**
HSR:15.512% C+
H-V45 AE
B**
Kills:74
Deaths:59
KDR:1.254
Accuracy:32.543% B**
HSR:27.027% C+
Kills:19,176
Deaths (as Combat Medic):17,110
Deaths (to Combat Medics):5,615
KDR:1.12075
Kill Difference:2,066
Playtime:513.421 hours
Usage:27%
Score:12.556m
Score/min:408
Accuracy (listed only):32.954%
HSR (listed only):18.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:1,164
Deaths:934
KDR:1.246
Accuracy:37.286% B++
HSR:20.103% D-
Eridani SX5G
C+
Kills:1,162
Deaths:1,021
KDR:1.138
Accuracy:28.124% C+
HSR:20.138% C+
NS-7 PDW
B*
Kills:1,162
Deaths:1,115
KDR:1.042
Accuracy:28.936% B*
HSR:17.556% C+
Nyx VX31
B+
Kills:1,162
Deaths:802
KDR:1.449
Accuracy:37.548% B+
HSR:22.892% D
Artemis VX26
A+
Kills:1,160
Deaths:786
KDR:1.476
Accuracy:34.195% A+
HSR:19.483% C--
Parallax VX3
B**
Kills:1,160
Deaths:521
KDR:2.226
Accuracy:45.935% B**
HSR:77.845% C+
NSX Tomoe
A+
Kills:1,159
Deaths:726
KDR:1.596
Accuracy:36.342% A+
HSR:40.466% B
Ghost
B++
Kills:1,159
Deaths:636
KDR:1.822
Accuracy:43.386% B++
HSR:63.072% C--
Sirius SX12
B
Kills:1,158
Deaths:1,114
KDR:1.040
Accuracy:26.211% B
HSR:16.149% C
Eridani SX5
C*
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:27.623% C*
HSR:16.580% C-
MKV Suppressed
B+
Kills:1,158
Deaths:1,095
KDR:1.058
Accuracy:28.136% B+
HSR:21.589% B
Beamer VS3
B**
Kills:1,125
Deaths:1,423
KDR:0.791
Accuracy:34.942% B**
HSR:24.711% C**
NS-357 Underboss
B+
Kills:876
Deaths:1,141
KDR:0.768
Accuracy:40.051% B+
HSR:17.123% D
XM98
B**
Kills:690
Deaths:281
KDR:2.456
Accuracy:44.263% B**
HSR:77.536% B
VE-S Canis
A++
Kills:380
Deaths:307
KDR:1.238
Accuracy:37.224% A++
HSR:27.368% B*
Phantom VA23
A
Kills:268
Deaths:151
KDR:1.775
Accuracy:44.055% A
HSR:22.015% D-
Spiker
A+
Kills:263
Deaths:247
KDR:1.065
Accuracy:40.129% A+
HSR:30.418% A
NS-44 Commissioner
B**
Kills:110
Deaths:164
KDR:0.671
Accuracy:44.659% B**
HSR:16.364% D-
NS CandyCannon 3000
B+
Kills:85
Deaths:264
KDR:0.322
Accuracy:42.841% B+
HSR:35.294% C+
NS-AM7 Archer
B**
Kills:53
Deaths:155
KDR:0.342
Accuracy:65.888% B**
HSR:18.868% C*
Kills:16,612
Deaths (as Infiltrator):13,854
Deaths (to Infiltrators):6,611
KDR:1.19908
Kill Difference:2,758
Playtime:319.412 hours
Usage:17%
Score:7.587m
Score/min:396
Accuracy (listed only):38.389%
HSR (listed only):30.278%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,155
V. Kills:324 355%
Deaths:206
KDR:5.607
Accuracy:56.039% B+
KPH:83.900 C++
VKPH:23.500 B+
Maelstrom Turbo Laser
C+
Kills:947
V. Kills:773 122%
Deaths:1,228
KDR:0.771
Accuracy:30.129% C+
KPH:11.400 C
VKPH:9.300 C+
Hornet Missiles
C++
Kills:842
V. Kills:393 214%
Deaths:173
KDR:4.867
Accuracy:62.665% C++
KPH:72.500 C++
VKPH:33.900 C+
Saron Laser Cannon
B++
Kills:545
V. Kills:454 120%
Deaths:469
KDR:1.162
Accuracy:36.056% B++
KPH:16.500 C**
VKPH:13.800 B++
Kills:3,489 (1,492 + 0)
Deaths:2,076
KDR:1.681
VKDR:0.936
Vehicle Kills:1,944
Kill Difference:1,413
Playtime:141.829 hours
Usage:7%
Score:2.772m
Score/min:326
Piloting Accuracy:36.056%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:136
V. Kills:123 110%
Deaths:196
KDR:0.694
Accuracy:40.111% C--
KPH:9.700 B
VKPH:8.800 B
Kills:136 (136 + 0)
Deaths:196
KDR:0.694
VKDR:0.628
Vehicle Kills:123
Kill Difference:60
Playtime:13.993 hours
Usage:1%
Score:0.162m
Score/min:193
Piloting Accuracy:40.111%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,537
V. Kills:874 176%
Deaths:245
KDR:6.273
Accuracy:56.351% C+
KPH:41.600 B*
VKPH:23.700 B**
L100 Python HEAT
B+
Kills:1,157
V. Kills:422 274%
Deaths:176
KDR:6.574
Accuracy:57.590% B+
KPH:30.900 C++
VKPH:11.300 C+
C75 Viper
A
Kills:1,074
V. Kills:174 N/A
Deaths:145
KDR:7.407
Accuracy:41.609% C++
KPH:54.100 A
VKPH:8.800 C++
L100 Python HESH
A
Kills:997
V. Kills:192 N/A
Deaths:95
KDR:10.495
Accuracy:56.340% B*
KPH:66.900 B++
VKPH:12.900 A
Skyguard
B*
Kills:169
V. Kills:115 146%
Deaths:67
KDR:2.522
Accuracy:37.487% A
KPH:19.300 B++
VKPH:13.100 B*
Kills:4,934 (4,934 + 0)
Deaths:728
KDR:6.777
VKDR:2.441
Vehicle Kills:1,777
Kill Difference:4,206
Playtime:117.953 hours
Usage:6%
Score:2.491m
Score/min:352
Driving Accuracy:37.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,070
V. Kills:327 326%
Deaths:191
KDR:5.602
Accuracy:56.595% B*
KPH:28.100 B+
VKPH:8.600 C+
Saron HRB
C**
Kills:570
V. Kills:296 192%
Deaths:101
KDR:5.644
Accuracy:45.968% C**
KPH:25.900 C++
VKPH:13.500 C
Proton II PPA
C+
Kills:473
V. Kills:36 N/A
Deaths:35
KDR:13.514
Accuracy:28.998% B++
KPH:49.800 C
VKPH:3.800 C+
Supernova FPC
A++
Kills:363
V. Kills:237 153%
Deaths:88
KDR:4.125
Accuracy:54.688% C++
KPH:36.300 B**
VKPH:23.700 A++
E540 Halberd
B+
Kills:122
V. Kills:49 244%
Deaths:21
KDR:5.810
Accuracy:50.657% B+
KPH:27.300 C
VKPH:11 D-
Kills:2,598 (1,433 + 1,165)
Deaths:436
KDR:5.959
VKDR:2.167
Vehicle Kills:945
Kill Difference:2,162
Playtime:84.092 hours
Usage:4%
Score:1.699m
Score/min:337
Driving Accuracy:54.688%
Gunner Accuracy:50.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:191
V. Kills:33 N/A
Deaths:35
KDR:5.457
Accuracy:36.695% C*
KPH:35.600 B+
VKPH:6.100 C+
M40 Fury
B
Kills:153
V. Kills:15 N/A
Deaths:28
KDR:5.464
Accuracy:36.568% C+
KPH:60.400 B
VKPH:5.900 D-
M20 Basilisk
C**
Kills:135
V. Kills:54 245%
Deaths:50
KDR:2.700
Accuracy:43.501% B+
KPH:22.100 C++
VKPH:8.800 C**
M40 Fury
C+
Kills:120
V. Kills:13 N/A
Deaths:17
KDR:7.059
Accuracy:30.479% D
KPH:45 C+
VKPH:4.900 D-
M12 Kobalt
B++
Kills:114
V. Kills:4 N/A
Deaths:20
KDR:5.700
Accuracy:21.895% B++
KPH:53.600 C
VKPH:1.900 D
M20 Basilisk
C++
Kills:91
V. Kills:44 202%
Deaths:29
KDR:3.138
Accuracy:39.555% C+
KPH:21.400 C+
VKPH:10.300 C++
M60-G Bulldog
B+
Kills:70
V. Kills:13 N/A
Deaths:10
KDR:7
Accuracy:42.522% B+
KPH:37 C+
VKPH:6.900 C+
G30 Walker
C++
Kills:63
V. Kills:32 191%
Deaths:26
KDR:2.423
Accuracy:27.365% C
KPH:16 C++
VKPH:8.100 C
M12 Kobalt
A
Kills:58
V. Kills:2 N/A
Deaths:7
KDR:8.286
Accuracy:24.010% A
KPH:50.800 C--
VKPH:1.800 D
Kills:995 (0 + 995)
Deaths:222
KDR:4.482
VKDR:0.946
Vehicle Kills:210
Kill Difference:773
Playtime:30.015 hours
Usage:2%
Score:0.565m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:24.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 2,8402,8331,7711.6C++0.2425.957%B15.284%D-28.9C+N/A10898h12B+46.1B+
C-4 2,2681,7041,1241.516C++0.1527.31%C**N/A106.5B+35.3B+121816h1.4C*5B+
Darkstar 1,6771,6501,6261.015C-0.3526.887%C+15.818%D*36.5CN/A16345.2h15.4D-57.4C
L100 Python AP 2,4111,5372456.273B+4.9156.351%C+4.034%B*41.7B*23.7B**45036.9h4.7B++8.3B++
Frag Grenade 1,3001,29711297N/A1,295.6442.187%C-N/A480.4C+1.1D-18922.7h3.5B8.2C*
Pulsar C 1,2261,2171,1151.091C+0.2726.676%B+24.733%C*19C-N/A10164.2h11B41.1B+
Thanatos VE70 1,1911,1821,0851.089C*0.2742.798%C**15.567%C+49.3B**N/A27724h3.7B*8.6B++
Corvus VA55 1,1811,1751,2460.943C+0.4231.054%A20.851%C21.2CN/A9555.4h11.4B+36.7B++
Lasher X2 1,1711,1661,0991.061C++0.3034.683%A2.916%D42.4B+N/A21927.5h15.2B**43.9B*
NS-30 Vandal 1,1781,1649341.246C0.1237.286%B++20.103%D-46BN/A15425.3h5.4B14.4B+
Eclipse VE3A 1,1811,1631,0431.115C+0.2530.386%B*18.745%C46.7C**N/A12024.9h11.5B37.7B+
Eridani SX5G 1,1651,1621,0211.138C0.2228.124%C+20.138%C+52.8C++N/A14822h9.7B+34.7B
NS-7 PDW 1,1651,1621,1151.042C++0.3228.936%B*17.556%C+41.8B++N/A24127.8h12.3B++42.5B++
Nyx VX31 1,1691,1628021.449C0.0937.548%B+22.892%D50.3B+N/A13223.1h5B+13.2B+
Solstice Burst 1,1821,1617761.496C++0.1334.182%A+26.098%C**59.8B++1.1B*13819.4h12.1B+35.4B++
NS-11A 1,1711,1601,1521.007C+0.3625.205%C++15.086%D--21.9C-N/A7052.9h13.5C*53.6C**
Artemis VX26 1,1651,1607861.476C++0.1134.195%A+19.483%C--61.4AN/A15918.9h9.8B**28.7B**
Pulsar VS1 1,1651,1601,0611.093C++0.2726.707%B+16.035%D36.3B++N/A22332h11.9B*44.6B++
Serpent VE92 1,1601,1601,0241.133C++0.2326.655%B+18.621%C38.5B+N/A22130.1h10.7B++40B+
Parallax VX3 1,1611,1605212.226C+0.8645.935%B**77.845%C+32.8C**N/A16135.4h2.2C*4.7B+
NSX Tomoe 1,1651,1597261.596C+0.2336.342%A+40.466%B55.5B++N/A16220.9h12.9B+35.4B++
Ghost 1,1641,1596361.822C0.4643.386%B++63.072%C--40.8C++N/A16328.4h2.2C*5.1B+
NS-15MP 1,1731,1598041.442C0.0825.541%C-23.21%D49.1C--N/A10723.6h12.1C--47.3C
Sirius SX12 1,1661,1581,1141.039C+0.3226.211%B16.149%C28.7C+N/A12040.4h14C**53.3B
Eridani SX5 1,1641,1589711.193C++0.1727.623%C*16.58%C-50.8B+N/A28422.8h10.2B++37B+
Terminus VX-9 1,1631,1581,1211.033C+0.3325.167%C+19.603%D-37C+N/A18131.3h10.8B++42.9B+
MKV Suppressed 1,1651,1581,0951.058C+0.3028.136%B+21.589%B49.1B*N/A21723.6h12.2B+43.3B+
Zenith VX-5 1,1621,1581,0841.068C+0.2927.19%B20.725%C+34.6C+N/A17633.5h11.9B+43.7B+
L100 Python HEAT 1,5791,1571766.574B+5.2157.59%B+2.766%C*30.9C++11.3C+23837.5h4.1B**7.1B**
Dual Photon Pods 1,4791,1552065.607C+4.2456.039%B+N/A83.7C++23.5B+73013.8h19.7B+35.2B+
NS-15M AE 1,1651,1557741.492C0.1325.419%C+22.165%D50.4C+N/A21222.9h12.1C+47.7C++
VX6-7 1,1621,1531,1151.034C+0.3327.616%B+20.729%C+47.4B+N/A21024.3h11B+39.8B+
NS-11P 1,1671,1521,0511.096C+0.2726.783%B*20.052%C++40.9B++N/A22328.2h13.1B+48.7B+
NS Baron G5AE 1,1661,1511,0561.09C0.2748.873%C*11.121%D-51.2C**N/A15122.5h3.8B+7.8C+
Solstice VE3 1,1651,1511,1421.008B0.3527.411%B*22.415%B+26.3B+N/A18143.8h12.4B+45.1B+
Ursa 1,1711,1439241.237C+0.1325.109%B+21.785%C44.3C*1.1A17925.8h11.3C++45.2B
Beamer VS3 1,1551,1251,4230.791C++0.5734.942%B**24.711%C**55.4A+1.5A23520.3h9.3C*26.6C*
C75 Viper 1,2481,0741457.407B++6.0441.609%C++1.583%C*54.2A8.8C++32419.8h7.1A16.9B**
Supernova PC 1,3971,0701915.602C++4.2456.595%B*2.804%B+28.1B+8.6C+25338.1h3.4B**6.1B**
L100 Python HESH 1,1899979510.495C+9.1356.34%B*2.006%B+66.9B++12.9A35714.9h3.3C++5.8B+
Maelstrom Turbo Laser 1,7209471,2280.771C0.5930.129%C+2.112%C11.4C9.3C+20383.4h95C**315.5C**
Proximity Mine 9439433392.782C1.4248.849%B++N/A196.5A+N/A6674.8h1.8B3.7B++
NS-357 Underboss 8888761,1410.768C0.5940.051%B+17.123%D47.9C*N/A20618.3h4.3C+10.8B
Pulsar LSW 8558506651.278C+0.0827.283%B++25.529%C++49.4C*N/A17917.2h11.6B42.4B+
Hornet Missiles 1,2358421734.867C+3.5062.665%C++1.9%B72.6C++33.9C+94411.6h7.3B+11.6B++
Orion VS54 8038026441.245C+0.1225.716%B**23.441%C+46.6B+N/A41917.2h11.1B+43.1C**
Flare VE6 7257065151.371C+0.0128.442%B**25.071%C++49C**1.3A*23514.4h10.6C++37.3B+
XM98 6936902812.456C**1.0944.263%B**77.536%B37.3B++N/A16018.5h2.2B+4.9B++
NSX Naginata 5955843851.517C++0.1527.558%B**34.932%B**63.5B*1.2B**2149.2h10.2B+36.9B++
Saron HRB 8665701015.644C++4.2845.968%C**1.93%B25.9C++13.5C34122h15B**32.5B**
Saron Laser Cannon 9995454691.162C+0.2036.056%B++1.468%C-16.5C**13.8B++25133h107.4B+297.9B+
Spear Anti-Vehicle Phalanx Turret 7595214312.116B*10.7547.282%C**3.455%C56B**25.6B+5539.3h5.2B**11B**
Proton II PPA 5094733513.514C+12.1528.998%B++2.114%C++49.8C3.8C+2379.5h8.3B+28.5B++
NS Decimator 6664236710.63C--0.7364.588%B+1.182%D27.8C-16C+42915.2h6.4D--9.9C--
VE-S Canis 3823803071.238C++0.1237.224%A++27.368%B*69.1B*N/A1565.5h9.5B++25.4B++
Supernova FPC 600363884.125C2.7654.688%C++2.479%C++36.3B**23.7A++71210h4.4B+8.1B++
Sticky Grenade 3643621362N/A360.6452.984%C++N/A1206.7B+6.7D53430.3h1.6B++3B+
SVA-88 3273272761.185C0.1823.413%C+22.63%C37.6CN/A2758.7h11B+47C**
Phobos VX86 3033032591.17C+0.1971.986%B**15.512%C+79.7AN/A2963.8h2.1B++2.9B+
Eidolon VE33 2852792691.037C+0.3334.553%B**23.298%C32.4B+N/A1688.6h9C*26B+
Phantom VA23 2722681511.775C+0.4144.055%A22.015%D-51.5B+N/A1545.2h4.5C*10.3B+
Force-Blade 30126620,1070.013C1.3545.292%AN/A0.4CN/A2703.1h3.5C--7.8B
Spiker 2642632471.065C++0.3040.129%A+30.418%A82.2A++N/A2073.2h8.5C*21.3B++
Lancer AE 4812464190.587C--0.7865.821%B+N/A15.1C+14.4C+29716.3h14B+21.3B+
Tank Mine 337240972.474C+1.1153.882%A+N/A184.6A++74.6B+24061.3h1.9C++3.5A+
NS-11C 2442402440.984C+0.3832.365%A++16.667%C-22CN/A15410.9h14.1C*43.5B++
Lumine Edge 2052025,7990.035C1.3342.64%A+15.347%C+1.4CN/A4145.7h1.7C3.9B+
M60-G Bulldog 224191355.457B4.0936.695%C*2.618%C35.4B+6.1C+3405.4h5.2B**14.2B*
MANA Anti-Vehicle Turret 3341901431.329C-0.0354.535%C2.105%D1900B+1440B2262630.1h7.7C**14.1B+
Skyguard 284169672.522C+1.1637.487%A4.142%A++19.2B++13.1B*4788.8h120.4C++321.3B++
The Slasher 1661613,8650.042C+1.3252.418%A4.348%D1.7CN/A895.3h2.5C4.8C++
M40 Fury 168153285.464C4.1036.568%C+N/A61.2B6D-4822.5h9.8B+26.8B++
Auraxium Slasher 15214115,1260.009C1.3553.121%A++1.418%D--0.4C-N/A2376.6h3.3D**6.2B
CAS30 Tank Buster 2591361960.694C0.6740.111%C--N/A9.7B8.8B19314h41.8B+104.3B+
M20 Basilisk 189135502.7C+1.3443.501%B+9.63%A+22.1C++8.9C**2796.1h97C++223.1B+
S1 1971301780.73C++0.6363.488%B++N/A23.6C+12.2C+6575.5h6B+9.4B+
E540 Halberd 171122215.81C4.4550.657%B+4.098%B**27.1C10.9D-3984.5h5.4B+10.6B+
M40 Fury 133120177.059C++5.7030.479%DN/A44.4C+4.8D-2972.7h8.4B**27.6B++
Quasar VM1 1211191161.026C0.3417.817%B+23.529%B**19.5CN/A2006.1h14.9C++83.9C**
M12 Kobalt 118114205.7D4.3421.895%B++17.544%C+54.3C1.9D2682.1h19.8C+90.3B+
NSX Tanto 117112961.167C++0.2031.703%B**25%C+29.5C+1.3A++713.8h13.4C*42.4C**
NS-44 Commissioner 1121101640.671C0.6944.659%B**16.364%D-33.3C+N/A2573.3h4.8D10.8C*
M60-A Bulldog 119109119.909C+8.5543.522%CN/A20.6D1.9D1665.3h4.7B*10.8B+
M60-A Bulldog 1111071010.7C+9.3447.263%C++2.804%B+30.6C1.1D--2033.5h4.8B++10.2B+
M20 Basilisk 13591293.138C++1.7839.555%C+6.593%B+21.2C+10.2C++3024.3h81.5B+206.1B++
NS CandyCannon 3000 85852640.322C-1.0442.841%B+35.294%C+10.9C-N/A447.8h4.5C*10.5B+
Aspis Anti-Aircraft Phalanx Turret 14675184.167C**2.8032.057%B**1.333%D17B**16.1B**4074.4h112B**349.3B*
H-V45 AE 7474591.254C0.1132.543%B**27.027%C+43.5CN/A971.7h12.6C+38.7B
Lasher X2 AE 7170701C0.3633.078%B+2.857%C-46.7C*N/A1091.5h16B++48.5B+
M60-G Bulldog 8370107B+5.6442.522%B+2.857%C+36.8C+6.8C+4271.9h6.2B+14.6B++
Lancer VS22 137651270.512C0.8556.49%DN/A9.4D10.4C--3756.9h19.2C**34C*
MANA Anti-Personnel Turret 6665272.407N/A1.0431.46%UN/A650U10U4330200.1h39.4T*125.1T*
G30 Walker 9563262.423C-1.0627.365%C3.175%C-16.2C++8.2C2223.9h125.7A+459.2B**
M12 Kobalt 605878.286C6.9224.01%A18.966%C++52.7C-1.8D2881.1h21.6C90.1B+
Cosmos VM3 5554371.459C0.1021.796%B**5.556%T45B**N/A4151.2h12.1B++55.5B*
NS-AM7 Archer 78531550.342C1.0265.888%B**18.868%C*8C*3.8B*816.6h20.2C++30.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon277111.2h
Anti-Vehicle MANA Turret206751.7h
Nano-Armor Kit299555,65741.1h
Restoration Kit4560.1h
AE Nano-Armor Kit4960,7074h
AE Medical Applicator183,0670.3h
Nanite Revive Grenade02080.1h
Medical Applicator1,080315,74034.2h
Spitfire Auto-Turret51140.2h
Motion Spotter516,2522.6h
Shield Recharging Field271,9990.7h
Smoke Grenade02780.1h
Recon Detection Device974,9217.8h
Ammunition Package231,3900.7h
Medical Kit4224,9055.6h
Anti-Infantry MANA Turret151650.5h
Snowman Soldier121920.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.73s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.