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Commissar im5ulse[] im5ulse
TR BR 79

KDR: 3.57

Score: 7.9m

Last Seen: Jul 30th, 2020 1:05 PM
- OFFLINE - 24 hour(s)

Battle Rank 79 - Terran Republic on Miller
Level Progress (to 80): 92%
Level 100 Progress: 42% 674h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M L100 Python HESH L100 Python AP T4 AMP TSAR-42 99SV TX1 Repeater Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,703,309 MLG Score: 4559
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.325%32.797%831513441,3050.4481463.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.641%0.788B++1.757A++-3.373T*HEAD ++ (~20.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.375C**11.70.179C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.944%1.389%20113487250613890.1422925%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+-0.718D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.614B+5.90.524B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.076%81.085%03134615,72878411820.0357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%1.373A0.903B*0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+20.38C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m234.9%270 (16.2k)254 (15.2k)3.5665222,9226,4273.7961779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349217821.092%57.866%122104:533

21% Engineer80% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 8:56 AMAug 26th, 2019 11:13 AMAug 3rd, 2020 9:42 PM (117d) (PST)Jul 30th, 2020 10:14 AM (121d) (PST)Jul 30th, 2020 9:05 AM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371066310.7320.2050.4231.8460.0544559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2326,36337,869441225111315,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
522.2h/21.8d 1,476 13,264 7,753 57.8k 460 876 1,699 23.1m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:14,448
Deaths:3,009
KDR:4.802
Accuracy:45.324% B+
HSR:83.354% B+
T4 AMP
A++
Kills:816
Deaths:794
KDR:1.028
Accuracy:25.727% D
HSR:32.108% A++
TSAR-42
C+
Kills:641
Deaths:237
KDR:2.705
Accuracy:41.759% C+
HSR:71.919% C+
99SV
B
Kills:639
Deaths:364
KDR:1.755
Accuracy:35.152% C++
HSR:38.967% B
TX1 Repeater
A+
Kills:300
Deaths:484
KDR:0.620
Accuracy:21.627% D-
HSR:34% A+
NS-AM7 Archer
B**
Kills:75
Deaths:299
KDR:0.251
Accuracy:53.001% D
HSR:30.667% B**
NS-45 Pilot
B+
Kills:58
Deaths:29
KDR:2
Accuracy:20.851% F-
HSR:36.207% B+
Kills:16,977
Deaths (as Infiltrator):5,216
Deaths (to Infiltrators):2,028
KDR:3.25479
Kill Difference:11,761
Playtime:415.597 hours
Usage:80%
Score:6.089m
Score/min:244
Accuracy (listed only):34.777%
HSR (listed only):46.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C**
Kills:56
Deaths:59
KDR:0.949
Accuracy:27.806% D*
HSR:35.714% C**
Kills:56
Deaths (as Engineer):59
Deaths (to Engineers):1,284
KDR:0.94915
Kill Difference:3
Playtime:107.844 hours
Usage:21%
Score:1.855m
Score/min:287
Accuracy (listed only):27.806%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,406
V. Kills:738 461%
Deaths:
KDR:
Accuracy:49.071% C
KPH:58.600 C
VKPH:12.700 B+
L100 Python AP
B**
Kills:1,502
V. Kills:598 251%
Deaths:
KDR:
Accuracy:55.725% C+
KPH:61.300 B**
VKPH:24.400 B+
Kills:4,908 (4,908 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,336
Kill Difference:4,908
Playtime:82.605 hours
Usage:16%
Score:1.112m
Score/min:224
Driving Accuracy:55.725%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:72
V. Kills:33 212%
Deaths:1
KDR:72
Accuracy:39.944% C--
KPH:41.400 B+
VKPH:19 A
Kills:72 (72 + 0)
Deaths:1
KDR:72
VKDR:33
Vehicle Kills:33
Kill Difference:71
Playtime:1.738 hours
Usage:0%
Score:0.029m
Score/min:282
Driving Accuracy:39.944%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 14,54414,4483,0094.802C*1.2445.324%B+83.354%B+49.3B+N/A134293.3h1.9C**4.1B+
L100 Python HESH 4,1443,40613406U3,402.4349.071%CN/A58.6C12.7B+19658.1h3.5C-7C
L100 Python AP 2,1001,50211502U1,498.4355.725%C+N/A61.3B**24.4B+29024.5h3.7B+6.7B+
T4 AMP 8168167941.028C+2.5425.727%D32.108%A++66.9B+N/A20312.2h12.3B+47.6C++
TSAR-42 6466412372.705C0.8641.759%C+71.919%C+61C++N/A18310.5h2.2C5.2C+
99SV 6566393641.755C1.8135.152%C++38.967%B65.2B**1.7A++1619.8h4.1B+11.7B+
TX1 Repeater 3013004840.62C2.9521.627%D-34%A+34.1C+N/A968.8h12.2C++56.6C+
Spear Anti-Vehicle Phalanx Turret 15197424.25A+20.6863.421%A+N/A80.8A45A+5121.2h7.5C*11.8B++
Tank Mine 1057998.778M5.21185.714%SN/A395S130A*22000.2h4.4T*2.4A++
NS-AM7 Archer 98752990.251D3.3253.001%D30.667%B**6.1C-1.9C-3312.2h13.3B25.1C*
P2-120 HEAT 10572172S68.4339.944%C--1.389%D--42.4B+19.4A2821.7h5.9B14.8C*
NS-45 Pilot 5858292C**1.5720.851%F-36.207%B+72.5C+N/A2190.8h5.9B28.4D-
Claymore 5757272.111D1.4618.803%FN/A95D--N/A2150.6h1.2C+6.2D**
MG-HBR1 Dragoon 5956590.949D2.6227.806%D*35.714%C**50.9C*2.7A**3431.1h4.8B+17.3C++
MANA Anti-Personnel Turret 5251341.5N/A2.0715.548%UN/A510U10U802100.1h23.7T*152.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit434128,39310.3h
Medical Applicator13030h
M12 Kobalt01540h
Recon Detection Device38419,00354.3h
Ammunition Package41940.1h
M20 Basilisk0510.1h
Medical Kit891,8371.5h
Anti-Infantry MANA Turret71200.3h
Nano-Repair Grenade01600h
L-30R Vektor11090h

Check the help document for the dictionary if you want to learn more about words used here.


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