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Director General Vigilante imgonafaku5[BHO] imgonafaku5
NC BR 99

KDR: 4.13

Score: 14.8m

Last Seen: Sep 15th, 2019 4:40 PM
- OFFLINE - 104.4 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 957
Level Progress (to 100): 11%
Level 100 Progress: 78% 286h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 AP Titan-150 HEAT MGR-L1 Promise Spear Anti-Vehicle Phalanx Turret NS-15M2 Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.858%18.58%220612082,7881.020123.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.508%-1.85F--0.398C--1.012B**HEAD ++ (~12.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.6-1.237D*19.6-0.359C-145.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.237%1.572%49425120921,823591451136.9255484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%-0.285C-0.578D-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.10.754B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.068%9.354%191612088983464102.5879218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.647%-1.374D**1.223B**-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.009C+25.50.367C**95.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 957
14.8m224.2%239 (14.3k)216 (13k)4.1319128,5356,9065.4006799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214230115.481%3.627%5609:543

37% Engineer48% Heavy Assault14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2016 12:53 AMJun 25th, 2016 9:39 PMSep 19th, 2019 1:14 PM (7h) (PST)Sep 15th, 2019 1:46 PM (4d) (PST)Sep 15th, 2019 12:40 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716456710.4180.1010.0151.1300.086154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9902,67840,312256168512,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1137.5h/47.4d 8,762 1,035 8,164 77.1k 1,474 2,774 5,862 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:857
Deaths:1,138
KDR:0.753
Accuracy:13.316% F-
HSR:19.253% D
NS-15M2
D-
Kills:617
Deaths:921
KDR:0.670
Accuracy:11.368% F--
HSR:18.639% D-
NC6 Gauss SAW
C--
Kills:209
Deaths:377
KDR:0.554
Accuracy:10.890% F
HSR:20.574% C--
Kills:1,683
Deaths (as Heavy Assault):2,436
Deaths (to Heavy Assaults):1,569
KDR:0.69089
Kill Difference:753
Playtime:541.118 hours
Usage:48%
Score:7.313m
Score/min:225
Accuracy (listed only):11.858%
HSR (listed only):19.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:460
Deaths:991
KDR:0.464
Accuracy:10.358% F--
HSR:16.739% D-
Kills:460
Deaths (as Engineer):991
Deaths (to Engineers):1,657
KDR:0.46418
Kill Difference:531
Playtime:423.542 hours
Usage:37%
Score:5.816m
Score/min:229
Accuracy (listed only):10.358%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C**
Kills:589
Deaths:1,163
KDR:0.506
Accuracy:11.648% F--
HSR:18.336% C**
AF-19 Mercenary
D-
Kills:460
Deaths:991
KDR:0.464
Accuracy:10.358% F--
HSR:16.739% D-
AF-4 Cyclone
C+
Kills:56
Deaths:82
KDR:0.683
Accuracy:11.934% F*
HSR:17.857% C+
Kills:1,105
Deaths (as Light Assault):2,236
Deaths (to Light Assaults):954
KDR:0.49419
Kill Difference:1,131
Playtime:155.908 hours
Usage:14%
Score:1.560m
Score/min:167
Accuracy (listed only):11.313%
HSR (listed only):17.644%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,462
V. Kills:1,098 N/A
Deaths:171
KDR:43.637
Accuracy:39.624% D--
KPH:52.400 C+
VKPH:7.700 C+
L100 Python AP
B++
Kills:393
V. Kills:133 293%
Deaths:8
KDR:49.125
Accuracy:40.438% F
KPH:42.600 B++
VKPH:14.400 D
Kills:7,855 (7,855 + 0)
Deaths:179
KDR:43.883
VKDR:6.877
Vehicle Kills:1,231
Kill Difference:7,676
Playtime:151.588 hours
Usage:13%
Score:1.489m
Score/min:164
Driving Accuracy:40.438%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:10,256
V. Kills:1,669 N/A
Deaths:376
KDR:27.277
Accuracy:38.273% D--
KPH:40.800 C++
VKPH:6.600 C
Titan-150 AP
B+
Kills:2,719
V. Kills:1,250 217%
Deaths:133
KDR:20.444
Accuracy:36.525% F
KPH:28.500 B+
VKPH:13.100 C
Titan-150 HEAT
C+
Kills:993
V. Kills:350 283%
Deaths:109
KDR:9.110
Accuracy:35.057% D*
KPH:20.900 C+
VKPH:7.400 C--
Enforcer ML85
C++
Kills:249
V. Kills:187 132%
Deaths:34
KDR:7.324
Accuracy:35.810% D
KPH:23 C+
VKPH:17.300 C++
E540 Halberd
D--
Kills:229
V. Kills:117 194%
Deaths:30
KDR:7.633
Accuracy:33.657% D**
KPH:18.300 D--
VKPH:9.300 D--
Kills:14,446 (13,968 + 478)
Deaths:682
KDR:21.182
VKDR:5.239
Vehicle Kills:3,573
Kill Difference:13,764
Playtime:417.789 hours
Usage:37%
Score:3.973m
Score/min:159
Driving Accuracy:35.057%
Gunner Accuracy:33.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:214
V. Kills:7 N/A
Deaths:11
KDR:19.455
Accuracy:14.543% D
KPH:37.400 D-
VKPH:1.200 D--
M20 Basilisk
D-
Kills:92
V. Kills:25 354%
Deaths:17
KDR:5.412
Accuracy:26.126% D**
KPH:11.200 D-
VKPH:3.100 D*
M12 Kobalt
D
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:14.416% D
KPH:22.500 D*
VKPH:1.500 D
M20 Basilisk
D
Kills:55
V. Kills:14 367%
Deaths:5
KDR:11
Accuracy:20.333% F-
KPH:13.200 D
VKPH:3.400 D*
Kills:420 (0 + 420)
Deaths:37
KDR:11.351
VKDR:1.351
Vehicle Kills:50
Kill Difference:383
Playtime:20.687 hours
Usage:2%
Score:0.145m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:20.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 11,92510,25637627.277A++23.1538.273%D--2.067%C*40.8C++6.6C129251.6h2.9B+7.6C+
L100 Python HESH 8,5607,46217143.637M*39.5139.624%D--N/A52.4C+7.7C+155142.4h2.9B+7.4C+
Titan-150 AP 3,9692,71913320.444A*16.3136.525%F1.508%D28.5B+13.1C21595.3h3.6B++10C+
Titan-150 HEAT 1,3439931099.11B*4.9835.057%D*3.726%B+20.9C+7.4C--13547.6h4.5B+12.7C
MGR-L1 Promise 8828571,1380.753C-3.3813.316%F-19.253%D8.9D*N/A2696.4h22.6D**169.7F--
Spear Anti-Vehicle Phalanx Turret 1,1237813422.971A**18.8431.634%D*5.506%B*28.6D12.5D-18127.3h7.4B23.5C+
NS-15M2 6406179210.67C-3.4611.368%F--18.639%D-7.8D*N/A2279h21.1F--185.3T*
Blitz GD-10 5975891,1630.506C--3.6311.648%F--18.336%C**7.5D--N/A2078.7h18.4C-157.8F-
C-4 7134995470.912C3.2224.039%CN/A54.2D23.3C3859.2h1.9D7.9C--
AF-19 Mercenary 4714609910.464C-3.6710.358%F--16.739%D-5D-N/A1992.7h16.6D160F--
L100 Python AP 526393849.125S44.9940.438%FN/A42.7B*14.5D2939.2h3.5B**8.6B+
Frag Grenade 2952841284N/A279.8743.914%C+N/A315.6D12.2B++9410.9h5.1D--11.5C--
Enforcer ML85 436249347.324B+3.1935.81%D1.606%C23.1C+17.3C++39310.8h13.6C+37.9C
E540 Halberd 346229307.633C+3.5033.657%D**3.057%C+18.3D--9.4D--22312.5h6.5D19.4D*
M12 Kobalt 2212141119.455B*15.3214.543%D20.094%C**37.5D-1.2D--1085.7h26.2D--180.4D
NC6 Gauss SAW 2172093770.554C--3.5810.89%F20.574%C--9D--N/A4323.1h14.4D--131.9F
Tank Mine 251183971.887C2.2446.126%B*N/A114.4C++42.5D8571.6h2.8D**6.1C++
Shrike 2331652300.717C++3.4136.137%F--1.818%D17.2D7.1D-1599.6h5.8B+16.1D
NC15 Phoenix 12897273.593A*0.5436.139%F*N/A10.5C3.4D*1349.2h7.8B*21.7C
M20 Basilisk 11792175.412A1.2826.126%D**11.957%A*11.2D-3D*1178.2h81.2B+310.7C
M12 Kobalt 6359414.75C*10.6214.416%D22.034%B*22.7D*1.5D1282.6h27.8D*192.9D
AF-4 Cyclone 5856820.683C3.4511.934%F*17.857%C+8.8D--N/A376.4h16.4F137.2T-
M20 Basilisk 6955511S6.8720.333%F-10.909%A++13.1D3.3D*1194.2h59.7B**293.8C+
Hawk GD-68 9255461.196B*2.9445.165%F--N/A14.5C+9.7C+1803.8h7B+15.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67540.6h
Nano-Armor Kit210247,74519.6h
Ammunition Package175930.7h
Medical Applicator98,5240.8h

Check the help document for the dictionary if you want to learn more about words used here.


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