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Director General Vigilante imgonafaku5[BHO] imgonafaku5
NC BR 99

KDR: 4.16

Score: 15.3m

Last Seen: Nov 17th, 2019 3:10 PM
- OFFLINE - 40.2 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 975
Level Progress (to 100): 62%
Level 100 Progress: 81% 252h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 AP Titan-150 HEAT MGR-L1 Promise Spear Anti-Vehicle Phalanx Turret NS-15M2 Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.856%18.729%222712122,9101.027183.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.478%-1.815F--0.339C-0.998B*HEAD ++ (~12.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-1.24D*19.8-0.382C-146.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.264%1.533%49835121422,771612472937.2075481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.112%-0.269C-0.643D-1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.791B++3.10.754B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.951%9.241%188612139093534152.5678219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%-1.41D**1.156B**-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.9-0.021C+25.80.36C**97.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 975
15.3m225.6%238 (14.3k)216 (13k)4.164829,7207,1365.4372299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219237915.597%3.583%5609:543

36% Engineer49% Heavy Assault13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2016 12:53 AMJun 25th, 2016 9:39 PMNov 18th, 2019 8:07 PM (5h) (PST)Nov 17th, 2019 12:03 PM (2d) (PST)Nov 17th, 2019 11:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
721456760.4200.1010.0151.1420.086154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2462,67340,573256169512,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1179.9h/49.2d 9,080 1,065 8,511 80.9k 1,534 2,870 6,115 51m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:908
Deaths:1,247
KDR:0.728
Accuracy:13.279% F-
HSR:19.383% D
NS-15M2
D-
Kills:617
Deaths:921
KDR:0.670
Accuracy:11.368% F--
HSR:18.639% D-
NC6 Gauss SAW
C--
Kills:209
Deaths:377
KDR:0.554
Accuracy:10.890% F
HSR:20.574% C--
NSX Naginata
D
Kills:67
Deaths:108
KDR:0.620
Accuracy:10.814% F--
HSR:23.881% D
Kills:1,801
Deaths (as Heavy Assault):2,653
Deaths (to Heavy Assaults):1,635
KDR:0.67885
Kill Difference:852
Playtime:581.583 hours
Usage:49%
Score:7.797m
Score/min:223
Accuracy (listed only):11.588%
HSR (listed only):20.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:460
Deaths:991
KDR:0.464
Accuracy:10.358% F--
HSR:16.739% D-
Kills:460
Deaths (as Engineer):991
Deaths (to Engineers):1,700
KDR:0.46418
Kill Difference:531
Playtime:424.189 hours
Usage:36%
Score:5.826m
Score/min:229
Accuracy (listed only):10.358%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C*
Kills:589
Deaths:1,163
KDR:0.506
Accuracy:11.646% F--
HSR:18.336% C*
AF-19 Mercenary
D-
Kills:460
Deaths:991
KDR:0.464
Accuracy:10.358% F--
HSR:16.739% D-
AF-4 Cyclone
C
Kills:60
Deaths:88
KDR:0.682
Accuracy:11.879% F*
HSR:16.667% C
Kills:1,109
Deaths (as Light Assault):2,242
Deaths (to Light Assaults):984
KDR:0.49465
Kill Difference:1,133
Playtime:156.473 hours
Usage:13%
Score:1.567m
Score/min:167
Accuracy (listed only):11.294%
HSR (listed only):17.247%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,848
V. Kills:1,155 N/A
Deaths:171
KDR:45.895
Accuracy:39.616% D--
KPH:52.600 C+
VKPH:7.700 C+
L100 Python AP
B++
Kills:462
V. Kills:158 291%
Deaths:8
KDR:57.750
Accuracy:40.555% F
KPH:42.400 B++
VKPH:14.500 D
Kills:8,310 (8,310 + 0)
Deaths:179
KDR:46.425
VKDR:7.335
Vehicle Kills:1,313
Kill Difference:8,131
Playtime:159.970 hours
Usage:14%
Score:1.577m
Score/min:164
Driving Accuracy:40.555%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:10,551
V. Kills:1,732 N/A
Deaths:376
KDR:28.061
Accuracy:38.274% D--
KPH:40.800 C+
VKPH:6.700 C-
Titan-150 AP
B+
Kills:2,917
V. Kills:1,322 220%
Deaths:133
KDR:21.932
Accuracy:36.611% F
KPH:29.100 B+
VKPH:13.200 C
Titan-150 HEAT
C+
Kills:993
V. Kills:350 283%
Deaths:109
KDR:9.110
Accuracy:35.057% D*
KPH:20.900 C+
VKPH:7.400 C--
Enforcer ML85
C++
Kills:249
V. Kills:187 132%
Deaths:34
KDR:7.324
Accuracy:35.774% D
KPH:23 C+
VKPH:17.300 C++
E540 Halberd
D--
Kills:231
V. Kills:119 193%
Deaths:30
KDR:7.700
Accuracy:33.686% D**
KPH:18.400 D--
VKPH:9.500 D--
Kills:14,941 (14,461 + 480)
Deaths:682
KDR:21.908
VKDR:5.440
Vehicle Kills:3,710
Kill Difference:14,259
Playtime:429.913 hours
Usage:36%
Score:4.095m
Score/min:159
Driving Accuracy:35.057%
Gunner Accuracy:33.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:215
V. Kills:7 N/A
Deaths:11
KDR:19.546
Accuracy:14.683% D
KPH:37.200 D-
VKPH:1.200 D--
M20 Basilisk
D-
Kills:92
V. Kills:25 354%
Deaths:17
KDR:5.412
Accuracy:25.865% D**
KPH:11.100 D-
VKPH:3 D*
M12 Kobalt
C--
Kills:65
V. Kills:5 N/A
Deaths:4
KDR:16.250
Accuracy:14.087% D
KPH:22.800 D*
VKPH:1.800 C--
M20 Basilisk
D
Kills:57
V. Kills:15 356%
Deaths:5
KDR:11.400
Accuracy:20.651% F-
KPH:13.100 D
VKPH:3.400 D*
Kills:429 (0 + 429)
Deaths:37
KDR:11.595
VKDR:1.405
Vehicle Kills:52
Kill Difference:392
Playtime:21.286 hours
Usage:2%
Score:0.149m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:20.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 12,28310,55137628.061A+23.9038.274%D--2.028%C*40.8C+6.7C-129258.6h2.9B+7.6C+
L100 Python HESH 9,0037,84817145.895M*41.7339.616%D--N/A52.6C+7.7C+156149.1h2.9B+7.3C++
Titan-150 AP 4,2392,91713321.932A++17.7736.611%F1.406%D29.1B+13.2C213100.4h3.6B++9.9C+
Titan-150 HEAT 1,3439931099.11B++4.9535.057%D*3.726%B+20.9C+7.4C--13547.6h4.5B+12.7C+
MGR-L1 Promise 9369081,2470.728C-3.4413.279%F-19.383%D8.7D*N/A25104.9h23D**173F--
Spear Anti-Vehicle Phalanx Turret 1,1237813422.971M18.8131.611%D*5.506%B*28.6D12.5D-18227.3h7.4B+23.5C+
NS-15M2 6406179210.67C3.4911.368%F--18.639%D-7.8D*N/A2279h21.1F-185.3T*
Blitz GD-10 5975891,1630.506C-3.6611.646%F--18.336%C*7.5D--N/A2078.7h18.4C-157.8F
C-4 7435245760.91C3.2524.033%CN/A54.6D22.8C-3799.6h1.9D7.8C--
L100 Python AP 620462857.75S53.5940.555%FN/A42.4B++14.5D27510.9h3.5B**8.7B+
AF-19 Mercenary 4714609910.464C-3.7010.358%F--16.739%D-5D-N/A1992.7h16.6C--160F-
Frag Grenade 3203071307N/A302.8444.331%C+N/A307D13B+9761h4.9D-11.1C-
Enforcer ML85 436249347.324B+3.1635.774%D1.606%C23.1C+17.3C++39310.8h13.6C+38C
E540 Halberd 350231307.7C+3.5433.686%D**3.03%C++18.3D--9.4D--23012.6h6.5C--19.2D*
M12 Kobalt 2222151119.545B*15.3814.683%D20%C*37.1D-1.2D--1075.8h26.9D*182.9D-
NC6 Gauss SAW 2172093770.554C-3.6110.89%F20.574%C--9D--N/A4423.1h14.4D-131.9D**
Tank Mine 255186971.918C2.2547.838%B**N/A116.3C++43.1D8731.6h2.9F6C*
Shrike 2331652300.717C++3.4536.137%F--1.818%D17.2D7.1D-1609.6h5.8B+16.1D
NC15 Phoenix 190142393.641A*0.5236.634%F--N/A11.6C+3.9D-11912.2h7.4B*20.1C++
M20 Basilisk 11792175.412A1.2525.865%D**11.957%A**11.1D-3D*1208.3h81.7B+315.8C
NSX Naginata 68671080.62D3.5410.814%F--23.881%D7.7D*N/A278.7h18.1D--167.3F--
M12 Kobalt 7065416.25C**12.0914.087%D20%B22.4D*1.7D1272.9h27.8D*197.2D
AF-4 Cyclone 6260880.682C3.4811.879%F*16.667%C9D--N/A386.7h15.9D*133.6T
M20 Basilisk 7257511.4S7.2420.651%F-10.526%A++13D3.4D*1174.4h60.4B**292.2C+
Hawk GD-68 9255461.196B**2.9745.165%F--N/A14.5C+9.7C+1813.8h7B+15.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67980.6h
Nano-Armor Kit210247,95219.6h
G30 Walker01030h
Ammunition Package175950.7h
Medical Applicator98,7070.9h

Check the help document for the dictionary if you want to learn more about words used here.


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