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Director General imgonafaku5[BHO] imgonafaku5
NC BR 96

KDR: 4.05

Score: 13.4m

Last Seen: Jul 14th, 2019 12:51 PM
- OFFLINE - 75.6 hour(s)

Battle Rank 96 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1087
Level Progress (to 97): 37%
Level 100 Progress: 71% 382h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 HESH L100 Python HESH Titan-150 AP Titan-150 HEAT Spear Anti-Vehicle Phalanx Turret MGR-L1 Promise NS-15M2 Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.653%18.21%212612082,5481.011913.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.462%-1.85F--0.398C--1.012B**HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.7-1.237D*19.4-0.359C-147.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.052%1.651%48015120919,862550393736.0472504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.198%-0.285C-0.578D-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.10.754B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.361%9.397%195612088623303992.60423216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.62%-1.374D**1.223B**-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.90.009C+25.40.367C**93.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1087
13.4m221.2%237 (14.2k)215 (12.9k)4.0516626,0406,4275.2842796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214213715.118%3.683%5609:433

41% Engineer43% Heavy Assault15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2016 12:53 AMJun 25th, 2016 9:39 PMJul 15th, 2019 6:42 AM (2d) (PST)Jul 14th, 2019 2:36 PM (3d) (PST)Jul 14th, 2019 8:51 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
695456500.4160.1030.0151.1040.083151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6752,71138,964256166512,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1043.9h/43.5d 7,922 959 7,334 69.2k 1,349 2,559 5,221 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D-
Kills:618
Deaths:790
KDR:0.782
Accuracy:12.992% F-
HSR:17.961% D-
NS-15M2
D-
Kills:617
Deaths:921
KDR:0.670
Accuracy:11.368% F--
HSR:18.639% D-
NC6 Gauss SAW
C--
Kills:209
Deaths:377
KDR:0.554
Accuracy:10.895% F
HSR:20.574% C--
Kills:1,444
Deaths (as Heavy Assault):2,088
Deaths (to Heavy Assaults):1,455
KDR:0.69157
Kill Difference:644
Playtime:449.625 hours
Usage:43%
Score:6.011m
Score/min:223
Accuracy (listed only):11.752%
HSR (listed only):19.058%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D-
Kills:460
Deaths:990
KDR:0.465
Accuracy:10.358% F--
HSR:16.739% D-
Kills:460
Deaths (as Engineer):990
Deaths (to Engineers):1,559
KDR:0.46465
Kill Difference:530
Playtime:423.008 hours
Usage:41%
Score:5.805m
Score/min:229
Accuracy (listed only):10.358%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C**
Kills:589
Deaths:1,162
KDR:0.507
Accuracy:11.650% F--
HSR:18.336% C**
AF-19 Mercenary
D-
Kills:460
Deaths:990
KDR:0.465
Accuracy:10.358% F--
HSR:16.739% D-
AF-4 Cyclone
C+
Kills:55
Deaths:75
KDR:0.733
Accuracy:12.092% F*
HSR:18.182% C+
Kills:1,104
Deaths (as Light Assault):2,227
Deaths (to Light Assaults):893
KDR:0.49573
Kill Difference:1,123
Playtime:155.279 hours
Usage:15%
Score:1.553m
Score/min:167
Accuracy (listed only):11.367%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,126
V. Kills:1,037 N/A
Deaths:171
KDR:41.673
Accuracy:39.598% D--
KPH:52.400 C+
VKPH:7.600 C+
L100 Python AP
B+
Kills:142
V. Kills:45 309%
Deaths:5
KDR:28.400
Accuracy:40.167% F
KPH:38 B+
VKPH:12 D--
Kills:7,268 (7,268 + 0)
Deaths:176
KDR:41.295
VKDR:6.148
Vehicle Kills:1,082
Kill Difference:7,092
Playtime:139.808 hours
Usage:13%
Score:1.344m
Score/min:160
Driving Accuracy:40.167%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:9,718
V. Kills:1,569 N/A
Deaths:373
KDR:26.054
Accuracy:38.218% D--
KPH:40.700 C++
VKPH:6.600 C
Titan-150 AP
C+
Kills:1,889
V. Kills:926 204%
Deaths:128
KDR:14.758
Accuracy:35.196% F-
KPH:25 C+
VKPH:12.300 C--
Titan-150 HEAT
C+
Kills:987
V. Kills:350 281%
Deaths:109
KDR:9.055
Accuracy:35.104% D*
KPH:20.800 C+
VKPH:7.400 C--
Enforcer ML85
C*
Kills:246
V. Kills:186 132%
Deaths:34
KDR:7.235
Accuracy:35.927% D
KPH:23.100 C+
VKPH:17.500 C*
E540 Halberd
D--
Kills:219
V. Kills:111 196%
Deaths:29
KDR:7.552
Accuracy:33.794% D**
KPH:18.200 D--
VKPH:9.200 D--
Kills:13,059 (12,594 + 465)
Deaths:673
KDR:19.404
VKDR:4.669
Vehicle Kills:3,142
Kill Difference:12,386
Playtime:384.077 hours
Usage:37%
Score:3.541m
Score/min:154
Driving Accuracy:35.104%
Gunner Accuracy:33.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:203
V. Kills:7 N/A
Deaths:11
KDR:18.455
Accuracy:14.759% D
KPH:37.300 D-
VKPH:1.300 D-
M20 Basilisk
D-
Kills:85
V. Kills:25 327%
Deaths:17
KDR:5
Accuracy:26.245% D**
KPH:10.700 D-
VKPH:3.200 D*
M12 Kobalt
D
Kills:56
V. Kills:4 N/A
Deaths:4
KDR:14
Accuracy:14.830% D
KPH:23.700 D*
VKPH:1.700 D
M20 Basilisk
D
Kills:53
V. Kills:13 379%
Deaths:5
KDR:10.600
Accuracy:20.164% F-
KPH:13 D
VKPH:3.200 D*
Kills:397 (0 + 397)
Deaths:37
KDR:10.730
VKDR:1.324
Vehicle Kills:49
Kill Difference:360
Playtime:19.805 hours
Usage:2%
Score:0.134m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:20.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 11,2879,71837326.054A+22.0038.218%D--2.13%C**40.7C++6.6C128238.6h2.9B+7.6C+
L100 Python HESH 8,1637,12617141.673M++37.6239.598%D--N/A52.4C+7.6C+155136.1h2.9B+7.3C+
Titan-150 AP 2,8151,88912814.758A10.7135.196%F-1.8%C--25C+12.3C--20775.5h3.8B+10.9C
Titan-150 HEAT 1,3379871099.055B*5.0035.104%D*3.749%B+20.8C+7.4C--13247.4h4.5B+12.7C
Spear Anti-Vehicle Phalanx Turret 1,1207783422.882A*18.8331.567%D*5.527%B*28.6D12.6D-18127.2h7.4B23.5C+
MGR-L1 Promise 6386187900.782C-3.2712.992%F-17.961%D-9.3D*N/A2766.4h22.9F176.4F--
NS-15M2 6406179210.67C-3.3811.368%F--18.639%D-7.8D*N/A2279h21.1F--185.3T*
Blitz GD-10 5975891,1620.507C--3.5411.65%F--18.336%C**7.5D--N/A1978.7h18.4C-157.8F-
AF-19 Mercenary 4714609900.465C-3.5910.358%F--16.739%D-5D-N/A1892.7h16.6D159.9F--
C-4 6514524780.946C3.1124.462%CN/A54.5D24C3938.3h1.9D7.9C--
Frag Grenade 2602491249N/A244.9543.194%CN/A311.3D13.8B*9230.8h5.1D--11.7D
Enforcer ML85 432246347.235B+3.1835.927%D1.626%C23.2C+17.5C*39610.6h13.5C+37.7C
E540 Halberd 330219297.552C+3.5033.794%D**3.196%C++18.3D--9.3D--19512h6.5D19.1D*
NC6 Gauss SAW 2172093770.554C--3.5010.895%F20.574%C--9D--N/A4123.1h14.4D--131.9F
M12 Kobalt 2102031118.455B++14.4014.759%D20.197%C**37.6D-1.3D-1085.4h26D--176.4D
Tank Mine 238171971.763C-2.2944.173%B*N/A106.9C+41.9D8061.6h2.9F6.5C+
Shrike 2311642290.716C++3.3436.089%F--1.829%D17.3D7.1D-1539.5h5.8B+15.9D
L100 Python AP 187142528.4S24.3540.167%FN/A38.4B+12.2D--3603.7h3.7B**9.3B+
M20 Basilisk 11085175B**0.9526.245%D**11.765%A*10.8D-3.2D*1127.9h84.7B322.6C
M12 Kobalt 6056414C++9.9514.83%D23.214%B**23.3D*1.7D1302.4h26.7D--180C--
AF-4 Cyclone 5755750.733C3.3212.092%F*18.182%C+9.2D--N/A386h15.9D**131.6T
Hawk GD-68 9255461.196B*2.8645.218%F--N/A14.5C+9.7C+1783.8h7B+15.4C
M20 Basilisk 6653510.6S6.5520.164%F-11.321%A*12.9D3.2D*1084.1h59.8B**296.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65560.5h
Ammunition Package175900.7h
Nano-Armor Kit209246,86019.5h
Medical Applicator87,0300.7h

Check the help document for the dictionary if you want to learn more about words used here.


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