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Deputy Director imlookingfortheinternet[lACl] imlookingfortheinternet
NC BR 92

KDR: 4.41

Score: 13.3m

Last Seen: Jul 15th, 2019 1:11 PM
- OFFLINE - 871.2 hour(s)

Battle Rank 92 - New Conglomerate on Emerald
Level Progress (to 93): 75%
Level 100 Progress: 71% 110h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary SAS-R AF-4A Bandit EM6 NC1 Gauss Rifle Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,726,525 MLG Score: 7775
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.899%38.443%134220119422,4985.97874-1.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.962%2.67M2.679M-0.108C+HEAD ++ (~20.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.714B++7.40.48B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.019%8.299%583512097231641264.38182569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.974%0.169C++0.95B*0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.841B*7.20.818B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.881%78.461%583112131,61136194.4626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.09A*0.739B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.468B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m233.1%845 (50.7k)703 (42.2k)4.412127,2056,1664.562692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214234028.026%37.181%104203:0416

19% Combat Medic14% Engineer36% Heavy Assault8% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 9:57 PMFeb 11th, 2015 7:27 AMAug 14th, 2019 12:43 AM (7d) (PST)Jul 15th, 2019 10:52 AM (36d) (PST)Jul 15th, 2019 9:11 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9562417151.4360.3260.5343.4430.0417775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,37814,47542,903862032207242,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
315.7h/13.2d 928 10,115 7,208 65.2k 285 1,687 779 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,575
Deaths:376
KDR:6.848
Accuracy:33.733% A++
HSR:43.223% A*
NC6 Gauss SAW
A*
Kills:1,778
Deaths:395
KDR:4.501
Accuracy:30.809% A++
HSR:35.546% A*
EM6
M+
Kills:1,275
Deaths:182
KDR:7.006
Accuracy:33.307% A*
HSR:42.667% M+
NC6A GODSAW
A*
Kills:1,207
Deaths:209
KDR:5.775
Accuracy:35.721% B**
HSR:42.585% A*
GD-22S
A**
Kills:1,169
Deaths:256
KDR:4.566
Accuracy:31.902% A++
HSR:40.890% A**
NC6S Gauss SAW S
M++
Kills:1,158
Deaths:167
KDR:6.934
Accuracy:35.296% A*
HSR:45.423% M++
EM1
A*
Kills:127
Deaths:34
KDR:3.735
Accuracy:29.691% A+
HSR:34.646% A*
Kills:9,289
Deaths (as Heavy Assault):1,619
Deaths (to Heavy Assaults):1,978
KDR:5.73749
Kill Difference:7,670
Playtime:114.541 hours
Usage:36%
Score:4.946m
Score/min:720
Accuracy (listed only):32.923%
HSR (listed only):40.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:1,766
Deaths:386
KDR:4.575
Accuracy:36.189% M
HSR:33.352% A*
AF-4A Bandit
A**
Kills:1,520
Deaths:251
KDR:6.056
Accuracy:36.953% A**
HSR:33.618% A++
AC-X11
A*
Kills:1,180
Deaths:226
KDR:5.221
Accuracy:36.834% A*
HSR:32.881% A++
Razor GD-23
A*
Kills:1,175
Deaths:257
KDR:4.572
Accuracy:36.295% A*
HSR:33.106% A*
GD-7F
A**
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:35.154% A*
HSR:33.505% A**
AF-4 Cyclone
M
Kills:617
Deaths:126
KDR:4.897
Accuracy:34.870% A++
HSR:36.629% M
Kills:7,422
Deaths (as Light Assault):1,452
Deaths (to Light Assaults):1,256
KDR:5.11157
Kill Difference:5,970
Playtime:69.365 hours
Usage:22%
Score:2.317m
Score/min:557
Accuracy (listed only):36.049%
HSR (listed only):33.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:1,260
Deaths:211
KDR:5.972
Accuracy:35.365% A**
HSR:38.968% M
Carnage AR
M
Kills:1,231
Deaths:226
KDR:5.447
Accuracy:33.907% A++
HSR:40.211% M
Reaper DMR
A*
Kills:1,186
Deaths:279
KDR:4.251
Accuracy:36.581% A*
HSR:36.931% A++
Gauss Rifle Burst
A++
Kills:1,176
Deaths:274
KDR:4.292
Accuracy:37.314% A++
HSR:40.816% A++
AF-4 Cyclone
M
Kills:617
Deaths:126
KDR:4.897
Accuracy:34.870% A++
HSR:36.629% M
GR-22
M++
Kills:75
Deaths:19
KDR:3.947
Accuracy:36.468% A**
HSR:42.667% M++
Kills:5,545
Deaths (as Combat Medic):1,135
Deaths (to Combat Medics):683
KDR:4.88546
Kill Difference:4,410
Playtime:58.899 hours
Usage:19%
Score:2.597m
Score/min:735
Accuracy (listed only):35.750%
HSR (listed only):39.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:1,766
Deaths:386
KDR:4.575
Accuracy:36.189% M
HSR:33.352% A*
AF-4A Bandit
A**
Kills:1,520
Deaths:251
KDR:6.056
Accuracy:36.953% A**
HSR:33.618% A++
AC-X11
A*
Kills:1,180
Deaths:226
KDR:5.221
Accuracy:36.834% A*
HSR:32.881% A++
Razor GD-23
A*
Kills:1,175
Deaths:257
KDR:4.572
Accuracy:36.295% A*
HSR:33.106% A*
GD-7F
A**
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:35.154% A*
HSR:33.505% A**
Kills:6,805
Deaths (as Engineer):1,326
Deaths (to Engineers):921
KDR:5.13198
Kill Difference:5,479
Playtime:43.404 hours
Usage:14%
Score:2.288m
Score/min:878
Accuracy (listed only):36.285%
HSR (listed only):33.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,611
Deaths:225
KDR:7.160
Accuracy:48.881% A+
HSR:78.461% B**
AF-4 Cyclone
M
Kills:617
Deaths:126
KDR:4.897
Accuracy:34.870% A++
HSR:36.629% M
NS-44 Commissioner
M*
Kills:590
Deaths:338
KDR:1.746
Accuracy:49.660% A++
HSR:45.763% M*
NC4 Mag-Shot
M
Kills:269
Deaths:164
KDR:1.640
Accuracy:34.090% B**
HSR:36.803% M
Kills:3,087
Deaths (as Infiltrator):853
Deaths (to Infiltrators):881
KDR:3.61899
Kill Difference:2,234
Playtime:25.186 hours
Usage:8%
Score:1.064m
Score/min:704
Accuracy (listed only):41.875%
HSR (listed only):49.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A*
Kills:76
Deaths:20
KDR:3.800
Accuracy:54.215% A*
HSR:21.053% A++
AF-23 Grinder
M**
Kills:64
Deaths:20
KDR:3.200
Accuracy:59.934% A*
HSR:31.250% M**
Kills:140
Deaths (as MAX Suit):20
Deaths (to MAX Suits):297
KDR:7
Kill Difference:120
Playtime:2.050 hours
Usage:1%
Score:0.102m
Score/min:833
Accuracy (listed only):57.074%
HSR (listed only):26.151%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:177
V. Kills:9 N/A
Deaths:8
KDR:22.125
Accuracy:62.695% B**
KPH:183.400 A+
VKPH:9.300 C**
Kills:177 (0 + 177)
Deaths:8
KDR:22.125
VKDR:1.125
Vehicle Kills:9
Kill Difference:169
Playtime:0.966 hours
Usage:0%
Score:0.027m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:62.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:176
V. Kills:14 N/A
Deaths:2
KDR:88
Accuracy:44.218% B**
KPH:200.100 S
VKPH:15.900 A
M40 Fury
S
Kills:140
V. Kills:27 N/A
Deaths:1
KDR:140
Accuracy:48.241% A+
KPH:183.500 S
VKPH:35.400 M**
M12 Kobalt
S
Kills:124
V. Kills:1 N/A
Deaths:2
KDR:62
Accuracy:27.140% A++
KPH:212.400 S
VKPH:1.700 D
M12 Kobalt
M**
Kills:106
V. Kills:2 N/A
Deaths:1
KDR:106
Accuracy:32.521% M++
KPH:206.300 M**
VKPH:3.900 B*
Kills:546 (0 + 546)
Deaths:6
KDR:91
VKDR:7.333
Vehicle Kills:44
Kill Difference:540
Playtime:2.741 hours
Usage:1%
Score:0.253m
Score/min:1,542
Driving Accuracy:N/A%
Gunner Accuracy:32.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:101
V. Kills:1 N/A
Deaths:19
KDR:5.316
Accuracy:56.084% A+
KPH:103.100 A++
VKPH:1 D
Kills:101 (101 + 0)
Deaths:19
KDR:5.316
VKDR:0.053
Vehicle Kills:1
Kill Difference:82
Playtime:0.980 hours
Usage:0%
Score:0.015m
Score/min:254
Driving Accuracy:56.084%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5902,5753766.848A++2.4433.733%A++43.223%A*138.4M++N/A55818.6h7.1A+20.9B**
NC6 Gauss SAW 1,7841,7783954.501M++0.0930.809%A++35.546%A*91.2M+N/A31219.5h6.5B**21B*
AF-19 Mercenary 1,7811,7663864.575S0.1636.189%M33.352%A*119.3S1A++40214.8h8.2A22.6B**
SAS-R 1,6201,6112257.16A++2.7548.881%A+78.461%B**102.6M+N/A44515.7h1.7B**3.5B**
AF-4A Bandit 1,5381,5202516.056S1.6436.953%A**33.618%A++146.2S1.7M37210.4h8B**21.7A
EM6 1,2841,2751827.005M*2.5933.307%A*42.667%M+150S1.1A+7268.5h7A+21.1B**
NC1 Gauss Rifle 1,2731,2602115.972S1.5635.365%A**38.968%M123.5S1.3A*57810.2h8.3A++23.6A
Carnage AR 1,2431,2312265.447M++1.0333.907%A++40.211%M114S1.1A++54510.8h9.3A+27.5A
NC6A GODSAW 1,2191,2072095.775A++1.3635.721%B**42.585%A*125.7A*1.3B++3819.6h6.8C*19B*
Reaper DMR 1,1951,1862794.251B**0.1636.581%A*36.931%A++114M*N/A35110.4h7.2A19.6A
AC-X11 1,1961,1802265.221S0.8136.834%A*32.881%A++109.3M**1.5M+38810.8h7B**19B**
Gauss Rifle Burst 1,1891,1762744.292A0.1237.314%A++40.816%A++135.2M**1.5A++2988.7h7.6A+20.5A
Razor GD-23 1,1911,1752574.572S0.1636.295%A*33.106%A*146.9S2S4628h8A22.1B**
GD-22S 1,1701,1692564.566A++0.1531.902%A++40.89%A**115.7M++N/A61710.1h7.1A+22.2B**
GD-7F 1,1701,1642065.65S1.2435.154%A*33.505%A**127.9SN/A4319.1h8.9A25.3B**
NC6S Gauss SAW S 1,1681,1581676.934S2.5235.296%A*45.423%M++163.1S1.4A*7127.1h7.1A+20B*
Shrike 8996421813.547S0.8764.233%B*2.648%C+65.5M**26.2A*7119.8h3.9A+6.1A
AF-4 Cyclone 6276171264.897M0.4834.87%A++36.629%M118.7M*1.9S4375.2h8.4B**24.1B*
NS-44 Commissioner 5915903381.746B++2.6749.66%A++45.763%M*105.4MN/A3055.6h2.5A5B**
NC4 Mag-Shot 2702691641.64A2.7734.09%B**36.803%M99.6SN/A5102.7h4.5A13.3B*
Frag Grenade 2382331233N/A228.5955.078%AN/A582.5B+12.5B++27750.4h3B*5.5B*
C85 Canister-H 186177822.125B*17.7162.695%B**10.17%C177A9C*4641h3.6B**5.8A
M40 Fury 190176288U83.5944.218%B**2.273%B+195.6S15.6A18070.9h6.2A14B**
Mag-Cutter 1861716,0100.028C*4.388.651%F11.111%B++0.6C+N/A2276.8h2B+22.6C
M40 Fury 1671401140U135.5948.241%A+N/A175S33.8M**17910.8h8.6B*17.9B**
EM1 127127343.735M0.6829.691%A+34.646%A*105.8M+N/A4411.2h8.5B+28.7B*
M12 Kobalt 125124262S57.5927.14%A++12.903%D*206.7S1.7D11250.6h9.4A++34.8B**
C-4 122107264.115A++0.3042.857%M++N/A214M++30C++18820.5h1B**2.4A
M12 Kobalt 1081061106U101.5932.521%M++19.811%C*212S4B*11720.5h10.7A32.9B**
S12 Renegade 102101195.316B++0.9056.084%A+3.96%C-101A+1D2541h2.9B+5.2B*
AF-23 Grinder 7676203.8B+0.6154.215%A*21.053%A++76M++N/A3701h4.3A8A+
GR-22 7775193.947A++0.4736.468%A**42.667%M++125S3.3S5350.6h9.8A26.8A
AF-23 Grinder 6664203.2C**1.2159.934%A*31.25%M**64A*2S3151h5.7B++9.4B**
Tank Mine 9058414.5S10.0963.415%A*N/A290M**160M*32170.2h2.2C-3.5A+
MANA Anti-Personnel Turret 565678N/A3.5929.282%UN/A560UN/A1425800.1h14.2T*48.5T*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3440,5392.3h
Spawn Beacon17810.4h
Nano-Armor Kit69110,3475.7h
Nanite Revive Grenade0870h
Medical Kit7275,09439.8h
Motion Spotter37960.5h
Ammunition Package22620.1h
Anti-Infantry MANA Turret11290.1h
Recon Detection Device14680.6h
M20 Mustang0690h

Check the help document for the dictionary if you want to learn more about words used here.


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