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Deputy Director imlookingfortheinternet[lACl] imlookingfortheinternet
NC BR 88

KDR: 4.47

Score: 11.9m

Last Seen: Feb 7th, 2019 1:08 AM
- OFFLINE - 244.4 hour(s)

Battle Rank 88 - New Conglomerate on Emerald - Outfit Officer of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
Level Progress (to 89): 92%
Level 100 Progress: 63% 136h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R NC1 Gauss Rifle AF-4A Bandit Carnage AR AF-19 Mercenary Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,406,269 MLG Score: 7519
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 13.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.519%38.863%134218100418,9876.01045-1.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.199%2.627M2.799M-0.247CHEAD ++ (~21.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.715B++7.40.484B+14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.522%7.872%629510176861461094.66667624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%0.22C++0.888B*0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.843B*7.20.818B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.143%78.485%629110211,57127395.73358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.119A*0.744B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.465B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
11.9m241.4%859 (51.5k)715 (42.9k)4.474123,1495,1744.6302788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022201727.238%37.911%103303:1214

16% Combat Medic14% Engineer40% Heavy Assault9% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 9:57 PMFeb 11th, 2015 7:27 AMFeb 15th, 2019 4:52 AM (2d) (PST)Feb 6th, 2019 9:57 PM (10d) (PST)Feb 6th, 2019 9:08 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9392327071.3940.3120.5283.4650.0417519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,34013,92442,416841932208242,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.8h/11.5d 808 8,776 6,081 57.5k 260 1,431 686 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,518
Deaths:367
KDR:6.861
Accuracy:33.603% A++
HSR:43.209% A*
NC6 Gauss SAW
A++
Kills:1,710
Deaths:387
KDR:4.419
Accuracy:30.613% A++
HSR:35.088% A++
EM6
M+
Kills:1,180
Deaths:154
KDR:7.662
Accuracy:33.143% A*
HSR:42.881% M+
GD-22S
A**
Kills:1,169
Deaths:256
KDR:4.566
Accuracy:31.902% A++
HSR:40.890% A**
NC6A GODSAW
A*
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:35.711% B**
HSR:42.526% A*
NC6S Gauss SAW S
M++
Kills:1,158
Deaths:167
KDR:6.934
Accuracy:35.296% A*
HSR:45.423% M++
EM1
A++
Kills:122
Deaths:33
KDR:3.697
Accuracy:29.749% A+
HSR:33.607% A++
Kills:9,021
Deaths (as Heavy Assault):1,567
Deaths (to Heavy Assaults):1,705
KDR:5.75686
Kill Difference:7,454
Playtime:111.543 hours
Usage:40%
Score:4.833m
Score/min:722
Accuracy (listed only):32.860%
HSR (listed only):40.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
A**
Kills:1,250
Deaths:210
KDR:5.952
Accuracy:36.853% A**
HSR:33.840% A++
AF-19 Mercenary
M
Kills:1,199
Deaths:276
KDR:4.344
Accuracy:35.589% M
HSR:34.362% A*
AC-X11
A*
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:36.849% A*
HSR:32.791% A++
GD-7F
A**
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:35.154% A*
HSR:33.505% A**
AF-4 Cyclone
M+
Kills:427
Deaths:79
KDR:5.405
Accuracy:34.637% A++
HSR:37.705% M+
Razor GD-23
M**
Kills:367
Deaths:103
KDR:3.563
Accuracy:35.884% A*
HSR:40.327% M**
Kills:5,575
Deaths (as Light Assault):1,092
Deaths (to Light Assaults):987
KDR:5.10531
Kill Difference:4,483
Playtime:53.268 hours
Usage:19%
Score:1.595m
Score/min:499
Accuracy (listed only):35.828%
HSR (listed only):35.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:1,260
Deaths:211
KDR:5.972
Accuracy:35.386% A**
HSR:38.968% M
Carnage AR
M
Kills:1,231
Deaths:226
KDR:5.447
Accuracy:33.907% A++
HSR:40.211% M
Reaper DMR
A*
Kills:1,186
Deaths:279
KDR:4.251
Accuracy:36.581% A*
HSR:36.931% A++
AF-4 Cyclone
M+
Kills:427
Deaths:79
KDR:5.405
Accuracy:34.637% A++
HSR:37.705% M+
Kills:4,104
Deaths (as Combat Medic):795
Deaths (to Combat Medics):566
KDR:5.16226
Kill Difference:3,309
Playtime:44.773 hours
Usage:16%
Score:2.196m
Score/min:817
Accuracy (listed only):35.128%
HSR (listed only):38.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A**
Kills:1,250
Deaths:210
KDR:5.952
Accuracy:36.853% A**
HSR:33.840% A++
AF-19 Mercenary
M
Kills:1,199
Deaths:276
KDR:4.344
Accuracy:35.589% M
HSR:34.362% A*
AC-X11
A*
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:36.849% A*
HSR:32.791% A++
GD-7F
A**
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:35.154% A*
HSR:33.505% A**
Razor GD-23
M**
Kills:367
Deaths:103
KDR:3.563
Accuracy:35.884% A*
HSR:40.327% M**
Kills:5,148
Deaths (as Engineer):1,013
Deaths (to Engineers):827
KDR:5.08193
Kill Difference:4,135
Playtime:39.310 hours
Usage:14%
Score:2.141m
Score/min:908
Accuracy (listed only):36.066%
HSR (listed only):34.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,571
Deaths:218
KDR:7.206
Accuracy:49.143% A+
HSR:78.485% B**
NS-44 Commissioner
M*
Kills:445
Deaths:244
KDR:1.824
Accuracy:50.982% A++
HSR:46.067% M*
AF-4 Cyclone
M+
Kills:427
Deaths:79
KDR:5.405
Accuracy:34.637% A++
HSR:37.705% M+
NC4 Mag-Shot
M
Kills:269
Deaths:164
KDR:1.640
Accuracy:34.090% B**
HSR:36.803% M
Kills:2,712
Deaths (as Infiltrator):705
Deaths (to Infiltrators):716
KDR:3.84681
Kill Difference:2,007
Playtime:23.859 hours
Usage:9%
Score:1.012m
Score/min:707
Accuracy (listed only):42.213%
HSR (listed only):49.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A*
Kills:68
Deaths:17
KDR:4
Accuracy:52.330% A*
HSR:22.059% A++
AF-23 Grinder
M*
Kills:60
Deaths:17
KDR:3.529
Accuracy:58.528% A*
HSR:30% M*
Kills:128
Deaths (as MAX Suit):17
Deaths (to MAX Suits):270
KDR:7.52941
Kill Difference:111
Playtime:1.914 hours
Usage:1%
Score:0.098m
Score/min:853
Accuracy (listed only):55.429%
HSR (listed only):26.029%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:177
V. Kills:9 N/A
Deaths:8
KDR:22.125
Accuracy:62.695% A
KPH:183.400 A
VKPH:9.300 C**
Kills:177 (0 + 177)
Deaths:8
KDR:22.125
VKDR:1.125
Vehicle Kills:9
Kill Difference:169
Playtime:0.966 hours
Usage:0%
Score:0.026m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:62.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:176
V. Kills:14 N/A
Deaths:2
KDR:88
Accuracy:44.218% B**
KPH:200.100 S
VKPH:15.900 A+
M40 Fury
S
Kills:140
V. Kills:27 N/A
Deaths:1
KDR:140
Accuracy:48.241% A+
KPH:183.500 S
VKPH:35.400 M**
M12 Kobalt
M**
Kills:100
V. Kills: N/A
Deaths:1
KDR:100
Accuracy:26.033% A++
KPH:192.300 M**
VKPH:0 F
M12 Kobalt
S
Kills:93
V. Kills:2 N/A
Deaths:1
KDR:93
Accuracy:32.984% M*
KPH:213.200 S
VKPH:4.600 A
Kills:509 (0 + 509)
Deaths:5
KDR:101.800
VKDR:8.600
Vehicle Kills:43
Kill Difference:504
Playtime:2.599 hours
Usage:1%
Score:0.242m
Score/min:1,553
Driving Accuracy:N/A%
Gunner Accuracy:32.984%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,5322,5183676.861A++2.3933.603%A++43.209%A*138.4M*N/A54918.2h7A+20.9B**
NC6 Gauss SAW 1,7161,7103874.419M++0.0630.613%A++35.088%A++89.1M+N/A30119.2h6.4B**21B*
SAS-R 1,5801,5712187.206A++2.7349.143%A+78.485%B**102.7M+N/A44515.3h1.7B**3.5B**
NC1 Gauss Rifle 1,2731,2602115.972S1.5035.386%A**38.968%M123.5S1.3M57210.2h8.3A+23.6A
AF-4A Bandit 1,2671,2502105.952M**1.4836.853%A**33.84%A++142S1.9M++3208.8h8B**21.6B**
Carnage AR 1,2431,2312265.447M++0.9733.907%A++40.211%M114S1.1A*54410.8h9.3A+27.5A
AF-19 Mercenary 1,2051,1992764.344S0.1335.589%M34.362%A*105.2SN/A31011.4h8.3B**23.4B**
Reaper DMR 1,1951,1862794.251B**0.2236.581%A*36.931%A++114M**N/A34910.4h7.2A19.6A
EM6 1,1861,1801547.662S3.1933.143%A*42.881%M+149.4SN/A7547.9h6.9A+20.9B*
GD-22S 1,1701,1692564.566A++0.0931.902%A++40.89%A**115.7M++N/A61210.1h7.1A+22.2B**
AC-X11 1,1831,1682185.358S0.8836.849%A*32.791%A++110.2M**1.4M+38710.6h7B**19B*
NC6A GODSAW 1,1761,1642035.734A++1.2635.711%B**42.526%A*123.8A*1.3B**3759.4h6.8C*19.1B*
GD-7F 1,1701,1642065.65M**1.1835.154%A*33.505%A**127.9SN/A4279.1h8.9A25.3B**
NC6S Gauss SAW S 1,1681,1581676.934S2.4635.296%A*45.423%M++163.1S1.4A*7127.1h7.1A+20B*
Shrike 8736261733.618S0.8663.845%B*2.716%C+66.6M**26.3A*7179.4h3.8A+6A
NS-44 Commissioner 4464452441.824B*2.6550.982%A++46.067%M*108.5M+N/A2904.1h2.5A4.9B**
AF-4 Cyclone 434427795.405M*0.9334.637%A++37.705%M+118.6M**1.9S4953.6h8B**23B*
Razor GD-23 3733671033.563M+0.9135.884%A*40.327%M**126.6S2.1S3622.9h7.9A22.1B**
NC4 Mag-Shot 2702691641.64A2.8334.09%B**36.803%M99.6SN/A5052.7h4.5A13.3C*
Frag Grenade 1951921192N/A187.5354.044%B**N/A640B++10B+26070.3h3.2B++5.9B*
C85 Canister-H 186177822.125B+17.6562.695%A10.17%C177A9C*4571h3.6B**5.8A
M40 Fury 190176288U83.5344.218%B**2.273%B+195.6S15.6A18070.9h6.2A14A
Mag-Cutter 1541415,0330.028C**4.4512.344%D*12.766%B*0.6C+N/A2241.6h2B+15.9C+
M40 Fury 1671401140U135.5348.241%A+N/A175S33.8M**17910.8h8.6B*17.9B**
EM1 122122333.697M0.7829.749%A+33.607%A++101.7M++N/A4401.2h8.5B+28.7B*
M12 Kobalt 1001001100S95.5326.033%A++13%D*200SN/A10240.5h9.5A++36.5B**
M12 Kobalt 9593193S88.5332.984%M*19.355%C++232.5S5A+12320.4h11.2A33.9B**
AF-23 Grinder 6868174B++0.4752.33%A*22.059%A++68A**N/A3741h4.3A8.2A+
AF-23 Grinder 6260173.529B+0.9558.528%A*30%M*60A++2S3251h5.4B*9.3B**
Tank Mine 9058414.5S10.0362.814%A*N/A290M**160M*33220.2h2.2C3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37960.5h
Spawn Beacon06410.4h
Nano-Armor Kit65104,3225.4h
Nanite Revive Grenade0850h
Medical Kit6564,52137.8h
Medical Applicator2633,2281.9h
Ammunition Package22320.1h
Anti-Infantry MANA Turret11080.1h
M20 Mustang0690h
Recon Detection Device14340.6h

Check the help document for the dictionary if you want to learn more about words used here.


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