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Maj. General Loyal Soldier imnotbass91[HMFH] imnotbass91
TR BR 82

KDR: 3.81

Score: 6.7m

Last Seen: Apr 22nd, 2019 7:11 AM
- OFFLINE - 4.2 hour(s)

Battle Rank 82 - Terran Republic on Miller - Outfit Leader of hmfthanks[HMFH] hmfthanks
TR outfit on Miller

Members: 3
Level Progress (to 83): 91%
Level 100 Progress: 36% 371h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R NS-15M2 MG-H1 Watchman T9 CARV NSX-P Naginata Cycler TRV T9 CARV-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,603,680 MLG Score: 3680
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.447%30.997%10991110247,2752.922860.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.778%2.794M1.531A+-0.669DHEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+9.40.339C**17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.145%0.257%5935110343,507142163824.5245214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.748M-1.506F-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*40.684B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.602%0.816%384110342451301621.87023150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.021A*-0.878D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.066C+63.2-0.624D44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.394%67.337%3841103439814102.80282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.634M**-0.208C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.618B+2.20.298C*1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.24%13.793%3841103446418832.45503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.152B**-0.123C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.50.283C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
hmfthanks[HMFH] hmfthanks
TR outfit on Miller

Members: 3
6.7m302.5%544 (32.6k)461 (27.7k)3.8108615,7164,1244.3033582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035129228.602%21.392%61203:336

8% Combat Medic31% Engineer48% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2018 5:33 PMDec 25th, 2018 8:41 AMApr 22nd, 2019 4:38 PM (2d) (PST)Apr 22nd, 2019 7:05 AM (2d) (PST)Apr 22nd, 2019 3:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2142219931.0750.2820.2303.7090.1513680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,82813,26259,566651714223927,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243.6h/10.1d 2,031 3,362 3,836 54.2k 277 906 2,202 17.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:1,203
Deaths:343
KDR:3.507
Accuracy:37.527% M+
HSR:33.749% A
NS-15M2
A*
Kills:1,168
Deaths:370
KDR:3.157
Accuracy:36.286% A*
HSR:31.764% B++
MG-H1 Watchman
A*
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:34.323% A*
HSR:31.593% B++
T9 CARV
M
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:33.343% M
HSR:33.048% A+
NSX-P Naginata
A**
Kills:1,167
Deaths:376
KDR:3.104
Accuracy:34.844% A**
HSR:34.876% B++
T9 CARV-S
M
Kills:575
Deaths:143
KDR:4.021
Accuracy:36.471% M
HSR:40% A*
T7 Mini-Chaingun
A++
Kills:170
Deaths:60
KDR:2.833
Accuracy:25.528% A++
HSR:20.588% A++
Kills:6,619
Deaths (as Heavy Assault):1,915
Deaths (to Heavy Assaults):1,504
KDR:3.4564
Kill Difference:4,704
Playtime:116.235 hours
Usage:48%
Score:2.563m
Score/min:368
Accuracy (listed only):34.046%
HSR (listed only):32.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A+
Kills:464
Deaths:182
KDR:2.549
Accuracy:55.240% A+
HSR:13.793% C+
LC2 Lynx
A*
Kills:430
Deaths:234
KDR:1.838
Accuracy:33.776% A*
HSR:26.512% B*
Kills:894
Deaths (as Engineer):416
Deaths (to Engineers):533
KDR:2.14904
Kill Difference:478
Playtime:74.674 hours
Usage:31%
Score:3.028m
Score/min:676
Accuracy (listed only):44.508%
HSR (listed only):20.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A+
Kills:464
Deaths:182
KDR:2.549
Accuracy:55.240% A+
HSR:13.793% C+
LC2 Lynx
A*
Kills:430
Deaths:234
KDR:1.838
Accuracy:33.776% A*
HSR:26.512% B*
NS-7 PDW
A++
Kills:109
Deaths:33
KDR:3.303
Accuracy:33.457% A++
HSR:22.018% B++
Kills:1,003
Deaths (as Light Assault):449
Deaths (to Light Assaults):692
KDR:2.23385
Kill Difference:554
Playtime:10.174 hours
Usage:4%
Score:0.230m
Score/min:377
Accuracy (listed only):40.824%
HSR (listed only):20.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A**
Kills:697
Deaths:246
KDR:2.833
Accuracy:35.287% A**
HSR:24.534% B++
AS16 NightHawk
A+
Kills:464
Deaths:182
KDR:2.549
Accuracy:55.240% A+
HSR:13.793% C+
NS-11A
A*
Kills:170
Deaths:47
KDR:3.617
Accuracy:35.039% A*
HSR:28.235% B*
T1 Cycler
M
Kills:143
Deaths:54
KDR:2.648
Accuracy:34.542% M
HSR:35.664% A*
NS-7 PDW
A++
Kills:109
Deaths:33
KDR:3.303
Accuracy:33.457% A++
HSR:22.018% B++
Kills:1,583
Deaths (as Combat Medic):562
Deaths (to Combat Medics):452
KDR:2.81673
Kill Difference:1,021
Playtime:20.000 hours
Usage:8%
Score:0.434m
Score/min:362
Accuracy (listed only):38.713%
HSR (listed only):24.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:444
Deaths:361
KDR:1.230
Accuracy:52.897% A*
HSR:19.144% C-
TSAR-42
M++
Kills:398
Deaths:65
KDR:6.123
Accuracy:59.394% M++
HSR:67.337% C+
NS-7 PDW
A++
Kills:109
Deaths:33
KDR:3.303
Accuracy:33.457% A++
HSR:22.018% B++
Kills:951
Deaths (as Infiltrator):459
Deaths (to Infiltrators):459
KDR:2.0719
Kill Difference:492
Playtime:11.153 hours
Usage:5%
Score:0.167m
Score/min:249
Accuracy (listed only):48.582%
HSR (listed only):36.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:433
Deaths:110
KDR:3.936
Accuracy:28.756% A*
HSR:21.247% C**
M6 Onslaught
A**
Kills:421
Deaths:110
KDR:3.827
Accuracy:28.109% A**
HSR:25.653% A
MRC3 Mercy
M+
Kills:148
Deaths:42
KDR:3.524
Accuracy:29.694% M+
HSR:28.378% A+
MRC3 Mercy
M+
Kills:133
Deaths:42
KDR:3.167
Accuracy:30.932% M+
HSR:28.571% A+
Kills:1,135
Deaths (as MAX Suit):152
Deaths (to MAX Suits):167
KDR:7.46711
Kill Difference:983
Playtime:10.482 hours
Usage:4%
Score:0.321m
Score/min:511
Accuracy (listed only):29.373%
HSR (listed only):25.963%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:3,507
V. Kills:1,615 217%
Deaths:146
KDR:24.021
Accuracy:69.145% A**
KPH:78.800 S
VKPH:36.300 M++
MR11 Gatekeeper
A**
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:58.152% A**
KPH:34.100 A++
VKPH:20 B+
Kills:3,565 (3,507 + 58)
Deaths:148
KDR:24.088
VKDR:11.142
Vehicle Kills:1,649
Kill Difference:3,417
Playtime:46.191 hours
Usage:19%
Score:1.588m
Score/min:573
Driving Accuracy:69.145%
Gunner Accuracy:58.152%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:245
V. Kills:112 217%
Deaths:28
KDR:8.750
Accuracy:58.602% A
KPH:60.700 B*
VKPH:27.800 C++
Kills:245 (0 + 245)
Deaths:28
KDR:8.750
VKDR:4
Vehicle Kills:112
Kill Difference:217
Playtime:4.035 hours
Usage:2%
Score:0.102m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:58.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,1223,50714624.021M20.2169.145%A**N/A78.8S36.3M++52644.5h4A+5.7A++
MSW-R 1,2151,2033433.507B++0.3037.527%M+33.749%A61.1B*N/A20519.7h9.6B**25.5B**
NS-15M2 1,1761,1683703.157B**0.6536.286%A*31.764%B++71.7B**N/A25016.3h9.8B*27B*
MG-H1 Watchman 1,1761,1682374.928A*1.1234.323%A*31.593%B++76.3AN/A17515.3h10.4B**30.3B**
T9 CARV 1,1751,1683863.026B**0.7833.343%M33.048%A+80.6MN/A20114.5h9.5A28.6B**
NSX-P Naginata 1,1731,1673763.104A0.7134.844%A**34.876%B++75.8AN/A19515.4h9.4B*26.9B**
Cycler TRV 6996972462.833A+0.9835.287%A**24.534%B++66.4A++N/A17310.5h9.8A27.7B**
T9 CARV-S 5805751434.021A++0.2136.471%M40%A*69.3B**N/A1598.3h9.4B**25.7B*
AS16 NightHawk 4674641822.549A1.2655.24%A+13.793%C+89.2A**N/A2575.2h3.5B*6.3B*
NS-44 Commissioner 4454443611.23C**2.5852.897%A*19.144%C-61.7B**N/A1767.2h3B*5.6B**
M6 Onslaught 4404331103.936B*0.1328.756%A*21.247%C**62.8A*1B**1826.9h15.4B**53.6B**
LC2 Lynx 4324302341.838B++1.9733.776%A*26.512%B*42.2B++N/A12510.2h11.5B*34.1B**
M6 Onslaught 4314211103.827B*0.0228.109%A**25.653%A61A++1.4A++1786.9h15.4B*54.9B**
TSAR-42 398398656.123B**2.3159.394%M++67.337%C+51B+N/A1317.8h2.2C**3.7B**
NS Decimator 4553021003.02A**0.7964.69%B+N/A52.1B**26.4A3575.8h3.2B**4.9B**
G20 Vulcan-H 357245288.75A+4.9458.602%AN/A61.3B*28C++4204h63.2A107.9A
C-4 278217892.438B++1.3729.223%B+N/A94.3B26.5C+6382.3h1B**3.4B**
NS-11A 170170473.617A*0.1935.039%A*28.235%B*51.5B**N/A1323.3h9A++25.8A
T7 Mini-Chaingun 172170602.833A*0.9825.528%A++20.588%A++85M1B++2482h9.8B**38.4B*
Chainblade 1631623,7700.043B++3.7719.439%D3.086%D0.9C**N/A3170.7h2.3B+11.9C++
MRC3 Mercy 154148423.524B++0.2929.694%M+28.378%A+52.9A++2.1M+1422.8h14.8A49.9B**
T1 Cycler 143143542.648A+1.1634.542%M35.664%A*57.2A*N/A2162.5h9.1A++26.2A+
MRC3 Mercy 133133423.167B+0.6430.932%M+28.571%A+47.5AN/A1242.8h17.2B++55.6B**
NS-7 PDW 109109333.303M*0.5133.457%A++22.018%B++54.5AN/A1402h10B**29.8B*
MR11 Gatekeeper 9258229S25.1958.152%A**N/A34.1A++20B+17911.7h20.3A++34.9A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03890.1h
Spawn Beacon34700.2h
Nano-Armor Kit38117,48410.5h
Nanite Revive Grenade01180h
Medical Kit3182,7302.6h
Medical Applicator3314,1731.2h
Ammunition Package0900h
Nano-Repair Grenade02480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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