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Maj. General Loyal Soldier imnotbass91[HMFH] imnotbass91
TR BR 86

KDR: 3.79

Score: 7.9m

Last Seen: Jun 17th, 2019 6:20 PM
- OFFLINE - 772.7 hour(s)

Battle Rank 86 - Terran Republic on Miller
Level Progress (to 87): 0%
Level 100 Progress: 42% 335h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R NS-15M2 T9 CARV-S T9 CARV MG-H1 Watchman NSX-P Naginata Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,995,243 MLG Score: 3993
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.471%32.392%11491312019,0983.084070.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%2.788M1.758A++-0.571DHEAD ++ (~14.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.65B+9.20.352C**16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.988%0.24%5351112133,745168175322.1598214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.72M-1.494F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.90.686B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.481%0.676%416112132961481942152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.153A*-0.931D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.118C+62.7-0.571D42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.458%71.184%4161121364216004.0125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.53M**0.267C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+2.10.351C**1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.337%13.672%4161121351222132.31674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.145B**-0.19C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.518B+3.50.277C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m287.8%545 (32.7k)461 (27.7k)3.7908118,3934,8524.2493886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214154228.822%23.286%67103:327

10% Combat Medic29% Engineer47% Heavy Assault6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2018 5:33 PMDec 25th, 2018 8:41 AMJul 3rd, 2019 5:01 AM (17d) (PST)Jun 17th, 2019 2:55 PM (32d) (PST)Jun 17th, 2019 2:20 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1662209461.0740.2830.2503.4970.1413993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,97513,18256,793641715210827,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
285.5h/11.9d 2,225 4,283 4,504 59.9k 316 1,084 2,415 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:1,572
Deaths:436
KDR:3.606
Accuracy:36.881% M
HSR:37.150% A++
NS-15M2
A*
Kills:1,179
Deaths:376
KDR:3.136
Accuracy:36.330% A*
HSR:31.891% B++
T9 CARV-S
M
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:36.350% M
HSR:39.197% A*
T9 CARV
M+
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:33.343% M+
HSR:33.048% A+
MG-H1 Watchman
A*
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:34.323% A*
HSR:31.593% B++
NSX-P Naginata
A**
Kills:1,167
Deaths:376
KDR:3.104
Accuracy:34.844% A**
HSR:34.876% B*
T9A "Butcher"
A++
Kills:163
Deaths:36
KDR:4.528
Accuracy:33.429% A++
HSR:34.356% B*
Kills:7,588
Deaths (as Heavy Assault):2,143
Deaths (to Heavy Assaults):1,769
KDR:3.54083
Kill Difference:5,445
Playtime:134.301 hours
Usage:47%
Score:3.072m
Score/min:381
Accuracy (listed only):35.071%
HSR (listed only):34.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A+
Kills:512
Deaths:193
KDR:2.653
Accuracy:55.337% A+
HSR:13.672% C
LC2 Lynx
A*
Kills:498
Deaths:263
KDR:1.894
Accuracy:33.558% A*
HSR:26.707% B*
NS-7 PDW
A++
Kills:116
Deaths:33
KDR:3.515
Accuracy:33.557% A++
HSR:23.276% B*
Kills:1,126
Deaths (as Light Assault):489
Deaths (to Light Assaults):834
KDR:2.30266
Kill Difference:637
Playtime:11.253 hours
Usage:4%
Score:0.249m
Score/min:369
Accuracy (listed only):40.817%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A+
Kills:512
Deaths:193
KDR:2.653
Accuracy:55.337% A+
HSR:13.672% C
LC2 Lynx
A*
Kills:498
Deaths:263
KDR:1.894
Accuracy:33.558% A*
HSR:26.707% B*
Kills:1,010
Deaths (as Engineer):456
Deaths (to Engineers):638
KDR:2.21491
Kill Difference:554
Playtime:82.224 hours
Usage:29%
Score:3.303m
Score/min:669
Accuracy (listed only):44.447%
HSR (listed only):20.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A**
Kills:809
Deaths:266
KDR:3.041
Accuracy:35.430% A**
HSR:25.711% B*
AS16 NightHawk
A+
Kills:512
Deaths:193
KDR:2.653
Accuracy:55.337% A+
HSR:13.672% C
T1 Cycler
M
Kills:419
Deaths:133
KDR:3.150
Accuracy:34.706% M
HSR:35.800% A*
NS-11A
A*
Kills:170
Deaths:47
KDR:3.617
Accuracy:35.039% A*
HSR:28.235% B*
NS-7 PDW
A++
Kills:116
Deaths:33
KDR:3.515
Accuracy:33.557% A++
HSR:23.276% B*
Kills:2,026
Deaths (as Combat Medic):672
Deaths (to Combat Medics):517
KDR:3.01488
Kill Difference:1,354
Playtime:27.750 hours
Usage:10%
Score:0.657m
Score/min:395
Accuracy (listed only):38.814%
HSR (listed only):25.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
M++
Kills:642
Deaths:113
KDR:5.681
Accuracy:58.458% M++
HSR:71.184% C**
NS-44 Commissioner
A*
Kills:564
Deaths:449
KDR:1.256
Accuracy:53.581% A*
HSR:20.390% C
NS-7 PDW
A++
Kills:116
Deaths:33
KDR:3.515
Accuracy:33.557% A++
HSR:23.276% B*
SOAS-20
A*
Kills:101
Deaths:10
KDR:10.100
Accuracy:37.072% A++
HSR:35.644% A*
Kills:1,423
Deaths (as Infiltrator):605
Deaths (to Infiltrators):542
KDR:2.35207
Kill Difference:818
Playtime:17.921 hours
Usage:6%
Score:0.296m
Score/min:275
Accuracy (listed only):45.667%
HSR (listed only):37.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:433
Deaths:110
KDR:3.936
Accuracy:28.756% A*
HSR:21.247% C**
M6 Onslaught
A*
Kills:421
Deaths:110
KDR:3.827
Accuracy:28.109% A*
HSR:25.653% B**
MRC3 Mercy
M+
Kills:151
Deaths:43
KDR:3.512
Accuracy:29.674% M+
HSR:28.477% A+
MRC3 Mercy
M++
Kills:135
Deaths:43
KDR:3.140
Accuracy:30.941% M++
HSR:28.148% A+
Kills:1,140
Deaths (as MAX Suit):153
Deaths (to MAX Suits):200
KDR:7.45098
Kill Difference:987
Playtime:10.514 hours
Usage:4%
Score:0.323m
Score/min:512
Accuracy (listed only):29.370%
HSR (listed only):25.881%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:3,745
V. Kills:1,730 216%
Deaths:152
KDR:24.638
Accuracy:68.988% A**
KPH:79.900 M**
VKPH:36.900 M++
MR11 Gatekeeper
A**
Kills:58
V. Kills:34 166%
Deaths:2
KDR:29
Accuracy:57.923% A**
KPH:33.800 B**
VKPH:19.800 B+
Kills:3,803 (3,745 + 58)
Deaths:154
KDR:24.695
VKDR:11.455
Vehicle Kills:1,764
Kill Difference:3,649
Playtime:48.593 hours
Usage:17%
Score:1.698m
Score/min:582
Driving Accuracy:68.988%
Gunner Accuracy:57.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:296
V. Kills:135 218%
Deaths:28
KDR:10.571
Accuracy:59.481% A+
KPH:65.100 B**
VKPH:29.700 C**
Kills:296 (0 + 296)
Deaths:28
KDR:10.571
VKDR:4.821
Vehicle Kills:135
Kill Difference:268
Playtime:4.545 hours
Usage:2%
Score:0.127m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:59.481%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,4753,74515224.638A**20.8568.988%A**N/A79.9M**36.9M++53546.9h3.9A5.7A+
MSW-R 1,5851,5724363.606B++0.1836.881%M37.15%A++66.9B**N/A21023.5h9.2B**25B**
NS-15M2 1,1871,1793763.136B*0.6536.33%A*31.891%B++71.5B**N/A25116.5h9.8B*27.1B**
T9 CARV-S 1,1791,1712963.956A*0.1736.35%M39.197%A*71.4B**N/A21016.4h9.3B**25.6B**
T9 CARV 1,1751,1683863.026A0.7633.343%M+33.048%A+80.6MN/A20614.5h9.5A28.6B**
MG-H1 Watchman 1,1761,1682374.928A*1.1434.323%A*31.593%B++76.3AN/A17615.3h10.4B**30.3B*
NSX-P Naginata 1,1731,1673763.104A0.6934.844%A**34.876%B*75.8B**N/A19615.4h9.4B**26.9B**
Cycler TRV 8138092663.041A++0.7535.43%A**25.711%B*68A++N/A18611.9h9.7A27.4A
TSAR-42 6426421135.681B+1.8958.458%M++71.184%C**55.3B*N/A15511.6h2.1B+3.5B**
NS-44 Commissioner 5655644491.256C**2.5353.581%A*20.39%C66.4AN/A1958.5h3B*5.6B**
AS16 NightHawk 5155121932.653A1.1455.337%A+13.672%C89.8A**N/A2665.7h3.5B*6.3B**
LC2 Lynx 5014982631.894B++1.9033.558%A*26.707%B*42.6B++N/A12811.7h11.3B*33.7B**
M6 Onslaught 4404331103.936B*0.1528.756%A*21.247%C**62.8A*1B*1836.9h15.4B**53.6B**
M6 Onslaught 4314211103.827B*0.0428.109%A*25.653%B**61A++1.4A+1786.9h15.4B*54.9B**
T1 Cycler 4194191333.15A*0.6434.706%M35.8%A*64.5A**N/A2186.5h9A++25.9A+
NS Decimator 5373531063.33M0.4665.817%B+N/A54.3A28.3A+3776.5h3.2B**4.9B**
G20 Vulcan-H 4312962810.571A++6.7859.481%A+N/A65.8B**30C**4654.5h62.7A105.4A+
C-4 320246972.536B*1.2528.818%B+N/A94.6C**28.5C+6742.6h1B**3.3B**
Chainblade 1911894,4820.042B++3.7520.359%D3.175%D0.9B+N/A3204.4h2.3B+11.2C++
T7 Mini-Chaingun 174172612.82A*0.9724.871%A+20.93%A*78.2A**N/A2442.2h9.8B**39.3B*
NS-11A 170170473.617A+0.1735.039%A*28.235%B*51.5B**N/A1343.3h9A++25.8A
T9A "Butcher" 166163364.528A+0.7433.429%A++34.356%B*81.5B*1.5A+2212h8.6A+25.7A
MRC3 Mercy 157151433.512B+0.2829.674%M+28.477%A+53.9A++2.1M++1442.8h14.7A49.4B**
MRC3 Mercy 135135433.14B+0.6530.941%M++28.148%A+48.2AN/A1262.8h17.1B++55.3B**
NS-7 PDW 116116333.515M++0.2833.557%A++23.276%B*55.2A+N/A1472.1h9.9A29.5B**
SOAS-20 1011011010.1S6.3137.072%A++35.644%A*56.1B**N/A1241.8h8.1A22A
MR11 Gatekeeper 9258229S25.2157.923%A**N/A34.1B**20B+18561.7h20.3A*35A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35240.3h
Nano-Armor Kit44128,29811.9h
Nanite Revive Grenade01850.1h
Motion Spotter06050.2h
Ammunition Package0980h
Medical Applicator4219,2861.5h
Medical Kit4063,4543.3h
Nano-Repair Grenade02690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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