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Paragon Initiate ir0nknight[AT] ir0nknight
VS BR 180

KDR: 1.04

Score: 82.6m

Last Seen: Aug 4th, 2019 10:13 PM
- OFFLINE - 506.7 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Ghost Proximity Mine C-4 Tank Mine C-4 ARX NS-7 PDW Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 1194TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.367%24.731%52837117732,1300.728010.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.079%0.043C+0.589B+-1.591FHEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.122C+140.021C+51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.11%1.048%139412102,48021279951.16596249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.885%-0.339C--0.498D-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.30.102C+49.60.067C+95.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.678%2.27%114312112,775356514360.778183193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.907%0.073C+-0.184C-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++4.70.624B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.927%4.286%1621811965,460316923511.7224232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%-0.859D---0.042C+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.7-0.582D51.1-0.275C138.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.573%67.194%162412104,4233825541.15604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.66%-0.198C0.004C+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.17C++2.80.132C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.372%14.647%162512096,92332391202.13673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.881%-0.35C--0.025C+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.151C++4.20.141C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 33
82.6m448.7%276 (16.6k)240 (14.4k)1.0445288,01484,2631.25952180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214294114.743%15.925%23504:0623

14% Combat Medic44% Engineer11% Infiltrator24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 5:36 AMDec 21st, 2013 6:58 AMAug 25th, 2019 5:13 AM (15h) (PST)Aug 4th, 2019 10:03 PM (21d) (PST)Aug 4th, 2019 6:13 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3581312270.2550.2440.0411.3190.039107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4717,84613,6251515279214,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5746.6h/239.4d 18,117 14,016 50,132 454.6k 7,195 13,338 13,311 123.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:968
Deaths:996
KDR:0.972
Accuracy:16.176% D-
HSR:24.070% C+
SVA-88
B+
Kills:657
Deaths:768
KDR:0.855
Accuracy:19.018% D-
HSR:29.680% B+
Ursa
B+
Kills:571
Deaths:624
KDR:0.915
Accuracy:17.172% D--
HSR:27.671% B+
NS-15M2
C-
Kills:273
Deaths:408
KDR:0.669
Accuracy:15.404% F
HSR:22.344% C-
NSX Naginata
C
Kills:220
Deaths:196
KDR:1.122
Accuracy:16.969% D--
HSR:26.364% C
Flare VE6
B**
Kills:197
Deaths:266
KDR:0.741
Accuracy:20.575% C
HSR:32.487% B**
Kills:2,886
Deaths (as Heavy Assault):3,258
Deaths (to Heavy Assaults):23,637
KDR:0.88582
Kill Difference:372
Playtime:259.530 hours
Usage:5%
Score:3.069m
Score/min:197
Accuracy (listed only):17.552%
HSR (listed only):27.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:8,218
Deaths:8,064
KDR:1.019
Accuracy:22.315% D-
HSR:26.162% C**
Deimos VA29
C--
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C--
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Eclipse VE3A
C++
Kills:1,723
Deaths:2,975
KDR:0.579
Accuracy:20.217% D**
HSR:20.720% C++
Pulsar C
D
Kills:1,680
Deaths:1,912
KDR:0.879
Accuracy:18.811% D--
HSR:19.107% D
Solstice VE3
C++
Kills:1,353
Deaths:1,897
KDR:0.713
Accuracy:20.817% C
HSR:20.621% C++
VE-LR Obelisk
B**
Kills:1,345
Deaths:536
KDR:2.509
Accuracy:31.097% C+
HSR:41.636% B**
Solstice SF
C++
Kills:1,287
Deaths:1,933
KDR:0.666
Accuracy:19.426% D-
HSR:17.483% C++
NS-11C
B*
Kills:1,280
Deaths:1,827
KDR:0.701
Accuracy:22.330% C
HSR:23.828% B*
Phobos VX86
C
Kills:1,217
Deaths:1,570
KDR:0.775
Accuracy:54.518% C
HSR:14.215% C
Serpent VE92
C
Kills:1,201
Deaths:1,708
KDR:0.703
Accuracy:18.415% D*
HSR:17.902% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
Pandora VX25
A
Kills:550
Deaths:793
KDR:0.694
Accuracy:38.433% C+
HSR:20.182% A
VX6-7
B++
Kills:301
Deaths:437
KDR:0.689
Accuracy:23.762% C+
HSR:24.917% B++
Eidolon VE33
B**
Kills:223
Deaths:274
KDR:0.814
Accuracy:22.059% D--
HSR:34.081% B**
NSX-P Tanto
C+
Kills:180
Deaths:164
KDR:1.098
Accuracy:21.546% D-
HSR:25.556% C+
NSX Tanto
C**
Kills:59
Deaths:105
KDR:0.562
Accuracy:21.130% D--
HSR:27.119% C**
Kills:26,604
Deaths (as Engineer):31,393
Deaths (to Engineers):17,904
KDR:0.84745
Kill Difference:4,789
Playtime:2,521.895 hours
Usage:44%
Score:39.539m
Score/min:261
Accuracy (listed only):28.556%
HSR (listed only):21.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:8,218
Deaths:8,064
KDR:1.019
Accuracy:22.315% D-
HSR:26.162% C**
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
Deimos VA29
C--
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C--
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Eclipse VE3A
C++
Kills:1,723
Deaths:2,975
KDR:0.579
Accuracy:20.217% D**
HSR:20.720% C++
Pulsar C
D
Kills:1,680
Deaths:1,912
KDR:0.879
Accuracy:18.811% D--
HSR:19.107% D
Solstice VE3
C++
Kills:1,353
Deaths:1,897
KDR:0.713
Accuracy:20.817% C
HSR:20.621% C++
Solstice SF
C++
Kills:1,287
Deaths:1,933
KDR:0.666
Accuracy:19.426% D-
HSR:17.483% C++
NS-11C
B*
Kills:1,280
Deaths:1,827
KDR:0.701
Accuracy:22.330% C
HSR:23.828% B*
Phobos VX86
C
Kills:1,217
Deaths:1,570
KDR:0.775
Accuracy:54.518% C
HSR:14.215% C
Serpent VE92
C
Kills:1,201
Deaths:1,708
KDR:0.703
Accuracy:18.415% D*
HSR:17.902% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
Pandora VX25
A
Kills:550
Deaths:793
KDR:0.694
Accuracy:38.433% C+
HSR:20.182% A
VX6-7
B++
Kills:301
Deaths:437
KDR:0.689
Accuracy:23.762% C+
HSR:24.917% B++
NSX-P Tanto
C+
Kills:180
Deaths:164
KDR:1.098
Accuracy:21.546% D-
HSR:25.556% C+
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
NSX Tanto
C**
Kills:59
Deaths:105
KDR:0.562
Accuracy:21.130% D--
HSR:27.119% C**
Kills:28,396
Deaths (as Light Assault):35,106
Deaths (to Light Assaults):14,657
KDR:0.80886
Kill Difference:6,710
Playtime:1,361.651 hours
Usage:24%
Score:18.164m
Score/min:222
Accuracy (listed only):27.372%
HSR (listed only):19.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
Deimos VA29
C--
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C--
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Equinox VE2
C+
Kills:1,303
Deaths:1,929
KDR:0.675
Accuracy:19.223% D*
HSR:20.721% C+
Phobos VX86
C
Kills:1,217
Deaths:1,570
KDR:0.775
Accuracy:54.518% C
HSR:14.215% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
H-V45
B+
Kills:1,008
Deaths:1,442
KDR:0.699
Accuracy:18.567% D*
HSR:24.504% B+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
Pulsar VS1
C**
Kills:789
Deaths:1,079
KDR:0.731
Accuracy:20.467% D
HSR:23.067% C**
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
Pandora VX25
A
Kills:550
Deaths:793
KDR:0.694
Accuracy:38.433% C+
HSR:20.182% A
NS-11A
C--
Kills:514
Deaths:830
KDR:0.619
Accuracy:19.179% D--
HSR:18.093% C--
Equinox VE2 Burst
C+
Kills:443
Deaths:675
KDR:0.656
Accuracy:22.184% D--
HSR:27.991% C+
Corvus VA55
C++
Kills:356
Deaths:489
KDR:0.728
Accuracy:17.497% D*
HSR:24.157% C++
NS-11P
C**
Kills:131
Deaths:197
KDR:0.665
Accuracy:16.723% D*
HSR:21.374% C**
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
Kills:15,658
Deaths (as Combat Medic):20,725
Deaths (to Combat Medics):9,102
KDR:0.75551
Kill Difference:5,067
Playtime:819.429 hours
Usage:14%
Score:13.167m
Score/min:268
Accuracy (listed only):27.821%
HSR (listed only):19.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,568
Deaths:1,565
KDR:2.280
Accuracy:35.101% D
HSR:67.993% C+
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
NS-44 Commissioner
C+
Kills:1,602
Deaths:3,022
KDR:0.530
Accuracy:30.536% D
HSR:22.160% C+
NS-44L Blackhand
B**
Kills:869
Deaths:772
KDR:1.126
Accuracy:47.501% B++
HSR:55.006% B**
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
Spiker
C**
Kills:703
Deaths:1,211
KDR:0.581
Accuracy:25.619% D
HSR:23.329% C**
NS-357 Underboss
D
Kills:568
Deaths:1,059
KDR:0.536
Accuracy:29.514% D-
HSR:17.078% D
NS-AM7 Archer
C-
Kills:495
Deaths:1,186
KDR:0.417
Accuracy:54.783% D
HSR:13.131% C-
Parallax VX3
F-
Kills:399
Deaths:359
KDR:1.111
Accuracy:27.247% F-
HSR:54.135% F**
V10
C
Kills:393
Deaths:120
KDR:3.275
Accuracy:32.294% D*
HSR:74.809% C
Nyx VX31
B++
Kills:218
Deaths:183
KDR:1.191
Accuracy:25.820% D**
HSR:37.156% B++
NS-45 Pilot
C
Kills:209
Deaths:431
KDR:0.485
Accuracy:22.630% D**
HSR:23.445% C
NS-61 Emissary
C+
Kills:153
Deaths:263
KDR:0.582
Accuracy:22.967% D-
HSR:16.340% C+
Soldier Soaker
C+
Kills:122
Deaths:186
KDR:0.656
Accuracy:32.477% C+
HSR:13.934% C+
Beamer VS3
C--
Kills:118
Deaths:331
KDR:0.356
Accuracy:17.987% D**
HSR:18.644% C--
NSX Tomoe
A*
Kills:87
Deaths:86
KDR:1.012
Accuracy:22.084% D**
HSR:57.471% A*
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
Ectoblaster
A+
Kills:72
Deaths:155
KDR:0.465
Accuracy:54.780% A+
HSR:12.500% B**
Phaseshift VX-S
D-
Kills:63
Deaths:39
KDR:1.615
Accuracy:30.182% D-
HSR:57.143% D*
Cerberus
B++
Kills:58
Deaths:72
KDR:0.806
Accuracy:36.111% B++
HSR:29.310% B++
NS-AM8 Shortbow
D
Kills:57
Deaths:196
KDR:0.291
Accuracy:54.401% D
HSR:3.509% F
Kills:13,114
Deaths (as Infiltrator):15,759
Deaths (to Infiltrators):10,765
KDR:0.83216
Kill Difference:2,645
Playtime:641.715 hours
Usage:11%
Score:6.711m
Score/min:174
Accuracy (listed only):31.488%
HSR (listed only):31.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:577
Deaths:366
KDR:1.577
Accuracy:14.506% D--
HSR:30.329% A++
Blueshift VM5
A++
Kills:515
Deaths:369
KDR:1.396
Accuracy:14.641% D--
HSR:31.262% A++
NS-10 Burster
B*
Kills:485
Deaths:479
KDR:1.013
Accuracy:20.156% D*
HSR:10.928% B*
NS-10 Burster
A
Kills:468
Deaths:485
KDR:0.965
Accuracy:20.189% D**
HSR:10.256% A
Quasar VM1
C-
Kills:211
Deaths:173
KDR:1.220
Accuracy:12.094% D-
HSR:16.588% C-
Comet VM2
C+
Kills:120
Deaths:195
KDR:0.615
Accuracy:34.615% D--
HSR:4.167% C+
NS-20 Gorgon
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:21.182% D-
HSR:22.807% B+
NS-20 Gorgon
D-
Kills:54
Deaths:54
KDR:1
Accuracy:20.489% D-
HSR:14.815% D-
Kills:2,487
Deaths (as MAX Suit):1,087.500
Deaths (to MAX Suits):4,695
KDR:2.2869
Kill Difference:1,399.500
Playtime:149.550 hours
Usage:3%
Score:1.945m
Score/min:217
Accuracy (listed only):19.734%
HSR (listed only):17.644%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,087
V. Kills:246 440%
Deaths:254
KDR:4.280
Accuracy:39.783% D**
KPH:59.700 C
VKPH:13.500 C
Light PPA
D-
Kills:656
V. Kills:49 N/A
Deaths:490
KDR:1.339
Accuracy:31.746% D*
KPH:17.200 D-
VKPH:1.300 D--
Maelstrom Turbo Laser
C++
Kills:171
V. Kills:140 121%
Deaths:909
KDR:0.188
Accuracy:31.919% C++
KPH:2.800 D--
VKPH:2.300 D--
Hornet Missiles
D
Kills:66
V. Kills:46 140%
Deaths:33
KDR:2
Accuracy:44.728% F-
KPH:23.200 D
VKPH:16.200 D
Kills:1,980 (827 + 0)
Deaths:1,686
KDR:1.174
VKDR:0.285
Vehicle Kills:481
Kill Difference:294
Playtime:120.910 hours
Usage:2%
Score:0.906m
Score/min:125
Piloting Accuracy:31.919%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:566
V. Kills:517 109%
Deaths:1,456
KDR:0.389
Accuracy:33.693% D*
KPH:2.800 D-
VKPH:2.600 D--
AP30 Shredder
U
Kills:560
V. Kills:276 202%
Deaths:197
KDR:2.843
Accuracy:19.877% F-
KPH:2,016,000 U
VKPH:993,600 U
C150 Dalton
U
Kills:212
V. Kills:144 146%
Deaths:62
KDR:3.419
Accuracy:33.765% C-
KPH:763,200 U
VKPH:518,400 U
L105 Zephyr
U
Kills:177
V. Kills:29 N/A
Deaths:45
KDR:3.933
Accuracy:28.774% F
KPH:637,200 U
VKPH:104,400 U
Kills:1,515 (566 + 949)
Deaths:1,760
KDR:0.861
VKDR:0.549
Vehicle Kills:966
Kill Difference:245
Playtime:201.804 hours
Usage:4%
Score:1.116m
Score/min:92
Piloting Accuracy:33.693%
Gunner Accuracy:28.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:108
V. Kills:57 186%
Deaths:25
KDR:4.320
Accuracy:23.019% D--
KPH:12.300 C
VKPH:6.500 D--
C75 Viper
C
Kills:83
V. Kills:30 268%
Deaths:30
KDR:2.767
Accuracy:33.914% D
KPH:20 C--
VKPH:7.200 C
Kills:191 (191 + 0)
Deaths:55
KDR:3.473
VKDR:1.582
Vehicle Kills:87
Kill Difference:136
Playtime:12.931 hours
Usage:0%
Score:0.218m
Score/min:281
Driving Accuracy:33.914%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:1,588
V. Kills:1,047 152%
Deaths:404
KDR:3.931
Accuracy:43.612% D*
KPH:19.800 C--
VKPH:13 C-
Saron HRB
C+
Kills:819
V. Kills:640 128%
Deaths:214
KDR:3.827
Accuracy:38.576% D
KPH:17.800 D
VKPH:13.900 C+
Supernova PC
D
Kills:665
V. Kills:234 283%
Deaths:149
KDR:4.463
Accuracy:36.636% D**
KPH:15 D
VKPH:5.300 D-
Supernova VPC
C-
Kills:522
V. Kills:67 N/A
Deaths:86
KDR:6.070
Accuracy:42.796% D-
KPH:34.500 C-
VKPH:4.400 D-
E540 Halberd
D-
Kills:276
V. Kills:174 158%
Deaths:70
KDR:3.943
Accuracy:40.989% D-
KPH:17.500 D*
VKPH:11 D-
Aphelion VEX-4
C++
Kills:98
V. Kills:73 132%
Deaths:32
KDR:3.063
Accuracy:27.414% D--
KPH:24.600 C+
VKPH:18.300 C++
Proton II PPA
D-
Kills:98
V. Kills:8 N/A
Deaths:29
KDR:3.379
Accuracy:15.342% D**
KPH:24.900 D--
VKPH:2 D-
Kills:4,066 (2,775 + 1,291)
Deaths:984
KDR:4.132
VKDR:2.279
Vehicle Kills:2,243
Kill Difference:3,082
Playtime:209.840 hours
Usage:4%
Score:2.890m
Score/min:230
Driving Accuracy:42.796%
Gunner Accuracy:15.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:180
V. Kills:21 N/A
Deaths:19
KDR:9.474
Accuracy:30.255% D-
KPH:63.100 D
VKPH:7.400 C**
Saron HRB-H
C
Kills:134
V. Kills:110 121%
Deaths:35
KDR:3.829
Accuracy:49.207% D
KPH:24.700 D
VKPH:20.200 C
Aphelion VEX-4H
C+
Kills:104
V. Kills:73 141%
Deaths:31
KDR:3.355
Accuracy:30.867% F
KPH:35.600 C
VKPH:25 C+
E540 Halberd-H
D**
Kills:86
V. Kills:57 148%
Deaths:31
KDR:2.774
Accuracy:44.513% F
KPH:15.300 D**
VKPH:10.200 D**
Kills:504 (0 + 504)
Deaths:116
KDR:4.345
VKDR:2.250
Vehicle Kills:261
Kill Difference:388
Playtime:16.814 hours
Usage:0%
Score:0.297m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:44.513%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:719
V. Kills:128 N/A
Deaths:74
KDR:9.716
Accuracy:23.333% D**
KPH:41.600 C+
VKPH:7.400 C
M20 Basilisk
C++
Kills:681
V. Kills:305 223%
Deaths:145
KDR:4.697
Accuracy:34.667% C--
KPH:18.400 C+
VKPH:8.200 C++
M12 Kobalt
C+
Kills:339
V. Kills:27 N/A
Deaths:29
KDR:11.690
Accuracy:13.072% D--
KPH:43 D
VKPH:3.400 C+
M20 Basilisk
C--
Kills:289
V. Kills:129 222%
Deaths:84
KDR:3.440
Accuracy:31.464% D-
KPH:15.100 D
VKPH:6.700 C--
M40 Fury
D
Kills:247
V. Kills:39 N/A
Deaths:30
KDR:8.233
Accuracy:23.415% D**
KPH:35.600 D
VKPH:5.600 D-
M60-G Bulldog
C--
Kills:233
V. Kills:40 N/A
Deaths:34
KDR:6.853
Accuracy:22.268% D**
KPH:27.100 C--
VKPH:4.700 D
G30 Walker
C--
Kills:230
V. Kills:122 187%
Deaths:39
KDR:5.897
Accuracy:26.296% C--
KPH:11.500 C--
VKPH:6.100 D
M12 Kobalt
D-
Kills:113
V. Kills:5 N/A
Deaths:19
KDR:5.947
Accuracy:15.114% D
KPH:27.800 D--
VKPH:1.200 D-
M60-G Bulldog
D--
Kills:67
V. Kills:9 N/A
Deaths:17
KDR:3.941
Accuracy:22.170% D*
KPH:12.900 D--
VKPH:1.700 D*
Kills:2,918 (0 + 2,918)
Deaths:471
KDR:6.195
VKDR:1.707
Vehicle Kills:804
Kill Difference:2,447
Playtime:126.185 hours
Usage:2%
Score:1.140m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:22.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:58
V. Kills:6 N/A
Deaths:162
KDR:0.358
Accuracy:26.081% F-
KPH:3.500 D**
VKPH:0.400 D*
Kills:58 (58 + 0)
Deaths:162
KDR:0.358
VKDR:0.037
Vehicle Kills:6
Kill Difference:104
Playtime:16.739 hours
Usage:0%
Score:0.045m
Score/min:45
Driving Accuracy:26.081%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 8,4068,2188,0641.019C0.0322.315%D-26.162%C**20DN/A53410.1h15.3C-68.5C-
Ghost 3,6163,5681,5652.28C+1.2435.101%D67.993%C+23.6DN/A64151.1h2.6C7.5C
Proximity Mine 2,7332,7301,2502.184C--1.1446.766%B+N/A105.8CN/A35625.8h1.8B3.9B+
C-4 3,6172,7152,2521.206C+0.1622.572%DN/A74.4C+24.7C65436.5h1.4C*6.2C+
Tank Mine 3,8802,6361,5941.654C-0.6125.075%DN/A81.1C--38.3D-68632.5h1.6B+6.3C+
C-4 ARX 3,3632,6021,9371.343C0.3023.874%DN/A65.7D--19.2D--32139.6h1.3C+5.6C--
NS-7 PDW 2,5882,5583,3620.761C+0.2821.432%D17.709%C+15.3DN/A58167.1h16.3C+75.9C+
Deimos VA29 2,2032,1822,5020.872C0.1755.028%C--13.291%D21.3D-N/A84102.6h3D-5.4C
Frag Grenade 2,0932,06612066N/A2,064.9642.792%CN/A449.1C+5.9C13704.6h3.6C*8.4C++
Nova 1,8231,8042,0200.893C0.1530.089%D*13.858%C13.3D--N/A76135.5h6.1D-20.2D**
Eclipse VE3A 1,7771,7232,9750.579C0.4720.217%D**20.72%C++12.4D--N/A34138.7h16D--78.9F
Pulsar C 1,6991,6801,9120.879C+0.1718.811%D--19.107%D12.7DN/A58132.1h13.6C72.1C--
NS-44 Commissioner 1,6201,6023,0220.53C0.5130.536%D22.16%C+24.3CN/A8966h4.2C+13.7C
Supernova FPC 2,6351,5884043.931C2.8943.612%D*2.393%C++19.8C--13C-27480.4h5.3C++12.2C-
Solstice VE3 1,3771,3531,8970.713C+0.3320.817%C20.621%C++18.7C+N/A9372.4h15.5C++74.7C+
VE-LR Obelisk 1,3981,3455362.509B+1.4631.097%C+41.636%B**23.6C-N/A5856.9h6.6C*21.3C*
Equinox VE2 1,3551,3031,9290.675C-0.3719.223%D*20.721%C+14.1D-N/A4192.3h13.4C+69.6D
Solstice SF 1,3041,2871,9330.666C0.3819.426%D-17.483%C++10.9DN/A45118h13.2C+67.8C
NS-11C 1,3221,2801,8270.701C0.3422.33%C23.828%B*13.5DN/A4395.1h17.3C-77.4C
Phobos VX86 1,2581,2171,5700.775C0.2754.518%C14.215%C18.6D-N/A6265.4h2.9D5.4C
Serpent VE92 1,2191,2011,7080.703C0.3418.415%D*17.902%C19.4C-N/A8061.9h14.3C+77.5C-
Force-Blade 1,2691,18729,3620.04B+1.0025.144%C-4.212%C1BN/A41225.2h2.5C*9.8C*
Thanatos VE70 1,1851,1701,5060.777C+0.2733.468%D16.239%C+21.3CN/A10954.9h4.5B13.5C++
Dual Photon Pods 1,3331,0872544.28C3.2439.783%D**N/A59.7C13.5C30018.2h27.1C68.2D
H-V45 1,0291,0081,4420.699C0.3518.567%D*24.504%B+14D-N/A4572h15.6D84.3D-
Orion VS54 9809689960.972C0.0716.176%D-24.07%C+21.8C-N/A15144.4h13.4C+82.9C+
NS-44L Blackhand 8928697721.126C+0.0847.501%B++55.006%B**13.7DN/A3763.4h4.3C*9.1B+
NS Baron G5 8438311,1700.71C-0.3340.551%C13.357%C19.5DN/A6542.7h4.7C++11.7C+
Saron HRB 1,4598192143.827C2.7838.576%DN/A17.8D13.9C+25646.1h24.1C+62.5C
NS Decimator 1,0868131,3190.616C--0.4347.196%F2.214%C+21.4D-7.2D--16338h5.5C11.7D*
Pulsar VS1 8117891,0790.731C0.3120.467%D23.067%C**14.6DN/A6454.2h15C+73.4C+
Sirius SX12 7397231,0300.702C0.3420.607%D19.502%C*17.5C--N/A7341.3h17.8C--86.5C
M40 Fury 847719749.716B++8.6723.333%D**1.53%C41.6C+7.4C19417.3h13.8C*59.3C--
Spiker 7127031,2110.581C-0.4625.619%D23.329%C**23.9C-N/A6729.4h9.8C+38.1C+
M20 Basilisk 9866811454.697B*3.6534.667%C--7.048%B+18.4C+8.2C++14237.1h119.3C344.1C-
Supernova PC 8996651494.463C+3.4236.636%D**2.556%C*14.9D5.3D-14944.5h4.5B+12.4C+
SVA-88 6796577680.855C-0.1919.018%D-29.68%B+20.7D-N/A7931.8h16.9F-88.7D*
Light PPA 7056564901.339C--0.2931.746%D*1.067%C17.2D-1.3D--13238.2h14C++44.1C+
Sticky Grenade 6536521652N/A650.9649.587%CN/A724.4C--1.1D*23990.9h2.4C+4.8C+
Spear Anti-Vehicle Phalanx Turret 1,001646897.258C+6.2135.653%D-4.18%C++29C--15.9C--23622.3h9.5C+26.8C
Lumine Edge 6536339,1450.069C+0.9819.967%D16.588%C++1.2C-N/A4519.2h1.5C+7.7C+
Blueshift VM5 5925773661.577C0.5314.506%D--30.329%A++21.1DN/A8027.3h17.9C--123.6D
MANA Anti-Personnel Turret 5885742712.118N/A1.0715.353%UN/A5740U140U14697700.1h26.2T*170.8T*
Ursa 5885716240.915C0.1317.172%D--27.671%B+24C--N/A7623.8h12.9C75C--
NS-357 Underboss 5735681,0590.536C-0.5129.514%D-17.078%D23.9DN/A8723.8h5.2D-17.5D
Lasher X2 5735677300.777C0.2718.522%D--5.82%B**23.9CN/A9823.7h20.3C+109.8C-
CAS30 Tank Buster 1,0835661,4560.389D0.6633.693%D*N/A2.8D-2.6D--34201.8h71C210.6D
AP30 Shredder 8365601972.843C1.8019.877%F-1.071%D5600U2760U39663600.1h80.3B+403.8D-
Pandora VX25 5745507930.694C-0.3538.433%C+20.182%A14.7D-N/A6037.3h4.8C+12.6C+
Supernova VPC 589522866.07C-5.0342.796%D-1.533%C+34.6C-4.4D-19115.1h3.1C**7.2C+
Blueshift VM5 5325153691.396C0.3514.641%D--31.262%A++18.7D-N/A6927.5h20.4D*139.4D--
NS-11A 5185148300.619C-0.4319.179%D--18.093%C--13.9D-N/A6036.9h15.6C--81.3D
NS-AM7 Archer 7674951,1860.417C+0.6354.783%D13.131%C-3.7D2C-27132.7h25.2C46C
NS-10 Burster 7174854791.013C++0.0320.156%D*10.928%B*5.1C2.4D4595.8h121.7B+603.9C
Rocklet Rifle 8644695660.829C*0.2244.668%D--N/A17.6D-14.8D-18926.7h45.5C--101.8D
NS-10 Burster 6944684850.965C+0.0820.189%D**10.256%A4.9C2.4D--4496h123.5B+611.6C
Equinox VE2 Burst 4614436750.656D0.3922.184%D--27.991%C+13.9D--N/A4231.8h20.3F--91.6F
Parallax VX3 4023993591.111C--0.0727.247%F-54.135%F**13.1D-N/A5630.5h3.6F-13.2F--
V10 3953931203.275C++2.2332.294%D*74.809%C20.6DN/A5319.1h2.8D8.6D-
Corvus VA55 3613564890.728C0.3217.497%D*24.157%C++14.5DN/A6524.5h12.2C++69.5D
M12 Kobalt 3663392911.69C+10.6513.072%D--21.829%B*42.9D3.4C+1337.9h24.1D-184.4D
MANA Anti-Vehicle Turret 6003253101.048C--0.0045.822%D-5.538%B*3250M**2750A**2893930.1h11.5D--25D--
M20 Basilisk 5373211817.833M16.7958.339%B+4.361%C+28.9D19.5C+36911.1h207.6D**355.8D--
Xiphos Anti-Personnel Phalanx Tower 3103071307S305.9629.949%C+N/A170.6C1.7D**5021.8h12.1B40.5B
VX6-7 3103014370.689C0.3623.762%C+24.917%B++14.5DN/A6720.7h19.2D*80.9D
M20 Basilisk 418289843.44C**2.4031.464%D-8.997%A+15.1D6.8C--15319.1h105.5C+335.3C
Orbital Strike Uplink 4422851285U283.96298.446%UN/A190U104.7U10341.5h4T*1.4T*
E540 Halberd 450276703.943C-2.9040.989%D-2.174%C+17.5D*11D-20315.8h7.4D*18D*
NS-15M2 2782734080.669C-0.3815.404%F22.344%C-17.1D-N/A8316h16.4D-106.4D*
M40 Fury 286247308.233C*7.1923.415%D**N/A35.8D5.7D-1866.9h15.3C+65.2D--
M60-G Bulldog 273233346.853B+5.8122.268%D**2.575%C27.1C--4.7D1638.6h7.2C*32.5D
G30 Walker 352230395.897B**4.8526.296%C--4.348%C++11.5C--6.1D12620h260.9D992.3D
Eidolon VE33 2272232740.814C+0.2322.059%D--34.081%B**12.7DN/A7217.6h11.1C-50.5D
Auraxium Force-Blade 2302219,2940.024C1.0222.249%D7.24%C+0.5C+N/A1457.6h2.5C--11.4C+
NSX Naginata 2272201961.122C0.0816.969%D--26.364%C25.6DN/A828.6h14.8C--87D
Nyx VX31 2242181831.191C-0.1525.82%D**37.156%B++19.6DN/A5911.1h7.3D--28.4D*
C150 Dalton 356212623.419C2.3733.765%C-N/A2120U1440U19964400.1h6.3D--18.6D*
Quasar VM1 2142111731.22C+0.1812.094%D-16.588%C-17.2C--N/A11812.3h13.6B+112.3C+
NS-45 Pilot 2122094310.485C--0.5622.63%D**23.445%C20.7DN/A6410.1h9.1D40.2D*
Spear Anti-Vehicle Phalanx Tower 332199633.167B*32.1239.225%D*5.528%B++18.6D-12.4D-15610.7h12.2C31D--
Flare VE6 2081972660.741D0.3020.575%C32.487%B**10.6D--N/A7018.6h20.8T-101D**
The Slasher 1961917,9050.024C--1.0224.314%D4.188%D0.5C-N/A2412.5h2B+8.4C+
Proton II PPA-H 201180199.474C+8.4330.255%D-1.667%C+62.1D7.2C*2522.9h18.9F-62.5F-
NSX-P Tanto 1851801641.098C*0.0521.546%D-25.556%C+26.1C+N/A1046.9h14.3C*66.1C+
MAX Punch 1891791,0940.164B0.8837.106%DN/A1.3C+N/A4143.2h2.2C+6C+
L105 Zephyr 206177453.933C--2.8928.774%F1.695%A1770U290U10310800.1h7.7C26.8D*
NS-TMC-01 "His Regards" 1921778,6450.02C+1.0216.993%DN/A0.4CN/A1402.4h2.3C++13.6C+
Maelstrom Turbo Laser 3111719090.188D0.8631.919%C++4.094%B**2.8D--2.3D--5761.7h257.6F-807D**
NS-61 Emissary 1571532630.582C0.4622.967%D-16.34%C+26.8C+N/A985.7h13.5C*58.8C+
M12 Kobalt 169153721.857C20.8119.061%D21.569%B*66.5D7B+2152.3h28D*147D--
Saron HRB-H 244134353.829C2.7849.207%D2.239%B++24.8D20.4C3265.4h35D-71.1D--
NS-11P 1321311970.665C-0.3816.723%D*21.374%C**11.4D-N/A5311.5h17.9D--106.9D*
Soldier Soaker 1231221860.656C0.3932.477%C+13.934%C+23D-N/A785.3h8.9D*27.4D
Comet VM2 1601201950.615C0.4334.615%D--4.167%C+8.2D2.7D14414.6h18.6B+53.7C++
Beamer VS3 1221183310.356C--0.6917.987%D**18.644%C--6.2D--N/A4818.9h14.6D*81.4D-
M12 Kobalt 118113195.947D4.9015.114%D20.354%B+27.6D--1.2D-1354.1h31.4F-207.5D-
Skyguard 165108254.32B+3.2823.019%D--N/A12.3C6.5D--2188.8h119.2C++518C
NSX Amaterasu 1131047,3120.014D-1.037.62%D**2.885%D**0.3DN/A1376.1h10.9C143.4T-
Aphelion VEX-4H 177104313.355C+2.3130.867%F2.885%C+35.9C25.2C+4092.9h46.5B+150.8C+
Aphelion VEX-4 17198323.063C2.0227.414%D--3.061%C24.5C+18.3C++2804h56.7C*207C+
Proton II PPA 10698293.379D2.3315.342%D**2.041%C+25.1D--2.1D-1313.9h12.7D82.9F
NSX Tomoe 8787861.012C0.0322.084%D**57.471%A*15D--N/A645.8h16.1C72.9D
E540 Halberd-H 14386312.774C--1.7344.513%F2.326%B15.4D**10.2D**2265.6h8.4D-18.9F-
C75 Viper 11383302.767C1.7233.914%DN/A19.8C--7.1C4144.2h18.3D54D
VE-S Canis 80791310.603C--0.4417.174%F25.317%B+8.7D--N/A689.1h16.9D--98.6D*
M60-A Bulldog 857789.625C8.5826.072%F-2.597%C*15.4D-1.6D-1165h7C26.9F-
Hoplon Anti-Aircraft Phalanx Tower 14176176A*74.9614.236%F-N/A69.1C59.1C4681.1h14.5B++101.7B
Anti-Vehicle Grenade 8875175N/A73.9645.277%DN/A187.5D-32.5D18130.4h8.1D--17.8D-
NS Annihilator 138741240.597C+0.4579.939%CN/A7.6D6.5D1579.8h14.1D17.6D
Icikill 77742,7890.027C-1.0218.897%D--4.054%D0.4C+N/A1164.5h2.2C+11.5C
Ectoblaster 74721550.465C--0.5854.78%A+12.5%B**6.9D*N/A6410.4h55.6F--101.4D*
M60-G Bulldog 7667173.941C+2.9022.17%D*2.985%C++12.9D--1.7D*1205.2h9.1C-41.1D*
Hornet Missiles 11266332D0.9644.728%F-N/A23.6D16.4D3752.8h18.6D-41.5F-
Phaseshift VX-S 6463391.615C--0.5730.182%D-57.143%D*9.5D*N/A746.6h5D*16.6D--
Aspis Anti-Aircraft Phalanx Turret 13060125B+3.9620.762%DN/A6.3D-7.4D1809.5h206.9D*996.6D-
NSX Tanto 60591050.562D0.4821.13%D--27.119%C**8.6D--N/A426.9h20.5D-97.2D
S12 Renegade 64581620.358D0.6926.081%F-8.621%B**3.5D**N/A4516.7h10.3T*39.5T*
Cerberus 5958720.806C+0.2436.111%B++29.31%B++12.6D-N/A434.6h7.2D19.9C++
NS-20 Gorgon 6957541.056C+0.0121.182%D-22.807%B+10D-2.1B*345.7h64.1C302.6D
NS-AM8 Shortbow 101571960.291D0.7554.401%D3.509%F2.6D*2C--2421.8h30F--55.2F*
M60-A Bulldog 6356124.667C-3.6228.726%F-5.357%M11.9D--1.5D-1224.7h7.6D26.5F
NS-20 Gorgon 6354541C+0.0420.489%D-14.815%D-9.5D-1.6C+335.7h68.1D332.3D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret672,7193.7h
Spawn Beacon825,1145.8h
Nano-Armor Kit1,9272,895,194195.3h
Decoy Grenade01770h
Skywall Shield Emitter17442.6h
Structure Shield Module21,1033.7h
Repair Module21,5074.3h
Turret AI Module21,1493.8h
Cortium Silo31,0052.8h
Reinforcements Module02480.5h
Nanite Revive Grenade06,1711.7h
Nanite Healing Grenade09580.3h
Medical Applicator2,148659,29764.4h
Blast Wall03372h
HIVE0510.3h
Restoration Kit565191.5h
Spitfire Auto-Turret743,8565.1h
Motion Spotter264,1493h
Hoplon Anti-Aircraft Phalanx Tower16232.5h
Xiphos Anti-Personnel Tower17212.9h
Sunderer Garage42843.1h
Bunker01581.8h
Rampart Wall101,66616.6h
Welding Device1054,7594.6h
Deconstruction Tool987,1095.8h
Spear Anti-Vehicle Tower15172.4h
Smoke Grenade09450.3h
Shield Recharging Field27213,7848.5h
Ammunition Package29522,53018.1h
Medical Kit4203,58510.5h
Anti-Infantry MANA Turret1132,5847.5h
Pain Spire18913.7h
Flail Targeting Dart351,3987.4h
The Flail02811.6h
Routing Spire04020.8h
Hyena Missile Launcher0880.1h
Hardlight Barrier81280.2h
Nano-Repair Grenade03,5191h
Router51,0661.7h
Solid Wall01251.2h
Recon Detection Device14414,89633.5h
Pillbox25714h
Vehicle Ammo Dispenser12480.8h
Light Vehicle Terminal11301.1h
Elysium Spawn Tube26582.9h
Vehicle Gate07737.4h
Light Air Terminal03582.7h
IPC Targeting Dart52911.1h
Orbital Strike Target Designator763876.2h
Infantry Tower36454.6h
Vehicle Ramp01281.3h
Spear Anti-Vehicle Turret0700.6h
Glaive IPC12291h
Alarm Module23081h

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