Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,746)players online:
fbmarder (11)  MikeyAtwitch (11)  mushro2001 (3)  Socrack07 (2)  abramelincoln (1) 28
stats.dasanfall.com
Paragon ir0nknight[AT] ir0nknight
VS BR 178

KDR: 1.05

Score: 80.3m

Last Seen: Apr 14th, 2019 1:37 AM
- OFFLINE - 272.8 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice Burst Ghost Proximity Mine C-4 NS-7 PDW Tank Mine C-4 ARX Deimos VA29
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ir0nknight



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 1078TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.387%24.728%5293799831,9960.742590.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.092%0.056C+0.614B+-1.62FHEAD ++ (~14.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.127C++140.023C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.266%1.059%141410312,45520849741.17746252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%-0.33C--0.497D-1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.40.111C+49.10.073C+94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.773%2.314%113310322,723350714080.776226193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.94%0.083C+-0.185C-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++4.70.624B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.967%4.192%1611810175,343312223151.71086231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.854D---0.051C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.9-0.581D50.7-0.28C137.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.824%67.06%161410314,3233760511.14943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.781%-0.18C-0.004C+-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.173C++2.80.131C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.319%14.237%161510306,4273138972.04747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.343C--0.063C+0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.163C++4.10.151C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 36
80.3m441.2%276 (16.6k)240 (14.4k)1.0467186,16782,3221.26118178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035286914.672%15.945%23404:0423

14% Combat Medic44% Engineer11% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 5:36 AMDec 21st, 2013 6:58 AMApr 24th, 2019 8:01 AM (21h) (PST)Apr 13th, 2019 10:08 PM (11d) (PST)Apr 13th, 2019 9:37 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3591312280.2570.2460.0411.3050.039107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5287,84113,6871515278214,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5584.6h/232.7d 17,656 13,739 48,224 437.4k 6,991 13,007 12,951 120.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:968
Deaths:996
KDR:0.972
Accuracy:16.176% D-
HSR:24.070% C+
SVA-88
B+
Kills:657
Deaths:768
KDR:0.855
Accuracy:19.018% D-
HSR:29.680% B+
Ursa
B+
Kills:571
Deaths:624
KDR:0.915
Accuracy:17.181% D-
HSR:27.671% B+
Lasher X2
B**
Kills:559
Deaths:707
KDR:0.791
Accuracy:18.469% D--
HSR:5.903% B**
NS-15M2
C-
Kills:268
Deaths:402
KDR:0.667
Accuracy:15.448% F
HSR:22.015% C-
NSX Naginata
C
Kills:220
Deaths:196
KDR:1.122
Accuracy:16.969% D--
HSR:26.364% C
Flare VE6
B**
Kills:181
Deaths:237
KDR:0.764
Accuracy:21.139% C
HSR:32.044% B**
Kills:3,424
Deaths (as Heavy Assault):3,930
Deaths (to Heavy Assaults):23,115
KDR:0.87125
Kill Difference:506
Playtime:252.555 hours
Usage:5%
Score:3.031m
Score/min:200
Accuracy (listed only):17.771%
HSR (listed only):23.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B
Kills:8,218
Deaths:8,064
KDR:1.019
Accuracy:22.315% D-
HSR:26.162% B
Deimos VA29
C-
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C-
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Eclipse VE3A
C++
Kills:1,723
Deaths:2,975
KDR:0.579
Accuracy:20.217% D**
HSR:20.720% C++
Pulsar C
D
Kills:1,680
Deaths:1,912
KDR:0.879
Accuracy:18.811% D--
HSR:19.107% D
Solstice VE3
C*
Kills:1,353
Deaths:1,897
KDR:0.713
Accuracy:20.817% C
HSR:20.621% C*
VE-LR Obelisk
B**
Kills:1,344
Deaths:534
KDR:2.517
Accuracy:31.102% C+
HSR:41.667% B**
Solstice SF
C++
Kills:1,287
Deaths:1,933
KDR:0.666
Accuracy:19.426% D-
HSR:17.483% C++
NS-11C
B*
Kills:1,280
Deaths:1,827
KDR:0.701
Accuracy:22.330% C
HSR:23.828% B*
Phobos VX86
C
Kills:1,214
Deaths:1,550
KDR:0.783
Accuracy:54.722% C
HSR:14.250% C
Serpent VE92
C
Kills:1,201
Deaths:1,708
KDR:0.703
Accuracy:18.415% D--
HSR:17.902% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
VX6-7
B++
Kills:301
Deaths:437
KDR:0.689
Accuracy:23.762% C+
HSR:24.917% B++
Eidolon VE33
B**
Kills:223
Deaths:273
KDR:0.817
Accuracy:22.097% D--
HSR:34.081% B**
NSX-P Tanto
C++
Kills:180
Deaths:164
KDR:1.098
Accuracy:21.546% D
HSR:25.556% C++
Pandora VX25
A+
Kills:57
Deaths:61
KDR:0.934
Accuracy:43.978% B+
HSR:21.053% A+
NSX Tanto
C*
Kills:53
Deaths:94
KDR:0.564
Accuracy:21.091% D--
HSR:26.415% C*
Kills:26,101
Deaths (as Engineer):30,627
Deaths (to Engineers):17,506
KDR:0.85222
Kill Difference:4,526
Playtime:2,459.180 hours
Usage:44%
Score:38.593m
Score/min:262
Accuracy (listed only):28.876%
HSR (listed only):21.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B
Kills:8,218
Deaths:8,064
KDR:1.019
Accuracy:22.315% D-
HSR:26.162% B
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
Deimos VA29
C-
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C-
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Eclipse VE3A
C++
Kills:1,723
Deaths:2,975
KDR:0.579
Accuracy:20.217% D**
HSR:20.720% C++
Pulsar C
D
Kills:1,680
Deaths:1,912
KDR:0.879
Accuracy:18.811% D--
HSR:19.107% D
Solstice VE3
C*
Kills:1,353
Deaths:1,897
KDR:0.713
Accuracy:20.817% C
HSR:20.621% C*
Solstice SF
C++
Kills:1,287
Deaths:1,933
KDR:0.666
Accuracy:19.426% D-
HSR:17.483% C++
NS-11C
B*
Kills:1,280
Deaths:1,827
KDR:0.701
Accuracy:22.330% C
HSR:23.828% B*
Phobos VX86
C
Kills:1,214
Deaths:1,550
KDR:0.783
Accuracy:54.722% C
HSR:14.250% C
Serpent VE92
C
Kills:1,201
Deaths:1,708
KDR:0.703
Accuracy:18.415% D--
HSR:17.902% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
VX6-7
B++
Kills:301
Deaths:437
KDR:0.689
Accuracy:23.762% C+
HSR:24.917% B++
NSX-P Tanto
C++
Kills:180
Deaths:164
KDR:1.098
Accuracy:21.546% D
HSR:25.556% C++
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
Pandora VX25
A+
Kills:57
Deaths:61
KDR:0.934
Accuracy:43.978% B+
HSR:21.053% A+
NSX Tanto
C*
Kills:53
Deaths:94
KDR:0.564
Accuracy:21.091% D--
HSR:26.415% C*
Kills:27,894
Deaths (as Light Assault):34,343
Deaths (to Light Assaults):14,285
KDR:0.81222
Kill Difference:6,449
Playtime:1,320.670 hours
Usage:24%
Score:17.530m
Score/min:221
Accuracy (listed only):27.672%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
Deimos VA29
C-
Kills:2,182
Deaths:2,502
KDR:0.872
Accuracy:55.028% C-
HSR:13.291% D
Nova
C
Kills:1,804
Deaths:2,020
KDR:0.893
Accuracy:30.089% D*
HSR:13.858% C
Equinox VE2
C+
Kills:1,303
Deaths:1,929
KDR:0.675
Accuracy:19.223% D*
HSR:20.721% C+
Phobos VX86
C
Kills:1,214
Deaths:1,550
KDR:0.783
Accuracy:54.722% C
HSR:14.250% C
Thanatos VE70
C+
Kills:1,170
Deaths:1,506
KDR:0.777
Accuracy:33.468% D
HSR:16.239% C+
H-V45
B+
Kills:1,008
Deaths:1,442
KDR:0.699
Accuracy:18.567% D*
HSR:24.504% B+
NS Baron G5
C
Kills:831
Deaths:1,170
KDR:0.710
Accuracy:40.551% C
HSR:13.357% C
Pulsar VS1
B
Kills:784
Deaths:1,050
KDR:0.747
Accuracy:20.471% D
HSR:23.087% B
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
NS-11A
C--
Kills:514
Deaths:830
KDR:0.619
Accuracy:19.179% D--
HSR:18.093% C--
Corvus VA55
C*
Kills:356
Deaths:489
KDR:0.728
Accuracy:17.497% D*
HSR:24.157% C*
Equinox VE2 Burst
C*
Kills:355
Deaths:505
KDR:0.703
Accuracy:23.262% D-
HSR:29.014% C*
NS-11P
B
Kills:131
Deaths:197
KDR:0.665
Accuracy:16.723% D*
HSR:21.374% B
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
Pandora VX25
A+
Kills:57
Deaths:61
KDR:0.934
Accuracy:43.978% B+
HSR:21.053% A+
Kills:15,069
Deaths (as Combat Medic):19,774
Deaths (to Combat Medics):8,930
KDR:0.76206
Kill Difference:4,705
Playtime:796.853 hours
Usage:14%
Score:12.823m
Score/min:268
Accuracy (listed only):28.248%
HSR (listed only):19.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,484
Deaths:1,536
KDR:2.268
Accuracy:35.406% D
HSR:67.853% C+
NS-7 PDW
C+
Kills:2,558
Deaths:3,362
KDR:0.761
Accuracy:21.432% D
HSR:17.709% C+
NS-44 Commissioner
C+
Kills:1,596
Deaths:2,997
KDR:0.533
Accuracy:30.576% D
HSR:22.243% C+
NS-44L Blackhand
B**
Kills:867
Deaths:768
KDR:1.129
Accuracy:47.682% B++
HSR:55.133% B**
Sirius SX12
C*
Kills:723
Deaths:1,030
KDR:0.702
Accuracy:20.607% D
HSR:19.502% C*
Spiker
B
Kills:699
Deaths:1,180
KDR:0.592
Accuracy:25.660% D
HSR:23.176% B
NS-357 Underboss
D
Kills:568
Deaths:1,059
KDR:0.536
Accuracy:29.514% D-
HSR:17.078% D
NS-AM7 Archer
C-
Kills:495
Deaths:1,186
KDR:0.417
Accuracy:54.783% D
HSR:13.131% C-
Parallax VX3
F-
Kills:397
Deaths:359
KDR:1.106
Accuracy:27.166% F-
HSR:54.156% F**
V10
C
Kills:379
Deaths:116
KDR:3.267
Accuracy:33.021% D--
HSR:74.934% C
Nyx VX31
B++
Kills:218
Deaths:183
KDR:1.191
Accuracy:25.820% D*
HSR:37.156% B++
NS-45 Pilot
C
Kills:209
Deaths:431
KDR:0.485
Accuracy:22.630% D**
HSR:23.445% C
NS-61 Emissary
C+
Kills:153
Deaths:263
KDR:0.582
Accuracy:22.967% D-
HSR:16.340% C+
Beamer VS3
C--
Kills:118
Deaths:331
KDR:0.356
Accuracy:17.987% D**
HSR:18.644% C--
NSX Tomoe
A*
Kills:87
Deaths:86
KDR:1.012
Accuracy:22.084% D**
HSR:57.471% A*
VE-S Canis
B+
Kills:79
Deaths:131
KDR:0.603
Accuracy:17.174% F
HSR:25.317% B+
Ectoblaster
A++
Kills:72
Deaths:155
KDR:0.465
Accuracy:54.780% A++
HSR:12.500% B**
Phaseshift VX-S
D-
Kills:63
Deaths:39
KDR:1.615
Accuracy:30.182% D-
HSR:57.143% D*
Cerberus
B*
Kills:57
Deaths:65
KDR:0.877
Accuracy:36.502% B+
HSR:29.825% B*
Kills:12,822
Deaths (as Infiltrator):15,277
Deaths (to Infiltrators):10,544
KDR:0.8393
Kill Difference:2,455
Playtime:627.786 hours
Usage:11%
Score:6.577m
Score/min:175
Accuracy (listed only):30.314%
HSR (listed only):33.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:561
Deaths:349
KDR:1.607
Accuracy:14.547% D--
HSR:30.125% A++
Blueshift VM5
A++
Kills:500
Deaths:352
KDR:1.420
Accuracy:14.681% D--
HSR:31.400% A++
NS-10 Burster
B*
Kills:435
Deaths:414
KDR:1.051
Accuracy:20.488% D*
HSR:11.035% B*
NS-10 Burster
A
Kills:422
Deaths:420
KDR:1.005
Accuracy:20.491% D**
HSR:10.190% A
Quasar VM1
C-
Kills:211
Deaths:173
KDR:1.220
Accuracy:12.094% D
HSR:16.588% C-
Comet VM2
C+
Kills:120
Deaths:194
KDR:0.619
Accuracy:34.413% D-
HSR:4.167% C+
NS-20 Gorgon
B++
Kills:52
Deaths:45
KDR:1.156
Accuracy:22.015% D
HSR:23.077% B++
Kills:2,301
Deaths (as MAX Suit):973.500
Deaths (to MAX Suits):4,640
KDR:2.36364
Kill Difference:1,327.500
Playtime:134.996 hours
Usage:2%
Score:1.796m
Score/min:222
Accuracy (listed only):19.818%
HSR (listed only):18.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,084
V. Kills:245 441%
Deaths:254
KDR:4.268
Accuracy:39.787% D**
KPH:59.700 C
VKPH:13.500 C
Light PPA
D-
Kills:655
V. Kills:49 N/A
Deaths:488
KDR:1.342
Accuracy:31.783% D*
KPH:17.200 D-
VKPH:1.300 D-
Maelstrom Turbo Laser
C++
Kills:171
V. Kills:140 121%
Deaths:907
KDR:0.189
Accuracy:31.904% C++
KPH:2.800 D--
VKPH:2.300 D--
Hornet Missiles
D
Kills:65
V. Kills:45 141%
Deaths:32
KDR:2.031
Accuracy:45.119% F-
KPH:23.300 D
VKPH:16.100 D-
Kills:1,975 (826 + 0)
Deaths:1,681
KDR:1.175
VKDR:0.285
Vehicle Kills:479
Kill Difference:294
Playtime:120.500 hours
Usage:2%
Score:0.902m
Score/min:125
Piloting Accuracy:31.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:552
V. Kills:271 203%
Deaths:195
KDR:2.831
Accuracy:19.960% F-
KPH:1,987,200 U
VKPH:975,600 U
CAS30 Tank Buster
D--
Kills:545
V. Kills:500 109%
Deaths:1,423
KDR:0.383
Accuracy:34.152% D*
KPH:2.800 D--
VKPH:2.600 D--
C150 Dalton
U
Kills:211
V. Kills:143 147%
Deaths:62
KDR:3.403
Accuracy:33.897% C-
KPH:759,600 U
VKPH:514,800 U
L105 Zephyr
U
Kills:177
V. Kills:29 N/A
Deaths:45
KDR:3.933
Accuracy:28.933% F
KPH:637,200 U
VKPH:104,400 U
Kills:1,485 (545 + 940)
Deaths:1,725
KDR:0.861
VKDR:0.547
Vehicle Kills:943
Kill Difference:240
Playtime:194.089 hours
Usage:3%
Score:1.098m
Score/min:94
Piloting Accuracy:34.152%
Gunner Accuracy:28.933%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:106
V. Kills:56 186%
Deaths:25
KDR:4.240
Accuracy:23.056% D--
KPH:12.700 C
VKPH:6.700 D
C75 Viper
C+
Kills:83
V. Kills:30 268%
Deaths:30
KDR:2.767
Accuracy:33.914% D
KPH:20 C--
VKPH:7.200 C+
Kills:189 (189 + 0)
Deaths:55
KDR:3.436
VKDR:1.564
Vehicle Kills:86
Kill Difference:134
Playtime:12.484 hours
Usage:0%
Score:0.214m
Score/min:286
Driving Accuracy:33.914%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:1,544
V. Kills:1,025 150%
Deaths:397
KDR:3.889
Accuracy:43.840% D*
KPH:19.500 C--
VKPH:13 C-
Saron HRB
C
Kills:817
V. Kills:640 127%
Deaths:214
KDR:3.818
Accuracy:38.643% D
KPH:17.800 D
VKPH:14 C
Supernova PC
D
Kills:665
V. Kills:234 283%
Deaths:149
KDR:4.463
Accuracy:36.636% D**
KPH:15 D
VKPH:5.300 D-
Supernova VPC
C-
Kills:514
V. Kills:62 N/A
Deaths:85
KDR:6.047
Accuracy:42.735% D-
KPH:34.100 C-
VKPH:4.100 D--
E540 Halberd
D-
Kills:271
V. Kills:171 158%
Deaths:70
KDR:3.871
Accuracy:40.820% D-
KPH:17.200 D*
VKPH:10.900 D-
Proton II PPA
D-
Kills:98
V. Kills:8 N/A
Deaths:29
KDR:3.379
Accuracy:15.342% D*
KPH:24.900 D--
VKPH:2 D-
Aphelion VEX-4
C++
Kills:98
V. Kills:73 132%
Deaths:32
KDR:3.063
Accuracy:27.414% D--
KPH:24.600 C+
VKPH:18.300 C++
Kills:4,007 (2,723 + 1,284)
Deaths:976
KDR:4.106
VKDR:2.267
Vehicle Kills:2,213
Kill Difference:3,031
Playtime:208.047 hours
Usage:4%
Score:2.865m
Score/min:230
Driving Accuracy:42.735%
Gunner Accuracy:27.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:153
V. Kills:18 N/A
Deaths:17
KDR:9
Accuracy:30.876% D
KPH:62.400 D
VKPH:7.300 C*
Saron HRB-H
C
Kills:134
V. Kills:110 121%
Deaths:34
KDR:3.941
Accuracy:49.063% D
KPH:24.800 D
VKPH:20.300 C
Aphelion VEX-4H
C
Kills:103
V. Kills:72 141%
Deaths:31
KDR:3.323
Accuracy:30.855% F
KPH:35.500 C
VKPH:24.800 C
E540 Halberd-H
D*
Kills:86
V. Kills:57 148%
Deaths:31
KDR:2.774
Accuracy:44.521% F
KPH:15.400 D**
VKPH:10.200 D*
Kills:476 (0 + 476)
Deaths:113
KDR:4.212
VKDR:2.274
Vehicle Kills:257
Kill Difference:363
Playtime:16.334 hours
Usage:0%
Score:0.292m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:44.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:718
V. Kills:128 N/A
Deaths:74
KDR:9.703
Accuracy:23.333% D**
KPH:41.600 C+
VKPH:7.400 C
M20 Basilisk
C++
Kills:655
V. Kills:291 224%
Deaths:143
KDR:4.580
Accuracy:34.380% C--
KPH:18.200 C+
VKPH:8.100 C++
M12 Kobalt
C+
Kills:318
V. Kills:21 N/A
Deaths:27
KDR:11.778
Accuracy:13.346% D-
KPH:44.800 D
VKPH:3 C+
M20 Basilisk
C--
Kills:280
V. Kills:126 220%
Deaths:82
KDR:3.415
Accuracy:31.657% D-
KPH:14.800 C--
VKPH:6.700 D
M40 Fury
D
Kills:247
V. Kills:39 N/A
Deaths:30
KDR:8.233
Accuracy:23.312% D**
KPH:35.800 D
VKPH:5.700 D-
M60-G Bulldog
D
Kills:230
V. Kills:40 N/A
Deaths:34
KDR:6.765
Accuracy:22.289% D**
KPH:27.200 D
VKPH:4.700 D
G30 Walker
C-
Kills:226
V. Kills:121 185%
Deaths:39
KDR:5.795
Accuracy:26.237% C--
KPH:11.600 C-
VKPH:6.200 D
M12 Kobalt
D-
Kills:104
V. Kills:5 N/A
Deaths:19
KDR:5.474
Accuracy:14.734% D
KPH:29.200 D--
VKPH:1.400 D-
M60-G Bulldog
D--
Kills:66
V. Kills:9 N/A
Deaths:16
KDR:4.125
Accuracy:22.102% D*
KPH:13 D--
VKPH:1.800 D*
Kills:2,844 (0 + 2,844)
Deaths:464
KDR:6.129
VKDR:1.681
Vehicle Kills:780
Kill Difference:2,380
Playtime:122.782 hours
Usage:2%
Score:1.118m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:22.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:57
V. Kills:6 N/A
Deaths:159
KDR:0.358
Accuracy:25.915% F-
KPH:3.400 D**
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:159
KDR:0.358
VKDR:0.038
Vehicle Kills:6
Kill Difference:102
Playtime:16.699 hours
Usage:0%
Score:0.045m
Score/min:45
Driving Accuracy:25.915%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 8,4068,2188,0641.019C0.0322.315%D-26.162%B20DN/A53410.1h15.3C68.5C
Ghost 3,5303,4841,5362.268C+1.2235.406%D67.853%C+23.7DN/A64147.1h2.6C7.4C
Proximity Mine 2,7252,7221,2502.178C--1.1346.787%B+N/A105.9CN/A35625.7h1.8B+3.9B++
C-4 3,6132,7112,2521.204C+0.1622.537%DN/A74.3C+24.7C65136.5h1.4C**6.3C+
NS-7 PDW 2,5882,5583,3620.761C+0.2921.432%D17.709%C+15.3C--N/A58167.1h16.3C+75.9C+
Tank Mine 3,7442,5371,5511.636C--0.5925.146%DN/A80C--38.1D-68331.7h1.6B+6.3C++
C-4 ARX 3,2102,4881,8281.361C0.3123.556%DN/A66.3D-19.3D-32137.5h1.3C+5.6C
Deimos VA29 2,2032,1822,5020.872C0.1755.028%C-13.291%D21.3DN/A84102.6h3D5.4C
Frag Grenade 2,0642,03812038N/A2,036.9542.999%CN/A452.9C+5.8C13894.5h3.6C**8.3C*
Nova 1,8231,8042,0200.893C0.1530.089%D*13.858%C13.3D--N/A76135.5h6.1D--20.2D*
Eclipse VE3A 1,7771,7232,9750.579C0.4720.217%D**20.72%C++12.4D--N/A34138.7h16D*78.9F
Pulsar C 1,6991,6801,9120.879C+0.1718.811%D--19.107%D12.7DN/A58132.1h13.6C72.1C
NS-44 Commissioner 1,6141,5962,9970.533C0.5130.576%D22.243%C+24.4CN/A8965.5h4.2C+13.7C
Supernova FPC 2,5691,5443973.889C2.8443.84%D*2.461%C++19.5C--13C-27479h5.3C*12.1C
Solstice VE3 1,3771,3531,8970.713C+0.3320.817%C20.621%C*18.7C+N/A9372.2h15.5C*74.7C++
VE-LR Obelisk 1,3961,3445342.517B+1.4731.102%C+41.667%B**23.7CN/A5956.6h6.6C*21.3C*
Equinox VE2 1,3551,3031,9290.675C--0.3719.223%D*20.721%C+14.1D-N/A4192.3h13.4C+69.6C--
Solstice SF 1,3041,2871,9330.666C0.3819.426%D-17.483%C++10.9DN/A45118h13.2C+67.8C
NS-11C 1,3221,2801,8270.701C0.3522.33%C23.828%B*13.5DN/A4395.1h17.3C77.4C+
Phobos VX86 1,2551,2141,5500.783C0.2654.722%C14.25%C19.1D-N/A6463.6h2.9C--5.3C+
Serpent VE92 1,2191,2011,7080.703C0.3418.415%D--17.902%C19.4CN/A8061.9h14.3C+77.5C
Force-Blade 1,2691,18729,3620.04B+1.0125.144%C4.212%C1B+N/A41225h2.5C*9.8C*
Thanatos VE70 1,1851,1701,5060.777C+0.2733.468%D16.239%C+21.3CN/A10954.9h4.5B+13.5C++
Dual Photon Pods 1,3291,0842544.268C3.2239.787%D**N/A59.6C13.5C30018.2h27.2C68.3D
H-V45 1,0291,0081,4420.699C0.3518.567%D*24.504%B+14DN/A4472h15.6D84.3D
Orion VS54 9809689960.972C0.0716.176%D-24.07%C+21.8C-N/A14944.4h13.4C+82.9C+
NS-44L Blackhand 8908677681.129C+0.0847.682%B++55.133%B**13.8DN/A3862.7h4.3C*9B+
NS Baron G5 8438311,1700.71C-0.3440.551%C13.357%C19.5DN/A6542.7h4.7C++11.7C+
Saron HRB 1,4578172143.818C2.7738.643%DN/A17.8D14C25745.8h24.1C+62.4C
NS Decimator 1,0828101,3040.621C--0.4347.452%F2.222%C+21.7D-7.3D--16437.4h5.5C11.6D--
Pulsar VS1 8067841,0500.747C+0.3020.471%D23.087%B15DN/A6552.3h14.8C++72.5C+
Sirius SX12 7397231,0300.702C0.3420.607%D19.502%C*17.5C--N/A7341.3h17.8C-86.5C
M40 Fury 846718749.703B+8.6623.333%D**1.532%C41.5C+7.4C19417.3h13.8C*59.3C--
Spiker 7086991,1800.592C-0.4525.66%D23.176%B24.4CN/A6928.7h9.7C+37.8C+
Supernova PC 8996651494.463C+3.4236.636%D**2.556%C*14.9D5.3D-14844.5h4.5B+12.4C+
SVA-88 6796577680.855C-0.1919.018%D-29.68%B+20.7D-N/A7931.8h16.9F88.7D-
Light PPA 7046554881.342C-0.3031.783%D*1.069%C17.2D-1.3D-13338h14C++44C+
M20 Basilisk 9466551434.58B++3.5334.38%C--7.328%B++18.2C+8.1C++14336h118.5C344.7C-
Sticky Grenade 6526511651N/A649.9549.522%CN/A723.3C-1.1D*24050.9h2.4C+4.8C++
Spear Anti-Vehicle Phalanx Turret 985634887.205C+6.1635.615%D-4.259%C++28.8C--16C--23622h9.6C+27C
Lumine Edge 6526329,0970.069C+0.9819.992%D16.614%C++1.2C-N/A4513.8h1.5C+7.7C+
Ursa 5885716240.915C0.1317.181%D-27.671%B+24.1C--N/A7623.7h12.8C74.8C
NS-357 Underboss 5735681,0590.536C-0.5129.514%D-17.078%D23.9DN/A8723.8h5.2D-17.5D
MANA Anti-Personnel Turret 5765622592.17N/A1.1215.562%UN/A5620U140U14488100.1h26.2T*168.5T*
Blueshift VM5 5745613491.607C0.5614.547%D--30.125%A++21.4DN/A8026.2h17.8C-122.5D
Lasher X2 5655597070.791C+0.2618.469%D--5.903%B**24CN/A9923.3h20C++108.5C
AP30 Shredder 8235521952.831C1.7819.96%F-1.087%D-5520U2710U39280700.1h80B+400.6D
CAS30 Tank Buster 1,0455451,4230.383D0.6634.152%D*N/A2.8D--2.6D--35194.1h70C204.9D
NS-11A 5185148300.619C--0.4319.179%D--18.093%C--13.9D-N/A6036.9h15.6C-81.3D
Supernova VPC 576514856.047C-5.0042.735%D-1.556%C+34C-4.1D--19015.1h3.1C**7.3C+
Blueshift VM5 5165003521.42C0.3714.681%D--31.4%A++18.9D-N/A7026.4h20.3D--138.3D-
NS-AM7 Archer 7674951,1860.417C+0.6354.783%D13.131%C-3.7D2.1C27132.6h25.2C+46C
NS-10 Burster 6464354141.051C*0.0020.488%D*11.035%B*5.2C+2.5D4783.7h121.4B+592.6C
Rocklet Rifle 7874285200.823C**0.2244.393%D--N/A17.1D-14.3D-17825.1h46.2C--104D
NS-10 Burster 6234224201.005C+0.0420.491%D**10.19%A5C2.4D--4783.9h121.8B++594.3C+
Parallax VX3 3993973591.106C--0.0627.166%F-54.156%F**13.2D-N/A5630.1h3.6F-13.1F--
V10 3813791163.267C++2.2233.021%D--74.934%C21.3DN/A5517.8h2.7C--8.2D
Corvus VA55 3613564890.728C0.3217.497%D*24.157%C*14.5DN/A6524.5h12.2C++69.5C--
Equinox VE2 Burst 3693555050.703D0.3423.262%D-29.014%C*14.9D--N/A4523.8h20.3F--87.2F
MANA Anti-Vehicle Turret 5973233101.042D0.0045.769%D5.573%A++3230C+2740C+2883590.1h11.4D*25D--
M12 Kobalt 3393182711.778C+10.7313.346%D-21.384%B++44.8D3C+1357.1h24.1D180.8D
M20 Basilisk 5303161718.588A**17.5459.646%B++4.114%C30.1C-20.4C+38210.5h201.8D*338.3D
VX6-7 3103014370.689C-0.3623.762%C+24.917%B++14.5DN/A6620.7h19.2D*80.9D
Xiphos Anti-Personnel Phalanx Tower 3012981298S296.9529.949%C++N/A165.6C1.7D*4871.8h12.5B41.7B
M20 Basilisk 406280823.415B+2.3731.657%D-8.929%A14.8C--6.7D15218.9h107.9C+341C
Orbital Strike Uplink 4212731273U271.95304.286%UN/A195U105.7U10471.4h3.9T*1.3T*
E540 Halberd 442271703.871C-2.8240.82%D-2.214%C+17.3D*10.9D-20415.7h7.4D*18.1D*
NS-15M2 2732684020.667C-0.3815.448%F22.015%C-17.4D-N/A8515.4h16.4D-106.4D*
M40 Fury 286247308.233C*7.1923.312%D**N/A35.8D5.7D-1876.9h15.2C+65.1D--
M60-G Bulldog 270230346.765B+5.7222.289%D**2.609%C27.1D4.7D1648.5h7.2C++32.4D
G30 Walker 347226395.795B**4.7526.237%C--4.425%C*11.6C-6.2D12819.5h258.2D984C--
Eidolon VE33 2272232730.817C+0.2322.097%D--34.081%B**12.8DN/A7317.4h11.1C50.2D
Auraxium Force-Blade 2302219,2940.024C1.0222.249%D7.24%C+0.5C-N/A1457.5h2.5C--11.4C+
NSX Naginata 2272201961.122C+0.0816.969%D--26.364%C25.6DN/A808.6h14.8C-87C--
Nyx VX31 2242181831.191C-0.1425.82%D*37.156%B++19.6DN/A5911.1h7.3D--28.4D*
C150 Dalton 354211623.403C-2.3633.897%C-N/A2110U1430U19587300.1h6.3D--18.5D*
Quasar VM1 2142111731.22C+0.1712.094%D16.588%C-17.2C-N/A11712.3h13.6B+112.3C+
NS-45 Pilot 2122094310.485D0.5622.63%D**23.445%C20.7DN/A6410.1h9.1D40.2D*
Spear Anti-Vehicle Phalanx Tower 329197632.833B*31.7939.207%D*5.584%B++18.4D-12.3D-15510.7h12.3C31.3D--
The Slasher 1951907,8430.024D1.0224.297%D4.211%D-0.5C-N/A2407.9h2B+8.4C+
Flare VE6 1921812370.764D0.2821.139%C32.044%B**11.4D--N/A7915.9h20.6T-97.5D*
NSX-P Tanto 1851801641.098C*0.0521.546%D25.556%C++26.1C+N/A1036.9h14.3C**66.1C+
L105 Zephyr 206177453.933C--2.8928.933%F1.695%A1770U290U10097200.1h7.7C--26.6D*
NS-TMC-01 "His Regards" 1921778,6450.02C+1.0316.993%DN/A0.4CN/A1402.4h2.3C++13.6C++
Maelstrom Turbo Laser 3111719070.189C--0.8631.904%C++4.094%B**2.8D--2.3D--5761.5h256.4F-803.6D**
MAX Punch 1791701,0020.17B+0.8839.768%C-N/A1.3C+N/A4129h2.2C++5.6C++
NS-61 Emissary 1571532630.582C0.4622.967%D-16.34%C+26.8C++N/A975.7h13.5C*58.8C+
Proton II PPA-H 171153179C+7.9530.876%D1.961%C*61.2D7.2C*2692.5h19.4F-62.9F-
M12 Kobalt 161145720.714C19.6719.62%C--21.379%B*65.9D7.3B+2232.2h28.1D**143.1D--
Saron HRB-H 244134343.941C+2.8949.063%D2.239%B++24.8D20.4C3275.4h34.6D-70.5D--
NS-11P 1321311970.665C-0.3816.723%D*21.374%B11.4D-N/A5211.5h17.9D--106.9D*
Comet VM2 1601201940.619C0.4334.413%D-4.167%C+8.3C--2.8D14314.5h18.3B+53.3C*
Beamer VS3 1221183310.356C--0.6917.987%D**18.644%C--6.2D--N/A4818.9h14.6D--81.4D
Skyguard 162106254.24B+3.1923.056%D--N/A12.8C+6.7D2258.3h116.6C**505.7C+
M12 Kobalt 109104195.474D4.4314.734%D19.231%C**28.9D--1.4D-1413.6h28.3D*192D
Aphelion VEX-4H 175103313.323C+2.2830.855%F2.913%C+35.5C24.8C4112.9h46.9B+151.9C+
NSX Amaterasu 108996,7630.015D1.037.743%D*2.02%D*0.3DN/A1349.7h11.4C146.9F**
Proton II PPA 10698293.379D2.3315.342%D*2.041%C+25.1D--2.1D-1313.9h12.7D82.9D**
Aphelion VEX-4 17198323.063C2.0227.414%D--3.061%C24.5C+18.3C++2804h56.7C*207C+
NSX Tomoe 8787861.012C0.0322.084%D**57.471%A*15D--N/A635.8h16.1C72.9D
E540 Halberd-H 14386312.774C--1.7344.521%F2.326%B15.4D**10.2D*2255.6h8.3D-18.7F
C75 Viper 11383302.767C1.7233.914%DN/A19.8C--7.1C+4084.2h18.3C--54D
VE-S Canis 80791310.603C--0.4417.174%F25.317%B+8.7D--N/A659.1h16.9D-98.6D*
M60-A Bulldog 857789.625C8.5827.414%F-2.597%C*16D-1.7D-1224.8h6.6C+24.2D**
Anti-Vehicle Grenade 8875175N/A73.9545.427%DN/A187.5D-32.5D18140.4h8D--17.6D-
Hoplon Anti-Aircraft Phalanx Tower 13673173B**71.9514.236%F-N/A73C63C4521h15.1B++105.8B
NS Annihilator 135721160.621C++0.4380.102%C+N/A8C-7C-1659h13.1C16.4C
Ectoblaster 74721550.465C-0.5854.78%A++12.5%B**6.9D*N/A6410.4h55.6F**101.4D*
M60-G Bulldog 7566164.125C+3.0822.102%D*3.03%C+12.9D--1.8D*1235.1h8.7C39.3D--
Hornet Missiles 11065322.031D0.9845.119%F-N/A23.2D16.1D-3752.8h18.6D41.3F
Phaseshift VX-S 6463391.615C--0.5730.182%D-57.143%D*9.5D*N/A736.6h5D--16.6D--
Aspis Anti-Aircraft Phalanx Turret 13060125B+3.9520.806%DN/A6.4D-7.4D1809.4h205.2D*986.3D
Icikill 60591,6440.036C1.0120.318%D-5.085%D0.6C+N/A2105.9h2.2C++10.7C+
Pandora VX25 5857610.934C+0.1143.978%B+21.053%A+16.8DN/A1493.4h4.2C**9.6B+
Cerberus 5857650.877C+0.1736.502%B+29.825%B*12.7D-N/A414.5h7.1C--19.6C++
S12 Renegade 63571590.358D0.6925.915%F-7.018%B++3.4D**N/A4516.7h10.3T*39.8T*
M60-A Bulldog 6356124.667C-3.6228.726%F-5.357%M+11.9D--1.5D-1224.7h7.6D26.5F
NSX Tanto 5453940.564D0.4821.091%D--26.415%C*8.8D-N/A436h21.3D--101D--
NS-20 Gorgon 6352451.156C+0.1122.015%D23.077%B++11.1D2.3B**384.7h61.6C279.9C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter264,1493h
Nano-Armor Kit1,8982,854,039192.5h
Decoy Grenade01770h
Flail Targeting Dart341,3907.3h
Solid Wall0971h
Anti-Vehicle MANA Turret672,7143.7h
Restoration Kit454141.3h
Spawn Beacon765,0235.5h
Turret AI Module21,0763.6h
Structure Shield Module21,0203.5h
Repair Module21,3954.1h
Cortium Silo39492.7h
Skywall Shield Emitter16982.5h
Reinforcements Module02260.4h
Blast Wall03171.9h
Nanite Revive Grenade05,8991.6h
Medical Applicator2,105646,59163.3h
Nanite Healing Grenade09580.3h
Deconstruction Tool987,1095.8h
Welding Device951,8054.3h
Spear Anti-Vehicle Tower14852.3h
Spitfire Auto-Turret723,6144.9h
The Flail02701.5h
HIVE0510.3h
Bunker01351.6h
Sunderer Garage42693h
Rampart Wall101,58116h
Xiphos Anti-Personnel Tower16732.8h
Hoplon Anti-Aircraft Phalanx Tower15742.4h
Ammunition Package28821,99317.5h
Shield Recharging Field24612,8347.4h
Medical Kit4063,50510.3h
Anti-Infantry MANA Turret1092,5117.4h
Pillbox25263.9h
Vehicle Ammo Dispenser12300.7h
Light Vehicle Terminal11231h
Elysium Spawn Tube26082.6h
Orbital Strike Target Designator713575.8h
IPC Targeting Dart52891h
Vehicle Gate07127h
Light Air Terminal03302.5h
Infantry Tower36004.5h
Vehicle Ramp01191.2h
Spear Anti-Vehicle Turret0590.5h
Glaive IPC12201h
Alarm Module22801h
Nano-Repair Grenade03,2160.9h
Pain Spire18193.4h
Hardlight Barrier81280.2h
Hyena Missile Launcher0880.1h
Router59941.6h
Recon Detection Device14214,34231.8h
Smoke Grenade09450.3h
Routing Spire03680.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 1.94s on queries, 1.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.