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Paragon Horseman itzi44[XTAC] itzi44
VS BR 183

KDR: 2.46

Score: 86.7m

Last Seen: Dec 5th, 2019 9:17 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Pulsar C Serpent VE92 NS-357 Underboss NS-44 Commissioner Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,622,445 MLG Score: 3695
Fun Score: N/A
Cheeseburgers Flipped: 445TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.353%33.163%1007551172163,9683.06757-0.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.408%1.76A++1.81A++-1.073D*HEAD ++ (~17.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.645B+80.441B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.828%1.726%271512226,490266325392.4371256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.794%-0.578D0.123C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.302C*360.323C*77.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.607%2.219%79312241,262277710230.454284123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%0.831B++-0.202C-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++5.30.576B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.241%3.908%3151312145,860281930532.07875192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.742%0.651B+-0.146C-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.731B++140.652B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.814%75.686%3155122216,2625263133.08929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.041%2.251A*0.518B+-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.70.468B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.396%18.027%315512225,5643862251.4407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.329%0.645B+0.647B+0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.60.461B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 26
86.7m176.3%504 (30.2k)401 (24.1k)2.4555227,10992,4902.57297183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12272079426.806%30.739%82402:2060

12% Combat Medic17% Engineer42% Heavy Assault13% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2015 5:57 PMJan 18th, 2017 4:09 PMDec 6th, 2019 10:52 AM (1d) (PST)Dec 5th, 2019 7:06 PM (2d) (PST)Dec 5th, 2019 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8532785751.0500.4280.3231.9680.0663695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,19416,69334,501632619118424,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3604.2h/150.2d 10,865 69,811 68,222 425.6k 5,088 11,058 14,300 184.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:68,786
Deaths:16,563
KDR:4.153
Accuracy:30.170% B*
HSR:38.079% B*
Orion VS54
A++
Kills:7,485
Deaths:2,550
KDR:2.935
Accuracy:29.015% A+
HSR:37.729% A++
SVA-GG
C
Kills:1,704
Deaths:1,035
KDR:1.646
Accuracy:23.973% C
HSR:22.124% D--
Pulsar LSW
C++
Kills:1,321
Deaths:1,089
KDR:1.213
Accuracy:24.159% C++
HSR:17.563% D-
SVA-88
D
Kills:1,302
Deaths:1,513
KDR:0.861
Accuracy:20.028% D
HSR:14.132% D**
NS-15MP
C+
Kills:1,208
Deaths:529
KDR:2.284
Accuracy:26.284% C
HSR:29.884% C+
Ursa
C++
Kills:1,168
Deaths:883
KDR:1.323
Accuracy:23.512% C++
HSR:22.089% C
NS-15M1
A*
Kills:829
Deaths:211
KDR:3.929
Accuracy:30.707% A+
HSR:39.686% A*
NSX Naginata
A
Kills:567
Deaths:142
KDR:3.993
Accuracy:29.540% A
HSR:38.272% A
VE-H Maw
A++
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.983% A
HSR:42.857% A++
Flare VE6
M+
Kills:172
Deaths:34
KDR:5.059
Accuracy:32.031% A+
HSR:44.767% M+
Kills:85,025
Deaths (as Heavy Assault):24,670
Deaths (to Heavy Assaults):27,010
KDR:3.44649
Kill Difference:60,355
Playtime:1,520.779 hours
Usage:42%
Score:40.352m
Score/min:442
Accuracy (listed only):27.491%
HSR (listed only):31.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:6,841
Deaths:1,737
KDR:3.938
Accuracy:34.789% A++
HSR:28.358% B*
Serpent VE92
A+
Kills:5,017
Deaths:1,422
KDR:3.528
Accuracy:31.894% A+
HSR:29.320% A+
NS-11C
A++
Kills:3,582
Deaths:835
KDR:4.290
Accuracy:33.029% A++
HSR:25.126% B**
Eridani SX5G
B*
Kills:2,671
Deaths:1,243
KDR:2.149
Accuracy:31.736% B*
HSR:25.983% B+
VE-S Canis
M+
Kills:2,202
Deaths:369
KDR:5.967
Accuracy:39.590% A*
HSR:43.733% M+
VX6-7
B**
Kills:1,981
Deaths:596
KDR:3.324
Accuracy:29.627% B**
HSR:25.745% B++
Deimos VA29
B++
Kills:1,595
Deaths:765
KDR:2.085
Accuracy:69.039% B++
HSR:15.737% C+
Solstice VE3
B*
Kills:1,482
Deaths:1,102
KDR:1.345
Accuracy:27.207% B*
HSR:19.973% C+
NS-11CP
C**
Kills:1,441
Deaths:780
KDR:1.847
Accuracy:28.208% C+
HSR:25.052% C**
Eridani SX5
B+
Kills:1,290
Deaths:526
KDR:2.452
Accuracy:28.255% B
HSR:23.178% B+
MKV Suppressed
B++
Kills:1,241
Deaths:557
KDR:2.228
Accuracy:29.287% B++
HSR:17.002% C-
Sirius SX12
B+
Kills:1,238
Deaths:717
KDR:1.727
Accuracy:27.008% B+
HSR:18.336% C+
Eridani SX5-AE
A++
Kills:1,227
Deaths:249
KDR:4.928
Accuracy:34.791% B**
HSR:41.809% A++
NS Baron G5
B++
Kills:1,216
Deaths:806
KDR:1.509
Accuracy:50.614% B++
HSR:12.418% C--
NS-7 PDW
B+
Kills:1,213
Deaths:756
KDR:1.605
Accuracy:27.052% B+
HSR:19.044% C++
Thanatos VE70
B*
Kills:1,165
Deaths:521
KDR:2.236
Accuracy:46.965% B*
HSR:15.107% C
Nova
C*
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:46.827% C*
HSR:15.391% C+
Pandora VX25
C**
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:42.566% C**
HSR:14.483% C+
Zenith VX-5
A+
Kills:900
Deaths:283
KDR:3.180
Accuracy:32.527% A+
HSR:27.111% B*
Eclipse VE3A
C**
Kills:865
Deaths:550
KDR:1.573
Accuracy:28.051% C**
HSR:20.231% C+
Phobos VX86
S
Kills:481
Deaths:155
KDR:3.103
Accuracy:56.898% C+
HSR:47.609% S
Solstice Burst
A*
Kills:436
Deaths:52
KDR:8.385
Accuracy:36.762% A*
HSR:31.193% B**
NSX Tanto
A
Kills:359
Deaths:106
KDR:3.387
Accuracy:33.531% A
HSR:32.869% B**
VE-C Horizon
A++
Kills:181
Deaths:33
KDR:5.485
Accuracy:46.550% A++
HSR:29.834% B*
NSX-P Tanto
A*
Kills:90
Deaths:18
KDR:5
Accuracy:37.640% A*
HSR:35.556% A+
NSX Tengu
A+
Kills:87
Deaths:13
KDR:6.692
Accuracy:46.616% A+
HSR:27.586% B**
Skorpios
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:20.398% N/A
HSR:22% N/A
Kills:41,174
Deaths (as Light Assault):14,999
Deaths (to Light Assaults):18,141
KDR:2.74512
Kill Difference:26,175
Playtime:512.087 hours
Usage:14%
Score:11.291m
Score/min:367
Accuracy (listed only):36.943%
HSR (listed only):25.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:4,378
Deaths:2,012
KDR:2.176
Accuracy:29.177% B++
HSR:29.283% C**
H-V45 AE
B**
Kills:3,799
Deaths:948
KDR:4.007
Accuracy:32.898% B**
HSR:35.220% B**
Eridani SX5G
B*
Kills:2,671
Deaths:1,243
KDR:2.149
Accuracy:31.736% B*
HSR:25.983% B+
VE-S Canis
M+
Kills:2,202
Deaths:369
KDR:5.967
Accuracy:39.590% A*
HSR:43.733% M+
NS-11A
B+
Kills:2,128
Deaths:1,062
KDR:2.004
Accuracy:27.672% B+
HSR:24.436% C*
Darkstar
D
Kills:1,871
Deaths:1,208
KDR:1.549
Accuracy:24.036% D
HSR:20.417% D
Deimos VA29
B++
Kills:1,595
Deaths:765
KDR:2.085
Accuracy:69.039% B++
HSR:15.737% C+
Pulsar VS1
B*
Kills:1,448
Deaths:876
KDR:1.653
Accuracy:28.083% B*
HSR:24.931% B+
H-V45
B+
Kills:1,324
Deaths:863
KDR:1.534
Accuracy:27.144% B+
HSR:19.562% C
Eridani SX5
B+
Kills:1,290
Deaths:526
KDR:2.452
Accuracy:28.255% B
HSR:23.178% B+
MKV Suppressed
B++
Kills:1,241
Deaths:557
KDR:2.228
Accuracy:29.287% B++
HSR:17.002% C-
Sirius SX12
B+
Kills:1,238
Deaths:717
KDR:1.727
Accuracy:27.008% B+
HSR:18.336% C+
Eridani SX5-AE
A++
Kills:1,227
Deaths:249
KDR:4.928
Accuracy:34.791% B**
HSR:41.809% A++
NS Baron G5
B++
Kills:1,216
Deaths:806
KDR:1.509
Accuracy:50.614% B++
HSR:12.418% C--
NS-7 PDW
B+
Kills:1,213
Deaths:756
KDR:1.605
Accuracy:27.052% B+
HSR:19.044% C++
Thanatos VE70
B*
Kills:1,165
Deaths:521
KDR:2.236
Accuracy:46.965% B*
HSR:15.107% C
Nova
C*
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:46.827% C*
HSR:15.391% C+
CME
C++
Kills:1,160
Deaths:797
KDR:1.455
Accuracy:27.147% C++
HSR:21.293% C+
Pandora VX25
C**
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:42.566% C**
HSR:14.483% C+
Phobos VX86
S
Kills:481
Deaths:155
KDR:3.103
Accuracy:56.898% C+
HSR:47.609% S
NSX Yumi
A*
Kills:346
Deaths:155
KDR:2.232
Accuracy:31.943% B**
HSR:48.844% A*
Equinox VE2 Burst
B**
Kills:252
Deaths:77
KDR:3.273
Accuracy:32.436% B*
HSR:37.302% B**
NSX Tengu
A+
Kills:87
Deaths:13
KDR:6.692
Accuracy:46.616% A+
HSR:27.586% B**
Skorpios
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:20.398% N/A
HSR:22% N/A
Kills:34,705
Deaths (as Combat Medic):15,483
Deaths (to Combat Medics):11,639
KDR:2.24149
Kill Difference:19,222
Playtime:428.743 hours
Usage:12%
Score:10.678m
Score/min:415
Accuracy (listed only):35.757%
HSR (listed only):25.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:6,841
Deaths:1,737
KDR:3.938
Accuracy:34.789% A++
HSR:28.358% B*
Serpent VE92
A+
Kills:5,017
Deaths:1,422
KDR:3.528
Accuracy:31.894% A+
HSR:29.320% A+
NS-11C
A++
Kills:3,582
Deaths:835
KDR:4.290
Accuracy:33.029% A++
HSR:25.126% B**
Eidolon VE33
A++
Kills:2,010
Deaths:610
KDR:3.295
Accuracy:38.756% A++
HSR:34.179% A
VX6-7
B**
Kills:1,981
Deaths:596
KDR:3.324
Accuracy:29.627% B**
HSR:25.745% B++
Deimos VA29
B++
Kills:1,595
Deaths:765
KDR:2.085
Accuracy:69.039% B++
HSR:15.737% C+
Solstice VE3
B*
Kills:1,482
Deaths:1,102
KDR:1.345
Accuracy:27.207% B*
HSR:19.973% C+
NS-11CP
C**
Kills:1,441
Deaths:780
KDR:1.847
Accuracy:28.208% C+
HSR:25.052% C**
NS Baron G5
B++
Kills:1,216
Deaths:806
KDR:1.509
Accuracy:50.614% B++
HSR:12.418% C--
Thanatos VE70
B*
Kills:1,165
Deaths:521
KDR:2.236
Accuracy:46.965% B*
HSR:15.107% C
Nova
C*
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:46.827% C*
HSR:15.391% C+
Pandora VX25
C**
Kills:1,160
Deaths:406
KDR:2.857
Accuracy:42.566% C**
HSR:14.483% C+
Zenith VX-5
A+
Kills:900
Deaths:283
KDR:3.180
Accuracy:32.527% A+
HSR:27.111% B*
Eclipse VE3A
C**
Kills:865
Deaths:550
KDR:1.573
Accuracy:28.051% C**
HSR:20.231% C+
VE-LR Obelisk
A*
Kills:779
Deaths:170
KDR:4.582
Accuracy:46.297% A*
HSR:50.449% A*
Revenant
A+
Kills:548
Deaths:95
KDR:5.768
Accuracy:40.217% B**
HSR:41.606% A+
Phobos VX86
S
Kills:481
Deaths:155
KDR:3.103
Accuracy:56.898% C+
HSR:47.609% S
Solstice Burst
A*
Kills:436
Deaths:52
KDR:8.385
Accuracy:36.762% A*
HSR:31.193% B**
NSX Tanto
A
Kills:359
Deaths:106
KDR:3.387
Accuracy:33.531% A
HSR:32.869% B**
VE-C Horizon
A++
Kills:181
Deaths:33
KDR:5.485
Accuracy:46.550% A++
HSR:29.834% B*
NSX-P Tanto
A*
Kills:90
Deaths:18
KDR:5
Accuracy:37.640% A*
HSR:35.556% A+
Kills:33,292
Deaths (as Engineer):11,408
Deaths (to Engineers):14,777
KDR:2.9183
Kill Difference:21,884
Playtime:619.122 hours
Usage:17%
Score:12.433m
Score/min:335
Accuracy (listed only):39.905%
HSR (listed only):27.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:10,435
Deaths:2,519
KDR:4.143
Accuracy:50.436% A++
HSR:77.336% B*
NS-357 Underboss
A++
Kills:4,849
Deaths:2,976
KDR:1.629
Accuracy:45.194% B**
HSR:37.699% A++
NS-44 Commissioner
B*
Kills:4,389
Deaths:3,354
KDR:1.309
Accuracy:43.683% B*
HSR:25.951% B+
NS-44P Commissioner
B**
Kills:4,271
Deaths:2,085
KDR:2.048
Accuracy:50.263% B**
HSR:35.940% B**
Eridani SX5G
B*
Kills:2,671
Deaths:1,243
KDR:2.149
Accuracy:31.736% B*
HSR:25.983% B+
NSX Daimyo
A+
Kills:2,347
Deaths:420
KDR:5.588
Accuracy:51.448% A+
HSR:96.890% B*
VE-S Canis
M+
Kills:2,202
Deaths:369
KDR:5.967
Accuracy:39.590% A*
HSR:43.733% M+
NS-30 Vandal
A+
Kills:1,506
Deaths:477
KDR:3.157
Accuracy:42.850% A+
HSR:31.408% B+
Spiker
A
Kills:1,423
Deaths:719
KDR:1.979
Accuracy:38.910% A
HSR:28.461% B*
Eridani SX5
B+
Kills:1,290
Deaths:526
KDR:2.452
Accuracy:28.255% B
HSR:23.178% B+
MKV Suppressed
B++
Kills:1,241
Deaths:557
KDR:2.228
Accuracy:29.287% B++
HSR:17.002% C-
Sirius SX12
B+
Kills:1,238
Deaths:717
KDR:1.727
Accuracy:27.008% B+
HSR:18.336% C+
Eridani SX5-AE
A++
Kills:1,227
Deaths:249
KDR:4.928
Accuracy:34.791% B**
HSR:41.809% A++
NS-7 PDW
B+
Kills:1,213
Deaths:756
KDR:1.605
Accuracy:27.052% B+
HSR:19.044% C++
Beamer VS3
C**
Kills:1,187
Deaths:809
KDR:1.467
Accuracy:29.142% C**
HSR:22.662% C+
Artemis VX26
B+
Kills:1,184
Deaths:635
KDR:1.865
Accuracy:29.085% B
HSR:26.943% B+
Nyx VX31
A++
Kills:1,173
Deaths:340
KDR:3.450
Accuracy:43.554% A++
HSR:24.893% C--
NS-61 Emissary
B**
Kills:1,161
Deaths:503
KDR:2.308
Accuracy:35.312% B**
HSR:22.308% B**
Parallax VX3
A+
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:48.451% A+
HSR:75.969% C+
Phantom VA23
A*
Kills:1,160
Deaths:372
KDR:3.118
Accuracy:48.456% A*
HSR:26.638% C
XM98
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:46.064% A
HSR:69.310% D
VA39 Spectre
M
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:48.379% M
HSR:23.986% D*
Beamer VS3-FB
C++
Kills:1,153
Deaths:850
KDR:1.356
Accuracy:33.434% C++
HSR:24.892% C+
NSX Tomoe
A+
Kills:792
Deaths:222
KDR:3.568
Accuracy:34.946% A
HSR:53.409% A+
NS-45 Pilot
M+
Kills:362
Deaths:183
KDR:1.978
Accuracy:36.580% B*
HSR:51.658% M+
NS-44L Blackhand
B*
Kills:214
Deaths:67
KDR:3.194
Accuracy:44.832% C**
HSR:52.336% B*
Soldier Soaker
M+
Kills:97
Deaths:25
KDR:3.880
Accuracy:49.741% A++
HSR:29.897% M+
NSX Tengu
A+
Kills:87
Deaths:13
KDR:6.692
Accuracy:46.616% A+
HSR:27.586% B**
NS CandyCannon 3000
B
Kills:81
Deaths:187
KDR:0.433
Accuracy:39.261% B
HSR:27.161% C-
Skorpios
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:20.398% N/A
HSR:22% N/A
Kills:52,483
Deaths (as Infiltrator):22,586
Deaths (to Infiltrators):13,925
KDR:2.3237
Kill Difference:29,897
Playtime:455.008 hours
Usage:13%
Score:10.475m
Score/min:384
Accuracy (listed only):39.158%
HSR (listed only):36.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:564
Deaths:284
KDR:1.986
Accuracy:20.017% C*
HSR:14.539% D*
Nebula VM20
C++
Kills:485
Deaths:241
KDR:2.012
Accuracy:18.903% C++
HSR:17.938% C--
Comet VM2
M
Kills:387
Deaths:312
KDR:1.240
Accuracy:67.613% M
HSR:6.718% A
Blueshift VM5
B+
Kills:371
Deaths:120
KDR:3.092
Accuracy:21.414% B+
HSR:23.181% B
Blueshift VM5
B++
Kills:354
Deaths:110
KDR:3.218
Accuracy:22.384% B+
HSR:25.424% B++
Comet VM2
M
Kills:303
Deaths:268
KDR:1.131
Accuracy:71.672% M
HSR:6.931% A
Cosmos VM3
B+
Kills:157
Deaths:95
KDR:1.653
Accuracy:19.921% B+
HSR:15.924% D
Cosmos VM3
B
Kills:107
Deaths:66
KDR:1.621
Accuracy:19.684% B
HSR:12.150% D**
Quasar VM1
B
Kills:51
Deaths:40
KDR:1.275
Accuracy:17.636% B
HSR:13.726% D--
Kills:2,779
Deaths (as MAX Suit):768
Deaths (to MAX Suits):4,086
KDR:3.61849
Kill Difference:2,011
Playtime:55.699 hours
Usage:2%
Score:1.509m
Score/min:452
Accuracy (listed only):31.027%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:3,048
V. Kills:110 N/A
Deaths:340
KDR:8.965
Accuracy:51.056% A
KPH:151.900 M++
VKPH:5.500 B++
Saron Laser Cannon
C*
Kills:1,336
V. Kills:1,135 118%
Deaths:1,289
KDR:1.036
Accuracy:25.873% D--
KPH:12.800 C+
VKPH:10.900 C*
Dual Photon Pods
A+
Kills:1,079
V. Kills:134 N/A
Deaths:86
KDR:12.547
Accuracy:61.473% B**
KPH:169.200 A+
VKPH:21 C*
Hornet Missiles
B*
Kills:721
V. Kills:548 131%
Deaths:153
KDR:4.712
Accuracy:73.457% A
KPH:77 C**
VKPH:58.500 B*
Maelstrom Turbo Laser
C++
Kills:355
V. Kills:268 132%
Deaths:326
KDR:1.089
Accuracy:30.888% C+
KPH:15.900 C+
VKPH:12 C++
Kills:6,539 (4,739 + 0)
Deaths:2,194
KDR:2.980
VKDR:1
Vehicle Kills:2,195
Kill Difference:4,345
Playtime:162.401 hours
Usage:5%
Score:2.293m
Score/min:235
Piloting Accuracy:30.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,392
V. Kills:1,512 92%
Deaths:381
KDR:3.654
Accuracy:25.416% D*
KPH:22.500 D
VKPH:24.500 C+
CAS30 Tank Buster
B+
Kills:672
V. Kills:878 76%
Deaths:585
KDR:1.149
Accuracy:54.948% B*
KPH:8 C+
VKPH:10.500 B+
L105 Zephyr
B+
Kills:206
V. Kills:21 N/A
Deaths:12
KDR:17.167
Accuracy:45.012% B
KPH:58.400 B+
VKPH:6 C-
Kills:2,270 (672 + 1,598)
Deaths:978
KDR:2.321
VKDR:2.465
Vehicle Kills:2,411
Kill Difference:1,292
Playtime:149.135 hours
Usage:4%
Score:1.875m
Score/min:210
Piloting Accuracy:54.948%
Gunner Accuracy:45.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:257
V. Kills:188 136%
Deaths:63
KDR:4.079
Accuracy:55.812% C+
KPH:29.100 C+
VKPH:21.300 B+
C75 Viper
A++
Kills:96
V. Kills:15 N/A
Deaths:22
KDR:4.364
Accuracy:56.329% A++
KPH:46.800 B*
VKPH:7.300 C
Kills:353 (353 + 0)
Deaths:85
KDR:4.153
VKDR:2.388
Vehicle Kills:203
Kill Difference:268
Playtime:10.883 hours
Usage:0%
Score:0.233m
Score/min:357
Driving Accuracy:56.329%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:966
V. Kills:772 125%
Deaths:141
KDR:6.851
Accuracy:48.554% B+
KPH:25.100 C+
VKPH:20.100 B+
Supernova FPC
C+
Kills:887
V. Kills:781 113%
Deaths:300
KDR:2.957
Accuracy:47.412% D
KPH:16.800 D-
VKPH:14.800 C+
Supernova PC
B++
Kills:118
V. Kills:29 393%
Deaths:22
KDR:5.364
Accuracy:53.706% B+
KPH:30.200 B++
VKPH:7.400 C
Proton II PPA
A**
Kills:102
V. Kills:3 N/A
Deaths:7
KDR:14.571
Accuracy:39.991% A**
KPH:91.200 A
VKPH:2.700 C--
Aphelion VEX-4
A++
Kills:86
V. Kills:77 110%
Deaths:19
KDR:4.526
Accuracy:34.543% C+
KPH:31.600 B+
VKPH:28.300 A++
E540 Halberd
B++
Kills:68
V. Kills:59 113%
Deaths:10
KDR:6.800
Accuracy:50.295% B+
KPH:22.800 D-
VKPH:19.800 B++
Kills:2,227 (1,005 + 1,222)
Deaths:499
KDR:4.463
VKDR:3.449
Vehicle Kills:1,721
Kill Difference:1,728
Playtime:101.850 hours
Usage:3%
Score:1.817m
Score/min:297
Driving Accuracy:53.706%
Gunner Accuracy:50.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,220
V. Kills:33 N/A
Deaths:61
KDR:20
Accuracy:49.404% A
KPH:176.600 A*
VKPH:4.800 C
M12 Kobalt-H
A*
Kills:815
V. Kills:14 N/A
Deaths:33
KDR:24.697
Accuracy:27.291% B*
KPH:268.100 A*
VKPH:4.600 C+
Saron HRB-H
B+
Kills:292
V. Kills:164 177%
Deaths:51
KDR:5.725
Accuracy:58.986% B+
KPH:47.500 B+
VKPH:26.700 C**
M40 Fury-H
C**
Kills:195
V. Kills:17 N/A
Deaths:18
KDR:10.833
Accuracy:45.618% C**
KPH:99.900 C**
VKPH:8.700 C--
Aphelion VEX-4H
C**
Kills:181
V. Kills:103 174%
Deaths:23
KDR:7.870
Accuracy:43.885% C
KPH:45.400 C**
VKPH:25.800 C+
Kills:2,703 (0 + 2,703)
Deaths:186
KDR:14.532
VKDR:1.780
Vehicle Kills:331
Kill Difference:2,517
Playtime:22.035 hours
Usage:1%
Score:0.515m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:43.885%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:391
V. Kills:101 383%
Deaths:53
KDR:7.377
Accuracy:49.860% A+
KPH:41.400 C+
VKPH:10.700 C**
M40 Fury
B
Kills:261
V. Kills:59 435%
Deaths:36
KDR:7.250
Accuracy:49.479% A+
KPH:57.800 C*
VKPH:13.100 B
M20 Basilisk
B++
Kills:109
V. Kills:80 135%
Deaths:43
KDR:2.535
Accuracy:48.943% B**
KPH:13.600 D
VKPH:10 B++
M20 Basilisk
B**
Kills:107
V. Kills:73 145%
Deaths:17
KDR:6.294
Accuracy:48.397% B**
KPH:21.500 C+
VKPH:14.700 B**
M60-G Bulldog
B+
Kills:52
V. Kills:15 325%
Deaths:11
KDR:4.727
Accuracy:47.768% A+
KPH:25.700 C+
VKPH:7.400 B+
Kills:920 (0 + 920)
Deaths:160
KDR:5.750
VKDR:2.050
Vehicle Kills:328
Kill Difference:760
Playtime:28.962 hours
Usage:1%
Score:0.511m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:47.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:476
V. Kills:4 N/A
Deaths:146
KDR:3.260
Accuracy:53.192% A
KPH:136.700 A**
VKPH:1.100 D
Kills:476 (476 + 0)
Deaths:146
KDR:3.260
VKDR:0.027
Vehicle Kills:4
Kill Difference:330
Playtime:3.482 hours
Usage:0%
Score:0.060m
Score/min:288
Driving Accuracy:53.192%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:221
V. Kills:3 N/A
Deaths:7
KDR:31.571
Accuracy:40.225% B**
KPH:164.100 A*
VKPH:2.200 D*
M20 Wyvern
C
Kills:51
V. Kills:54 93%
Deaths:29
KDR:1.759
Accuracy:43.232% B++
KPH:10.300 D-
VKPH:11 C
Kills:272 (0 + 272)
Deaths:36
KDR:7.556
VKDR:1.583
Vehicle Kills:57
Kill Difference:236
Playtime:6.275 hours
Usage:0%
Score:0.069m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:43.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 69,17468,78616,5634.153B+1.7030.17%B*38.079%B*120AN/A302573.4h8.3A27.5B**
Ghost 10,43910,4352,5194.143B+1.6950.436%A++77.336%B*112.6M+N/A29092.7h1.5A3.1B**
Orion VS54 7,5277,4852,5502.935B**0.4829.015%A+37.729%A++89A*N/A27884.1h8.8B**30.2C**
Pulsar C 6,8866,8411,7373.938A1.4834.789%A++28.358%B*120M**N/A33557h7.7B**22.3B**
Serpent VE92 5,0455,0171,4223.528A*1.0731.894%A+29.32%A+114.8M++N/A32743.7h8.7B**27.3B*
NS-357 Underboss 4,8624,8492,9761.629B++0.8345.194%B**37.699%A++66.8B++N/A18872.6h3.2B**7.1B*
NS-44 Commissioner 4,4174,3893,3541.309B1.1543.683%B*25.951%B+47.1B+N/A13293.1h3.1B*7B++
Terminus VX-9 4,3994,3782,0122.176B0.2829.177%B++29.283%C**63.5B**N/A16568.9h9.3A31.8B*
NS-44P Commissioner 4,2934,2712,0852.048B++0.4150.263%B**35.94%B**109AN/A25939.2h2.7B+5.4B++
H-V45 AE 3,8203,7999484.007A++1.5532.898%B**35.22%B**107A++N/A25735.5h8.8B**26.6B**
NS-11C 3,6153,5828354.29M**1.8333.029%A++25.126%B**124.4S1.1A33628.8h9A27.3B**
Light PPA 3,1583,0483408.965B++6.5151.056%AN/A151.6M++5.5B++37720.1h7.2B+14.1B++
Eridani SX5G 2,6842,6711,2432.149B*0.3131.736%B*25.983%B+74.4B++N/A19035.9h8.4B**26.4B++
Auraxium Force-Blade 2,5302,48643,5390.057B+2.4037.237%B+1.891%D-1.7C++N/A41429h1.8B+4.8B+
NSX Daimyo 2,3472,3474205.588B++3.1351.448%A+96.89%B*171.3SN/A40413.7h1.7B**3.3B**
VE-S Canis 2,2052,2023695.967S3.5139.59%A*43.733%M+227SN/A5519.7h6.5A16.3B**
NS Decimator-B 2,9582,1818442.584B++0.1370.459%B++2.43%C++71.7B+25.6C*38030.4h2.8B**3.9B**
NS-11A 2,1432,1281,0622.004B++0.4527.672%B+24.436%C*62AN/A16534.3h9.7A35.1B*
Eidolon VE33 2,0162,0106103.295A*0.8438.756%A++34.179%A104.1SN/A25519.3h5.4A13.8B**
VX6-7 1,9881,9815963.324A*0.8729.627%B**25.745%B++77.7A+N/A20225.5h9.3B*31.4B*
Darkstar 1,8901,8711,2081.549C++0.9124.036%D20.417%D42.2C+N/A10444.3h11.2B*46.5C**
SVA-GG 1,7071,7041,0351.646C+0.8123.973%C22.124%D--49.8CN/A15434.2h10B+41.8C*
Deimos VA29 1,6001,5957652.085B++0.3769.039%B++15.737%C+64.1B++N/A16424.9h1.8B**2.6B+
Plasma Grenade 1,5291,51811518N/A1,515.5450.254%B+N/A583.8B+4.2C--19412.6h3.1B++6.1B++
C-4 1,9651,5071,4481.041C1.4128.917%B+N/A42.2D-12.8D*36635.7h1.5C+5.1B
NS-30 Vandal 1,5121,5064773.157B++0.7042.85%A+31.408%B+93.5A*N/A26716.1h4A9.3B**
Solstice VE3 1,4961,4821,1021.345B**1.1127.207%B*19.973%C+19.7C+N/A8975.2h10.4B**38.2B+
Pulsar VS1 1,4551,4488761.653B*0.8028.083%B*24.931%B+57A++N/A20425.4h9.7A+34.4B**
NS-11CP 1,4491,4417801.847C++0.6128.208%C+25.052%C**68.6B+N/A15821h9.9B*35.1B+
Spiker 1,4271,4237191.979B**0.4838.91%A28.461%B*86.8A++N/A20516.4h6.8B+17.4B**
C150 Dalton 2,9041,3923813.654C-1.2025.416%D*N/A22.5D24.5C+30561.8h3.9C++15.5D
Saron Laser Cannon 2,4711,3361,2891.036C1.4225.873%D--2.62%B12.8C+10.9C*159104.2h98.7B+381.6B
MANA Anti-Personnel Turret 1,3471,3356751.978N/A0.4823.107%UN/A13350U120U27305000.1h15T*64.8T*
H-V45 1,3351,3248631.534C++0.9227.144%B+19.562%C45.3B+N/A16429.2h9.8A36.1B*
Pulsar LSW 1,3311,3211,0891.213C+1.2424.159%C++17.563%D-45.9C++N/A25828.8h10.9B+45.2B+
SVA-88 1,3181,3021,5130.861C--1.5920.028%D14.132%D**31.9C--N/A12940.8h11.7C++58.4C+
Eridani SX5 1,2931,2905262.452A0.0028.255%B23.178%B+68.3AN/A20218.9h8.8B**31B++
The Slasher 1,2641,2488,1380.153A*2.3045.464%B*1.522%D*4.8C**N/A9262.4h1.7B++3.8C*
MKV Suppressed 1,2441,2415572.228A+0.2329.287%B++17.002%C-66A+N/A18218.8h9.7B**33.1B++
Sirius SX12 1,2431,2387171.727B++0.7327.008%B+18.336%C+63.2A+N/A20219.6h10.7B**39.7B++
Lasher X2 1,2471,2378431.467B++0.9937.232%A+3.719%C+43.9B+N/A12228.2h12.4A+33.2B**
Eridani SX5-AE 1,2281,2272494.928M*2.4734.791%B**41.809%A++180.4M**N/A5396.8h7.7B*22.1B*
Proton II PPA-H 1,2531,2206120B++17.5449.404%A1.803%C++176.8A*4.8C3896.9h6.5B**13.1B**
NS Baron G5 1,2201,2168061.509B+0.9550.614%B++12.418%C--34.7C+N/A9135h3.4B**6.6C++
NS-7 PDW 1,2191,2137561.604B*0.8527.052%B+19.044%C++43.6B*N/A13127.8h10.8B*40B++
NS-15MP 1,2131,2085292.284C+0.1726.284%C29.884%C+62.9C+N/A14919.2h9.7B+36.9C**
Beamer VS3 1,1941,1878091.467B**0.9929.142%C**22.662%C+37B+N/A9932.1h7.5B++25.6C*
Artemis VX26 1,1851,1846351.865B+0.5929.085%B26.943%B+64AN/A17518.5h9.4B**32.5B++
Nyx VX31 1,1781,1733403.45B+0.9943.554%A++24.893%C--118.5M*N/A2649.9h3.9A8.9B**
Ursa 1,1691,1688831.323C++1.1323.512%C++22.089%C40C+N/A12429.2h9.3B++39.6B+
Thanatos VE70 1,1721,1655212.236A++0.2246.965%B*15.107%C73.3A**N/A21215.9h3.2A6.8B**
Nova 1,1701,1633663.178B*0.7246.827%C*15.391%C+101.1MN/A23011.5h3.1B**6.5B++
NS-61 Emissary 1,1651,1615032.308A*0.1535.312%B**22.308%B**83.5M+N/A19713.9h9.5B+26.9B++
Parallax VX3 1,1621,1613753.096C+0.6448.451%A+75.969%C+69.1A*N/A16816.8h1.5A3.1B**
Phantom VA23 1,1631,1603723.118B++0.6648.456%A*26.638%C124.7M*N/A5469.3h3.2A6.6A
CME 1,1671,1607971.455B1.0027.147%C++21.293%C+51.3B++N/A12922.6h10.7B**39.4B++
Pandora VX25 1,1651,1604062.857A++0.4042.566%C**14.483%C+97.5A*N/A23311.9h3A7.1B*
XM98 1,1631,1605222.222C++0.2346.064%A69.31%D60.4A++N/A20719.2h1.7A3.8B**
VA39 Spectre 1,1641,1594802.415B+0.0448.379%M23.986%D*92SN/A44912.6h3.3A+6.8A
Beamer VS3-FB 1,1581,1538501.356C+1.1033.434%C++24.892%C+48.4C+N/A10323.8h7.9C++23.8C**
Dual Photon Pods 1,2131,0798612.547B*10.0961.473%B**1.668%B+168.6A+20.9C*6576.4h9.6A15.6B**
Saron HRB 1,7389661416.851B4.4048.554%B+N/A25.2C+20.1B+28538.4h18.5B++38.1B*
Zenith VX-5 9069002833.18A*0.7232.527%A+27.111%B*87.4A*N/A25110.3h8.8A27B**
Lumine Edge 9048917,5910.117C+2.3437.44%B*14.366%C3.2CN/A8277.8h1.2B+3.3B+
Supernova FPC 1,6688873002.957C-0.5047.412%D2.48%C++16.8D-14.8C+29052.7h5.2C++11C+
NS Decimator 1,5428751,2050.726C1.7360.292%C+2.171%C+28C--21.4B++30231.2h4.6C++7.6C++
Eclipse VE3A 8698655501.573C+0.8828.051%C**20.231%C+27.2C-N/A7431.8h8.4A30.1B**
NS-15M1 8348292113.929A++1.4730.707%A+39.686%A*107.7A**N/A3367.7h8.5A27.6B*
M12 Kobalt-H 8298153324.697B+22.2427.291%B*20.859%B++271.7A*4.7C+5533h9.2B**33.8B*
NSX Tomoe 7937922223.568A+1.1134.946%A53.409%A+144SN/A4465.5h8.7A+24.8B**
VE-LR Obelisk 7847791704.582A++2.1346.297%A*50.449%A*169.3S1.1B4944.6h3.9A8.3A
S1 1,2277389160.806C**1.6561.884%B+2.981%C++27.6C*18.3B++27426.7h5.3B*8.5B++
Hornet Missiles 1,2697211534.712C+2.2673.457%AN/A76.7C**58.3B*6189.4h8.4B11.4B++
Tank Mine 1,2807023502.006C0.4540.046%B+N/A71.6D59C+7609.8h2C+5B++
CAS30 Tank Buster 1,5506725851.149C+1.3154.948%B*2.381%A8C+10.5B+13683.8h63.5C+115.6C**
NSX Naginata 5695671423.993M1.5429.54%A38.272%A85.9A+N/A3306.6h7.9B**26.9B*
Nebula VM20 5695642841.986C+0.4720.017%C*14.539%D*38.4C**N/A14314.7h15.1B+75.4B+
Revenant 550548955.768A++3.3140.217%B**41.606%A+182.7SN/A4763h4.8A+11.9A
Nebula VM20 4904852412.012C+0.4418.903%C++17.938%C--39.4BN/A14212.3h14.5B++76.5B+
VE-H Maw 4854831213.992A**1.5432.983%A42.857%A++172.5M**N/A6192.8h7A21.3B*
Phobos VX86 4824811553.103A0.6556.898%C+47.609%S137.4M++N/A4613.5h2B++3.5B+
S12 Renegade 4804761463.26C+0.8053.192%A2.941%D136A*1.1D2883.5h2.7B+5B*
MAX Punch 7974747820.606M**1.8583.069%A*N/A9S6.1M3052.8h3.9C+4.7C++
Solstice Burst 442436528.385S5.9336.762%A*31.193%B**218S3S7692h8.6A+23.3B**
M40 Fury 492391537.377C*4.9249.86%A+1.279%C--41.6C+10.7C**2879.4h15.5C+31.1B+
Comet VM2 5123873121.24B+1.2267.613%M6.718%A14.1B+4.6C**10727.4h26.5C39.2B+
Nemesis VSH9 6313844510.851C**1.6072.962%A+4.167%B*20C*12.9C**21719.2h7B+9.6B**
Blueshift VM5 3733711203.092B0.6421.414%B+23.181%B60.8A+N/A2286.1h11.4A+53.5B*
NS-45 Pilot 3633621831.978B+0.4836.58%B*51.658%M+172.4M++N/A4582.1h5.7B*15.5B*
NSX Tanto 3603591063.387A*0.9333.531%A32.869%B**97A**N/A2783.7h9.1B*27.2B*
Maelstrom Turbo Laser 6233553261.089C1.3730.888%C+3.662%B++15.8C+12C++18522.4h75.4B+244B+
Blueshift VM5 3573541103.218B+0.7622.384%B+25.424%B++62.1A++N/A2325.7h11.5A+51.6B*
NSX Yumi 3473461552.232B+0.2231.943%B**48.844%A*91.1A**N/A2553.8h8A25.1B**
NS-TMC-01 "His Regards" 3353324,0200.083A++2.3741.948%A15.663%A3.3B**N/A999.5h1.6B*3.9B++
Comet VM2 3873032681.131C++1.3271.672%M6.931%A12C++3.3D-8025.2h32.8C45.7B+
Saron HRB-H 456292515.725C++3.2758.986%B+N/A47.9B+26.9B3526.1h16.6B**28.1B**
Icikill 2882782,4810.112A2.3441.154%B++11.871%B4.3C+N/A1265h1.6B**3.8B+
M40 Fury 320261367.25C+4.7949.479%A+N/A58C*13.1B4054.5h13.5C++27.2B++
L100 Python AP 445257634.079C+1.6255.812%C+1.167%D29.2C+21.4B+3158.8h6.4C+11.5C+
Equinox VE2 Burst 254252773.273A0.8232.436%B*37.302%B**109.6A*N/A4642.3h9B**27.8B**
CAS 14-E 224221731.571A29.1240.225%B**1.357%C-170A**2.3D*3671.3h17B**42.2B**
NS-44L Blackhand 214214673.194A++0.7444.832%C**52.336%B*133.8SN/A4771.6h3.1B**6.8B++
L105 Zephyr 2272061217.167B**14.7145.012%BN/A58.9B+6C-2783.5h5.4B++12B++
Auraxium Slasher 2122029,2080.022C+2.4316.749%D--6.436%C0.7CN/A2282.3h2.4C+14C
M40 Fury-H 2121951810.833C+8.3845.618%C**1.026%C97.5C*8.5C--3302h6.4B++14B*
Aphelion VEX-4H 284181237.87C*5.4143.885%C3.315%C++45.3C**25.8C+3544h41.1B++93.7B++
VE-C Horizon 181181335.485M++3.0346.55%A++29.834%B*201.1SN/A6550.9h9.3A19.9B**
Flare VE6 172172345.059S2.6032.031%A+44.767%M+172SN/A16121h7.4A23.1B**
Cosmos VM3 160157951.653C+0.8019.921%B+15.924%D30.8C+N/A1435.1h11.8B*59.3B++
M60-A Bulldog 1791511311.615B*9.1638.235%C+1.325%C+40.8C+7.6C++4083.7h5.1B+13.3B+
M12 Kobalt 1371361136S133.5432.649%A++25.735%A++170B**1.3D*4280.8h11.8B**36.2B**
Force-Blade 15512811,6360.011C2.4434.725%B1.563%D-0.3CN/A2395.4h5.1F-14.8C
M60-A Bulldog 146128621.333C*18.8855.366%B*3.125%B+38.8C++5.5C**1583.3h5.3B+9.6B++
Supernova PC 147118225.364C+2.9153.706%B+2.542%C*30.3B++7.4C3843.9h3.5B**6.5B**
M20 Basilisk 189109432.535C0.0848.943%B**4.587%C-13.6D10B++2448h147.2D*300.7C+
Sticky Grenade 1101091109N/A106.5449.008%CN/A545D-5D-25510.2h2.9C-6C
M20 Basilisk 180107176.294A++3.8448.397%B**3.738%D21.4C+14.6B**3195h118.2C244.2B
Cosmos VM3 112107661.621C+0.8319.684%B12.15%D**28.9C+1.4A+1243.7h10.7B**54.4C**
Hunter QCX 1221056050.174D2.2847.307%C*13.333%D4.3D--N/A2224.2h12.6C26.7C+
M60-A Bulldog 127105715C+12.5451.185%B+N/A30C6.3B+1453.5h6.8C13.3C*
Proton II PPA 105102714.571C+12.1239.991%A**N/A92.7A2.7C--2181.1h8.9B22.1B**
Soldier Soaker 9797253.88M1.4249.741%A++29.897%M+194SN/A10880.5h4.9B+9.9B**
C75 Viper 11196224.364C+1.9156.329%A++N/A45.7B*7.1C5362.1h9.3B*16.5B**
Anti-Vehicle Grenade 14193193N/A90.5443.509%D-N/A186D-96C+20040.5h8D--18.4D--
Spear Anti-Vehicle Phalanx Turret 14592146.571C+4.1243.703%C+N/A54.1B*31.2B*6811.7h6.9B+15.8B+
NSX-P Tanto 9190185S2.5437.64%A*35.556%A+180S2A**12750.5h9B**23.8B**
Proximity Mine 8888302.933C0.4871.02%M*N/A88DN/A7271h2C2.8A+
NSX Tengu 8787136.692S4.2446.616%A+27.586%B**145M**N/A7950.6h7.7A16.5B*
Aphelion VEX-4 16386194.526C+2.0734.543%C+1.163%D*31.9B+28.5A++4882.7h49.1B+142.2B+
NS CandyCannon 3000 81811870.433C2.0239.261%B27.161%C-13.7CN/A265.9h4.2C**10.7B+
NS Annihilator 214801790.447C2.0183.911%B*N/A10.5C++17.6M*2807.6h11.8C++14.1C*
E540 Halberd 12768106.8C+4.3450.295%B+1.471%D22.7D-19.7B++3343h6.3C12.5C++
C-4 ARX 7164341.882C+0.5738.788%M++N/A106.7C+11.7D**8150.6h1B*2.6A+
Rocklet Rifle 8856411.366A1.0956.962%B+N/A37.3B*21.3C+4311.5h21.7A38.1B**
M60-G Bulldog 6752114.727C++2.2747.768%A+1.923%D26C+7.5B+2172h8.2C+17.2B++
Quasar VM1 5351401.275C+1.1817.636%B13.726%D--31.9B++1.3A++4791.6h11.1A63B+
M20 Wyvern 10551291.759C--0.7043.232%B++1.961%D-10.4D-11C1324.9h165.9F-383.8D**
Skorpios 5150361.389C+1.0720.398%F-22%C+35.7CN/A2891.4h10.3B+50.3D
NSX Amaterasu 53502310.216A**2.2416.552%D10%D8.6C**N/A255.8h2.4C++14.5C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret86641.1h
Spawn Beacon10810,22511.4h
Nano-Armor Kit877760,70168.5h
Restoration Kit514571.3h
Nanite Revive Grenade02,7710.8h
Medical Applicator945289,16226.5h
Motion Spotter514,6114.2h
Deconstruction Tool02240.1h
Shield Recharging Field361,4700.7h
Recon Detection Device191,1752.7h
Ammunition Package552,7552.8h
Medical Kit9,90951,904255.6h
Anti-Infantry MANA Turret1151,9903.8h
V30-F Starfall1540.1h
Nano-Repair Grenade0520h

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