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Maverick World Champion itzmec0w[iJEW] itzmec0w
NC BR 22

KDR: 13.37

Score: 7.7m

Last Seen: May 19th, 2020 8:39 PM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 22 - New Conglomerate on Cobalt
Level Progress (to 23): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang Breaker Rocket Pods C150 Dalton NC6 Gauss SAW LA1 Anchor Halberd SE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,192,203 MLG Score: 953
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.201%30.268%944712765983.1640210.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.011%2.026A*1.162B**0.933B*HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.645B+8.40.415B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.385%0.572%95444127912,931201233864.3333553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.278%0.432B-0.929D--0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.836B++10.90.793B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.487%0.258%38711282388852494.51163155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.132D*-1.013D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.94B*1.70.957B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.563%83.838%38711282992404.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.328C-1.134B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.397B20.384C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m493%1018 (61.1k)922 (55.3k)13.37415,1261,13114.187422 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283189930.908%2.539%7807:214

78% Engineer16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 10:37 AMDec 22nd, 2019 1:24 PMMay 21st, 2020 11:43 PM (6d) (PST)May 19th, 2020 4:39 PM (8d) (PST)May 19th, 2020 4:39 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,990291,9611.8130.1360.04610.6130.339953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
119,3701,721117,649109836372055,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139h/5.8d 920 384 2,824 88.5k 95 165 2,828 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:141
Deaths:34
KDR:4.147
Accuracy:31.581% A*
HSR:29.787% B**
LA1 Anchor
A++
Kills:109
Deaths:9
KDR:12.111
Accuracy:32.680% A+
HSR:40.367% A++
NS-15MP
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:30.856% B+
HSR:30.303% C+
GD-22S
A++
Kills:63
Deaths:25
KDR:2.520
Accuracy:32.591% A++
HSR:23.810% C+
NS-15M AE
C
Kills:55
Deaths:14
KDR:3.929
Accuracy:24.840% C
HSR:23.636% C--
Kills:434
Deaths (as Heavy Assault):103
Deaths (to Heavy Assaults):204
KDR:4.21359
Kill Difference:331
Playtime:5.297 hours
Usage:4%
Score:0.283m
Score/min:891
Accuracy (listed only):30.510%
HSR (listed only):29.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:66
Deaths:120
KDR:0.550
Accuracy:29.310% C+
HSR:21.212% C-
Kills:66
Deaths (as Engineer):120
Deaths (to Engineers):444
KDR:0.55
Kill Difference:54
Playtime:108.583 hours
Usage:78%
Score:6.249m
Score/min:959
Accuracy (listed only):29.310%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:98
Deaths:13
KDR:7.538
Accuracy:38.200% A*
HSR:33.674% A+
NS-11CP
C+
Kills:66
Deaths:120
KDR:0.550
Accuracy:29.310% C+
HSR:21.212% C-
Kills:164
Deaths (as Light Assault):133
Deaths (to Light Assaults):226
KDR:1.23308
Kill Difference:31
Playtime:21.934 hours
Usage:16%
Score:1.111m
Score/min:844
Accuracy (listed only):33.755%
HSR (listed only):27.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:99
Deaths:34
KDR:2.912
Accuracy:33.563% D--
HSR:83.838% A+
MGR-S1 Gladius
A*
Kills:98
Deaths:13
KDR:7.538
Accuracy:38.200% A*
HSR:33.674% A+
Kills:197
Deaths (as Infiltrator):47
Deaths (to Infiltrators):86
KDR:4.19149
Kill Difference:150
Playtime:2.428 hours
Usage:2%
Score:0.051m
Score/min:351
Accuracy (listed only):35.881%
HSR (listed only):58.756%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:8,152
V. Kills:181 N/A
Deaths:25
KDR:326.080
Accuracy:63.973% B**
KPH:292.600 S
VKPH:6.500 B+
Vortek Rotary
S
Kills:2,036
V. Kills:1,096 186%
Deaths:33
KDR:61.697
Accuracy:43.517% A*
KPH:124 S
VKPH:66.700 S
M20 Mustang
M*
Kills:1,558
V. Kills:1,013 154%
Deaths:130
KDR:11.985
Accuracy:35.146% B*
KPH:45.900 M*
VKPH:29.900 M*
Breaker Rocket Pods
S
Kills:1,185
V. Kills:39 N/A
Deaths:1
KDR:1,185
Accuracy:63.703% A++
KPH:657.300 S
VKPH:21.600 B+
Hornet Missiles
M*
Kills:92
V. Kills:59 153%
Deaths:
KDR:
Accuracy:70.543% A
KPH:196.900 A**
VKPH:126.300 M*
Kills:13,023 (11,746 + 0)
Deaths:189
KDR:68.905
VKDR:12.635
Vehicle Kills:2,388
Kill Difference:12,834
Playtime:80.468 hours
Usage:58%
Score:4.517m
Score/min:935
Piloting Accuracy:35.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:388
V. Kills:231 167%
Deaths:17
KDR:22.824
Accuracy:24.487% D**
KPH:61.800 A+
VKPH:36.800 B**
Kills:388 (0 + 388)
Deaths:17
KDR:22.824
VKDR:13.588
Vehicle Kills:231
Kill Difference:371
Playtime:6.278 hours
Usage:5%
Score:0.248m
Score/min:659
Piloting Accuracy:N/A%
Gunner Accuracy:24.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
M+
Kills:99
V. Kills:36 268%
Deaths:
KDR:
Accuracy:62.555% A*
KPH:89.500 M+
VKPH:32.500 A*
Kills:99 (0 + 99)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:36
Kill Difference:99
Playtime:1.106 hours
Usage:1%
Score:0.052m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:62.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8,3338,15225326.08U312.7163.973%B**N/A292.2S6.5B+121727.9h3.6B*5.7B*
Vortek Rotary 3,1322,0363361.697U48.3243.517%A*N/A124.1S66.8S116916.4h18.8A43.2A
M20 Mustang 2,5711,55813011.985M*1.3935.146%B*N/A46M*29.9M*50733.9h42.2B**120.2B**
Breaker Rocket Pods 1,2241,18511185U1,171.6363.703%A++N/A658.3S21.7B+21311.8h6.5A+10.2B**
C150 Dalton 6193881722.824A*9.4524.487%D**N/A61.6A+36.7B**6596.3h1.7A+6.9B**
NC6 Gauss SAW 142141344.147A++9.2331.581%A*29.787%B**117.5M**N/A4741.2h6.9B*22B*
LA1 Anchor 109109912.111M++1.2632.68%A+40.367%A++218SN/A12240.5h6.7A++20.6B**
Halberd SE 13599199A85.6362.555%A*N/A90M+32.7A**7751.1h2.9B**4.6A++
SAS-R 9999342.912C+10.4633.563%D--83.838%A+58.2B+N/A1931.7h2B+5.9C+
MGR-S1 Gladius 9898137.538M*5.8438.2%A*33.674%A+163.3M**N/A9020.6h6.4B**16.8B**
Hornet Missiles 15192192U78.6370.543%AN/A184A*118M+24580.5h7.9B++11.2B**
NS-15MP 6666213.143C**10.2330.856%B+30.303%C+94.3B+N/A3230.7h11.2C+36.3C*
NS-11CP 69661200.55D--12.8229.31%C+21.212%C-16.1D--N/A784.1h13.4D45.7C+
GD-22S 6363252.52B+10.8532.591%A++23.81%C+126M*N/A5690.5h9.1B*27.8B*
NS-15M AE 5655143.929B**9.4524.84%C23.636%C--137.5A*2.5M++4680.4h8.5B**34B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit22365,5928.7h
AE Medical Applicator01060h
AE Nano-Armor Kit17558,9506.4h
Medical Kit722485.1h
Medical Applicator02850h
Ammunition Package0760h

Check the help document for the dictionary if you want to learn more about words used here.


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