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Director General World Champion itzmec0w[iJEW] itzmec0w
NC BR 94

KDR: 12.54

Score: 6.3m

Last Seen: Jan 18th, 2020 7:48 PM
- OFFLINE - 76.9 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt - Outfit Officer of Having Fun Yet BOI[iJEW] Having Fun Yet BOI
NC outfit on Cobalt

Members: 3
Level Progress (to 95): 93%
Level 100 Progress: 33% 208h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang Breaker Rocket Pods C150 Dalton NC6 Gauss SAW SAS-R Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $967,023 MLG Score: 773
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.673%28.731%910312292681.7290310.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.573%1.85A++0.61B+1.34AHEAD ++ (~12.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.709B++8.40.534B+18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.247%0.556%82924122810,798187193357.4362558%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.582%-0.333C--0.939D--0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.505B+11.20.485B+15.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.973%0.332%31611231301801983.7625151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.095D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.31B**1.71B**5.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.784%84.615%31611231911605.6875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61B**21B**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Having Fun Yet BOI[iJEW] Having Fun Yet BOI
NC outfit on Cobalt

Members: 3
6.3m485.7%1006 (60.4k)911 (54.7k)12.541912,26697813.269994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232154930.705%2.128%6507:034

77% Engineer18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 10:37 AMDec 22nd, 2019 1:24 PMJan 21st, 2020 12:07 AM (19h) (PST)Jan 18th, 2020 3:59 PM (3d) (PST)Jan 18th, 2020 3:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,969261,9431.7760.1420.03810.2310.331773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
118,1211,567116,554107826142054,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
115.1h/4.8d 712 261 2,290 70.7k 80 150 2,283 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:141
Deaths:34
KDR:4.147
Accuracy:31.581% A*
HSR:29.787% B**
NS-15MP
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:30.856% B+
HSR:30.303% C+
GD-22S
A++
Kills:61
Deaths:23
KDR:2.652
Accuracy:33.100% A++
HSR:24.590% C+
Kills:268
Deaths (as Heavy Assault):78
Deaths (to Heavy Assaults):179
KDR:3.4359
Kill Difference:190
Playtime:3.628 hours
Usage:3%
Score:0.135m
Score/min:622
Accuracy (listed only):31.846%
HSR (listed only):28.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):391
KDR:0
Kill Difference:UNR
Playtime:88.084 hours
Usage:77%
Score:5.092m
Score/min:963
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):204
KDR:0
Kill Difference:UNR
Playtime:20.509 hours
Usage:18%
Score:1.019m
Score/min:828
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:91
Deaths:34
KDR:2.676
Accuracy:32.784% D--
HSR:84.615% A+
Kills:91
Deaths (as Infiltrator):34
Deaths (to Infiltrators):66
KDR:2.67647
Kill Difference:57
Playtime:2.243 hours
Usage:2%
Score:0.045m
Score/min:336
Accuracy (listed only):32.784%
HSR (listed only):84.615%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:6,727
V. Kills:151 N/A
Deaths:25
KDR:269.080
Accuracy:63.966% B**
KPH:281.500 S
VKPH:6.300 B+
Vortek Rotary
S
Kills:1,535
V. Kills:833 184%
Deaths:33
KDR:46.515
Accuracy:42.174% A++
KPH:124.200 S
VKPH:67.400 S
M20 Mustang
M
Kills:1,351
V. Kills:906 149%
Deaths:130
KDR:10.392
Accuracy:34.196% B+
KPH:42.800 A**
VKPH:28.700 M
Breaker Rocket Pods
S
Kills:1,185
V. Kills:39 N/A
Deaths:1
KDR:1,185
Accuracy:63.703% A++
KPH:657.300 S
VKPH:21.600 B+
Hornet Missiles
M+
Kills:90
V. Kills:59 150%
Deaths:
KDR:
Accuracy:69.318% B**
KPH:199.500 A**
VKPH:130.800 M+
Kills:10,888 (9,613 + 0)
Deaths:189
KDR:57.608
VKDR:10.519
Vehicle Kills:1,988
Kill Difference:10,699
Playtime:70.099 hours
Usage:61%
Score:3.864m
Score/min:919
Piloting Accuracy:34.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:301
V. Kills:183 164%
Deaths:17
KDR:17.706
Accuracy:23.973% D**
KPH:56.900 B**
VKPH:34.600 B++
Kills:301 (0 + 301)
Deaths:17
KDR:17.706
VKDR:10.765
Vehicle Kills:183
Kill Difference:284
Playtime:5.293 hours
Usage:5%
Score:0.192m
Score/min:604
Piloting Accuracy:N/A%
Gunner Accuracy:23.973%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,8786,72725269.08U256.5463.966%B**N/A281.5S6.3B+122023.9h3.7B*5.7B*
Vortek Rotary 2,3681,5353346.515U33.9742.174%A++N/A123.8S67.2S119612.4h19.1A45.4B**
M20 Mustang 2,2571,35113010.392M2.1534.196%B+N/A42.8A**28.7M49131.6h43.5B**127.3B**
Breaker Rocket Pods 1,2241,18511185U1,172.4663.703%A++N/A658.3S21.7B+21281.8h6.5A+10.2B**
C150 Dalton 4843011717.706A+5.1623.973%D**N/A56.8B**34.5B++6035.3h1.7A+7.3B**
NC6 Gauss SAW 142141344.147A*8.3931.581%A*29.787%B**117.5M**N/A4571.2h6.9B**22B*
SAS-R 9191342.676C+9.8732.784%D--84.615%A+56.9B++N/A1781.6h2B+6C++
Hornet Missiles 14990190U77.4669.318%B**N/A180A*118A**24800.5h7.5B*10.8B**
NS-15MP 6666213.143B9.4030.856%B+30.303%C+94.3B++N/A3230.7h11.2C+36.3C**
GD-22S 6161232.652B++9.8933.1%A++24.59%C+152.5SN/A6130.4h8.5B**25.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit22365,5928.6h
AE Medical Applicator01060h
AE Nano-Armor Kit10834,3213.5h
Medical Kit601624.4h
Medical Applicator02850h
Ammunition Package0690h

Check the help document for the dictionary if you want to learn more about words used here.


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