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j1i[] j1i
VS BR 103

KDR: 4.05

Score: 20.1m

Last Seen: Mar 7th, 2019 10:06 PM
- OFFLINE - 345.1 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 99%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Terminus VX-9 H-V45 NS-15M2 Orion VS54 NS-11A Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,221,121 MLG Score: 7371
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.307%40.592%135223101044,4725.09183-1.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.934%2.281A*2.952M+-0.822D-HEAD ++ (~23.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.645B+8.60.39B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.693%1.248%329210315612361542.36709362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%-0.113C+0.372C**0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.32C*310.249C++47.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.762%0.272%1637310302,5743848566.70312300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%2.847M+-1.509F-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.50.722B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.152%5.104%468310308623422772.51312310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.53%1.775A++-0.178C2.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.902B*6.60.837B++5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.386%70.421%468110321,16368911.68551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.848M+0.149C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.80.428B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.722%19.091%4682103133081350.405904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.651%2.669M1.49A+0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.758B++2.20.516B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m179.7%570 (34.2k)499 (29.9k)4.0524456,17513,8624.26064103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033649228.741%34.708%99802:5422

21% Combat Medic19% Engineer43% Heavy Assault12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 7:10 PMJul 2nd, 2018 8:35 AMMar 8th, 2019 6:31 PM (13d) (PST)Mar 7th, 2019 6:50 PM (14d) (PST)Mar 7th, 2019 6:06 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0772468311.3940.3440.4842.6640.0897371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,62414,74249,882842129160529,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
671.9h/28d 2,886 19,497 14,490 107.4k 590 2,817 3,581 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:11,795
Deaths:2,648
KDR:4.454
Accuracy:31.524% A
HSR:40.755% A
NS-15M2
A++
Kills:2,232
Deaths:489
KDR:4.564
Accuracy:33.900% A++
HSR:40.905% A++
Orion VS54
M
Kills:2,214
Deaths:601
KDR:3.684
Accuracy:31.299% A*
HSR:42.909% M
Pulsar LSW
A*
Kills:1,842
Deaths:475
KDR:3.878
Accuracy:32.703% A++
HSR:40.119% A*
VE-H Maw
A++
Kills:1,616
Deaths:287
KDR:5.631
Accuracy:34.068% A+
HSR:41.955% A++
Flare VE6
A++
Kills:1,542
Deaths:288
KDR:5.354
Accuracy:33.341% A++
HSR:37.160% A++
VX29 Polaris
A*
Kills:1,273
Deaths:251
KDR:5.072
Accuracy:32.880% A++
HSR:38.413% A*
Kills:22,514
Deaths (as Heavy Assault):5,039
Deaths (to Heavy Assaults):4,044
KDR:4.46795
Kill Difference:17,475
Playtime:292.106 hours
Usage:43%
Score:8.694m
Score/min:496
Accuracy (listed only):32.816%
HSR (listed only):40.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:2,429
Deaths:718
KDR:3.383
Accuracy:32.845% A++
HSR:34.459% A*
VE-S Canis
M+
Kills:1,319
Deaths:252
KDR:5.234
Accuracy:37.547% A++
HSR:45.110% M+
Serpent VE92
S
Kills:1,294
Deaths:277
KDR:4.671
Accuracy:37.209% M+
HSR:45.750% S
Pulsar C
M+
Kills:1,274
Deaths:338
KDR:3.769
Accuracy:35.585% A*
HSR:38.854% M+
Solstice Burst
M+
Kills:1,253
Deaths:240
KDR:5.221
Accuracy:39.048% A**
HSR:42.538% M+
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
Eridani SX5
S
Kills:531
Deaths:122
KDR:4.352
Accuracy:36.514% A++
HSR:50.283% S
Deimos VA29
A*
Kills:262
Deaths:65
KDR:4.031
Accuracy:83.649% A*
HSR:18.321% C**
Eclipse VE3A
M**
Kills:204
Deaths:50
KDR:4.080
Accuracy:39.140% M
HSR:39.216% M**
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% A
Kills:9,792
Deaths (as Light Assault):2,411
Deaths (to Light Assaults):3,058
KDR:4.06139
Kill Difference:7,381
Playtime:78.264 hours
Usage:12%
Score:2.381m
Score/min:507
Accuracy (listed only):43.567%
HSR (listed only):37.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A**
Kills:2,335
Deaths:528
KDR:4.422
Accuracy:33.582% A++
HSR:45.182% A**
H-V45
A**
Kills:2,290
Deaths:572
KDR:4.004
Accuracy:32.326% A++
HSR:40.087% A**
NS-11A
A**
Kills:1,961
Deaths:434
KDR:4.518
Accuracy:35.157% A*
HSR:40.388% A**
Equinox VE2 Burst
A++
Kills:1,649
Deaths:344
KDR:4.794
Accuracy:33.657% A
HSR:41.783% A++
VE-S Canis
M+
Kills:1,319
Deaths:252
KDR:5.234
Accuracy:37.547% A++
HSR:45.110% M+
Darkstar
A*
Kills:1,178
Deaths:311
KDR:3.788
Accuracy:33.561% A+
HSR:39.389% A*
Pulsar VS1
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:32.713% A++
HSR:43.029% M*
Eridani SX5
S
Kills:531
Deaths:122
KDR:4.352
Accuracy:36.514% A++
HSR:50.283% S
Deimos VA29
A*
Kills:262
Deaths:65
KDR:4.031
Accuracy:83.649% A*
HSR:18.321% C**
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% A
Kills:12,755
Deaths (as Combat Medic):2,983
Deaths (to Combat Medics):1,589
KDR:4.2759
Kill Difference:9,772
Playtime:144.178 hours
Usage:21%
Score:4.529m
Score/min:524
Accuracy (listed only):42.072%
HSR (listed only):38.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:2,429
Deaths:718
KDR:3.383
Accuracy:32.845% A++
HSR:34.459% A*
Serpent VE92
S
Kills:1,294
Deaths:277
KDR:4.671
Accuracy:37.209% M+
HSR:45.750% S
Pulsar C
M+
Kills:1,274
Deaths:338
KDR:3.769
Accuracy:35.585% A*
HSR:38.854% M+
Solstice Burst
M+
Kills:1,253
Deaths:240
KDR:5.221
Accuracy:39.048% A**
HSR:42.538% M+
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
VE-LR Obelisk
M
Kills:385
Deaths:65
KDR:5.923
Accuracy:50.699% M
HSR:45.714% A+
Deimos VA29
A*
Kills:262
Deaths:65
KDR:4.031
Accuracy:83.649% A*
HSR:18.321% C**
Eclipse VE3A
M**
Kills:204
Deaths:50
KDR:4.080
Accuracy:39.140% M
HSR:39.216% M**
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% A
Kills:8,327
Deaths (as Engineer):2,102
Deaths (to Engineers):1,925
KDR:3.96147
Kill Difference:6,225
Playtime:124.443 hours
Usage:19%
Score:3.589m
Score/min:481
Accuracy (listed only):45.812%
HSR (listed only):35.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,536
Deaths:940
KDR:1.634
Accuracy:55.305% A*
HSR:33.984% A++
VE-S Canis
M+
Kills:1,319
Deaths:252
KDR:5.234
Accuracy:37.547% A++
HSR:45.110% M+
Ghost
A*
Kills:1,163
Deaths:221
KDR:5.262
Accuracy:54.386% A*
HSR:70.421% C*
Eridani SX5
S
Kills:531
Deaths:122
KDR:4.352
Accuracy:36.514% A++
HSR:50.283% S
Kills:4,549
Deaths (as Infiltrator):1,535
Deaths (to Infiltrators):1,882
KDR:2.96352
Kill Difference:3,014
Playtime:19.511 hours
Usage:3%
Score:0.494m
Score/min:422
Accuracy (listed only):45.938%
HSR (listed only):49.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:519
Deaths:86
KDR:6.035
Accuracy:31.490% A**
HSR:33.526% A*
Blueshift VM5
A**
Kills:501
Deaths:88
KDR:5.693
Accuracy:30.757% A**
HSR:33.134% A*
Comet VM2
M++
Kills:139
Deaths:58
KDR:2.397
Accuracy:69.875% M++
HSR:3.597% C
Comet VM2
M+
Kills:122
Deaths:55
KDR:2.218
Accuracy:72.360% M+
HSR:2.459% D-
Kills:1,281
Deaths (as MAX Suit):143.500
Deaths (to MAX Suits):432
KDR:8.92683
Kill Difference:1,137.500
Playtime:10.075 hours
Usage:1%
Score:0.449m
Score/min:742
Accuracy (listed only):51.120%
HSR (listed only):18.179%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:319
V. Kills:28 N/A
Deaths:39
KDR:8.179
Accuracy:54.901% A++
KPH:107.700 A*
VKPH:9.500 A*
Saron Laser Cannon
A+
Kills:242
V. Kills:126 191%
Deaths:92
KDR:2.630
Accuracy:37.085% B*
KPH:29.800 A+
VKPH:15.500 B**
Kills:561 (561 + 0)
Deaths:131
KDR:4.282
VKDR:1.176
Vehicle Kills:154
Kill Difference:430
Playtime:11.086 hours
Usage:2%
Score:0.182m
Score/min:273
Piloting Accuracy:37.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:951
V. Kills:210 451%
Deaths:43
KDR:22.116
Accuracy:67.437% A*
KPH:109.500 A**
VKPH:24.200 S
Kills:951 (951 + 0)
Deaths:43
KDR:22.116
VKDR:4.884
Vehicle Kills:210
Kill Difference:908
Playtime:8.681 hours
Usage:1%
Score:0.265m
Score/min:508
Driving Accuracy:67.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
S
Kills:911
V. Kills:258 352%
Deaths:50
KDR:18.220
Accuracy:71.616% A**
KPH:83.100 A*
VKPH:23.500 S
Supernova FPC
A*
Kills:712
V. Kills:387 184%
Deaths:85
KDR:8.376
Accuracy:69.962% A*
KPH:44.800 A*
VKPH:24.300 A*
Saron HRB
M++
Kills:60
V. Kills:40 146%
Deaths:6
KDR:10
Accuracy:64.038% A**
KPH:56.700 M++
VKPH:37.800 M
E540 Halberd
U
Kills:58
V. Kills:30 187%
Deaths:7
KDR:8.286
Accuracy:66.379% A**
KPH:161.700 U
VKPH:83.700 U
Kills:1,741 (1,623 + 118)
Deaths:148
KDR:11.764
VKDR:4.831
Vehicle Kills:715
Kill Difference:1,593
Playtime:28.276 hours
Usage:4%
Score:0.715m
Score/min:422
Driving Accuracy:69.962%
Gunner Accuracy:66.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:436
V. Kills:19 N/A
Deaths:12
KDR:36.333
Accuracy:62.309% M+
KPH:304 S
VKPH:13.200 A*
Aphelion VEX-4H
S
Kills:429
V. Kills:300 143%
Deaths:33
KDR:13
Accuracy:54.460% B**
KPH:127.100 S
VKPH:88.900 S
E540 Halberd-H
S
Kills:303
V. Kills:90 333%
Deaths:9
KDR:33.667
Accuracy:73.294% A*
KPH:146.400 S
VKPH:43.500 M
M12 Kobalt-H
A**
Kills:123
V. Kills:1 N/A
Deaths:2
KDR:61.500
Accuracy:32.587% A*
KPH:284.600 A**
VKPH:2.300 D--
Saron HRB-H
A*
Kills:113
V. Kills:70 159%
Deaths:15
KDR:7.533
Accuracy:71.756% A++
KPH:73.400 A*
VKPH:45.500 A*
Kills:1,404 (0 + 1,404)
Deaths:71
KDR:19.775
VKDR:6.761
Vehicle Kills:480
Kill Difference:1,333
Playtime:8.851 hours
Usage:1%
Score:0.468m
Score/min:882
Driving Accuracy:N/A%
Gunner Accuracy:71.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:99
V. Kills:65 150%
Deaths:43
KDR:2.302
Accuracy:76.077% A++
KPH:38.200 B*
VKPH:25.100 B**
S12 Renegade
M+
Kills:85
V. Kills:1 N/A
Deaths:8
KDR:10.625
Accuracy:56.787% A++
KPH:140.200 M+
VKPH:1.600 C
Kills:184 (184 + 0)
Deaths:51
KDR:3.608
VKDR:1.294
Vehicle Kills:66
Kill Difference:133
Playtime:3.198 hours
Usage:0%
Score:0.062m
Score/min:321
Driving Accuracy:56.787%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,88111,7952,6484.454B+0.4031.524%A40.755%A108.2AN/A282109h9.1B*28.9B**
VX6-7 2,4462,4297183.383A++0.6732.845%A++34.459%A*84.9A*N/A24428.6h9.1B*27.8B*
Terminus VX-9 2,3612,3355284.422A++0.3733.582%A++45.182%A**100.6M1.1A29223.2h8.8A26.1B**
H-V45 2,3232,2905724.003A+0.0532.326%A++40.087%A**85.1A**1.2A*20826.9h9.6A29.8B**
NS-15M2 2,2472,2324894.564A++0.5133.9%A++40.905%A++104.3A*N/A27421.4h8.7A25.6B**
Orion VS54 2,2292,2146013.684A+0.3731.299%A*42.909%M77.4A*N/A27228.6h9B**28.8B+
NS-11A 1,9861,9614344.518A*0.4735.157%A*40.388%A**103.2M**1.3A*25519h9A++25.5A
Pulsar LSW 1,8541,8424753.878A*0.1732.703%A++40.119%A*81.1A+N/A20422.7h9.4B**28.6B**
Equinox VE2 Burst 1,6631,6493444.794A++0.7433.657%A41.783%A++82AN/A30320.1h9.3B**27.6B**
VE-H Maw 1,6241,6162875.631M*1.5834.068%A+41.955%A++145.6M++N/A52811.1h7.6B**22.3B*
Flare VE6 1,5501,5422885.354S1.3033.341%A++37.16%A++92.3A*N/A21716.7h7.7B**23.2B*
NS-44 Commissioner 1,5451,5369401.634B++2.4255.305%A*33.984%A++139.6SN/A41011h2.9B**5.2B**
VE-S Canis 1,3261,3192525.234M**1.1837.547%A++45.11%M+149.9M*N/A3678.8h7.8B**20.6B*
Serpent VE92 1,3121,2942774.671M*0.6237.209%M+45.75%S128.1S1.8M**32510.1h8.1A21.7B**
Pulsar C 1,2931,2743383.769A*0.2835.585%A*38.854%M+88.5M1.3A**26814.4h8B**22.6B*
VX29 Polaris 1,2791,2732515.072M++1.0232.88%A++38.413%A*84.9A++N/A20215h8.9B**27.1B*
Solstice Burst 1,2741,2532405.221M+1.1739.048%A**42.538%M+137.7M**2.3S3129.1h8.4A+21.5A
NS Decimator 1,8761,1943343.575M++0.4871.259%A1.173%D-75.1M42.9M++51015.9h3.4B*4.8B**
Darkstar 1,2021,1783113.788A*0.2633.561%A+39.389%A*100.7A**2.1M+25811.7h9.9A29.4A
Ghost 1,1641,1632215.262B*1.2154.386%A*70.421%C*102MN/A26911.4h1.8B*3.3B**
Pulsar VS1 1,1701,1623273.554M0.5032.713%A++43.029%M*70.9M+N/A19616.4h9.9A+30.3A
Solstice VE3 1,1671,1583213.607S0.4532.126%A++33.506%A**69.3M*N/A21916.7h9B**27.9B+
L100 Python HESH 1,1619514322.116B*18.0667.437%A*N/A109.3A**24.1S5088.7h2.7B*4B**
Supernova VPC 1,1699115018.22B*14.1771.616%A**N/A82.8A*23.5S35211h3.4C+4.7B*
Supernova FPC 1,099712858.376B+4.3269.962%A*N/A44.8A*24.3A*36415.9h4.7B+6.7B**
C-4 7045781513.828A++0.2232.277%AN/A125.7B**27.4C+7424.6h1.1B*3.5B**
Eridani SX5 5345311224.352M+0.3036.514%A++50.283%S136.2SN/A6103.9h8.3B**22.6B*
Blueshift VM5 524519866.035A++1.9831.49%A**33.526%A*89.5M*N/A2685.8h10.9A++34.7A
Blueshift VM5 507501885.693A+1.6430.757%A**33.134%A*86.4M*1B*2585.8h11.1A+36B**
Proton II PPA-H 4554361236.333A*32.2862.309%M+1.835%C++311.4S13.6A*7761.4h7.6B++12.2B**
Aphelion VEX-4H 7294293313B*8.9554.46%B**4.429%B*126.2S88.2S11823.4h42.8B++78.6B*
VE-LR Obelisk 393385655.923M1.8750.699%M45.714%A+128.3S2.7M*3163h4.2A8.4A
Light PPA 347319398.179B++4.1354.901%A++N/A106.3A++9.3A*3163h11B+20.1B+
E540 Halberd-H 393303933.667A**29.6173.294%A*N/A144.3S42.9A**6932.1h3.7B**5A+
Deimos VA29 265262654.031A**0.0283.649%A*18.321%C**124.8M++1.4B++3402.1h1.9B*2.2B*
Saron Laser Cannon 368242922.63C**1.4237.085%B*1.653%C29.9A+15.6B**2578.1h57.3B**154.6B**
Force-Blade 21621513,0760.016C+4.0436.741%B+2.326%D0.4CN/A1542.3h1.7B*4.6B++
Eclipse VE3A 210204504.08A0.0339.14%M39.216%M**145.7S4.3S4951.4h8.8B**22.6A+
Tank Mine 313187209.35M**5.3042.028%B++N/A110C++74.1B+10851.7h2.3D5.4B+
S1 314172752.293M+1.7671.804%A++2.907%C++42A34.6M++5694.1h6B+8.4B++
Anti-Vehicle Grenade 2401561156N/A151.9552.629%C*N/A312C168B*21920.5h6.4C+12.2C++
Comet VM2 180139582.397A++1.6669.875%M++3.597%C33.9S10M+2514.1h16.5B++23.6B**
M12 Kobalt-H 124123261.5M57.4532.587%A*28.455%A**307.5M+2.5D-7720.4h10.2B**31.2B**
Comet VM2 157122552.218A+1.8372.36%M+2.459%D-30.5M*8.8A*2084h19.2B++26.5B**
M12 Kobalt 1211191119S114.9530.157%A+38.656%S170B**2.9D4750.7h11.3B*37.5B**
Rocklet Rifle 253118582.034M2.0264.027%AN/A56.2A*64.3M*9002.1h29.2B++45.6B++
Frag Grenade 1141131113N/A108.9548.528%B+N/A376.7C-3.3D-16860.3h4.5C--9.3C+
Saron HRB-H 183113157.533B+3.4871.756%A++N/A75.3A*46.7A*6041.5h21.6B+30.1B*
V30-F Starfall 16499432.302B+1.7576.077%A++N/A38.1B*25B**3042.6h19.1C25.1C*
S12 Renegade 8685810.625A++6.5756.787%A++7.059%B+141.7M++1.7C+3910.6h2.4B**4.2B**
Spear Anti-Vehicle Phalanx Turret 1056979.857B+5.8077.419%M*7.246%A++138S72S15090.5h5.6B**7.2A+
Thanatos VE70 7068282.429A++1.6262.01%A**22.059%A97.1M**2.9S6760.7h3.7B*6B**
Saron HRB 10060610B**5.9564.038%A**N/A54.5M+36.4A**9481.1h15.7B**24.5A+
E540 Halberd 885878.286C+4.2366.379%A**N/A145U75S35580.4h2.7A**4A*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22590.2h
Spawn Beacon21340.2h
Nano-Armor Kit88227,59413.6h
Nanite Revive Grenade04950.1h
Medical Applicator11481,0256.9h
Ammunition Package32130.1h
Medical Kit9248,41227.8h
Anti-Infantry MANA Turret4660.1h
Nano-Repair Grenade01910.1h
Shield Recharging Field636,6571.9h
Recon Detection Device11290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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