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j1i[] j1i
VS BR 97

KDR: 4.04

Score: 17.5m

Last Seen: Oct 23rd, 2018 3:48 PM
- OFFLINE - 8.3 hour(s)

Battle Rank 103 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 85%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 H-V45 Terminus VX-9 NS-15M2 Orion VS54 Pulsar LSW NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,591,868 MLG Score: 6868
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.756%39.884%13062299238,3645.06723-1.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.988%2.302A*3.005M++-0.844D--HEAD ++ (~23.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.645B+8.70.389C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.344%2.008%16721012249189871.31053283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.723%-0.119C+0.359C**0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.316C*39.80.244C++69.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.111%0.264%1621310112,2733437666.60756296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.324%2.863M+-1.534F-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.872B*3.50.722B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.288%3.671%513310117902972722.65101289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.561%1.781A++-0.165C2.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.901B*6.40.835B++5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.991%69.407%5131101396160411.58843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.84M+0.147C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.80.426B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.512%22.015%5132101226867840.39528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.762%2.683M1.523A+0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.758B++2.40.515B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m181%552 (33.1k)485 (29.1k)4.0408848,34111,9634.2566397 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014570028.261%34.087%96303:0117

22% Combat Medic18% Engineer45% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 7:10 PMJul 2nd, 2018 8:35 AMOct 23rd, 2018 12:21 PM (23d) (PST)Oct 23rd, 2018 12:48 PM (23d) (PST)Oct 23rd, 2018 11:48 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0482378111.3390.3310.4572.5840.0886868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,86514,24948,616802027155529,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.5h/25.1d 2,581 16,478 12,681 93.2k 532 2,544 3,188 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:10,607
Deaths:2,398
KDR:4.423
Accuracy:31.122% A
HSR:40.219% A
NS-15M2
A*
Kills:1,858
Deaths:388
KDR:4.789
Accuracy:33.157% A++
HSR:40.904% A*
Orion VS54
A**
Kills:1,786
Deaths:505
KDR:3.537
Accuracy:30.166% A*
HSR:41.601% A**
Pulsar LSW
A*
Kills:1,707
Deaths:443
KDR:3.853
Accuracy:32.353% A++
HSR:39.895% A*
Flare VE6
A*
Kills:1,518
Deaths:280
KDR:5.421
Accuracy:33.239% A*
HSR:37.220% A++
VE-H Maw
A++
Kills:1,503
Deaths:259
KDR:5.803
Accuracy:33.972% A+
HSR:41.450% A++
VX29 Polaris
A*
Kills:1,273
Deaths:251
KDR:5.072
Accuracy:32.880% A++
HSR:38.413% A*
Kills:20,252
Deaths (as Heavy Assault):4,524
Deaths (to Heavy Assaults):3,489
KDR:4.47657
Kill Difference:15,728
Playtime:269.171 hours
Usage:45%
Score:7.729m
Score/min:479
Accuracy (listed only):32.413%
HSR (listed only):39.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:2,176
Deaths:651
KDR:3.343
Accuracy:32.315% A+
HSR:33.778% A*
VE-S Canis
M+
Kills:1,282
Deaths:242
KDR:5.298
Accuracy:37.522% A++
HSR:45.320% M+
Pulsar C
M+
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:35.591% A*
HSR:38.828% M+
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
Solstice Burst
A**
Kills:745
Deaths:167
KDR:4.461
Accuracy:38.206% A**
HSR:40.671% A**
Serpent VE92
M**
Kills:496
Deaths:95
KDR:5.221
Accuracy:36.472% M
HSR:40.121% M**
Deimos VA29
A*
Kills:200
Deaths:43
KDR:4.651
Accuracy:83.964% A*
HSR:22% B**
Eridani SX5
S
Kills:152
Deaths:31
KDR:4.903
Accuracy:35.677% A++
HSR:56.579% S
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% B**
Kills:7,454
Deaths (as Light Assault):1,879
Deaths (to Light Assaults):2,644
KDR:3.967
Kill Difference:5,575
Playtime:63.800 hours
Usage:11%
Score:1.880m
Score/min:491
Accuracy (listed only):43.765%
HSR (listed only):36.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:2,168
Deaths:540
KDR:4.015
Accuracy:32.135% A++
HSR:40.175% M
Terminus VX-9
A**
Kills:2,096
Deaths:466
KDR:4.498
Accuracy:33.263% A++
HSR:44.227% A**
NS-11A
A**
Kills:1,689
Deaths:369
KDR:4.577
Accuracy:34.731% A*
HSR:39.491% A**
Equinox VE2 Burst
A++
Kills:1,420
Deaths:307
KDR:4.625
Accuracy:32.916% B**
HSR:41.831% A++
VE-S Canis
M+
Kills:1,282
Deaths:242
KDR:5.298
Accuracy:37.522% A++
HSR:45.320% M+
Pulsar VS1
M*
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:32.713% A++
HSR:43.029% M*
Darkstar
A+
Kills:739
Deaths:197
KDR:3.751
Accuracy:32.965% A
HSR:35.047% A+
Deimos VA29
A*
Kills:200
Deaths:43
KDR:4.651
Accuracy:83.964% A*
HSR:22% B**
Eridani SX5
S
Kills:152
Deaths:31
KDR:4.903
Accuracy:35.677% A++
HSR:56.579% S
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% B**
Kills:10,976
Deaths (as Combat Medic):2,550
Deaths (to Combat Medics):1,334
KDR:4.30431
Kill Difference:8,426
Playtime:130.574 hours
Usage:22%
Score:3.954m
Score/min:505
Accuracy (listed only):41.790%
HSR (listed only):38.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:2,176
Deaths:651
KDR:3.343
Accuracy:32.315% A+
HSR:33.778% A*
Pulsar C
M+
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:35.591% A*
HSR:38.828% M+
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
Solstice Burst
A**
Kills:745
Deaths:167
KDR:4.461
Accuracy:38.206% A**
HSR:40.671% A**
Serpent VE92
M**
Kills:496
Deaths:95
KDR:5.221
Accuracy:36.472% M
HSR:40.121% M**
VE-LR Obelisk
M+
Kills:369
Deaths:62
KDR:5.952
Accuracy:50.873% M+
HSR:45.800% A+
Deimos VA29
A*
Kills:200
Deaths:43
KDR:4.651
Accuracy:83.964% A*
HSR:22% B**
Thanatos VE70
A**
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A**
HSR:22.059% B**
Kills:6,389
Deaths (as Engineer):1,668
Deaths (to Engineers):1,654
KDR:3.83034
Kill Difference:4,721
Playtime:109.552 hours
Usage:18%
Score:3.159m
Score/min:481
Accuracy (listed only):46.445%
HSR (listed only):34.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,283
Deaths:816
KDR:1.572
Accuracy:54.600% A*
HSR:34.139% A++
VE-S Canis
M+
Kills:1,282
Deaths:242
KDR:5.298
Accuracy:37.522% A++
HSR:45.320% M+
Ghost
A*
Kills:961
Deaths:170
KDR:5.653
Accuracy:53.991% A*
HSR:69.407% C++
Eridani SX5
S
Kills:152
Deaths:31
KDR:4.903
Accuracy:35.677% A++
HSR:56.579% S
Kills:3,678
Deaths (as Infiltrator):1,259
Deaths (to Infiltrators):1,669
KDR:2.92137
Kill Difference:2,419
Playtime:16.128 hours
Usage:3%
Score:0.376m
Score/min:389
Accuracy (listed only):45.447%
HSR (listed only):51.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:438
Deaths:76
KDR:5.763
Accuracy:31.183% A**
HSR:32.192% A*
Blueshift VM5
A**
Kills:425
Deaths:78
KDR:5.449
Accuracy:30.180% A**
HSR:33.177% A**
Comet VM2
M++
Kills:125
Deaths:52
KDR:2.404
Accuracy:70.017% M++
HSR:4% C+
Comet VM2
M+
Kills:100
Deaths:49
KDR:2.041
Accuracy:72.267% M+
HSR:3% D
Kills:1,088
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):374
KDR:8.53333
Kill Difference:960.500
Playtime:9.089 hours
Usage:2%
Score:0.398m
Score/min:730
Accuracy (listed only):50.912%
HSR (listed only):18.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:136
V. Kills:78 172%
Deaths:69
KDR:1.971
Accuracy:34.881% B+
KPH:21.200 B*
VKPH:12.200 B+
Light PPA
M++
Kills:113
V. Kills:9 N/A
Deaths:12
KDR:9.417
Accuracy:59.555% A**
KPH:140.900 M++
VKPH:11.200 M++
Kills:249 (249 + 0)
Deaths:81
KDR:3.074
VKDR:1.074
Vehicle Kills:87
Kill Difference:168
Playtime:7.205 hours
Usage:1%
Score:0.100m
Score/min:231
Piloting Accuracy:59.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:924
V. Kills:202 455%
Deaths:40
KDR:23.100
Accuracy:67.413% A*
KPH:110.100 A**
VKPH:24.100 M**
Kills:924 (924 + 0)
Deaths:40
KDR:23.100
VKDR:5.050
Vehicle Kills:202
Kill Difference:884
Playtime:8.393 hours
Usage:1%
Score:0.258m
Score/min:512
Driving Accuracy:67.413%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
S
Kills:713
V. Kills:200 355%
Deaths:43
KDR:16.581
Accuracy:72.695% A**
KPH:83.800 A*
VKPH:23.500 S
Supernova FPC
A*
Kills:636
V. Kills:363 175%
Deaths:81
KDR:7.852
Accuracy:70.403% A*
KPH:44.100 A*
VKPH:25.100 A*
Saron HRB
M++
Kills:58
V. Kills:39 145%
Deaths:6
KDR:9.667
Accuracy:64.076% A**
KPH:54.900 M++
VKPH:36.900 M
E540 Halberd
U
Kills:54
V. Kills:28 186%
Deaths:7
KDR:7.714
Accuracy:65.778% A*
KPH:152.100 U
VKPH:78.900 S
Kills:1,461 (1,349 + 112)
Deaths:137
KDR:10.664
VKDR:4.599
Vehicle Kills:630
Kill Difference:1,324
Playtime:24.358 hours
Usage:4%
Score:0.629m
Score/min:430
Driving Accuracy:70.403%
Gunner Accuracy:65.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:417
V. Kills:18 N/A
Deaths:11
KDR:37.909
Accuracy:62.381% M++
KPH:312.900 S
VKPH:13.500 A++
Aphelion VEX-4H
S
Kills:416
V. Kills:298 139%
Deaths:33
KDR:12.606
Accuracy:54.724% B**
KPH:125.700 S
VKPH:90 S
E540 Halberd-H
S
Kills:294
V. Kills:89 327%
Deaths:8
KDR:36.750
Accuracy:73.556% A*
KPH:148.400 S
VKPH:44.900 M
Saron HRB-H
A*
Kills:111
V. Kills:70 156%
Deaths:15
KDR:7.400
Accuracy:71.329% A++
KPH:74.400 A*
VKPH:46.900 A*
M12 Kobalt-H
A++
Kills:79
V. Kills:1 N/A
Deaths:2
KDR:39.500
Accuracy:32.689% A++
KPH:227.500 A+
VKPH:2.900 D
Kills:1,317 (0 + 1,317)
Deaths:69
KDR:19.087
VKDR:6.899
Vehicle Kills:476
Kill Difference:1,248
Playtime:8.463 hours
Usage:1%
Score:0.450m
Score/min:885
Driving Accuracy:N/A%
Gunner Accuracy:32.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:95
V. Kills:62 151%
Deaths:38
KDR:2.500
Accuracy:76.529% A++
KPH:38.100 B++
VKPH:24.900 B**
Kills:95 (95 + 0)
Deaths:38
KDR:2.500
VKDR:1.632
Vehicle Kills:62
Kill Difference:57
Playtime:2.493 hours
Usage:0%
Score:0.044m
Score/min:293
Driving Accuracy:76.529%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,68410,6072,3984.423B+0.3831.122%A40.219%A104.2AN/A267101.8h9.2B*29.6B**
VX6-7 2,1932,1766513.343A++0.7032.315%A+33.778%A*81.2A*N/A23426.8h9.1B**28.2B**
H-V45 2,1982,1685404.015A++0.0332.135%A++40.175%M83.4M1.2A**19826h9.6A+30B**
Terminus VX-9 2,1172,0964664.498A++0.4633.263%A++44.227%A**99.8M1B**28621h8.7A+26.3B**
NS-15M2 1,8701,8583884.789A++0.7533.157%A++40.904%A*100.4A*N/A25518.5h8.6A26B**
Orion VS54 1,7961,7865053.537A+0.5030.166%A*41.601%A**69.2A++N/A24525.8h9A29.9B+
Pulsar LSW 1,7191,7074433.853A*0.1932.353%A++39.895%A*78.7A+N/A18421.7h9.4B**29.1B**
NS-11A 1,7071,6893694.577M++0.5434.731%A*39.491%A**100.5M**1.1A++23416.8h9.1A++26.2A
Flare VE6 1,5261,5182805.421M**1.3833.239%A*37.22%A++92A*N/A21316.5h7.7B**23.3B*
VE-H Maw 1,5111,5032595.803M+1.7633.972%A+41.45%A++147.4M*N/A54610.2h7.6A22.3B*
Equinox VE2 Burst 1,4311,4203074.625A+0.5832.916%B**41.831%A++77.2AN/A30118.4h9.4A28.6B**
NS-44 Commissioner 1,2901,2838161.572B++2.4754.6%A*34.139%A++130.9SN/A3849.8h2.9B**5.4B**
VE-S Canis 1,2891,2822425.298M*1.2637.522%A++45.32%M+149.1M**N/A3638.6h7.8B**20.7B*
VX29 Polaris 1,2791,2732515.072M++1.0332.88%A++38.413%A*84.9A++N/A20015h8.9A27.1B*
Pulsar C 1,1921,1773013.91A*0.1335.591%A*38.828%M+91.2M+1.2A**26912.9h8.1B**22.7B**
Pulsar VS1 1,1701,1623273.554M+0.4932.713%A++43.029%M*70.9M+N/A19316.4h9.9A+30.3A
Solstice VE3 1,1671,1583213.607S0.4332.126%A++33.506%A**69.3M*N/A21316.7h9B**27.9B++
NS Decimator 1,6541,0482973.529M++0.5171.17%A1.336%D72.8A**42.1M+50214.4h3.5B*5B**
Ghost 9629611705.653B*1.6153.991%A*69.407%C++103.3M++N/A2599.3h1.8B*3.4B**
L100 Python HESH 1,1269244023.1B**19.0667.413%A*N/A110A**24M**5128.4h2.7B+4B**
Solstice Burst 7587451674.461A*0.4238.206%A**40.671%A**120.2M++2.1M*2676.2h8.7A+22.8A
Darkstar 7547391973.751A++0.2932.965%A35.047%A+93.5A*1.9M2587.9h10.3B**31.3B**
Supernova VPC 9137134316.581B+12.5472.695%A**N/A83.9A*23.5S3498.5h3.4C+4.7B*
Supernova FPC 999636817.852B+3.8170.403%A*N/A44.2A*25.2A*37314.4h4.8B+6.7B**
Serpent VE92 501496955.221M**1.1836.472%M40.121%M**118.1S1.2A*3514.2h8.2A22.4B**
C-4 5794731174.043A++0.0032.926%A+N/A127.8B**28.6C+7883.7h1.1B*3.5C*
Blueshift VM5 441438765.763A+1.7231.183%A**32.192%A*84.2M*N/A2635.2h11.1A+35.5A
Blueshift VM5 429425785.449A+1.4130.18%A**33.177%A**81.7M*N/A2545.2h11.1A+36.7B**
Proton II PPA-H 4354171137.909A*33.8762.381%M++1.918%C++320.8S13.8A*7891.3h7.5B*12.1B**
Aphelion VEX-4H 7144163312.606B*8.5754.724%B**4.327%B++126.1S90.3S11883.3h43.4B++79.3B*
VE-LR Obelisk 375369625.952A**1.9150.873%M+45.8%A+131.8S2.1A**2992.8h4.2B**8.2A
E540 Halberd-H 383294836.75A**32.7173.556%A*N/A147S44.5M7032h3.6B**4.9A+
Deimos VA29 202200434.651M++0.6183.964%A*22%B**125M*1.3B++3141.6h1.9B*2.2B++
Force-Blade 19018911,2790.017C+4.0236.111%B+2.116%D0.4CN/A1485.9h1.7B*4.8B+
Tank Mine 305180199.474M**5.4340.456%B+N/A112.5C*78.1B+11321.6h2.2C5.4B+
S1 313171752.28M1.7671.784%A++2.924%C++41.7A+34.6M*5464.1h6.1B8.5B++
Anti-Vehicle Grenade 2401561156N/A151.9652.629%C++N/A312C168B**21800.5h6.4C12.2C+
Eridani SX5 153152314.903M**0.8635.677%A++56.579%S152S1A++8301h7.7A21.5B**
Saron Laser Cannon 214136691.971C++2.0734.881%B+2.206%C+21.3B*12.2B+2116.4h65.8B*188.6B**
Comet VM2 163125522.404A++1.6470.017%M++4%C+32.9S10M2563.8h16.4B++23.4B**
Light PPA 122113129.417B+5.3859.555%A**1.77%B++141.3M++11.3M*3850.8h8.5B++14.3B++
Saron HRB-H 181111157.4B+3.3671.329%A++N/A74A*46.7A*6111.5h21.1B+29.6B*
Frag Grenade 1121111111N/A106.9648.563%B+N/A370C--3.3D15920.3h4.6D9.4C+
Comet VM2 128100492.041A2.0072.267%M+3%D27M7.6A1953.7h20.8B+28.8B**
Rocklet Rifle 21897511.902A**2.1463.076%B**1.031%C*53.9A*67.2M**9351.8h28.4B++45B*
V30-F Starfall 15795382.5B+1.5476.529%A++N/A38B++24.8B**2932.5h19.5D25.5C++
M12 Kobalt 8381181A**76.9632.475%A*32.099%M++202.5A++5C+4230.4h13.4B+41.2B**
M12 Kobalt-H 8079239.5B**35.4632.689%A++25.317%A++263.3A*3.3D5640.3h11.3B*34.7B*
Spear Anti-Vehicle Phalanx Turret 1056979.857B+5.8277.419%M*7.246%A++138S72S14990.5h5.6B**7.2A
Thanatos VE70 7068282.429A++1.6162.01%A**22.059%B**97.1M**2.9S6260.7h3.7B*6B**
Saron HRB 975869.667B**5.6364.076%A**N/A52.7M+35.5A**8921.1h16.2B**25.3A+
E540 Halberd 825477.714C+3.6765.778%A*N/A135S70S32730.4h2.7A**4.2A*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21850.2h
Medical Applicator9770,1795.9h
Nano-Repair Grenade01140h
Spawn Beacon21240.2h
Nano-Armor Kit76203,90211.9h
Nanite Revive Grenade03310.1h
Medical Kit7757,40024.4h
Anti-Infantry MANA Turret4500.1h
Shield Recharging Field616,6091.9h
Ammunition Package31490.1h
Recon Detection Device11220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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