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j1i[] j1i
VS BR 109

KDR: 4.11

Score: 23.6m

Last Seen: Jun 30th, 2019 1:03 PM
- OFFLINE - 130.7 hour(s)

Battle Rank 111 (109 total) - Vanu Sovereignty on Emerald
Level Progress (to 112): 56%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 NS-15M2 Orion VS54 Terminus VX-9 H-V45 Solstice Burst NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,892,908 MLG Score: 7908
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.79%40.904%138223119153,0025.09733-0.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%2.46A**3.055M++-0.792D-HEAD ++ (~24.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.659B+8.60.399B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.709%1.19%297212125882751592.13818368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.22%0.25C++-0.368C-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.522B+30.60.422B46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.57%0.242%1542312112,8874569436.33114306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.989%2.776M-1.493F-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.50.723B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.473%5.761%821512091,6493893724.22821442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.182%1.782A++0.324C*1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.869B*8.70.782B++7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.207%70.195%821112131,28583221.54262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.891M+0.202C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.80.435B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.463%15.953%8212121277198380.783537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%3.066M++0.26C*0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.818B++1.90.613B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m173.9%580 (34.8k)509 (30.5k)4.1097568,23016,6024.30822109 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214771229.291%34.677%101602:4823

19% Combat Medic20% Engineer43% Heavy Assault13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 7:10 PMJul 2nd, 2018 8:35 AMJun 30th, 2019 10:39 AM (84d) (PST)Jun 30th, 2019 11:00 AM (84d) (PST)Jun 30th, 2019 9:03 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1142538611.4710.3580.5102.7130.0887908

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,81315,17551,638882131163530,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
772.8h/32.2d 3,295 23,660 17,300 125.8k 674 3,262 4,099 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:15,550
Deaths:3,428
KDR:4.536
Accuracy:32.341% A+
HSR:41.659% A+
NS-15M2
A*
Kills:2,771
Deaths:585
KDR:4.737
Accuracy:34.207% A++
HSR:42.367% A*
Orion VS54
A**
Kills:2,519
Deaths:664
KDR:3.794
Accuracy:31.855% A*
HSR:42.835% A**
Flare VE6
A*
Kills:1,972
Deaths:359
KDR:5.493
Accuracy:34.013% A*
HSR:38.844% A*
Pulsar LSW
A*
Kills:1,847
Deaths:477
KDR:3.872
Accuracy:32.690% A++
HSR:40.065% A*
VE-H Maw
A++
Kills:1,653
Deaths:298
KDR:5.547
Accuracy:34.056% A+
HSR:42.045% A++
VX29 Polaris
A*
Kills:1,297
Deaths:258
KDR:5.027
Accuracy:32.985% A++
HSR:38.242% A*
Kills:27,609
Deaths (as Heavy Assault):6,069
Deaths (to Heavy Assaults):4,877
KDR:4.54918
Kill Difference:21,540
Playtime:333.778 hours
Usage:43%
Score:10.266m
Score/min:513
Accuracy (listed only):33.164%
HSR (listed only):40.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:2,899
Deaths:823
KDR:3.522
Accuracy:33.405% A++
HSR:35.323% A**
Solstice Burst
M
Kills:2,169
Deaths:418
KDR:5.189
Accuracy:39.532% M
HSR:40.848% A**
Pulsar C
M
Kills:1,626
Deaths:394
KDR:4.127
Accuracy:35.941% A*
HSR:39.053% M
Serpent VE92
S
Kills:1,575
Deaths:349
KDR:4.513
Accuracy:37.302% M+
HSR:44.191% S
VE-S Canis
M+
Kills:1,388
Deaths:268
KDR:5.179
Accuracy:37.702% A++
HSR:44.885% M+
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
Eridani SX5
M**
Kills:872
Deaths:198
KDR:4.404
Accuracy:36.986% A*
HSR:46.101% M**
VE-C Horizon
A++
Kills:772
Deaths:192
KDR:4.021
Accuracy:46.781% A++
HSR:36.917% A++
Deimos VA29
A++
Kills:703
Deaths:212
KDR:3.316
Accuracy:83.125% A++
HSR:15.363% C
Eclipse VE3A
M**
Kills:351
Deaths:77
KDR:4.558
Accuracy:38.010% A**
HSR:38.746% M**
Thanatos VE70
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A*
HSR:22.059% A
Kills:13,581
Deaths (as Light Assault):3,280
Deaths (to Light Assaults):3,700
KDR:4.14055
Kill Difference:10,301
Playtime:99.709 hours
Usage:13%
Score:3.350m
Score/min:560
Accuracy (listed only):43.902%
HSR (listed only):36.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A**
Kills:2,441
Deaths:553
KDR:4.414
Accuracy:33.642% A++
HSR:45.064% A**
H-V45
M
Kills:2,326
Deaths:581
KDR:4.003
Accuracy:32.344% A++
HSR:39.983% M
NS-11A
A**
Kills:1,999
Deaths:448
KDR:4.462
Accuracy:35.071% A*
HSR:40.470% A**
Equinox VE2 Burst
A+
Kills:1,764
Deaths:373
KDR:4.729
Accuracy:33.911% A
HSR:42.177% A+
VE-S Canis
M+
Kills:1,388
Deaths:268
KDR:5.179
Accuracy:37.702% A++
HSR:44.885% M+
Darkstar
A*
Kills:1,178
Deaths:311
KDR:3.788
Accuracy:33.561% A+
HSR:39.389% A*
Pulsar VS1
M++
Kills:1,162
Deaths:327
KDR:3.554
Accuracy:32.713% A++
HSR:43.029% M++
Eridani SX5
M**
Kills:872
Deaths:198
KDR:4.404
Accuracy:36.986% A*
HSR:46.101% M**
Deimos VA29
A++
Kills:703
Deaths:212
KDR:3.316
Accuracy:83.125% A++
HSR:15.363% C
Thanatos VE70
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A*
HSR:22.059% A
Kills:13,901
Deaths (as Combat Medic):3,299
Deaths (to Combat Medics):1,934
KDR:4.2137
Kill Difference:10,602
Playtime:147.545 hours
Usage:19%
Score:4.659m
Score/min:526
Accuracy (listed only):42.106%
HSR (listed only):37.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:2,899
Deaths:823
KDR:3.522
Accuracy:33.405% A++
HSR:35.323% A**
Solstice Burst
M
Kills:2,169
Deaths:418
KDR:5.189
Accuracy:39.532% M
HSR:40.848% A**
Pulsar C
M
Kills:1,626
Deaths:394
KDR:4.127
Accuracy:35.941% A*
HSR:39.053% M
Serpent VE92
S
Kills:1,575
Deaths:349
KDR:4.513
Accuracy:37.302% M+
HSR:44.191% S
Solstice VE3
A**
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:32.126% A++
HSR:33.506% A**
VE-C Horizon
A++
Kills:772
Deaths:192
KDR:4.021
Accuracy:46.781% A++
HSR:36.917% A++
Deimos VA29
A++
Kills:703
Deaths:212
KDR:3.316
Accuracy:83.125% A++
HSR:15.363% C
VE-LR Obelisk
M++
Kills:616
Deaths:123
KDR:5.008
Accuracy:51.368% M++
HSR:47.727% A++
Eclipse VE3A
M**
Kills:351
Deaths:77
KDR:4.558
Accuracy:38.010% A**
HSR:38.746% M**
Thanatos VE70
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:62.010% A*
HSR:22.059% A
Kills:11,937
Deaths (as Engineer):2,937
Deaths (to Engineers):2,297
KDR:4.06435
Kill Difference:9,000
Playtime:154.556 hours
Usage:20%
Score:4.235m
Score/min:457
Accuracy (listed only):45.960%
HSR (listed only):35.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,869
Deaths:1,116
KDR:1.675
Accuracy:55.847% A*
HSR:33.226% A+
VE-S Canis
M+
Kills:1,388
Deaths:268
KDR:5.179
Accuracy:37.702% A++
HSR:44.885% M+
Ghost
A**
Kills:1,285
Deaths:257
KDR:5
Accuracy:54.207% A**
HSR:70.195% C++
Eridani SX5
M**
Kills:872
Deaths:198
KDR:4.404
Accuracy:36.986% A*
HSR:46.101% M**
Kills:5,414
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):2,200
KDR:2.94399
Kill Difference:3,575
Playtime:23.701 hours
Usage:3%
Score:0.613m
Score/min:431
Accuracy (listed only):46.185%
HSR (listed only):48.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:563
Deaths:93
KDR:6.054
Accuracy:31.820% A**
HSR:34.458% A**
Blueshift VM5
A**
Kills:551
Deaths:95
KDR:5.800
Accuracy:31.044% A**
HSR:33.757% A*
Comet VM2
M++
Kills:140
Deaths:58
KDR:2.414
Accuracy:69.906% M++
HSR:3.571% C
Comet VM2
M+
Kills:125
Deaths:55
KDR:2.273
Accuracy:72.247% M+
HSR:2.400% D-
Kills:1,379
Deaths (as MAX Suit):150.500
Deaths (to MAX Suits):485
KDR:9.16279
Kill Difference:1,228.500
Playtime:10.518 hours
Usage:1%
Score:0.474m
Score/min:751
Accuracy (listed only):51.254%
HSR (listed only):18.547%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:341
V. Kills:29 N/A
Deaths:44
KDR:7.750
Accuracy:54.676% A++
KPH:107 A++
VKPH:9.100 A**
Saron Laser Cannon
A+
Kills:247
V. Kills:129 190%
Deaths:98
KDR:2.520
Accuracy:37.083% B*
KPH:29.200 A+
VKPH:15.300 B*
Kills:588 (588 + 0)
Deaths:142
KDR:4.141
VKDR:1.113
Vehicle Kills:158
Kill Difference:446
Playtime:11.644 hours
Usage:2%
Score:0.190m
Score/min:273
Piloting Accuracy:37.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,213
V. Kills:269 449%
Deaths:55
KDR:22.055
Accuracy:67.661% A*
KPH:107.600 A**
VKPH:23.900 S
Kills:1,213 (1,213 + 0)
Deaths:55
KDR:22.055
VKDR:4.891
Vehicle Kills:269
Kill Difference:1,158
Playtime:11.276 hours
Usage:1%
Score:0.320m
Score/min:472
Driving Accuracy:67.661%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M**
Kills:911
V. Kills:258 352%
Deaths:50
KDR:18.220
Accuracy:71.616% A*
KPH:83.100 A*
VKPH:23.500 M**
Supernova FPC
A++
Kills:763
V. Kills:414 184%
Deaths:89
KDR:8.573
Accuracy:69.743% A++
KPH:45.700 A++
VKPH:24.800 A++
Saron HRB
M++
Kills:60
V. Kills:40 146%
Deaths:6
KDR:10
Accuracy:64.038% A*
KPH:56.700 M++
VKPH:37.800 M
E540 Halberd
U
Kills:58
V. Kills:30 187%
Deaths:7
KDR:8.286
Accuracy:66.379% A**
KPH:161.700 U
VKPH:83.700 U
Kills:1,792 (1,674 + 118)
Deaths:152
KDR:11.789
VKDR:4.882
Vehicle Kills:742
Kill Difference:1,640
Playtime:29.065 hours
Usage:4%
Score:0.745m
Score/min:427
Driving Accuracy:69.743%
Gunner Accuracy:66.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:645
V. Kills:31 N/A
Deaths:17
KDR:37.941
Accuracy:62.701% M+
KPH:331.300 S
VKPH:15.900 M
E540 Halberd-H
S
Kills:581
V. Kills:157 368%
Deaths:10
KDR:58.100
Accuracy:72.807% A++
KPH:164.800 S
VKPH:44.500 M
Aphelion VEX-4H
S
Kills:506
V. Kills:319 158%
Deaths:35
KDR:14.457
Accuracy:53.391% B*
KPH:137.300 S
VKPH:86.600 S
M12 Kobalt-H
M+
Kills:232
V. Kills:3 N/A
Deaths:5
KDR:46.400
Accuracy:34.219% A**
KPH:318.200 M+
VKPH:4.100 C
Saron HRB-H
M
Kills:140
V. Kills:84 165%
Deaths:15
KDR:9.333
Accuracy:73.359% A*
KPH:80.100 M
VKPH:48.100 A*
Kills:2,104 (0 + 2,104)
Deaths:82
KDR:25.659
VKDR:7.244
Vehicle Kills:594
Kill Difference:2,022
Playtime:11.634 hours
Usage:2%
Score:0.598m
Score/min:857
Driving Accuracy:N/A%
Gunner Accuracy:73.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:51
V. Kills:7 N/A
Deaths:1
KDR:51
Accuracy:52.183% A+
KPH:119.400 S
VKPH:16.400 A**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:7
Vehicle Kills:7
Kill Difference:50
Playtime:0.428 hours
Usage:0%
Score:0.021m
Score/min:827
Driving Accuracy:N/A%
Gunner Accuracy:52.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:139
V. Kills:4 N/A
Deaths:17
KDR:8.176
Accuracy:57.505% A++
KPH:151.500 M*
VKPH:4.400 A++
V30-F Starfall
A
Kills:106
V. Kills:69 151%
Deaths:49
KDR:2.163
Accuracy:75.790% A++
KPH:38.900 B**
VKPH:25.300 A
Kills:245 (245 + 0)
Deaths:66
KDR:3.712
VKDR:1.106
Vehicle Kills:73
Kill Difference:179
Playtime:3.644 hours
Usage:0%
Score:0.070m
Score/min:318
Driving Accuracy:75.790%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,67215,5503,4284.536B+0.4332.341%A+41.659%A+118.9A+N/A305130.8h9B**27.9B**
VX6-7 2,9202,8998233.522A++0.5933.405%A++35.323%A**91.7A*N/A26431.6h9.1B*27.2B**
NS-15M2 2,7912,7715854.737A++0.6334.207%A++42.367%A*112.6A**N/A29224.6h8.7B**25.4B**
Orion VS54 2,5382,5196643.794A+0.3231.855%A*42.835%A**82.6A*N/A29030.5h9B**28.1B+
Terminus VX-9 2,4672,4415534.414A+0.3033.642%A++45.064%A**101.7A**1.1B**29424h8.8A26B**
H-V45 2,3592,3265814.003A+0.1132.344%A++39.983%M85.5A**1.2A++21127.2h9.6A29.7B**
Solstice Burst 2,2022,1694185.189M1.0839.532%M40.848%A**141.8M**2.2M+33715.3h8.5A21.6B**
NS-11A 2,0241,9994484.462A*0.3535.071%A*40.47%A**103M*1.3A++25519.4h9A++25.6A
Flare VE6 1,9851,9723595.493S1.3834.013%A*38.844%A*100.1A*N/A23219.7h7.8B**22.8B**
NS-44 Commissioner 1,8811,8691,1161.675B++2.4355.847%A*33.226%A+142.7SN/A41213.1h2.9B**5.2B**
Pulsar LSW 1,8591,8474773.872A*0.2432.69%A++40.065%A*80.7AN/A20622.9h9.4B**28.7B**
Equinox VE2 Burst 1,7811,7643734.729A+0.6233.911%A42.177%A+83.2AN/A30521.2h9.3B**27.4B**
VE-H Maw 1,6611,6532985.547M**1.4434.056%A+42.045%A++143.7M++N/A52111.5h7.6B**22.4B*
Pulsar C 1,6521,6263944.127A++0.0235.941%A*39.053%M96.8M+1.5M28916.8h7.9B**21.9B**
Serpent VE92 1,5941,5753494.513M+0.4037.302%M+44.191%S133.5S1.6M++36511.8h8.1A21.7B**
NS Decimator 2,1871,4003793.694M*0.4271.409%A1.214%D77.3M43.5M*49918.1h3.4B*4.7B**
VE-S Canis 1,3981,3882685.179M**1.0737.702%A++44.885%M+147.7M*1.1B*3699.4h7.7B**20.5B*
VX29 Polaris 1,3041,2972585.027M++0.9232.985%A++38.242%A*84.8A+N/A20315.3h8.9A27.1B*
Ghost 1,2871,2852575B*0.8954.207%A**70.195%C++100.4MN/A27112.8h1.8B*3.3B**
L100 Python HESH 1,4821,2135522.055B**17.9567.661%A*N/A107.3A**23.8S47211.3h2.8B++4.1B**
Darkstar 1,2021,1783113.788A++0.3233.561%A+39.389%A*100.7A*2.1A**25911.7h9.9A29.4B**
Pulsar VS1 1,1701,1623273.554M+0.5632.713%A++43.029%M++70.9MN/A20116.4h9.9A+30.3B**
Solstice VE3 1,1671,1583213.607S0.5032.126%A++33.506%A**69.3M++N/A23016.7h9A27.9B++
Supernova VPC 1,1699115018.22B+14.1171.616%A*N/A82.8A*23.5M**35511h3.4C+4.7B*
Eridani SX5 8768721984.404M++0.2936.986%A*46.101%M**134.2M**N/A5086.5h8.2B**22.1B**
VE-C Horizon 7877721924.021A++0.0946.781%A++36.917%A++167.8M**3.3M+5134.6h9.8A21B**
Supernova FPC 1,177763898.573B4.4669.743%A++N/A45.7A++24.8A++37216.7h4.7B+6.7B**
Deimos VA29 7097032123.316A++0.7983.125%A++15.363%C149.6M**1.3B+3904.7h1.7B**2B*
C-4 8507001783.933A++0.1832.786%AN/A134.6B**28.8C+7625.2h1.1B*3.3B**
Proton II PPA-H 6766451737.941A*33.8362.701%M+1.395%C339.5S16.3M8671.9h7.6B*12.2B**
VE-LR Obelisk 6276161235.008A*0.9051.368%M++47.727%A++140S2.5M++3454.4h4.1A7.9A
E540 Halberd-H 7385811058.1M**53.9972.807%A++N/A166S44.9M+6703.5h3.6A4.9A+
Blueshift VM5 568563936.054A+1.9431.82%A**34.458%A**92.3M**N/A2736.1h11A+34.5A
Blueshift VM5 557551955.8A+1.6931.044%A**33.757%A*88.9M**1B+2646.2h11A+35.3A
Aphelion VEX-4H 8255063514.457B**10.3553.391%B*5.138%A136.8S86.2S11463.7h39.8B++74.5B**
Eclipse VE3A 359351774.558M*0.4538.01%A**38.746%M**140.4M**3.2M**4632.5h8.7A22.8A+
Light PPA 370341447.75B+3.6454.676%A++N/A106.6A++9.1A**3283.2h10.9B19.9B+
Force-Blade 34033915,6770.022C+4.0941.265%B*2.065%D0.5C+N/A2617.9h1.6B*3.9B++
Tank Mine 4192622510.48S6.3741.745%B+N/A119.1C**71.4B10062.2h2C+4.9B*
Saron Laser Cannon 376247982.52C**1.5937.083%B*1.619%C29.1A+15.2B*2528.5h57.9B**156.2B**
M12 Kobalt-H 235232546.4A*42.2934.219%A**32.759%M++331.4M++4.3C8140.7h11.9B++34.7B**
S1 314172752.293M+1.8271.804%A++2.907%C++42A34.6M++5954.1h6B+8.4B++
Anti-Vehicle Grenade 2401561156N/A151.8952.629%C*N/A312C168B*22320.5h6.4C12.2C++
M12 Kobalt 147145272.5A*68.3931.274%A++36.552%M**181.3A2.5D-5110.8h11.8B**37.6B**
Comet VM2 182140582.414A++1.7069.906%M++3.571%C33.3S10M+2554.2h17B+24.3B*
Saron HRB-H 224140159.333B*5.2273.359%A*N/A82.4M49.4A**6231.7h21.9B+29.8B*
S12 Renegade 143139178.176B**4.0757.505%A++5.036%C+154.4M*4.4A++3660.9h2.3A4B**
Rocklet Rifle 285139632.206M+1.9063.344%B**N/A55.6A*58.4M+8732.5h29.2B++46.1B++
Comet VM2 163125552.273A+1.8472.247%M+2.4%D-30.5M*9.3A**2094.1h19.4B++26.8B**
Frag Grenade 1151141114N/A109.8948.593%B+N/A380C-3.3D18240.3h4.5C--9.4C+
V30-F Starfall 175106492.163B+1.9575.79%A++N/A39.3B**25.6A+3022.7h18.8C24.8C**
Spear Anti-Vehicle Phalanx Turret 11576710.857B+6.7577.444%M*6.579%A152S78S15730.5h5.4B**7A
Thanatos VE70 7068282.429A++1.6862.01%A*22.059%A97.1M**2.9S7260.7h3.7B*6B**
Saron HRB 10060610B**5.8964.038%A*N/A54.5M++36.4M9631.1h15.7B**24.5A+
E540 Halberd 885878.286C+4.1866.379%A**N/A145U75S36250.4h2.7A**4A*
M20 Basilisk 5851151U46.8952.183%A+15.686%S127.5S17.5M8250.4h29.5A56.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22060.2h
Nano-Armor Kit123269,99017.2h
Nanite Revive Grenade05180.1h
Medical Applicator11783,4917.2h
Motion Spotter33770.3h
Ammunition Package33080.1h
Medical Kit1,15410,23033.7h
Anti-Infantry MANA Turret4780.1h
Nano-Repair Grenade03490.1h
Shield Recharging Field656,6792h
Recon Detection Device11290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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