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Primarch Champion jAMES213[DIG] jAMES213
VS BR 98

KDR: 1.18

Score: 58.9m

Last Seen: Dec 9th, 2019 9:15 PM
- OFFLINE - 13.9 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Officer of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 925
Level Progress (to 99): 95%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Phaseshift VX-S Pulsar C Parallax VX3 Light PPA C-4 Supernova VPC Dual Photon Pods NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.366%24.374%57031119635,5050.9177980.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.148%0.418B0.513B+-2.339F--HEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.19C++14.10.016C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.229%1.139%352412235,972232615912.5664375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%0.201C++-0.398C---0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.276C*45.80.135C++71

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.182%0.856%155712206,310444822841.4183276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-0.956D---1.076D*0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.023C+11.70.062C+25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.838%2.03%2771712107,931348537192.27575213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.821%-0.122C+-0.596D0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.393B26.20.366C**49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.369%86.591%2773122411,9995871382.04377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.945%1.566A+1.263A0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+20.365C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.782%14.412%277312241,7002036380.83497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.535%0.096C+-0.061C+-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.163C++4.70.03C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 925
58.9m284.7%259 (15.5k)205 (12.3k)1.1823291,23077,1621.500398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227443620.981%22.083%46303:4428

36% Engineer14% Heavy Assault27% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 4:13 PMApr 30th, 2015 8:15 PMDec 10th, 2019 2:50 AM (1d) (PST)Dec 9th, 2019 5:26 PM (1d) (PST)Dec 9th, 2019 5:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031253780.3170.2680.0701.0550.053392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1517,48122,6701916463312,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4790.8h/199.6d 24,536 20,146 39,263 303.1k 7,622 9,867 15,233 144.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,323
Deaths:2,509
KDR:0.527
Accuracy:16.730% D-
HSR:21.391% C--
VE-H Maw
C-
Kills:1,236
Deaths:1,272
KDR:0.972
Accuracy:23.122% C-
HSR:19.579% D
SVA-88
D
Kills:1,177
Deaths:1,507
KDR:0.781
Accuracy:20.493% D
HSR:20.306% D
Flare VE6
D-
Kills:1,166
Deaths:2,576
KDR:0.453
Accuracy:16.162% D*
HSR:18.010% D-
NS-15M2
C+
Kills:1,149
Deaths:1,655
KDR:0.694
Accuracy:23.397% C+
HSR:18.103% D--
Betelgeuse 54-A
D*
Kills:659
Deaths:727
KDR:0.906
Accuracy:21.484% D*
HSR:21.244% D*
NSX Naginata
C
Kills:53
Deaths:79
KDR:0.671
Accuracy:20.688% C
HSR:16.981% D**
NSX-P Naginata
B
Kills:52
Deaths:43
KDR:1.209
Accuracy:24.814% B
HSR:21.154% D--
Kills:6,815
Deaths (as Heavy Assault):10,368
Deaths (to Heavy Assaults):19,415
KDR:0.65731
Kill Difference:3,553
Playtime:685.242 hours
Usage:14%
Score:7.948m
Score/min:193
Accuracy (listed only):20.861%
HSR (listed only):19.596%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:6,891
Deaths:10,134
KDR:0.680
Accuracy:21.260% D
HSR:20.171% C--
Serpent VE92
C+
Kills:1,498
Deaths:3,081
KDR:0.486
Accuracy:17.202% D*
HSR:19.626% C+
Solstice VE3
C++
Kills:1,298
Deaths:2,526
KDR:0.514
Accuracy:23.193% C++
HSR:17.643% C
Zenith VX-5
C++
Kills:1,191
Deaths:1,584
KDR:0.752
Accuracy:26.107% C++
HSR:17.129% D
VX6-7
C+
Kills:1,185
Deaths:1,316
KDR:0.900
Accuracy:24.779% C+
HSR:17.300% D
Pandora VX25
C*
Kills:1,142
Deaths:1,318
KDR:0.866
Accuracy:42.516% C*
HSR:14.011% C
Eclipse VE3A
C--
Kills:531
Deaths:877
KDR:0.605
Accuracy:24.744% C--
HSR:15.443% D-
Thanatos VE70
C**
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C**
HSR:15.522% C+
VE-C Horizon
D--
Kills:266
Deaths:387
KDR:0.687
Accuracy:27.478% D--
HSR:15.414% D*
NSX-P Tanto
B
Kills:212
Deaths:329
KDR:0.644
Accuracy:27.623% B
HSR:23.113% C
Deimos VA29
C
Kills:165
Deaths:250
KDR:0.660
Accuracy:50.911% D-
HSR:14.545% C
VE-LR Obelisk
B**
Kills:101
Deaths:45
KDR:2.244
Accuracy:31.303% C+
HSR:40.594% B**
Eidolon VE33
C**
Kills:94
Deaths:195
KDR:0.482
Accuracy:27.310% C+
HSR:27.660% C**
Kills:14,967
Deaths (as Engineer):22,712
Deaths (to Engineers):16,243
KDR:0.65899
Kill Difference:7,745
Playtime:1,723.361 hours
Usage:36%
Score:24.832m
Score/min:240
Accuracy (listed only):29.709%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:6,891
Deaths:10,134
KDR:0.680
Accuracy:21.260% D
HSR:20.171% C--
VE-S Canis
C**
Kills:2,051
Deaths:1,515
KDR:1.354
Accuracy:28.781% C**
HSR:18.186% C
Sirius SX12
C*
Kills:1,604
Deaths:2,302
KDR:0.697
Accuracy:25.701% C*
HSR:15.835% C
Serpent VE92
C+
Kills:1,498
Deaths:3,081
KDR:0.486
Accuracy:17.202% D*
HSR:19.626% C+
Eridani SX5
C++
Kills:1,393
Deaths:1,282
KDR:1.087
Accuracy:27.182% C++
HSR:19.383% C+
NS-7 PDW
C++
Kills:1,385
Deaths:1,561
KDR:0.887
Accuracy:25.806% C++
HSR:17.762% C+
Solstice VE3
C++
Kills:1,298
Deaths:2,526
KDR:0.514
Accuracy:23.193% C++
HSR:17.643% C
Zenith VX-5
C++
Kills:1,191
Deaths:1,584
KDR:0.752
Accuracy:26.107% C++
HSR:17.129% D
VX6-7
C+
Kills:1,185
Deaths:1,316
KDR:0.900
Accuracy:24.779% C+
HSR:17.300% D
Pandora VX25
C*
Kills:1,142
Deaths:1,318
KDR:0.866
Accuracy:42.516% C*
HSR:14.011% C
Eclipse VE3A
C--
Kills:531
Deaths:877
KDR:0.605
Accuracy:24.744% C--
HSR:15.443% D-
Thanatos VE70
C**
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C**
HSR:15.522% C+
VE-C Horizon
D--
Kills:266
Deaths:387
KDR:0.687
Accuracy:27.478% D--
HSR:15.414% D*
NSX-P Tanto
B
Kills:212
Deaths:329
KDR:0.644
Accuracy:27.623% B
HSR:23.113% C
Deimos VA29
C
Kills:165
Deaths:250
KDR:0.660
Accuracy:50.911% D-
HSR:14.545% C
Kills:21,205
Deaths (as Light Assault):29,132
Deaths (to Light Assaults):12,585
KDR:0.72789
Kill Difference:7,927
Playtime:885.181 hours
Usage:18%
Score:10.299m
Score/min:194
Accuracy (listed only):29.004%
HSR (listed only):17.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:7,564
Deaths:931
KDR:8.125
Accuracy:47.690% A+
HSR:89.014% B**
Parallax VX3
B+
Kills:4,255
Deaths:2,016
KDR:2.111
Accuracy:42.344% B+
HSR:82.797% B+
NSX Tomoe
C+
Kills:2,229
Deaths:2,045
KDR:1.090
Accuracy:27.978% C
HSR:36.653% C+
VE-S Canis
C**
Kills:2,051
Deaths:1,515
KDR:1.354
Accuracy:28.781% C**
HSR:18.186% C
NS-61 Emissary
A+
Kills:1,700
Deaths:1,676
KDR:1.014
Accuracy:37.424% A+
HSR:22.882% B**
Sirius SX12
C*
Kills:1,604
Deaths:2,302
KDR:0.697
Accuracy:25.701% C*
HSR:15.835% C
NS-44L Blackhand
M++
Kills:1,603
Deaths:696
KDR:2.303
Accuracy:56.792% A++
HSR:82.034% M++
Eridani SX5
C++
Kills:1,393
Deaths:1,282
KDR:1.087
Accuracy:27.182% C++
HSR:19.383% C+
NS-7 PDW
C++
Kills:1,385
Deaths:1,561
KDR:0.887
Accuracy:25.806% C++
HSR:17.762% C+
NS-44 Commissioner
A++
Kills:1,339
Deaths:2,702
KDR:0.496
Accuracy:40.520% B+
HSR:34.503% A++
NS-30 Vandal
A**
Kills:831
Deaths:631
KDR:1.317
Accuracy:40.195% B**
HSR:46.931% A**
NS-45 Pilot
B+
Kills:230
Deaths:228
KDR:1.009
Accuracy:34.091% B+
HSR:26.957% C++
Ghost
B+
Kills:180
Deaths:133
KDR:1.353
Accuracy:35.928% C-
HSR:74.444% B+
Beamer VS3
C++
Kills:114
Deaths:449
KDR:0.254
Accuracy:27.464% C+
HSR:23.684% C++
NS-AM7 Archer
B+
Kills:72
Deaths:354
KDR:0.203
Accuracy:61.592% B+
HSR:9.722% D-
Kills:26,550
Deaths (as Infiltrator):18,521
Deaths (to Infiltrators):13,562
KDR:1.43351
Kill Difference:8,029
Playtime:1,315.415 hours
Usage:27%
Score:13.242m
Score/min:168
Accuracy (listed only):37.299%
HSR (listed only):40.053%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C**
Kills:2,051
Deaths:1,515
KDR:1.354
Accuracy:28.781% C**
HSR:18.186% C
Sirius SX12
C*
Kills:1,604
Deaths:2,302
KDR:0.697
Accuracy:25.701% C*
HSR:15.835% C
Eridani SX5
C++
Kills:1,393
Deaths:1,282
KDR:1.087
Accuracy:27.182% C++
HSR:19.383% C+
NS-7 PDW
C++
Kills:1,385
Deaths:1,561
KDR:0.887
Accuracy:25.806% C++
HSR:17.762% C+
Pandora VX25
C*
Kills:1,142
Deaths:1,318
KDR:0.866
Accuracy:42.516% C*
HSR:14.011% C
Terminus VX-9
D
Kills:655
Deaths:1,086
KDR:0.603
Accuracy:22.284% D
HSR:19.389% D-
Thanatos VE70
C**
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C**
HSR:15.522% C+
Pulsar VS1
D
Kills:347
Deaths:712
KDR:0.487
Accuracy:20.553% D
HSR:12.104% D*
Corvus VA55
C*
Kills:188
Deaths:254
KDR:0.740
Accuracy:25.587% C*
HSR:11.702% F
Deimos VA29
C
Kills:165
Deaths:250
KDR:0.660
Accuracy:50.911% D-
HSR:14.545% C
Kills:9,323
Deaths (as Combat Medic):10,950
Deaths (to Combat Medics):7,176
KDR:0.85142
Kill Difference:1,627
Playtime:123.005 hours
Usage:3%
Score:1.795m
Score/min:243
Accuracy (listed only):31.111%
HSR (listed only):15.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:452
Deaths:269
KDR:1.680
Accuracy:15.913% D-
HSR:17.478% D
Blueshift VM5
C-
Kills:448
Deaths:271
KDR:1.653
Accuracy:15.497% D-
HSR:18.750% C-
Comet VM2
C++
Kills:162
Deaths:262
KDR:0.618
Accuracy:35.177% D-
HSR:4.321% C++
Quasar VM1
C*
Kills:141
Deaths:175
KDR:0.806
Accuracy:8.369% F
HSR:19.858% C*
Comet VM2
D
Kills:80
Deaths:96
KDR:0.833
Accuracy:39.967% D
HSR:2.500% D-
Kills:1,283
Deaths (as MAX Suit):536.500
Deaths (to MAX Suits):3,446
KDR:2.39143
Kill Difference:746.500
Playtime:56.415 hours
Usage:1%
Score:0.809m
Score/min:239
Accuracy (listed only):22.985%
HSR (listed only):12.581%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,810
V. Kills:151 N/A
Deaths:751
KDR:3.742
Accuracy:42.307% C++
KPH:49 C+
VKPH:2.600 C
Dual Photon Pods
C+
Kills:2,405
V. Kills:472 N/A
Deaths:553
KDR:4.349
Accuracy:52.665% C+
KPH:51 C--
VKPH:10 D
Hornet Missiles
C*
Kills:926
V. Kills:675 137%
Deaths:199
KDR:4.653
Accuracy:66.229% B+
KPH:59.500 C+
VKPH:43.400 C*
Saron Laser Cannon
D
Kills:510
V. Kills:509 100%
Deaths:1,219
KDR:0.418
Accuracy:34.461% B+
KPH:5.100 D
VKPH:5.100 D
Maelstrom Turbo Laser
C-
Kills:94
V. Kills:96 97%
Deaths:146
KDR:0.644
Accuracy:33.667% B
KPH:7.400 D
VKPH:7.500 C-
Photon A2A Missile Pods
B**
Kills:72
V. Kills:37 189%
Deaths:23
KDR:3.130
Accuracy:85.310% B**
KPH:81.600 B++
VKPH:42 C+
Kills:6,817 (3,414 + 0)
Deaths:2,891
KDR:2.358
VKDR:0.671
Vehicle Kills:1,940
Kill Difference:3,926
Playtime:233.859 hours
Usage:5%
Score:1.967m
Score/min:140
Piloting Accuracy:33.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:364
V. Kills:50 N/A
Deaths:72
KDR:5.056
Accuracy:41.259% C+
KPH:34.800 C-
VKPH:4.800 D
CAS30 Tank Buster
C
Kills:247
V. Kills:319 77%
Deaths:420
KDR:0.588
Accuracy:48.856% C**
KPH:4.600 D
VKPH:5.900 C
Dual-75 Duster
C*
Kills:210
V. Kills:12 N/A
Deaths:22
KDR:9.545
Accuracy:40.858% C*
KPH:57.300 C
VKPH:3.300 D
C150 Dalton
D
Kills:126
V. Kills:146 86%
Deaths:89
KDR:1.416
Accuracy:36.263% C+
KPH:14.500 D--
VKPH:16.800 D
AP30 Shredder
D
Kills:68
V. Kills:64 105%
Deaths:27
KDR:2.519
Accuracy:32.398% C
KPH:15.600 D
VKPH:14.700 D
Kills:1,015 (247 + 768)
Deaths:630
KDR:1.611
VKDR:0.938
Vehicle Kills:591
Kill Difference:385
Playtime:81.082 hours
Usage:2%
Score:0.648m
Score/min:133
Piloting Accuracy:48.856%
Gunner Accuracy:32.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,266
V. Kills:194 N/A
Deaths:92
KDR:13.761
Accuracy:44.910% C-
KPH:54.800 C*
VKPH:8.400 C+
Skyguard
C-
Kills:238
V. Kills:281 84%
Deaths:199
KDR:1.196
Accuracy:25.933% D
KPH:6.700 D*
VKPH:7.900 C-
C75 Viper
D
Kills:127
V. Kills:31 397%
Deaths:86
KDR:1.477
Accuracy:31.515% D-
KPH:16.700 D
VKPH:4.100 D--
L100 Python AP
C+
Kills:122
V. Kills:99 122%
Deaths:66
KDR:1.848
Accuracy:49.620% D
KPH:21.300 D
VKPH:17.300 C+
Kills:1,753 (1,753 + 0)
Deaths:443
KDR:3.957
VKDR:1.366
Vehicle Kills:605
Kill Difference:1,310
Playtime:71.906 hours
Usage:2%
Score:0.876m
Score/min:203
Driving Accuracy:49.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:2,614
V. Kills:593 440%
Deaths:257
KDR:10.171
Accuracy:51.405% C++
KPH:55.800 B+
VKPH:12.700 B**
Supernova FPC
C**
Kills:1,562
V. Kills:868 180%
Deaths:382
KDR:4.089
Accuracy:50.786% C
KPH:29.700 C**
VKPH:16.500 C*
Saron HRB
C+
Kills:1,159
V. Kills:769 151%
Deaths:371
KDR:3.124
Accuracy:49.530% B++
KPH:22.300 C
VKPH:14.800 C+
E540 Halberd
C*
Kills:825
V. Kills:507 162%
Deaths:177
KDR:4.661
Accuracy:50.193% B
KPH:27.600 C
VKPH:17 C*
Proton II PPA
C
Kills:409
V. Kills:16 N/A
Deaths:55
KDR:7.436
Accuracy:22.610% C
KPH:39.300 D
VKPH:1.500 D*
Supernova PC
C+
Kills:381
V. Kills:218 174%
Deaths:209
KDR:1.823
Accuracy:51.952% C**
KPH:14.600 D
VKPH:8.400 C+
Aphelion VEX-4
D
Kills:118
V. Kills:100 117%
Deaths:60
KDR:1.967
Accuracy:31.448% C
KPH:13.600 D*
VKPH:11.600 D
Kills:7,068 (4,557 + 2,511)
Deaths:1,511
KDR:4.678
VKDR:2.032
Vehicle Kills:3,071
Kill Difference:5,557
Playtime:226.540 hours
Usage:5%
Score:3.797m
Score/min:279
Driving Accuracy:51.952%
Gunner Accuracy:31.448%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,976
V. Kills:959 206%
Deaths:174
KDR:11.356
Accuracy:63.347% B++
KPH:62.300 B*
VKPH:30.200 B**
G40-F Ranger
B+
Kills:1,134
V. Kills:627 181%
Deaths:61
KDR:18.590
Accuracy:35.645% C*
KPH:41.700 B+
VKPH:23 C**
Aphelion VEX-4H
C+
Kills:537
V. Kills:353 152%
Deaths:193
KDR:2.782
Accuracy:54.105% B**
KPH:39.500 C+
VKPH:26 C+
Proton II PPA-H
C++
Kills:469
V. Kills:45 N/A
Deaths:88
KDR:5.330
Accuracy:39.068% C*
KPH:69.900 C
VKPH:6.700 C++
Saron HRB-H
C+
Kills:109
V. Kills:56 191%
Deaths:52
KDR:2.096
Accuracy:55.292% C+
KPH:28.700 C--
VKPH:14.700 D-
M12 Kobalt-H
D
Kills:103
V. Kills:4 N/A
Deaths:4
KDR:25.750
Accuracy:14.395% F-
KPH:73.400 D
VKPH:2.900 D
Kills:4,328 (0 + 4,328)
Deaths:572
KDR:7.566
VKDR:3.573
Vehicle Kills:2,044
Kill Difference:3,756
Playtime:84.447 hours
Usage:2%
Score:1.586m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:14.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:348
V. Kills:11 N/A
Deaths:74
KDR:4.703
Accuracy:17.142% C
KPH:30.100 D-
VKPH:1 D--
M40 Fury
D-
Kills:218
V. Kills:51 419%
Deaths:79
KDR:2.759
Accuracy:33.208% C
KPH:20.100 D--
VKPH:4.700 D-
M20 Basilisk
D
Kills:198
V. Kills:101 194%
Deaths:141
KDR:1.404
Accuracy:33.613% D
KPH:9.800 D-
VKPH:5 D
M40 Fury
C--
Kills:182
V. Kills:46 387%
Deaths:53
KDR:3.434
Accuracy:34.452% C
KPH:32.300 D
VKPH:8.200 C--
M12 Kobalt
C
Kills:163
V. Kills:14 N/A
Deaths:23
KDR:7.087
Accuracy:15.949% C
KPH:33.100 D--
VKPH:2.800 C
M20 Basilisk
D
Kills:80
V. Kills:58 136%
Deaths:92
KDR:0.870
Accuracy:37.704% C+
KPH:7.500 D*
VKPH:5.400 D
G40-F Ranger
C*
Kills:54
V. Kills:36 146%
Deaths:5
KDR:10.800
Accuracy:33.313% C*
KPH:18.800 C++
VKPH:12.500 C++
Kills:1,243 (0 + 1,243)
Deaths:467
KDR:2.662
VKDR:0.679
Vehicle Kills:317
Kill Difference:776
Playtime:66.643 hours
Usage:1%
Score:0.565m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:33.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:92
V. Kills:8 N/A
Deaths:25
KDR:3.680
Accuracy:30.103% C--
KPH:31.900 D-
VKPH:2.800 D--
M20 Wyvern
D-
Kills:89
V. Kills:32 270%
Deaths:74
KDR:1.203
Accuracy:28.739% D*
KPH:10.600 D-
VKPH:3.800 D*
Kills:181 (0 + 181)
Deaths:99
KDR:1.828
VKDR:0.404
Vehicle Kills:40
Kill Difference:82
Playtime:11.273 hours
Usage:0%
Score:0.056m
Score/min:83
Piloting Accuracy:N/A%
Gunner Accuracy:28.739%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 7,5897,5649318.125A*6.9447.69%A+89.014%B**37.9B+N/A89199.4h2B++4.2B++
Pulsar C 7,0136,89110,1340.68C0.5021.26%D20.171%C--17.3C-N/A46399.4h14.2C66.7C
Parallax VX3 4,2664,2552,0162.111C0.9342.344%B+82.797%B+20.4C--N/A49208.3h2B+4.8B+
Light PPA 2,9612,8107513.742C+2.5642.307%C++N/A49C+2.6C12057.3h12.3C*29C**
C-4 3,9002,7092,1071.286C+0.1022.762%DN/A56.6D24.9C41147.9h1.3B+5.6C*
Supernova VPC 3,2072,61425710.171C+8.9951.405%C++N/A55.7B+12.6B**26846.9h3.7C7.2C+
Dual Photon Pods 2,8772,4055534.349C3.1752.665%C+1.414%C*51C--10D19447.2h22.8C++43.3C*
NSX Tomoe 2,2512,2292,0451.09C0.0927.978%C36.653%C+23.6DN/A5194.4h16.5C59C+
VE-S Canis 2,0702,0511,5151.354C*0.1728.781%C**18.186%C31.4CN/A8365.3h12.1C++41.9C**
E540 Halberd-H 2,9351,97617411.356C++10.1763.347%B++N/A62.3B*30.3B**35031.7h6.7C+10.5C*
Plasma Grenade 1,7521,72411724N/A1,722.8250.777%B++N/A663.1B*10.8C++19092.6h3B++5.8B++
NS-61 Emissary 1,7031,7001,6761.014B0.1737.424%A+22.882%B**17.1C-N/A4299.2h12.2C*32.7B+
Sirius SX12 1,6171,6042,3020.697C0.4925.701%C*15.835%C19.4C-N/A5082.7h17.5C68.2C+
NS-44L Blackhand 1,6081,6036962.303B**1.1256.792%A++82.034%M++21.8C+N/A5373.7h3B**5.3B**
Supernova FPC 2,4301,5623824.089C2.9150.786%C1.665%C29.7C**16.5C*41552.6h4.7B+9.3C**
Serpent VE92 1,5121,4983,0810.486C-0.7017.202%D*19.626%C+12.8DN/A35116.7h16.7D97.3D
Eridani SX5 1,4041,3931,2821.087C+0.1027.182%C++19.383%C+25.2CN/A6455.3h13.9C51.1C++
NS-7 PDW 1,4001,3851,5610.887C+0.3025.806%C++17.762%C+23.4C+N/A6559.2h16.6C64.3C++
NS-44 Commissioner 1,3451,3392,7020.496C0.6940.52%B+34.503%A++11.9D-N/A33112.2h4.4C10.8C*
Orion VS54 1,3431,3232,5090.527C--0.6616.73%D-21.391%C--16.2DN/A6981.7h16.7D-100C
Solstice VE3 1,3251,2982,5260.514C0.6723.193%C++17.643%C10.9C--N/A48119.4h17.7C+76.2C+
L100 Python HESH 1,4601,2669213.761C*12.5844.91%C-N/A54.8C*8.4C+21523.1h3.4C*7.6C++
VE-H Maw 1,2511,2361,2720.972C-0.2123.122%C-19.579%D25.9DN/A7547.8h12.7C-54.7C+
Zenith VX-5 1,2121,1911,5840.752C-0.4326.107%C++17.129%D15.5DN/A3976.8h16.6D63.5C+
VX6-7 1,2051,1851,3160.9C0.2824.779%C+17.3%D23.2CN/A6051h14C+56.5C++
SVA-88 1,1971,1771,5070.781D0.4020.493%D20.306%D20.5D-N/A5757.4h15.6D*76D
Flare VE6 1,1851,1662,5760.453D--0.7316.162%D*18.01%D-13D--N/A4289.7h15.9F98.4D*
Saron HRB 1,9281,1593713.124C-1.9449.53%B++N/A22.2C14.8C+25652.1h26.3C--53.2C++
NS-15M2 1,1691,1491,6550.694C0.4923.397%C+18.103%D--19.6DN/A6158.6h17D--72.5C
Pandora VX25 1,1721,1421,3180.866C0.3242.516%C*14.011%C22.9DN/A6449.8h4.7C+11C**
G40-F Ranger 1,7611,1346118.59B*17.4135.645%C*N/A41.7B+23.1C**29627.2h55.6B+155.9B++
Spear Anti-Vehicle Phalanx Turret 1,6151,1151407.964C++6.7845.539%C++4.933%B+41C*18.4C26427.2h8B17.5B+
Hornet Missiles 1,6019261994.653C+3.4766.229%B+N/A59.4C+43.3C*48115.6h11.9C+17.9C++
Lasher X2 9549261,0700.865C+0.3225.455%C+4.428%C**28.6C+N/A9532.4h24.8D-97.6C+
Tank Mine 1,4299036661.356D0.1731.846%C+N/A32D**18.7D**30128.2h1.9C+5.9C*
Proximity Mine 9089023152.863C1.6840.022%CN/A73.3D--N/A18412.3h1.7B++4.1B+
MANA Anti-Vehicle Turret 1,3598504881.742C0.5662.602%C++2.588%C++8500S5090S23940800.1h8.2C++13.1C**
NS-30 Vandal 8388316311.317C0.1340.195%B**46.931%A**24.2DN/A5634.3h6.2C15.4B+
E540 Halberd 1,3328251774.661C3.4850.193%B1.091%D-27.6C17C*24529.9h6.9D13.8C
Spear Anti-Vehicle Phalanx Tower 1,1477221548.133A+46.9543.487%D5.817%B*33.6C19.8C-26521.5h9.8C++22.4C+
Betelgeuse 54-A 6666597270.906D0.2821.484%D*21.244%D*19.7D*N/A8633.5h15.2F--70.8F
Terminus VX-9 6696551,0860.603C-0.5822.284%D19.389%D-17.3D-N/A5137.8h18.2F-81.8D*
Aphelion VEX-4H 8905371932.782C1.6054.105%B**N/A39.5C+26C+30013.6h63.9C+118.2B
Eclipse VE3A 5485318770.605C0.5824.744%C--15.443%D-9.6D--N/A2855.5h18.5F-74.8D*
NS Decimator 7035178550.605C--0.5861.453%C+1.934%C+20.4D--7.4D--16325.3h5.5C-9C
Saron Laser Cannon 1,0195101,2190.418C0.7634.461%B+N/A5.1D5.1D71100.2h308.7F895.8D*
Proton II PPA-H 514469885.33C--4.1539.068%C*N/A70C6.7C++2276.7h14.2D36.3C
Blueshift VM5 4574522691.68C0.5015.913%D-17.478%D20.5DN/A6322.1h20.8D--130.8D-
Blueshift VM5 4574482711.653C0.4715.497%D-18.75%C-20.2DN/A6822.2h20.6D*132.6D-
Proton II PPA 425409557.436C6.2522.61%C2.2%C*39.3D1.5D*11910.4h13.7D-60.4D
Thanatos VE70 3983936700.587C0.6041.786%C**15.522%C+15.8DN/A6624.9h5.5C13.1C++
Supernova PC 5993812091.823C--0.6451.952%C**2.362%C++14.7D8.4C+21326h7.2D-13.8C-
L105 Zephyr 414364725.056C3.8741.259%C+N/A34.7C-4.8D17110.5h7.5C18.1C+
Rocklet Rifle 7173564830.737C++0.4555.461%BN/A18.4D18.6C-27719.4h39C+70.3C*
M12 Kobalt 359348744.703D3.5217.142%C17.529%C+30D-N/A11711.6h28D*163.3C
Pulsar VS1 3493477120.487C--0.7020.553%D12.104%D*12.8DN/A7527.2h17.8D86.8C-
Nemesis VSH9 4783038560.354D0.8359.259%C-1.65%C--8.7C--5D11035h8.4C+14.2C+
Lancer VS22 7042938730.336C--0.8561.911%C++1.365%C+7.1D10C14141.2h28.7C+46.4C+
Aspis Anti-Aircraft Phalanx Turret 567269723.736C++2.5525.09%C+1.487%C-9.1C10C+14829.7h156C+621.7C*
VE-C Horizon 2762663870.687C-0.5027.478%D--15.414%D*15.5D-N/A4617.2h22.4D--81.7D--
Hades VSH4 3782496460.385C0.8069.075%C*N/A12.8C6.6C10019.4h8.1B11.7B+
CAS30 Tank Buster 5662474200.588C-0.5948.856%C**N/A4.6D5.9C8553.9h108.5D**222D
NS Annihilator 3972422730.886B++0.3083.932%B*N/A12.5B+8C+17219.4h10.7B+12.8B+
S1 3392421,1600.209D-0.9740.555%F-3.719%B+10.4D--4.2D*18823.3h7.4C+18.3D-
Skyguard 5192381991.196D0.0125.933%D1.261%D6.7D*7.9C-12835.5h195.8F755D**
NS-45 Pilot 2312302281.009C+0.1734.091%B+26.957%C++16.2D-N/A4714.2h7.6C+22.2C**
M40 Fury 269218792.759D1.5833.208%CN/A20D--4.7D-12510.9h19.4C--58.3C-
NSX-P Tanto 2152123290.644C0.5427.623%B23.113%C10.7DN/A4519.9h21.6D--78.1C
Dual-75 Duster 222210229.545C+8.3640.858%C*N/A56.8C3.2D1573.7h6C++14.8C**
M20 Basilisk 2991981411.404D0.2233.613%D3.535%D-9.9D-5D12920.1h144.6D--430.1D--
Corvus VA55 1951882540.74C0.4425.587%C*11.702%F16.1DN/A7311.7h15.4D-60.1C+
M40 Fury 228182533.434C-2.2534.452%C2.198%C**32.5D8.2C--2005.6h15C+43.5C+
Ghost 1811801331.353C-0.1735.928%C-74.444%B+22.2DN/A1448.1h2.7D7.4C
Deimos VA29 1681652500.66C--0.5250.911%D-14.545%C20.4D-N/A778.1h3.2D*6.3D
M12 Kobalt 177163237.087C5.9015.949%C16.564%C33.3D--2.9C+1474.9h24.7D-154.8C
Comet VM2 2101622620.618C0.5635.177%D-4.321%C++8.7C-2.6D8718.7h18.8B+53.5C++
Quasar VM1 1431411750.806C-0.388.369%F19.858%C*12.9D-N/A7510.9h17.5C208.7D-
C75 Viper 158127861.477D0.2931.515%D-2.362%B**16.7D4.1D--2687.6h16.4C52D
C150 Dalton 272126891.416D0.2336.263%C+N/A14.5D--16.8D3248.7h6.3D*17.2D--
L100 Python AP 221122661.848D0.6749.62%D1.639%C--21.4D17.4C+5325.7h7.5C-15.1D
Aphelion VEX-4 218118601.967C--0.7831.448%C3.39%C+13.6D*11.5D1678.7h89.8D--285.5D--
Beamer VS3 1161144490.254D0.9327.464%C+23.684%C++5.5D--N/A3120.9h14.6D*53.3C
Saron HRB-H 165109522.096D0.9155.292%C+N/A28.7C--14.7D-3553.8h23.3B42.2B
M12 Kobalt-H 107103425.75B+24.5714.395%F-8.738%F73.6D2.9D2291.4h14.2C**98.7C--
VE-LR Obelisk 104101452.244B+1.0631.303%C+40.594%B**33.7C+1C*1473h5.8B+18.5B+
Anti-Vehicle Grenade 1191001100N/A98.8243.283%D-N/A200D-38D11970.5h7.7D-17.8D-
Maelstrom Turbo Laser 190941460.644C-0.5433.667%BN/A7.3D7.5C-12812.8h174.3D-517.7C-
Eidolon VE33 97941950.482C--0.7027.31%C+27.66%C**11.2DN/A818.4h13.4D--49C-
CAS 14-E 10092253.68D2.5030.103%C--2.174%B31.7D-2.8D--982.9h41.5C-137.8C--
Sticky Grenade 9290190N/A88.8251.761%C+N/A450D--10C17530.2h3.8D*7.3D
M20 Wyvern 12189741.203D0.0228.739%D*10.112%A**10.6D-3.8D*798.4h89.9C+312.7D
M20 Basilisk 13880920.87D--0.3137.704%C+3.75%D7.5D*5.4D14910.7h239.2T-634.4F--
Comet VM2 10580960.833C+0.3539.967%D2.5%D-9.3C2.9D--1128.6h24.5B61.4C*
NS-AM7 Archer 107723540.203D0.9861.592%B+9.722%D-2.2D--1.1D--2432.9h43.4F70.5D**
Photon A2A Missile Pods 10972233.13C1.9585.31%B**N/A80B++41.1C+5880.9h6.7B**7.8A
AP30 Shredder 13268272.519C--1.3432.398%C1.471%C-15.5D-14.5D2424.4h104.7C323.2C
Hunter QCX 85675920.113D-1.0792.854%M+28.358%C*1.5D*N/A4544h92.3T*99.4F-
Lumine Edge 64643,9520.016C1.1728.803%C++9.375%D--0.2C--N/A1402.8h2.2D**7.7C+
G40-F Ranger 9054510.8A9.6233.313%C*N/A18.6C++12.4C++2262.9h93B*279.2B*
NSX Naginata 5353790.671D0.5120.688%C16.981%D**16.6D-N/A1263.2h17.2D-83.4C
NSX-P Naginata 5452431.209C+0.0324.814%B21.154%D--43.3C+1.7B++3121.2h13.5C+54.4C**
MANA Anti-Personnel Turret 5250680.735N/A0.456.855%UN/A500U20U2856300.1h28.8T*419.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1540.3h
Medical Applicator977127,39424h
Anti-Vehicle MANA Turret922,6307.5h
Spawn Beacon755,4196h
Nano-Armor Kit2,1421,812,148283h
Rampart Wall41992.4h
Hoplon Anti-Aircraft Phalanx Tower1590.2h
Xiphos Anti-Personnel Tower0560.3h
Structure Shield Module0910.3h
Repair Module01380.4h
Skywall Shield Emitter0850.4h
Turret AI Module01050.4h
Cortium Silo2520.2h
Restoration Kit232070.8h
Motion Spotter222,5532.4h
Deconstruction Tool23,1650.3h
Spear Anti-Vehicle Tower101881.8h
Spitfire Auto-Turret51270.4h
S12 Renegade111101.2h
Shield Recharging Field51280.2h
Recon Detection Device1917,14417.3h
M12 Kobalt0510h
G30 Walker0620h
Ammunition Package1204,0136.6h
Medical Kit851,0972.8h
Anti-Infantry MANA Turret342611.9h
Router0540.2h
L-30R Vektor1720.1h
WLT-Howler Mining Laser03920.1h

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