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Primarch Champion jAMES213[DIG] jAMES213
VS BR 95

KDR: 1.17

Score: 57.2m

Last Seen: Aug 18th, 2019 8:18 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Officer of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
Level Progress (to 96): 7%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Phaseshift VX-S Pulsar C Parallax VX3 Supernova VPC C-4 Light PPA Dual Photon Pods NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.316%24.108%56230118434,2330.9108640.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.167%0.404B0.493B+-2.411F*HEAD ++ (~12.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.183C++14.10.01C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.143%1.17%340412105,640227215672.48239360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%0.193C++-0.375C--0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.60.242C++47.60.096C+74

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.084%0.904%150712075,974433022201.37936269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%-0.965D---1.068D*0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.029C+12.20.015C+27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.914%2.313%2271412006,311340335191.85454179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.938%-0.129C-0.51D0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.491B+20.70.47B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.456%86.591%2273121111,9025676372.09653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.602%1.555A+1.26A0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.365C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.776%14.439%227312111,6831956380.85999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.62%0.102C+-0.036C+-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.168C++4.70.035C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1001
57.2m284.6%259 (15.5k)206 (12.4k)1.1664987,30174,8411.4856295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214420320.897%22.443%46903:4326

36% Engineer14% Heavy Assault28% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 18th, 2015 4:13 PMApr 30th, 2015 8:15 PMAug 20th, 2019 7:32 AM (2d) (PST)Aug 18th, 2019 4:59 PM (4d) (PST)Aug 18th, 2019 4:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021253770.3140.2690.0701.0440.053385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1407,49122,6491916463312,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4634.4h/193.1d 23,884 19,593 38,018 290.4k 7,351 9,459 14,716 139.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,272
Deaths:2,450
KDR:0.519
Accuracy:16.690% D-
HSR:21.069% C--
VE-H Maw
C-
Kills:1,213
Deaths:1,240
KDR:0.978
Accuracy:23.142% C-
HSR:19.703% D
Flare VE6
D-
Kills:1,166
Deaths:2,576
KDR:0.453
Accuracy:16.162% D*
HSR:18.010% D-
SVA-88
D
Kills:1,163
Deaths:1,488
KDR:0.782
Accuracy:20.534% D
HSR:20.550% D
NS-15M2
C+
Kills:1,149
Deaths:1,655
KDR:0.694
Accuracy:23.397% C+
HSR:18.103% D--
Betelgeuse 54-A
D--
Kills:616
Deaths:663
KDR:0.929
Accuracy:21.655% D--
HSR:21.429% D*
NSX-P Naginata
B+
Kills:52
Deaths:43
KDR:1.209
Accuracy:24.814% B+
HSR:21.154% D--
Kills:6,631
Deaths (as Heavy Assault):10,115
Deaths (to Heavy Assaults):18,883
KDR:0.65556
Kill Difference:3,484
Playtime:667.763 hours
Usage:14%
Score:7.778m
Score/min:194
Accuracy (listed only):20.913%
HSR (listed only):20.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:6,427
Deaths:9,683
KDR:0.664
Accuracy:21.001% D
HSR:20.305% C--
Serpent VE92
C+
Kills:1,498
Deaths:3,081
KDR:0.486
Accuracy:17.202% D**
HSR:19.626% C+
Solstice VE3
C++
Kills:1,298
Deaths:2,526
KDR:0.514
Accuracy:23.193% C++
HSR:17.643% C
Zenith VX-5
C++
Kills:1,191
Deaths:1,584
KDR:0.752
Accuracy:26.107% C++
HSR:17.129% D
VX6-7
C+
Kills:1,185
Deaths:1,316
KDR:0.900
Accuracy:24.779% C+
HSR:17.300% D
Pandora VX25
C**
Kills:1,127
Deaths:1,288
KDR:0.875
Accuracy:42.507% C**
HSR:14.020% C
Eclipse VE3A
C--
Kills:516
Deaths:817
KDR:0.632
Accuracy:24.741% C--
HSR:15.504% D-
Thanatos VE70
C*
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C*
HSR:15.522% C+
NSX-P Tanto
B+
Kills:212
Deaths:329
KDR:0.644
Accuracy:27.623% B+
HSR:23.113% C
Deimos VA29
C
Kills:163
Deaths:238
KDR:0.685
Accuracy:51.202% D-
HSR:14.724% C
VE-LR Obelisk
B**
Kills:97
Deaths:43
KDR:2.256
Accuracy:32.059% C+
HSR:40.206% B**
VE-C Horizon
C-
Kills:95
Deaths:147
KDR:0.646
Accuracy:31.733% C-
HSR:12.632% D**
Eidolon VE33
C*
Kills:92
Deaths:194
KDR:0.474
Accuracy:27.031% C+
HSR:27.174% C*
Kills:14,294
Deaths (as Engineer):21,916
Deaths (to Engineers):15,844
KDR:0.65222
Kill Difference:7,622
Playtime:1,666.321 hours
Usage:36%
Score:24.147m
Score/min:242
Accuracy (listed only):30.074%
HSR (listed only):19.607%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:6,427
Deaths:9,683
KDR:0.664
Accuracy:21.001% D
HSR:20.305% C--
VE-S Canis
B
Kills:1,953
Deaths:1,416
KDR:1.379
Accuracy:29.211% B
HSR:18.433% C
Sirius SX12
C**
Kills:1,572
Deaths:2,255
KDR:0.697
Accuracy:25.852% C**
HSR:15.649% C
Serpent VE92
C+
Kills:1,498
Deaths:3,081
KDR:0.486
Accuracy:17.202% D**
HSR:19.626% C+
NS-7 PDW
C*
Kills:1,383
Deaths:1,559
KDR:0.887
Accuracy:25.827% C*
HSR:17.787% C+
Solstice VE3
C++
Kills:1,298
Deaths:2,526
KDR:0.514
Accuracy:23.193% C++
HSR:17.643% C
Eridani SX5
C++
Kills:1,278
Deaths:1,171
KDR:1.091
Accuracy:27.334% C++
HSR:18.858% C+
Zenith VX-5
C++
Kills:1,191
Deaths:1,584
KDR:0.752
Accuracy:26.107% C++
HSR:17.129% D
VX6-7
C+
Kills:1,185
Deaths:1,316
KDR:0.900
Accuracy:24.779% C+
HSR:17.300% D
Pandora VX25
C**
Kills:1,127
Deaths:1,288
KDR:0.875
Accuracy:42.507% C**
HSR:14.020% C
Eclipse VE3A
C--
Kills:516
Deaths:817
KDR:0.632
Accuracy:24.741% C--
HSR:15.504% D-
Thanatos VE70
C*
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C*
HSR:15.522% C+
NSX-P Tanto
B+
Kills:212
Deaths:329
KDR:0.644
Accuracy:27.623% B+
HSR:23.113% C
Deimos VA29
C
Kills:163
Deaths:238
KDR:0.685
Accuracy:51.202% D-
HSR:14.724% C
VE-C Horizon
C-
Kills:95
Deaths:147
KDR:0.646
Accuracy:31.733% C-
HSR:12.632% D**
Kills:20,291
Deaths (as Light Assault):28,080
Deaths (to Light Assaults):12,087
KDR:0.72261
Kill Difference:7,789
Playtime:835.100 hours
Usage:18%
Score:9.802m
Score/min:196
Accuracy (listed only):29.340%
HSR (listed only):17.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:7,498
Deaths:920
KDR:8.150
Accuracy:47.720% A+
HSR:89.037% B**
Parallax VX3
B++
Kills:4,255
Deaths:2,016
KDR:2.111
Accuracy:42.344% B+
HSR:82.797% B++
NSX Tomoe
C+
Kills:2,189
Deaths:2,016
KDR:1.086
Accuracy:27.926% C
HSR:36.501% C+
VE-S Canis
B
Kills:1,953
Deaths:1,416
KDR:1.379
Accuracy:29.211% B
HSR:18.433% C
NS-61 Emissary
A+
Kills:1,700
Deaths:1,676
KDR:1.014
Accuracy:37.424% A+
HSR:22.882% B**
Sirius SX12
C**
Kills:1,572
Deaths:2,255
KDR:0.697
Accuracy:25.852% C**
HSR:15.649% C
NS-7 PDW
C*
Kills:1,383
Deaths:1,559
KDR:0.887
Accuracy:25.827% C*
HSR:17.787% C+
NS-44L Blackhand
M++
Kills:1,367
Deaths:603
KDR:2.267
Accuracy:56.008% A++
HSR:82.151% M++
NS-44 Commissioner
A++
Kills:1,331
Deaths:2,675
KDR:0.498
Accuracy:40.573% B+
HSR:34.561% A++
Eridani SX5
C++
Kills:1,278
Deaths:1,171
KDR:1.091
Accuracy:27.334% C++
HSR:18.858% C+
NS-30 Vandal
A**
Kills:831
Deaths:631
KDR:1.317
Accuracy:40.195% B**
HSR:46.931% A**
NS-45 Pilot
B++
Kills:199
Deaths:167
KDR:1.192
Accuracy:35.576% B++
HSR:27.136% C++
Ghost
B
Kills:149
Deaths:106
KDR:1.406
Accuracy:37.315% C
HSR:71.812% B
Beamer VS3
C++
Kills:114
Deaths:449
KDR:0.254
Accuracy:27.464% C+
HSR:23.684% C++
NS-AM7 Archer
B
Kills:64
Deaths:243
KDR:0.263
Accuracy:61.379% B
HSR:9.375% D-
Kills:25,883
Deaths (as Infiltrator):17,903
Deaths (to Infiltrators):13,179
KDR:1.44574
Kill Difference:7,980
Playtime:1,291.487 hours
Usage:28%
Score:13.005m
Score/min:168
Accuracy (listed only):37.476%
HSR (listed only):39.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:1,953
Deaths:1,416
KDR:1.379
Accuracy:29.211% B
HSR:18.433% C
Sirius SX12
C**
Kills:1,572
Deaths:2,255
KDR:0.697
Accuracy:25.852% C**
HSR:15.649% C
NS-7 PDW
C*
Kills:1,383
Deaths:1,559
KDR:0.887
Accuracy:25.827% C*
HSR:17.787% C+
Eridani SX5
C++
Kills:1,278
Deaths:1,171
KDR:1.091
Accuracy:27.334% C++
HSR:18.858% C+
Pandora VX25
C**
Kills:1,127
Deaths:1,288
KDR:0.875
Accuracy:42.507% C**
HSR:14.020% C
Terminus VX-9
D
Kills:655
Deaths:1,086
KDR:0.603
Accuracy:22.284% D
HSR:19.389% D-
Thanatos VE70
C*
Kills:393
Deaths:670
KDR:0.587
Accuracy:41.786% C*
HSR:15.522% C+
Pulsar VS1
D
Kills:347
Deaths:712
KDR:0.487
Accuracy:20.553% D
HSR:12.104% D*
Deimos VA29
C
Kills:163
Deaths:238
KDR:0.685
Accuracy:51.202% D-
HSR:14.724% C
Corvus VA55
C++
Kills:155
Deaths:191
KDR:0.812
Accuracy:25.124% C++
HSR:10.968% F-
Kills:9,026
Deaths (as Combat Medic):10,586
Deaths (to Combat Medics):6,956
KDR:0.85264
Kill Difference:1,560
Playtime:116.923 hours
Usage:3%
Score:1.715m
Score/min:244
Accuracy (listed only):31.168%
HSR (listed only):15.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:423
Deaths:255
KDR:1.659
Accuracy:15.429% D-
HSR:17.731% D
Blueshift VM5
C--
Kills:420
Deaths:257
KDR:1.634
Accuracy:14.968% D--
HSR:18.333% C--
Comet VM2
C++
Kills:162
Deaths:262
KDR:0.618
Accuracy:35.177% D-
HSR:4.321% C++
Quasar VM1
C*
Kills:141
Deaths:175
KDR:0.806
Accuracy:8.369% F
HSR:19.858% C*
Comet VM2
D
Kills:80
Deaths:96
KDR:0.833
Accuracy:39.967% D
HSR:2.500% D-
Kills:1,226
Deaths (as MAX Suit):522.500
Deaths (to MAX Suits):3,369
KDR:2.34641
Kill Difference:703.500
Playtime:55.002 hours
Usage:1%
Score:0.787m
Score/min:238
Accuracy (listed only):22.782%
HSR (listed only):12.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:2,510
V. Kills:142 N/A
Deaths:751
KDR:3.342
Accuracy:42.222% C*
KPH:48.200 C++
VKPH:2.700 C
Dual Photon Pods
C++
Kills:2,378
V. Kills:462 N/A
Deaths:553
KDR:4.300
Accuracy:52.579% C++
KPH:50.600 C--
VKPH:9.800 D
Hornet Missiles
C++
Kills:916
V. Kills:669 137%
Deaths:199
KDR:4.603
Accuracy:66.222% B+
KPH:59.400 C+
VKPH:43.400 C++
Saron Laser Cannon
D
Kills:510
V. Kills:509 100%
Deaths:1,219
KDR:0.418
Accuracy:34.473% B+
KPH:5.100 D
VKPH:5.100 D
Maelstrom Turbo Laser
C-
Kills:94
V. Kills:96 97%
Deaths:146
KDR:0.644
Accuracy:33.667% B+
KPH:7.400 D
VKPH:7.500 C-
Photon A2A Missile Pods
B**
Kills:68
V. Kills:36 184%
Deaths:23
KDR:2.957
Accuracy:85.562% B**
KPH:77.100 B++
VKPH:40.800 C+
Kills:6,476 (3,114 + 0)
Deaths:2,891
KDR:2.240
VKDR:0.662
Vehicle Kills:1,914
Kill Difference:3,585
Playtime:228.071 hours
Usage:5%
Score:1.903m
Score/min:139
Piloting Accuracy:33.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:364
V. Kills:50 N/A
Deaths:72
KDR:5.056
Accuracy:41.259% C+
KPH:34.800 C--
VKPH:4.800 C--
CAS30 Tank Buster
C
Kills:242
V. Kills:315 77%
Deaths:420
KDR:0.576
Accuracy:48.956% B
KPH:4.600 D
VKPH:5.900 C
Dual-75 Duster
C**
Kills:210
V. Kills:12 N/A
Deaths:22
KDR:9.545
Accuracy:41.035% C**
KPH:57.400 C-
VKPH:3.300 D
C150 Dalton
D
Kills:126
V. Kills:146 86%
Deaths:89
KDR:1.416
Accuracy:36.313% C+
KPH:14.500 D--
VKPH:16.800 D
Kills:942 (242 + 700)
Deaths:603
KDR:1.562
VKDR:0.867
Vehicle Kills:523
Kill Difference:339
Playtime:75.961 hours
Usage:2%
Score:0.581m
Score/min:128
Piloting Accuracy:48.956%
Gunner Accuracy:36.313%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:981
V. Kills:153 N/A
Deaths:92
KDR:10.663
Accuracy:46.444% C
KPH:52.600 C++
VKPH:8.200 C+
Skyguard
C--
Kills:238
V. Kills:281 84%
Deaths:199
KDR:1.196
Accuracy:25.933% D
KPH:6.700 D*
VKPH:7.900 C--
C75 Viper
D
Kills:127
V. Kills:31 397%
Deaths:86
KDR:1.477
Accuracy:31.515% D-
KPH:16.700 D
VKPH:4.100 D-
L100 Python AP
C+
Kills:116
V. Kills:96 120%
Deaths:66
KDR:1.758
Accuracy:51.081% D
KPH:21 D
VKPH:17.400 C+
Kills:1,462 (1,462 + 0)
Deaths:443
KDR:3.300
VKDR:1.266
Vehicle Kills:561
Kill Difference:1,019
Playtime:67.253 hours
Usage:1%
Score:0.822m
Score/min:204
Driving Accuracy:51.081%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:2,597
V. Kills:585 443%
Deaths:257
KDR:10.105
Accuracy:51.333% C++
KPH:55.700 B+
VKPH:12.600 B**
Supernova FPC
B
Kills:1,536
V. Kills:857 179%
Deaths:382
KDR:4.021
Accuracy:50.760% C
KPH:29.500 B
VKPH:16.500 C*
Saron HRB
C+
Kills:1,090
V. Kills:739 147%
Deaths:371
KDR:2.938
Accuracy:49.394% B++
KPH:21.800 C
VKPH:14.800 C+
E540 Halberd
C++
Kills:811
V. Kills:502 161%
Deaths:177
KDR:4.582
Accuracy:50.235% B
KPH:27.400 C
VKPH:17 C++
Proton II PPA
C
Kills:403
V. Kills:16 N/A
Deaths:55
KDR:7.327
Accuracy:22.248% C
KPH:39.300 D
VKPH:1.600 D--
Supernova PC
C+
Kills:379
V. Kills:217 174%
Deaths:209
KDR:1.813
Accuracy:52.011% C**
KPH:14.600 D
VKPH:8.300 C+
Aphelion VEX-4
D
Kills:118
V. Kills:100 117%
Deaths:60
KDR:1.967
Accuracy:31.423% C-
KPH:13.700 D*
VKPH:11.600 D
Kills:6,934 (4,512 + 2,422)
Deaths:1,511
KDR:4.589
VKDR:1.996
Vehicle Kills:3,016
Kill Difference:5,423
Playtime:223.050 hours
Usage:5%
Score:3.727m
Score/min:278
Driving Accuracy:52.011%
Gunner Accuracy:31.423%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:1,826
V. Kills:897 203%
Deaths:174
KDR:10.494
Accuracy:63.964% B*
KPH:61.900 B*
VKPH:30.400 B**
G40-F Ranger
B
Kills:1,025
V. Kills:566 181%
Deaths:61
KDR:16.803
Accuracy:35.366% B
KPH:41.400 B
VKPH:22.900 C*
Aphelion VEX-4H
B**
Kills:533
V. Kills:350 152%
Deaths:193
KDR:2.762
Accuracy:54.247% B**
KPH:39.500 C+
VKPH:25.900 C+
Proton II PPA-H
C+
Kills:433
V. Kills:38 N/A
Deaths:88
KDR:4.920
Accuracy:37.766% C+
KPH:69.700 C
VKPH:6.100 C+
Saron HRB-H
C+
Kills:108
V. Kills:56 189%
Deaths:52
KDR:2.077
Accuracy:54.898% C+
KPH:28.900 C--
VKPH:15 D-
Kills:3,925 (0 + 3,925)
Deaths:568
KDR:6.910
VKDR:3.357
Vehicle Kills:1,907
Kill Difference:3,357
Playtime:77.699 hours
Usage:2%
Score:1.469m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:54.898%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:322
V. Kills:9 N/A
Deaths:74
KDR:4.351
Accuracy:16.733% C
KPH:28.900 D--
VKPH:0.800 D--
M40 Fury
D-
Kills:218
V. Kills:51 419%
Deaths:79
KDR:2.759
Accuracy:33.208% C
KPH:20.100 D--
VKPH:4.700 D-
M20 Basilisk
D
Kills:193
V. Kills:99 193%
Deaths:141
KDR:1.369
Accuracy:33.429% D
KPH:9.700 D--
VKPH:5 D
M40 Fury
C--
Kills:182
V. Kills:46 387%
Deaths:53
KDR:3.434
Accuracy:34.492% C
KPH:32.600 D
VKPH:8.200 C--
M12 Kobalt
C
Kills:156
V. Kills:13 N/A
Deaths:23
KDR:6.783
Accuracy:15.752% C
KPH:32.800 D--
VKPH:2.700 C
M20 Basilisk
D
Kills:79
V. Kills:58 134%
Deaths:92
KDR:0.859
Accuracy:37.794% C+
KPH:7.400 D*
VKPH:5.500 D
Kills:1,150 (0 + 1,150)
Deaths:462
KDR:2.489
VKDR:0.597
Vehicle Kills:276
Kill Difference:688
Playtime:62.849 hours
Usage:1%
Score:0.515m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:37.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:87
V. Kills:8 N/A
Deaths:25
KDR:3.480
Accuracy:29.510% D
KPH:32.800 D-
VKPH:3 D--
M20 Wyvern
D--
Kills:83
V. Kills:30 268%
Deaths:74
KDR:1.122
Accuracy:28.376% D*
KPH:10 D--
VKPH:3.600 D*
Kills:170 (0 + 170)
Deaths:99
KDR:1.717
VKDR:0.384
Vehicle Kills:38
Kill Difference:71
Playtime:10.988 hours
Usage:0%
Score:0.054m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:28.376%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 7,5227,4989208.15A*6.9847.72%A+89.037%B**37.9B+N/A89197.8h2B*4.2B*
Pulsar C 6,5346,4279,6830.664C0.5021.001%D20.305%C--17.1C--N/A46374.8h14.1C-66.9C
Parallax VX3 4,2664,2552,0162.111C0.9442.344%B+82.797%B++20.4C--N/A49208.3h2B+4.8B+
Supernova VPC 3,1822,59725710.105C+8.9451.333%C++N/A55.7B+12.6B**26746.6h3.7C7.2C+
C-4 3,6442,5152,0301.239C+0.0722.7%DN/A54.8D24.6C41045.9h1.3B+5.6C*
Light PPA 2,6522,5107513.342C+2.1842.222%C*0.996%C-48.3C++2.7C11852h12.3C**29.2C**
Dual Photon Pods 2,8402,3785534.3C3.1352.579%C++1.43%C*50.6C--9.8D19247h22.7C++43.2C*
NSX Tomoe 2,2112,1892,0161.086C0.0827.926%C36.501%C+23.5DN/A5193.1h16.3C58.4C+
VE-S Canis 1,9711,9531,4161.379C*0.2129.211%B18.433%C32.1CN/A8460.9h11.8C*40.5C**
E540 Halberd-H 2,7231,82617410.494C++9.3363.964%B*N/A61.9B*30.4B**35329.5h6.7C+10.4C*
NS-61 Emissary 1,7031,7001,6761.014C**0.1537.424%A+22.882%B**17.1C-N/A4199.2h12.2B32.7B++
Sirius SX12 1,5851,5722,2550.697C0.4725.852%C**15.649%C19.4C-N/A5080.9h17.4C-67.4C+
Supernova FPC 2,3931,5363824.021C2.8550.76%C1.693%C29.5B16.5C*40952h4.8B+9.4C**
Serpent VE92 1,5121,4983,0810.486C--0.6817.202%D**19.626%C+12.8DN/A34116.7h16.7D97.3D--
Frag Grenade 1,4741,45811458N/A1,456.8350.065%B+N/A607.5B+6.7C18102.4h3.2B+6.3B++
NS-7 PDW 1,3981,3831,5590.887C+0.2825.827%C*17.787%C+23.4C+N/A6559.2h16.6C64.2C++
NS-44L Blackhand 1,3701,3676032.267B*1.1056.008%A++82.151%M++21.2C+N/A5264.6h3B**5.4B**
NS-44 Commissioner 1,3371,3312,6750.498C-0.6740.573%B+34.561%A++12D-N/A33111.1h4.4C10.7C*
Solstice VE3 1,3251,2982,5260.514C0.6523.193%C++17.643%C10.9C--N/A47119.3h17.7C76.2C+
Eridani SX5 1,2891,2781,1711.091C+0.0827.334%C++18.858%C+25.2CN/A6450.8h13.8C50.7C+
Orion VS54 1,2891,2722,4500.519C--0.6516.69%D-21.069%C--16.2DN/A7078.4h16.8D-100.4C
VE-H Maw 1,2271,2131,2400.978C-0.1923.142%C-19.703%D25.9DN/A7546.8h12.6C-54.3C+
Zenith VX-5 1,2121,1911,5840.752C-0.4126.107%C++17.129%D15.5DN/A3876.8h16.6D-63.5C
VX6-7 1,2051,1851,3160.9C0.2724.779%C+17.3%D23.2CN/A6051h14C+56.5C++
Flare VE6 1,1851,1662,5760.453D-0.7116.162%D*18.01%D-13D--N/A4189.7h15.9F98.4D*
SVA-88 1,1831,1631,4880.782C-0.3820.534%D20.55%D20.5D-N/A5656.8h15.6D*76.2D
NS-15M2 1,1691,1491,6550.694C-0.4723.397%C+18.103%D--19.6D-N/A6058.6h17D--72.5C
Pandora VX25 1,1571,1271,2880.875C0.2942.507%C**14.02%C23.2C--N/A6548.5h4.6C+10.9C**
Spear Anti-Vehicle Phalanx Turret 1,6061,1081397.971C++6.8045.506%C++4.964%B+40.9C*18.4C26327.1h8B17.6B+
Saron HRB 1,8291,0903712.938C-1.7749.394%B++N/A21.8C14.8C+26050h26.5C--53.7C++
G40-F Ranger 1,5911,0256116.803B++15.6435.366%BN/A41.3B22.8C*29524.8h55.6B+157.3B+
L100 Python HESH 1,1349819210.663C+9.5046.444%CN/A52.5C++8.2C+22618.7h3.6C+7.7C+
Hornet Missiles 1,5859161994.603C+3.4466.222%B+N/A59.5C+43.4C++48115.4h11.9C+17.9C*
Proximity Mine 8748693072.831C1.6639.967%CN/A72.4D--N/A18112h1.7B+4.2B+
Tank Mine 1,3748646431.344D0.1831.754%C+N/A31.6D**18.7D**30327.3h1.9C+6C*
NS-30 Vandal 8388316311.317C0.1540.195%B**46.931%A**24.2DN/A5634.3h6.2C15.4B+
E540 Halberd 1,3138111774.582C3.4250.235%B1.11%D-27.4C17C++24429.6h7D-13.9C
MANA Anti-Vehicle Turret 1,2948054841.663C+0.5062.764%B2.733%C-8050U4890S23222950.1h8.4C*13.3B+
Lasher X2 8217989910.805C+0.3625.351%C+4.511%C**27.4C+N/A9229.1h25.4D--100.2C
Spear Anti-Vehicle Phalanx Tower 1,1457211548.067A++46.9043.456%D5.825%B*33.7C19.8C26521.4h9.7C++22.4C+
Terminus VX-9 6696551,0860.603C0.5622.284%D19.389%D-17.3D-N/A5137.8h18.2F-81.8D*
Betelgeuse 54-A 6226166630.929D0.2421.655%D--21.429%D*19.9D*N/A8631h15.2F--70.1F
Aphelion VEX-4H 8835331932.762C1.6054.247%B**N/A39.5C+25.9C+29913.5h64.1C+118.2B
Eclipse VE3A 5335168170.632C0.5324.741%C--15.504%D-9.8D--N/A2852.8h18.3F-74D*
NS Decimator 6985138470.606C--0.5661.555%C++1.949%C+20.5D-7.4D--16225h5.5C9C
Saron Laser Cannon 1,0195101,2190.418C0.7534.473%B+N/A5.1D5.1D70100h308.5F894.9D*
Proton II PPA-H 471433884.92C--3.7537.766%C+N/A69.8C6.1C+2256.2h13.5D35.8C
Blueshift VM5 4274232551.659C0.4915.429%D-17.731%D20.3D-N/A6220.8h19.6D-126.9D
Blueshift VM5 4274202571.634C0.4714.968%D--18.333%C--20.1D-N/A6720.9h19.2D-128.4D
Proton II PPA 419403557.327C6.1622.248%C1.985%C+39.1D1.6D--11910.3h13.4D-60.4D
Thanatos VE70 3983936700.587C0.5841.786%C*15.522%C+15.8DN/A6524.9h5.5C13.1C++
Supernova PC 5963792091.813C--0.6552.011%C**2.375%C++14.6D8.3C+21126h7.2D-13.8C-
L105 Zephyr 414364725.056C3.8941.259%C+N/A34.7C--4.8C--17110.5h7.5C18.1C+
Pulsar VS1 3493477120.487C--0.6820.553%D12.104%D*12.8DN/A7427.2h17.8D86.8C--
M12 Kobalt 331322744.351D3.1816.733%C18.634%C++29D--N/A11411.1h27.8D*166C-
Rocklet Rifle 6523214470.718C+0.4555.625%C**N/A17.9D-18.5C--28117.9h39.8C+71.5C++
Nemesis VSH9 4783038560.354D0.8159.259%C-1.65%C--8.7C5C10935h8.4C+14.2C+
Lancer VS22 7042938730.336C--0.8361.911%C++1.365%C+7.1D10C14141.2h28.7C+46.4C+
Aspis Anti-Aircraft Phalanx Turret 565268723.722C++2.5625.093%C+1.493%C-9C10C+14829.7h156.5C+623.7C++
Hades VSH4 3782496460.385C0.7869.075%C++N/A12.8C6.6C9919.4h8.1C**11.7B+
CAS30 Tank Buster 5572424200.576C--0.5948.956%BN/A4.6D5.9C8553.1h108.3D**221.1D
S1 3392421,1600.209D-0.9640.555%F-3.719%B+10.4D--4.2D*18523.3h7.4C+18.3D--
Skyguard 5192381991.196D0.0325.933%D1.261%D6.7D*7.9C--12735.5h195.8F755D**
NS Annihilator 3612202500.88B++0.2984.037%B*N/A12.4B+7.9C17717.8h10.9B12.9B+
M40 Fury 269218792.759D1.5933.208%CN/A20D--4.7D-12510.9h19.4D58.3C--
NSX-P Tanto 2152123290.644C0.5227.623%B+23.113%C10.7DN/A4419.9h21.6D--78.1C
Dual-75 Duster 222210229.545C+8.3841.035%C**N/A56.8C-3.2D1573.7h6C+14.6C**
NS-45 Pilot 2001991671.192C+0.0335.576%B++27.136%C++17.5D-N/A5011.4h7.3C++20.5B+
M20 Basilisk 2921931411.369D0.2033.429%D3.627%D-9.7D--5D12919.9h145.9D-436.6D*
M40 Fury 228182533.434C--2.2734.492%C2.198%B32.5D8.2C--2025.6h15C+43.5C+
Deimos VA29 1661632380.685C--0.4851.202%D-14.724%C20.6D-N/A777.9h3.1D--6.1D
Comet VM2 2101622620.618C0.5535.177%D-4.321%C++8.7C-2.6D8618.7h18.8B+53.5C++
M12 Kobalt 169156236.783C5.6215.752%C16.667%C32.5D--2.7C1464.8h24.6D-156.1C
Corvus VA55 1611551910.812C0.3525.124%C++10.968%F-16.7DN/A839.3h14.8D-58.7C+
Ghost 1501491061.406C0.2437.315%C71.812%B22.2DN/A1596.7h2.5C6.8C+
Quasar VM1 1431411750.806C-0.368.369%F19.858%C*12.9D-N/A7410.9h17.5C--208.7D--
C75 Viper 158127861.477D0.3131.515%D-2.362%B**16.7D4.1D-2667.6h16.4C52D
C150 Dalton 272126891.416D0.2536.313%C+N/A14.5D--16.8D3228.7h6.3D--17.2D-
Aphelion VEX-4 218118601.967D0.8031.423%C-3.39%C13.7D*11.6D1688.6h89.3D-284D--
L100 Python AP 212116661.758D0.5951.081%D1.724%C-21.1D17.5C+5325.5h7.7C-15.2D
Beamer VS3 1161144490.254D0.9127.464%C+23.684%C++5.5D--N/A3120.9h14.6D*53.3C
Saron HRB-H 164108522.077D0.9154.898%C+N/A29.2C--15.1D-3563.7h22.7B41.3B
VE-LR Obelisk 10097432.256B1.0932.059%C+40.206%B**33.4C+1C**1432.9h5.8B+18.1B+
VE-C Horizon 98951470.646C--0.5231.733%C-12.632%D**15.8D-N/A556h24.1D**76.1D--
Maelstrom Turbo Laser 190941460.644C0.5233.667%B+N/A7.3D7.5C-12712.8h174.3D-517.7C-
Anti-Vehicle Grenade 11193193N/A91.8343.16%D-N/A186D-36D12050.5h7.9D--18.2D--
Eidolon VE33 95921940.474C--0.6927.031%C+27.174%C*11.1DN/A808.3h13.4D*49.5D
CAS 14-E 9587253.48D2.3129.51%D2.299%B+32.2D-3D--1002.7h40.7C--138D
M20 Wyvern 11383741.122D0.0428.376%D*9.639%A*10D--3.6D*768.3h93.7C+330.3D-
Sticky Grenade 8281181N/A79.8350.084%CN/A405D*5D-17780.2h3.7D*7.4D-
Comet VM2 10580960.833C+0.3339.967%D2.5%D-9.3C-2.9D--1118.6h24.5B61.4C*
M20 Basilisk 13779920.859D--0.3137.794%C+3.797%D7.5D*5.5D14810.6h240.9F**637.3F--
Photon A2A Missile Pods 10468232.957C1.7985.562%B**N/A75.6B++40C+5680.9h7.1B++8.3B**
Hunter QCX 85675910.113D-1.0593.17%M++28.358%C*1.5D*N/A4543.7h92.2T*99F--
NS-AM7 Archer 95642430.263D0.9061.379%B9.375%D-2.4D--1.2D--2726.5h43.1F70.2D**
Lumine Edge 59593,6450.016C1.1529.018%C++8.475%D*0.2DN/A1382.5h2.2D*7.6C+
NSX-P Naginata 5452431.209C+0.0424.814%B+21.154%D--43.3C+1.7B*2991.2h13.5C+54.4C**
MANA Anti-Personnel Turret 5250680.735N/A0.436.855%UN/A500U20U2698200.1h28.8T*419.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon715,2995.9h
Anti-Vehicle MANA Turret912,6067.5h
Nano-Armor Kit1,9001,766,167272.2h
Skywall Shield Emitter0850.4h
Turret AI Module01050.4h
Structure Shield Module0910.3h
Repair Module01380.4h
Nanite Revive Grenade01,0860.3h
Medical Applicator950123,84123.2h
Cortium Silo2520.2h
Spitfire Auto-Turret51270.4h
Restoration Kit232070.8h
Motion Spotter222,5532.4h
Hoplon Anti-Aircraft Phalanx Tower1590.2h
Xiphos Anti-Personnel Tower0560.3h
Rampart Wall41992.4h
Spear Anti-Vehicle Tower101881.8h
Deconstruction Tool23,1650.3h
S12 Renegade111101.2h
Recon Detection Device1816,75816.5h
G30 Walker0620h
M12 Kobalt0510h
Ammunition Package1203,8646.6h
Medical Kit821,0512.7h
Anti-Infantry MANA Turret342611.9h
Router0540.2h
L-30R Vektor1720.1h
WLT-Howler Mining Laser03920.1h

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