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First Lt. jackmac2661[JUGA] jackmac2661
TR BR 45

KDR: 2.57

Score: 109.7m

Last Seen: May 29th, 2019 11:17 AM
- OFFLINE - 513.8 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Connery - Outfit Member of JUGG3RNAUT[JUGA] JUGG3RNAUT
TR outfit on Briggs

Members: 26
Level Progress (to 46): 15%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV T9A "Butcher" TSAR-42 T32 Bull P2-120 HEAT TMG-50 MSW-R T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,613,339 MLG Score: 2089
Fun Score: N/A
Cheeseburgers Flipped: 1921TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.552%23.526%71934117682,9852.51340.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.529%1.836A++0.415B-0.478DHEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.607B+90.372C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.24%1.607%188412062,30215569111.47943252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.503%-0.119C+0.013C+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.345C**38.30.277C*67.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.852%1.771%14787120314,796171251648.64252286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%0.769B++-0.519D1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.70.545B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.396%2.51%394120647816443130.290754152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%0.204C++-0.476D0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.185C++37.30.062C+59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.178%73.664%393120711,0612116345.22485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.613%1.83A++0.428B1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.431B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.489%15.408%39412062,9922985161.00201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.924%0.83B++0.16C++0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.608B+2.70.453B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JUGG3RNAUT[JUGA] JUGG3RNAUT
TR outfit on Briggs

Members: 26
109.7m314.8%735 (44.1k)651 (39.1k)2.5711147,70757,4492.7174245 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210708725.44%21.487%54702:5625

9% Combat Medic26% Engineer42% Heavy Assault10% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 10:39 PMApr 27th, 2019 7:38 AMJun 17th, 2019 2:11 PM (2d) (PST)May 29th, 2019 8:13 AM (21d) (PST)May 29th, 2019 7:17 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7612934680.8770.3410.1882.9660.0652089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,65717,55728,100532011178439,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2806.3h/116.9d 8,406 31,738 32,366 499.3k 7,022 8,098 10,897 128.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M
Kills:19,506
Deaths:6,750
KDR:2.890
Accuracy:31.613% M
HSR:26.048% B+
T9A "Butcher"
A
Kills:10,896
Deaths:3,800
KDR:2.867
Accuracy:30.042% A
HSR:21.081% D-
T32 Bull
A++
Kills:9,870
Deaths:3,326
KDR:2.968
Accuracy:32.888% A++
HSR:28.906% B++
TMG-50
A++
Kills:7,912
Deaths:2,685
KDR:2.947
Accuracy:30.869% A++
HSR:22.738% C+
MSW-R
A
Kills:7,680
Deaths:3,183
KDR:2.413
Accuracy:29.144% A
HSR:24.922% C*
T7 Mini-Chaingun
A*
Kills:5,436
Deaths:2,659
KDR:2.044
Accuracy:27.777% A*
HSR:12.031% C
T9 CARV-S
A++
Kills:5,161
Deaths:1,930
KDR:2.674
Accuracy:30.461% A++
HSR:23.988% C+
NS-15M1
A
Kills:3,830
Deaths:1,418
KDR:2.701
Accuracy:29.527% A
HSR:26.893% B+
T16 Rhino
C**
Kills:757
Deaths:562
KDR:1.347
Accuracy:22.306% C**
HSR:18.626% C--
MG-H1 Watchman
A++
Kills:597
Deaths:256
KDR:2.332
Accuracy:32.856% A++
HSR:27.973% C**
Kills:71,645
Deaths (as Heavy Assault):26,569
Deaths (to Heavy Assaults):19,273
KDR:2.69656
Kill Difference:45,076
Playtime:1,188.941 hours
Usage:42%
Score:52.363m
Score/min:734
Accuracy (listed only):29.748%
HSR (listed only):23.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D-
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
NS-11C
A+
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A+
HSR:15.622% D
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B++
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B++
HSR:14.384% D*
TAS-16 Blackjack
B+
Kills:695
Deaths:489
KDR:1.421
Accuracy:65.890% B+
HSR:13.813% C
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
LC3 Jaguar
A+
Kills:448
Deaths:294
KDR:1.524
Accuracy:31.021% A+
HSR:20.536% C++
TRAC-5 S
A
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% A
HSR:16.743% C++
TRAC-5
B++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B++
HSR:10.764% D**
HC1 Cougar
B**
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B**
HSR:22.335% C+
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:10,385
Deaths (as Light Assault):7,184
Deaths (to Light Assaults):9,993
KDR:1.44557
Kill Difference:3,201
Playtime:116.689 hours
Usage:4%
Score:3.245m
Score/min:464
Accuracy (listed only):36.326%
HSR (listed only):15.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
NS-11C
A+
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A+
HSR:15.622% D
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B++
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B++
HSR:14.384% D*
TAS-16 Blackjack
B+
Kills:695
Deaths:489
KDR:1.421
Accuracy:65.890% B+
HSR:13.813% C
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
LC3 Jaguar
A+
Kills:448
Deaths:294
KDR:1.524
Accuracy:31.021% A+
HSR:20.536% C++
TRAC-5 S
A
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% A
HSR:16.743% C++
TRAC-5
B++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B++
HSR:10.764% D**
AMR-66
A*
Kills:252
Deaths:140
KDR:1.800
Accuracy:39.445% A*
HSR:25.794% C++
HC1 Cougar
B**
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B**
HSR:22.335% C+
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:7,541
Deaths (as Engineer):5,006
Deaths (to Engineers):9,452
KDR:1.50639
Kill Difference:2,535
Playtime:730.430 hours
Usage:26%
Score:26.659m
Score/min:608
Accuracy (listed only):38.733%
HSR (listed only):16.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:3,119
Deaths:1,748
KDR:1.784
Accuracy:30.552% A++
HSR:18.692% C-
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D-
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
Cycler TRV
A++
Kills:1,278
Deaths:667
KDR:1.916
Accuracy:30.763% A++
HSR:16.980% C
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
TORQ-9
B**
Kills:756
Deaths:380
KDR:1.989
Accuracy:29.316% B**
HSR:15.079% D*
TAS-16 Blackjack
B+
Kills:695
Deaths:489
KDR:1.421
Accuracy:65.890% B+
HSR:13.813% C
NS-11A
A++
Kills:644
Deaths:264
KDR:2.439
Accuracy:33.288% A++
HSR:26.708% B++
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
T1S Cycler
A+
Kills:407
Deaths:226
KDR:1.801
Accuracy:30.941% A+
HSR:16.462% D
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
TAR
C--
Kills:154
Deaths:188
KDR:0.819
Accuracy:20.756% C--
HSR:16.234% D
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:12,517
Deaths (as Combat Medic):7,715
Deaths (to Combat Medics):7,011
KDR:1.62242
Kill Difference:4,802
Playtime:243.988 hours
Usage:9%
Score:9.575m
Score/min:654
Accuracy (listed only):36.808%
HSR (listed only):16.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:10,663
Deaths:2,987
KDR:3.570
Accuracy:47.636% A+
HSR:73.657% B+
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D-
TX1 Repeater
A
Kills:1,682
Deaths:1,654
KDR:1.017
Accuracy:31.816% A
HSR:21.522% C++
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
SOAS-20
B*
Kills:519
Deaths:256
KDR:2.027
Accuracy:31.953% B*
HSR:25.048% B++
NS-30 Vandal
B**
Kills:478
Deaths:188
KDR:2.543
Accuracy:39.845% B**
HSR:28.452% C*
NS-44 Commissioner
B++
Kills:356
Deaths:376
KDR:0.947
Accuracy:42.459% B++
HSR:23.315% C*
RAMS .50M
B**
Kills:339
Deaths:104
KDR:3.260
Accuracy:45.855% B**
HSR:76.401% C
KSR-35
B
Kills:183
Deaths:106
KDR:1.726
Accuracy:37.153% B
HSR:22.951% D
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
HSR-1
A
Kills:167
Deaths:69
KDR:2.420
Accuracy:43.164% A
HSR:32.934% B+
NS-357 Underboss
C--
Kills:131
Deaths:210
KDR:0.624
Accuracy:32.138% C--
HSR:16.031% D
TS2 Inquisitor
B+
Kills:99
Deaths:107
KDR:0.925
Accuracy:31.700% B+
HSR:19.192% C+
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
TX2 Emperor
A+
Kills:72
Deaths:88
KDR:0.818
Accuracy:38.862% A+
HSR:30.556% A+
TRAP-M1
S
Kills:59
Deaths:25
KDR:2.360
Accuracy:34.326% B*
HSR:59.322% S
Kills:17,844
Deaths (as Infiltrator):8,488
Deaths (to Infiltrators):7,377
KDR:2.10226
Kill Difference:9,356
Playtime:282.037 hours
Usage:10%
Score:9.158m
Score/min:541
Accuracy (listed only):35.877%
HSR (listed only):30.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,942
Deaths:1,120
KDR:2.627
Accuracy:20.871% B*
HSR:18.219% C-
MRC3 Mercy
B**
Kills:2,840
Deaths:1,119
KDR:2.538
Accuracy:20.673% B**
HSR:17.218% D
M6 Onslaught
A+
Kills:1,498
Deaths:582
KDR:2.574
Accuracy:24.190% A+
HSR:19.826% C+
M6 Onslaught
A++
Kills:1,497
Deaths:582
KDR:2.572
Accuracy:24.107% A++
HSR:17.969% C
M1 Heavy Cycler
B+
Kills:1,016
Deaths:413
KDR:2.460
Accuracy:16.754% B+
HSR:14.665% D
M1 Heavy Cycler
C**
Kills:1,000
Deaths:413
KDR:2.421
Accuracy:16.829% C**
HSR:14.300% D--
M2 Mutilator
A*
Kills:802
Deaths:357
KDR:2.247
Accuracy:23.045% A*
HSR:17.581% C
M2 Mutilator
A*
Kills:767
Deaths:357
KDR:2.148
Accuracy:23.355% A*
HSR:15.515% D
M3 Pounder HEG
A*
Kills:553
Deaths:257
KDR:2.152
Accuracy:56.778% A++
HSR:6.329% A*
M3 Pounder HEG
A++
Kills:550
Deaths:258
KDR:2.132
Accuracy:53.908% A++
HSR:4.182% B++
MR1 Fracture
B**
Kills:305
Deaths:273
KDR:1.117
Accuracy:45.739% B**
HSR:4.918% B+
MR1 Fracture
B**
Kills:288
Deaths:274
KDR:1.051
Accuracy:46.649% B**
HSR:3.819% C+
NS-10 Burster
A+
Kills:114
Deaths:166
KDR:0.687
Accuracy:38.903% A+
HSR:2.632% D-
NS-10 Burster
A+
Kills:95
Deaths:166
KDR:0.572
Accuracy:38.499% A+
HSR:4.211% C--
Kills:14,267
Deaths (as MAX Suit):3,168.500
Deaths (to MAX Suits):3,870
KDR:4.50276
Kill Difference:11,098.500
Playtime:240.566 hours
Usage:9%
Score:8.695m
Score/min:602
Accuracy (listed only):32.164%
HSR (listed only):11.527%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:1,546
V. Kills:232 N/A
Deaths:186
KDR:8.312
Accuracy:60.150% A+
KPH:115.800 B++
VKPH:17.400 B
M18 Rotary
C--
Kills:280
V. Kills:238 117%
Deaths:543
KDR:0.516
Accuracy:28.283% C--
KPH:7 D
VKPH:6 D
M18 Needler
B
Kills:279
V. Kills:321 87%
Deaths:417
KDR:0.669
Accuracy:36.831% B*
KPH:9.700 C
VKPH:11.200 B
M14 Banshee
B**
Kills:197
V. Kills:2 N/A
Deaths:59
KDR:3.339
Accuracy:28.522% C+
KPH:74.200 B**
VKPH:0.800 D*
Hornet Missiles
A+
Kills:91
V. Kills:20 433%
Deaths:19
KDR:4.789
Accuracy:72.152% A+
KPH:104.500 B*
VKPH:23 D
Tomcat A2AM Pods
B++
Kills:78
V. Kills:92 84%
Deaths:23
KDR:3.391
Accuracy:82.174% B+
KPH:54.100 C+
VKPH:63.900 B++
Coyote Missiles
M**
Kills:72
V. Kills:11 N/A
Deaths:8
KDR:9
Accuracy:61.163% B**
KPH:159 M**
VKPH:24.300 C+
M18 Locust
C+
Kills:55
V. Kills:44 122%
Deaths:46
KDR:1.196
Accuracy:41.478% A+
KPH:15.400 C
VKPH:12.300 C+
Kills:2,598 (811 + 0)
Deaths:1,301
KDR:1.997
VKDR:0.738
Vehicle Kills:960
Kill Difference:1,297
Playtime:91.018 hours
Usage:3%
Score:2.236m
Score/min:409
Piloting Accuracy:41.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,477
V. Kills:223 N/A
Deaths:133
KDR:18.624
Accuracy:52.522% A+
KPH:134.900 S
VKPH:12.100 B**
L100 Python AP
M
Kills:280
V. Kills:208 134%
Deaths:46
KDR:6.087
Accuracy:72.324% A++
KPH:44.700 B**
VKPH:33.200 M
L100 Python HEAT
B**
Kills:267
V. Kills:53 N/A
Deaths:43
KDR:6.209
Accuracy:60.995% B**
KPH:43 B*
VKPH:8.500 D
Skyguard
D
Kills:106
V. Kills:85 123%
Deaths:36
KDR:2.944
Accuracy:35.409% B**
KPH:8.600 D
VKPH:6.900 D
L100 Python HESH
D
Kills:85
V. Kills:22 370%
Deaths:18
KDR:4.722
Accuracy:64.480% A++
KPH:19.300 D*
VKPH:5 D
Kills:3,215 (3,215 + 0)
Deaths:276
KDR:11.649
VKDR:2.141
Vehicle Kills:591
Kill Difference:2,939
Playtime:47.534 hours
Usage:2%
Score:1.970m
Score/min:691
Driving Accuracy:64.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:9,092
V. Kills:2,786 326%
Deaths:631
KDR:14.409
Accuracy:51.049% B**
KPH:52.100 A*
VKPH:16 A+
P2-120 AP
M**
Kills:2,273
V. Kills:1,753 130%
Deaths:291
KDR:7.811
Accuracy:57.729% A
KPH:51.600 A++
VKPH:39.800 M**
P2-120 HESH
B
Kills:301
V. Kills:34 N/A
Deaths:30
KDR:10.033
Accuracy:44.720% B
KPH:32.900 D
VKPH:3.700 D--
G30 Vulcan
B**
Kills:78
V. Kills:44 173%
Deaths:9
KDR:8.667
Accuracy:23.949% D
KPH:34 B**
VKPH:19.200 B++
P525 Marauder
M*
Kills:60
V. Kills: N/A
Deaths:4
KDR:15
Accuracy:38.338% M
KPH:179.300 M*
VKPH:0 F
Kills:11,804 (11,666 + 138)
Deaths:965
KDR:12.232
VKDR:4.784
Vehicle Kills:4,617
Kill Difference:10,839
Playtime:230.191 hours
Usage:8%
Score:8.500m
Score/min:615
Driving Accuracy:44.720%
Gunner Accuracy:38.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:237
V. Kills:46 N/A
Deaths:8
KDR:29.625
Accuracy:52.354% B**
KPH:93.900 C++
VKPH:18.200 C++
P525 Marauder-H
C++
Kills:196
V. Kills:6 N/A
Deaths:12
KDR:16.333
Accuracy:36.049% C++
KPH:98.600 C+
VKPH:3 D--
G20 Vulcan-H
B++
Kills:101
V. Kills:30 326%
Deaths:13
KDR:7.769
Accuracy:42.281% D
KPH:57.600 B++
VKPH:17.100 D-
Kills:534 (0 + 534)
Deaths:33
KDR:16.182
VKDR:2.485
Vehicle Kills:82
Kill Difference:501
Playtime:6.263 hours
Usage:0%
Score:0.258m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:42.281%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:141
V. Kills:37 371%
Deaths:26
KDR:5.423
Accuracy:55.914% A*
KPH:48.800 C++
VKPH:12.800 B*
M20 Basilisk
C--
Kills:62
V. Kills:25 238%
Deaths:12
KDR:5.167
Accuracy:47.969% B**
KPH:14.300 D
VKPH:5.800 C--
M40 Fury
C-
Kills:58
V. Kills:14 387%
Deaths:10
KDR:5.800
Accuracy:54.609% A*
KPH:35 D
VKPH:8.400 C-
Kills:261 (0 + 261)
Deaths:48
KDR:5.438
VKDR:1.583
Vehicle Kills:76
Kill Difference:213
Playtime:8.893 hours
Usage:0%
Score:0.249m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:54.609%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,61419,5066,7502.89B**0.3231.613%M26.048%B+86.1M++N/A480226.5h8.8A+28B**
T9A "Butcher" 10,92810,8963,8002.867B+0.3030.042%A21.081%D-97.5AN/A517111.8h9.1B**30.3B**
TSAR-42 10,69710,6632,9873.57C++1.0047.636%A+73.657%B+70.6A+N/A274151.1h1.8B**3.7B**
T32 Bull 9,9159,8703,3262.968A0.4032.888%A++28.906%B++87.9A*N/A482112.3h8.7A26.4B**
P2-120 HEAT 11,8789,09263114.409A11.8451.049%B**1.639%D-52.1A*16A+510174.4h4.6B**9A
TMG-50 7,9267,9122,6852.947A++0.3830.869%A++22.738%C+87.4A**N/A54090.5h7.7A25B**
MSW-R 7,7107,6803,1832.413C**0.1629.144%A24.922%C*66B**N/A335116.3h8.8A30.3B**
T7 Mini-Chaingun 5,4665,4362,6592.044A0.5327.777%A*12.031%C63.3A++N/A34985.9h10.3B**37.1B*
T9 CARV-S 5,1825,1611,9302.674B*0.1030.461%A++23.988%C+85.2A++N/A49260.6h9.1B**29.8B*
NS-15M1 3,8523,8301,4182.701B**0.1329.527%A26.893%B+71.1B**N/A31353.9h9.3B**31.4B*
T1 Cycler 3,1353,1191,7481.784B++0.7930.552%A++18.692%C-49.6A++N/A29662.9h9.8A+32A
MRC3 Mercy 2,9632,9421,1202.627C*0.0620.871%B*18.219%C-36.6B+N/A17580.4h14.4A69B*
MRC3 Mercy 2,8652,8401,1192.538C*0.0320.673%B**17.218%D35.4B+N/A16480.2h14.6A70.7B*
M60-A Bulldog 2,6142,5153473.971A71.4066.032%A*1.352%D-121.5M**4.8C**64420.7h3.7A+5.5A+
C75 Viper 2,7002,47713318.624M16.0552.522%A+N/A134.6S12.1B**103518.4h4.2A+8A++
P2-120 AP 4,0262,2732917.811C*5.2457.729%A3.212%C+51.7A++39.8M**106044h6.5B11.2B*
SMG-46 Armistice 1,7241,7211,1281.526B+1.0531.295%B**11.04%D-30.5C++N/A16156.5h11.3B**36B*
FA1 Barrage 1,7191,7119651.773B++0.8054.126%A+16.482%C*54.1A+N/A28031.6h2.9A+5.3B**
TX1 Repeater 1,6851,6821,6541.017B1.5531.816%A21.522%C++56.6A+N/A24129.7h8.9B**27.9B**
ML-7 2,4001,6181,2381.307B**1.2670.379%A++1.174%D--34.9B**16.9B*67246.4h5.4B++7.7B**
Hellfire Rocket Pods 1,7781,5461868.312C++5.7460.15%A+1.423%B+116.2B++17.4B96113.3h13.7B+22.7B++
M6 Onslaught 1,5021,4985822.574C*0.0024.19%A+19.826%C+49.6B**N/A26330.2h14.7B**61B**
M6 Onslaught 1,5081,4975822.572C*0.0024.107%A++17.969%C49.6B**N/A25830.2h14.4B**59.8B**
Cycler TRV 1,2841,2786671.916B++0.6630.763%A++16.98%C54.4AN/A38523.5h9.4A+30.6B**
PDW-16 Hailstorm 1,1271,1241,0131.11C++1.4623.077%C+12.189%D15.9DN/A9270.7h11.4B*49.4B+
NS-11C 1,1041,1015402.039B**0.5331.747%A+15.622%D57.9A+N/A24419h10B**31.5B**
C-4 1,5301,1017391.49C++1.0826.574%C*N/A63.6C24.8C119717.3h1.4C*5.2B+
M1 Heavy Cycler 1,0261,0164132.46B*0.1116.754%B+14.665%D25.1B+N/A14940.5h12.1A+72.1B*
M1 Heavy Cycler 1,0041,0004132.421B+0.1516.829%C**14.3%D--24.7CN/A12740.5h12.2A72.7B*
T5 AMC 8918876331.401B+1.1730.657%A+14.318%D--30.3B+N/A20929.3h10.4A34.1B**
LC2 Lynx 8758697781.117C+1.4526.832%B++14.384%D*24.6C+N/A15735.3h11.3B**42.1B*
M2 Mutilator 8038023572.246B+0.3323.045%A*17.581%C47.7A*N/A25416.8h13.2A57.4B**
M2 Mutilator 7687673572.148B0.4223.355%A*15.515%D45.7A++N/A23116.8h14.1B**60.5B*
T16 Rhino 7627575621.347C++1.2222.306%C**18.626%C--31.8C+N/A20323.8h11.5B++51.4B+
TORQ-9 7597563801.989B+0.5829.316%B**15.079%D*59.5AN/A43612.7h10.1A+34.5B**
TAS-16 Blackjack 7036954891.421C*1.1565.89%B+13.813%C53.1B++N/A29213.1h2B*3B++
NS-11A 6476442642.439B++0.1333.288%A++26.708%B++68.5A++N/A3939.4h9.8A29.4A
MG-H1 Watchman 6025972562.332B+0.2432.856%A++27.973%C**67.1B**N/A2258.9h11.2B**34.1B*
M3 Pounder HEG 6245532572.152B0.4256.778%A++6.329%A*41.3M5.3B*35813.4h9.9A17.4B**
M3 Pounder HEG 6495502582.132B+0.4453.908%A++4.182%B++40.4M7.3A**43513.6h9.4A17.4B**
ASP-30 Grounder 7635345131.041B+1.5372.469%A+3.371%C**23.3B++10C+44722.9h5.6B**7.8A
SOAS-20 5255192562.027B+0.5431.953%B*25.048%B++59AN/A3508.8h9.5B*29.8B*
AS16 NightHawk 4784783291.453C**1.1237.144%C13.808%C+43.1B+N/A27711.1h3B*8.1B++
NS-30 Vandal 4794781882.543B+0.0339.845%B**28.452%C*70.3A+N/A5146.8h4.4B**11B*
MANA Anti-Personnel Turret 4544511303.469N/A0.9030.872%UN/A4510U30U16531300.1h17.4T*56.4T*
LC3 Jaguar 4494482941.524C++1.0531.021%A+20.536%C++26.7C+N/A23716.8h9.6B*30.9B**
TRAC-5 S 4364363411.279B+1.2929.267%A16.743%C++20.7C++N/A16221.1h10.8B+37B++
Claymore 433433984.418C1.8545.702%AN/A94.1DN/A5814.6h1.2C++2.6B*
NS Decimator 6574333661.183C*1.3967.971%B*1.386%D32.6C+16.8C++55713.3h4.3B6.3B++
T1S Cycler 4074072261.801B++0.7730.941%A+16.462%D61.7A++N/A4146.6h10.4B*33.7B**
M60-A Bulldog 400357939.667B+37.1061.312%A+1.12%D--47B5.7B+4267.6h4.6B*7.5B**
NS-44 Commissioner 3573563760.947C+1.6242.459%B++23.315%C*25.4CN/A20014h2.8B**6.6B*
RAMS .50M 3393391043.26C++0.6945.855%B**76.401%C52.2A++N/A3856.5h1.8B*4B++
MR1 Fracture 4273052731.117B+1.4545.739%B**4.918%B+15.6A+6.2B+19219.6h22.2A48.6B**
P2-120 HESH 3353013010.033C+7.4644.72%B1.329%B+32.7D3.7D--2159.2h4B++9B++
TRAC-5 2912882311.247B+1.3225.108%B++10.764%D**12C-N/A23924.1h10.1B**40.3B*
MR1 Fracture 4262882741.051B+1.5246.649%B**3.819%C+14.6A++7A21619.7h24A51.4B**
L100 Python AP 488280466.087C**3.5272.324%A++2.143%C44.4B**33M10046.3h5.1B+7B**
M18 Rotary 5182805430.516C-2.0628.283%C--3.929%B**7D6D19640h108.5B+383.7B
M18 Needler 6002794170.669C1.9036.831%B*N/A9.7C11.2B31428.7h125.6B+340.9B+
L100 Python HEAT 320267436.209C**3.6460.995%B**4.12%B**43.1B*8.5D4926.2h3.5B*5.7A
AMR-66 2552521401.8B**0.7739.445%A*25.794%C++46.7A++N/A3725.4h5.8A14.7A
M40 Fury-H 283237829.625A+27.0552.354%B**2.532%A++94.8C++18.4C++5892.5h6.2B++11.9B**
HC1 Cougar 1971971251.576B+1.0030.076%B**22.335%C+38.6B+N/A4275.1h8.5A28.1B**
M14 Banshee 199197593.339C+0.7728.522%C+1.015%C+73B**N/A6452.7h7.9B**27.6B*
P525 Marauder-H 2021961216.333C*13.7636.049%C++N/A98C+3D--5292h4.4B**12.2B*
Anti-Vehicle Grenade 1981861186N/A183.4368.86%A*N/A930A**60C-75890.2h3.2A4.6A
KSR-35 1831831061.726C+0.8537.153%B22.951%D45.8C**N/A2964h4B+10.6B+
NS-7 PDW 1711711371.248B+1.3229.594%B*11.111%D*41.7B++N/A5214.1h10.7B**36.1B*
HSR-1 167167692.42C*0.1543.164%A32.934%B+69.6AN/A4532.4h4.3B**10B**
TAR 1551541880.819C1.7520.756%C--16.234%D24.4CN/A4426.3h12.4B+59.9C++
M40 Fury 178141265.423C+2.8555.914%A*N/A48.6C++12.8B*5182.9h16.8C30.1B+
NS-357 Underboss 1311312100.624C1.9532.138%C--16.031%D18.7DN/A1347h3.3B**10.2B+
NS-10 Burster 2321141660.687C--1.8838.903%A+2.632%D-4.7C+4.9B**17124.1h177.7C456.7B+
TRS-12 Uppercut 1081081090.991C+1.5854.546%C15.741%C++30.9CN/A3033.5h2.1B*3.8B+
Skyguard 191106362.944C++0.3735.409%B**2.83%B+8.6D6.9D29312.3h132C+372.8B+
G20 Vulcan-H 131101137.769B**5.2042.281%D1.98%D56.1B+16.7D-10071.8h57A134.7B**
TS2 Inquisitor 99991070.925C+1.6531.7%B+19.192%C+45C**N/A2072.2h7.4B*23.3B*
NS-10 Burster 198951660.572C--2.0038.499%A+4.211%C--3.9D4.3B++16124.1h210.9D*547.9C*
Hornet Missiles 11191194.789C+2.2272.152%A+1.099%C--101.1B*22.2D10740.9h5A6.9A+
L100 Python HESH 10785184.722C--2.1564.48%A++N/A19.3D*5D1994.4h3.4C+5.2B++
MKV Suppressed 8180402B**0.5733.163%A+25%B*66.7A++N/A8381.2h12.1B+36.6B++
Tomcat A2AM Pods 17078233.391C0.8282.174%B+N/A55.7C++65.7B++19391.4h12.1D**14.7D**
G30 Vulcan 1227898.667B**6.1023.949%D3.846%C++33.9B**19.1B++15672.3h48.5A202.6B*
Coyote Missiles 837289A++6.4361.163%B**N/A144M*22C+15920.5h17.4A+28.4A
TX2 Emperor 7272880.818C+1.7538.862%A+30.556%A+34.3C*N/A3082.1h5.6A+14.4B**
NS Baron G5 7171322.219A+0.3547.67%B16.901%B+64.5A+N/A6911.1h3.2A6.6C+
Tank Mine 10568106.8A*4.23313.924%UN/A340S185S157130.2h3.6F**1.2M+
Frag Grenade 6363163N/A60.4352.555%B**N/A630B++N/A100270.1h3.4B+6.5B++
M20 Basilisk 8762125.167B*2.6047.969%B**1.613%F14.4D5.8C--3634.3h109.9C229B
P525 Marauder 6060415C+12.4338.338%MN/A200M**N/A13070.3h4.4B**11.4A
TRAP-M1 5959252.36B+0.2134.326%B*59.322%S65.6A+N/A3640.9h7.4B++21.6B++
M40 Fury 7258105.8C3.2354.609%A*N/A34.1D8.2C--6471.7h16.2C-29.7B+
M18 Locust 9955461.196C1.3841.478%A+3.636%A15.3C12.2C+3913.6h126.2C++304.3B+
Spear Anti-Vehicle Phalanx Turret 765295.778C+3.2154.25%B**N/A52B*24C**18601h5.8B+10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2494,8718.7h
Anti-Vehicle MANA Turret18591.2h
Nano-Armor Kit379750,04653.9h
Nanite Revive Grenade08160.2h
Motion Spotter657,8855.3h
Restoration Kit343341.1h
Medical Applicator474177,16117.8h
Medical Kit2,41624,32046.5h
Ammunition Package181361h
Anti-Infantry MANA Turret414713h
Recon Detection Device131,5222.5h
Xiphos Anti-Personnel Phalanx Turret02910h

Check the help document for the dictionary if you want to learn more about words used here.


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