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General jackmac2661[CIK] jackmac2661
TR BR 94

KDR: 2.54

Score: 116.8m

Last Seen: Aug 26th, 2019 2:01 AM
- OFFLINE - 621.1 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Connery
Level Progress (to 95): 8%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV TSAR-42 T9A "Butcher" T32 Bull P2-120 HEAT TMG-50 MSW-R T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,585,817 MLG Score: 2067
Fun Score: N/A
Cheeseburgers Flipped: 1967TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.634%23.823%73037119586,5022.44190.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%1.831A++0.432B-0.869D--HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.606B+90.373C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.29%1.602%176412282,30916669151.38595252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.501%-0.106C+0.022C+0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.343C**38.60.273C*67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.821%1.762%13717122514,869185251928.02429286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.924%0.754B++-0.496D1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.70.544B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.589%2.454%374122848917843190.274103153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%0.219C++-0.497D0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.70.188C++37.70.064C+60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.625%74.213%373122913,0572330515.60146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%1.755A++0.464B+1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.884%15.355%37412283,3933235251.04884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%0.934B*0.124C+0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.60.461B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
116.8m331%729 (43.7k)646 (38.8k)2.54296157,83962,0692.6855394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232775224.945%21.912%54702:5526

9% Combat Medic27% Engineer41% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 10:39 PMJul 14th, 2019 1:54 AMAug 26th, 2019 7:44 AM (150d) (PST)Aug 25th, 2019 10:56 PM (151d) (PST)Aug 25th, 2019 10:01 PM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7422894530.8720.3430.1913.1060.0662067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,51617,34727,169522111186438,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3016.5h/125.7d 8,849 34,585 39,358 562.2k 7,440 8,462 12,016 134.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:19,644
Deaths:6,841
KDR:2.872
Accuracy:31.612% A*
HSR:26.125% B+
T9A "Butcher"
B**
Kills:10,940
Deaths:3,828
KDR:2.858
Accuracy:30.029% B**
HSR:21.161% D-
T32 Bull
A++
Kills:10,362
Deaths:3,599
KDR:2.879
Accuracy:32.736% A++
HSR:29.348% B+
TMG-50
A++
Kills:8,087
Deaths:2,779
KDR:2.910
Accuracy:30.816% A++
HSR:22.926% C+
MSW-R
A
Kills:7,979
Deaths:3,352
KDR:2.380
Accuracy:29.216% A
HSR:25.229% C++
T9 CARV-S
A+
Kills:5,409
Deaths:2,103
KDR:2.572
Accuracy:30.474% A+
HSR:24.533% C+
NS-15M1
A
Kills:4,007
Deaths:1,508
KDR:2.657
Accuracy:29.535% A
HSR:27.327% B+
T16 Rhino
C*
Kills:757
Deaths:562
KDR:1.347
Accuracy:22.306% C*
HSR:18.626% D
MG-H1 Watchman
A++
Kills:639
Deaths:282
KDR:2.266
Accuracy:33.045% A++
HSR:27.230% C++
Kills:67,824
Deaths (as Heavy Assault):24,854
Deaths (to Heavy Assaults):20,789
KDR:2.7289
Kill Difference:42,970
Playtime:1,229.013 hours
Usage:41%
Score:53.449m
Score/min:725
Accuracy (listed only):29.974%
HSR (listed only):24.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:1,733
Deaths:990
KDR:1.751
Accuracy:54.196% A+
HSR:16.619% C*
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D--
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
NS-11C
A+
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A+
HSR:15.622% D
TAS-16 Blackjack
B+
Kills:1,074
Deaths:814
KDR:1.319
Accuracy:67.466% B+
HSR:13.967% C
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B+
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B+
HSR:14.384% D*
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
LC3 Jaguar
A+
Kills:449
Deaths:302
KDR:1.487
Accuracy:30.999% A+
HSR:20.490% C+
TRAC-5 S
B**
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% B**
HSR:16.743% C+
TRAC-5
B++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B++
HSR:10.764% D**
HC1 Cougar
B**
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B**
HSR:22.335% C+
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C+
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:10,787
Deaths (as Light Assault):7,542
Deaths (to Light Assaults):10,743
KDR:1.43026
Kill Difference:3,245
Playtime:117.743 hours
Usage:4%
Score:3.269m
Score/min:463
Accuracy (listed only):36.427%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:1,733
Deaths:990
KDR:1.751
Accuracy:54.196% A+
HSR:16.619% C*
NS-11C
A+
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A+
HSR:15.622% D
TAS-16 Blackjack
B+
Kills:1,074
Deaths:814
KDR:1.319
Accuracy:67.466% B+
HSR:13.967% C
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B+
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B+
HSR:14.384% D*
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
MG-HBR1 Dragoon
B**
Kills:469
Deaths:204
KDR:2.299
Accuracy:40.954% B**
HSR:31.770% C**
LC3 Jaguar
A+
Kills:449
Deaths:302
KDR:1.487
Accuracy:30.999% A+
HSR:20.490% C+
TRAC-5 S
B**
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% B**
HSR:16.743% C+
TRAC-5
B++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B++
HSR:10.764% D**
AMR-66
A*
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.630% A*
HSR:26.357% C*
HC1 Cougar
B**
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B**
HSR:22.335% C+
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C+
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:8,418
Deaths (as Engineer):5,577
Deaths (to Engineers):10,193
KDR:1.50941
Kill Difference:2,841
Playtime:819.573 hours
Usage:27%
Score:29.880m
Score/min:608
Accuracy (listed only):39.021%
HSR (listed only):17.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:3,590
Deaths:2,076
KDR:1.729
Accuracy:30.895% A++
HSR:19.248% C
FA1 Barrage
A+
Kills:1,733
Deaths:990
KDR:1.751
Accuracy:54.196% A+
HSR:16.619% C*
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D--
Cycler TRV
A+
Kills:1,295
Deaths:679
KDR:1.907
Accuracy:30.693% A+
HSR:17.066% C--
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
TAS-16 Blackjack
B+
Kills:1,074
Deaths:814
KDR:1.319
Accuracy:67.466% B+
HSR:13.967% C
TORQ-9
A
Kills:1,034
Deaths:564
KDR:1.833
Accuracy:30.727% A
HSR:17.988% D-
NS-11A
A++
Kills:653
Deaths:272
KDR:2.401
Accuracy:33.214% A++
HSR:26.493% B+
AS16 NightHawk
C+
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% C
HSR:13.808% C+
T1S Cycler
A
Kills:407
Deaths:226
KDR:1.801
Accuracy:30.869% A
HSR:16.462% D
TAR
B+
Kills:340
Deaths:319
KDR:1.066
Accuracy:25.746% B+
HSR:17.647% D
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C+
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B
HSR:16.901% B+
Kills:13,879
Deaths (as Combat Medic):8,728
Deaths (to Combat Medics):7,439
KDR:1.59017
Kill Difference:5,151
Playtime:280.052 hours
Usage:9%
Score:10.980m
Score/min:653
Accuracy (listed only):37.353%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:12,659
Deaths:3,640
KDR:3.478
Accuracy:46.972% A
HSR:74.224% B+
SMG-46 Armistice
B**
Kills:1,721
Deaths:1,128
KDR:1.526
Accuracy:31.295% B**
HSR:11.040% D--
TX1 Repeater
A
Kills:1,684
Deaths:1,658
KDR:1.016
Accuracy:31.787% A
HSR:21.556% C+
PDW-16 Hailstorm
C+
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% C+
HSR:12.189% D
NS-44 Commissioner
B*
Kills:654
Deaths:686
KDR:0.953
Accuracy:43.959% B*
HSR:26.911% B+
SOAS-20
B++
Kills:519
Deaths:256
KDR:2.027
Accuracy:31.953% B++
HSR:25.048% B+
NS-30 Vandal
B**
Kills:478
Deaths:188
KDR:2.543
Accuracy:39.845% B**
HSR:28.452% C*
RAMS .50M
B**
Kills:339
Deaths:104
KDR:3.260
Accuracy:45.855% B**
HSR:76.401% C
KSR-35
C**
Kills:183
Deaths:106
KDR:1.726
Accuracy:37.153% C**
HSR:22.951% D-
NS-7 PDW
B*
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B*
HSR:11.111% D*
HSR-1
A
Kills:167
Deaths:69
KDR:2.420
Accuracy:43.164% A
HSR:32.934% B+
NS-357 Underboss
D
Kills:136
Deaths:221
KDR:0.615
Accuracy:31.461% D
HSR:16.177% D
TS2 Inquisitor
B+
Kills:99
Deaths:107
KDR:0.925
Accuracy:31.347% B+
HSR:19.192% C+
NS-61 Emissary
B*
Kills:86
Deaths:109
KDR:0.789
Accuracy:33.167% B*
HSR:15.116% C
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS-AM7 Archer
M
Kills:74
Deaths:187
KDR:0.396
Accuracy:55.025% C--
HSR:43.243% M
TX2 Emperor
A+
Kills:72
Deaths:88
KDR:0.818
Accuracy:38.862% A+
HSR:30.556% A
TRAP-M1
S
Kills:59
Deaths:25
KDR:2.360
Accuracy:34.326% B*
HSR:59.322% S
Kills:20,305
Deaths (as Infiltrator):9,762
Deaths (to Infiltrators):7,920
KDR:2.08
Kill Difference:10,543
Playtime:319.940 hours
Usage:11%
Score:10.276m
Score/min:535
Accuracy (listed only):36.778%
HSR (listed only):30.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:3,038
Deaths:1,174
KDR:2.588
Accuracy:21.130% B*
HSR:18.236% C--
MRC3 Mercy
B*
Kills:2,948
Deaths:1,173
KDR:2.513
Accuracy:20.932% B*
HSR:17.334% D
M6 Onslaught
A+
Kills:1,667
Deaths:658
KDR:2.533
Accuracy:24.858% A+
HSR:18.836% C
M6 Onslaught
A+
Kills:1,636
Deaths:658
KDR:2.486
Accuracy:24.985% A+
HSR:20.477% C++
M1 Heavy Cycler
B+
Kills:1,016
Deaths:413
KDR:2.460
Accuracy:16.754% B+
HSR:14.665% D
M1 Heavy Cycler
C++
Kills:1,000
Deaths:413
KDR:2.421
Accuracy:16.829% C++
HSR:14.300% D--
M2 Mutilator
A*
Kills:807
Deaths:365
KDR:2.211
Accuracy:23.222% A*
HSR:17.720% C
M2 Mutilator
A++
Kills:778
Deaths:365
KDR:2.132
Accuracy:23.539% A++
HSR:15.424% D
M3 Pounder HEG
A++
Kills:603
Deaths:280
KDR:2.154
Accuracy:53.967% A++
HSR:4.146% B++
M3 Pounder HEG
A*
Kills:591
Deaths:279
KDR:2.118
Accuracy:56.750% A++
HSR:5.922% A*
MR1 Fracture
B**
Kills:305
Deaths:273
KDR:1.117
Accuracy:45.739% B**
HSR:4.918% B+
MR1 Fracture
B**
Kills:288
Deaths:274
KDR:1.051
Accuracy:46.649% B**
HSR:3.819% C++
NS-10 Burster
A+
Kills:114
Deaths:166
KDR:0.687
Accuracy:38.902% A+
HSR:2.632% D-
NS-10 Burster
A+
Kills:95
Deaths:166
KDR:0.572
Accuracy:38.492% A+
HSR:4.211% C--
Kills:14,886
Deaths (as MAX Suit):3,328.500
Deaths (to MAX Suits):4,099
KDR:4.47228
Kill Difference:11,557.500
Playtime:246.361 hours
Usage:8%
Score:8.991m
Score/min:608
Accuracy (listed only):32.339%
HSR (listed only):11.617%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:1,546
V. Kills:232 N/A
Deaths:186
KDR:8.312
Accuracy:60.150% A
KPH:115.800 B+
VKPH:17.400 B
M18 Needler
C**
Kills:286
V. Kills:325 88%
Deaths:418
KDR:0.684
Accuracy:36.941% B*
KPH:9.900 C
VKPH:11.200 C**
M18 Rotary
D
Kills:280
V. Kills:238 117%
Deaths:543
KDR:0.516
Accuracy:28.283% C--
KPH:7 D
VKPH:6 D
M14 Banshee
B*
Kills:197
V. Kills:2 N/A
Deaths:59
KDR:3.339
Accuracy:28.522% C+
KPH:74.200 B*
VKPH:0.800 D*
Hornet Missiles
A+
Kills:91
V. Kills:20 433%
Deaths:19
KDR:4.789
Accuracy:72.152% A+
KPH:104.500 B++
VKPH:23 D
Tomcat A2AM Pods
B+
Kills:78
V. Kills:92 84%
Deaths:23
KDR:3.391
Accuracy:82.174% B+
KPH:54.100 C+
VKPH:63.900 B+
Coyote Missiles
B**
Kills:72
V. Kills:11 N/A
Deaths:8
KDR:9
Accuracy:61.163% B**
KPH:159 B++
VKPH:24.300 C+
M18 Locust
C+
Kills:55
V. Kills:44 122%
Deaths:46
KDR:1.196
Accuracy:41.478% A+
KPH:15.400 C
VKPH:12.300 C+
Kills:2,605 (818 + 0)
Deaths:1,302
KDR:2.001
VKDR:0.740
Vehicle Kills:964
Kill Difference:1,303
Playtime:91.301 hours
Usage:3%
Score:2.266m
Score/min:414
Piloting Accuracy:41.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,479
V. Kills:224 N/A
Deaths:134
KDR:18.500
Accuracy:52.371% A
KPH:134.400 S
VKPH:12.100 B++
L100 Python AP
A*
Kills:283
V. Kills:210 134%
Deaths:46
KDR:6.152
Accuracy:72.419% A++
KPH:44.900 B*
VKPH:33.300 A*
L100 Python HEAT
B**
Kills:267
V. Kills:53 N/A
Deaths:43
KDR:6.209
Accuracy:60.995% B**
KPH:43 B++
VKPH:8.500 D
Skyguard
D
Kills:106
V. Kills:85 123%
Deaths:36
KDR:2.944
Accuracy:35.381% B*
KPH:8.600 D
VKPH:6.900 D
L100 Python HESH
D
Kills:85
V. Kills:22 370%
Deaths:18
KDR:4.722
Accuracy:64.480% A++
KPH:19.300 D*
VKPH:5 D
Kills:3,220 (3,220 + 0)
Deaths:277
KDR:11.625
VKDR:2.144
Vehicle Kills:594
Kill Difference:2,943
Playtime:47.688 hours
Usage:2%
Score:1.981m
Score/min:692
Driving Accuracy:64.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:9,092
V. Kills:2,786 326%
Deaths:631
KDR:14.409
Accuracy:51.049% B*
KPH:52.100 A*
VKPH:16 A
P2-120 AP
M**
Kills:2,311
V. Kills:1,773 130%
Deaths:291
KDR:7.942
Accuracy:57.739% A
KPH:51.900 A++
VKPH:39.800 M**
P2-120 HESH
C**
Kills:331
V. Kills:39 N/A
Deaths:31
KDR:10.677
Accuracy:44.865% C**
KPH:34.900 D
VKPH:4.100 D--
G30 Vulcan
A
Kills:78
V. Kills:44 173%
Deaths:9
KDR:8.667
Accuracy:23.949% D
KPH:34 A
VKPH:19.200 B*
P525 Marauder
M+
Kills:60
V. Kills: N/A
Deaths:4
KDR:15
Accuracy:38.338% A**
KPH:179.300 M+
VKPH:0 F
Kills:11,872 (11,734 + 138)
Deaths:966
KDR:12.290
VKDR:4.805
Vehicle Kills:4,642
Kill Difference:10,906
Playtime:230.995 hours
Usage:8%
Score:8.539m
Score/min:616
Driving Accuracy:44.865%
Gunner Accuracy:38.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:237
V. Kills:46 N/A
Deaths:8
KDR:29.625
Accuracy:52.354% B*
KPH:93.900 C++
VKPH:18.200 C+
P525 Marauder-H
C+
Kills:196
V. Kills:6 N/A
Deaths:12
KDR:16.333
Accuracy:36.049% C+
KPH:98.600 C+
VKPH:3 D--
G20 Vulcan-H
B++
Kills:108
V. Kills:33 318%
Deaths:14
KDR:7.714
Accuracy:41.849% D
KPH:58.500 B++
VKPH:17.900 D
Kills:541 (0 + 541)
Deaths:34
KDR:15.912
VKDR:2.500
Vehicle Kills:85
Kill Difference:507
Playtime:6.356 hours
Usage:0%
Score:0.264m
Score/min:693
Driving Accuracy:N/A%
Gunner Accuracy:41.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:142
V. Kills:37 374%
Deaths:27
KDR:5.259
Accuracy:55.405% A*
KPH:47.400 C++
VKPH:12.300 B++
M20 Basilisk
C--
Kills:66
V. Kills:26 244%
Deaths:14
KDR:4.714
Accuracy:48.507% B**
KPH:14.900 C--
VKPH:5.900 C--
M40 Fury
C--
Kills:59
V. Kills:14 393%
Deaths:10
KDR:5.900
Accuracy:54.816% A*
KPH:33.600 D
VKPH:8 C--
Kills:267 (0 + 267)
Deaths:51
KDR:5.235
VKDR:1.510
Vehicle Kills:77
Kill Difference:216
Playtime:9.186 hours
Usage:0%
Score:0.253m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:54.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,75419,6446,8412.872A0.3331.612%A*26.125%B+85.5MN/A476229.7h8.9A28B**
TSAR-42 12,71012,6593,6403.478C++0.9446.972%A74.224%B+70.2AN/A269180.3h1.8B*3.8B*
T9A "Butcher" 10,97210,9403,8282.858B+0.3230.029%B**21.161%D-97.2AN/A516112.6h9.1B**30.3B**
T32 Bull 10,41610,3623,5992.879A0.3432.736%A++29.348%B+86.1A++N/A460120.3h8.8A26.8B**
P2-120 HEAT 11,8789,09263114.409A+11.8751.049%B*1.639%D-52.1A*16A511174.4h4.6A9A
TMG-50 8,1068,0872,7792.91A++0.3730.816%A++22.926%C+87.1A*N/A53192.9h7.7B**25.1B**
MSW-R 8,0167,9793,3522.38C*0.1629.216%A25.229%C++65.9B**N/A333121h8.9A30.4B*
T7 Mini-Chaingun 5,8705,8362,9261.995A0.5528.065%A*12.132%C64.5A+N/A34790.5h10.4B**37.1B*
T9 CARV-S 5,4345,4092,1032.572B*0.0330.474%A+24.533%C+83A++N/A47765.2h9.2B**30.1B*
NS-15M1 4,0324,0071,5082.657B*0.1129.535%A27.327%B+70.7B**N/A30556.7h9.3B**31.6B*
T1 Cycler 3,6203,5902,0761.729B+0.8130.895%A++19.248%C50.8A+N/A29670.6h9.8A+31.6A
MRC3 Mercy 3,0593,0381,1742.588C*0.0521.13%B*18.236%C--36.9B+N/A17582.4h14.7A69.4B*
MRC3 Mercy 2,9752,9481,1732.513C*0.0320.932%B*17.334%D35.9B+N/A16582.2h14.8A70.8B*
M60-A Bulldog 2,9862,8663581.886B**79.3467.222%A++1.186%D-120.4M++5C*62423.8h3.9A5.8A
C75 Viper 2,7032,47913418.5M**15.9652.371%AN/A134.7S12.2B++103318.4h4.2A8A+
P2-120 AP 4,0842,3112917.942C++5.4057.739%A3.159%C++51.9A++39.8M**106044.5h6.4B11.1B*
FA1 Barrage 1,7421,7339901.751B++0.7954.196%A+16.619%C*53.8AN/A27932.2h2.9A+5.3B**
SMG-46 Armistice 1,7241,7211,1281.526B+1.0231.295%B**11.04%D--30.4C+N/A16256.6h11.3B*36B++
TX1 Repeater 1,6871,6841,6581.016B+1.5331.787%A21.556%C+56.1AN/A24030h8.9B**27.9B**
M6 Onslaught 1,6821,6676582.533C**0.0124.858%A+18.836%C51.5B**N/A26832.4h15B**60.2B**
M6 Onslaught 1,6411,6366582.486C*0.0624.985%A+20.477%C++50.5B**N/A26732.4h15.6B*62.5B*
ML-7 2,4001,6181,2381.307B**1.2470.379%A+1.174%D-34.9B**16.9B++67346.4h5.4B++7.7B**
Hellfire Rocket Pods 1,7781,5461868.312C++5.7760.15%A1.423%B*116.2B+17.4B96813.3h13.7B+22.7B++
Cycler TRV 1,3011,2956791.907B++0.6430.693%A+17.066%C--54.2B**N/A38223.9h9.5A30.8B**
C-4 1,7051,2488291.505C++1.0426.783%C++N/A67.8C24.8C118918.4h1.3B+4.9B+
PDW-16 Hailstorm 1,1271,1241,0131.11C++1.4323.077%C+12.189%D15.9DN/A9270.7h11.4B*49.4B+
NS-11C 1,1041,1015402.039A0.5031.747%A+15.622%D57.9AN/A24619h10B**31.5B**
TAS-16 Blackjack 1,0901,0748141.319C++1.2267.466%B+13.967%C52.4B+N/A25020.5h2.1B++3.1B+
TORQ-9 1,0431,0345641.833B+0.7130.727%A17.988%D-61.9AN/A38416.7h10.4A+33.7B**
M1 Heavy Cycler 1,0261,0164132.46B**0.0816.754%B+14.665%D25.1B+N/A15140.5h12.1A+72.1B*
M1 Heavy Cycler 1,0041,0004132.421B+0.1216.829%C++14.3%D--24.7CN/A12840.5h12.2A72.7B++
T5 AMC 8918876331.401B+1.1430.657%A+14.318%D--30.3B+N/A21129.3h10.4B**34.1B*
LC2 Lynx 8758697781.117C+1.4326.832%B+14.384%D*24.6C+N/A16035.3h11.3B*42.1B*
M2 Mutilator 8088073652.211B0.3323.222%A*17.72%C47.8A++N/A25316.9h13.5B**58B**
M2 Mutilator 7807783652.132B0.4123.539%A++15.424%D45.8A+N/A23317h14.3B**60.6B*
T16 Rhino 7627575621.347C++1.2022.306%C*18.626%D31.8C+N/A20623.8h11.5B+51.4B+
NS-44 Commissioner 6566546860.953C+1.5943.959%B*26.911%B+36.7C++N/A23217.8h2.8B**6.4B*
NS-11A 6576532722.401B**0.1433.214%A++26.493%B+68A+N/A3899.6h9.8A29.5B**
MG-H1 Watchman 6456392822.266B+0.2833.045%A++27.23%C++65.2B*N/A2359.8h11.4B*34.4B*
M3 Pounder HEG 7096032802.154B+0.3953.967%A++4.146%B++40.7A**7.2A**41714.8h9.5A17.7B**
M3 Pounder HEG 6655912792.118C**0.4256.75%A++5.922%A*40.2A*5B++34214.7h10.3A18.2B**
ASP-30 Grounder 7815465271.036B+1.5172.488%A+3.297%C**23.2B*10C+44323.5h5.7B**7.9A
SOAS-20 5255192562.027B+0.5231.953%B++25.048%B+59B**N/A3528.8h9.5B*29.8B*
Pelter Rocket Pod 496479595.8A*93.2656.615%B++N/A119.8B*4.3F3124h13B*23B++
AS16 NightHawk 4784783291.453C**1.0937.144%C13.808%C+43.1C**N/A28411.1h3A8.1B++
NS-30 Vandal 4794781882.543B+0.0039.845%B**28.452%C*70.3AN/A5166.8h4.4B**11B*
NS Decimator 7204774091.166C++1.3868.22%B*1.258%D33.6C+17.1C++55114.2h4.2B6.2B+
MG-HBR1 Dragoon 4784692042.299B**0.2440.954%B**31.77%C**62.5A++1.2B*2447.5h4.9B*12B**
MANA Anti-Personnel Turret 4544511303.469N/A0.9330.872%UN/A4510U30U16759300.1h17.4T*56.4T*
LC3 Jaguar 4504493021.487C++1.0630.999%A+20.49%C+25.5C+N/A23017.6h9.7B++31.1B*
M60-A Bulldog 491440948.889B+46.3563.401%A+N/A53B+6.1B+4368.3h4.7B*7.5B**
Claymore 437437994.414C1.8745.103%A+N/A93DN/A5744.7h1.2C++2.7B*
TRAC-5 S 4364363411.279B+1.2629.267%B**16.743%C+20.7C+N/A16421.1h10.8B+37B++
T1S Cycler 4074072261.801B++0.7430.869%A16.462%D60.7A++N/A4106.7h10.4B*33.8B**
TAR 3433403191.066C+1.4825.746%B+17.647%D37C++N/A3609.2h11B*42.9B++
RAMS .50M 3393391043.26C++0.7245.855%B**76.401%C52.2A+N/A3886.5h1.8B++4B++
P2-120 HESH 3703313110.677C+8.1344.865%C**1.208%B+34.8D4.1D--2189.5h3.9B++8.7B++
MR1 Fracture 4273052731.117B+1.4345.739%B**4.918%B+15.6A++6.2B+19219.6h22.2A48.6B**
TRAC-5 2912882311.247B++1.3025.108%B++10.764%D**12C-N/A24924.1h10.1B**40.3B*
MR1 Fracture 4262882741.051B+1.4946.649%B**3.819%C++14.6A++7A21619.7h24A+51.4B**
M18 Needler 6112864180.684C1.8636.941%B*N/A9.9C11.2C**31629h126.2B341.7B+
L100 Python AP 493283466.152C++3.6172.419%A++2.12%C+44.9B*33.3A*10056.3h5.1B+7B**
M18 Rotary 5182805430.516C-2.0328.283%C--3.929%B**7D6D19740h108.5B383.7C**
L100 Python HEAT 320267436.209C*3.6760.995%B**4.12%B**43.1B++8.5D4986.2h3.5A5.7A
AMR-66 2612581491.732B**0.8139.63%A*26.357%C*45.3AN/A3715.7h6B**15.1B**
M40 Fury-H 283237829.625B**27.0852.354%B*2.532%A++94.8C*18.4C+5892.5h6.2B*11.9A
M14 Banshee 199197593.339C+0.8028.522%C+1.015%C+73B*N/A6812.7h7.9B*27.6B*
HC1 Cougar 1971971251.576B+0.9730.076%B**22.335%C+34.6C*N/A3875.7h8.5B**28.1B*
P525 Marauder-H 2021961216.333C*13.7936.049%C+N/A98C+3D--5332h4.4B**12.2B*
Anti-Vehicle Grenade 2021891189N/A186.4668.743%A*N/A945M65C75650.2h3.2A4.6A
KSR-35 1831831061.726C+0.8237.153%C**22.951%D-45.8C++N/A2994h4B+10.6B+
NS-7 PDW 1711711371.248B+1.2929.594%B*11.111%D*41.7B++N/A5344.1h10.7B*36.1B++
HSR-1 167167692.42C**0.1243.164%A32.934%B+69.6B**N/A4552.4h4.3B**10B*
M40 Fury 179142275.259C+2.7255.405%A*N/A47.3C++12.3B++5013h17C30.7B+
NS-357 Underboss 1361362210.615C1.9331.461%D16.177%D18.4DN/A1337.4h3.3B*10.5B+
NS-10 Burster 2321141660.687C--1.8638.902%A+2.632%D-4.7C+4.9B**17124.1h177.7C+456.8B+
G20 Vulcan-H 141108147.714B++5.1741.849%D1.852%D60B*18.3D10061.8h56.2A134.3B**
TRS-12 Uppercut 1081081090.991C+1.5554.546%C15.741%C+30C-N/A3173.6h2.1B*3.8B+
Skyguard 191106362.944C+0.4035.381%B*2.83%B+8.6D6.9D29412.3h133C+375.8B+
TS2 Inquisitor 99991070.925C+1.6231.347%B+19.192%C+45C*N/A2042.2h7.4B*23.6B++
NS-10 Burster 198951660.572C--1.9738.492%A+4.211%C--3.9C--4.3B++16124.1h210.9D--548C*
Hornet Missiles 11191194.789C+2.2572.152%A+1.099%C-101.1B+22.2D11390.9h5B**6.9A
NS-61 Emissary 86861090.789C+1.7533.167%B*15.116%C45.3B**N/A1441.9h10.8B32.7B+
L100 Python HESH 10785184.722D2.1864.48%A++N/A19.3D*5D2024.4h3.4C++5.2B++
MKV Suppressed 8180402A0.5433.163%A+25%B*66.7A+N/A8551.2h12.1B+36.6B+
Tomcat A2AM Pods 17078233.391C0.8582.174%B+N/A55.7C+65.7B++19521.4h12.1D**14.7D*
G30 Vulcan 1227898.667B**6.1223.949%D3.846%C*33.9A19.1B*15682.3h48.5A202.6B*
NS-AM7 Archer 78741870.396C+2.1555.025%C--43.243%M7.2C+N/A9510.3h7.3B**13.3B**
Pelter Rocket Pod 7873173C**70.4658.321%B+2.74%C++121.7B+8.3C4650.6h15.7C**26.9B+
Tank Mine 11073116.636A*4.09317.857%UN/A365S185S154540.2h3.7F**1.2M+
Frag Grenade 7272172N/A69.4653.347%B**N/A720B**N/A93230.1h3.5B+6.6B++
Coyote Missiles 837289A++6.4661.163%B**N/A144B+22C+16200.5h17.4A+28.4A
TX2 Emperor 7272880.818C+1.7238.862%A+30.556%A34.3C*N/A3132.1h5.6A+14.4A
NS Baron G5 7171322.219A++0.3247.67%B16.901%B+64.5AN/A7211.1h3.2A6.6C++
M20 Basilisk 9266144.714B+2.1748.507%B**1.515%F15C--5.9C--3694.4h107.6C221.7B+
A30 Walker 11461311.968C0.5731.707%B*N/A5.4D4.7D-17211.2h228D719.2C*
P525 Marauder 6060415C+12.4638.338%A**N/A200M**N/A13070.3h4.4B**11.4A
M40 Fury 7359105.9C3.3654.816%A*N/A32.8D7.8C--6141.8h17.2D31.3B+
TRAP-M1 5959252.36B++0.1834.326%B*59.322%S65.6AN/A3740.9h7.4B++21.6B++
Spear Anti-Vehicle Phalanx Turret 805596.111C+3.5754.657%B**N/A55B**25B18531h5.7B+10.3B**
M18 Locust 9955461.196C1.3541.478%A+3.636%A++15.3C12.2C+4123.6h126.2C++304.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2965,42910h
Anti-Vehicle MANA Turret18591.2h
Nano-Armor Kit481943,45364.1h
Nanite Revive Grenade01,0850.3h
Restoration Kit343371.1h
Motion Spotter728,3265.5h
Recon Detection Device191,9273.3h
Medical Applicator520197,35119.4h
Medical Kit2,49425,42547.9h
Ammunition Package231961.3h
Anti-Infantry MANA Turret414713h
Nano-Repair Grenade01830.1h
Xiphos Anti-Personnel Phalanx Turret02910h

Check the help document for the dictionary if you want to learn more about words used here.


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