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jackmac2661[RvnX] jackmac2661
TR BR 198

KDR: 2.59

Score: 106.1m

Last Seen: Nov 24th, 2018 8:38 AM
- OFFLINE - 430.8 hour(s)

Battle Rank 111 (198 total) - Terran Republic on Briggs - Outfit Member of The Last Ravens[RvnX] The Last Ravens
TR outfit on Briggs

Members: 65
Level Progress (to 112): 87%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV T9A "Butcher" TSAR-42 T32 Bull P2-120 HEAT TMG-50 MSW-R T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,630,853 MLG Score: 2103
Fun Score: N/A
Cheeseburgers Flipped: 1885TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.564%23.435%7163498881,1412.583040.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.588%1.866A++0.439B-0.539DHEAD ++ (~8.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.609B+8.90.374C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.191%1.609%194410182,30014989091.53538253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.506%-0.132C-0.003C+0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.344C**38.10.279C*67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.799%1.773%15277101514,668164151238.93845286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.946%0.776B++-0.557D1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.70.543B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.933%2.553%394101847015843090.29653152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%0.168C++-0.457D0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.187C++36.30.072C+59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.845%73.409%393101910,1351979295.11869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.751%1.92A++0.411B1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.432B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.346%15.206%39410182,453286090.857692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.273%0.664B+0.145C++-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+2.80.427B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Last Ravens[RvnX] The Last Ravens
TR outfit on Briggs

Members: 65
106.1m312.6%741 (44.5k)657 (39.4k)2.58644141,49954,7082.73551198 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022665725.74%21.348%54902:5725

9% Combat Medic26% Engineer43% Heavy Assault10% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 10:39 PMNov 17th, 2018 9:12 AMDec 11th, 2018 8:39 AM (17h) (PST)Nov 24th, 2018 7:23 AM (18d) (PST)Nov 24th, 2018 4:38 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7712934780.8760.3390.1872.9380.0642103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,27517,58628,689532011176439,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2691h/112.1d 8,155 30,207 30,281 474.3k 6,857 7,847 10,258 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M
Kills:19,302
Deaths:6,632
KDR:2.910
Accuracy:31.621% M
HSR:26.044% B+
T9A "Butcher"
A
Kills:10,858
Deaths:3,775
KDR:2.876
Accuracy:30.048% A
HSR:21.035% D-
T32 Bull
A++
Kills:9,396
Deaths:3,091
KDR:3.040
Accuracy:33.051% A++
HSR:28.949% B++
TMG-50
A++
Kills:7,794
Deaths:2,625
KDR:2.969
Accuracy:30.915% A++
HSR:22.671% C+
MSW-R
A+
Kills:7,505
Deaths:3,078
KDR:2.438
Accuracy:29.121% A+
HSR:24.823% C++
T9 CARV-S
A++
Kills:5,076
Deaths:1,864
KDR:2.723
Accuracy:30.466% A++
HSR:23.838% C+
T7 Mini-Chaingun
A*
Kills:4,674
Deaths:2,334
KDR:2.003
Accuracy:27.666% A*
HSR:11.532% C
NS-15M1
A
Kills:3,704
Deaths:1,340
KDR:2.764
Accuracy:29.406% A
HSR:26.782% B+
T16 Rhino
B
Kills:757
Deaths:562
KDR:1.347
Accuracy:22.306% B
HSR:18.626% D
MG-H1 Watchman
A*
Kills:473
Deaths:197
KDR:2.401
Accuracy:34.113% A*
HSR:27.273% C++
Kills:69,539
Deaths (as Heavy Assault):25,498
Deaths (to Heavy Assaults):18,360
KDR:2.72723
Kill Difference:44,041
Playtime:1,155.304 hours
Usage:43%
Score:51.273m
Score/min:740
Accuracy (listed only):29.871%
HSR (listed only):23.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,717
Deaths:1,121
KDR:1.532
Accuracy:31.268% B**
HSR:11.008% D-
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
NS-11C
A++
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A++
HSR:15.622% D
PDW-16 Hailstorm
C
Kills:1,047
Deaths:980
KDR:1.068
Accuracy:22.637% C
HSR:11.557% D-
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B*
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B*
HSR:14.384% D*
AS16 NightHawk
C
Kills:466
Deaths:319
KDR:1.461
Accuracy:36.739% C
HSR:13.519% C
TRAC-5 S
A
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% A
HSR:16.743% C++
LC3 Jaguar
A++
Kills:389
Deaths:219
KDR:1.776
Accuracy:31.426% A++
HSR:19.023% C+
TRAC-5
B*
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B*
HSR:10.764% D**
HC1 Cougar
A
Kills:188
Deaths:112
KDR:1.679
Accuracy:30.202% A
HSR:22.872% C++
NS-7 PDW
B**
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B**
HSR:11.111% D--
TAS-16 Blackjack
D
Kills:168
Deaths:152
KDR:1.105
Accuracy:52.569% D
HSR:6.548% F
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B+
HSR:16.901% B+
Kills:9,697
Deaths (as Light Assault):6,709
Deaths (to Light Assaults):9,515
KDR:1.44537
Kill Difference:2,988
Playtime:115.354 hours
Usage:4%
Score:3.204m
Score/min:463
Accuracy (listed only):35.472%
HSR (listed only):15.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
NS-11C
A++
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% A++
HSR:15.622% D
T5 AMC
A+
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% A+
HSR:14.318% D--
LC2 Lynx
B*
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% B*
HSR:14.384% D*
AS16 NightHawk
C
Kills:466
Deaths:319
KDR:1.461
Accuracy:36.739% C
HSR:13.519% C
TRAC-5 S
A
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% A
HSR:16.743% C++
LC3 Jaguar
A++
Kills:389
Deaths:219
KDR:1.776
Accuracy:31.426% A++
HSR:19.023% C+
TRAC-5
B*
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% B*
HSR:10.764% D**
AMR-66
A*
Kills:252
Deaths:140
KDR:1.800
Accuracy:39.445% A*
HSR:25.794% C*
HC1 Cougar
A
Kills:188
Deaths:112
KDR:1.679
Accuracy:30.202% A
HSR:22.872% C++
TAS-16 Blackjack
D
Kills:168
Deaths:152
KDR:1.105
Accuracy:52.569% D
HSR:6.548% F
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B+
HSR:16.901% B+
Kills:6,934
Deaths (as Engineer):4,571
Deaths (to Engineers):9,077
KDR:1.51695
Kill Difference:2,363
Playtime:686.728 hours
Usage:26%
Score:25.531m
Score/min:620
Accuracy (listed only):37.718%
HSR (listed only):16.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:2,935
Deaths:1,616
KDR:1.816
Accuracy:30.553% A++
HSR:18.569% C-
SMG-46 Armistice
B**
Kills:1,717
Deaths:1,121
KDR:1.532
Accuracy:31.268% B**
HSR:11.008% D-
FA1 Barrage
A+
Kills:1,711
Deaths:965
KDR:1.773
Accuracy:54.126% A+
HSR:16.482% C*
Cycler TRV
A++
Kills:1,268
Deaths:655
KDR:1.936
Accuracy:30.746% A++
HSR:16.956% C-
PDW-16 Hailstorm
C
Kills:1,047
Deaths:980
KDR:1.068
Accuracy:22.637% C
HSR:11.557% D-
TORQ-9
B**
Kills:756
Deaths:380
KDR:1.989
Accuracy:29.316% B**
HSR:15.079% D*
NS-11A
A++
Kills:620
Deaths:253
KDR:2.451
Accuracy:33.321% A++
HSR:26.936% B*
AS16 NightHawk
C
Kills:466
Deaths:319
KDR:1.461
Accuracy:36.739% C
HSR:13.519% C
T1S Cycler
A+
Kills:407
Deaths:226
KDR:1.801
Accuracy:30.954% A+
HSR:16.462% D
NS-7 PDW
B**
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B**
HSR:11.111% D--
TAS-16 Blackjack
D
Kills:168
Deaths:152
KDR:1.105
Accuracy:52.569% D
HSR:6.548% F
TAR
C--
Kills:154
Deaths:188
KDR:0.819
Accuracy:20.756% C--
HSR:16.234% D
TRS-12 Uppercut
C++
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% C
HSR:15.741% C++
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
NS Baron G5
B+
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% B+
HSR:16.901% B+
Kills:11,679
Deaths (as Combat Medic):7,173
Deaths (to Combat Medics):6,721
KDR:1.62819
Kill Difference:4,506
Playtime:230.388 hours
Usage:9%
Score:8.995m
Score/min:651
Accuracy (listed only):35.864%
HSR (listed only):15.873%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:9,737
Deaths:2,674
KDR:3.641
Accuracy:48.408% A+
HSR:73.390% B+
SMG-46 Armistice
B**
Kills:1,717
Deaths:1,121
KDR:1.532
Accuracy:31.268% B**
HSR:11.008% D-
TX1 Repeater
A
Kills:1,575
Deaths:1,508
KDR:1.044
Accuracy:32.251% A
HSR:20.825% C+
PDW-16 Hailstorm
C
Kills:1,047
Deaths:980
KDR:1.068
Accuracy:22.637% C
HSR:11.557% D-
SOAS-20
B*
Kills:519
Deaths:256
KDR:2.027
Accuracy:31.953% B*
HSR:25.048% B+
NS-30 Vandal
B**
Kills:478
Deaths:188
KDR:2.543
Accuracy:39.845% B**
HSR:28.452% C**
NS-44 Commissioner
B*
Kills:347
Deaths:358
KDR:0.969
Accuracy:43.506% B*
HSR:23.343% C*
RAMS .50M
B**
Kills:339
Deaths:104
KDR:3.260
Accuracy:45.855% B**
HSR:76.401% C
KSR-35
B
Kills:183
Deaths:106
KDR:1.726
Accuracy:37.153% B
HSR:22.951% D
NS-7 PDW
B**
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B**
HSR:11.111% D--
HSR-1
A
Kills:167
Deaths:69
KDR:2.420
Accuracy:43.164% A
HSR:32.934% B+
NS-357 Underboss
C-
Kills:125
Deaths:200
KDR:0.625
Accuracy:32.036% C-
HSR:14.400% D-
TS2 Inquisitor
B++
Kills:88
Deaths:100
KDR:0.880
Accuracy:33.384% B++
HSR:20.455% C++
MKV Suppressed
A+
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% A+
HSR:25% B*
TX2 Emperor
A+
Kills:72
Deaths:88
KDR:0.818
Accuracy:38.862% A+
HSR:30.556% A+
TRAP-M1
S
Kills:59
Deaths:25
KDR:2.360
Accuracy:34.326% B*
HSR:59.322% S
Kills:16,704
Deaths (as Infiltrator):7,954
Deaths (to Infiltrators):6,976
KDR:2.10008
Kill Difference:8,750
Playtime:263.847 hours
Usage:10%
Score:8.722m
Score/min:551
Accuracy (listed only):36.088%
HSR (listed only):30.422%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:2,671
Deaths:1,046
KDR:2.554
Accuracy:20.654% B*
HSR:18.233% C-
MRC3 Mercy
B**
Kills:2,621
Deaths:1,045
KDR:2.508
Accuracy:20.480% B**
HSR:16.826% D
M6 Onslaught
A+
Kills:1,497
Deaths:579
KDR:2.585
Accuracy:24.178% A+
HSR:19.840% C+
M6 Onslaught
A+
Kills:1,495
Deaths:579
KDR:2.582
Accuracy:24.100% A+
HSR:17.993% C
M1 Heavy Cycler
B++
Kills:1,016
Deaths:413
KDR:2.460
Accuracy:16.754% B++
HSR:14.665% D
M1 Heavy Cycler
C**
Kills:1,000
Deaths:413
KDR:2.421
Accuracy:16.829% C**
HSR:14.300% D--
M2 Mutilator
A*
Kills:802
Deaths:357
KDR:2.247
Accuracy:23.045% A*
HSR:17.581% C
M2 Mutilator
A*
Kills:767
Deaths:357
KDR:2.148
Accuracy:23.355% A*
HSR:15.515% D
M3 Pounder HEG
A*
Kills:550
Deaths:251
KDR:2.191
Accuracy:56.617% A++
HSR:6.364% A*
M3 Pounder HEG
A++
Kills:541
Deaths:252
KDR:2.147
Accuracy:53.691% A++
HSR:4.251% B++
MR1 Fracture
B**
Kills:290
Deaths:272
KDR:1.066
Accuracy:45.622% B**
HSR:4.828% B
MR1 Fracture
B**
Kills:282
Deaths:273
KDR:1.033
Accuracy:46.540% B**
HSR:3.901% C+
NS-10 Burster
A++
Kills:112
Deaths:166
KDR:0.675
Accuracy:38.976% A++
HSR:2.679% D-
NS-10 Burster
A++
Kills:95
Deaths:166
KDR:0.572
Accuracy:38.582% A++
HSR:4.211% D
Kills:13,739
Deaths (as MAX Suit):3,084.500
Deaths (to MAX Suits):3,803
KDR:4.45421
Kill Difference:10,654.500
Playtime:236.027 hours
Usage:9%
Score:8.359m
Score/min:590
Accuracy (listed only):32.102%
HSR (listed only):11.513%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:1,546
V. Kills:232 N/A
Deaths:186
KDR:8.312
Accuracy:60.155% A+
KPH:115.800 B++
VKPH:17.400 B
M18 Rotary
C--
Kills:280
V. Kills:238 117%
Deaths:543
KDR:0.516
Accuracy:28.283% C--
KPH:7 D
VKPH:6 D
M18 Needler
B
Kills:277
V. Kills:320 86%
Deaths:415
KDR:0.667
Accuracy:36.717% B*
KPH:9.700 C
VKPH:11.300 B
M14 Banshee
B**
Kills:197
V. Kills:2 N/A
Deaths:59
KDR:3.339
Accuracy:28.522% C+
KPH:74.200 B**
VKPH:0.800 D*
Hornet Missiles
A+
Kills:91
V. Kills:20 433%
Deaths:19
KDR:4.789
Accuracy:72.152% A+
KPH:104.500 B*
VKPH:23 C--
Tomcat A2AM Pods
B++
Kills:76
V. Kills:91 83%
Deaths:23
KDR:3.304
Accuracy:82.487% B
KPH:52.800 C+
VKPH:63.200 B++
Coyote Missiles
B**
Kills:72
V. Kills:11 N/A
Deaths:8
KDR:9
Accuracy:61.163% B**
KPH:159 B**
VKPH:24.300 C+
M18 Locust
C+
Kills:55
V. Kills:44 122%
Deaths:46
KDR:1.196
Accuracy:41.478% A+
KPH:15.400 C
VKPH:12.300 C+
Kills:2,594 (809 + 0)
Deaths:1,299
KDR:1.997
VKDR:0.737
Vehicle Kills:958
Kill Difference:1,295
Playtime:90.743 hours
Usage:3%
Score:2.220m
Score/min:408
Piloting Accuracy:41.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,477
V. Kills:223 N/A
Deaths:133
KDR:18.624
Accuracy:52.522% A+
KPH:134.900 S
VKPH:12.100 B**
L100 Python AP
M+
Kills:280
V. Kills:208 134%
Deaths:46
KDR:6.087
Accuracy:72.324% A++
KPH:44.700 A
VKPH:33.200 M+
L100 Python HEAT
B**
Kills:267
V. Kills:53 N/A
Deaths:43
KDR:6.209
Accuracy:60.995% B**
KPH:43 B*
VKPH:8.500 D
Skyguard
D
Kills:106
V. Kills:85 123%
Deaths:36
KDR:2.944
Accuracy:35.409% B**
KPH:8.700 D
VKPH:6.900 D
L100 Python HESH
D
Kills:85
V. Kills:22 370%
Deaths:18
KDR:4.722
Accuracy:64.480% A++
KPH:19.300 D*
VKPH:5 D
Kills:3,215 (3,215 + 0)
Deaths:276
KDR:11.649
VKDR:2.141
Vehicle Kills:591
Kill Difference:2,939
Playtime:47.472 hours
Usage:2%
Score:1.966m
Score/min:690
Driving Accuracy:64.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:9,050
V. Kills:2,776 326%
Deaths:631
KDR:14.342
Accuracy:51.008% B**
KPH:52 A*
VKPH:16 A+
P2-120 AP
M**
Kills:2,208
V. Kills:1,722 128%
Deaths:283
KDR:7.802
Accuracy:57.668% A
KPH:51.300 A++
VKPH:40 M**
P2-120 HESH
B
Kills:280
V. Kills:34 N/A
Deaths:30
KDR:9.333
Accuracy:44.211% B
KPH:31.500 D
VKPH:3.800 D-
G30 Vulcan
A
Kills:75
V. Kills:43 170%
Deaths:8
KDR:9.375
Accuracy:22.892% D
KPH:33.500 A
VKPH:19.200 B*
P525 Marauder
S
Kills:55
V. Kills: N/A
Deaths:2
KDR:27.500
Accuracy:41.980% M*
KPH:242.600 S
VKPH:0 F
Kills:11,668 (11,538 + 130)
Deaths:954
KDR:12.231
VKDR:4.796
Vehicle Kills:4,575
Kill Difference:10,714
Playtime:228.476 hours
Usage:8%
Score:8.441m
Score/min:616
Driving Accuracy:44.211%
Gunner Accuracy:41.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:237
V. Kills:46 N/A
Deaths:8
KDR:29.625
Accuracy:52.354% B**
KPH:93.900 C*
VKPH:18.200 C++
P525 Marauder-H
C*
Kills:194
V. Kills:6 N/A
Deaths:12
KDR:16.167
Accuracy:35.983% C*
KPH:98.400 C+
VKPH:3 D--
G20 Vulcan-H
B*
Kills:98
V. Kills:29 327%
Deaths:12
KDR:8.167
Accuracy:42.261% D
KPH:58.500 B*
VKPH:17.300 D-
Kills:529 (0 + 529)
Deaths:32
KDR:16.531
VKDR:2.531
Vehicle Kills:81
Kill Difference:497
Playtime:6.170 hours
Usage:0%
Score:0.256m
Score/min:692
Driving Accuracy:N/A%
Gunner Accuracy:42.261%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:141
V. Kills:37 371%
Deaths:25
KDR:5.640
Accuracy:55.914% A**
KPH:48.800 C*
VKPH:12.800 B*
M20 Basilisk
C--
Kills:60
V. Kills:24 240%
Deaths:11
KDR:5.455
Accuracy:47.692% B**
KPH:14.400 C--
VKPH:5.800 C--
M40 Fury
C-
Kills:58
V. Kills:14 387%
Deaths:10
KDR:5.800
Accuracy:54.609% A*
KPH:35 D
VKPH:8.400 C-
Kills:259 (0 + 259)
Deaths:46
KDR:5.630
VKDR:1.630
Vehicle Kills:75
Kill Difference:213
Playtime:8.704 hours
Usage:0%
Score:0.246m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:54.609%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,40419,3026,6322.91A0.3231.621%M26.044%B+86.4M*N/A484223.5h8.8A+27.9B**
T9A "Butcher" 10,89010,8583,7752.876B+0.2930.048%A21.035%D-97.7A+N/A519111.1h9.1A30.3B**
TSAR-42 9,7669,7372,6743.641C++1.0548.408%A+73.39%B+71.2A++N/A282136.7h1.8B**3.6B**
T32 Bull 9,4379,3963,0913.04A+0.4533.051%A++28.949%B++88.6A*N/A490106h8.6A26.1B**
P2-120 HEAT 11,8269,05063114.342A+11.7651.008%B**1.624%D-52A*16A+510174h4.6A9A
TMG-50 7,8057,7942,6252.969A++0.3830.915%A++22.671%C+87.4A**N/A54589.2h7.7A24.9B**
MSW-R 7,5317,5053,0782.438C**0.1529.121%A+24.823%C++66AN/A330113.7h8.8A30.4B**
T9 CARV-S 5,0945,0761,8642.723B*0.1430.466%A++23.838%C+86.5A++N/A49658.7h9A29.6B**
T7 Mini-Chaingun 4,6914,6742,3342.003B**0.5827.666%A*11.532%C59.7A+N/A35678.3h10.4B**37.5B*
NS-15M1 3,7243,7041,3402.764B**0.1829.406%A26.782%B+71.8AN/A32251.6h9.2B**31.4B*
T1 Cycler 2,9462,9351,6161.816B++0.7730.553%A++18.569%C-49.7A++N/A30559h9.8A+31.9A
MRC3 Mercy 2,6842,6711,0462.554C**0.0320.654%B*18.233%C-35B+N/A16476.4h14.6A70.7B*
MRC3 Mercy 2,6422,6211,0452.508C**0.0820.48%B**16.826%D34.4B+N/A15676.2h14.6A71.3B*
C75 Viper 2,7002,47713318.624M16.0452.522%A+N/A134.6S12.1B**103518.4h4.2A+8A+
M60-A Bulldog 2,3472,2653270.781B**68.1965.259%A++1.413%D121.8M**4.4C++66918.6h3.4B**5.3A+
P2-120 AP 3,9302,2082837.802C**5.2257.668%A3.306%C+51.2A++40M**107143.1h6.6B+11.4B*
SMG-46 Armistice 1,7201,7171,1211.532B+1.0531.268%B**11.008%D-30.7C++N/A16156h11.2B**35.9B++
FA1 Barrage 1,7191,7119651.773B++0.8154.126%A+16.482%C*54.1A++N/A27931.6h2.9A+5.3B**
ML-7 2,4001,6181,2381.307B**1.2870.379%A++1.174%D--34.9B**16.9B++67246.4h5.4B++7.7B**
TX1 Repeater 1,5781,5751,5081.044B+1.5432.251%A20.825%C+56.3A+N/A24228h8.8B**27.3B+
Hellfire Rocket Pods 1,7781,5461868.312C*5.7360.155%A+1.423%B+116.2B++17.4B95813.3h13.7B**22.7B*
M6 Onslaught 1,5011,4975792.585C**0.0024.178%A+19.84%C+49.7B**N/A26330.1h14.7B**60.9B**
M6 Onslaught 1,5061,4955792.582C**0.0024.1%A+17.993%C49.7B**N/A25830.1h14.4B**59.8B*
Cycler TRV 1,2741,2686551.936B++0.6530.746%A++16.956%C-54.7AN/A38623.2h9.4A+30.5B**
NS-11C 1,1041,1015402.039A0.5531.747%A++15.622%D57.9A++N/A24119h10B**31.5B*
PDW-16 Hailstorm 1,0501,0479801.068C++1.5222.637%C11.557%D-15DN/A8869.9h11.5B*50.6B+
C-4 1,4531,0397091.465C++1.1226.402%C*N/A61.8C24.6C119316.8h1.4C*5.3B
M1 Heavy Cycler 1,0261,0164132.46B**0.1316.754%B++14.665%D25.1B+N/A14840.5h12.1A+72.1B*
M1 Heavy Cycler 1,0041,0004132.421B+0.1716.829%C**14.3%D--24.7C+N/A12740.5h12.2A72.7B*
T5 AMC 8918876331.401B+1.1930.657%A+14.318%D--30.3B+N/A20829.3h10.4B**34.1B**
LC2 Lynx 8758697781.117C++1.4726.832%B*14.384%D*24.6C+N/A15535.3h11.3B**42.1B++
M2 Mutilator 8038023572.246B+0.3423.045%A*17.581%C47.7A*N/A25416.8h13.2A57.4B**
M2 Mutilator 7687673572.148B0.4423.355%A*15.515%D45.7A++N/A23116.8h14.1B**60.5B**
T16 Rhino 7627575621.347C*1.2422.306%B18.626%D32.1C+N/A20323.6h11.5B++51.4B+
TORQ-9 7597563801.989B+0.6029.316%B**15.079%D*59.5AN/A43212.7h10.1A++34.5B**
NS-11A 6236202532.451B**0.1433.321%A++26.936%B*68.1A++N/A3839.1h9.8A29.5B**
M3 Pounder HEG 6205502512.191B0.4056.617%A++6.364%A*41.4M5.3B*36113.3h9.7A17.2B**
M3 Pounder HEG 6365412522.147B+0.4453.691%A++4.251%B++40.4M7.1A*43213.4h9.3A17.3B**
ASP-30 Grounder 7635345131.041B+1.5572.543%A3.371%C**23.3B10C+44822.9h5.6B**7.8A
SOAS-20 5255192562.027B+0.5631.953%B*25.048%B+59AN/A3498.8h9.5B++29.8B*
NS-30 Vandal 4794781882.543B+0.0439.845%B**28.452%C**70.3A+N/A5136.8h4.4B**11B*
MG-H1 Watchman 4784731972.401B++0.1934.113%A*27.273%C++67.6B**N/A1867h11.3B**33.1B**
AS16 NightHawk 4664663191.461B1.1336.739%C13.519%C42.8B+N/A27410.9h3B**8.1B++
MANA Anti-Personnel Turret 4404371193.672N/A1.0930.671%UN/A4370U30U16230000.1h17.1T*55.6T*
TRAC-5 S 4364363411.279B+1.3129.267%A16.743%C++20.7C++N/A16221.1h10.8B+37B++
Claymore 424424924.609C2.0246.907%A+N/A94.2DN/A5844.5h1.2C++2.6B*
T1S Cycler 4074072261.801B++0.7930.954%A+16.462%D61.7A++N/A4146.6h10.4B*33.7B**
LC3 Jaguar 3903892191.776B0.8131.426%A++19.023%C+35.4B+N/A33911h9.2B**29.3B**
M60-A Bulldog 400357939.667B+37.0861.312%A+1.12%D--47B+5.7B+4267.6h4.6B*7.5B**
NS-44 Commissioner 3483473580.969C++1.6243.506%B*23.343%C*26.1CN/A20413.3h2.8B**6.3B*
RAMS .50M 3393391043.26C++0.6745.855%B**76.401%C52.2A++N/A3836.5h1.8B*4B++
NS Decimator 5153343061.092C++1.4966.77%B++1.796%C28.8C15.6C+56911.6h4.5C**6.7B+
MR1 Fracture 4072902721.066B+1.5245.622%B**4.828%B15A+6.1B+18919.3h22.9A50.3B**
TRAC-5 2912882311.247B++1.3425.108%B*10.764%D**12CN/A23424.1h10.1B**40.3B*
MR1 Fracture 4202822731.033B+1.5546.54%B**3.901%C+14.5A++7.1A21719.5h24A+51.7B**
M18 Rotary 5182805430.516C-2.0728.283%C--3.929%B**7D6D19540h108.5B+383.7B
P2-120 HESH 314280309.333C6.7544.211%B1.429%B++31.5D3.8D-2088.9h4.1B++9.3B++
L100 Python AP 488280466.087B+3.5072.324%A++2.143%C-44.4A33M9966.3h5.1B*7A
M18 Needler 5972774150.667C1.9236.717%B*N/A9.8C11.3B31528.4h124.9B+340.1B+
L100 Python HEAT 320267436.209C**3.6260.995%B**4.12%B**43.1B*8.5D4906.2h3.5A5.7A
AMR-66 2552521401.8B**0.7939.445%A*25.794%C*46.7A++N/A3665.4h5.8A14.7B**
M40 Fury-H 283237829.625A+27.0452.354%B**2.532%A+94.8C*18.4C++5892.5h6.2B*11.9A
M14 Banshee 199197593.339C+0.7528.522%C+1.015%C73B**N/A6302.7h7.9B**27.6B*
P525 Marauder-H 2001941216.167C++13.5835.983%C*N/A97C+3D--5312h4.4B**12.2B*
HC1 Cougar 1881881121.679B++0.9130.202%A22.872%C++41.8B++N/A4684.5h8.3A27.6B*
Anti-Vehicle Grenade 1981861186N/A183.4168.86%A*N/A930M60C--75640.2h3.2A4.6A
KSR-35 1831831061.726C+0.8637.153%B22.951%D45.8C*N/A2954h4B+10.6B+
NS-7 PDW 1711711371.248B1.3429.594%B**11.111%D--41.7B*N/A5174.1h10.7B**36.1B++
TAS-16 Blackjack 1691681521.105C+1.4852.569%D6.548%F28C-N/A2166h1.8B**3.5B+
HSR-1 167167692.42C*0.1743.164%A32.934%B+69.6AN/A4482.4h4.3B**10B**
TAR 1551541880.819C1.7720.756%C--16.234%D24.4CN/A4366.3h12.4B+59.9C++
M40 Fury 178141255.64C+3.0555.914%A**N/A48.6C*12.8B*5172.9h16.8C30.1B+
NS-357 Underboss 1251252000.625C1.9632.036%C-14.4%D-18.1DN/A1326.9h3.2B**9.9B+
NS-10 Burster 2291121660.675C--1.9138.976%A++2.679%D-4.7C+4.9B**17024h179.5C460.5B+
TRS-12 Uppercut 1081081090.991C+1.6054.546%C15.741%C++31.8CN/A3093.4h2.1B*3.8B+
Skyguard 191106362.944C++0.3635.409%B**2.83%B+8.7D7D29512.2h132C+372.8B+
G20 Vulcan-H 12798128.167A5.5842.261%D2.041%D57.6B*17.1D-10341.7h56.3A133.2B**
NS-10 Burster 198951660.572C--2.0138.582%A++4.211%D4C--4.3B++16124h209.4D--542.7C*
Hornet Missiles 11191194.789C+2.2072.152%A+1.099%D101.1B*22.2D10610.9h5B**6.9A
TS2 Inquisitor 88881000.88C+1.7133.384%B++20.455%C++51.8B+N/A2451.7h7.5B*22.5B*
L100 Python HESH 10785184.722C--2.1464.48%A++N/A19.3D*5D1974.4h3.4C++5.2B++
MKV Suppressed 8180402B**0.5933.163%A+25%B*66.7A++N/A8241.2h12.1B+36.6B+
Tomcat A2AM Pods 16776233.304C-0.7282.487%BN/A54.3C+65B++19251.4h12.4F-15F-
G30 Vulcan 1187589.375A6.7922.892%D4%C*34.1A19.5B**15912.2h47A205.2B*
TX2 Emperor 7272880.818C+1.7738.862%A+30.556%A+34.3C*N/A3032.1h5.6A+14.4C*
Coyote Missiles 837289A++6.4161.163%B**N/A144B*22C+15540.5h17.4A+28.4A
NS Baron G5 7171322.219A+0.3747.67%B+16.901%B+64.5A++N/A6841.1h3.2A6.6C+
Tank Mine 10366106.6A*4.01307.595%UN/A330S185S155760.2h3.7F**1.2M
M20 Basilisk 8460115.455B**2.8747.692%B**1.667%F14.3D5.7D3704.2h109.4C229.3B
TRAP-M1 5959252.36B+0.2334.326%B*59.322%S65.6B**N/A3580.9h7.4B*21.6B++
M40 Fury 7258105.8C3.2154.609%A*N/A34.1D8.2C-6431.7h16.2C-29.7B+
M18 Locust 9955461.196C1.3941.478%A+3.636%A15.3C12.2C+3853.6h126.2C++304.3B+
P525 Marauder 5555227.5B+24.9141.98%M*N/A275SN/A18940.2h3.9A+9.2A+
Spear Anti-Vehicle Phalanx Turret 765286.5C+3.9154.084%B**N/A52B*24C**18631h5.7B++10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit282821h
Motion Spotter627,5775.1h
Nano-Armor Kit370665,51049.9h
Anti-Vehicle MANA Turret18591.2h
Spawn Beacon2204,6857.8h
Nanite Revive Grenade07580.2h
Ammunition Package161040.8h
Medical Kit2,37223,50145.7h
Anti-Infantry MANA Turret404402.9h
Medical Applicator455167,35117.1h
Xiphos Anti-Personnel Phalanx Turret02750h
Recon Detection Device131,5222.5h

Check the help document for the dictionary if you want to learn more about words used here.


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