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General jackmac2661[JUGA] jackmac2661
TR BR 97

KDR: 2.55

Score: 118m

Last Seen: Jul 25th, 2020 6:27 PM
- OFFLINE - 1303.3 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Connery
Level Progress (to 98): 83%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS T9 CARV TSAR-42 T9A "Butcher" T32 Bull P2-120 HEAT TMG-50 MSW-R T7 Mini-Chaingun
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,544,534 MLG Score: 2034
Fun Score: N/A
Cheeseburgers Flipped: 1969TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.638%23.855%73137131286,7512.429390.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.966%1.817A++0.413B-0.765D-HEAD ++ (~8.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.605B+90.372C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.335%1.602%174413452,31016869161.3693252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.499%-0.095C+0.034C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.342C**38.80.27C*68

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.856%1.756%13597134214,978188452287.94589286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.898%0.757B++-0.481D1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.697B+5.70.544B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.351%2.648%364134549118213200.269632153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%0.197C++-0.453D0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.177C++380.057C+61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.646%74.312%363134613,3412353555.66978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.503%1.76A++0.467B+1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+1.80.432B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.236%15.333%36413453,5873266281.09795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.083%0.944B*0.1C+0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.60.467B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
118m330.4%722 (43.3k)640 (38.4k)2.55203160,12762,7452.6956997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349793724.674%21.823%53802:5627

9% Combat Medic28% Engineer40% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 10:39 PMMar 29th, 2020 12:01 PMJul 26th, 2020 11:22 AM (65d) (PST)Jul 25th, 2020 5:48 PM (65d) (PST)Jul 25th, 2020 2:27 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7412864550.8690.3400.1903.0920.0672034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,45917,14427,315522011186438,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3072.6h/128d 9,014 34,945 40,057 570k 7,502 8,570 12,368 136.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:19,689
Deaths:6,862
KDR:2.869
Accuracy:31.608% A+
HSR:26.167% C+
T9A "Butcher"
B++
Kills:10,940
Deaths:3,828
KDR:2.858
Accuracy:30.029% B++
HSR:21.161% D*
T32 Bull
B**
Kills:10,372
Deaths:3,605
KDR:2.877
Accuracy:32.727% B**
HSR:29.377% C++
TMG-50
B*
Kills:8,087
Deaths:2,779
KDR:2.910
Accuracy:30.816% B*
HSR:22.926% D
MSW-R
B+
Kills:8,006
Deaths:3,366
KDR:2.378
Accuracy:29.229% B+
HSR:25.306% C-
T9 CARV-S
B*
Kills:5,409
Deaths:2,103
KDR:2.572
Accuracy:30.474% B*
HSR:24.533% C--
NS-15M1
B++
Kills:4,020
Deaths:1,516
KDR:2.652
Accuracy:29.509% B++
HSR:27.338% C+
T16 Rhino
C
Kills:757
Deaths:562
KDR:1.347
Accuracy:22.306% C
HSR:18.626% D-
MG-H1 Watchman
B**
Kills:639
Deaths:282
KDR:2.266
Accuracy:33.045% B**
HSR:27.230% C-
Kills:67,919
Deaths (as Heavy Assault):24,903
Deaths (to Heavy Assaults):20,978
KDR:2.72734
Kill Difference:43,016
Playtime:1,232.122 hours
Usage:40%
Score:53.520m
Score/min:724
Accuracy (listed only):29.971%
HSR (listed only):24.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B+
Kills:1,738
Deaths:1,144
KDR:1.519
Accuracy:31.291% B+
HSR:11.277% D--
FA1 Barrage
B**
Kills:1,735
Deaths:991
KDR:1.751
Accuracy:54.213% B**
HSR:16.657% C*
TAS-16 Blackjack
C*
Kills:1,266
Deaths:952
KDR:1.330
Accuracy:66.744% C*
HSR:14.060% C
PDW-16 Hailstorm
D
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% D
HSR:12.189% D-
NS-11C
B*
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% B*
HSR:15.622% D-
T5 AMC
B*
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% B*
HSR:14.318% D*
LC2 Lynx
C+
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% C+
HSR:14.384% D**
AS16 NightHawk
C
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% D
HSR:13.808% C
LC3 Jaguar
B*
Kills:449
Deaths:302
KDR:1.487
Accuracy:30.999% B*
HSR:20.490% C
TRAC-5 S
B++
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% B++
HSR:16.743% C+
TRAC-5
C++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% C++
HSR:10.764% D**
HC1 Cougar
B+
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B+
HSR:22.335% C-
NS-7 PDW
B
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B
HSR:11.111% D*
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% D
HSR:15.741% C+
MKV Suppressed
B**
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% B**
HSR:25% B
NS Baron G5
C**
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% C+
HSR:16.901% C**
Kills:10,998
Deaths (as Light Assault):7,697
Deaths (to Light Assaults):10,843
KDR:1.42887
Kill Difference:3,301
Playtime:117.976 hours
Usage:4%
Score:3.270m
Score/min:462
Accuracy (listed only):36.383%
HSR (listed only):15.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B**
Kills:1,735
Deaths:991
KDR:1.751
Accuracy:54.213% B**
HSR:16.657% C*
TAS-16 Blackjack
C*
Kills:1,266
Deaths:952
KDR:1.330
Accuracy:66.744% C*
HSR:14.060% C
NS-11C
B*
Kills:1,101
Deaths:540
KDR:2.039
Accuracy:31.747% B*
HSR:15.622% D-
T5 AMC
B*
Kills:887
Deaths:633
KDR:1.401
Accuracy:30.657% B*
HSR:14.318% D*
LC2 Lynx
C+
Kills:869
Deaths:778
KDR:1.117
Accuracy:26.832% C+
HSR:14.384% D**
MG-HBR1 Dragoon
B*
Kills:548
Deaths:248
KDR:2.210
Accuracy:41.728% B*
HSR:30.839% C
AS16 NightHawk
C
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% D
HSR:13.808% C
LC3 Jaguar
B*
Kills:449
Deaths:302
KDR:1.487
Accuracy:30.999% B*
HSR:20.490% C
TRAC-5 S
B++
Kills:436
Deaths:341
KDR:1.279
Accuracy:29.267% B++
HSR:16.743% C+
TRAC-5
C++
Kills:288
Deaths:231
KDR:1.247
Accuracy:25.108% C++
HSR:10.764% D**
AMR-66
A+
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.630% A+
HSR:26.357% C+
HC1 Cougar
B+
Kills:197
Deaths:125
KDR:1.576
Accuracy:30.076% B+
HSR:22.335% C-
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% D
HSR:15.741% C+
NS Baron G5
C**
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% C+
HSR:16.901% C**
Kills:8,691
Deaths (as Engineer):5,760
Deaths (to Engineers):10,351
KDR:1.50885
Kill Difference:2,931
Playtime:860.836 hours
Usage:28%
Score:30.718m
Score/min:595
Accuracy (listed only):39.026%
HSR (listed only):17.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:3,614
Deaths:2,100
KDR:1.721
Accuracy:30.878% B**
HSR:19.314% D
SMG-46 Armistice
B+
Kills:1,738
Deaths:1,144
KDR:1.519
Accuracy:31.291% B+
HSR:11.277% D--
FA1 Barrage
B**
Kills:1,735
Deaths:991
KDR:1.751
Accuracy:54.213% B**
HSR:16.657% C*
Cycler TRV
B*
Kills:1,295
Deaths:679
KDR:1.907
Accuracy:30.674% B*
HSR:17.066% D-
TAS-16 Blackjack
C*
Kills:1,266
Deaths:952
KDR:1.330
Accuracy:66.744% C*
HSR:14.060% C
PDW-16 Hailstorm
D
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% D
HSR:12.189% D-
TORQ-9
B++
Kills:1,034
Deaths:564
KDR:1.833
Accuracy:30.727% B++
HSR:17.988% D*
NS-11A
B**
Kills:657
Deaths:276
KDR:2.380
Accuracy:33.134% B**
HSR:26.636% C+
AS16 NightHawk
C
Kills:478
Deaths:329
KDR:1.453
Accuracy:37.144% D
HSR:13.808% C
T1S Cycler
B*
Kills:407
Deaths:226
KDR:1.801
Accuracy:30.869% B*
HSR:16.462% D--
TAR
C+
Kills:340
Deaths:319
KDR:1.066
Accuracy:25.746% C+
HSR:17.647% D-
NS-7 PDW
B
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B
HSR:11.111% D*
TRS-12 Uppercut
C+
Kills:108
Deaths:109
KDR:0.991
Accuracy:54.546% D
HSR:15.741% C+
MKV Suppressed
B**
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% B**
HSR:25% B
NS Baron G5
C**
Kills:71
Deaths:32
KDR:2.219
Accuracy:47.670% C+
HSR:16.901% C**
Kills:14,118
Deaths (as Combat Medic):8,911
Deaths (to Combat Medics):7,498
KDR:1.58433
Kill Difference:5,207
Playtime:286.228 hours
Usage:9%
Score:11.107m
Score/min:647
Accuracy (listed only):37.298%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:12,943
Deaths:3,746
KDR:3.455
Accuracy:46.987% B++
HSR:74.326% C*
SMG-46 Armistice
B+
Kills:1,738
Deaths:1,144
KDR:1.519
Accuracy:31.291% B+
HSR:11.277% D--
TX1 Repeater
B**
Kills:1,684
Deaths:1,658
KDR:1.016
Accuracy:31.787% B**
HSR:21.556% C
PDW-16 Hailstorm
D
Kills:1,124
Deaths:1,013
KDR:1.110
Accuracy:23.077% D
HSR:12.189% D-
NS-44 Commissioner
B+
Kills:665
Deaths:699
KDR:0.951
Accuracy:43.756% B+
HSR:27.218% C*
SOAS-20
C*
Kills:519
Deaths:256
KDR:2.027
Accuracy:31.953% C*
HSR:25.048% C++
NS-30 Vandal
B+
Kills:478
Deaths:188
KDR:2.543
Accuracy:39.845% B+
HSR:28.452% C+
RAMS .50M
B+
Kills:339
Deaths:104
KDR:3.260
Accuracy:45.855% B+
HSR:76.401% C-
KSR-35
C+
Kills:183
Deaths:106
KDR:1.726
Accuracy:37.153% C+
HSR:22.951% D--
NS-7 PDW
B
Kills:171
Deaths:137
KDR:1.248
Accuracy:29.594% B
HSR:11.111% D*
HSR-1
B*
Kills:167
Deaths:69
KDR:2.420
Accuracy:43.164% B*
HSR:32.934% C**
NS-357 Underboss
D--
Kills:136
Deaths:221
KDR:0.615
Accuracy:31.461% D*
HSR:16.177% D--
TS2 Inquisitor
C+
Kills:115
Deaths:124
KDR:0.927
Accuracy:30.769% C+
HSR:20% C
NS-61 Emissary
B+
Kills:86
Deaths:109
KDR:0.789
Accuracy:33.167% B+
HSR:15.116% D
MKV Suppressed
B**
Kills:80
Deaths:40
KDR:2
Accuracy:33.163% B**
HSR:25% B
NS-AM7 Archer
A*
Kills:77
Deaths:244
KDR:0.316
Accuracy:51.962% D-
HSR:41.558% A*
TX2 Emperor
B**
Kills:72
Deaths:88
KDR:0.818
Accuracy:38.862% B**
HSR:30.556% B*
TRAP-M1
M**
Kills:59
Deaths:25
KDR:2.360
Accuracy:34.326% B+
HSR:59.322% M**
Kills:20,636
Deaths (as Infiltrator):9,971
Deaths (to Infiltrators):7,988
KDR:2.0696
Kill Difference:10,665
Playtime:324.944 hours
Usage:11%
Score:10.392m
Score/min:533
Accuracy (listed only):36.565%
HSR (listed only):30.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:3,050
Deaths:1,181
KDR:2.583
Accuracy:21.151% C*
HSR:18.197% D-
MRC3 Mercy
C**
Kills:2,966
Deaths:1,180
KDR:2.514
Accuracy:20.958% C**
HSR:17.296% D--
M6 Onslaught
B**
Kills:1,667
Deaths:658
KDR:2.533
Accuracy:24.858% B**
HSR:18.836% D
M6 Onslaught
B*
Kills:1,636
Deaths:658
KDR:2.486
Accuracy:24.985% B*
HSR:20.477% C
M1 Heavy Cycler
C+
Kills:1,016
Deaths:413
KDR:2.460
Accuracy:16.754% C+
HSR:14.665% D-
M1 Heavy Cycler
C-
Kills:1,000
Deaths:413
KDR:2.421
Accuracy:16.829% C-
HSR:14.300% D**
M2 Mutilator
A
Kills:812
Deaths:366
KDR:2.219
Accuracy:23.206% A
HSR:17.857% C
M2 Mutilator
A
Kills:778
Deaths:366
KDR:2.126
Accuracy:23.524% A
HSR:15.424% D-
M3 Pounder HEG
B**
Kills:603
Deaths:280
KDR:2.154
Accuracy:53.967% B**
HSR:4.146% B++
M3 Pounder HEG
A++
Kills:591
Deaths:279
KDR:2.118
Accuracy:56.750% A
HSR:5.922% A++
MR1 Fracture
B+
Kills:305
Deaths:273
KDR:1.117
Accuracy:45.739% B+
HSR:4.918% B+
MR1 Fracture
B+
Kills:288
Deaths:274
KDR:1.051
Accuracy:46.649% B+
HSR:3.819% C++
NS-10 Burster
B**
Kills:114
Deaths:166
KDR:0.687
Accuracy:38.902% B**
HSR:2.632% D-
NS-10 Burster
B**
Kills:95
Deaths:166
KDR:0.572
Accuracy:38.492% B**
HSR:4.211% C-
Kills:14,921
Deaths (as MAX Suit):3,336.500
Deaths (to MAX Suits):4,132
KDR:4.47205
Kill Difference:11,584.500
Playtime:246.560 hours
Usage:8%
Score:8.998m
Score/min:608
Accuracy (listed only):32.340%
HSR (listed only):11.621%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:1,546
V. Kills:232 N/A
Deaths:186
KDR:8.312
Accuracy:60.150% B*
KPH:115.800 C+
VKPH:17.400 C+
M18 Needler
C+
Kills:287
V. Kills:326 88%
Deaths:418
KDR:0.687
Accuracy:37.044% B++
KPH:9.900 D
VKPH:11.200 C+
M18 Rotary
D-
Kills:280
V. Kills:238 117%
Deaths:543
KDR:0.516
Accuracy:28.283% D-
KPH:7 D-
VKPH:6 D-
M14 Banshee
C++
Kills:197
V. Kills:2 N/A
Deaths:59
KDR:3.339
Accuracy:28.522% D
KPH:74.200 C++
VKPH:0.800 D*
Hornet Missiles
B**
Kills:91
V. Kills:20 433%
Deaths:19
KDR:4.789
Accuracy:72.152% B**
KPH:104.500 B
VKPH:23 D
Tomcat A2AM Pods
B
Kills:78
V. Kills:92 84%
Deaths:23
KDR:3.391
Accuracy:82.174% B+
KPH:54.100 C
VKPH:63.900 B
Coyote Missiles
A*
Kills:72
V. Kills:11 N/A
Deaths:8
KDR:9
Accuracy:61.163% B++
KPH:159 A*
VKPH:24.300 C
M18 Locust
D
Kills:55
V. Kills:44 122%
Deaths:46
KDR:1.196
Accuracy:41.478% B**
KPH:15.400 D
VKPH:12.300 D
Kills:2,606 (819 + 0)
Deaths:1,302
KDR:2.002
VKDR:0.741
Vehicle Kills:965
Kill Difference:1,304
Playtime:91.454 hours
Usage:3%
Score:2.275m
Score/min:415
Piloting Accuracy:41.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:2,479
V. Kills:224 N/A
Deaths:134
KDR:18.500
Accuracy:52.371% B*
KPH:134.400 M**
VKPH:12.100 C*
L100 Python AP
A+
Kills:315
V. Kills:221 142%
Deaths:46
KDR:6.848
Accuracy:72.275% A++
KPH:45.600 C*
VKPH:32 A+
L100 Python HEAT
B++
Kills:267
V. Kills:53 N/A
Deaths:43
KDR:6.209
Accuracy:60.995% B++
KPH:43 C+
VKPH:8.500 D--
Skyguard
D-
Kills:106
V. Kills:85 123%
Deaths:36
KDR:2.944
Accuracy:35.409% B+
KPH:8.600 D--
VKPH:6.900 D-
L100 Python HESH
D--
Kills:85
V. Kills:22 370%
Deaths:18
KDR:4.722
Accuracy:64.480% A
KPH:19.300 F
VKPH:5 D--
Kills:3,252 (3,252 + 0)
Deaths:277
KDR:11.740
VKDR:2.184
Vehicle Kills:605
Kill Difference:2,975
Playtime:48.316 hours
Usage:2%
Score:1.992m
Score/min:687
Driving Accuracy:64.480%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:9,136
V. Kills:2,800 326%
Deaths:631
KDR:14.479
Accuracy:51.094% B++
KPH:52.200 B**
VKPH:16 B++
P2-120 AP
M
Kills:2,344
V. Kills:1,784 131%
Deaths:291
KDR:8.055
Accuracy:57.667% B**
KPH:51.900 B++
VKPH:39.500 M
P2-120 HESH
C+
Kills:331
V. Kills:39 N/A
Deaths:31
KDR:10.677
Accuracy:44.865% C+
KPH:34.900 D--
VKPH:4.100 D*
G30 Vulcan
B+
Kills:78
V. Kills:44 173%
Deaths:9
KDR:8.667
Accuracy:23.949% D--
KPH:34 B+
VKPH:19.200 B+
P525 Marauder
A**
Kills:60
V. Kills: N/A
Deaths:4
KDR:15
Accuracy:38.338% A*
KPH:179.300 A**
VKPH:0 D*
Kills:11,949 (11,811 + 138)
Deaths:966
KDR:12.370
VKDR:4.831
Vehicle Kills:4,667
Kill Difference:10,983
Playtime:232.148 hours
Usage:8%
Score:8.558m
Score/min:614
Driving Accuracy:44.865%
Gunner Accuracy:38.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:237
V. Kills:46 N/A
Deaths:8
KDR:29.625
Accuracy:52.354% B++
KPH:93.900 C+
VKPH:18.200 C+
P525 Marauder-H
C
Kills:196
V. Kills:6 N/A
Deaths:12
KDR:16.333
Accuracy:36.049% C
KPH:98.600 C-
VKPH:3 D*
G20 Vulcan-H
C**
Kills:108
V. Kills:33 318%
Deaths:14
KDR:7.714
Accuracy:41.849% D*
KPH:58.500 C**
VKPH:17.900 D-
Kills:541 (0 + 541)
Deaths:34
KDR:15.912
VKDR:2.500
Vehicle Kills:85
Kill Difference:507
Playtime:6.356 hours
Usage:0%
Score:0.266m
Score/min:696
Driving Accuracy:N/A%
Gunner Accuracy:41.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:142
V. Kills:37 374%
Deaths:27
KDR:5.259
Accuracy:55.405% A*
KPH:47.400 C
VKPH:12.300 B+
M20 Basilisk
B++
Kills:68
V. Kills:26 252%
Deaths:14
KDR:4.857
Accuracy:47.226% B++
KPH:14.700 D
VKPH:5.600 D
M40 Fury
D
Kills:59
V. Kills:14 393%
Deaths:10
KDR:5.900
Accuracy:54.816% A++
KPH:33.600 D--
VKPH:8 D
Kills:269 (0 + 269)
Deaths:51
KDR:5.275
VKDR:1.510
Vehicle Kills:77
Kill Difference:218
Playtime:9.365 hours
Usage:0%
Score:0.254m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:54.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,80019,6896,8622.869B+0.3231.608%A+26.167%C+85.4B**N/A475230.5h8.9B**28B++
TSAR-42 12,99812,9433,7463.455C+0.9046.987%B++74.326%C*70.3BN/A268184.1h1.8B+3.8B+
T9A "Butcher" 10,97210,9403,8282.858C*0.3130.029%B++21.161%D*97.2B+N/A516112.6h9.1B**30.3B*
T32 Bull 10,42610,3723,6052.877B+0.3232.727%B**29.377%C++86.1B*N/A459120.5h8.8A26.8B*
P2-120 HEAT 11,9369,13663114.479B*11.9351.094%B++1.631%D-52.2B**16B++510174.9h4.6B*9B**
TMG-50 8,1068,0872,7792.91B++0.3630.816%B*22.926%D87.1B*N/A53192.9h7.7B+25.1B*
MSW-R 8,0438,0063,3662.378C+0.1729.229%B+25.306%C-65.9C++N/A333121.4h8.9B**30.4B+
T7 Mini-Chaingun 5,9365,9012,9631.992B++0.5628.088%A+12.134%D64.6C**N/A34791.3h10.4B++37B*
T9 CARV-S 5,4345,4092,1032.572C*0.0230.474%B*24.533%C--82.8B+N/A47665.3h9.2B++30.1B++
NS-15M1 4,0474,0201,5162.652C*0.1029.509%B++27.338%C+70.7C*N/A30556.9h9.3B*31.7B++
T1 Cycler 3,6453,6142,1001.721C++0.8330.878%B**19.314%D50.5B+N/A29371.6h9.8B**31.7B*
M60-A Bulldog 3,6763,52935100.829B+98.2868.463%A++1.105%D--131.2M5.5C+63326.9h3.8A5.6B**
MRC3 Mercy 3,0713,0501,1812.583C+0.0321.151%C*18.197%D-37C+N/A17582.5h14.7B**69.4B+
MRC3 Mercy 2,9932,9661,1802.514C+0.0420.958%C**17.296%D--36CN/A16582.3h14.8B*70.7B+
C75 Viper 2,7032,47913418.5A15.9552.371%B*N/A134.7M**12.2C*103418.4h4.2B+8B*
P2-120 AP 4,1282,3442918.055C5.5057.667%B**3.114%B52B++39.6M104945.1h6.4C+11B+
SMG-46 Armistice 1,7411,7381,1441.519C*1.0331.291%B+11.277%D--30.5C--N/A16156.9h11.2B++35.9B+
FA1 Barrage 1,7441,7359911.751C*0.8054.213%B**16.657%C*53.9B+N/A27932.2h2.9A5.3B*
TX1 Repeater 1,6871,6841,6581.016C++1.5431.787%B**21.556%C56.1B+N/A24030h8.9B**27.9B*
M6 Onslaught 1,6821,6676582.533C+0.0224.858%B**18.836%D51.5BN/A26832.4h15B++60.2B+
M6 Onslaught 1,6411,6366582.486C+0.0724.985%B*20.477%C50.5B+N/A26732.4h15.6B+62.5B+
ML-7 2,4001,6181,2381.307B1.2570.379%A1.174%D--34.9C**16.9C++67346.4h5.4B7.7B+
Hellfire Rocket Pods 1,7781,5461868.312C5.7660.15%B*1.423%B**116.2C+17.4C+97013.3h13.7C++22.7C**
Cycler TRV 1,3011,2956791.907C++0.6530.674%B*17.066%D-54.2C*N/A38223.9h9.5B**30.8B*
C-4 1,7521,2888511.514C+1.0426.863%C+N/A68.9D24.8C117718.7h1.3C+4.9C+
TAS-16 Blackjack 1,2851,2669521.33C+1.2266.744%C*14.06%C50.6CN/A22825h2.1B3.1B
PDW-16 Hailstorm 1,1271,1241,0131.11C1.4423.077%D12.189%D-15.9D-N/A9370.7h11.4B++49.4C++
NS-11C 1,1041,1015402.039B0.5131.747%B*15.622%D-57.9BN/A24619h10B*31.5B*
TORQ-9 1,0431,0345641.833C++0.7230.727%B++17.988%D*61.9B+N/A38516.7h10.4B**33.7B*
M1 Heavy Cycler 1,0261,0164132.46B0.0916.754%C+14.665%D-25.1C+N/A15140.5h12.1A72.1B++
M1 Heavy Cycler 1,0041,0004132.421C++0.1316.829%C-14.3%D**24.7D-N/A12840.5h12.2B*72.7B
T5 AMC 8918876331.401C*1.1530.657%B*14.318%D*30.3C+N/A21129.3h10.4B**34.1B*
LC2 Lynx 8758697781.117C1.4426.832%C+14.384%D**24.6DN/A16035.3h11.3B+42.1B+
M2 Mutilator 8148123662.219C+0.3323.206%A17.857%C47.8B*N/A25417h13.4B*57.7B++
M2 Mutilator 7807783662.126C+0.4323.524%A15.424%D-45.8B+N/A23317h14.3B++60.7B+
T16 Rhino 7627575621.347C+1.2122.306%C18.626%D-31.8DN/A20623.8h11.5C**51.4C++
NS-44 Commissioner 6676656990.951C1.6043.756%B+27.218%C*36.7CN/A23118.1h2.8B++6.5B+
NS-11A 6616572762.38B+0.1733.134%B**26.636%C+67.7B+N/A3869.7h9.8B**29.6B*
MG-H1 Watchman 6456392822.266C+0.2933.045%B**27.23%C-65.2C+N/A2369.8h11.4B+34.4B++
M3 Pounder HEG 7096032802.154C+0.4053.967%B**4.146%B++40.7A+7.2A++41814.8h9.5B**17.7B*
M3 Pounder HEG 6655912792.118C+0.4356.75%A5.922%A++40.2A+5B34214.7h10.3B**18.2B**
MG-HBR1 Dragoon 5575482482.21C**0.3441.728%B*30.839%C58.3B+1C+2169.4h5.1B+12.3B+
ASP-30 Grounder 7815465271.036C+1.5272.488%B**3.297%C**23.2C+10C44323.5h5.7B++7.9B*
SOAS-20 5255192562.027C++0.5331.953%C*25.048%C++59BN/A3538.8h9.5C**29.8B++
NS Decimator 7344884141.179C1.3768.312%B++1.23%D34.1D17.2C55114.3h4.2C+6.1C**
Pelter Rocket Pod 496479595.8A++93.2556.615%B**N/A119.8B**4.3D*3124h13B*23B++
NS-30 Vandal 4794781882.543C+0.0139.845%B+28.452%C+70.3BN/A5166.8h4.4B++11B+
AS16 NightHawk 4784783291.453C1.1037.144%D13.808%C43.1CN/A28411.1h3B**8.1B+
M60-A Bulldog 509458950.889C+48.3463.685%B**N/A54.5C*6.1C**4398.4h4.7B+7.3B++
MANA Anti-Personnel Turret 4544511303.469N/A0.9230.872%UN/A4510U30U16858400.1h17.4T*56.4T*
LC3 Jaguar 4504493021.487C+1.0730.999%B*20.49%C25.5DN/A23017.6h9.7C**31.1B+
Claymore 4414411004.41C--1.8645.021%AN/A91.9D--N/A5694.8h1.2C+2.7B*
TRAC-5 S 4364363411.279C++1.2729.267%B++16.743%C+20.7CN/A16421.1h10.8C*37B+
T1S Cycler 4074072261.801B0.7530.869%B*16.462%D--60.7B++N/A4116.7h10.4B+33.8B+
TAR 3433403191.066C1.4925.746%C+17.647%D-37CN/A3619.2h11B+42.9C**
RAMS .50M 3393391043.26C0.7145.855%B+76.401%C-52.2B+N/A3896.5h1.8B+4B+
P2-120 HESH 3703313110.677C-8.1244.865%C+1.208%B*34.8D--4.1D*2199.5h3.9B+8.7B
L100 Python AP 536315466.848C+4.3072.275%A++2.222%C++45.7C*32A+9406.9h4.8C++6.7B+
MR1 Fracture 4273052731.117C++1.4445.739%B+4.918%B+15.6B++6.2C++19319.6h22.2B**48.6B*
MR1 Fracture 4262882741.051C++1.5046.649%B+3.819%C++14.6B*7B+21619.7h24B**51.4B*
TRAC-5 2912882311.247C++1.3125.108%C++10.764%D**12DN/A25024.1h10.1B+40.3B+
M18 Needler 6132874180.687D1.8737.044%B++N/A9.9D11.2C+31629.1h127.6C+344.4C++
M18 Rotary 5182805430.516D2.0428.283%D-3.929%A+7D-6D-19740h108.5C+383.7C+
L100 Python HEAT 320267436.209C3.6660.995%B++4.12%A43.1C+8.5D--4996.2h3.5B**5.7B**
AMR-66 2612581491.732C**0.8239.63%A+26.357%C+45.3C**N/A3745.7h6B*15.1B*
M40 Fury-H 283237829.625B*27.0752.354%B++2.532%A++94.8C+18.4C+5892.5h6.2B*11.9A
M14 Banshee 199197593.339C-0.7928.522%D1.015%C*73C++N/A6872.7h7.9B**27.6B*
HC1 Cougar 1971971251.576C+0.9830.076%B+22.335%C-34CN/A3845.8h8.5B*28.1B++
P525 Marauder-H 2021961216.333C+13.7836.049%CN/A98C-3D*5342h4.4B**12.2B++
Anti-Vehicle Grenade 2021891189N/A186.4568.743%A++N/A945A*65C-75680.2h3.2B**4.6B**
KSR-35 1831831061.726C0.8337.153%C+22.951%D--45.8CN/A3004h4B10.6C**
NS-7 PDW 1711711371.248C+1.3029.594%B11.111%D*41.7C+N/A5354.1h10.7B++36.1B+
HSR-1 167167692.42C+0.1343.164%B*32.934%C**69.6C**N/A4562.4h4.3B++10B++
M40 Fury 179142275.259C2.7155.405%A*N/A47.3C12.3B+5013h17D30.7C**
NS-357 Underboss 1361362210.615C--1.9431.461%D*16.177%D--18.4D--N/A1337.4h3.3B++10.5C+
TS2 Inquisitor 1151151240.927C1.6330.769%C+20%C46CN/A1992.5h7.2B*23.4B+
NS-10 Burster 2321141660.687D1.8738.902%B**2.632%D-4.7C--4.9B+17124.1h177.7C456.8B+
TRS-12 Uppercut 1081081090.991C1.5654.546%D15.741%C+30DN/A3173.6h2.1B+3.8C++
G20 Vulcan-H 141108147.714C++5.1641.849%D*1.852%D60B18.3D-10161.8h56.2B**134.3B*
Skyguard 191106362.944C-0.3935.409%B+2.83%B+8.5D--6.9D-29412.4h133.6C377.4C++
NS-10 Burster 198951660.572D1.9838.492%B**4.211%C-3.9D-4.3C*16124.1h210.9D**548C+
Hornet Missiles 11191194.789C2.2472.152%B**1.099%C101.1C**22.2D11470.9h5A6.9B**
NS-61 Emissary 86861090.789C1.7633.167%B+15.116%D45.3C*N/A1461.9h10.8C*32.7B+
L100 Python HESH 10785184.722D--2.1764.48%AN/A19.3F5D--2034.4h3.4C5.2B
MKV Suppressed 8180402B+0.5533.163%B**25%B66.7B+N/A8581.2h12.1C*36.6B+
Tomcat A2AM Pods 17078233.391D0.8482.174%B+N/A55.7C65.7B+19531.4h12.1F-14.7D**
G30 Vulcan 1227898.667C*6.1123.949%D--3.846%C*33.9B+19.1B+15712.3h48.5B*202.6B+
NS-AM7 Archer 83772440.316C-2.2451.962%D-41.558%A*5.6C--N/A7113.8h7.7B*14.9B*
Tank Mine 11174116.727A++4.17326.19%UN/A370M**185M**155190.2h3.7F**1.1M+
A30 Walker 13273312.355C0.2031.997%B+N/A6.3D--5.1D--17311.6h213.3D-666.8C
Pelter Rocket Pod 7873173C+70.4558.186%B2.74%B+121.7C++8.3D4550.6h15.8C++27.2B
Coyote Missiles 837289B++6.4561.163%B++N/A144A*22C16230.5h17.4A+28.4A
TX2 Emperor 7272880.818C1.7338.862%B**30.556%B*34.3CN/A3132.1h5.6A14.4B**
Frag Grenade 7272172N/A69.4553.347%B++N/A720B+N/A94250.1h3.5C6.6C*
NS Baron G5 7171322.219A+0.3347.67%C+16.901%C**64.5B+N/A7241.1h3.2B**6.6C++
M20 Basilisk 9468144.857C+2.3047.226%B++2.941%D*14.8D5.7D3584.6h107.4D227.4C+
P525 Marauder 6060415C12.4538.338%A*N/A200M+N/A13070.3h4.4B**11.4B**
TRAP-M1 5959252.36B++0.1934.326%B+59.322%M**65.6B+N/A3740.9h7.4B+21.6B+
M40 Fury 7359105.9C3.3554.816%A++N/A32.8D*7.8D6141.8h17.2D31.3C**
M18 Locust 9955461.196D-1.3641.478%B**3.636%A**15.3D12.2D4133.6h126.2C+304.3C++
Spear Anti-Vehicle Phalanx Turret 805596.111C3.5654.657%B+N/A55C++25C+18571h5.7B*10.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6101,023,43368.5h
Anti-Vehicle MANA Turret18591.2h
Spawn Beacon3045,46910.2h
Motion Spotter728,3265.5h
Restoration Kit343371.1h
Nanite Revive Grenade01,1160.3h
Recon Detection Device212,0403.4h
Medical Applicator524200,54819.7h
Medical Kit2,50225,53048h
Ammunition Package242071.4h
Anti-Infantry MANA Turret414713h
Xiphos Anti-Personnel Phalanx Turret02910h
Nano-Repair Grenade02830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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