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jak[DA] jak
VS BR 128

KDR: 2.16

Score: 35.3m

Last Seen: May 30th, 2020 2:36 AM
- OFFLINE - 156.1 hour(s)

Battle Rank 113 (128 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 29%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS NS-11C C-4 Orion VS54 Supernova VPC H-V45 Sirius SX12 NS-11A VE-C Horizon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,130,904 MLG Score: 904
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.244%16.79%44125132428,6891.957490.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.081%0.966B*-0.649D0.573B+HEAD + (~3.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.458B+10.50.261C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.017%1.207%232213475805263511.10266165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%2.412A**-0.333C--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.808B++18.70.648B+12.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.307%2.066%1421613435,75974110077.76146571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%1.092B**-0.281C-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*2.90.77B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.986%1.027%234713421,1697163611.63268323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%0.44B-0.845D---0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.828B++8.50.789B++12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.467%76.598%234213471,064103541.02703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.476%0.829B++0.614B+-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+1.90.408B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.971%11.945%234513447,2581644164.41484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%1.912A++-0.559D0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.80.21C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m323.8%422 (25.3k)406 (24.4k)2.1596860,67228,0932.39013128 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134989623.772%13.55%32203:0622

19% Combat Medic16% Engineer12% Heavy Assault44% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:43 AMApr 13th, 2013 8:12 AMMay 30th, 2020 3:39 AM (66d) (PST)May 29th, 2020 11:43 PM (67d) (PST)May 29th, 2020 10:36 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532743790.6980.3230.0952.4210.050904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,20516,44122,76442196145324,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1449.1h/60.4d 6,474 8,221 8,792 210.5k 1,827 7,055 4,325 56.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,761
Deaths:1,213
KDR:2.276
Accuracy:24.121% C+
HSR:17.747% D*
NS-15M1
B*
Kills:1,470
Deaths:687
KDR:2.140
Accuracy:30.536% B*
HSR:17.755% D--
SVA-88
C+
Kills:1,456
Deaths:567
KDR:2.568
Accuracy:25.411% C+
HSR:18.132% D*
Pulsar LSW
B
Kills:689
Deaths:294
KDR:2.344
Accuracy:28.499% B
HSR:18.868% D--
Kills:6,376
Deaths (as Heavy Assault):2,761
Deaths (to Heavy Assaults):8,633
KDR:2.30931
Kill Difference:3,615
Playtime:169.325 hours
Usage:12%
Score:4.376m
Score/min:431
Accuracy (listed only):27.142%
HSR (listed only):18.126%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:5,072
Deaths:2,911
KDR:1.742
Accuracy:26.593% C+
HSR:14.945% D--
VE-C Horizon
C
Kills:1,841
Deaths:1,178
KDR:1.563
Accuracy:30.395% D*
HSR:25.475% C
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C-
Thanatos VE70
C+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% C+
HSR:13.114% D
VX6-7
D-
Kills:1,605
Deaths:363
KDR:4.421
Accuracy:23.540% D-
HSR:15.763% D--
Serpent VE92
C
Kills:1,356
Deaths:512
KDR:2.648
Accuracy:25.644% C
HSR:16.224% D--
Pandora VX25
M*
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M*
HSR:11.377% D--
Phobos VX86
D--
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% D--
HSR:10.683% D*
Deimos VA29
C-
Kills:1,178
Deaths:554
KDR:2.126
Accuracy:62.365% C-
HSR:9.168% D**
Pulsar C
C
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:26.366% C
HSR:22.251% C--
Solstice SF
B++
Kills:1,070
Deaths:246
KDR:4.350
Accuracy:30.509% B++
HSR:5.794% F
NSX-P Tanto
D
Kills:444
Deaths:411
KDR:1.080
Accuracy:22.646% D*
HSR:24.775% D
NS Baron G5G
C+
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% C+
HSR:15.060% C+
Zenith VX-5
D
Kills:145
Deaths:128
KDR:1.133
Accuracy:25.016% D
HSR:17.241% D--
Solstice VE3
D
Kills:51
Deaths:27
KDR:1.889
Accuracy:22.621% D
HSR:17.647% D
Kills:20,172
Deaths (as Engineer):9,321
Deaths (to Engineers):5,207
KDR:2.16415
Kill Difference:10,851
Playtime:231.111 hours
Usage:16%
Score:6.796m
Score/min:490
Accuracy (listed only):39.744%
HSR (listed only):15.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:5,072
Deaths:2,911
KDR:1.742
Accuracy:26.593% C+
HSR:14.945% D--
Sirius SX12
C+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% C+
HSR:13.542% D-
VE-C Horizon
C
Kills:1,841
Deaths:1,178
KDR:1.563
Accuracy:30.395% D*
HSR:25.475% C
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C-
Thanatos VE70
C+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% C+
HSR:13.114% D
VX6-7
D-
Kills:1,605
Deaths:363
KDR:4.421
Accuracy:23.540% D-
HSR:15.763% D--
Serpent VE92
C
Kills:1,356
Deaths:512
KDR:2.648
Accuracy:25.644% C
HSR:16.224% D--
Pandora VX25
M*
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M*
HSR:11.377% D--
Phobos VX86
D--
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% D--
HSR:10.683% D*
Deimos VA29
C-
Kills:1,178
Deaths:554
KDR:2.126
Accuracy:62.365% C-
HSR:9.168% D**
Pulsar C
C
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:26.366% C
HSR:22.251% C--
Solstice SF
B++
Kills:1,070
Deaths:246
KDR:4.350
Accuracy:30.509% B++
HSR:5.794% F
NS-7 PDW
C++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% C++
HSR:13.863% D-
NSX-P Tanto
D
Kills:444
Deaths:411
KDR:1.080
Accuracy:22.646% D*
HSR:24.775% D
Eridani SX5
D-
Kills:254
Deaths:219
KDR:1.160
Accuracy:25.477% D-
HSR:14.961% D--
NSX-P Tengu
D
Kills:243
Deaths:221
KDR:1.100
Accuracy:35.295% D
HSR:16.872% D--
NS Baron G5G
C+
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% C+
HSR:15.060% C+
Zenith VX-5
D
Kills:145
Deaths:128
KDR:1.133
Accuracy:25.016% D
HSR:17.241% D--
MKV Suppressed
C++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% C++
HSR:13.462% D--
Solstice VE3
D
Kills:51
Deaths:27
KDR:1.889
Accuracy:22.621% D
HSR:17.647% D
Kills:23,522
Deaths (as Light Assault):11,394
Deaths (to Light Assaults):5,654
KDR:2.06442
Kill Difference:12,128
Playtime:634.144 hours
Usage:44%
Score:14.007m
Score/min:368
Accuracy (listed only):37.097%
HSR (listed only):15.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:2,600
Deaths:1,859
KDR:1.399
Accuracy:25.402% C
HSR:14.192% D*
Sirius SX12
C+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% C+
HSR:13.542% D-
NS-11A
C+
Kills:1,910
Deaths:1,153
KDR:1.657
Accuracy:27.603% C+
HSR:16.754% D--
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C-
Thanatos VE70
C+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% C+
HSR:13.114% D
Pandora VX25
M*
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M*
HSR:11.377% D--
Phobos VX86
D--
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% D--
HSR:10.683% D*
Terminus VX-9
D
Kills:1,215
Deaths:876
KDR:1.387
Accuracy:25.499% D
HSR:16.955% D**
Corvus VA55
C+
Kills:1,208
Deaths:712
KDR:1.697
Accuracy:27.661% C+
HSR:22.682% C--
CME
C
Kills:1,187
Deaths:830
KDR:1.430
Accuracy:27.935% C
HSR:16.260% D*
Deimos VA29
C-
Kills:1,178
Deaths:554
KDR:2.126
Accuracy:62.365% C-
HSR:9.168% D**
Pulsar VS1
C++
Kills:547
Deaths:322
KDR:1.699
Accuracy:27.122% C++
HSR:23.949% C+
NS-7 PDW
C++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% C++
HSR:13.863% D-
Eridani SX5
D-
Kills:254
Deaths:219
KDR:1.160
Accuracy:25.477% D-
HSR:14.961% D--
NSX-P Tengu
D
Kills:243
Deaths:221
KDR:1.100
Accuracy:35.295% D
HSR:16.872% D--
NS Baron G5G
C+
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% C+
HSR:15.060% C+
MKV Suppressed
C++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% C++
HSR:13.462% D--
Darkstar
C+
Kills:70
Deaths:54
KDR:1.296
Accuracy:25.337% D-
HSR:25.714% C+
Kills:19,511
Deaths (as Combat Medic):10,846
Deaths (to Combat Medics):3,379
KDR:1.79891
Kill Difference:8,665
Playtime:269.890 hours
Usage:19%
Score:6.699m
Score/min:414
Accuracy (listed only):38.620%
HSR (listed only):15.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% C+
HSR:13.542% D-
Parallax VX3
C+
Kills:1,004
Deaths:217
KDR:4.627
Accuracy:40.556% C+
HSR:77.689% C+
NS-7 PDW
C++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% C++
HSR:13.863% D-
NS-44 Commissioner
D--
Kills:510
Deaths:438
KDR:1.164
Accuracy:29.265% D*
HSR:16.863% D--
Eridani SX5
D-
Kills:254
Deaths:219
KDR:1.160
Accuracy:25.477% D-
HSR:14.961% D--
NSX-P Tengu
D
Kills:243
Deaths:221
KDR:1.100
Accuracy:35.295% D
HSR:16.872% D--
XM98
A++
Kills:177
Deaths:
KDR:
Accuracy:49.414% B**
HSR:91.525% A++
MKV Suppressed
C++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% C++
HSR:13.462% D--
Manticore SX40
C--
Kills:68
Deaths:16
KDR:4.250
Accuracy:28.789% C--
HSR:13.235% D*
Ghost
D
Kills:60
Deaths:23
KDR:2.609
Accuracy:39.210% D
HSR:58.333% F
Beamer VS3
C+
Kills:54
Deaths:43
KDR:1.256
Accuracy:29.392% C+
HSR:11.111% F
Kills:5,223
Deaths (as Infiltrator):2,810
Deaths (to Infiltrators):3,255
KDR:1.85872
Kill Difference:2,413
Playtime:74.056 hours
Usage:5%
Score:1.232m
Score/min:277
Accuracy (listed only):32.945%
HSR (listed only):31.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,017
Deaths:361
KDR:2.817
Accuracy:23.676% C*
HSR:19.666% D
Blueshift VM5
C*
Kills:989
Deaths:361
KDR:2.740
Accuracy:23.213% C*
HSR:19.717% D
Nebula VM20
C**
Kills:652
Deaths:203
KDR:3.212
Accuracy:23.357% C**
HSR:20.092% D
Nebula VM20
C*
Kills:644
Deaths:202
KDR:3.188
Accuracy:22.743% C*
HSR:23.913% C*
NS-10 Burster
B+
Kills:125
Deaths:82
KDR:1.524
Accuracy:36.233% B+
HSR:6.400% C+
NS-10 Burster
B+
Kills:119
Deaths:82
KDR:1.451
Accuracy:36.318% B+
HSR:6.723% C**
Comet VM2
B*
Kills:112
Deaths:75
KDR:1.493
Accuracy:55.342% B*
HSR:0.893% F
Cosmos VM3
C+
Kills:92
Deaths:37
KDR:2.486
Accuracy:20.523% C+
HSR:18.478% C
Cosmos VM3
B+
Kills:81
Deaths:37
KDR:2.189
Accuracy:18.942% C
HSR:22.222% B+
Comet VM2
B++
Kills:81
Deaths:74
KDR:1.095
Accuracy:57.258% B++
HSR:4.938% C++
Kills:3,912
Deaths (as MAX Suit):757
Deaths (to MAX Suits):1,597
KDR:5.16777
Kill Difference:3,155
Playtime:60.511 hours
Usage:4%
Score:2.187m
Score/min:602
Accuracy (listed only):31.761%
HSR (listed only):14.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:479
V. Kills:179 266%
Deaths:44
KDR:10.886
Accuracy:61.473% B++
KPH:118.600 C++
VKPH:44.300 A+
Light PPA
C+
Kills:101
V. Kills:7 N/A
Deaths:48
KDR:2.104
Accuracy:48.956% B*
KPH:50.600 C
VKPH:3.500 C+
V26 Maelstrom Turbo Laser
D-
Kills:59
V. Kills:71 82%
Deaths:213
KDR:0.277
Accuracy:27.689% D-
KPH:2.500 D*
VKPH:3 D*
Kills:639 (160 + 0)
Deaths:305
KDR:2.095
VKDR:0.843
Vehicle Kills:257
Kill Difference:334
Playtime:29.550 hours
Usage:2%
Score:0.447m
Score/min:252
Piloting Accuracy:27.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:594
V. Kills:71 N/A
Deaths:4
KDR:148.500
Accuracy:57.101% A
KPH:2,138,400 U
VKPH:255,600 U
C150 Dalton
U
Kills:65
V. Kills:27 232%
Deaths:6
KDR:10.833
Accuracy:50.794% A+
KPH:234,000 U
VKPH:97,200 U
Kills:659 (0 + 659)
Deaths:10
KDR:65.900
VKDR:9.800
Vehicle Kills:98
Kill Difference:649
Playtime:0.001 hours
Usage:0%
Score:0.311m
Score/min:6,211,080
Piloting Accuracy:N/A%
Gunner Accuracy:50.794%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,329
V. Kills:136 N/A
Deaths:41
KDR:32.415
Accuracy:58.468% B++
KPH:76.200 C**
VKPH:7.800 C-
C75 Viper
A+
Kills:532
V. Kills:50 N/A
Deaths:34
KDR:15.647
Accuracy:42.174% C+
KPH:84.700 A+
VKPH:8 C
L100 Python AP
C--
Kills:127
V. Kills:76 165%
Deaths:21
KDR:6.048
Accuracy:49.775% D-
KPH:30.600 D
VKPH:18.300 C--
L100 Python HEAT
B+
Kills:112
V. Kills:19 N/A
Deaths:11
KDR:10.182
Accuracy:53.266% C+
KPH:49.600 B+
VKPH:8.400 D--
Kills:2,100 (2,100 + 0)
Deaths:107
KDR:19.626
VKDR:2.626
Vehicle Kills:281
Kill Difference:1,993
Playtime:30.138 hours
Usage:2%
Score:0.857m
Score/min:474
Driving Accuracy:53.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:2,661
V. Kills:212 N/A
Deaths:151
KDR:17.623
Accuracy:58.570% B+
KPH:71.800 B*
VKPH:5.700 D-
Supernova FPC
B
Kills:890
V. Kills:454 196%
Deaths:132
KDR:6.742
Accuracy:47.108% D*
KPH:37.400 B
VKPH:19.100 C*
Supernova PC
B*
Kills:220
V. Kills:39 N/A
Deaths:24
KDR:9.167
Accuracy:51.755% C+
KPH:42.200 B*
VKPH:7.500 C--
Saron HRB
A++
Kills:138
V. Kills:104 131%
Deaths:16
KDR:8.625
Accuracy:48.934% C*
KPH:40.700 B*
VKPH:30.600 A++
Proton II PPA
C+
Kills:51
V. Kills:3 N/A
Deaths:5
KDR:10.200
Accuracy:23.214% D
KPH:68.400 C+
VKPH:4 C+
Kills:3,960 (3,771 + 189)
Deaths:328
KDR:12.073
VKDR:2.476
Vehicle Kills:812
Kill Difference:3,632
Playtime:70.233 hours
Usage:5%
Score:1.824m
Score/min:433
Driving Accuracy:51.755%
Gunner Accuracy:23.214%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:116
V. Kills:59 193%
Deaths:10
KDR:11.600
Accuracy:53.602% D-
KPH:52.900 C+
VKPH:26.900 C**
M40 Fury-H
B**
Kills:89
V. Kills:6 N/A
Deaths:4
KDR:22.250
Accuracy:42.146% C-
KPH:138.800 B**
VKPH:9.400 D
Kills:205 (0 + 205)
Deaths:14
KDR:14.643
VKDR:4.643
Vehicle Kills:65
Kill Difference:191
Playtime:2.834 hours
Usage:0%
Score:0.114m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:42.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:87
V. Kills:5 N/A
Deaths:6
KDR:14.500
Accuracy:32.792% D
KPH:47 C
VKPH:2.700 D**
M60-G Bulldog
B+
Kills:75
V. Kills:9 N/A
Deaths:8
KDR:9.375
Accuracy:44.534% B+
KPH:52.200 B+
VKPH:6.300 C
M20 Basilisk
B+
Kills:70
V. Kills:15 438%
Deaths:8
KDR:8.750
Accuracy:32.032% D*
KPH:31.700 B+
VKPH:6.800 C-
M40 Fury
C--
Kills:55
V. Kills:9 N/A
Deaths:8
KDR:6.875
Accuracy:34.944% C--
KPH:45.600 D
VKPH:7.500 D-
Kills:287 (0 + 287)
Deaths:30
KDR:9.567
VKDR:1.267
Vehicle Kills:38
Kill Difference:257
Playtime:6.705 hours
Usage:0%
Score:0.150m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:34.944%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:241
V. Kills:3 N/A
Deaths:9
KDR:26.778
Accuracy:29.150% D--
KPH:121.400 B++
VKPH:1.500 F
Kills:241 (0 + 241)
Deaths:9
KDR:26.778
VKDR:0.333
Vehicle Kills:3
Kill Difference:232
Playtime:1.985 hours
Usage:0%
Score:0.043m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:29.150%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,0875,0722,9111.742C*0.4226.593%C+14.945%D--36.9CN/A158137.6h10.5B++39.4B+
C-4 4,4303,3399523.507B**1.3521.269%D-N/A111.7C++36.5B110629.9h0.9B**4.4C*
Orion VS54 2,7682,7611,2132.276C+0.1224.121%C+17.747%D*49.7C+N/A25155.6h9.5B+39.5C+
Supernova VPC 2,8732,66115117.623C+15.4658.57%B+1.616%B71.7B*5.7D-37737.1h2.3B**4B*
H-V45 2,6202,6001,8591.399C+0.7625.402%C14.192%D*32.1C--N/A12581.1h11.6C++45.5C++
Sirius SX12 2,2112,2081,1781.874C*0.2927.005%C+13.542%D-37.2CN/A16659.3h12C++44.4C*
NS-11A 1,9311,9101,1531.657C+0.5027.603%C+16.754%D--40.4CN/A16247.3h10.5B++37.9B+
VE-C Horizon 1,8841,8411,1781.563C0.6030.395%D*25.475%C48.3C-1.1C12938.1h13.1C++43.1C+
Nova 1,7721,7684613.835A++1.6876.17%M13.971%C-44C+N/A27040.2h5.7D--7.5B+
Thanatos VE70 1,7351,7318392.063B*0.1044.175%C+13.114%D45.6C++N/A20138h2.9B**6.5B+
VX6-7 1,6101,6053634.421A+2.2623.54%D-15.763%D--31.7C--N/A22350.6h10.7C**45.3C+
NS-15M1 1,4731,4706872.14C+0.0230.536%B*17.755%D--62.8C+N/A27023.4h10.2B+33.4B+
SVA-88 1,4581,4565672.568C*0.4125.411%C+18.132%D*58C+N/A26225.1h9.1B*35.7B+
Serpent VE92 1,3601,3565122.648B**0.4925.644%C16.224%D--33.2C+N/A19540.9h11.4C++44.4C++
Pandora VX25 1,3371,3363533.785A*1.6379.149%M*11.377%D--46.7CN/A23128.6h6.1F-7.7B+
L100 Python HESH 1,4651,3294132.415B+30.2658.468%B++N/A76.4C**7.8C-48117.4h2.5B++4.2B*
Phobos VX86 1,2501,2456192.011B0.1553.744%D--10.683%D*53.2CN/A30223.4h1.9B++3.6C++
Terminus VX-9 1,2311,2158761.387C+0.7725.499%D16.955%D**35.7DN/A13434h11C++43C+
Corvus VA55 1,2561,2087121.697C++0.4627.661%C+22.682%C--48.7C++1.9A++14424.8h10.6C*38.4C**
CME 1,2161,1878301.43C0.7327.935%C16.26%D*40.2C1C**13929.5h11.4B+40.8C*
Deimos VA29 1,1801,1785542.126B0.0362.365%C-9.168%D**51.9CN/A26422.7h1.9B+3.1C++
Pulsar C 1,1691,1645782.014C++0.1526.366%C22.251%C--40.8CN/A16528.5h8.8B++33.5B
Solstice SF 1,0841,0702464.35M+2.1930.509%B++5.794%F37.5C**N/A23928.5h5.4B++17.8B*
Blueshift VM5 1,0261,0173612.817C+0.6623.676%C*19.666%D47.3C++N/A21021.5h11.4A48B++
Parallax VX3 1,0081,0042174.627C+2.4740.556%C+77.689%C+34.5CN/A15829.1h1.9C**4.6C**
Blueshift VM5 1,0009893612.74C+0.5823.213%C*19.717%D46C++N/A20621.5h11.5B**49.8B++
Supernova FPC 1,3448901326.742C4.5847.108%D*4.607%A++37.4B19.1C*41823.8h3.5B*7.4B+
Proximity Mine 7367364317.116M**14.9642.851%CN/A237.4A++N/A8553.1h1.4B**3.2B++
NS Decimator 9907094921.441C+0.7259.404%C--2.539%B+36.7C-14.6D40919.3h3.8C*6.3C++
Pulsar LSW 6896892942.344C++0.1828.499%B18.868%D--60.4C+N/A29711.4h9.5B++33.3C**
Nebula VM20 6576522033.212C++1.0523.357%C**20.092%D49C+N/A20313.3h12.6B++54B+
Nebula VM20 6456442023.188C++1.0322.743%C*23.913%C*48.1C+N/A21113.4h12.6B++55.4B+
L105 Zephyr 6655944148.5U146.3457.101%AN/A5940U710U23694500.1h3.9A6.9B**
Pulsar VS1 5725473221.699B0.4627.122%C++23.949%C+48C**2.2M+18711.4h12.3C**45.4C**
NS-7 PDW 5435413901.387C+0.7728.752%C++13.863%D-35.8CN/A12415.1h11.4B+39.7B+
C75 Viper 5825323415.647A++13.4942.174%C+N/A84.4A+7.9C5156.3h4.9A11.6B+
NS-44 Commissioner 5145104381.164C+1.0029.265%D*16.863%D--22.2DN/A10323h2.9B+10C+
Plasma Grenade 4844831483N/A480.8432.407%F--N/A2415S5D--42110.2h1.4A*4.3B**
Dual Photon Pods 6584794410.886B8.7361.473%B++1.253%C**119.8C++44.8A+12174h20.5C+33.4C*
NSX-P Tanto 4524444111.08C1.0822.646%D*24.775%D35.2CN/A8712.6h13.8C+60.9C-
Force-Blade 34334320,7890.016C2.1433.755%C++N/A0.4CN/A1904.9h1.4B**4.1B+
Eridani SX5 2582542191.16C1.0025.477%D-14.961%D--26.5DN/A1469.6h11.3C+44.4C
NSX-P Tengu 2492432211.1C1.0635.295%D16.872%D--45.8C1.1C+1335.3h13.5C38.2C
CAS 14-E 244241926.778C++24.6229.15%D--1.245%D120.5B++1.5F3622h15.3A52.6B*
Supernova PC 259220249.167C++7.0151.755%C+6.818%M**42.3B*7.5C--3815.2h3.2B**6.1B*
Tank Mine 296194326.063A3.9024.485%D--N/A121.3C+63.8C+14691.6h1.1A4.5B+
XM98 1771771177U174.8449.414%B**91.525%A++34.7C+N/A2205.1h1.7B**3.4B**
Spear Anti-Vehicle Phalanx Turret 2201721710.118C++7.9646.4%C6.395%A63.7B+17.8D5872.7h5B**10.7B
NS Baron G5G 1671661411.177C0.9847.227%C+15.06%C+36.1C-N/A1854.6h3.5B*7.4B+
Zenith VX-5 1451451281.133C1.0325.016%D17.241%D--23DN/A1456.3h11.1C**44.2C+
Saron HRB 242138168.625B+6.4748.934%C*N/A40.6B*30.6A++11173.4h14A28.5B**
L100 Python AP 203127216.048C3.8949.775%D-1.575%C30.2D18.1C--4504.2h5.2C++10.5C+
NS-10 Burster 198125821.524B++0.6436.233%B+6.4%C+7.6C++4.4C+16116.5h135.9C+375.2C*
NS-10 Burster 188119821.451C+0.7136.318%B+6.723%C**7.2C+4.2C14516.5h142.6C+392.6C*
E540 Halberd-H 1751161011.6C9.4453.602%D-4.31%A*52.7C+26.8C**6582.2h4.8B+9C++
L100 Python HEAT 1311121110.182C++8.0253.266%C+N/A48.7B+8.3D--3492.3h3.8B*7.1C**
Comet VM2 157112751.493B+0.6755.342%B*N/A19B+7.6B**2545.9h14.2B++25.6B+
MKV Suppressed 104104651.6C++0.5629.243%C++13.462%D--47.3C+N/A2362.2h10.7B+36.4B+
Light PPA 108101482.104C--0.0648.956%B*N/A50.5C3.5C+2332h10.2C**20.9B+
Cosmos VM3 9292372.486B+0.3320.523%C+18.478%C48.4C**N/A2891.9h11.5B+56.1C++
M40 Fury-H 9589422.25C**20.0942.146%C-2.247%A148.3B**10D7190.6h5.5B**13.1B**
M40 Fury 9287614.5B**12.3432.792%D1.149%D48.3C2.8D**3251.8h7.9B**24B++
Cosmos VM3 8181372.189C+0.0318.942%C22.222%B+40.5C+N/A2672h12.2B64.4C*
Comet VM2 12081741.095C+1.0657.258%B++4.938%C++13.7C6.6B+2115.9h20.2B35.2B+
M60-G Bulldog 847589.375B**7.2244.534%B+1.333%D-53.6B+6.4C5441.4h5.9B+13.2B+
M60-A Bulldog 7872418C+15.8446.608%C1.389%D48C+4C4121.5h5.2B11.1C*
Darkstar 7370541.296C0.8625.337%D-25.714%C+43.8C--1.9B**1261.6h13.7D54D
Lancer VS22 15570461.522C++0.6449.412%D*N/A15.2C18.5C++7454.6h9B+18.2B+
M20 Basilisk 857088.75A*6.5932.032%D*1.429%F-31.8B+6.8C-2792.2h49.9B**155.9B+
Manticore SX40 6868164.25A*2.0928.789%C--13.235%D*40C+N/A3181.7h8.9D30.9D
MAX Punch 68687580.09C2.0744.251%CN/A1.2CN/A556.6h1.9C++4.2C**
C150 Dalton 9265610.833C*8.6750.794%A+N/A650U270U7360900.1h4.9D--9.7C+
Lasher X2 6464421.524C++0.6435.612%B+3.125%C-45.7C+N/A4851.4h16.4B+45.9B+
Ghost 6060232.609C0.4539.21%D58.333%F37.5DN/A3191.6h2.2C5.5C
V26 Maelstrom Turbo Laser 130592130.277C--1.8827.689%D-N/A2.5D*3D*8823.5h185.8F671.1F-
M40 Fury 645586.875C4.7234.944%C--N/A45.8D7.5D-4081.2h11.8C*33.9C+
Beamer VS3 5554431.256B0.9029.392%C+11.111%F22.5C--N/A2432.4h13.1D*44.5D
Solstice VE3 5151271.889B*0.2722.621%D17.647%D21.3CN/A5832.4h10.6B+47C+
Proton II PPA 5451510.2C8.0423.214%DN/A72.9C++4.3C++9250.7h7.1B*30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit186260,60821.2h
Spawn Beacon229522.1h
Ordnance Dampener53720.6h
Nanite Revive Grenade01,0020.3h
Medical Applicator394148,73912h
Restoration Kit112340.3h
Motion Spotter149800.7h
Welding Device01,6110.1h
Recon Detection Device169311.8h
Shield Recharging Field8790.1h
Medical Kit2822,9373.8h
Ammunition Package3540.1h
Anti-Infantry MANA Turret131771.3h
Nano-Repair Grenade01100h

Check the help document for the dictionary if you want to learn more about words used here.


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