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jak[DA] jak
VS BR 124

KDR: 2.22

Score: 32.4m

Last Seen: Jul 16th, 2019 6:50 AM
- OFFLINE - 28.6 hour(s)

Battle Rank 105 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
Level Progress (to 106): 65%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS NS-11C C-4 Orion VS54 Supernova VPC H-V45 Sirius SX12 Nova Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,084,617 MLG Score: 867
Fun Score: N/A
Cheeseburgers Flipped: 445TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.168%15.835%41422119225,0842.014780.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.261%0.977B*-0.766D-0.442BHEAD (~2.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+10.40.272C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.256%1.211%257212125784753501.21684165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.087%2.421A**-0.349C--0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.807B++18.70.646B+12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.355%2.101%1538612085,6646759968.39111568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%1.108B**-0.292C-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.859B*2.90.772B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.217%1.034%249712071,1616553541.76982327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%0.377C**-0.843D--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.833B++80.799B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.531%76.374%2492121291080001.1375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.322%0.832B++0.62B+-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.399B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.971%11.95%249512097,2551473164.92532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%1.945A++-0.53D0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+3.80.211C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
32.4m291.1%422 (25.3k)412 (24.7k)2.2220454,46024,5092.47146124 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121454024.064%12.668%30503:1217

15% Combat Medic17% Engineer13% Heavy Assault45% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:43 AMApr 13th, 2013 8:12 AMJul 17th, 2019 10:03 AM (2d) (PST)Jul 16th, 2019 3:04 AM (3d) (PST)Jul 16th, 2019 2:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6562713850.6930.3120.0882.1630.050867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,38216,26223,12042195130324,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.2h/54.6d 6,113 6,899 7,078 170k 1,674 6,374 3,939 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,755
Deaths:1,211
KDR:2.275
Accuracy:24.141% B++
HSR:17.786% D--
NS-15M1
A+
Kills:1,470
Deaths:687
KDR:2.140
Accuracy:30.536% A+
HSR:17.755% D
SVA-88
B
Kills:1,456
Deaths:567
KDR:2.568
Accuracy:25.411% B
HSR:18.132% D--
Pulsar LSW
B**
Kills:689
Deaths:294
KDR:2.344
Accuracy:28.499% B**
HSR:18.868% D
Kills:6,370
Deaths (as Heavy Assault):2,759
Deaths (to Heavy Assaults):7,596
KDR:2.30881
Kill Difference:3,611
Playtime:166.524 hours
Usage:13%
Score:4.342m
Score/min:435
Accuracy (listed only):27.147%
HSR (listed only):18.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:5,056
Deaths:2,870
KDR:1.762
Accuracy:26.672% B+
HSR:14.913% D
Nova
A**
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% A**
HSR:13.971% C
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% B+
HSR:13.114% D
VX6-7
C+
Kills:1,605
Deaths:362
KDR:4.434
Accuracy:23.534% C+
HSR:15.763% D-
Serpent VE92
B+
Kills:1,341
Deaths:489
KDR:2.742
Accuracy:25.662% B+
HSR:16.033% D
Pandora VX25
M**
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M**
HSR:11.377% D--
Phobos VX86
C-
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C-
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:62.358% C++
HSR:9.191% D*
Solstice SF
A
Kills:1,070
Deaths:245
KDR:4.367
Accuracy:30.523% A
HSR:5.794% F-
Pulsar C
B
Kills:951
Deaths:431
KDR:2.207
Accuracy:26.390% B
HSR:22.503% C+
VE-C Horizon
B+
Kills:610
Deaths:413
KDR:1.477
Accuracy:31.073% C--
HSR:27.705% B+
NSX-P Tanto
C-
Kills:331
Deaths:345
KDR:0.959
Accuracy:22.052% D
HSR:22.357% C-
NS Baron G5G
B
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% B
HSR:15.060% C++
Zenith VX-5
C+
Kills:138
Deaths:121
KDR:1.141
Accuracy:24.844% C+
HSR:16.667% D-
Solstice VE3
C+
Kills:51
Deaths:27
KDR:1.889
Accuracy:22.621% C+
HSR:17.647% C
Kills:18,574
Deaths (as Engineer):8,269
Deaths (to Engineers):4,771
KDR:2.24622
Kill Difference:10,305
Playtime:222.416 hours
Usage:17%
Score:6.638m
Score/min:497
Accuracy (listed only):39.746%
HSR (listed only):15.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:5,056
Deaths:2,870
KDR:1.762
Accuracy:26.672% B+
HSR:14.913% D
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Nova
A**
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% A**
HSR:13.971% C
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% B+
HSR:13.114% D
VX6-7
C+
Kills:1,605
Deaths:362
KDR:4.434
Accuracy:23.534% C+
HSR:15.763% D-
Serpent VE92
B+
Kills:1,341
Deaths:489
KDR:2.742
Accuracy:25.662% B+
HSR:16.033% D
Pandora VX25
M**
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M**
HSR:11.377% D--
Phobos VX86
C-
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C-
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:62.358% C++
HSR:9.191% D*
Solstice SF
A
Kills:1,070
Deaths:245
KDR:4.367
Accuracy:30.523% A
HSR:5.794% F-
Pulsar C
B
Kills:951
Deaths:431
KDR:2.207
Accuracy:26.390% B
HSR:22.503% C+
VE-C Horizon
B+
Kills:610
Deaths:413
KDR:1.477
Accuracy:31.073% C--
HSR:27.705% B+
NS-7 PDW
B++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B++
HSR:13.863% D
NSX-P Tanto
C-
Kills:331
Deaths:345
KDR:0.959
Accuracy:22.052% D
HSR:22.357% C-
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.940% C
HSR:13.889% D-
NSX-P Tengu
C+
Kills:208
Deaths:190
KDR:1.095
Accuracy:34.952% C+
HSR:15.385% D-
NS Baron G5G
B
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% B
HSR:15.060% C++
Zenith VX-5
C+
Kills:138
Deaths:121
KDR:1.141
Accuracy:24.844% C+
HSR:16.667% D-
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Solstice VE3
C+
Kills:51
Deaths:27
KDR:1.889
Accuracy:22.621% C+
HSR:17.647% C
Kills:21,851
Deaths (as Light Assault):10,273
Deaths (to Light Assaults):4,886
KDR:2.12703
Kill Difference:11,578
Playtime:593.699 hours
Usage:45%
Score:13.275m
Score/min:373
Accuracy (listed only):37.054%
HSR (listed only):15.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,380
Deaths:1,684
KDR:1.413
Accuracy:25.488% C**
HSR:13.193% D*
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Nova
A**
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% A**
HSR:13.971% C
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.175% B+
HSR:13.114% D
NS-11A
B*
Kills:1,467
Deaths:917
KDR:1.600
Accuracy:28.234% B*
HSR:13.906% D--
Pandora VX25
M**
Kills:1,336
Deaths:353
KDR:3.785
Accuracy:79.149% M**
HSR:11.377% D--
Phobos VX86
C-
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C-
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:62.358% C++
HSR:9.191% D*
Terminus VX-9
C+
Kills:1,105
Deaths:782
KDR:1.413
Accuracy:25.474% C+
HSR:16.471% D*
CME
C++
Kills:706
Deaths:552
KDR:1.279
Accuracy:27.376% C++
HSR:11.473% F
NS-7 PDW
B++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B++
HSR:13.863% D
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.940% C
HSR:13.889% D-
NSX-P Tengu
C+
Kills:208
Deaths:190
KDR:1.095
Accuracy:34.952% C+
HSR:15.385% D-
NS Baron G5G
B
Kills:166
Deaths:141
KDR:1.177
Accuracy:47.227% B
HSR:15.060% C++
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Kills:16,356
Deaths (as Combat Medic):8,905
Deaths (to Combat Medics):2,941
KDR:1.83672
Kill Difference:7,451
Playtime:196.806 hours
Usage:15%
Score:4.968m
Score/min:421
Accuracy (listed only):40.952%
HSR (listed only):13.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Parallax VX3
C*
Kills:851
Deaths:181
KDR:4.702
Accuracy:40.599% C*
HSR:77.673% C+
NS-7 PDW
B++
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B++
HSR:13.863% D
NS-44 Commissioner
D
Kills:392
Deaths:321
KDR:1.221
Accuracy:31.052% D
HSR:18.112% D
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.940% C
HSR:13.889% D-
NSX-P Tengu
C+
Kills:208
Deaths:190
KDR:1.095
Accuracy:34.952% C+
HSR:15.385% D-
XM98
A++
Kills:177
Deaths:
KDR:
Accuracy:49.414% A++
HSR:91.525% A++
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Manticore SX40
C+
Kills:68
Deaths:16
KDR:4.250
Accuracy:28.789% C+
HSR:13.235% D*
Ghost
C++
Kills:59
Deaths:22
KDR:2.682
Accuracy:39.688% C++
HSR:57.627% D--
Beamer VS3
B+
Kills:54
Deaths:43
KDR:1.256
Accuracy:30.107% B+
HSR:11.111% D**
Kills:4,878
Deaths (as Infiltrator):2,587
Deaths (to Infiltrators):2,636
KDR:1.88558
Kill Difference:2,291
Playtime:67.235 hours
Usage:5%
Score:1.136m
Score/min:282
Accuracy (listed only):33.140%
HSR (listed only):30.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:965
Deaths:332
KDR:2.907
Accuracy:24.036% B*
HSR:19.067% C-
Blueshift VM5
B*
Kills:945
Deaths:332
KDR:2.846
Accuracy:23.506% B*
HSR:19.577% C
Nebula VM20
B**
Kills:651
Deaths:201
KDR:3.239
Accuracy:23.407% B**
HSR:20.123% C+
Nebula VM20
B**
Kills:644
Deaths:200
KDR:3.220
Accuracy:22.813% B**
HSR:23.913% B++
Comet VM2
A+
Kills:112
Deaths:69
KDR:1.623
Accuracy:55.620% A+
HSR:0.893% F
NS-10 Burster
B*
Kills:93
Deaths:67
KDR:1.388
Accuracy:35.243% B*
HSR:8.602% C**
Cosmos VM3
B++
Kills:92
Deaths:37
KDR:2.486
Accuracy:20.523% B++
HSR:18.478% C+
NS-10 Burster
B*
Kills:89
Deaths:67
KDR:1.328
Accuracy:35.438% B*
HSR:7.865% B+
Cosmos VM3
B++
Kills:81
Deaths:37
KDR:2.189
Accuracy:18.942% B+
HSR:22.222% B++
Comet VM2
A
Kills:80
Deaths:68
KDR:1.176
Accuracy:57.588% A
HSR:5% B
Kills:3,752
Deaths (as MAX Suit):705
Deaths (to MAX Suits):1,544
KDR:5.32199
Kill Difference:3,047
Playtime:55.732 hours
Usage:4%
Score:2.045m
Score/min:612
Accuracy (listed only):31.712%
HSR (listed only):14.574%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:479
V. Kills:179 266%
Deaths:44
KDR:10.886
Accuracy:61.536% B**
KPH:118.600 B*
VKPH:44.300 A*
Light PPA
A
Kills:99
V. Kills:7 N/A
Deaths:48
KDR:2.063
Accuracy:49.975% A
KPH:51.200 C++
VKPH:3.600 C++
Maelstrom Turbo Laser
D
Kills:59
V. Kills:71 82%
Deaths:213
KDR:0.277
Accuracy:27.689% D
KPH:2.500 D--
VKPH:3 D--
Kills:637 (158 + 0)
Deaths:305
KDR:2.089
VKDR:0.843
Vehicle Kills:257
Kill Difference:332
Playtime:29.487 hours
Usage:2%
Score:0.446m
Score/min:252
Piloting Accuracy:27.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:594
V. Kills:71 N/A
Deaths:4
KDR:148.500
Accuracy:57.101% A++
KPH:2,138,400 U
VKPH:255,600 U
C150 Dalton
U
Kills:65
V. Kills:27 232%
Deaths:6
KDR:10.833
Accuracy:50.794% A
KPH:234,000 U
VKPH:97,200 U
Kills:659 (0 + 659)
Deaths:10
KDR:65.900
VKDR:9.800
Vehicle Kills:98
Kill Difference:649
Playtime:0.001 hours
Usage:0%
Score:0.310m
Score/min:6,209,020
Piloting Accuracy:N/A%
Gunner Accuracy:50.794%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,303
V. Kills:135 N/A
Deaths:40
KDR:32.575
Accuracy:58.598% B**
KPH:76.600 B**
VKPH:7.900 C+
C75 Viper
M++
Kills:532
V. Kills:50 N/A
Deaths:34
KDR:15.647
Accuracy:42.174% C*
KPH:84.700 M++
VKPH:8 C+
L100 Python AP
C+
Kills:127
V. Kills:76 165%
Deaths:21
KDR:6.048
Accuracy:49.775% D-
KPH:30.600 C+
VKPH:18.300 C+
L100 Python HEAT
A+
Kills:112
V. Kills:19 N/A
Deaths:11
KDR:10.182
Accuracy:53.266% C++
KPH:49.600 A+
VKPH:8.400 D
Kills:2,074 (2,074 + 0)
Deaths:106
KDR:19.566
VKDR:2.642
Vehicle Kills:280
Kill Difference:1,968
Playtime:29.708 hours
Usage:2%
Score:0.848m
Score/min:476
Driving Accuracy:53.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:2,609
V. Kills:208 N/A
Deaths:151
KDR:17.278
Accuracy:58.788% B*
KPH:71.700 A+
VKPH:5.700 C--
Supernova FPC
B**
Kills:878
V. Kills:450 195%
Deaths:132
KDR:6.652
Accuracy:47.040% D-
KPH:37.100 B**
VKPH:19 B*
Supernova PC
A*
Kills:215
V. Kills:37 N/A
Deaths:23
KDR:9.348
Accuracy:52.805% B+
KPH:45 A*
VKPH:7.700 C
Saron HRB
A++
Kills:137
V. Kills:103 132%
Deaths:16
KDR:8.563
Accuracy:48.876% B+
KPH:40.400 A+
VKPH:30.400 A++
Kills:3,839 (3,702 + 137)
Deaths:322
KDR:11.922
VKDR:2.478
Vehicle Kills:798
Kill Difference:3,517
Playtime:68.222 hours
Usage:5%
Score:1.766m
Score/min:431
Driving Accuracy:52.805%
Gunner Accuracy:48.876%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:116
V. Kills:59 193%
Deaths:10
KDR:11.600
Accuracy:53.602% C--
KPH:52.900 B+
VKPH:26.900 B++
M40 Fury-H
B**
Kills:89
V. Kills:6 N/A
Deaths:4
KDR:22.250
Accuracy:42.146% C+
KPH:138.800 B**
VKPH:9.400 C-
Kills:205 (0 + 205)
Deaths:14
KDR:14.643
VKDR:4.643
Vehicle Kills:65
Kill Difference:191
Playtime:2.834 hours
Usage:0%
Score:0.114m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:42.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:87
V. Kills:5 N/A
Deaths:6
KDR:14.500
Accuracy:32.792% C
KPH:47.100 C++
VKPH:2.700 D*
M60-G Bulldog
A+
Kills:74
V. Kills:9 N/A
Deaths:8
KDR:9.250
Accuracy:44.330% B**
KPH:52 A+
VKPH:6.300 C++
M20 Basilisk
B*
Kills:64
V. Kills:12 N/A
Deaths:8
KDR:8
Accuracy:29.416% D*
KPH:31.100 B*
VKPH:5.800 D
M40 Fury
C
Kills:55
V. Kills:9 N/A
Deaths:8
KDR:6.875
Accuracy:34.311% C
KPH:45.800 C
VKPH:7.500 D
Kills:280 (0 + 280)
Deaths:30
KDR:9.333
VKDR:1.167
Vehicle Kills:35
Kill Difference:250
Playtime:6.526 hours
Usage:0%
Score:0.145m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:34.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:105
V. Kills:1 N/A
Deaths:9
KDR:11.667
Accuracy:32.462% C+
KPH:144.400 A++
VKPH:1.400 D**
Kills:105 (0 + 105)
Deaths:9
KDR:11.667
VKDR:0.111
Vehicle Kills:1
Kill Difference:96
Playtime:0.727 hours
Usage:0%
Score:0.017m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:32.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 5,0715,0562,8701.762B*0.4626.672%B+14.913%D37.2B+N/A160135.8h10.5B**39.2B++
C-4 4,2103,1748923.558A+1.3421.286%DN/A113.8B++37.1B+115127.9h0.9B**4.3B++
Orion VS54 2,7612,7551,2112.275B+0.0524.141%B++17.786%D--49.7B++N/A24655.4h9.5B**39.4C**
Supernova VPC 2,8172,60915117.278B+15.0658.788%B*1.648%C++71.7A+5.7C--38036.4h2.3B**3.9B**
H-V45 2,3922,3801,6841.413C++0.8125.488%C**13.193%D*31.9C+N/A12274.7h11.4B++44.7B+
Sirius SX12 2,2112,2081,1781.874B*0.3527.005%B+13.542%D37.2B+N/A16559.3h12B++44.4B+
Nova 1,7721,7684613.835A++1.6176.17%A**13.971%C44BN/A27040.2h5.7D7.5B++
Thanatos VE70 1,7351,7318392.063A0.1644.175%B+13.114%D45.6B*N/A20038h2.9A+6.5B**
VX6-7 1,6101,6053624.434A*2.2123.534%C+15.763%D-31.7C+N/A22250.6h10.7B++45.3B+
NS-15M1 1,4731,4706872.14B+0.0830.536%A+17.755%D62.8B*N/A27023.4h10.2B*33.4B*
NS-11A 1,4701,4679171.6C*0.6228.234%B*13.906%D--37.2C**N/A14839.4h10.1A35.8B**
SVA-88 1,4581,4565672.568B+0.3525.411%B18.132%D--58B+N/A25925.1h9.1B**35.7B++
Serpent VE92 1,3441,3414892.742A+0.5225.662%B+16.033%D33.2C++N/A19540.4h11.3B+44.1B+
Pandora VX25 1,3371,3363533.785A++1.5679.149%M**11.377%D--46.7BN/A23028.6h6.1D--7.7B++
L100 Python HESH 1,4381,3034032.575A++30.3558.598%B**0.998%C--76.6B**7.9C+48717h2.4B**4.2B**
Phobos VX86 1,2501,2456192.011B+0.2153.744%C-10.683%D-53.2C**N/A30123.4h1.9B*3.6B+
Deimos VA29 1,1771,1755532.125B++0.1062.358%C++9.191%D*51.8C**N/A26322.7h1.9B*3.1B+
Terminus VX-9 1,1151,1057821.413C+0.8125.474%C+16.471%D*35.5C+N/A13831.1h10.7B++42.1B+
Solstice SF 1,0841,0702454.367M**2.1430.523%A5.794%F-37.7B**N/A23828.4h5.4B*17.8A
Blueshift VM5 9729653322.907C*0.6824.036%B*19.067%C-47.5B*N/A21020.3h11.3A+46.9B**
Pulsar C 9529514312.206B+0.0226.39%B22.503%C+39B+N/A17124.4h8.3B**31.5B++
Blueshift VM5 9519453322.846C*0.6223.506%B*19.577%C46.6B*N/A21020.3h11.3A48.2B*
Supernova FPC 1,3288781326.652C++4.4347.04%D-4.67%A+37.2B**19.1B*41723.6h3.5B**7.4B*
Parallax VX3 8518511814.702B+2.4840.599%C*77.673%C+34.5B+N/A16824.7h1.9B++4.7B+
Proximity Mine 7347344317.07S14.8542.888%C++N/A236.8A*N/A8513.1h1.4A+3.2B**
CME 7077065521.279C+0.9427.376%C++11.473%F35.1C+N/A15420.1h10.8B*39.5B++
NS Decimator 9766994781.462B+0.7659.577%C+2.575%C**37.2C++14.7C+41318.8h3.8B++6.4B+
Pulsar LSW 6896892942.344B++0.1228.499%B**18.868%D60.4B+N/A29011.4h9.5B**33.3B*
Nebula VM20 6556512013.239B+1.0223.407%B**20.123%C+49.3B*N/A20313.2h12.6B**53.8B*
Nebula VM20 6456442003.22B+1.0022.813%B**23.913%B++48.4B**N/A21213.3h12.6B**55.1B*
VE-C Horizon 6196104131.477C+0.7531.073%C--27.705%B+47.3C++N/A11412.9h13B+42B
L105 Zephyr 6655944148.5U146.2857.101%A++N/A5940U710U23694500.1h3.9A+6.9A
NS-7 PDW 5435413901.387B+0.8428.752%B++13.863%D35.8B+N/A12215.1h11.4B*39.7B++
C75 Viper 5825323415.647A**13.4242.174%C*N/A84.4M++7.9C+5126.3h4.9A+11.6A
Dual Photon Pods 6584794410.886B++8.6661.536%B**1.253%C+119.8B*44.8A*12154h20.5B33.4B+
Frag Grenade 4414401440N/A437.7829.142%F--N/A2200S5C49660.2h1.2A*4.2B**
NS-44 Commissioner 3923923211.221C*1.0031.052%D18.112%D19.9C--N/A9719.7h2.9B**9.3B+
NSX-P Tanto 3363313450.959C+1.2622.052%D22.357%C-33.4C**N/A859.9h13.6B61.5C++
Force-Blade 31931919,2980.017C+2.2133.686%C**N/A0.4CN/A1853.1h1.4B**4.2B++
Eridani SX5 2172161811.193C++1.0324.94%C13.889%D-24.8CN/A1458.7h11.1B+44.4C*
Supernova PC 252215239.348B+7.1352.805%B+6.977%M**44.8A*7.7C4094.8h3.1A5.8A
NSX-P Tengu 2142081901.095C++1.1334.952%C+15.385%D-44.3C*1.3B+1234.7h13.8C++39.4C++
Tank Mine 282183276.778A*4.5624.877%DN/A130.7B+70.7C**15631.4h1.1A4.5B**
XM98 1771771177U174.7849.414%A++91.525%A++34.7B+N/A2175.1h1.7A3.4A
NS Baron G5G 1671661411.177C+1.0547.227%B15.06%C++36.1C+N/A1854.6h3.5B*7.4B++
Spear Anti-Vehicle Phalanx Turret 1921501113.636B**11.4146.154%C++7.333%A++65.2A++18.3C6372.3h4.9B**10.7B**
Zenith VX-5 1381381211.14C+1.0824.844%C+16.667%D-22.3C-N/A1436.2h10.9B++44B+
Saron HRB 240137168.563B++6.3448.876%B+N/A40.3A+30.3A++11133.4h14A28.6A
L100 Python AP 203127216.048B3.8349.775%D-1.575%D30.2C+18.1C+4444.2h5.2B+10.5C**
E540 Halberd-H 1751161011.6C**9.3853.602%C--4.31%A++52.7B+26.8B+6532.2h4.8B++9B+
L100 Python HEAT 1311121110.182A7.9653.266%C++N/A48.7A8.3D3482.3h3.8B**7.1B**
Comet VM2 157112691.623B*0.6055.62%A+N/A19.6A+7.9A++2635.7h13.6B**24.5B*
CAS 14-E 106105911.667C+9.4432.462%C+1.905%C++150A*1.4D**4000.7h14.6A44.8B**
MKV Suppressed 104104651.6B++0.6229.243%B++13.462%D--47.3B++N/A2222.2h10.7B*36.4B++
Light PPA 10699482.063C0.1649.975%A1.01%C52.1C*3.7C++2351.9h10.1B+20.1B+
NS-10 Burster 15493671.388B++0.8335.243%B*8.602%C**7B+4.6B++17313.3h137.7C+390.8B+
Cosmos VM3 9292372.486B+0.2620.523%B++18.478%C+48.4B**N/A2891.9h11.5B*56.1B
M40 Fury-H 9589422.25B**20.0342.146%C+2.247%A148.3A10C7180.6h5.5B++13.1B*
NS-10 Burster 14489671.328B0.8935.438%B*7.865%B+6.7B+4.1C++15313.3h144.3C++407.3B+
M40 Fury 9287614.5A+12.2832.792%C1.149%D48.3C++2.8D*3251.8h7.9B**24B*
Cosmos VM3 8181372.189C++0.0318.942%B+22.222%B++40.5B+N/A2662h12.2B+64.4B+
Comet VM2 11980681.176C*1.0557.588%A5%B14B6.8B**2175.7h19.6B++34.1B*
M60-G Bulldog 837489.25A+7.0344.33%B**1.351%D--52.9A+6.4C++5381.4h5.8B++13.1B*
M60-A Bulldog 7872418C++15.7846.667%C+1.389%D51.4B++4.3C+4151.4h5.2B+11B+
Lancer VS22 15570461.522B*0.7049.412%FN/A15.2C++18.5B*7284.6h9B++18.2B+
Manticore SX40 6868164.25M**2.0328.789%C+13.235%D*40B+N/A3151.7h8.9C30.9C+
MAX Punch 66667050.094C+2.1344.643%C+N/A1.3C+N/A551.9h1.9C++4.2C*
C150 Dalton 9265610.833B+8.6150.794%AN/A650U270U7350600.1h4.9C9.7B+
M20 Basilisk 766488M5.7829.416%D*1.563%F30.5B*5.7D2712.1h45.6A+155.2B*
Maelstrom Turbo Laser 130592130.277C--1.9527.689%DN/A2.5D--3D--8823.5h185.8D--671.1D--
Ghost 5959222.682C++0.4639.688%C++57.627%D--39.3C+N/A2761.5h2.2C*5.4B
Lasher X2 5858361.611B*0.6136.223%A+3.448%C48.3B*N/A5091.2h17.4B+47.9B*
M40 Fury 645586.875C+4.6534.311%CN/A45.8C7.5D4101.2h11.5B+33.5B
Beamer VS3 5554431.256B++0.9730.107%B+11.111%D**23.5C+N/A2422.3h13.1D-43.4C+
Solstice VE3 5151271.889A++0.3322.621%C+17.647%C23.2C*N/A5622.2h10.6B*47B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon147151.7h
Nano-Armor Kit153225,25819.4h
Nanite Revive Grenade06570.2h
Medical Applicator299107,7489.1h
Motion Spotter118230.6h
Restoration Kit112340.3h
Welding Device01,5850.1h
Recon Detection Device169311.8h
Shield Recharging Field7620.1h
Medical Kit2112,2943h
Anti-Infantry MANA Turret131771.3h
Nano-Repair Grenade0640h

Check the help document for the dictionary if you want to learn more about words used here.


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