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stats.dasanfall.com
jak[DA] jak
VS BR 123

KDR: 2.3

Score: 31.4m

Last Seen: May 17th, 2019 6:36 AM
- OFFLINE - 98.2 hour(s)

Battle Rank 104 (123 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 105): 12%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS NS-11C C-4 Orion VS54 Supernova VPC H-V45 Sirius SX12 Nova Thanatos VE70
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,085,868 MLG Score: 868
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.384%15.511%40921117524,2802.130760.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.2%1.031B**-0.806D-0.483B+HEAD (~2.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.30.28C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.284%1.211%269211945784533501.27313165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.025%2.412A**-0.355C--0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.807B++18.70.647B+12.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.618%2.164%1597611905,4996349578.6735574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%1.138B**-0.275C-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*2.80.774B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.025%1.045%260711891,1486193451.8546332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%0.356C**-0.841D--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.837B++7.80.804B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.486%76.168%2602119485670601.21075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.307%0.821B++0.591B+-1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.4B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.967%11.952%260511917,2541363165.32208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%1.956A++-0.519D0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+3.80.212C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
31.4m292.5%425 (25.5k)419 (25.1k)2.2982152,35122,7792.55902123 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119642124.177%12.283%29703:1817

15% Combat Medic17% Engineer13% Heavy Assault44% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:43 AMApr 13th, 2013 8:12 AMMay 21st, 2019 2:30 AM (76m) (PST)May 17th, 2019 4:19 AM (4d) (PST)May 17th, 2019 2:36 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6612703910.6970.3030.0862.1880.051868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,64516,17923,46642185131325,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1251.4h/52.1d 5,941 6,430 6,467 164.3k 1,602 6,091 3,833 49.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,731
Deaths:1,188
KDR:2.299
Accuracy:24.143% B++
HSR:17.832% D--
NS-15M1
A+
Kills:1,466
Deaths:682
KDR:2.150
Accuracy:30.652% A+
HSR:17.804% D
SVA-88
B+
Kills:1,445
Deaths:558
KDR:2.590
Accuracy:25.492% B+
HSR:17.924% D--
Pulsar LSW
B**
Kills:689
Deaths:294
KDR:2.344
Accuracy:28.499% B**
HSR:18.868% D
Lasher X2
A+
Kills:58
Deaths:36
KDR:1.611
Accuracy:36.223% A+
HSR:3.448% C
Kills:6,389
Deaths (as Heavy Assault):2,758
Deaths (to Heavy Assaults):7,089
KDR:2.31653
Kill Difference:3,631
Playtime:164.188 hours
Usage:13%
Score:4.314m
Score/min:438
Accuracy (listed only):29.002%
HSR (listed only):15.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:4,919
Deaths:2,742
KDR:1.794
Accuracy:26.836% B+
HSR:14.475% D-
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C+
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.179% B+
HSR:13.114% D
VX6-7
C+
Kills:1,595
Deaths:352
KDR:4.531
Accuracy:23.605% C+
HSR:15.486% D-
Pandora VX25
M**
Kills:1,335
Deaths:350
KDR:3.814
Accuracy:79.154% M**
HSR:11.386% D-
Serpent VE92
B+
Kills:1,246
Deaths:384
KDR:3.245
Accuracy:26.005% B+
HSR:15.329% D
Phobos VX86
C
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:62.323% C++
HSR:9.191% D*
Solstice SF
A
Kills:1,070
Deaths:245
KDR:4.367
Accuracy:30.534% A
HSR:5.794% F-
Pulsar C
B+
Kills:858
Deaths:368
KDR:2.332
Accuracy:27.392% B+
HSR:21.445% C
NS Baron G5G
B+
Kills:161
Deaths:126
KDR:1.278
Accuracy:50.488% B+
HSR:15.528% C*
Zenith VX-5
C++
Kills:137
Deaths:112
KDR:1.223
Accuracy:26.073% C++
HSR:16.058% D-
Solstice VE3
C+
Kills:51
Deaths:26
KDR:1.962
Accuracy:22.837% C+
HSR:17.647% C
Kills:17,291
Deaths (as Engineer):7,175
Deaths (to Engineers):4,570
KDR:2.4099
Kill Difference:10,116
Playtime:213.563 hours
Usage:17%
Score:6.424m
Score/min:501
Accuracy (listed only):42.257%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,339
Deaths:1,615
KDR:1.448
Accuracy:25.589% B
HSR:12.869% D--
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C+
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.179% B+
HSR:13.114% D
NS-11A
B*
Kills:1,455
Deaths:905
KDR:1.608
Accuracy:28.296% B*
HSR:13.883% D--
Pandora VX25
M**
Kills:1,335
Deaths:350
KDR:3.814
Accuracy:79.154% M**
HSR:11.386% D-
Phobos VX86
C
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:62.323% C++
HSR:9.191% D*
Terminus VX-9
C+
Kills:1,097
Deaths:774
KDR:1.417
Accuracy:25.609% C+
HSR:16.500% D*
CME
C*
Kills:706
Deaths:550
KDR:1.284
Accuracy:27.370% C*
HSR:11.473% D**
NS-7 PDW
B*
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B*
HSR:13.863% D
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.945% C
HSR:13.889% D
NS Baron G5G
B+
Kills:161
Deaths:126
KDR:1.278
Accuracy:50.488% B+
HSR:15.528% C*
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Kills:16,081
Deaths (as Combat Medic):8,604
Deaths (to Combat Medics):2,761
KDR:1.86901
Kill Difference:7,477
Playtime:193.706 hours
Usage:15%
Score:4.912m
Score/min:423
Accuracy (listed only):41.633%
HSR (listed only):13.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:4,919
Deaths:2,742
KDR:1.794
Accuracy:26.836% B+
HSR:14.475% D-
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Nova
M
Kills:1,768
Deaths:461
KDR:3.835
Accuracy:76.170% M
HSR:13.971% C+
Thanatos VE70
B+
Kills:1,731
Deaths:839
KDR:2.063
Accuracy:44.179% B+
HSR:13.114% D
VX6-7
C+
Kills:1,595
Deaths:352
KDR:4.531
Accuracy:23.605% C+
HSR:15.486% D-
Pandora VX25
M**
Kills:1,335
Deaths:350
KDR:3.814
Accuracy:79.154% M**
HSR:11.386% D-
Serpent VE92
B+
Kills:1,246
Deaths:384
KDR:3.245
Accuracy:26.005% B+
HSR:15.329% D
Phobos VX86
C
Kills:1,245
Deaths:619
KDR:2.011
Accuracy:53.744% C
HSR:10.683% D-
Deimos VA29
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:62.323% C++
HSR:9.191% D*
Solstice SF
A
Kills:1,070
Deaths:245
KDR:4.367
Accuracy:30.534% A
HSR:5.794% F-
Pulsar C
B+
Kills:858
Deaths:368
KDR:2.332
Accuracy:27.392% B+
HSR:21.445% C
NS-7 PDW
B*
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B*
HSR:13.863% D
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.945% C
HSR:13.889% D
NS Baron G5G
B+
Kills:161
Deaths:126
KDR:1.278
Accuracy:50.488% B+
HSR:15.528% C*
Zenith VX-5
C++
Kills:137
Deaths:112
KDR:1.223
Accuracy:26.073% C++
HSR:16.058% D-
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Solstice VE3
C+
Kills:51
Deaths:26
KDR:1.962
Accuracy:22.837% C+
HSR:17.647% C
Kills:20,360
Deaths (as Light Assault):8,989
Deaths (to Light Assaults):4,406
KDR:2.26499
Kill Difference:11,371
Playtime:553.323 hours
Usage:44%
Score:12.646m
Score/min:381
Accuracy (listed only):38.781%
HSR (listed only):13.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,208
Deaths:1,178
KDR:1.874
Accuracy:27.005% B+
HSR:13.542% D
Parallax VX3
C*
Kills:797
Deaths:162
KDR:4.920
Accuracy:40.555% C*
HSR:77.541% C+
NS-7 PDW
B*
Kills:541
Deaths:390
KDR:1.387
Accuracy:28.752% B*
HSR:13.863% D
NS-44 Commissioner
C-
Kills:355
Deaths:276
KDR:1.286
Accuracy:32.268% C-
HSR:18.592% C-
Eridani SX5
C
Kills:216
Deaths:181
KDR:1.193
Accuracy:24.945% C
HSR:13.889% D
XM98
A++
Kills:177
Deaths:
KDR:
Accuracy:49.414% A++
HSR:91.525% A++
MKV Suppressed
B++
Kills:104
Deaths:65
KDR:1.600
Accuracy:29.243% B++
HSR:13.462% D--
Manticore SX40
C+
Kills:68
Deaths:16
KDR:4.250
Accuracy:28.789% C+
HSR:13.235% D*
Ghost
C++
Kills:59
Deaths:21
KDR:2.810
Accuracy:39.688% C++
HSR:57.627% D--
Beamer VS3
B+
Kills:54
Deaths:43
KDR:1.256
Accuracy:30.107% B+
HSR:11.111% D**
Kills:4,579
Deaths (as Infiltrator):2,332
Deaths (to Infiltrators):2,408
KDR:1.96355
Kill Difference:2,247
Playtime:64.513 hours
Usage:5%
Score:1.113m
Score/min:288
Accuracy (listed only):33.077%
HSR (listed only):32.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:939
Deaths:319
KDR:2.944
Accuracy:24.186% B**
HSR:19.169% C
Blueshift VM5
B**
Kills:921
Deaths:319
KDR:2.887
Accuracy:23.644% B**
HSR:19.544% C
Nebula VM20
B**
Kills:651
Deaths:201
KDR:3.239
Accuracy:23.407% B**
HSR:20.123% C+
Nebula VM20
B**
Kills:644
Deaths:200
KDR:3.220
Accuracy:22.813% B**
HSR:23.913% B++
Comet VM2
A+
Kills:112
Deaths:69
KDR:1.623
Accuracy:55.804% A+
HSR:0.893% F
Cosmos VM3
B*
Kills:92
Deaths:37
KDR:2.486
Accuracy:20.523% B*
HSR:18.478% C+
NS-10 Burster
B*
Kills:91
Deaths:62
KDR:1.468
Accuracy:35.465% B*
HSR:8.791% B+
NS-10 Burster
B*
Kills:87
Deaths:62
KDR:1.403
Accuracy:35.653% B*
HSR:8.046% B+
Cosmos VM3
B++
Kills:81
Deaths:37
KDR:2.189
Accuracy:18.942% B+
HSR:22.222% B++
Comet VM2
A
Kills:80
Deaths:68
KDR:1.176
Accuracy:57.810% A
HSR:5% B
Kills:3,698
Deaths (as MAX Suit):687
Deaths (to MAX Suits):1,503
KDR:5.38282
Kill Difference:3,011
Playtime:54.563 hours
Usage:4%
Score:2.027m
Score/min:619
Accuracy (listed only):31.825%
HSR (listed only):14.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:479
V. Kills:179 266%
Deaths:44
KDR:10.886
Accuracy:61.536% B**
KPH:118.600 B*
VKPH:44.300 A*
Light PPA
A
Kills:99
V. Kills:7 N/A
Deaths:46
KDR:2.152
Accuracy:50.152% A
KPH:51.700 C*
VKPH:3.700 C++
Maelstrom Turbo Laser
D
Kills:59
V. Kills:71 82%
Deaths:213
KDR:0.277
Accuracy:27.689% D
KPH:2.500 D--
VKPH:3 D--
Kills:637 (158 + 0)
Deaths:303
KDR:2.102
VKDR:0.848
Vehicle Kills:257
Kill Difference:334
Playtime:29.469 hours
Usage:2%
Score:0.443m
Score/min:251
Piloting Accuracy:27.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:594
V. Kills:71 N/A
Deaths:4
KDR:148.500
Accuracy:57.101% A++
KPH:2,138,400 U
VKPH:255,600 U
C150 Dalton
U
Kills:65
V. Kills:27 232%
Deaths:6
KDR:10.833
Accuracy:50.794% B**
KPH:234,000 U
VKPH:97,200 U
Kills:659 (0 + 659)
Deaths:10
KDR:65.900
VKDR:9.800
Vehicle Kills:98
Kill Difference:649
Playtime:0.001 hours
Usage:0%
Score:0.310m
Score/min:6,201,220
Piloting Accuracy:N/A%
Gunner Accuracy:50.794%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,231
V. Kills:121 N/A
Deaths:35
KDR:35.171
Accuracy:59.804% A
KPH:78.600 A
VKPH:7.700 C+
C75 Viper
M++
Kills:532
V. Kills:50 N/A
Deaths:34
KDR:15.647
Accuracy:42.174% C**
KPH:84.700 M++
VKPH:8 C+
L100 Python AP
C++
Kills:120
V. Kills:72 164%
Deaths:20
KDR:6
Accuracy:49.726% D
KPH:31 C++
VKPH:18.600 C++
L100 Python HEAT
A+
Kills:104
V. Kills:17 N/A
Deaths:9
KDR:11.556
Accuracy:54.167% C**
KPH:50.300 A+
VKPH:8.200 D
Kills:1,987 (1,987 + 0)
Deaths:98
KDR:20.276
VKDR:2.653
Vehicle Kills:260
Kill Difference:1,889
Playtime:27.879 hours
Usage:2%
Score:0.826m
Score/min:494
Driving Accuracy:54.167%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:2,570
V. Kills:205 N/A
Deaths:141
KDR:18.227
Accuracy:59.154% B*
KPH:72.900 A+
VKPH:5.800 C-
Supernova FPC
A
Kills:856
V. Kills:441 194%
Deaths:124
KDR:6.903
Accuracy:47.319% D
KPH:37.400 A
VKPH:19.300 B*
Supernova PC
A*
Kills:190
V. Kills:30 N/A
Deaths:18
KDR:10.556
Accuracy:52.870% B+
KPH:46 A*
VKPH:7.300 C
Saron HRB
A*
Kills:135
V. Kills:102 131%
Deaths:14
KDR:9.643
Accuracy:48.515% B+
KPH:42.600 A++
VKPH:32.200 A*
Kills:3,751 (3,616 + 135)
Deaths:297
KDR:12.630
VKDR:2.620
Vehicle Kills:778
Kill Difference:3,454
Playtime:65.431 hours
Usage:5%
Score:1.727m
Score/min:440
Driving Accuracy:52.870%
Gunner Accuracy:48.515%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:107
V. Kills:54 195%
Deaths:9
KDR:11.889
Accuracy:54.469% C
KPH:63.600 B**
VKPH:32.100 A
M40 Fury-H
B**
Kills:89
V. Kills:6 N/A
Deaths:4
KDR:22.250
Accuracy:42.146% C+
KPH:138.800 B**
VKPH:9.400 C
Kills:196 (0 + 196)
Deaths:13
KDR:15.077
VKDR:4.615
Vehicle Kills:60
Kill Difference:183
Playtime:2.324 hours
Usage:0%
Score:0.111m
Score/min:796
Driving Accuracy:N/A%
Gunner Accuracy:42.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:87
V. Kills:5 N/A
Deaths:6
KDR:14.500
Accuracy:32.792% C
KPH:47.100 C++
VKPH:2.700 D**
M60-G Bulldog
A+
Kills:74
V. Kills:9 N/A
Deaths:8
KDR:9.250
Accuracy:44.606% B**
KPH:52.400 A+
VKPH:6.400 C++
M20 Basilisk
B*
Kills:62
V. Kills:12 N/A
Deaths:8
KDR:7.750
Accuracy:29.363% D--
KPH:30.700 B*
VKPH:5.900 C--
M40 Fury
C
Kills:55
V. Kills:9 N/A
Deaths:8
KDR:6.875
Accuracy:34.311% C
KPH:45.800 C
VKPH:7.500 D
Kills:278 (0 + 278)
Deaths:30
KDR:9.267
VKDR:1.167
Vehicle Kills:35
Kill Difference:248
Playtime:6.480 hours
Usage:1%
Score:0.144m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:34.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:60
V. Kills:1 N/A
Deaths:6
KDR:10
Accuracy:27.587% D-
KPH:109.800 B**
VKPH:1.800 D**
Kills:60 (0 + 60)
Deaths:6
KDR:10
VKDR:0.167
Vehicle Kills:1
Kill Difference:54
Playtime:0.547 hours
Usage:0%
Score:0.007m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:27.587%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,9324,9192,7421.794B*0.5026.836%B+14.475%D-37.7B+N/A163130.4h10.3B**38.5B*
C-4 4,1823,1508663.637A+1.3421.273%DN/A115B*37.7B+116527.4h0.9A4.3B++
Orion VS54 2,7372,7311,1882.299B+0.0024.143%B++17.832%D--49.9B*N/A24654.7h9.5B**39.4C**
Supernova VPC 2,7752,57014118.227B++15.9359.154%B*1.673%C++73A+5.8C-38735.2h2.3B**3.9B**
H-V45 2,3502,3391,6151.448C++0.8525.589%B12.869%D--32C++N/A12273h11.3B*44.1B++
Sirius SX12 2,2112,2081,1781.874B++0.4227.005%B+13.542%D37.2B+N/A16559.3h12B++44.4B+
Nova 1,7721,7684613.835A*1.5476.17%M13.971%C+44B+N/A27040.2h5.7D7.5B++
Thanatos VE70 1,7351,7318392.063A0.2444.179%B+13.114%D45.7B**N/A20037.9h2.9A+6.5B**
VX6-7 1,6001,5953524.531M2.2323.605%C+15.486%D-31.7C+N/A22350.3h10.6B+45.1B+
NS-15M1 1,4691,4666822.15B+0.1530.652%A+17.804%D63.2B**N/A27123.2h10.2B*33.2B*
NS-11A 1,4581,4559051.608C**0.6928.296%B*13.883%D--37.3BN/A14839h10.1A35.6B**
SVA-88 1,4471,4455582.59B+0.2925.492%B+17.924%D--58.3B+N/A26124.8h9.1B**35.6B++
Pandora VX25 1,3361,3353503.814M+1.5279.154%M**11.386%D-46.8B+N/A22928.5h6.1D--7.7B++
Serpent VE92 1,2471,2463843.245A*0.9526.005%B+15.329%D32.4C*N/A18838.5h11.1B++42.9B+
Phobos VX86 1,2501,2456192.011B+0.2953.744%C10.683%D-53.2B+N/A30023.4h1.9B**3.6B+
L100 Python HESH 1,3521,2313535.171A++32.8759.804%A1.056%D78.4A7.7C+51715.7h2.4B**4.1B**
Deimos VA29 1,1771,1755512.132B*0.1762.323%C++9.191%D*51.8B+N/A26222.7h1.9B*3.1B+
Terminus VX-9 1,1071,0977741.417C+0.8825.609%C+16.5%D*35.7C+N/A13730.7h10.7B++41.9B+
Solstice SF 1,0841,0702454.367M**2.0730.534%A5.794%F-37.7AN/A23828.4h5.4B**17.8B**
Blueshift VM5 9459393192.944C**0.6524.186%B**19.169%C47.7B**N/A21419.7h11.2A+46.4B**
Blueshift VM5 9249213192.887C*0.5923.644%B**19.544%C46.8B*N/A21419.7h11.2A+47.6B*
Pulsar C 8598583682.332B*0.0327.392%B+21.445%C39.5B+N/A18021.7h8.1B**29.5B*
Supernova FPC 1,2978561246.903C*4.6047.319%D4.79%A37.4A19.3B*42122.9h3.4A7.3B*
Parallax VX3 7977971624.92B+2.6240.555%C*77.541%C+35B+N/A17522.8h1.9B+4.7B+
Proximity Mine 7317314317S14.7042.994%C+N/A235.8A*N/A8533.1h1.4A3.2B**
CME 7077065501.284C+1.0127.37%C*11.473%D**35.1C++N/A15420.1h10.8B**39.4B++
NS Decimator 9746974691.486B+0.8159.669%C+2.296%C+37.3C*14.8C+41518.7h3.8B++6.3B++
Pulsar LSW 6896892942.344B++0.0528.499%B**18.868%D60.4B++N/A28711.4h9.5B**33.3B*
Nebula VM20 6556512013.239B+0.9423.407%B**20.123%C+49.3B**N/A20313.2h12.6B**53.8B*
Nebula VM20 6456442003.22B+0.9222.813%B**23.913%B++48.4B**N/A21213.3h12.6B**55.1B*
L105 Zephyr 6655944148.5U146.2057.101%A++N/A5940U710U23694500.1h3.9A6.9A
NS-7 PDW 5435413901.387B+0.9128.752%B*13.863%D35.8B+N/A12215.1h11.4B*39.7B++
C75 Viper 5825323415.647A**13.3542.174%C**N/A84.4M++7.9C+5116.3h4.9A+11.6A
Dual Photon Pods 6584794410.886B++8.5961.536%B**1.253%C+119.8B*44.8A*12104h20.5B33.4B+
Frag Grenade 4244231423N/A420.7026.29%F*N/A4230U10C**70480.1h1A**3.8A
NS-44 Commissioner 3553552761.286B1.0132.268%C-18.592%C-19.3C--N/A9618.4h2.8B**8.8B+
Force-Blade 31931917,7280.018C+2.2833.686%C**N/A0.4CN/A1806.4h1.4B**4.2B++
Eridani SX5 2172161811.193C+1.1124.945%C13.889%D24.8CN/A1438.7h11.1B+44.3C*
Supernova PC 2201901810.556B*8.2652.87%B+7.895%S46.3A*7.3C4294.1h3A5.7A
XM98 1771771177U174.7049.414%A++91.525%A++34.7B+N/A2165.1h1.7A3.4A
Tank Mine 269174237.565M5.2725%DN/A124.3B+67.9C++15541.4h1.1A+4.4B**
NS Baron G5G 1621611261.278C+1.0250.488%B+15.528%C*37.4C+N/A1964.3h3.5B*7B++
Spear Anti-Vehicle Phalanx Turret 1801401112.727B*10.4345.928%C*7.143%A++70A++20C+7112h4.5A9.7B**
Zenith VX-5 1371371121.223C+1.0826.073%C++16.058%D-22.8CN/A1466h10.7B*41B+
Saron HRB 237135149.643B**7.3448.515%B+N/A42.2A++31.9A*11803.2h12.6A+25.9A
L100 Python AP 192120206C**3.7049.726%D1.667%D30.8C++18.5C++4563.9h5.3B+10.6C**
Comet VM2 157112691.623B*0.6855.804%A+N/A20A++8A++2645.6h13.4B*24B*
E540 Halberd-H 161107911.889B9.5954.469%C4.673%A++62.9B**31.8A8241.7h4.2B**7.7B*
L100 Python HEAT 121104911.556A++9.2654.167%C**N/A49.5A+8.1D3362.1h3.6A6.7B**
MKV Suppressed 104104651.6B++0.7029.243%B++13.462%D--47.3B++N/A2182.2h10.7B*36.4B++
Light PPA 10699462.152C0.1550.152%A1.01%C-52.1C*3.7C++2201.9h10B+20B+
Cosmos VM3 9292372.486B+0.1920.523%B*18.478%C+48.4A+N/A2881.9h11.5B**56.1B+
NS-10 Burster 15191621.468B++0.8335.465%B*8.791%B+7.1B+4.7B++17612.9h135.7C++382.5B+
M40 Fury-H 9589422.25B*19.9542.146%C+2.247%B**148.3A10C7180.6h5.5B++13.1B*
NS-10 Burster 14187621.403B+0.9035.653%B*8.046%B+6.7B+4.2C*15712.9h142.3C*399.2B+
M40 Fury 9287614.5A+12.2032.792%C1.149%D48.3C++2.8D*3251.8h7.9B**24B*
Cosmos VM3 8181372.189C++0.1118.942%B+22.222%B++40.5B*N/A2622h12.2B+64.4B+
Comet VM2 11980681.176C*1.1257.81%A5%B14.3B+7B**2195.6h19.3B++33.5B*
M60-G Bulldog 837489.25A++6.9544.606%B**1.351%D--52.9A+6.4C++5431.4h5.8B++13B*
M60-A Bulldog 7872418C++15.7046.667%C+1.389%D51.4B++4.3C+4151.4h5.2B+11B+
Lancer VS22 15570461.522B**0.7849.412%FN/A15.2C*18.5B*7274.6h9B++18.2B++
Manticore SX40 6868164.25M*1.9528.789%C+13.235%D*40B+N/A3121.7h8.9C30.9C+
MAX Punch 66666870.096C+2.2044.643%C+N/A1.3C+N/A650.7h1.9C++4.2C++
C150 Dalton 9265610.833B++8.5350.794%B**N/A650U270U7311600.1h4.9C+9.7B+
M20 Basilisk 746287.75A**5.4529.363%D--1.613%F31B**6C-2732h45.7A155.7B*
CAS 14-E 6160610C+7.7027.587%D-1.667%C+120A2D*2250.5h12.8A46.2B**
Maelstrom Turbo Laser 130592130.277C--2.0227.689%DN/A2.5D--3D--8823.5h185.8D--671.1D--
Ghost 5959212.81C++0.5139.688%C++57.627%D--39.3C++N/A2691.5h2.2C**5.4B
Lasher X2 5858361.611B**0.6936.223%A+3.448%C48.3B*N/A4941.2h17.4B+47.9B*
M40 Fury 645586.875C+4.5834.311%CN/A45.8C7.5D4051.2h11.5B33.5B
Beamer VS3 5554431.256B++1.0430.107%B+11.111%D**23.5C+N/A2372.3h13.1D43.4C+
Solstice VE3 5151261.962A++0.3422.837%C+17.647%C24.3BN/A5152.1h10.4B**45.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116631.7h
Nano-Armor Kit139207,25418.2h
Nanite Revive Grenade06470.2h
Medical Applicator291105,8089h
Motion Spotter117600.5h
Restoration Kit112340.3h
Shield Recharging Field7620.1h
Recon Detection Device169231.8h
Medical Kit1471,7292.3h
Anti-Infantry MANA Turret131771.3h

Check the help document for the dictionary if you want to learn more about words used here.


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