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Director General Cold Blooded jakkus123[H] jakkus123
NC BR 98

KDR: 3.47

Score: 51.3m

Last Seen: Aug 24th, 2019 1:51 PM
- OFFLINE - 36.7 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 37
Level Progress (to 99): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NS-11CG NS-15M1 GD-7F NS-11C Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,337,566 MLG Score: 5066
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.584%35.44%119046116882,4984.29141-0.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.454%2.418A**2.218A*-0.421C--HEAD ++ (~18.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.702B++7.50.477B+14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.523%0.738%755512097,857140436485.59615215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%0.125C+-0.786D-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.515B+30.20.431B48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.183%2.143%592712075,040149627843.36898181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.406%0.893B*-0.269C0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.90.606B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.038%3.419%3861012044,065125524263.23904167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%-0.199C-0.254C0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.839B++6.50.836B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.665%85.39%3866120810,486218064.80789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%2.511A**1.189B**-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.707B++1.50.53B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.696%14.625%38631211506145610.347289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%1.673A++-0.002C+-1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.70.435B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 37
51.3m204.7%551 (33.1k)463 (27.8k)3.46747123,70935,6773.759998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214843727.91%31.933%89103:0638

12% Combat Medic31% Engineer28% Heavy Assault9% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2013 11:51 AMDec 2nd, 2017 2:58 PMAug 25th, 2019 4:07 AM (17h) (PST)Aug 24th, 2019 9:55 AM (1d) (PST)Aug 24th, 2019 9:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0221948281.1170.3220.3572.4960.1025066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,31011,64249,668671921150627,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1846h/76.9d 10,433 39,504 28,455 276.5k 2,105 5,118 11,325 113.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:14,496
Deaths:3,225
KDR:4.495
Accuracy:34.805% A++
HSR:42.584% A*
NC6A GODSAW
A
Kills:6,819
Deaths:1,537
KDR:4.437
Accuracy:34.471% B*
HSR:36.222% A
NS-15M1
A+
Kills:4,533
Deaths:1,479
KDR:3.065
Accuracy:30.553% A+
HSR:26.186% B+
GD-22S
A++
Kills:2,666
Deaths:777
KDR:3.431
Accuracy:33.222% A++
HSR:34.434% A+
NC6 Gauss SAW
A*
Kills:2,509
Deaths:793
KDR:3.164
Accuracy:30.523% A++
HSR:36.548% A*
NS-15M AE
M
Kills:2,125
Deaths:359
KDR:5.919
Accuracy:35.977% A*
HSR:51.624% M
EM6
A
Kills:2,024
Deaths:696
KDR:2.908
Accuracy:28.846% A
HSR:30.978% B**
NC6S Gauss SAW S
A*
Kills:1,578
Deaths:395
KDR:3.995
Accuracy:33.443% A++
HSR:38.720% A*
EM1
B**
Kills:1,447
Deaths:630
KDR:2.297
Accuracy:27.813% B**
HSR:20.456% C
MGR-L1 Promise
M*
Kills:1,180
Deaths:203
KDR:5.813
Accuracy:37.835% M
HSR:49.661% M*
NSX Naginata
M++
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:35.024% A**
HSR:50.426% M++
NS-15M2
M++
Kills:266
Deaths:43
KDR:6.186
Accuracy:35.076% A*
HSR:50.376% M++
NSX-P Naginata
M**
Kills:107
Deaths:22
KDR:4.864
Accuracy:36.290% M
HSR:58.879% M**
Kills:40,924
Deaths (as Heavy Assault):10,449
Deaths (to Heavy Assaults):9,770
KDR:3.91655
Kill Difference:30,475
Playtime:507.940 hours
Usage:28%
Score:15.918m
Score/min:522
Accuracy (listed only):33.375%
HSR (listed only):40.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
M++
Kills:4,945
Deaths:901
KDR:5.488
Accuracy:38.033% A*
HSR:39.272% M++
GD-7F
A++
Kills:4,359
Deaths:1,597
KDR:2.729
Accuracy:33.619% A++
HSR:28.424% A+
NS-11C
A++
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A++
HSR:28.542% A++
AF-4 Cyclone
A*
Kills:2,998
Deaths:885
KDR:3.388
Accuracy:35.641% A*
HSR:30.654% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C+
AC-X11
A**
Kills:1,302
Deaths:340
KDR:3.829
Accuracy:37.440% A**
HSR:31.644% A++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
MGR-S1 Gladius
M++
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:38.023% A*
HSR:43.350% M++
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B
AF-4A Bandit
B*
Kills:543
Deaths:211
KDR:2.573
Accuracy:29.463% B*
HSR:25.599% B+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA39 Bruiser
C*
Kills:239
Deaths:129
KDR:1.853
Accuracy:63.719% C*
HSR:15.063% C+
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
NSX Tanto
M+
Kills:114
Deaths:46
KDR:2.478
Accuracy:35.200% A++
HSR:44.737% M+
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:27,528
Deaths (as Light Assault):9,632
Deaths (to Light Assaults):7,519
KDR:2.85797
Kill Difference:17,896
Playtime:338.268 hours
Usage:18%
Score:10.083m
Score/min:497
Accuracy (listed only):38.092%
HSR (listed only):25.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
M++
Kills:4,945
Deaths:901
KDR:5.488
Accuracy:38.033% A*
HSR:39.272% M++
GD-7F
A++
Kills:4,359
Deaths:1,597
KDR:2.729
Accuracy:33.619% A++
HSR:28.424% A+
NS-11C
A++
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A++
HSR:28.542% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C+
AC-X11
A**
Kills:1,302
Deaths:340
KDR:3.829
Accuracy:37.440% A**
HSR:31.644% A++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B
AF-4A Bandit
B*
Kills:543
Deaths:211
KDR:2.573
Accuracy:29.463% B*
HSR:25.599% B+
LA39 Bruiser
C*
Kills:239
Deaths:129
KDR:1.853
Accuracy:63.719% C*
HSR:15.063% C+
Warden
A+
Kills:182
Deaths:78
KDR:2.333
Accuracy:34.553% A
HSR:35.165% A+
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
MGR-M1 Bishop
M
Kills:124
Deaths:25
KDR:4.960
Accuracy:44.565% A++
HSR:50.807% M
NSX Tanto
M+
Kills:114
Deaths:46
KDR:2.478
Accuracy:35.200% A++
HSR:44.737% M+
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
Kills:21,861
Deaths (as Engineer):7,571
Deaths (to Engineers):6,644
KDR:2.88747
Kill Difference:14,290
Playtime:579.397 hours
Usage:31%
Score:14.057m
Score/min:404
Accuracy (listed only):39.768%
HSR (listed only):27.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:3,606
Deaths:1,340
KDR:2.691
Accuracy:33.077% A++
HSR:34.221% A++
AF-4 Cyclone
A*
Kills:2,998
Deaths:885
KDR:3.388
Accuracy:35.641% A*
HSR:30.654% A++
Reaper DMR
M*
Kills:1,827
Deaths:481
KDR:3.798
Accuracy:38.132% A**
HSR:48.933% M*
NC1 Gauss Rifle
A++
Kills:1,597
Deaths:654
KDR:2.442
Accuracy:32.068% A++
HSR:30.244% A
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
GR-22
A++
Kills:1,321
Deaths:445
KDR:2.969
Accuracy:34.044% A++
HSR:29.447% A
NS-11A
A++
Kills:1,208
Deaths:465
KDR:2.598
Accuracy:32.243% A++
HSR:35.182% A++
MGR-S1 Gladius
M++
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:38.023% A*
HSR:43.350% M++
NC9 A-Tross
A*
Kills:544
Deaths:162
KDR:3.358
Accuracy:35.530% A*
HSR:35.478% A+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
Gauss Rifle S
B+
Kills:264
Deaths:183
KDR:1.443
Accuracy:28.032% B+
HSR:16.667% D
LA39 Bruiser
C*
Kills:239
Deaths:129
KDR:1.853
Accuracy:63.719% C*
HSR:15.063% C+
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Gauss Prime
M
Kills:60
Deaths:21
KDR:2.857
Accuracy:32.732% A+
HSR:43.333% M
NSX Yumi
A+
Kills:60
Deaths:26
KDR:2.308
Accuracy:31.634% B**
HSR:40% A+
Kills:16,966
Deaths (as Combat Medic):6,236
Deaths (to Combat Medics):3,827
KDR:2.72065
Kill Difference:10,730
Playtime:227.792 hours
Usage:12%
Score:6.211m
Score/min:454
Accuracy (listed only):38.346%
HSR (listed only):29.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:6,311
Deaths:882
KDR:7.155
Accuracy:52.066% A*
HSR:83.362% A+
AF-4 Cyclone
A*
Kills:2,998
Deaths:885
KDR:3.388
Accuracy:35.641% A*
HSR:30.654% A++
NS-44 Commissioner
M*
Kills:2,107
Deaths:1,212
KDR:1.738
Accuracy:47.587% A
HSR:45.942% M*
EM4 Longshot
A++
Kills:1,505
Deaths:205
KDR:7.341
Accuracy:50.724% A++
HSR:86.379% B**
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
MGR-S1 Gladius
M++
Kills:1,188
Deaths:210
KDR:5.657
Accuracy:38.023% A*
HSR:43.350% M++
NC14 Bolt Driver
A*
Kills:1,175
Deaths:258
KDR:4.554
Accuracy:49.842% A*
HSR:86.383% A
NS-357 Underboss
A++
Kills:1,002
Deaths:616
KDR:1.627
Accuracy:43.071% B*
HSR:34.431% A++
NSX Tomoe
A*
Kills:546
Deaths:159
KDR:3.434
Accuracy:35.573% A+
HSR:60.806% A*
AF-8 RailJack
A*
Kills:543
Deaths:74
KDR:7.338
Accuracy:51.362% A*
HSR:86.925% A
LA80
A*
Kills:512
Deaths:40
KDR:12.800
Accuracy:49.671% A
HSR:94.141% A*
NSX Daimyo
A*
Kills:440
Deaths:68
KDR:6.471
Accuracy:56.928% A*
HSR:96.364% B++
Impetus
A*
Kills:386
Deaths:65
KDR:5.938
Accuracy:46.605% A*
HSR:41.969% A++
AF-18 Stalker
A++
Kills:319
Deaths:136
KDR:2.346
Accuracy:36.527% A++
HSR:16.301% D
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA8 Rebel
C
Kills:263
Deaths:205
KDR:1.283
Accuracy:28.285% C
HSR:17.491% C--
LA3 Desperado
B+
Kills:259
Deaths:199
KDR:1.302
Accuracy:32.088% B+
HSR:21.622% C**
NS-45 Pilot
A
Kills:256
Deaths:110
KDR:2.327
Accuracy:39.189% A
HSR:37.109% A
NS-30 Vandal
M+
Kills:109
Deaths:20
KDR:5.450
Accuracy:45.380% A*
HSR:50.459% M+
NC4 Mag-Shot
C-
Kills:91
Deaths:85
KDR:1.071
Accuracy:24.419% C-
HSR:13.187% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:21,797
Deaths (as Infiltrator):6,498
Deaths (to Infiltrators):5,241
KDR:3.35442
Kill Difference:15,299
Playtime:157.150 hours
Usage:9%
Score:4.288m
Score/min:455
Accuracy (listed only):40.837%
HSR (listed only):48.196%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:493
Deaths:192
KDR:2.568
Accuracy:48.178% A+
HSR:16.024% C**
NCM1 Scattercannon
A+
Kills:420
Deaths:162
KDR:2.593
Accuracy:53.515% A+
HSR:21.667% A+
AF-34 Mattock
A*
Kills:142
Deaths:36
KDR:3.944
Accuracy:53.384% A*
HSR:19.014% B+
AF-34 Mattock
B+
Kills:136
Deaths:34
KDR:4
Accuracy:41.050% B+
HSR:17.647% C+
NCM2 Falcon
B*
Kills:134
Deaths:80
KDR:1.675
Accuracy:47.083% B*
HSR:3.731% C--
AF-23 Grinder
A**
Kills:131
Deaths:46
KDR:2.848
Accuracy:63.912% A**
HSR:19.847% B*
NCM2 Falcon
A+
Kills:91
Deaths:83
KDR:1.096
Accuracy:47.459% B+
HSR:7.692% A+
NCM3 Raven
A++
Kills:58
Deaths:23
KDR:2.522
Accuracy:53.980% A++
HSR:1.724% D
Kills:1,605
Deaths (as MAX Suit):328
Deaths (to MAX Suits):1,754
KDR:4.89329
Kill Difference:1,277
Playtime:24.615 hours
Usage:1%
Score:0.741m
Score/min:502
Accuracy (listed only):51.070%
HSR (listed only):13.418%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:2,936
V. Kills:322 N/A
Deaths:157
KDR:18.701
Accuracy:60.885% A+
KPH:182.800 B**
VKPH:20.100 B
M30 Mustang AH
A*
Kills:2,019
V. Kills:207 N/A
Deaths:164
KDR:12.311
Accuracy:67.660% A+
KPH:110.900 A++
VKPH:11.400 A*
M20 Mustang
A
Kills:1,885
V. Kills:2,068 91%
Deaths:662
KDR:2.847
Accuracy:34.942% B++
KPH:17.300 C**
VKPH:19 A
Vortek Rotary
B**
Kills:738
V. Kills:677 109%
Deaths:252
KDR:2.929
Accuracy:39.434% A+
KPH:20 B
VKPH:18.400 B**
Tomcat A2AM Pods
A+
Kills:110
V. Kills:121 90%
Deaths:11
KDR:10
Accuracy:83.781% B++
KPH:79.200 B+
VKPH:87.100 A+
Hornet Missiles
B
Kills:104
V. Kills:65 158%
Deaths:9
KDR:11.556
Accuracy:62.474% B+
KPH:78.200 B
VKPH:48.900 B
Kills:7,792 (4,642 + 0)
Deaths:1,255
KDR:6.209
VKDR:2.757
Vehicle Kills:3,460
Kill Difference:6,537
Playtime:182.529 hours
Usage:10%
Score:3.902m
Score/min:356
Piloting Accuracy:39.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,715
V. Kills:1,515 113%
Deaths:312
KDR:5.497
Accuracy:30.332% D-
KPH:32.400 C+
VKPH:28.700 B+
L105 Zephyr
A
Kills:390
V. Kills:28 N/A
Deaths:24
KDR:16.250
Accuracy:49.181% B*
KPH:89.400 A
VKPH:6.400 C
CAS30 Tank Buster
C+
Kills:279
V. Kills:252 110%
Deaths:203
KDR:1.374
Accuracy:51.430% B++
KPH:7.100 C+
VKPH:6.400 C+
AP30 Shredder
C
Kills:140
V. Kills:73 189%
Deaths:34
KDR:4.118
Accuracy:24.793% D
KPH:25.500 C
VKPH:13.300 D
L105 Zephyr PX
C+
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:49.850% C+
KPH:87.900 C+
VKPH:6.800 C
Kills:2,576 (279 + 2,297)
Deaths:576
KDR:4.472
VKDR:3.250
Vehicle Kills:1,872
Kill Difference:2,000
Playtime:102.584 hours
Usage:6%
Score:1.791m
Score/min:291
Piloting Accuracy:51.430%
Gunner Accuracy:49.850%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:558
V. Kills:33 N/A
Deaths:15
KDR:37.200
Accuracy:64.244% A++
KPH:117.400 M
VKPH:6.900 C
C75 Viper
A+
Kills:536
V. Kills:91 N/A
Deaths:31
KDR:17.290
Accuracy:44.492% B++
KPH:56.300 A+
VKPH:9.600 B
L100 Python HEAT
B**
Kills:280
V. Kills:89 311%
Deaths:19
KDR:14.737
Accuracy:61.949% B**
KPH:38.600 B+
VKPH:12.300 C++
L100 Python AP
A
Kills:190
V. Kills:159 119%
Deaths:23
KDR:8.261
Accuracy:62.759% B*
KPH:31.700 C+
VKPH:26.500 A
Skyguard
A*
Kills:63
V. Kills:49 126%
Deaths:8
KDR:7.875
Accuracy:42.404% A*
KPH:21.200 B**
VKPH:16.500 A*
Kills:1,627 (1,627 + 0)
Deaths:96
KDR:16.948
VKDR:4.385
Vehicle Kills:421
Kill Difference:1,531
Playtime:30.500 hours
Usage:2%
Score:0.747m
Score/min:408
Driving Accuracy:42.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,338
V. Kills:1,985 118%
Deaths:250
KDR:9.352
Accuracy:53.259% B
KPH:28.300 B
VKPH:24 A*
Titan-150 HEAT
A++
Kills:1,075
V. Kills:377 284%
Deaths:69
KDR:15.580
Accuracy:55.051% B*
KPH:40.400 A++
VKPH:14.200 A
E540 Halberd
C+
Kills:689
V. Kills:351 196%
Deaths:76
KDR:9.066
Accuracy:50.709% B*
KPH:28.400 C+
VKPH:14.500 C+
Enforcer ML85
C*
Kills:207
V. Kills:157 131%
Deaths:14
KDR:14.786
Accuracy:48.927% B**
KPH:23.400 C+
VKPH:17.800 C*
Kills:4,309 (3,413 + 896)
Deaths:409
KDR:10.535
VKDR:7.017
Vehicle Kills:2,870
Kill Difference:3,900
Playtime:142.353 hours
Usage:8%
Score:3.146m
Score/min:368
Driving Accuracy:55.051%
Gunner Accuracy:48.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:297
V. Kills:14 N/A
Deaths:22
KDR:13.500
Accuracy:54.134% C**
KPH:115.700 C*
VKPH:5.500 D
M40 Fury-H
C+
Kills:72
V. Kills:8 N/A
Deaths:1
KDR:72
Accuracy:39.373% C+
KPH:79.200 C+
VKPH:8.800 C
E540 Halberd-H
C
Kills:69
V. Kills:57 119%
Deaths:16
KDR:4.313
Accuracy:53.964% C
KPH:21.800 D--
VKPH:18 C
Kills:438 (0 + 438)
Deaths:39
KDR:11.231
VKDR:2.026
Vehicle Kills:79
Kill Difference:399
Playtime:6.637 hours
Usage:0%
Score:0.134m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:53.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:276
V. Kills:36 N/A
Deaths:15
KDR:18.400
Accuracy:42.591% B*
KPH:94.800 A*
VKPH:12.400 B++
M40 Fury
A
Kills:139
V. Kills:24 N/A
Deaths:17
KDR:8.176
Accuracy:47.241% A
KPH:71.100 B++
VKPH:12.300 C*
M12 Kobalt
A*
Kills:112
V. Kills: N/A
Deaths:1
KDR:112
Accuracy:24.279% A
KPH:141.900 A*
VKPH:0 F
Kills:527 (0 + 527)
Deaths:33
KDR:15.970
VKDR:1.818
Vehicle Kills:60
Kill Difference:494
Playtime:5.654 hours
Usage:0%
Score:0.208m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:24.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:53
V. Kills:12 408%
Deaths:28
KDR:1.893
Accuracy:44.510% C
KPH:38.700 B*
VKPH:8.800 B+
Kills:53 (53 + 0)
Deaths:28
KDR:1.893
VKDR:0.429
Vehicle Kills:12
Kill Difference:25
Playtime:1.371 hours
Usage:0%
Score:0.019m
Score/min:230
Driving Accuracy:44.510%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:178
V. Kills:9 N/A
Deaths:13
KDR:13.692
Accuracy:34.842% C**
KPH:78.300 C**
VKPH:4 D
M20 Wyvern
N/A
Kills:50
V. Kills:50 98%
Deaths:17
KDR:2.941
Accuracy:33.959% N/A
KPH:23.800 N/A
VKPH:23.800 N/A
Kills:228 (0 + 228)
Deaths:30
KDR:7.600
VKDR:1.967
Vehicle Kills:59
Kill Difference:198
Playtime:4.373 hours
Usage:0%
Score:0.078m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:33.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,52114,4963,2254.495B*1.0334.805%A++42.584%A*125.9MN/A352115.1h6.9A+19.7B**
NC6A GODSAW 6,8476,8191,5374.437B**0.9734.471%B*36.222%A131.4A*N/A35351.9h6.2C**17.9B*
SAS-R 6,3136,3118827.155A++3.6952.066%A*83.362%A+127.8M**N/A35549.4h1.5A+2.8A
NS-11CG 4,9574,9459015.488S2.0238.033%A*39.272%M++170.5M**N/A50129h8.2B**21.7B**
NS-15M1 4,5554,5331,4793.065A0.4030.553%A+26.186%B+76.7AN/A24059.1h9.2A30.3B*
GD-7F 4,3664,3591,5972.729A++0.7433.619%A++28.424%A+74.6A++N/A21858.4h8.7A26B**
NS-11C 3,8343,8191,3702.788A*0.6833.77%A++28.542%A++60A++N/A18463.6h9.2A27.1B**
Carnage AR 3,6173,6061,3402.691B**0.7833.077%A++34.221%A++72.4A*N/A20849.8h8.7A++26.3A
AF-4 Cyclone 3,0062,9988853.388A+0.0835.641%A*30.654%A++115.8M*N/A34825.9h7.3A20.4B**
Breaker Rocket Pods 3,2582,93615718.701A++15.2360.885%A+N/A182.4B**20B77616.1h7.9A13.1B**
GD-22S 2,6772,6667773.431B**0.0433.222%A++34.434%A+102.5MN/A32926h7.5A+22.6B**
NC6 Gauss SAW 2,5142,5097933.164A++0.3030.523%A++36.548%A*87.1MN/A33328.8h6.5B**21.4B*
Titan-150 AP 4,3232,3382509.352B+5.8853.259%B1.54%D28.3B24A*38282.7h4.1B+7.6B++
19A Fortuna 2,2682,2509912.27B*1.2029.888%B*23.511%B+41.6C**N/A11454.1h7.3A24.6B**
NS-15M AE 2,1272,1253595.919A+2.4535.977%A*51.624%M161M++N/A38113.2h7.5A+20.9B**
NS-44 Commissioner 2,1132,1071,2121.738B++1.7347.587%A45.942%M*106.4M+N/A31519.8h2.6A5.4B**
EM6 2,0242,0246962.908B*0.5628.846%A30.978%B**98.3A*N/A29620.6h8B**27.8B*
M30 Mustang AH 2,2262,01916412.311B**8.8467.66%A+N/A110.9A++11.4A*45218.2h4.8B++7.2B++
M20 Mustang 3,9531,8856622.847B+0.6234.942%B++N/A17.3C**19A282108.7h84.3B+241.3B++
Reaper DMR 1,8301,8274813.798B*0.3338.132%A**48.933%M*129.6SN/A35414.1h5.6A*14.6A+
C150 Dalton 3,2301,7153125.497C+2.0330.332%D-N/A32.4C+28.6B+40352.9h3.4B+11.1C**
NS Decimator 2,3181,6827402.273A+1.1961.49%C++3.092%B++58A+21.9B++43729h3.2B**5.3B**
NC1 Gauss Rifle 1,6011,5976542.442A1.0332.068%A++30.244%A63.9A**N/A27425h7.8A++24.3A
NC6S Gauss SAW S 1,5881,5783953.995A*0.5333.443%A++38.72%A*103.8A*N/A26415.2h7.2A+21.6B*
EM4 Longshot 1,5061,5052057.341A3.8750.724%A++86.379%B**78.4MN/A22519.2h1.5A2.9A
EM1 1,4521,4476302.297B**1.1727.813%B**20.456%C64.3B**N/A21322.5h9.6B+34.5B*
NS-7 PDW 1,4151,4108921.581B*1.8929.404%B*17.872%C+26.6C+N/A9653.1h11.5B*39.1B++
C-4 1,6291,3264413.007B**0.4631.595%B**N/A156A++35.6B+12118.5h1.2B+3.7B*
AF-19 Mercenary 1,3241,3226092.171A++1.3031.609%A++21.634%C+51.6A++N/A21325.6h8.2A25.9B**
GR-22 1,3231,3214452.969A0.5034.044%A++29.447%A88.7MN/A23714.9h8.9A++26.2A
AC-X11 1,3091,3023403.829M+0.3637.44%A**31.644%A++100.2M*N/A36313h6.3A+16.8B**
Gauss Compact S 1,2151,2086671.811B**1.6630.227%A18.874%C++33.1B*N/A10136.5h8.3B*27.5B*
NS-11A 1,2131,2084652.598B*0.8732.243%A++35.182%A++76A*N/A23615.9h8.9A++27.6A
MGR-S1 Gladius 1,1891,1882105.657M++2.1938.023%A*43.35%M++152.3SN/A3997.8h6.1B**16B**
Razor GD-23 1,1901,1874412.692A++0.7832.003%A+22.662%B72.8A**N/A27016.3h8.2A25.7B*
MGR-L1 Promise 1,1851,1802035.813M**2.3537.835%M49.661%M*157.3SN/A5797.5h7.7A+20.3B**
NC14 Bolt Driver 1,1771,1752584.554A++1.0949.842%A*86.383%A58.8A**N/A19820h1.6A+3.2A
NSX Naginata 1,1761,1742904.048M0.5835.024%A**50.426%M++144.9M**N/A3248.1h7.4A21.1B**
Frag Grenade 1,1131,10111101N/A1,097.5356.125%A+N/A734B**8C+26771.5h2.7B**4.8B**
Titan-150 HEAT 1,4521,0756915.58A*12.1155.051%B*3.535%B+40.4A++14.2A28126.6h2.9A5.3A+
NS-357 Underboss 1,0031,0026161.627B++1.8443.071%B*34.431%A++105.5A*N/A2939.5h3.2B**7.3B*
Vortek Rotary 1,4157382522.929B+0.5439.434%A+N/A20.1B18.4B**27736.8h46.1B*116.9B*
E540 Halberd 1,040689769.066C*5.6050.709%B*4.644%B*28.4C+14.4C+42524.3h5.3B10.4B++
L100 Python HESH 5915581537.2M33.7364.244%A++1.434%C+116.3M6.9C5194.8h1.8A+2.7A+
NSX Tomoe 5475461593.434A0.0335.573%A+60.806%A*109.2M+N/A2565h7.7A++21.7A
NC9 A-Tross 5485441623.358A++0.1135.53%A*35.478%A+85A**N/A2396.4h6.5A++18.4A
AF-8 RailJack 544543747.338A++3.8751.362%A*86.925%A73.4M**N/A3007.4h1.5A+2.9A
AF-4A Bandit 5485432112.573B**0.8929.463%B*25.599%B+53.8B++N/A16310.1h8B**27B**
C75 Viper 6275363117.29M++13.8244.492%B++N/A56.4A+9.6B3109.5h6.1A13.6A
LA80 5125124012.8M**9.3349.671%A94.141%A*150.6SN/A3913.4h1.3A+2.7A
NC05 Jackhammer 5105092282.232B**1.2450.231%B++19.45%B**80.8A+N/A3396.3h3.6B**7.2B*
AF-23 Grinder 4944931922.568C++0.9048.178%A+16.024%C**46.1B**N/A18210.7h5.5B++11.5B**
NSX Daimyo 440440686.471B**3.0056.928%A*96.364%B++146.7M*N/A3813h1.7A3A
NCM1 Scattercannon 4214201622.593B+0.8753.515%A+21.667%A+41.2A+N/A16910.2h5.4B**10.1B*
L105 Zephyr 4183902416.25B+12.7849.181%B*N/A88.6A6.4C3634.4h3.7A+7.5B**
Impetus 387386655.938A*2.4746.605%A*41.969%A++128.7M**N/A3223h3A++6.5A
AF-18 Stalker 3193191362.346B*1.1236.527%A++16.301%D58AN/A2035.5h8.9A24.4B**
Blitz GD-10 3123121571.987B**1.4830.894%A15.064%C43.3B++N/A2207.2h10.9B**35.3B*
C85 Canister-H 3112972213.5C*10.0354.134%C**16.162%A+114.2C*5.4D3482.6h4.6B*8.5B*
Sticky Grenade 2812811281N/A277.5364.588%AN/A2810M**N/A84580.1h1A1.6B**
L100 Python HEAT 3692801914.737A+11.2761.949%B**3.929%B**38.9B+12.4C++3037.2h3.4B**5.4A+
Auraxium Mag-Cutter 28628017,1180.016C3.4516.074%D--4.643%C0.5CN/A1572.3h1.7B++10.4C+
CAS30 Tank Buster 5312792031.374C++2.0951.43%B++N/A7.1C+6.4C+12739.3h38.9C*75.7B+
M40 Fury 3122761518.4A**14.9342.591%B*N/A95.2A*12.4B++6712.9h8.5B*20B*
NS-15M2 268266436.186A**2.7235.076%A*50.376%M++147.8M**1.1B**8471.8h7A++20B**
Gauss Rifle S 2662641831.443C**2.0228.032%B+16.667%D30C+N/A1048.8h8.9B**31.6B*
LA8 Rebel 2642632051.283B+2.1828.285%C17.491%C--58.4AN/A1634.5h5.2B++18.4B+
LA3 Desperado 2602591991.302B+2.1732.088%B+21.622%C**74A++N/A2353.5h7.1B*22.2B*
NS-45 Pilot 2572561102.327B*1.1439.189%A37.109%A160M+N/A3981.6h4.7A11.9B**
LA39 Bruiser 2392391291.853B++1.6163.719%C*15.063%C+66.4B**N/A2593.6h2.1B++3.2B+
Tank Mine 361217713.056C*0.4144.056%B*N/A144.7B*96A18281.5h2C+4.6B**
Enforcer ML85 3642071414.786A*11.3248.927%B**1.449%C--23.5C+17.8C*3488.8h12.3C*25.2B++
L100 Python AP 349190238.261B++4.7962.759%B*5.789%A*31.7C+26.5A5376h6.7C10.7C++
Warden 184182782.333B**1.1334.553%A35.165%A+49.2A++N/A2403.7h6.5B**18.8B*
CAS 14-E 1871781313.692C+10.2234.842%C**4.494%A**77.4C*3.9D2812.3h20.1B*57.6B*
NC12 Sweeper 1781781301.369C*2.1059.925%A++16.292%B++37.9C**N/A1284.7h3.6B*6B**
M60-A Bulldog 182170218.095B+4.6341.454%B++1.765%C**42.5B+3D2994h4.6B*11.1B*
Anti-Vehicle Grenade 1741571157N/A153.5357.404%B++N/A523.3B++56.7C--31080.3h4.2B*7.3B*
Mag-Cutter 17015513,3820.012C3.4616.299%D--1.29%D-0.3C--N/A1579.2h2.3B14.3C+
Spear Anti-Vehicle Phalanx Turret 233148529.6M*26.1358.538%A++6.757%A+64.3A+37A++9392.3h7.3B+12.4B*
AF-34 Mattock 146142363.944C**0.4853.384%A*19.014%B+78.9A*2.2M**3651.8h4.9B++9.3B**
AP30 Shredder 213140344.118C0.6524.793%D1.429%C--25.5C13.3D3345.5h49.9B*201.2B+
M40 Fury 163139178.176C*4.7147.241%AN/A69.5B+12C*5932h11.5B24.4B++
AF-34 Mattock 137136344B0.5341.05%B+17.647%C+75.6A*N/A3701.8h4.4A10.6B**
NCM2 Falcon 178134801.675B+1.7947.083%B*3.731%C--26.3A++8.6A++2775.1h6B**12.7B*
AF-23 Grinder 132131462.848C++0.6263.912%A**19.847%B*68.9A**N/A3581.9h7.6C+11.8B*
Hawk GD-68 2201281231.041B+2.4363.22%C++4.688%A17.8C**12.8B+3697.2h6.7B++10.6B++
MGR-M1 Bishop 127124254.96A++1.4944.565%A++50.807%M124S3S5721h4A+8.9A
MANA Anti-Vehicle Turret 205121781.551A1.9251.006%A++4.132%B+1210B**840D1354010.1h7.3A+14.4A*
NSX Tanto 114114462.478A+0.9935.2%A++44.737%M+81.4A*N/A3051.4h9.6B*27.4B+
M12 Kobalt 1121121112S108.5324.279%A35.714%M**140A*N/A4420.8h10A++41.2B**
Tomcat A2AM Pods 2311101110A++6.5383.781%B++N/A78.6B+86.4A+15611.4h8.2C++9.8B+
NS-30 Vandal 109109205.45A*1.9845.38%A*50.459%M+109M++N/A3851h3.6A+7.8A
NSX-P Naginata 108107224.864M+1.4036.29%M58.879%M**178.3S1.7B*12210.6h6.7A++18.4A
Hornet Missiles 169104911.556B**8.0962.474%B+N/A80B50B+10151.3h8.8B+14.1B++
MANA Anti-Personnel Turret 9998432.279N/A1.1927.091%UN/A980U10U4159600.1h23.1T*85.4T*
NC4 Mag-Shot 9291851.071B+2.4024.419%C-13.187%D--39.6B*N/A2682.3h7B+28.8C**
NCM2 Falcon 12991831.096C*2.3747.459%B+7.692%A+13.8B5.8B+1336.6h10.3B*21.6B++
Shrike 13489930.957B+2.5151.285%D6.742%A**25.4C++12.9C+7153.5h4.9B*9.6B+
Mauler S6 9089362.472A1.0062.5%A*10.112%D--89M*1A8601h2.9A+4.7A
M40 Fury-H 8072172S68.5339.373%C+N/A80C+8.9C3910.9h6.3B+15.9B+
E540 Halberd-H 12669164.313C0.8553.964%C1.449%C21.6D--17.8C3103.2h8.7D-16.1D--
AF-22 Crow 9865611.066A2.4073.18%B*4.615%A++22.4B+11.4C+3342.9h5.9B**8B**
MKV Suppressed 6665203.25M+0.2234.29%A++32.308%A*72.2A++1.1A*4130.9h10.3B*30B*
Skyguard 1126387.875A*4.4142.404%A*1.587%C21B*16.3A*5423h91.7B++216.3B**
Gauss Prime 6060212.857B**0.6132.732%A+43.333%M120M**N/A4590.5h7A*21.2A++
NSX Yumi 6060262.308B++1.1631.634%B**40%A+66.7AN/A2020.9h8.1A25.5B**
Carver 60601,0520.057C+3.4135.803%B++11.667%D1.7CN/A734.5h1.5C+4.1B
NCM3 Raven 9858232.522A*0.9553.98%A++1.724%D24.2M**16.7S4522.4h15A+27.7A
M40 Fury-F 6553281.893B+1.5744.51%CN/A37.9B*8.6B+2301.4h5.7B*12.9B*
L105 Zephyr PX 5652317.333C+13.8749.85%C+N/A86.7C+6.7C2120.6h3.2B*6.4B**
NC15 Phoenix 11051530.962C+2.5155.741%C**N/A12.4C+14.4B+3174.1h10.5C+18.8C*
M20 Wyvern 10050172.941C0.5333.959%C4%C+23.8C+23.8A3172.1h67.7B+199.3B
Bouncing Betty 5150143.571C+0.1070.13%M+N/A125C+2.5M8930.4h2.2D3.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade08000.2h
Nano-Armor Kit350507,42133.6h
Anti-Vehicle MANA Turret133261.3h
Spawn Beacon213,2332.3h
Medical Kit1,45711,45319.2h
Medical Applicator539244,86417.2h
Motion Spotter14520.2h
Restoration Kit203030.5h
Recon Detection Device79121.1h
Shield Recharging Field1520h
Ammunition Package235210.6h
Anti-Infantry MANA Turret32480.5h
PS1-AV Suppressor01680h

Check the help document for the dictionary if you want to learn more about words used here.


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