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Deputy Director Cold Blooded jakkus123[H] jakkus123
NC BR 88

KDR: 3.4

Score: 48.5m

Last Seen: Dec 10th, 2018 10:54 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
Level Progress (to 89): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NS-15M1 NS-11CG GD-7F NS-11C Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,747,094 MLG Score: 4594
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.39%34.402%11494597776,3424.20524-0.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.429%2.419A**2.139A*-0.423C--HEAD ++ (~17.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.698B+7.50.471B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.482%0.737%762510177,736136636445.65911212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.919%0.109C+-0.802D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.506B+30.50.422B48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.169%2.151%601710155,022146727743.42331181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.406%0.91B*-0.315C0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.90.606B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.023%3.437%3931010124,044122524143.30122167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.195C-0.231C0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.836B++6.60.832B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.544%85.056%393610168,893207364.28785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.327%2.475A**1.177B**-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.701B++1.50.521B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.765%14.455%39331019505139210.362787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.019%1.698A++-0.005C+-1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.70.434B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
48.5m199.4%537 (32.2k)451 (27.1k)3.40215115,45233,9353.7066888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022766027.615%30.424%84003:1038

13% Combat Medic32% Engineer27% Heavy Assault8% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2013 11:51 AMDec 2nd, 2017 2:58 PMDec 10th, 2018 8:11 PM (2d) (PST)Dec 10th, 2018 7:18 PM (2d) (PST)Dec 10th, 2018 6:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0101898211.0750.3160.3272.3520.1054594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,58911,34449,245641920141627,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1790.1h/74.6d 10,334 35,125 26,603 252.7k 2,031 4,916 11,241 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:11,600
Deaths:2,693
KDR:4.307
Accuracy:34.499% A++
HSR:40.560% A*
NC6A GODSAW
A
Kills:6,242
Deaths:1,430
KDR:4.365
Accuracy:34.335% B**
HSR:34.957% A
NS-15M1
A+
Kills:4,533
Deaths:1,479
KDR:3.065
Accuracy:30.553% A+
HSR:26.186% B+
GD-22S
A*
Kills:2,666
Deaths:777
KDR:3.431
Accuracy:33.222% A*
HSR:34.434% A+
NC6 Gauss SAW
A*
Kills:2,499
Deaths:792
KDR:3.155
Accuracy:30.505% A*
HSR:36.535% A*
EM6
A
Kills:2,024
Deaths:696
KDR:2.908
Accuracy:28.861% A
HSR:30.978% B**
NS-15M AE
M+
Kills:2,018
Deaths:340
KDR:5.935
Accuracy:36.144% A*
HSR:51.635% M+
NC6S Gauss SAW S
A*
Kills:1,578
Deaths:395
KDR:3.995
Accuracy:33.443% A++
HSR:38.720% A*
EM1
A
Kills:1,432
Deaths:628
KDR:2.280
Accuracy:27.760% A
HSR:20.112% C
MGR-L1 Promise
M*
Kills:1,179
Deaths:202
KDR:5.837
Accuracy:37.957% M
HSR:49.703% M*
NSX Naginata
M++
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.017% A**
HSR:50.471% M++
NC05 Jackhammer
B**
Kills:509
Deaths:228
KDR:2.232
Accuracy:50.231% B*
HSR:19.450% B**
NSX-P Naginata
M**
Kills:107
Deaths:22
KDR:4.864
Accuracy:36.290% M
HSR:58.879% M**
Kills:37,554
Deaths (as Heavy Assault):9,969
Deaths (to Heavy Assaults):9,268
KDR:3.76708
Kill Difference:27,585
Playtime:478.438 hours
Usage:27%
Score:14.413m
Score/min:502
Accuracy (listed only):34.524%
HSR (listed only):37.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
M++
Kills:4,207
Deaths:763
KDR:5.514
Accuracy:38.119% A*
HSR:39.078% M++
GD-7F
A++
Kills:4,004
Deaths:1,518
KDR:2.638
Accuracy:33.330% A++
HSR:27.248% A
NS-11C
A*
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A*
HSR:28.542% A++
AF-4 Cyclone
A*
Kills:2,856
Deaths:856
KDR:3.336
Accuracy:35.587% A*
HSR:29.902% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B+
MGR-S1 Gladius
M+
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M+
AC-X11
A*
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:36.942% A*
HSR:29.898% A+
AF-4A Bandit
B*
Kills:516
Deaths:207
KDR:2.493
Accuracy:29.245% B*
HSR:25.194% B+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C++
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
NSX Tanto
M
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.458% A++
HSR:43.810% M
Mauler S6
A**
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A**
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:26,123
Deaths (as Light Assault):9,359
Deaths (to Light Assaults):7,152
KDR:2.79122
Kill Difference:16,764
Playtime:329.477 hours
Usage:18%
Score:9.580m
Score/min:485
Accuracy (listed only):38.066%
HSR (listed only):25.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
M++
Kills:4,207
Deaths:763
KDR:5.514
Accuracy:38.119% A*
HSR:39.078% M++
GD-7F
A++
Kills:4,004
Deaths:1,518
KDR:2.638
Accuracy:33.330% A++
HSR:27.248% A
NS-11C
A*
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A*
HSR:28.542% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B+
AC-X11
A*
Kills:1,174
Deaths:320
KDR:3.669
Accuracy:36.942% A*
HSR:29.898% A+
AF-4A Bandit
B*
Kills:516
Deaths:207
KDR:2.493
Accuracy:29.245% B*
HSR:25.194% B+
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C++
Warden
A++
Kills:182
Deaths:78
KDR:2.333
Accuracy:34.553% A
HSR:35.165% A++
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
MGR-M1 Bishop
M
Kills:109
Deaths:24
KDR:4.542
Accuracy:43.666% A++
HSR:51.376% M
NSX Tanto
M
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.458% A++
HSR:43.810% M
Mauler S6
A**
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A**
HSR:10.112% D--
Kills:20,588
Deaths (as Engineer):7,327
Deaths (to Engineers):6,459
KDR:2.80988
Kill Difference:13,261
Playtime:578.246 hours
Usage:32%
Score:14.000m
Score/min:404
Accuracy (listed only):39.679%
HSR (listed only):27.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:3,449
Deaths:1,292
KDR:2.670
Accuracy:33.046% A++
HSR:33.256% A++
AF-4 Cyclone
A*
Kills:2,856
Deaths:856
KDR:3.336
Accuracy:35.587% A*
HSR:29.902% A++
Reaper DMR
M**
Kills:1,789
Deaths:470
KDR:3.806
Accuracy:38.161% A**
HSR:48.910% M**
NC1 Gauss Rifle
A++
Kills:1,472
Deaths:617
KDR:2.386
Accuracy:31.770% A++
HSR:29.144% A
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
GR-22
A*
Kills:1,321
Deaths:445
KDR:2.969
Accuracy:34.044% A*
HSR:29.447% A+
NS-11A
A++
Kills:1,195
Deaths:460
KDR:2.598
Accuracy:32.203% A++
HSR:35.230% A++
MGR-S1 Gladius
M+
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M+
NC9 A-Tross
A*
Kills:495
Deaths:157
KDR:3.153
Accuracy:35.503% A*
HSR:34.546% A+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
Gauss Rifle S
B++
Kills:264
Deaths:183
KDR:1.443
Accuracy:28.563% B++
HSR:16.667% D
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C++
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
Mauler S6
A**
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A**
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
NSX Yumi
A+
Kills:60
Deaths:26
KDR:2.308
Accuracy:31.634% B**
HSR:40% A+
Gauss Prime
M+
Kills:60
Deaths:21
KDR:2.857
Accuracy:32.732% A+
HSR:43.333% M+
Kills:16,436
Deaths (as Combat Medic):6,098
Deaths (to Combat Medics):3,596
KDR:2.69531
Kill Difference:10,338
Playtime:223.997 hours
Usage:13%
Score:6.025m
Score/min:448
Accuracy (listed only):38.368%
HSR (listed only):28.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:4,776
Deaths:677
KDR:7.055
Accuracy:51.973% A*
HSR:82.182% A+
AF-4 Cyclone
A*
Kills:2,856
Deaths:856
KDR:3.336
Accuracy:35.587% A*
HSR:29.902% A++
NS-44 Commissioner
M**
Kills:1,980
Deaths:1,139
KDR:1.738
Accuracy:47.490% A+
HSR:46.010% M**
EM4 Longshot
A++
Kills:1,505
Deaths:205
KDR:7.341
Accuracy:50.724% A++
HSR:86.379% B**
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
MGR-S1 Gladius
M+
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M+
NC14 Bolt Driver
A*
Kills:1,175
Deaths:258
KDR:4.554
Accuracy:49.842% A*
HSR:86.383% A
NS-357 Underboss
B**
Kills:770
Deaths:507
KDR:1.519
Accuracy:41.379% B++
HSR:29.481% B**
AF-8 RailJack
A*
Kills:543
Deaths:74
KDR:7.338
Accuracy:51.362% A*
HSR:86.925% A
NSX Tomoe
A*
Kills:513
Deaths:152
KDR:3.375
Accuracy:35.737% A+
HSR:60.039% A*
LA80
A*
Kills:492
Deaths:39
KDR:12.615
Accuracy:49.886% A
HSR:94.512% A*
NSX Daimyo
A*
Kills:402
Deaths:62
KDR:6.484
Accuracy:56.931% A*
HSR:96.269% B++
Impetus
A*
Kills:386
Deaths:65
KDR:5.938
Accuracy:46.605% A*
HSR:41.969% A++
AF-18 Stalker
A++
Kills:319
Deaths:136
KDR:2.346
Accuracy:36.527% A++
HSR:16.301% D
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA8 Rebel
C
Kills:263
Deaths:205
KDR:1.283
Accuracy:28.369% C
HSR:17.491% C--
LA3 Desperado
B+
Kills:259
Deaths:199
KDR:1.302
Accuracy:32.088% B+
HSR:21.622% B
NS-45 Pilot
A
Kills:172
Deaths:75
KDR:2.293
Accuracy:38.722% A
HSR:34.884% B**
NS-30 Vandal
M+
Kills:109
Deaths:20
KDR:5.450
Accuracy:45.380% A*
HSR:50.459% M+
NC4 Mag-Shot
C
Kills:91
Deaths:85
KDR:1.071
Accuracy:24.419% C
HSR:13.187% D-
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:19,581
Deaths (as Infiltrator):6,032
Deaths (to Infiltrators):4,961
KDR:3.24619
Kill Difference:13,549
Playtime:144.678 hours
Usage:8%
Score:3.729m
Score/min:430
Accuracy (listed only):40.746%
HSR (listed only):47.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:493
Deaths:192
KDR:2.568
Accuracy:48.178% A+
HSR:16.024% C**
NCM1 Scattercannon
A+
Kills:420
Deaths:162
KDR:2.593
Accuracy:53.515% A+
HSR:21.667% A+
AF-34 Mattock
A**
Kills:142
Deaths:36
KDR:3.944
Accuracy:53.384% A**
HSR:19.014% B++
AF-34 Mattock
B+
Kills:136
Deaths:34
KDR:4
Accuracy:41.050% B+
HSR:17.647% C+
NCM2 Falcon
B*
Kills:134
Deaths:80
KDR:1.675
Accuracy:47.083% B*
HSR:3.731% C--
AF-23 Grinder
M
Kills:131
Deaths:46
KDR:2.848
Accuracy:63.912% M
HSR:19.847% B*
NCM2 Falcon
A+
Kills:91
Deaths:83
KDR:1.096
Accuracy:47.459% B+
HSR:7.692% A+
NCM3 Raven
A++
Kills:58
Deaths:23
KDR:2.522
Accuracy:53.980% A++
HSR:1.724% D
Kills:1,605
Deaths (as MAX Suit):328
Deaths (to MAX Suits):1,689
KDR:4.89329
Kill Difference:1,277
Playtime:24.615 hours
Usage:1%
Score:0.741m
Score/min:502
Accuracy (listed only):51.070%
HSR (listed only):13.418%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:2,936
V. Kills:322 N/A
Deaths:157
KDR:18.701
Accuracy:60.885% A+
KPH:182.800 A+
VKPH:20.100 B+
M30 Mustang AH
A++
Kills:1,900
V. Kills:204 N/A
Deaths:160
KDR:11.875
Accuracy:67.630% A+
KPH:107.400 A++
VKPH:11.500 A++
M20 Mustang
A
Kills:1,883
V. Kills:2,067 91%
Deaths:661
KDR:2.849
Accuracy:34.941% B++
KPH:17.300 B
VKPH:19 A
Vortek Rotary
B**
Kills:738
V. Kills:677 109%
Deaths:252
KDR:2.929
Accuracy:39.434% A+
KPH:20 B+
VKPH:18.400 B**
Tomcat A2AM Pods
A++
Kills:110
V. Kills:121 90%
Deaths:11
KDR:10
Accuracy:83.844% B++
KPH:79.200 B++
VKPH:87.100 A++
Hornet Missiles
B
Kills:104
V. Kills:65 158%
Deaths:9
KDR:11.556
Accuracy:62.578% B
KPH:78.200 C**
VKPH:48.900 B
Kills:7,671 (4,521 + 0)
Deaths:1,250
KDR:6.137
VKDR:2.765
Vehicle Kills:3,456
Kill Difference:6,421
Playtime:181.973 hours
Usage:10%
Score:3.882m
Score/min:356
Piloting Accuracy:39.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,696
V. Kills:1,503 113%
Deaths:312
KDR:5.436
Accuracy:30.262% D-
KPH:32.200 C+
VKPH:28.500 B+
L105 Zephyr
A
Kills:390
V. Kills:28 N/A
Deaths:24
KDR:16.250
Accuracy:49.181% B*
KPH:89.400 A
VKPH:6.400 C
CAS30 Tank Buster
B++
Kills:279
V. Kills:252 110%
Deaths:203
KDR:1.374
Accuracy:51.430% B++
KPH:7.100 C+
VKPH:6.400 C+
AP30 Shredder
C
Kills:140
V. Kills:73 189%
Deaths:34
KDR:4.118
Accuracy:24.793% D
KPH:25.500 C
VKPH:13.300 D
L105 Zephyr PX
C++
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:49.850% C++
KPH:87.900 C+
VKPH:6.800 C
Kills:2,557 (279 + 2,278)
Deaths:576
KDR:4.439
VKDR:3.229
Vehicle Kills:1,860
Kill Difference:1,981
Playtime:102.402 hours
Usage:6%
Score:1.784m
Score/min:290
Piloting Accuracy:51.430%
Gunner Accuracy:49.850%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:557
V. Kills:33 N/A
Deaths:15
KDR:37.133
Accuracy:64.239% A++
KPH:117.400 M
VKPH:7 C
C75 Viper
A+
Kills:536
V. Kills:91 N/A
Deaths:31
KDR:17.290
Accuracy:44.492% B++
KPH:56.300 A+
VKPH:9.600 B+
L100 Python HEAT
A
Kills:280
V. Kills:89 311%
Deaths:19
KDR:14.737
Accuracy:61.949% A
KPH:38.600 B+
VKPH:12.300 C*
L100 Python AP
A+
Kills:190
V. Kills:159 119%
Deaths:23
KDR:8.261
Accuracy:62.759% B*
KPH:31.700 C++
VKPH:26.500 A+
Skyguard
A*
Kills:63
V. Kills:49 126%
Deaths:8
KDR:7.875
Accuracy:42.404% A*
KPH:21.200 B**
VKPH:16.500 A*
Kills:1,626 (1,626 + 0)
Deaths:96
KDR:16.938
VKDR:4.385
Vehicle Kills:421
Kill Difference:1,530
Playtime:30.492 hours
Usage:2%
Score:0.744m
Score/min:407
Driving Accuracy:42.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,321
V. Kills:1,975 117%
Deaths:249
KDR:9.321
Accuracy:53.243% B
KPH:28.200 B+
VKPH:24 A*
Titan-150 HEAT
A*
Kills:1,075
V. Kills:377 284%
Deaths:69
KDR:15.580
Accuracy:55.051% B*
KPH:40.400 A*
VKPH:14.200 A+
E540 Halberd
B++
Kills:689
V. Kills:351 196%
Deaths:76
KDR:9.066
Accuracy:50.716% B++
KPH:28.400 C+
VKPH:14.500 C+
Enforcer ML85
C*
Kills:205
V. Kills:157 130%
Deaths:14
KDR:14.643
Accuracy:48.906% B*
KPH:23.200 C+
VKPH:17.800 C*
Kills:4,290 (3,396 + 894)
Deaths:408
KDR:10.515
VKDR:7.010
Vehicle Kills:2,860
Kill Difference:3,882
Playtime:142.066 hours
Usage:8%
Score:3.132m
Score/min:367
Driving Accuracy:55.051%
Gunner Accuracy:48.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:297
V. Kills:14 N/A
Deaths:22
KDR:13.500
Accuracy:54.134% B+
KPH:115.700 C*
VKPH:5.500 C--
M40 Fury-H
C+
Kills:72
V. Kills:8 N/A
Deaths:1
KDR:72
Accuracy:39.373% C+
KPH:79.200 C+
VKPH:8.800 C
E540 Halberd-H
C
Kills:69
V. Kills:57 119%
Deaths:16
KDR:4.313
Accuracy:53.964% C
KPH:21.800 D--
VKPH:18 C
Kills:438 (0 + 438)
Deaths:39
KDR:11.231
VKDR:2.026
Vehicle Kills:79
Kill Difference:399
Playtime:6.637 hours
Usage:0%
Score:0.133m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:53.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:276
V. Kills:36 N/A
Deaths:15
KDR:18.400
Accuracy:42.591% B*
KPH:94.800 A*
VKPH:12.400 B++
M40 Fury
A
Kills:139
V. Kills:24 N/A
Deaths:17
KDR:8.176
Accuracy:47.241% A
KPH:71.100 B++
VKPH:12.300 C*
M12 Kobalt
A**
Kills:112
V. Kills: N/A
Deaths:1
KDR:112
Accuracy:24.279% A+
KPH:141.900 A**
VKPH:0 F
Kills:527 (0 + 527)
Deaths:33
KDR:15.970
VKDR:1.818
Vehicle Kills:60
Kill Difference:494
Playtime:5.654 hours
Usage:0%
Score:0.207m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:24.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:53
V. Kills:12 408%
Deaths:28
KDR:1.893
Accuracy:44.625% C
KPH:39.100 B*
VKPH:8.900 B+
Kills:53 (53 + 0)
Deaths:28
KDR:1.893
VKDR:0.429
Vehicle Kills:12
Kill Difference:25
Playtime:1.355 hours
Usage:0%
Score:0.019m
Score/min:233
Driving Accuracy:44.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:164
V. Kills:5 N/A
Deaths:12
KDR:13.667
Accuracy:34.641% C*
KPH:74.600 C++
VKPH:2.300 D*
M20 Wyvern
N/A
Kills:50
V. Kills:50 98%
Deaths:17
KDR:2.941
Accuracy:33.959% N/A
KPH:23.800 N/A
VKPH:23.800 N/A
Kills:214 (0 + 214)
Deaths:29
KDR:7.379
VKDR:1.897
Vehicle Kills:55
Kill Difference:185
Playtime:4.296 hours
Usage:0%
Score:0.076m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:33.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,62211,6002,6934.307B*0.9034.499%A++40.56%A*119.5MN/A32397.1h7A+20.3B**
NC6A GODSAW 6,2676,2421,4304.365B*0.9634.335%B**34.957%A128.4A**N/A33648.6h6.2C**18.1B**
SAS-R 4,7784,7766777.055A+3.6551.973%A*82.182%A+120.6M**N/A32839.6h1.5A+2.9A
NS-15M1 4,5554,5331,4793.065A0.3430.553%A+26.186%B+76.7A+N/A23959.1h9.2B**30.3B*
NS-11CG 4,2144,2077635.514S2.1138.119%A*39.078%M++170.3M**N/A49824.7h8.3B**21.7B**
GD-7F 4,0114,0041,5182.638A+0.7633.33%A++27.248%A71.4A*N/A20556.1h8.8A26.3B*
NS-11C 3,8343,8191,3702.788A*0.6133.77%A*28.542%A++60A++N/A18363.6h9.2A27.1B**
Carnage AR 3,4603,4491,2922.67B**0.7333.046%A++33.256%A++71.1A*N/A20248.5h8.7A++26.4A
Breaker Rocket Pods 3,2582,93615718.701A+15.3060.885%A+N/A182.4A+20B+77516.1h7.9A13.1B**
AF-4 Cyclone 2,8642,8568563.336A++0.0735.587%A*29.902%A++113.8M**N/A34025.1h7.3A20.6B**
GD-22S 2,6772,6667773.431A0.0333.222%A*34.434%A+103.3M+N/A32825.8h7.5A+22.6B**
NC6 Gauss SAW 2,5042,4997923.155A++0.2530.505%A*36.535%A*87.4M+N/A32828.6h6.5B**21.5B*
Titan-150 AP 4,2962,3212499.321B++5.9253.243%B1.551%D28.2B+24A*38182.4h4.1C**7.6B+
19A Fortuna 2,2682,2509912.27B*1.1329.888%B*23.511%B+41.6C**N/A11454.1h7.3A24.6B**
EM6 2,0242,0246962.908B*0.4928.861%A30.978%B**98.7A*N/A29520.5h8B**27.8B++
NS-15M AE 2,0202,0183405.935A*2.5336.144%A*51.635%M+161.4M*N/A37312.5h7.5A+20.8B**
NS-44 Commissioner 1,9861,9801,1391.738B*1.6647.49%A+46.01%M**104.2M+N/A30419h2.6A5.4B**
M30 Mustang AH 2,1041,90016011.875B*8.4767.63%A+N/A107.3A++11.5A++44817.7h4.8B*7.1B*
M20 Mustang 3,9501,8836612.849B+0.5534.941%B++N/A17.3B19A282108.7h84.4B+241.4B++
Reaper DMR 1,7921,7894703.806B*0.4038.161%A**48.91%M**129.6SN/A35313.8h5.6A*14.6A+
C150 Dalton 3,1991,6963125.436C+2.0330.262%D-N/A32.2C+28.5B+40252.7h3.4B++11.2B
NC6S Gauss SAW S 1,5881,5783953.995A*0.5933.443%A++38.72%A*105.2A*N/A26715h7.2A21.6B*
NS Decimator 2,1791,5777002.253A+1.1561.017%C++3.044%B+57.1A+21.8B++43227.6h3.2B**5.3B**
EM4 Longshot 1,5061,5052057.341A3.9450.724%A++86.379%B**78.4M+N/A22419.2h1.5A2.9A
NC1 Gauss Rifle 1,4761,4726172.386A1.0231.77%A++29.144%A61.6A**N/A25723.9h7.9A++24.9A
EM1 1,4371,4326282.28B**1.1227.76%A20.112%C63.9B**N/A21122.4h9.6B+34.7B*
NS-7 PDW 1,4151,4108921.581B++1.8229.404%B*17.872%C+26.6C+N/A9653.1h11.5B*39.1B++
AF-19 Mercenary 1,3241,3226092.171A++1.2331.609%A++21.634%C++51.8A*N/A20825.5h8.2B**25.9B**
GR-22 1,3231,3214452.969A0.4334.044%A*29.447%A+88.7M+N/A23314.9h8.9A++26.2A
C-4 1,6141,3124323.037A0.3731.526%B**N/A156.2A++36B+12048.4h1.2B+3.7B*
Gauss Compact S 1,2151,2086671.811B**1.5930.227%A18.874%C++33.1B*N/A10036.5h8.3B*27.5B*
NS-11A 1,2001,1954602.598B**0.8032.203%A++35.23%A++75.6A*N/A23515.8h8.9A++27.7A
Razor GD-23 1,1901,1874412.692A++0.7132.003%A+22.662%B+72.8MN/A26916.3h8.2A25.7B*
MGR-S1 Gladius 1,1841,1832095.66M+2.2638.048%A*43.449%M+151.7SN/A3937.8h6.1A+16B**
MGR-L1 Promise 1,1841,1792025.837M*2.4337.957%M49.703%M*159.3SN/A5707.4h7.7A+20.2A
NC14 Bolt Driver 1,1771,1752584.554A+1.1549.842%A*86.383%A58.8A**N/A19720h1.6A+3.2A
AC-X11 1,1801,1743203.669M+0.2736.942%A*29.898%A+94.7M*N/A30912.4h6.3A17.2B**
NSX Naginata 1,1691,1672874.066A**0.6635.017%A**50.471%M++145.9SN/A3238h7.4A21B**
Titan-150 HEAT 1,4521,0756915.58A*12.1855.051%B*3.535%B40.4A*14.2A+28026.6h2.9A5.3A+
Frag Grenade 1,0461,03411034N/A1,030.6055.922%AN/A738.6B**8.6C++26651.4h2.7B**4.8B**
NS-357 Underboss 7717705071.519B+1.8841.379%B++29.481%B**92.8A*N/A2528.3h3.3B**7.9B++
Vortek Rotary 1,4157382522.929B+0.4739.434%A+N/A20.1B+18.4B**27736.8h46.1B*116.9B**
E540 Halberd 1,040689769.066B5.6650.716%B++4.644%B++28.5C+14.5C+42424.2h5.3B+10.4B++
L100 Python HESH 5905571537.133A*33.7364.239%A++1.436%C+118.5M7C5154.7h1.8A++2.7A+
AF-8 RailJack 544543747.338A*3.9451.362%A*86.925%A73.4M**N/A2997.4h1.5A2.9A
C75 Viper 6275363117.29A**13.8944.492%B++N/A56.4A+9.6B+3099.5h6.1A13.6A
AF-4A Bandit 5215162072.493B**0.9129.245%B*25.194%B+51.6B++N/A15710h8B**27.5B*
NSX Tomoe 5145131523.375B*0.0335.737%A+60.039%A*109.1M++N/A2414.7h7.7A++21.6A
NC05 Jackhammer 5105092282.232B*1.1750.231%B*19.45%B**80.8A++N/A3376.3h3.6B**7.2B++
NC9 A-Tross 4984951573.153A++0.2535.503%A*34.546%A+81.1A*N/A2316.1h6.6A++18.6A
AF-23 Grinder 4944931922.568C++0.8348.178%A+16.024%C**46.1B**N/A18110.7h5.5B+11.5B**
LA80 4924923912.615M+9.2149.886%A94.512%A*149.1SN/A3913.3h1.3A+2.7A
NCM1 Scattercannon 4214201622.593B+0.8153.515%A+21.667%A+41.2A+N/A16810.2h5.4B**10.1B**
NSX Daimyo 402402626.484B**3.0856.931%A*96.269%B++154.6M**N/A3992.6h1.7A3A
L105 Zephyr 4183902416.25B+12.8549.181%B*N/A88.6A6.4C3624.4h3.7A7.5B**
Impetus 387386655.938M+2.5446.605%A*41.969%A++128.7SN/A3203h3A++6.5A
AF-18 Stalker 3193191362.346B**1.0636.527%A++16.301%D58AN/A2025.5h8.9A24.4B**
Blitz GD-10 3123121571.987B*1.4230.894%A15.064%C43.3B++N/A2177.2h10.9B**35.3B*
C85 Canister-H 3112972213.5C++10.1054.134%B+16.162%A114.2C++5.4D3422.6h4.6B++8.5B*
Sticky Grenade 2812811281N/A277.6064.588%AN/A2810M**N/A84430.1h1B**1.6B*
L100 Python HEAT 3692801914.737A++11.3361.949%A3.929%B*38.9B+12.4C*3037.2h3.4A5.4A+
CAS30 Tank Buster 5312792031.374C*2.0351.43%B++N/A7.1C+6.4C+12739.3h38.9C*75.7B+
M40 Fury 3122761518.4A*15.0042.591%B*N/A95.2A*12.4B++6712.9h8.5B*20B*
Gauss Rifle S 2662641831.443C**1.9628.563%B++16.667%D30C++N/A1028.8h8.9B*31B*
LA8 Rebel 2642632051.283B+2.1228.369%C17.491%C--58.4AN/A1634.5h5.2B++18.3C++
LA3 Desperado 2602591991.302B+2.1032.088%B+21.622%B74A++N/A2333.5h7.1B*22.2C**
Auraxium Mag-Cutter 24924315,7720.015C3.3915.029%D--5.35%C+0.5CN/A1532.8h1.7B++11.5C+
LA39 Bruiser 2382381271.874B+1.5363.947%C**14.706%C++66.1B**N/A2553.6h2B*3.2B+
Tank Mine 351210712.958C*0.4443.756%B++N/A140B*94B**18101.5h2.1C4.8B*
Enforcer ML85 3622051414.643A*11.2448.906%B*1.463%C--23.3C+17.8C*3458.8h12.4C*25.4B++
L100 Python AP 349190238.261B*4.8662.759%B*5.789%A++31.7C++26.5A+5366h6.7C+10.7C**
Warden 184182782.333A+1.0734.553%A35.165%A++49.2A++N/A2333.7h6.5B**18.8B**
NC12 Sweeper 1781781301.369C**2.0359.925%A++16.292%B++37.9C*N/A1284.7h3.6B*6B**
NS-45 Pilot 173172752.293B*1.1138.722%A34.884%B**156.4M*N/A4041.1h4.7A12.2B**
M60-A Bulldog 182170218.095B+4.6941.454%B++1.765%C++42.5B3D2984h4.6B*11.1B*
CAS 14-E 1691641213.667C+10.2634.641%C*4.878%M++74.5C++2.3D*2712.2h21B++60.6B*
Anti-Vehicle Grenade 1741571157N/A153.6057.404%B++N/A523.3B++56.7C--30790.3h4.2B*7.3B*
Mag-Cutter 17015513,3820.012C3.3916.299%D--1.29%D0.3CN/A1579.1h2.3B14.3C+
Spear Anti-Vehicle Phalanx Turret 233148529.6M**26.2058.47%A+6.757%A64.3A+37A+9402.3h7.2B12.4B*
AF-34 Mattock 146142363.944C*0.5453.384%A**19.014%B++78.9A*2.2M**3611.8h4.9B+9.3A
AP30 Shredder 213140344.118C+0.7224.793%D1.429%D25.5C13.3D3345.5h49.9B++201.2B+
M40 Fury 163139178.176C*4.7747.241%AN/A69.5B+12C*5922h11.5B24.4B++
AF-34 Mattock 137136344B0.6041.05%B+17.647%C+75.6A*N/A3651.8h4.4A10.6B**
NCM2 Falcon 178134801.675B+1.7347.083%B*3.731%C--26.3A+8.6A++2775.1h6B**12.7B*
AF-23 Grinder 132131462.848C++0.5563.912%M19.847%B*68.9A*N/A3581.9h7.6C11.8B*
Hawk GD-68 2201281231.041B++2.3663.22%C++4.688%B**17.8C++12.8B3687.2h6.7B++10.6B++
MANA Anti-Vehicle Turret 205121781.551B*1.8551.006%U4.132%C*1210D-840D1353280.1h7.3B+14.4B*
M12 Kobalt 1121121112S108.6024.279%A+35.714%M**140A**N/A4350.8h10A++41.2B**
Tomcat A2AM Pods 2311101110A+6.6083.844%B++N/A78.6B+86.4A++15611.4h8.2C++9.8B
MGR-M1 Bishop 111109244.542A++1.1443.666%A++51.376%M121.1S2.2M*5460.9h3.9A+8.9A
NS-30 Vandal 109109205.45A*2.0545.38%A*50.459%M+121.1M**N/A3890.9h3.6A+7.8A
NSX-P Naginata 108107224.864A*1.4636.29%M58.879%M**178.3S1.7B*10470.6h6.7A++18.4A
NSX Tanto 105105462.283B**1.1235.458%A++43.81%M80.8A*N/A2981.3h9.7B*27.3B+
Hornet Missiles 169104911.556A8.1562.578%BN/A80B50B10151.3h8.7B+14B++
MANA Anti-Personnel Turret 9998432.279N/A1.1227.091%UN/A980U10U4085500.1h23.1T*85.4T*
NC4 Mag-Shot 9291851.071B+2.3324.419%C13.187%D-39.6B*N/A2612.3h7B+28.8C++
NCM2 Falcon 12991831.096C*2.3147.459%B+7.692%A+13.8B5.8C**1336.6h10.3B++21.6B*
Mauler S6 9089362.472A++0.9362.5%A**10.112%D--89M*1A+8231h2.9A+4.7A
Shrike 13489930.957B+2.4551.285%D6.742%A*25.4C++12.9C++7083.5h4.9B*9.6B+
M40 Fury-H 8072172S68.6039.373%C+N/A80C+8.9C3900.9h6.3B+15.9B+
E540 Halberd-H 12669164.313C0.9153.964%C1.449%C-21.6D--17.8C3103.2h8.7D16.1D-
AF-22 Crow 9865611.066B**2.3473.18%B++4.615%A+22.4C++11.4C+3342.9h5.9B**8B**
MKV Suppressed 6665203.25M0.1534.29%A++32.308%A*72.2A++1.1A*3960.9h10.3B*30B*
Skyguard 1126387.875A**4.4742.404%A*1.587%C-21B**16.3A*5423h91.7B*216.3B**
NSX Yumi 6060262.308B++1.0931.634%B**40%A+66.7A+N/A1910.9h8.1A25.5B**
Gauss Prime 6060212.857B**0.5532.732%A+43.333%M+120M**N/A4240.5h7A*21.2A+
NCM3 Raven 9858232.522A*0.8853.98%A++1.724%D24.2M*16.7S4522.4h15A27.7A
M40 Fury-F 6553281.893C*1.5144.625%CN/A37.9B*8.6B+2331.4h5.7B*12.8B*
L105 Zephyr PX 5652317.333C+13.9349.85%C++N/A86.7C+6.7C2120.6h3.2B*6.4B**
NC15 Phoenix 11051530.962C+2.4455.824%C**N/A12.4C+14.4C*3154.1h10.4C++18.7C*
M20 Wyvern 10050172.941C0.4633.959%C-4%C+23.8C+23.8B**3172.1h67.7B199.3C**
Bouncing Betty 5150143.571C+0.1769.281%M+N/A125C++2.5M8560.4h2.1C--3.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13290.2h
Restoration Kit203020.5h
Nanite Revive Grenade07920.2h
Nano-Armor Kit347505,64533.5h
PS1-AV Suppressor01680h
Medical Kit1,31310,30517.2h
Medical Applicator536243,43017.1h
Anti-Vehicle MANA Turret133241.3h
Spawn Beacon213,1212.3h
Ammunition Package235200.6h
Anti-Infantry MANA Turret32480.5h
Recon Detection Device78691h
Shield Recharging Field1520h

Check the help document for the dictionary if you want to learn more about words used here.


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