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Deputy Director Cold Blooded jakkus123[H] jakkus123
NC BR 93

KDR: 3.43

Score: 49.5m

Last Seen: Feb 15th, 2019 10:48 PM
- OFFLINE - 89.9 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
Level Progress (to 94): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NS-15M1 NS-11CG GD-7F NS-11C Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,956,011 MLG Score: 4761
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.474%34.877%11674697678,8614.25608-0.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%2.423A**2.185A*-0.409C--HEAD ++ (~18.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++7.50.474B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.51%0.741%762510177,825138436465.6539215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.91%0.114C+-0.794D-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.512B+30.20.429B48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.185%2.145%598710155,036147927813.405181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.406%0.906B*-0.304C0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.90.606B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.038%3.419%3921010124,065123424263.2915167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.804%-0.196C-0.24C0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.837B++6.50.834B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.685%85.102%392610169,216211864.35127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.329%2.501A**1.178B**-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.703B++1.50.523B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.765%14.455%39231019505142510.354138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.019%1.693A++-0.014C+-1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.70.435B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 33
49.5m201.9%542 (32.5k)456 (27.4k)3.43075118,56034,5583.7312493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022795227.739%30.914%85803:0938

12% Combat Medic32% Engineer27% Heavy Assault8% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2013 11:51 AMDec 2nd, 2017 2:58 PMFeb 18th, 2019 7:32 AM (1d) (PST)Feb 15th, 2019 6:50 PM (4d) (PST)Feb 15th, 2019 6:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0151918241.0910.3180.3372.4110.1044761

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,88311,44849,435651920145627,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1811.7h/75.5d 10,384 36,651 27,296 262.1k 2,063 4,988 11,292 110.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:12,989
Deaths:2,918
KDR:4.451
Accuracy:34.698% A++
HSR:41.674% A*
NC6A GODSAW
B**
Kills:6,514
Deaths:1,483
KDR:4.392
Accuracy:34.460% B**
HSR:35.585% B**
NS-15M1
A+
Kills:4,533
Deaths:1,479
KDR:3.065
Accuracy:30.553% A+
HSR:26.186% B+
GD-22S
A++
Kills:2,666
Deaths:777
KDR:3.431
Accuracy:33.222% A++
HSR:34.434% A+
NC6 Gauss SAW
A*
Kills:2,509
Deaths:793
KDR:3.164
Accuracy:30.523% A++
HSR:36.548% A*
NS-15M AE
M
Kills:2,045
Deaths:343
KDR:5.962
Accuracy:36.136% A*
HSR:51.394% M
EM6
A
Kills:2,024
Deaths:696
KDR:2.908
Accuracy:28.861% A
HSR:30.978% B**
NC6S Gauss SAW S
A*
Kills:1,578
Deaths:395
KDR:3.995
Accuracy:33.443% A++
HSR:38.720% A*
EM1
B**
Kills:1,432
Deaths:628
KDR:2.280
Accuracy:27.760% B**
HSR:20.112% C
MGR-L1 Promise
M*
Kills:1,179
Deaths:202
KDR:5.837
Accuracy:37.957% M
HSR:49.703% M*
NSX Naginata
M++
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.017% A**
HSR:50.471% M++
NC05 Jackhammer
B**
Kills:509
Deaths:228
KDR:2.232
Accuracy:50.231% B++
HSR:19.450% B**
NS-15M2
M++
Kills:223
Deaths:36
KDR:6.194
Accuracy:35.931% A*
HSR:50.673% M++
NSX-P Naginata
M**
Kills:107
Deaths:22
KDR:4.864
Accuracy:36.290% M
HSR:58.879% M**
Kills:39,475
Deaths (as Heavy Assault):10,287
Deaths (to Heavy Assaults):9,447
KDR:3.83737
Kill Difference:29,188
Playtime:493.270 hours
Usage:27%
Score:15.166m
Score/min:512
Accuracy (listed only):34.649%
HSR (listed only):38.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CG
M+
Kills:4,313
Deaths:777
KDR:5.551
Accuracy:38.142% A*
HSR:39.045% M+
GD-7F
A++
Kills:4,075
Deaths:1,538
KDR:2.650
Accuracy:33.380% A++
HSR:27.313% A
NS-11C
A++
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A++
HSR:28.542% A++
AF-4 Cyclone
A*
Kills:2,875
Deaths:860
KDR:3.343
Accuracy:35.547% A*
HSR:29.983% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
AC-X11
A*
Kills:1,200
Deaths:323
KDR:3.715
Accuracy:37.120% A*
HSR:30.417% A+
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B+
MGR-S1 Gladius
M++
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M++
AF-4A Bandit
B*
Kills:516
Deaths:207
KDR:2.493
Accuracy:29.245% B*
HSR:25.194% B+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C+
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
NSX Tanto
M
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.458% A++
HSR:43.810% M
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:26,345
Deaths (as Light Assault):9,400
Deaths (to Light Assaults):7,281
KDR:2.80266
Kill Difference:16,945
Playtime:331.228 hours
Usage:18%
Score:9.656m
Score/min:486
Accuracy (listed only):38.078%
HSR (listed only):25.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CG
M+
Kills:4,313
Deaths:777
KDR:5.551
Accuracy:38.142% A*
HSR:39.045% M+
GD-7F
A++
Kills:4,075
Deaths:1,538
KDR:2.650
Accuracy:33.380% A++
HSR:27.313% A
NS-11C
A++
Kills:3,819
Deaths:1,370
KDR:2.788
Accuracy:33.770% A++
HSR:28.542% A++
19A Fortuna
B*
Kills:2,250
Deaths:991
KDR:2.270
Accuracy:29.888% B*
HSR:23.511% B+
AF-19 Mercenary
A++
Kills:1,322
Deaths:609
KDR:2.171
Accuracy:31.609% A++
HSR:21.634% C++
Gauss Compact S
A
Kills:1,208
Deaths:667
KDR:1.811
Accuracy:30.227% A
HSR:18.874% C++
AC-X11
A*
Kills:1,200
Deaths:323
KDR:3.715
Accuracy:37.120% A*
HSR:30.417% A+
Razor GD-23
A+
Kills:1,187
Deaths:441
KDR:2.692
Accuracy:32.003% A+
HSR:22.662% B+
AF-4A Bandit
B*
Kills:516
Deaths:207
KDR:2.493
Accuracy:29.245% B*
HSR:25.194% B+
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C+
Warden
A++
Kills:182
Deaths:78
KDR:2.333
Accuracy:34.553% A
HSR:35.165% A++
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
MGR-M1 Bishop
M
Kills:109
Deaths:24
KDR:4.542
Accuracy:43.666% A++
HSR:51.376% M
NSX Tanto
M
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.458% A++
HSR:43.810% M
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
Kills:20,791
Deaths (as Engineer):7,364
Deaths (to Engineers):6,523
KDR:2.82333
Kill Difference:13,427
Playtime:578.949 hours
Usage:32%
Score:14.034m
Score/min:404
Accuracy (listed only):39.696%
HSR (listed only):27.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:3,539
Deaths:1,316
KDR:2.689
Accuracy:33.093% A++
HSR:33.682% A++
AF-4 Cyclone
A*
Kills:2,875
Deaths:860
KDR:3.343
Accuracy:35.547% A*
HSR:29.983% A++
Reaper DMR
M**
Kills:1,824
Deaths:479
KDR:3.808
Accuracy:38.124% A**
HSR:48.958% M**
NC1 Gauss Rifle
A++
Kills:1,504
Deaths:620
KDR:2.426
Accuracy:31.761% A++
HSR:29.322% A
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
GR-22
A++
Kills:1,321
Deaths:445
KDR:2.969
Accuracy:34.044% A++
HSR:29.447% A
NS-11A
A++
Kills:1,207
Deaths:464
KDR:2.601
Accuracy:32.233% A++
HSR:35.128% A++
MGR-S1 Gladius
M++
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M++
NC9 A-Tross
A*
Kills:519
Deaths:158
KDR:3.285
Accuracy:35.402% A*
HSR:33.911% A+
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
Gauss Rifle S
B++
Kills:264
Deaths:183
KDR:1.443
Accuracy:28.563% B++
HSR:16.667% D
LA39 Bruiser
C**
Kills:238
Deaths:127
KDR:1.874
Accuracy:63.947% C**
HSR:14.706% C+
NC12 Sweeper
A++
Kills:178
Deaths:130
KDR:1.369
Accuracy:59.925% A++
HSR:16.292% B++
Mauler S6
A*
Kills:89
Deaths:36
KDR:2.472
Accuracy:62.500% A*
HSR:10.112% D--
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
NSX Yumi
A+
Kills:60
Deaths:26
KDR:2.308
Accuracy:31.634% B**
HSR:40% A+
Gauss Prime
M+
Kills:60
Deaths:21
KDR:2.857
Accuracy:32.732% A+
HSR:43.333% M+
Kills:16,648
Deaths (as Combat Medic):6,143
Deaths (to Combat Medics):3,688
KDR:2.71008
Kill Difference:10,505
Playtime:225.729 hours
Usage:12%
Score:6.095m
Score/min:450
Accuracy (listed only):38.361%
HSR (listed only):28.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:5,052
Deaths:722
KDR:6.997
Accuracy:52.158% A*
HSR:82.344% A+
AF-4 Cyclone
A*
Kills:2,875
Deaths:860
KDR:3.343
Accuracy:35.547% A*
HSR:29.983% A++
NS-44 Commissioner
M*
Kills:2,013
Deaths:1,161
KDR:1.734
Accuracy:47.486% A
HSR:46.299% M*
EM4 Longshot
A++
Kills:1,505
Deaths:205
KDR:7.341
Accuracy:50.724% A++
HSR:86.379% B**
NS-7 PDW
B*
Kills:1,410
Deaths:892
KDR:1.581
Accuracy:29.404% B*
HSR:17.872% C+
MGR-S1 Gladius
M++
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:38.048% A*
HSR:43.449% M++
NC14 Bolt Driver
A*
Kills:1,175
Deaths:258
KDR:4.554
Accuracy:49.842% A*
HSR:86.383% A
NS-357 Underboss
A+
Kills:872
Deaths:556
KDR:1.568
Accuracy:42.346% B++
HSR:32.340% A+
AF-8 RailJack
A*
Kills:543
Deaths:74
KDR:7.338
Accuracy:51.362% A*
HSR:86.925% A
NSX Tomoe
A*
Kills:539
Deaths:159
KDR:3.390
Accuracy:35.554% A
HSR:60.482% A*
LA80
A++
Kills:502
Deaths:39
KDR:12.872
Accuracy:50.037% A
HSR:94.223% A++
NSX Daimyo
A*
Kills:439
Deaths:68
KDR:6.456
Accuracy:56.991% A*
HSR:96.355% B++
Impetus
A*
Kills:386
Deaths:65
KDR:5.938
Accuracy:46.605% A*
HSR:41.969% A++
AF-18 Stalker
A++
Kills:319
Deaths:136
KDR:2.346
Accuracy:36.527% A++
HSR:16.301% D
Blitz GD-10
A
Kills:312
Deaths:157
KDR:1.987
Accuracy:30.894% A
HSR:15.064% C
LA8 Rebel
C
Kills:263
Deaths:205
KDR:1.283
Accuracy:28.269% C
HSR:17.491% C--
LA3 Desperado
B+
Kills:259
Deaths:199
KDR:1.302
Accuracy:32.088% B+
HSR:21.622% C**
NS-45 Pilot
A
Kills:194
Deaths:81
KDR:2.395
Accuracy:38.616% B**
HSR:36.083% A
NS-30 Vandal
M+
Kills:109
Deaths:20
KDR:5.450
Accuracy:45.380% A*
HSR:50.459% M+
NC4 Mag-Shot
C-
Kills:91
Deaths:85
KDR:1.071
Accuracy:24.419% C-
HSR:13.187% D-
MKV Suppressed
A*
Kills:65
Deaths:20
KDR:3.250
Accuracy:34.290% A++
HSR:32.308% A*
Kills:20,106
Deaths (as Infiltrator):6,171
Deaths (to Infiltrators):5,057
KDR:3.25814
Kill Difference:13,935
Playtime:147.192 hours
Usage:8%
Score:3.852m
Score/min:436
Accuracy (listed only):40.790%
HSR (listed only):47.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A+
Kills:493
Deaths:192
KDR:2.568
Accuracy:48.178% A+
HSR:16.024% C**
NCM1 Scattercannon
A++
Kills:420
Deaths:162
KDR:2.593
Accuracy:53.515% A++
HSR:21.667% A+
AF-34 Mattock
A*
Kills:142
Deaths:36
KDR:3.944
Accuracy:53.384% A*
HSR:19.014% B++
AF-34 Mattock
B+
Kills:136
Deaths:34
KDR:4
Accuracy:41.050% B+
HSR:17.647% C+
NCM2 Falcon
B*
Kills:134
Deaths:80
KDR:1.675
Accuracy:47.083% B*
HSR:3.731% C--
AF-23 Grinder
M
Kills:131
Deaths:46
KDR:2.848
Accuracy:63.912% M
HSR:19.847% B*
NCM2 Falcon
A+
Kills:91
Deaths:83
KDR:1.096
Accuracy:47.459% B+
HSR:7.692% A+
NCM3 Raven
A++
Kills:58
Deaths:23
KDR:2.522
Accuracy:53.980% A++
HSR:1.724% D
Kills:1,605
Deaths (as MAX Suit):328
Deaths (to MAX Suits):1,708
KDR:4.89329
Kill Difference:1,277
Playtime:24.615 hours
Usage:1%
Score:0.741m
Score/min:502
Accuracy (listed only):51.070%
HSR (listed only):13.418%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:2,936
V. Kills:322 N/A
Deaths:157
KDR:18.701
Accuracy:60.885% A+
KPH:182.800 B**
VKPH:20.100 B+
M30 Mustang AH
A++
Kills:1,989
V. Kills:206 N/A
Deaths:164
KDR:12.128
Accuracy:67.566% A+
KPH:110.300 A++
VKPH:11.400 A++
M20 Mustang
A
Kills:1,883
V. Kills:2,067 91%
Deaths:661
KDR:2.849
Accuracy:34.941% B++
KPH:17.300 B
VKPH:19 A
Vortek Rotary
B**
Kills:738
V. Kills:677 109%
Deaths:252
KDR:2.929
Accuracy:39.434% A+
KPH:20 B+
VKPH:18.400 B**
Tomcat A2AM Pods
A++
Kills:110
V. Kills:121 90%
Deaths:11
KDR:10
Accuracy:83.844% B+
KPH:79.200 B*
VKPH:87.100 A++
Hornet Missiles
B
Kills:104
V. Kills:65 158%
Deaths:9
KDR:11.556
Accuracy:62.578% B
KPH:78.200 C**
VKPH:48.900 B
Kills:7,760 (4,610 + 0)
Deaths:1,254
KDR:6.188
VKDR:2.758
Vehicle Kills:3,458
Kill Difference:6,506
Playtime:182.310 hours
Usage:10%
Score:3.897m
Score/min:356
Piloting Accuracy:39.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,715
V. Kills:1,515 113%
Deaths:312
KDR:5.497
Accuracy:30.332% D-
KPH:32.400 C+
VKPH:28.700 B+
L105 Zephyr
A
Kills:390
V. Kills:28 N/A
Deaths:24
KDR:16.250
Accuracy:49.181% B*
KPH:89.400 A
VKPH:6.400 C
CAS30 Tank Buster
B++
Kills:279
V. Kills:252 110%
Deaths:203
KDR:1.374
Accuracy:51.430% B++
KPH:7.100 C+
VKPH:6.400 C+
AP30 Shredder
C+
Kills:140
V. Kills:73 189%
Deaths:34
KDR:4.118
Accuracy:24.793% D
KPH:25.500 C+
VKPH:13.300 D
L105 Zephyr PX
C++
Kills:52
V. Kills:4 N/A
Deaths:3
KDR:17.333
Accuracy:49.850% C++
KPH:87.900 C+
VKPH:6.800 C
Kills:2,576 (279 + 2,297)
Deaths:576
KDR:4.472
VKDR:3.250
Vehicle Kills:1,872
Kill Difference:2,000
Playtime:102.584 hours
Usage:6%
Score:1.791m
Score/min:291
Piloting Accuracy:51.430%
Gunner Accuracy:49.850%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:558
V. Kills:33 N/A
Deaths:15
KDR:37.200
Accuracy:64.244% A++
KPH:117.400 M
VKPH:6.900 C
C75 Viper
A+
Kills:536
V. Kills:91 N/A
Deaths:31
KDR:17.290
Accuracy:44.492% B++
KPH:56.300 A+
VKPH:9.600 B+
L100 Python HEAT
A
Kills:280
V. Kills:89 311%
Deaths:19
KDR:14.737
Accuracy:61.949% A
KPH:38.600 B+
VKPH:12.300 C*
L100 Python AP
A+
Kills:190
V. Kills:159 119%
Deaths:23
KDR:8.261
Accuracy:62.759% B*
KPH:31.700 C++
VKPH:26.500 A+
Skyguard
A*
Kills:63
V. Kills:49 126%
Deaths:8
KDR:7.875
Accuracy:42.404% A*
KPH:21.200 B**
VKPH:16.500 A*
Kills:1,627 (1,627 + 0)
Deaths:96
KDR:16.948
VKDR:4.385
Vehicle Kills:421
Kill Difference:1,531
Playtime:30.500 hours
Usage:2%
Score:0.746m
Score/min:408
Driving Accuracy:42.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,334
V. Kills:1,982 118%
Deaths:249
KDR:9.373
Accuracy:53.270% B
KPH:28.300 B+
VKPH:24 A*
Titan-150 HEAT
A*
Kills:1,075
V. Kills:377 284%
Deaths:69
KDR:15.580
Accuracy:55.051% B*
KPH:40.400 A*
VKPH:14.200 A
E540 Halberd
C+
Kills:689
V. Kills:351 196%
Deaths:76
KDR:9.066
Accuracy:50.716% B*
KPH:28.400 C+
VKPH:14.500 C+
Enforcer ML85
C*
Kills:207
V. Kills:157 131%
Deaths:14
KDR:14.786
Accuracy:48.927% B**
KPH:23.400 C++
VKPH:17.800 C*
Kills:4,305 (3,409 + 896)
Deaths:408
KDR:10.551
VKDR:7.027
Vehicle Kills:2,867
Kill Difference:3,897
Playtime:142.249 hours
Usage:8%
Score:3.144m
Score/min:368
Driving Accuracy:55.051%
Gunner Accuracy:48.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:297
V. Kills:14 N/A
Deaths:22
KDR:13.500
Accuracy:54.134% B
KPH:115.700 C*
VKPH:5.500 D
M40 Fury-H
C+
Kills:72
V. Kills:8 N/A
Deaths:1
KDR:72
Accuracy:39.373% C+
KPH:79.200 C+
VKPH:8.800 C
E540 Halberd-H
C
Kills:69
V. Kills:57 119%
Deaths:16
KDR:4.313
Accuracy:53.964% C
KPH:21.800 D--
VKPH:18 C
Kills:438 (0 + 438)
Deaths:39
KDR:11.231
VKDR:2.026
Vehicle Kills:79
Kill Difference:399
Playtime:6.637 hours
Usage:0%
Score:0.133m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:53.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:276
V. Kills:36 N/A
Deaths:15
KDR:18.400
Accuracy:42.591% B*
KPH:94.800 A*
VKPH:12.400 B++
M40 Fury
A
Kills:139
V. Kills:24 N/A
Deaths:17
KDR:8.176
Accuracy:47.241% A
KPH:71.100 B++
VKPH:12.300 C*
M12 Kobalt
A*
Kills:112
V. Kills: N/A
Deaths:1
KDR:112
Accuracy:24.279% A
KPH:141.900 A*
VKPH:0 F
Kills:527 (0 + 527)
Deaths:33
KDR:15.970
VKDR:1.818
Vehicle Kills:60
Kill Difference:494
Playtime:5.654 hours
Usage:0%
Score:0.208m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:24.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:53
V. Kills:12 408%
Deaths:28
KDR:1.893
Accuracy:44.625% C
KPH:39.100 B*
VKPH:8.800 B+
Kills:53 (53 + 0)
Deaths:28
KDR:1.893
VKDR:0.429
Vehicle Kills:12
Kill Difference:25
Playtime:1.357 hours
Usage:0%
Score:0.019m
Score/min:232
Driving Accuracy:44.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:164
V. Kills:5 N/A
Deaths:12
KDR:13.667
Accuracy:34.641% C*
KPH:74.100 C++
VKPH:2.300 D*
M20 Wyvern
N/A
Kills:50
V. Kills:50 98%
Deaths:17
KDR:2.941
Accuracy:33.959% N/A
KPH:23.800 N/A
VKPH:23.800 N/A
Kills:214 (0 + 214)
Deaths:29
KDR:7.379
VKDR:1.897
Vehicle Kills:55
Kill Difference:185
Playtime:4.312 hours
Usage:0%
Score:0.076m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:33.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,01312,9892,9184.451B*1.0234.698%A++41.674%A*122.9M+N/A336105.7h6.9A+20B**
NC6A GODSAW 6,5426,5141,4834.392B**0.9634.46%B**35.585%B**130A*N/A34550.1h6.2C**18B*
SAS-R 5,0545,0527226.997A+3.5752.158%A*82.344%A+122.6M**N/A33741.2h1.5A+2.9A
NS-15M1 4,5554,5331,4793.065A0.3730.553%A+26.186%B+76.7AN/A23959.1h9.2B**30.3B*
NS-11CG 4,3204,3137775.551S2.1238.142%A*39.045%M+170.5M*N/A49725.3h8.2B**21.6B**
GD-7F 4,0824,0751,5382.65A0.7833.38%A++27.313%A71.9A*N/A20756.7h8.8A26.3B**
NS-11C 3,8343,8191,3702.788A*0.6433.77%A++28.542%A++60A++N/A18363.6h9.2A27.1B**
Carnage AR 3,5503,5391,3162.689B**0.7433.093%A++33.682%A++71.9A*N/A20449.2h8.7A++26.3A
Breaker Rocket Pods 3,2582,93615718.701A++15.2760.885%A+N/A182.4B**20B+77616.1h7.9A13.1B*
AF-4 Cyclone 2,8832,8758603.343A++0.0935.547%A*29.983%A++113.6M*N/A34025.3h7.3A20.6B**
GD-22S 2,6772,6667773.431B**0.0033.222%A++34.434%A+103.3MN/A32925.8h7.5A+22.6B**
NC6 Gauss SAW 2,5142,5097933.164A++0.2730.523%A++36.548%A*87.1MN/A32928.8h6.5B**21.4B*
Titan-150 AP 4,3162,3342499.373B+5.9453.27%B1.542%D28.3B+24A*38282.6h4.1B+7.6B*
19A Fortuna 2,2682,2509912.27B*1.1629.888%B*23.511%B+41.6C**N/A11454.1h7.3A24.6B**
NS-15M AE 2,0472,0453435.962A++2.5336.136%A*51.394%M161M++N/A37412.7h7.5A+20.8B**
EM6 2,0242,0246962.908B**0.5228.861%A30.978%B**98.7A**N/A29520.5h8B**27.8B++
NS-44 Commissioner 2,0192,0131,1611.734B*1.7047.486%A46.299%M*104.3MN/A30419.3h2.6A5.4B**
M30 Mustang AH 2,1951,98916412.128B**8.7067.566%A+N/A110.5A++11.4A++45318h4.8B++7.1B++
M20 Mustang 3,9501,8836612.849B+0.5834.941%B++N/A17.3B19A282108.7h84.4B+241.4B++
Reaper DMR 1,8271,8244793.808B*0.3838.124%A**48.958%M**130.3SN/A35414h5.6A*14.6A+
C150 Dalton 3,2301,7153125.497C+2.0730.332%D-N/A32.4C+28.6B+40352.9h3.4B++11.1B
NS Decimator 2,2441,6247142.275A+1.1661.141%C++3.079%B+57.4A+21.9B++43328.3h3.2B**5.3B**
NC6S Gauss SAW S 1,5881,5783953.995A*0.5633.443%A++38.72%A*103.8A**N/A26315.2h7.2A21.6B*
EM4 Longshot 1,5061,5052057.341A3.9150.724%A++86.379%B**78.4MN/A22519.2h1.5A2.9A
NC1 Gauss Rifle 1,5081,5046202.426B**1.0031.761%A++29.322%A62.1A**N/A26124.2h7.9A++24.8A
EM1 1,4371,4326282.28B**1.1527.76%B**20.112%C63.9AN/A21222.4h9.6B+34.7B*
NS-7 PDW 1,4151,4108921.581B*1.8529.404%B*17.872%C+26.6C+N/A9653.1h11.5B*39.1B++
AF-19 Mercenary 1,3241,3226092.171A++1.2631.609%A++21.634%C++51.6A*N/A21025.6h8.2A25.9B*
GR-22 1,3231,3214452.969A0.4634.044%A++29.447%A88.7MN/A23514.9h8.9A++26.2A
C-4 1,6211,3184353.03B**0.4031.574%B**N/A156.9A++36.1B+12088.4h1.2B+3.7B*
Gauss Compact S 1,2151,2086671.811B**1.6230.227%A18.874%C++33.1B*N/A10136.5h8.3B*27.5B*
NS-11A 1,2121,2074642.601B*0.8332.233%A++35.128%A++75.9A*N/A23615.9h8.9A++27.6A
AC-X11 1,2061,2003233.715M+0.2837.12%A*30.417%A+96M*N/A31512.5h6.3A17.1B**
Razor GD-23 1,1901,1874412.692A*0.7432.003%A+22.662%B+72.8MN/A26916.3h8.2A25.7B*
MGR-S1 Gladius 1,1841,1832095.66M+2.2338.048%A*43.449%M++151.7SN/A3967.8h6.1A16B**
MGR-L1 Promise 1,1841,1792025.837M*2.4137.957%M49.703%M*159.3SN/A5767.4h7.7A+20.2A
NC14 Bolt Driver 1,1771,1752584.554A+1.1249.842%A*86.383%A58.8A**N/A19720h1.6A+3.2A
NSX Naginata 1,1691,1672874.066M0.6435.017%A**50.471%M++145.9M**N/A3248h7.4A21B**
Titan-150 HEAT 1,4521,0756915.58A*12.1555.051%B*3.535%B+40.4A*14.2A28026.6h2.9A5.3A+
Frag Grenade 1,0691,05711057N/A1,053.5755.995%A+N/A755A8.6C++26471.4h2.7B**4.8B**
NS-357 Underboss 8738725561.568B+1.8642.346%B++32.34%A+98A*N/A2758.9h3.2B**7.6B*
Vortek Rotary 1,4157382522.929B+0.5039.434%A+N/A20.1B+18.4B**27736.8h46.1B*116.9B**
E540 Halberd 1,040689769.066C*5.6450.716%B*4.644%B*28.5C+14.5C+42424.2h5.3B+10.4B++
L100 Python HESH 5915581537.2A*33.7764.244%A++1.434%C+116.3M6.9C5184.8h1.8A+2.7A+
AF-8 RailJack 544543747.338A++3.9151.362%A*86.925%A73.4M**N/A3007.4h1.5A2.9B**
NSX Tomoe 5405391593.39A0.0435.554%A60.482%A*110M+N/A2534.9h7.7A++21.8A
C75 Viper 6275363117.29A**13.8644.492%B++N/A56.4A+9.6B+3109.5h6.1A13.6A
NC9 A-Tross 5235191583.285A++0.1535.402%A*33.911%A+83.7A**N/A2346.2h6.6A++18.7A
AF-4A Bandit 5215162072.493B**0.9429.245%B*25.194%B+51.6B++N/A15710h8B**27.5B*
NC05 Jackhammer 5105092282.232B*1.2050.231%B++19.45%B**80.8A+N/A3386.3h3.6B**7.2B++
LA80 5025023912.872M*9.4450.037%A94.223%A++152.1SN/A3953.3h1.3A+2.7B**
AF-23 Grinder 4944931922.568C++0.8648.178%A+16.024%C**46.1B**N/A18210.7h5.5B+11.5B**
NSX Daimyo 439439686.456B**3.0356.991%A*96.355%B++151.4M**N/A3902.9h1.7B**3B**
NCM1 Scattercannon 4214201622.593B+0.8453.515%A++21.667%A+41.2A+N/A16810.2h5.4B**10.1B*
L105 Zephyr 4183902416.25B+12.8249.181%B*N/A88.6B**6.4C3624.4h3.7A7.5B**
Impetus 387386655.938M+2.5146.605%A*41.969%A++128.7M**N/A3203h3A++6.5A
AF-18 Stalker 3193191362.346B**1.0836.527%A++16.301%D58AN/A2025.5h8.9A24.4B**
Blitz GD-10 3123121571.987B**1.4430.894%A15.064%C43.3B++N/A2177.2h10.9B**35.3B*
C85 Canister-H 3112972213.5C+10.0754.134%B16.162%A114.2C++5.4D3422.6h4.6B++8.5B*
Sticky Grenade 2812811281N/A277.5764.588%AN/A2810M**N/A84540.1h1B**1.6B*
L100 Python HEAT 3692801914.737A+11.3161.949%A3.929%B*38.9B+12.4C*3037.2h3.4B**5.4A
CAS30 Tank Buster 5312792031.374C++2.0651.43%B++N/A7.1C+6.4C+12739.3h38.9C*75.7B+
M40 Fury 3122761518.4A**14.9742.591%B*N/A95.2A*12.4B++6712.9h8.5B*20B**
Auraxium Mag-Cutter 27326716,2760.016C3.4115.696%D--4.869%C0.5CN/A1549.3h1.7B++10.7C+
Gauss Rifle S 2662641831.443C**1.9928.563%B++16.667%D30C++N/A1038.8h8.9B**31B*
LA8 Rebel 2642632051.283B+2.1528.269%C17.491%C--58.4AN/A1624.5h5.2B++18.3B+
LA3 Desperado 2602591991.302B+2.1332.088%B+21.622%C**74A++N/A2353.5h7.1B*22.2B*
LA39 Bruiser 2382381271.874B+1.5663.947%C**14.706%C+66.1B**N/A2573.6h2B*3.2B+
NS-15M2 225223366.194A**2.7635.931%A*50.673%M++148.7M**1.3A++7991.5h7.2A++20.1B**
Tank Mine 361217713.056C**0.3743.956%B*N/A144.7B*96B**18271.5h2C+4.6B**
Enforcer ML85 3642071414.786A*11.3648.927%B**1.449%C--23.5C++17.8C*3488.8h12.3C**25.2B++
NS-45 Pilot 195194812.395B*1.0438.616%B**36.083%A149.2M+N/A4011.3h4.7A12.3B**
L100 Python AP 349190238.261B*4.8362.759%B*5.789%A++31.7C++26.5A+5376h6.7C+10.7C**
Warden 184182782.333A1.1034.553%A35.165%A++49.2A++N/A2343.7h6.5B**18.8B**
NC12 Sweeper 1781781301.369C**2.0659.925%A++16.292%B++37.9BN/A1284.7h3.6B*6B**
M60-A Bulldog 182170218.095B+4.6641.454%B++1.765%C*42.5C**3D2994h4.6B*11.1B*
CAS 14-E 1691641213.667C+10.2434.641%C*4.878%M+74.5C++2.3D*2702.2h21B*60.6B++
Anti-Vehicle Grenade 1741571157N/A153.5757.404%B++N/A523.3B++56.7C--30790.3h4.2B*7.3B*
Mag-Cutter 17015513,3820.012C3.4216.299%D--1.29%D-0.3CN/A1579.2h2.3B14.3C+
Spear Anti-Vehicle Phalanx Turret 233148529.6M**26.1758.538%A++6.757%A+64.3A+37A+9382.3h7.3B+12.4B*
AF-34 Mattock 146142363.944C**0.5153.384%A*19.014%B++78.9A++2.2M**3641.8h4.9B+9.3B**
AP30 Shredder 213140344.118C0.6924.793%D1.429%C--25.5C+13.3D3345.5h49.9B*201.2B+
M40 Fury 163139178.176C*4.7547.241%AN/A69.5B+12C*5922h11.5B24.4B++
AF-34 Mattock 137136344B+0.5741.05%B+17.647%C+75.6A++N/A3701.8h4.4A10.6B**
NCM2 Falcon 178134801.675B+1.7647.083%B*3.731%C--26.3A++8.6A++2775.1h6B**12.7B*
AF-23 Grinder 132131462.848C*0.5863.912%M19.847%B*68.9A*N/A3581.9h7.6C11.8B*
Hawk GD-68 2201281231.041B++2.3963.22%C++4.688%A17.8C**12.8B+3687.2h6.7B++10.6B++
MANA Anti-Vehicle Turret 205121781.551D1.8851.006%CN/A1210D-840D--1354010.1h7.3U14.4B++
M12 Kobalt 1121121112S108.5724.279%A35.714%M**140A*N/A4410.8h10A++41.2B**
Tomcat A2AM Pods 2311101110A++6.5783.844%B+N/A78.6B*86.4A++15611.4h8.2C++9.8B+
MGR-M1 Bishop 111109244.542A++1.1143.666%A++51.376%M121.1S2.2M*5720.9h3.9A+8.9B**
NS-30 Vandal 109109205.45A*2.0245.38%A*50.459%M+121.1M**N/A3940.9h3.6A+7.8A
NSX-P Naginata 108107224.864A*1.4336.29%M58.879%M**178.3S1.7B**11040.6h6.7A++18.4A
NSX Tanto 105105462.283B**1.1535.458%A++43.81%M80.8A++N/A3021.3h9.7B*27.3B+
Hornet Missiles 169104911.556A8.1362.578%BN/A80C**50B+10151.3h8.7B+14B++
MANA Anti-Personnel Turret 9998432.279N/A1.1527.091%UN/A980U10U4117300.1h23.1T*85.4T*
NCM2 Falcon 12991831.096C**2.3347.459%B+7.692%A+13.8B+5.8B+1336.6h10.3B*21.6B*
NC4 Mag-Shot 9291851.071B+2.3624.419%C-13.187%D-39.6B*N/A2642.3h7B+28.8C+
Mauler S6 9089362.472A0.9662.5%A*10.112%D--89M**1A+8411h2.9A+4.7A
Shrike 13489930.957B+2.4751.285%D6.742%A**25.4C++12.9C++7103.5h4.9B*9.6B+
M40 Fury-H 8072172S68.5739.373%C+N/A80C+8.9C3910.9h6.3B+15.9B+
E540 Halberd-H 12669164.313C0.8853.964%C1.449%C21.6D--17.8C3103.2h8.7D16.1D-
AF-22 Crow 9865611.066B**2.3673.18%B++4.615%A++22.4C*11.4C+3342.9h5.9B**8B**
MKV Suppressed 6665203.25M0.1834.29%A++32.308%A*72.2A++1.1A*4060.9h10.3B*30B*
Skyguard 1126387.875A**4.4442.404%A*1.587%C-21B**16.3A*5423h91.7B*216.3B**
NSX Yumi 6060262.308B++1.1231.634%B**40%A+66.7AN/A1910.9h8.1A25.5B**
Gauss Prime 6060212.857B**0.5732.732%A+43.333%M+120M**N/A4550.5h7A*21.2A+
NCM3 Raven 9858232.522A**0.9153.98%A++1.724%D24.2M**16.7S4522.4h15A+27.7A
Carver 55558550.064C+3.3735.047%B++12.727%C--2CN/A827.4h1.4C++3.9B+
M40 Fury-F 6553281.893C**1.5444.625%CN/A37.9B*8.6B+2321.4h5.7B*12.8B*
L105 Zephyr PX 5652317.333C+13.9049.85%C++N/A86.7C+6.7C-2120.6h3.2B*6.4B**
NC15 Phoenix 11051530.962C+2.4755.741%BN/A12.4C+14.4C**3154.1h10.5C++18.8C*
Bouncing Betty 5150143.571C+0.1469.281%M+N/A125C++2.5M8670.4h2.1C-3.1B**
M20 Wyvern 10050172.941C0.4933.959%C-4%C+23.8C+23.8A3172.1h67.7B+199.3C**

Consumables
  Name Deaths Consumed Time Equipped
PS1-AV Suppressor01680h
Restoration Kit203030.5h
Motion Spotter13410.2h
Anti-Vehicle MANA Turret133261.3h
Spawn Beacon213,1732.3h
Nano-Armor Kit348506,20533.5h
Nanite Revive Grenade07970.2h
Medical Kit1,37710,75117.9h
Medical Applicator537243,87817.2h
Ammunition Package235210.6h
Anti-Infantry MANA Turret32480.5h
Recon Detection Device78901.1h
Shield Recharging Field1520h

Check the help document for the dictionary if you want to learn more about words used here.


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