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Sentinel Commando jamiskuukkeli[QLuT] jamiskuukkeli
NC BR 73

KDR: 4.58

Score: 61.4m

Last Seen: Mar 22nd, 2020 12:18 PM
- OFFLINE - 173 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller
Level Progress (to 74): 14%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 Breaker Rocket Pods NS Decimator NC6 Gauss SAW Tank Mine L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,196,305 MLG Score: 2555
Fun Score: N/A
Cheeseburgers Flipped: 1752TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.329%24.24%759281248103,3944.58876-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.475%1.96A++0.484B+-1.132D*HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.63B+8.60.397B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.735%1.002%12604127212,376133218839.29129657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.978%0.156C++-0.53D0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.734B++16.70.686B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.519%2.068%18787126912,3321160340910.6219362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.822%0.919B*-0.289C0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++4.10.668B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.076%7.517%173812681,45010613691.36663392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%-0.013C+0.729B++0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.312C*29.90.258C*53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.976%77.886%173412724,730142773.31233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.536%0.906B*0.7B++-1.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.90.396B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.77%13.795%173512712,037187831.08409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.404%1.494A+-0.191C0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+30.375C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m150.5%326 (19.6k)301 (18.1k)4.58259175,38538,2724.799173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12761823928.574%18.735%53505:1934

17% Engineer62% Heavy Assault9% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 7:22 AMAug 28th, 2018 4:23 PMMar 22nd, 2020 10:15 AM (10d) (PST)Mar 22nd, 2020 10:49 AM (10d) (PST)Mar 22nd, 2020 8:18 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8331846490.8610.1880.1611.4020.0712555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,96311,03138,93252111084418,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3395.6h/141.5d 8,286 32,859 37,582 285.6k 3,703 14,172 14,393 169.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:51,613
Deaths:11,484
KDR:4.494
Accuracy:32.458% A
HSR:26.439% C+
NC6A GODSAW
C*
Kills:16,482
Deaths:3,041
KDR:5.420
Accuracy:30.700% C*
HSR:25.956% C
EM6
B*
Kills:10,575
Deaths:4,457
KDR:2.373
Accuracy:26.788% B*
HSR:17.173% D--
NC6 Gauss SAW
A+
Kills:4,153
Deaths:1,343
KDR:3.092
Accuracy:28.502% A+
HSR:22.273% C
NC6S Gauss SAW S
A+
Kills:2,006
Deaths:524
KDR:3.828
Accuracy:32.059% A+
HSR:26.620% C**
GD-22S
B
Kills:1,590
Deaths:705
KDR:2.255
Accuracy:25.281% B
HSR:24.780% C+
NS-15M1
A++
Kills:1,467
Deaths:268
KDR:5.474
Accuracy:31.841% A++
HSR:21.268% C
MGR-L1 Promise
A+
Kills:1,434
Deaths:301
KDR:4.764
Accuracy:32.441% A+
HSR:28.452% C**
EM1
A++
Kills:1,197
Deaths:329
KDR:3.638
Accuracy:32.124% A++
HSR:28.488% B**
Kills:90,517
Deaths (as Heavy Assault):22,452
Deaths (to Heavy Assaults):12,045
KDR:4.03158
Kill Difference:68,065
Playtime:2,105.224 hours
Usage:62%
Score:39.528m
Score/min:313
Accuracy (listed only):30.244%
HSR (listed only):24.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C
AF-19 Mercenary
B**
Kills:1,227
Deaths:1,212
KDR:1.012
Accuracy:28.669% B**
HSR:17.685% D
Blitz GD-10
A
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A
HSR:14.853% C
Mauler S6
A++
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A++
HSR:14.175% C
MGR-S1 Gladius
A+
Kills:1,015
Deaths:201
KDR:5.050
Accuracy:35.988% A+
HSR:30.640% B**
GD-7F
A**
Kills:948
Deaths:454
KDR:2.088
Accuracy:36.962% A**
HSR:18.354% C
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
AF-4A Bandit
M*
Kills:534
Deaths:418
KDR:1.278
Accuracy:40.961% M*
HSR:23.783% C+
NC12 Sweeper
A
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A
HSR:12.854% C+
NS Baron G5
A++
Kills:412
Deaths:98
KDR:4.204
Accuracy:62.203% A++
HSR:15.777% C*
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
LA39 Bruiser
B**
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% B**
HSR:13.167% C
NS-11C
B+
Kills:255
Deaths:197
KDR:1.294
Accuracy:27.387% B+
HSR:19.216% C+
Razor GD-23
B**
Kills:235
Deaths:144
KDR:1.632
Accuracy:30.869% B**
HSR:16.170% D-
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F-
AF-57 Piston
S
Kills:61
Deaths:19
KDR:3.211
Accuracy:41.312% C+
HSR:31.148% S
Gauss Compact S
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:38.399% N/A
HSR:28% N/A
Kills:12,333
Deaths (as Light Assault):4,789
Deaths (to Light Assaults):6,875
KDR:2.57528
Kill Difference:7,544
Playtime:310.179 hours
Usage:9%
Score:4.897m
Score/min:263
Accuracy (listed only):44.104%
HSR (listed only):18.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,227
Deaths:1,212
KDR:1.012
Accuracy:28.669% B**
HSR:17.685% D
Mauler S6
A++
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A++
HSR:14.175% C
GD-7F
A**
Kills:948
Deaths:454
KDR:2.088
Accuracy:36.962% A**
HSR:18.354% C
AF-4A Bandit
M*
Kills:534
Deaths:418
KDR:1.278
Accuracy:40.961% M*
HSR:23.783% C+
NC12 Sweeper
A
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A
HSR:12.854% C+
NS Baron G5
A++
Kills:412
Deaths:98
KDR:4.204
Accuracy:62.203% A++
HSR:15.777% C*
LA39 Bruiser
B**
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% B**
HSR:13.167% C
NS-11C
B+
Kills:255
Deaths:197
KDR:1.294
Accuracy:27.387% B+
HSR:19.216% C+
Razor GD-23
B**
Kills:235
Deaths:144
KDR:1.632
Accuracy:30.869% B**
HSR:16.170% D-
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F-
AF-57 Piston
S
Kills:61
Deaths:19
KDR:3.211
Accuracy:41.312% C+
HSR:31.148% S
Warden
B++
Kills:60
Deaths:15
KDR:4
Accuracy:32.017% B++
HSR:16.667% D*
Gauss Compact S
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:38.399% N/A
HSR:28% N/A
Kills:5,758
Deaths (as Engineer):3,166
Deaths (to Engineers):7,133
KDR:1.8187
Kill Difference:2,592
Playtime:592.172 hours
Usage:17%
Score:8.902m
Score/min:251
Accuracy (listed only):46.916%
HSR (listed only):17.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C
Blitz GD-10
A
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A
HSR:14.853% C
Mauler S6
A++
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A++
HSR:14.175% C
MGR-S1 Gladius
A+
Kills:1,015
Deaths:201
KDR:5.050
Accuracy:35.988% A+
HSR:30.640% B**
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
Carnage AR
B*
Kills:464
Deaths:192
KDR:2.417
Accuracy:29.102% B*
HSR:14.224% D--
NC12 Sweeper
A
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A
HSR:12.854% C+
GR-22
B*
Kills:450
Deaths:140
KDR:3.214
Accuracy:29.052% B*
HSR:15.111% D
NS Baron G5
A++
Kills:412
Deaths:98
KDR:4.204
Accuracy:62.203% A++
HSR:15.777% C*
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
LA39 Bruiser
B**
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% B**
HSR:13.167% C
NC1 Gauss Rifle
A
Kills:164
Deaths:60
KDR:2.733
Accuracy:29.806% A
HSR:19.512% C
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F-
Reaper DMR
B+
Kills:75
Deaths:21
KDR:3.571
Accuracy:28.385% B+
HSR:17.333% D*
AF-57 Piston
S
Kills:61
Deaths:19
KDR:3.211
Accuracy:41.312% C+
HSR:31.148% S
Kills:10,237
Deaths (as Combat Medic):2,731
Deaths (to Combat Medics):4,590
KDR:3.74844
Kill Difference:7,506
Playtime:34.218 hours
Usage:1%
Score:0.536m
Score/min:261
Accuracy (listed only):44.192%
HSR (listed only):17.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C
SAS-R
B+
Kills:1,684
Deaths:193
KDR:8.725
Accuracy:42.117% B+
HSR:71.437% C*
LA80
B
Kills:1,166
Deaths:81
KDR:14.395
Accuracy:40.916% C+
HSR:80.875% B
NC14 Bolt Driver
B**
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:40.495% B+
HSR:83.032% B**
Blitz GD-10
A
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A
HSR:14.853% C
MGR-S1 Gladius
A+
Kills:1,015
Deaths:201
KDR:5.050
Accuracy:35.988% A+
HSR:30.640% B**
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
NC4 Mag-Shot
A++
Kills:807
Deaths:392
KDR:2.059
Accuracy:39.158% A++
HSR:17.224% C
EM4 Longshot
C*
Kills:719
Deaths:62
KDR:11.597
Accuracy:39.533% C+
HSR:79.833% C*
NS-44 Commissioner
A*
Kills:696
Deaths:225
KDR:3.093
Accuracy:55.639% A*
HSR:15.086% D--
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
NS-61 Emissary
A*
Kills:275
Deaths:81
KDR:3.395
Accuracy:42.528% A*
HSR:20.364% B+
NS-357 Underboss
A++
Kills:52
Deaths:28
KDR:1.857
Accuracy:51.282% A++
HSR:15.385% D-
Kills:13,195
Deaths (as Infiltrator):2,841
Deaths (to Infiltrators):4,912
KDR:4.64449
Kill Difference:10,354
Playtime:137.464 hours
Usage:4%
Score:2.106m
Score/min:255
Accuracy (listed only):40.273%
HSR (listed only):37.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:3,244
Deaths:420
KDR:7.724
Accuracy:47.776% A+
HSR:13.009% D-
NCM1 Scattercannon
C++
Kills:2,824
Deaths:700
KDR:4.034
Accuracy:41.510% C++
HSR:14.802% C
AF-34 Mattock
A++
Kills:2,667
Deaths:418
KDR:6.380
Accuracy:53.307% A++
HSR:16.798% C
NCM1 Scattercannon
B*
Kills:2,515
Deaths:751
KDR:3.349
Accuracy:44.989% B+
HSR:19.205% B*
AF-41 Hacksaw
B
Kills:2,364
Deaths:322
KDR:7.342
Accuracy:37.913% B
HSR:12.225% D
AF-41 Hacksaw
B**
Kills:2,118
Deaths:322
KDR:6.578
Accuracy:46.245% B**
HSR:14.448% C+
AF-23 Grinder
B**
Kills:1,241
Deaths:221
KDR:5.615
Accuracy:47.624% B**
HSR:13.376% C--
AF-23 Grinder
A
Kills:1,180
Deaths:221
KDR:5.339
Accuracy:53.823% A
HSR:19.153% B+
NCM2 Falcon
C*
Kills:164
Deaths:64
KDR:2.563
Accuracy:42.372% C*
HSR:2.439% D--
NCM2 Falcon
B
Kills:94
Deaths:25
KDR:3.760
Accuracy:46.451% B
HSR:3.191% D
NS-10 Burster
A++
Kills:81
Deaths:27
KDR:3
Accuracy:42.427% A++
HSR:2.469% D--
NS-10 Burster
A++
Kills:54
Deaths:16
KDR:3.375
Accuracy:43.352% A++
HSR:5.556% C++
Kills:18,546
Deaths (as MAX Suit):1,753.500
Deaths (to MAX Suits):2,134
KDR:10.57656
Kill Difference:16,792.500
Playtime:219.470 hours
Usage:6%
Score:5.402m
Score/min:410
Accuracy (listed only):45.649%
HSR (listed only):11.389%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:9,486
V. Kills:811 N/A
Deaths:226
KDR:41.973
Accuracy:58.115% B**
KPH:191.100 A
VKPH:16.300 C++
M30 Mustang AH
B*
Kills:1,618
V. Kills:96 N/A
Deaths:124
KDR:13.048
Accuracy:63.440% B*
KPH:76.500 B++
VKPH:4.500 C+
M20 Mustang
C+
Kills:736
V. Kills:515 143%
Deaths:339
KDR:2.171
Accuracy:29.193% C
KPH:13.300 C+
VKPH:9.300 C+
Vortek Rotary
C+
Kills:536
V. Kills:435 123%
Deaths:588
KDR:0.912
Accuracy:30.655% C+
KPH:6.800 D
VKPH:5.500 D
M20 Kestrel
C+
Kills:62
V. Kills:32 188%
Deaths:
KDR:
Accuracy:29.267% C+
KPH:13.200 C--
VKPH:6.800 D-
Kills:12,438 (2,952 + 0)
Deaths:1,277
KDR:9.740
VKDR:1.479
Vehicle Kills:1,889
Kill Difference:11,161
Playtime:210.093 hours
Usage:6%
Score:2.729m
Score/min:216
Piloting Accuracy:29.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:52
V. Kills:12 400%
Deaths:6
KDR:8.667
Accuracy:17.276% F
KPH:27.700 C+
VKPH:6.400 D**
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:2
Vehicle Kills:12
Kill Difference:46
Playtime:1.875 hours
Usage:0%
Score:0.022m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:17.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:3,785
V. Kills:1,582 239%
Deaths:109
KDR:34.725
Accuracy:64.322% B**
KPH:55.100 A+
VKPH:23 B++
L100 Python HESH
B**
Kills:2,707
V. Kills:315 N/A
Deaths:67
KDR:40.403
Accuracy:58.538% B**
KPH:77.700 B*
VKPH:9 C*
C75 Viper
A*
Kills:2,576
V. Kills:365 N/A
Deaths:162
KDR:15.901
Accuracy:40.984% C**
KPH:74.600 A*
VKPH:10.600 B+
L100 Python HEAT
B**
Kills:931
V. Kills:274 339%
Deaths:45
KDR:20.689
Accuracy:61.621% B**
KPH:44.600 B++
VKPH:13.100 C*
Kills:9,999 (9,999 + 0)
Deaths:383
KDR:26.107
VKDR:6.621
Vehicle Kills:2,536
Kill Difference:9,616
Playtime:158.890 hours
Usage:5%
Score:2.565m
Score/min:269
Driving Accuracy:61.621%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:1,159
V. Kills:343 337%
Deaths:163
KDR:7.110
Accuracy:40.669% D
KPH:28.100 B+
VKPH:8.300 C
Titan-150 AP
B+
Kills:792
V. Kills:446 177%
Deaths:69
KDR:11.478
Accuracy:48.394% C+
KPH:30.900 B+
VKPH:17.400 B+
Titan-150 HESH
B**
Kills:382
V. Kills:60 N/A
Deaths:11
KDR:34.727
Accuracy:49.123% C++
KPH:61.600 B**
VKPH:9.700 B+
M20 Basilisk
C
Kills:134
V. Kills:31 419%
Deaths:31
KDR:4.323
Accuracy:27.810% C
KPH:15.200 C-
VKPH:3.500 D--
E540 Halberd
C
Kills:95
V. Kills:43 216%
Deaths:12
KDR:7.917
Accuracy:42.857% C
KPH:26.500 C
VKPH:12 D
Enforcer ML85
B+
Kills:82
V. Kills:48 167%
Deaths:10
KDR:8.200
Accuracy:44.659% B+
KPH:28.900 B+
VKPH:16.900 C++
Kills:2,644 (2,333 + 311)
Deaths:296
KDR:8.932
VKDR:3.280
Vehicle Kills:971
Kill Difference:2,348
Playtime:88.215 hours
Usage:3%
Score:1.047m
Score/min:198
Driving Accuracy:49.123%
Gunner Accuracy:44.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:331
V. Kills:51 N/A
Deaths:16
KDR:20.688
Accuracy:49.459% A+
KPH:74.300 B*
VKPH:11.400 B+
M20 Basilisk
B++
Kills:256
V. Kills:46 N/A
Deaths:20
KDR:12.800
Accuracy:42.243% B+
KPH:29.600 B++
VKPH:5.300 D
M12 Kobalt
B**
Kills:236
V. Kills:3 N/A
Deaths:5
KDR:47.200
Accuracy:23.471% B**
KPH:59.700 C+
VKPH:0.800 D*
M40 Fury
B+
Kills:201
V. Kills:40 N/A
Deaths:12
KDR:16.750
Accuracy:49.237% A+
KPH:70.700 B+
VKPH:14.100 B+
M20 Basilisk
B**
Kills:145
V. Kills:52 274%
Deaths:28
KDR:5.179
Accuracy:46.643% B**
KPH:24.200 C*
VKPH:8.700 C+
Kills:1,169 (0 + 1,169)
Deaths:81
KDR:14.432
VKDR:2.370
Vehicle Kills:192
Kill Difference:1,088
Playtime:25.883 hours
Usage:1%
Score:0.331m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:46.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 51,85751,61311,4844.494B++0.0932.458%A26.439%C+60.1BN/A160858.6h8.5B*26.3B++
NC6A GODSAW 16,56916,4823,0415.42A+0.8430.7%C*25.956%C66.1C++N/A153249.3h7.4C*24.3B+
EM6 10,60210,5754,4572.373B2.2126.788%B*17.173%D--42.9C+N/A113246.5h9.3B++34.7B+
Breaker Rocket Pods 10,2979,48622641.973M**37.3958.115%B**N/A191.3A16.4C++55849.6h9.1B**15.7B*
NS Decimator 7,7904,3791,7662.48A2.1062.71%C*1.895%C40.8C*31.8A++389107.4h4.5C++7.2C*
NC6 Gauss SAW 4,1684,1531,3433.092B**1.4928.502%A+22.273%C46.4B+N/A14489.5h7.9B++27.6B++
Tank Mine 6,2043,9476957.203U52.6221.353%D--N/A281.9M**161.2M*225014h1A+4.7B++
L100 Python AP 5,3673,78510934.725M**30.1464.322%B**2.193%C+55.1A+23B++28668.7h4.1B*6.3B**
Bouncing Betty 3,3723,3725363.623U59.0446.726%C*N/A232.6A*N/A67514.5h1.8C*3.9B+
AF-34 Mattock 3,2603,2444207.724B**3.1447.776%A+13.009%D-57.1B++N/A15856.8h5B+10.4B*
AF-4 Cyclone 3,2053,2059133.51A+1.0735.933%A*17.598%C64.2B**N/A19849.9h8.4B*23.3B++
NCM1 Scattercannon 2,8322,8247004.034B*0.5541.51%C++14.802%C41.4C++N/A11868.2h4.9B++11.9B++
L100 Python HESH 3,0222,7076740.403M35.8258.538%B**1.367%C77.8B*9.1C*24234.8h2.6B++4.4B*
AF-34 Mattock 2,6922,6674186.38B**1.8053.307%A++16.798%C47BN/A13156.8h6.8C*12.8B*
C75 Viper 2,9412,57616215.901A**11.3240.984%C**N/A74.7A*10.6B+29034.5h6.6B**16B**
NCM1 Scattercannon 2,5222,5157513.349B*1.2344.989%B+19.205%B*35.1B*N/A10471.7h6.4B++14.3B++
AF-41 Hacksaw 2,3882,3643227.342A+2.7637.913%B12.225%D51.4B**N/A16346h5.5B++14.5B*
AF-41 Hacksaw 2,1372,1183226.578A+2.0046.245%B**14.448%C+46B*N/A15046h7.5C*16.2B++
NC6S Gauss SAW S 2,0082,0065243.828A*0.7532.059%A+26.62%C**57.6B+N/A14534.8h8.4B*26.2B+
NC05 Jackhammer 1,9601,9606752.904A++1.6856.584%A15.816%C*64.5B+N/A20230.4h3.4B**6.1B*
SAS-R 1,6901,6841938.725A*4.1442.117%B+71.437%C*53B+N/A15531.8h1.9B++4.5B+
M30 Mustang AH 1,7141,61812413.048B++8.4763.44%B*N/A76.3B++4.5C+21121.2h6.5B+10.2B+
GD-22S 1,6001,5907052.255B2.3325.281%B24.78%C+33.3CN/A9947.8h9.2B++36.6B+
NS-15M1 1,4721,4672685.474A**0.8931.841%A++21.268%C61.6B+N/A14923.8h10.2B*32.1B*
MGR-L1 Promise 1,4471,4343014.764A**0.1832.441%A+28.452%C**73.5B*N/A18519.5h11B*34.1B++
AF-23 Grinder 1,2431,2412215.615B*1.0347.624%B**13.376%C--54A+N/A15223h5.3B++11B**
AF-19 Mercenary 1,2341,2271,2121.012C++3.5728.669%B**17.685%D10.9DN/A48112.1h10.7B+37.3B++
EM1 1,1981,1973293.638A*0.9432.124%A++28.488%B**51.8B+N/A17823.1h10B**31.1B*
AF-23 Grinder 1,1841,1802215.339B*0.7653.823%A19.153%B+51.3B**N/A14523h6.3B+11.8B*
LA80 1,1661,1668114.395S9.8140.916%C+80.875%B44.3C*N/A10126.3h1.9B+4.6B+
NC14 Bolt Driver 1,1611,1611418.234A**3.6540.495%B+83.032%B**40.5B**N/A13428.7h1.9B**4.8B*
Titan-150 HEAT 1,5021,1591637.11B2.5340.669%D2.934%C++28.1B+8.3C14941.2h3.1B**7.6B*
Blitz GD-10 1,1631,1582474.688M**0.1131.767%A14.853%C51.7B*N/A20622.4h11.3B*35.6B*
Mauler S6 1,1591,1572784.162M*0.4259.482%A++14.175%C48.2B*N/A15224h3.2A5.3B**
C-4 1,6201,1074992.218B+2.3622.962%C-N/A78.5C+36.4B+74714.1h1.6C6.8C
Spear Anti-Vehicle Phalanx Turret 1,4481,0467114.732B**10.1550.848%B++2.772%D50.3B+19.3C32220.8h5.8B*11.4B*
MGR-S1 Gladius 1,0151,0152015.05A*0.4735.988%A+30.64%B**81.2AN/A28612.5h7.1B*19.8B*
GD-7F 9619484542.088B+2.4936.962%A**18.354%C13.5DN/A4670.2h13.9C+37.7B++
L100 Python HEAT 1,2059314520.689A++16.1161.621%B**3.652%B++44.5B++13.1C*22320.9h4.2B+6.8B**
NS-7 PDW 8658601655.212S0.6334.455%A++21.395%B+60.6AN/A19314.2h11B**32B*
Shrike 1,4288585121.676A+2.9162.996%B++1.981%C--33.9B*22.5A+37725.3h5.8B+9.1B++
NC4 Mag-Shot 8118073922.059A++2.5239.158%A++17.224%C69A*N/A24211.7h5.1B**13.1B*
Titan-150 AP 1,2387926911.478B++6.9048.394%C+4.672%B**30.9B+17.4B+25525.6h3.9B+8.1B+
M20 Mustang 1,2517363392.171C++2.4129.193%C1.087%D13.3C+9.3C+12355.5h82.3B+281.9B+
EM4 Longshot 7207196211.597M7.0139.533%C+79.833%C*43.3B+N/A13316.6h2.1C++5.4C++
NS-44 Commissioner 6986962253.093A++1.4955.639%A*15.086%D--84.9A++N/A2578.2h2.7B**4.8B**
Vortek Rotary 9715365880.912C3.6730.655%C+4.478%A6.8D5.5D7579.1h92.4C301.5C+
AF-4A Bandit 5475344181.278C+3.3040.961%M*23.783%C+7D*N/A2176.7h13.8D*33.8B+
Carnage AR 4674641922.417B++2.1729.102%B*14.224%D--36.3C++N/A13912.8h11.2B*38.6B*
NC12 Sweeper 4594591423.232A++1.3558.419%A12.854%C+47.8B+N/A1389.6h3.4B*5.8B*
GR-22 4504501403.214A1.3729.052%B*15.111%D42.5BN/A14810.6h11.1B*38.4B*
NS Baron G5 412412984.204S0.3862.203%A++15.777%C*51.5B+N/A1818h3.7B++5.9B+
MKV Suppressed 3993971123.545A**1.0433.736%A+19.144%C+40.5C*N/A1349.8h10.8B*32.1B++
Titan-150 HESH 4423821134.727A+30.1449.123%C++1.309%C-61.6B**9.7B+2446.2h2.9B+6B+
M40 Fury 3823311620.688A*16.1149.459%A+1.208%D73.6B*11.3B+3044.5h12.3C++24.9B++
Anti-Vehicle Grenade 4362931293N/A288.4252.984%C+N/A293D143B*24881h6.7D12.6C
LA39 Bruiser 2812811162.422A2.1675.249%B**13.167%C55.1B+N/A1895.1h1.9B*2.5B++
NS-61 Emissary 275275813.395M**1.1942.528%A*20.364%B+94.8M+N/A2532.9h7.8B++18.4B*
M20 Basilisk 3022562012.8S8.2242.243%B+9.375%A29.8B++5.3D1498.6h52.1A123.4B**
NS-11C 2582551971.294C++3.2927.387%B+19.216%C+12DN/A4721.2h11.5B++41.9B++
M12 Kobalt 239236547.2A**42.6223.471%B**22.034%B++59C+N/A1874h14.9B*63.4B++
Razor GD-23 2362351441.632B++2.9530.869%B**16.17%D-11.2DN/A5120.9h10.4C*33.6B+
M40 Fury 2412011216.75B**12.1749.237%A+1.493%C71.8B+14.3B+3392.8h13.2C+26.7B+
NC1 Gauss Rifle 164164602.733B**1.8529.806%A19.512%C31.5C**N/A2825.2h9.3A31.1B**
NCM2 Falcon 220164642.563B**2.0242.372%C*2.439%D--16.2C++5.5B10210.1h8.1B++19.2B+
M20 Basilisk 197145285.179B**0.6046.643%B**8.276%B*24.2C*8.7C+1966h70.6B*151.4B**
M20 Basilisk 165134314.323B+0.2627.81%C6.716%B+15.2C-3.5D--958.8h52.7B**189.6B++
Frag Grenade 1271251125N/A120.4235.865%D**N/A625B10C+47780.2h3.8C+10.6D
E540 Halberd 13895127.917C+3.3342.857%C4.211%B++26.4C11.9D3503.6h5.1B+11.9C**
NCM2 Falcon 14494253.76M*0.8246.451%B3.191%D13.2C+7B*1197.1h14.1C++30.3C**
Aspis Anti-Aircraft Phalanx Turret 19491156.067B**1.4835.325%A1.099%D12.8C++14.5B+2657.1h171.6D485.8B+
C-4 ARX 14389362.472C*2.1121.404%D**N/A42.4D*25.7D3512.1h1.4D6.6D*
Enforcer ML85 13082108.2B+3.6244.659%B+N/A29.3B++17.1C++4182.8h11.8C**26.5B+
NS-10 Burster 15881273A**1.5842.427%A++2.469%D--6.9B+6.6A++11511.7h163.3C384.8B+
Mag-Cutter 867921,1200.004D4.5856.488%A*N/A0D--N/A01599.5h7.3T*13C+
GD-66 Claw 8079272.926B**1.6677.985%A++2.532%F-35.9CN/A1752.2h2.6C+3.4B+
Reaper DMR 7575213.571B**1.0128.385%B+17.333%D*44.1C**N/A2351.7h9B31.6B+
Hawk GD-68 14273531.377A+3.2165.476%B+N/A7.4D--7D2509.8h12.8F-19.6D**
Xiphos Anti-Personnel Phalanx Tower 7370235C30.4226.052%C7.143%M**77.8D3.3D--2320.9h31.6C+121.2C+
Sticky Grenade 7270170N/A65.4238.283%F-N/A700D20B+21560.1h2.4C6.2D
MANA Anti-Personnel Turret 6665272.407N/A2.1825.486%UN/A650U10U2146100.1h28.3T*110.9T*
M20 Kestrel 9462162U57.4229.267%C+N/A13.2C--6.8D-1154.7h90C*307.5C**
AF-57 Piston 6161193.211A++1.3741.312%C+31.148%S46.9C**N/A3741.3h3.8B+9.2B
Warden 6160154A++0.5832.017%B++16.667%D*31.6B+N/A2391.9h7.4B++23.2B++
NS-10 Burster 10354163.375A**1.2143.352%A++5.556%C++4.9C4.4B9811.1h242.9F-560.3C+
NS-357 Underboss 5252281.857B++2.7351.282%A++15.385%D-74.3B*N/A3670.7h3.1B**6B**
AP30 Shredder 645268.667C++4.0817.276%F1.923%C+27.4C6.3D**1911.9h38.3B**221.6B+
Gauss Compact S 5150461.087C++3.5038.399%M+28%A+4.5D--N/A5211h17F44.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118981.8h
Nano-Armor Kit169835,67238.1h
Turret AI Module0850.3h
Repair Module0970.2h
Skywall Shield Emitter0560.1h
Structure Shield Module0700.2h
Medical Kit1,64717,93744.3h
Medical Applicator1521,1741.5h
Restoration Kit232060.4h
Spitfire Auto-Turret02790.5h
Motion Spotter43,1651.9h
Rampart Wall01280.7h
Deconstruction Tool03,0790.2h
Spear Anti-Vehicle Tower0560.3h
Recon Detection Device22,3442.6h
Ammunition Package206351.4h
Anti-Infantry MANA Turret12841.8h
MGR-M1 Bishop0530.1h

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