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Ranger Commando jamiskuukkeli[QLuT] jamiskuukkeli
NC BR 40

KDR: 4.6

Score: 56.7m

Last Seen: Dec 2nd, 2018 9:41 PM
- OFFLINE - 313.1 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Miller - Outfit Leader of The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 4
Level Progress (to 41): 92%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 Breaker Rocket Pods NC6 Gauss SAW NS Decimator Tank Mine AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,086,217 MLG Score: 2467
Fun Score: N/A
Cheeseburgers Flipped: 1716TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.33%23.721%7432799595,3684.61518-0.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.113%2.015A*0.483B+-0.925D--HEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+8.60.4B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.281%1.088%12014101811,212128317158.73209653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.849%0.193C++-0.48D0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.737B++16.60.686B+25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.787%2.284%17157101510,902110829559.83935369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.909%0.872B*-0.229C0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.30.657B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.129%7.185%164810141,36410203531.33595385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%-0.093C+0.729B++0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.296C*29.10.256C*53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.387%77.643%164410184,200126243.32805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.717%0.951B*0.689B+-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.90.399B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.808%13.511%164510172,028171831.17976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.662%1.536A+-0.195C0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+30.374C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Drungen SoldiersV3[QLuT] The Drungen SoldiersV3
NC outfit on Miller

Members: 4
56.7m144.7%320 (19.2k)296 (17.8k)4.60057162,59835,3434.8139440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221652428.527%18.38%52405:2434

18% Engineer62% Heavy Assault9% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 7:22 AMAug 28th, 2018 4:23 PMDec 14th, 2018 12:06 PM (1d) (PST)Dec 2nd, 2018 9:30 PM (13d) (PST)Dec 2nd, 2018 5:41 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191846350.8500.1850.1561.3290.0692467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,16011,03138,1295111980417,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3189.8h/132.9d 7,541 29,886 34,055 254.4k 3,397 13,325 13,189 156.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:46,296
Deaths:9,906
KDR:4.674
Accuracy:32.602% A+
HSR:25.851% C++
NC6A GODSAW
B+
Kills:15,123
Deaths:2,668
KDR:5.668
Accuracy:30.777% B+
HSR:25.689% C+
EM6
B**
Kills:10,378
Deaths:4,391
KDR:2.363
Accuracy:26.700% B**
HSR:16.959% D--
NC6 Gauss SAW
A++
Kills:4,153
Deaths:1,343
KDR:3.092
Accuracy:28.502% A++
HSR:22.273% C+
NC6S Gauss SAW S
A++
Kills:2,005
Deaths:523
KDR:3.834
Accuracy:32.065% A++
HSR:26.584% B+
NC05 Jackhammer
A+
Kills:1,956
Deaths:674
KDR:2.902
Accuracy:56.617% A+
HSR:15.644% C*
GD-22S
B+
Kills:1,590
Deaths:705
KDR:2.255
Accuracy:25.281% B+
HSR:24.780% C++
NS-15M1
A++
Kills:1,460
Deaths:265
KDR:5.509
Accuracy:31.917% A++
HSR:21.370% C+
EM1
A*
Kills:1,197
Deaths:329
KDR:3.638
Accuracy:32.124% A*
HSR:28.488% B**
MGR-L1 Promise
A*
Kills:1,173
Deaths:228
KDR:5.145
Accuracy:34.200% A*
HSR:29.241% B+
Kills:85,331
Deaths (as Heavy Assault):21,032
Deaths (to Heavy Assaults):11,105
KDR:4.0572
Kill Difference:64,299
Playtime:1,972.811 hours
Usage:62%
Score:36.438m
Score/min:308
Accuracy (listed only):33.078%
HSR (listed only):23.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C+
AF-19 Mercenary
A
Kills:1,227
Deaths:1,212
KDR:1.012
Accuracy:28.669% A
HSR:17.685% D
Blitz GD-10
A+
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A+
HSR:14.853% C
Mauler S6
A*
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A*
HSR:14.175% C
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
GD-7F
M
Kills:817
Deaths:404
KDR:2.022
Accuracy:37.409% M
HSR:17.014% C--
MGR-S1 Gladius
A*
Kills:585
Deaths:92
KDR:6.359
Accuracy:37.225% A*
HSR:30.256% B**
AF-4A Bandit
M++
Kills:478
Deaths:335
KDR:1.427
Accuracy:39.394% M++
HSR:23.849% C*
NC12 Sweeper
A+
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A+
HSR:12.854% C+
NS Baron G5
A++
Kills:408
Deaths:96
KDR:4.250
Accuracy:62.245% A++
HSR:15.441% C*
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
LA39 Bruiser
A
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% A
HSR:13.167% C
Razor GD-23
A
Kills:235
Deaths:144
KDR:1.632
Accuracy:30.869% A
HSR:16.170% D-
NS-11C
B++
Kills:231
Deaths:86
KDR:2.686
Accuracy:27.377% B++
HSR:18.615% C+
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F--
AF-57 Piston
A**
Kills:52
Deaths:16
KDR:3.250
Accuracy:39.881% C+
HSR:23.077% A**
Gauss Compact S
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:38.573% N/A
HSR:28% N/A
Kills:11,679
Deaths (as Light Assault):4,431
Deaths (to Light Assaults):6,260
KDR:2.63575
Kill Difference:7,248
Playtime:286.369 hours
Usage:9%
Score:4.403m
Score/min:256
Accuracy (listed only):44.039%
HSR (listed only):17.990%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,227
Deaths:1,212
KDR:1.012
Accuracy:28.669% A
HSR:17.685% D
Mauler S6
A*
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A*
HSR:14.175% C
GD-7F
M
Kills:817
Deaths:404
KDR:2.022
Accuracy:37.409% M
HSR:17.014% C--
AF-4A Bandit
M++
Kills:478
Deaths:335
KDR:1.427
Accuracy:39.394% M++
HSR:23.849% C*
NC12 Sweeper
A+
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A+
HSR:12.854% C+
NS Baron G5
A++
Kills:408
Deaths:96
KDR:4.250
Accuracy:62.245% A++
HSR:15.441% C*
LA39 Bruiser
A
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% A
HSR:13.167% C
Razor GD-23
A
Kills:235
Deaths:144
KDR:1.632
Accuracy:30.869% A
HSR:16.170% D-
NS-11C
B++
Kills:231
Deaths:86
KDR:2.686
Accuracy:27.377% B++
HSR:18.615% C+
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F--
Warden
B**
Kills:59
Deaths:15
KDR:3.933
Accuracy:32.502% B**
HSR:16.949% D--
AF-57 Piston
A**
Kills:52
Deaths:16
KDR:3.250
Accuracy:39.881% C+
HSR:23.077% A**
Gauss Compact S
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:38.573% N/A
HSR:28% N/A
Kills:5,533
Deaths (as Engineer):2,917
Deaths (to Engineers):6,754
KDR:1.89681
Kill Difference:2,616
Playtime:560.549 hours
Usage:18%
Score:8.194m
Score/min:244
Accuracy (listed only):46.773%
HSR (listed only):16.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C+
Blitz GD-10
A+
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A+
HSR:14.853% C
Mauler S6
A*
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:59.482% A*
HSR:14.175% C
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
MGR-S1 Gladius
A*
Kills:585
Deaths:92
KDR:6.359
Accuracy:37.225% A*
HSR:30.256% B**
NC12 Sweeper
A+
Kills:459
Deaths:142
KDR:3.232
Accuracy:58.419% A+
HSR:12.854% C+
Carnage AR
B**
Kills:458
Deaths:190
KDR:2.411
Accuracy:29.177% B**
HSR:14.192% D-
GR-22
B**
Kills:447
Deaths:135
KDR:3.311
Accuracy:29.156% B**
HSR:14.989% D
NS Baron G5
A++
Kills:408
Deaths:96
KDR:4.250
Accuracy:62.245% A++
HSR:15.441% C*
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
LA39 Bruiser
A
Kills:281
Deaths:116
KDR:2.422
Accuracy:75.249% A
HSR:13.167% C
NC1 Gauss Rifle
A+
Kills:164
Deaths:60
KDR:2.733
Accuracy:29.806% A+
HSR:19.512% C+
GD-66 Claw
A++
Kills:79
Deaths:27
KDR:2.926
Accuracy:77.985% A++
HSR:2.532% F--
Reaper DMR
B++
Kills:74
Deaths:20
KDR:3.700
Accuracy:29.037% B++
HSR:17.568% D--
AF-57 Piston
A**
Kills:52
Deaths:16
KDR:3.250
Accuracy:39.881% C+
HSR:23.077% A**
Kills:9,784
Deaths (as Combat Medic):2,609
Deaths (to Combat Medics):4,291
KDR:3.7501
Kill Difference:7,175
Playtime:33.657 hours
Usage:1%
Score:0.520m
Score/min:258
Accuracy (listed only):44.237%
HSR (listed only):16.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,205
Deaths:913
KDR:3.510
Accuracy:35.933% A*
HSR:17.598% C+
SAS-R
B++
Kills:1,542
Deaths:182
KDR:8.473
Accuracy:42.989% B++
HSR:70.687% C**
LA80
B
Kills:1,166
Deaths:81
KDR:14.395
Accuracy:40.916% C+
HSR:80.875% B
NC14 Bolt Driver
B**
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:40.495% B*
HSR:83.032% B**
Blitz GD-10
A+
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:31.767% A+
HSR:14.853% C
NS-7 PDW
A++
Kills:860
Deaths:165
KDR:5.212
Accuracy:34.455% A++
HSR:21.395% B+
NS-44 Commissioner
A**
Kills:667
Deaths:207
KDR:3.222
Accuracy:56.544% A**
HSR:15.142% D--
NC4 Mag-Shot
A++
Kills:656
Deaths:342
KDR:1.918
Accuracy:38.910% A++
HSR:14.177% D
MGR-S1 Gladius
A*
Kills:585
Deaths:92
KDR:6.359
Accuracy:37.225% A*
HSR:30.256% B**
MKV Suppressed
A+
Kills:397
Deaths:112
KDR:3.545
Accuracy:33.736% A+
HSR:19.144% C+
EM4 Longshot
C*
Kills:331
Deaths:32
KDR:10.344
Accuracy:39.601% C++
HSR:79.758% C*
NS-61 Emissary
A*
Kills:275
Deaths:81
KDR:3.395
Accuracy:42.528% A*
HSR:20.364% B++
Kills:12,003
Deaths (as Infiltrator):2,595
Deaths (to Infiltrators):4,422
KDR:4.62543
Kill Difference:9,408
Playtime:122.598 hours
Usage:4%
Score:1.870m
Score/min:254
Accuracy (listed only):39.592%
HSR (listed only):38.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:3,225
Deaths:415
KDR:7.771
Accuracy:47.814% A++
HSR:13.054% D
NCM1 Scattercannon
B+
Kills:2,719
Deaths:677
KDR:4.016
Accuracy:41.196% B+
HSR:14.564% C+
AF-34 Mattock
A++
Kills:2,654
Deaths:413
KDR:6.426
Accuracy:53.344% A++
HSR:16.843% C+
NCM1 Scattercannon
B*
Kills:2,417
Deaths:728
KDR:3.320
Accuracy:44.531% B++
HSR:19.115% B*
AF-41 Hacksaw
B++
Kills:2,267
Deaths:294
KDR:7.711
Accuracy:37.412% B++
HSR:11.954% D
AF-41 Hacksaw
A
Kills:2,037
Deaths:294
KDR:6.929
Accuracy:46.015% A
HSR:14.286% C
AF-23 Grinder
A+
Kills:1,241
Deaths:221
KDR:5.615
Accuracy:47.624% A+
HSR:13.376% C-
AF-23 Grinder
A++
Kills:1,180
Deaths:221
KDR:5.339
Accuracy:53.823% A++
HSR:19.153% B++
NCM2 Falcon
C**
Kills:159
Deaths:63
KDR:2.524
Accuracy:42.240% C**
HSR:2.516% D--
NCM2 Falcon
B+
Kills:92
Deaths:24
KDR:3.833
Accuracy:46.378% B+
HSR:3.261% D
NS-10 Burster
A++
Kills:81
Deaths:27
KDR:3
Accuracy:42.387% A++
HSR:2.469% D--
NS-10 Burster
A*
Kills:51
Deaths:16
KDR:3.188
Accuracy:43.372% A*
HSR:5.882% C++
Kills:18,123
Deaths (as MAX Suit):1,696.500
Deaths (to MAX Suits):2,081
KDR:10.68258
Kill Difference:16,426.500
Playtime:214.959 hours
Usage:7%
Score:5.272m
Score/min:409
Accuracy (listed only):45.511%
HSR (listed only):11.373%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:8,489
V. Kills:736 N/A
Deaths:226
KDR:37.562
Accuracy:58.314% B**
KPH:190.300 A++
VKPH:16.500 C++
M30 Mustang AH
B**
Kills:1,618
V. Kills:96 N/A
Deaths:124
KDR:13.048
Accuracy:63.479% B**
KPH:76.600 B*
VKPH:4.500 C+
M20 Mustang
C+
Kills:594
V. Kills:436 136%
Deaths:339
KDR:1.752
Accuracy:30.015% C+
KPH:12.400 C+
VKPH:9.100 C+
Vortek Rotary
C+
Kills:511
V. Kills:422 121%
Deaths:588
KDR:0.869
Accuracy:30.920% C+
KPH:6.500 D
VKPH:5.400 D
Kills:11,212 (2,723 + 0)
Deaths:1,277
KDR:8.780
VKDR:1.323
Vehicle Kills:1,690
Kill Difference:9,935
Playtime:191.854 hours
Usage:6%
Score:2.449m
Score/min:213
Piloting Accuracy:30.920%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:52
V. Kills:12 400%
Deaths:6
KDR:8.667
Accuracy:17.276% F
KPH:27.700 C+
VKPH:6.400 D*
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:2
Vehicle Kills:12
Kill Difference:46
Playtime:1.875 hours
Usage:0%
Score:0.021m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:17.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:2,689
V. Kills:1,195 225%
Deaths:109
KDR:24.670
Accuracy:65.352% A
KPH:49.400 A+
VKPH:21.900 B++
C75 Viper
A**
Kills:2,576
V. Kills:365 N/A
Deaths:162
KDR:15.901
Accuracy:40.984% B
KPH:74.600 A**
VKPH:10.600 B*
L100 Python HESH
B**
Kills:2,417
V. Kills:265 N/A
Deaths:67
KDR:36.075
Accuracy:58.121% B**
KPH:76.300 B**
VKPH:8.400 C++
L100 Python HEAT
B**
Kills:931
V. Kills:274 339%
Deaths:45
KDR:20.689
Accuracy:61.621% B**
KPH:44.600 B**
VKPH:13.100 B+
Kills:8,613 (8,613 + 0)
Deaths:383
KDR:22.488
VKDR:5.480
Vehicle Kills:2,099
Kill Difference:8,230
Playtime:141.518 hours
Usage:4%
Score:2.202m
Score/min:259
Driving Accuracy:61.621%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:1,159
V. Kills:343 337%
Deaths:163
KDR:7.110
Accuracy:40.669% D
KPH:28.100 B++
VKPH:8.300 C+
Titan-150 AP
B++
Kills:755
V. Kills:433 174%
Deaths:69
KDR:10.942
Accuracy:48.663% C+
KPH:30.200 B++
VKPH:17.300 B+
Titan-150 HESH
A
Kills:375
V. Kills:56 N/A
Deaths:11
KDR:34.091
Accuracy:48.978% C*
KPH:61.300 A
VKPH:9.200 C**
M20 Basilisk
C
Kills:117
V. Kills:27 418%
Deaths:31
KDR:3.774
Accuracy:27.182% C
KPH:14 C--
VKPH:3.200 D--
E540 Halberd
C
Kills:89
V. Kills:42 207%
Deaths:12
KDR:7.417
Accuracy:42.216% C
KPH:25.400 C
VKPH:12 D
Enforcer ML85
B++
Kills:82
V. Kills:48 167%
Deaths:10
KDR:8.200
Accuracy:44.659% B+
KPH:28.900 B++
VKPH:16.900 C++
Kills:2,577 (2,289 + 288)
Deaths:296
KDR:8.706
VKDR:3.206
Vehicle Kills:949
Kill Difference:2,281
Playtime:87.003 hours
Usage:3%
Score:1.016m
Score/min:195
Driving Accuracy:48.978%
Gunner Accuracy:44.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:331
V. Kills:51 N/A
Deaths:16
KDR:20.688
Accuracy:49.459% A++
KPH:74.300 B**
VKPH:11.400 B+
M12 Kobalt
A
Kills:231
V. Kills:3 N/A
Deaths:5
KDR:46.200
Accuracy:23.521% A
KPH:59.200 C+
VKPH:0.800 D*
M40 Fury
A+
Kills:201
V. Kills:40 N/A
Deaths:12
KDR:16.750
Accuracy:49.300% A+
KPH:70.900 B++
VKPH:14.100 B+
M20 Basilisk
B+
Kills:199
V. Kills:37 N/A
Deaths:20
KDR:9.950
Accuracy:39.501% C*
KPH:24.400 B+
VKPH:4.500 D
M20 Basilisk
B**
Kills:144
V. Kills:52 272%
Deaths:28
KDR:5.143
Accuracy:46.563% B**
KPH:24.300 C**
VKPH:8.800 C+
Kills:1,106 (0 + 1,106)
Deaths:81
KDR:13.654
VKDR:2.259
Vehicle Kills:183
Kill Difference:1,025
Playtime:25.283 hours
Usage:1%
Score:0.317m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:46.563%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 46,46246,2969,9064.674B**0.0732.602%A+25.851%C++59.3B+N/A157781.3h8.5B*25.9B*
NC6A GODSAW 15,19315,1232,6685.668A+1.0730.777%B+25.689%C+65.9C**N/A152229.6h7.4C*24B++
EM6 10,40210,3784,3912.363B+2.2426.7%B**16.959%D--42.7C++N/A113243.1h9.3B++34.7B+
Breaker Rocket Pods 9,2258,48922637.562M**32.9658.314%B**N/A190.3A++16.5C++55344.6h9B**15.4B*
NC6 Gauss SAW 4,1684,1531,3433.092A++1.5128.502%A++22.273%C+46.4B*N/A14289.5h7.9B*27.6B++
NS Decimator 7,2054,0231,6962.372A++2.2362.271%C*1.964%C39.7B+31.4A++390101.4h4.5C**7.3B
Tank Mine 5,8043,6655863.19U58.5921.059%D--N/A279.8M**163.3M*228413.1h1A+4.7B**
AF-34 Mattock 3,2403,2254157.771A3.1747.814%A++13.054%D57.2B*N/A15856.4h5B+10.4B**
AF-4 Cyclone 3,2053,2059133.51A++1.0935.933%A*17.598%C+64.2A+N/A19649.9h8.4B*23.3B*
Bouncing Betty 3,1653,1655162.059U57.4647.534%B+N/A229.3A*N/A66113.8h1.8B3.9B+
NCM1 Scattercannon 2,7272,7196774.016B++0.5841.196%B+14.564%C+41B+N/A11766.3h4.9B++11.9B*
L100 Python AP 3,8842,68910924.67S20.0765.352%A2.938%C+49.3A+21.9B++27154.5h4.5B*6.9B**
AF-34 Mattock 2,6792,6544136.426B**1.8353.344%A++16.843%C+47.1B+N/A13156.3h6.8C+12.7B*
C75 Viper 2,9412,57616215.901A*11.3040.984%BN/A74.7A**10.6B*28934.5h6.6A16B**
L100 Python HESH 2,6822,4176736.075A*31.4758.121%B**1.448%C+76.2B**8.4C++23231.7h2.6B*4.4B**
NCM1 Scattercannon 2,4222,4177283.32B*1.2844.531%B++19.115%B*34.6B*N/A10369.9h6.4B+14.4B++
AF-41 Hacksaw 2,2902,2672947.711A++3.1137.412%B++11.954%D51.2AN/A16244.3h5.4B+14.4B*
AF-41 Hacksaw 2,0532,0372946.929A++2.3346.015%A14.286%C46B**N/A15044.3h7.4C+16B*
NC6S Gauss SAW S 2,0072,0055233.834A*0.7732.065%A++26.584%B+57.6B+N/A14534.8h8.4B**26.2B++
NC05 Jackhammer 1,9561,9566742.902A+1.7056.617%A+15.644%C*64.8B**N/A20130.2h3.4A6.1B*
M30 Mustang AH 1,7141,61812413.048B**8.4563.479%B**N/A76.7B*4.5C+20921.1h6.5B+10.2B+
GD-22S 1,6001,5907052.255B+2.3525.281%B+24.78%C++33.3C+N/A9747.7h9.2B*36.6B++
SAS-R 1,5451,5421828.473A*3.8742.989%B++70.687%C**54.1B*N/A15828.5h1.8B*4.3B++
NS-15M1 1,4651,4602655.509M++0.9131.917%A++21.37%C+62.1B*N/A14923.5h10.2B*32B*
AF-23 Grinder 1,2431,2412215.615A1.0147.624%A+13.376%C-54A+N/A15223h5.3B++11B**
AF-19 Mercenary 1,2341,2271,2121.012C*3.5928.669%A17.685%D10.9C--N/A47112.1h10.7B++37.3B++
EM1 1,1981,1973293.638M0.9632.124%A*28.488%B**51.8B++N/A17723.1h10B+31.1B*
AF-23 Grinder 1,1841,1802215.339B**0.7453.823%A++19.153%B++51.3B**N/A14523h6.3B11.8B*
MGR-L1 Promise 1,1771,1732285.145M+0.5434.2%A*29.241%B+75.7AN/A19215.5h10.8B*31.5B**
LA80 1,1661,1668114.395M**9.7940.916%C+80.875%B44.3C*N/A10126.3h1.9B+4.6B+
NC14 Bolt Driver 1,1611,1611418.234M**3.6340.495%B*83.032%B**40.5AN/A13328.7h1.9B**4.8B*
Titan-150 HEAT 1,5021,1591637.11B+2.5140.669%D2.934%C+28.1B++8.3C+14741.2h3.1A7.6B**
Blitz GD-10 1,1631,1582474.688M*0.0931.767%A+14.853%C51.7AN/A20422.4h11.3B*35.6B*
Mauler S6 1,1591,1572784.162M+0.4459.482%A*14.175%C48.2B**N/A15024h3.2A5.3B**
C-4 1,6161,1034992.21B+2.3922.87%C-N/A78.2C+36.4B+73614.1h1.6C+6.9C+
Spear Anti-Vehicle Phalanx Turret 1,3941,0077014.386A9.7950.574%B*2.88%D49.4B++19C+31720.4h5.8B++11.5B*
L100 Python HEAT 1,2059314520.689M++16.0961.621%B**3.652%B+44.5B**13.1B+22120.9h4.2B*6.8B**
NS-7 PDW 8658601655.212S0.6134.455%A++21.395%B+60.6A++N/A19114.2h11B**32B*
Shrike 1,4288585121.676A++2.9262.996%B++1.981%C--33.9B*22.5A+37125.3h5.8B+9.1B++
GD-7F 8278174042.022B**2.5837.409%M17.014%C--12.4DN/A4365.7h14.6C+39B+
Titan-150 AP 1,1887556910.942B*6.3448.663%C+4.901%B**30.2B++17.3B+25125h3.9B8.1B+
NS-44 Commissioner 6696672073.222A*1.3856.544%A**15.142%D--91.4A**N/A2717.3h2.7B**4.7B**
NC4 Mag-Shot 6596563421.918A++2.6838.91%A++14.177%D67.6A**N/A2369.7h5.2B**13.4B+
M20 Mustang 1,0305943391.752C+2.8530.015%C+1.178%D12.4C+9.1C+12348h85.5B+284.7B+
MGR-S1 Gladius 585585926.359M++1.7637.225%A*30.256%B**79.1A++N/A2757.4h6.9B**18.5B**
Vortek Rotary 9335115880.869C3.7330.92%C+4.697%A++6.5D5.4D7478.2h95.5C+308.9C+
AF-4A Bandit 4884783351.427C++3.1739.394%M++23.849%C*6.6D*N/A2071.9h13.2D33.5B++
NC12 Sweeper 4594591423.232A*1.3758.419%A+12.854%C+47.8B+N/A1389.6h3.4B*5.8B**
Carnage AR 4614581902.411B*2.1929.177%B**14.192%D-36.3C**N/A13712.6h11.3B*38.7B*
GR-22 4474471353.311A+1.2929.156%B**14.989%D43B+N/A14710.4h11.1B*38.1B*
NS Baron G5 408408964.25S0.3562.245%A++15.441%C*51.6B**N/A1787.9h3.7B*5.9C+
MKV Suppressed 3993971123.545M++1.0633.736%A+19.144%C+40.5B+N/A1329.8h10.8B++32.1B++
Titan-150 HESH 4313751134.091A**29.4948.978%C*1.333%C-61.5A9.2C**2386.1h2.9B+6B+
M40 Fury 3823311620.688M16.0949.459%A++1.208%D73.6B**11.3B+3044.5h12.3C**24.9B++
EM4 Longshot 3323313210.344A*5.7439.601%C++79.758%C*38.5B+N/A1218.6h2.1C*5.3C**
Anti-Vehicle Grenade 4352921292N/A287.4053.547%C**N/A292C143B++25221h6.6C12.4C+
LA39 Bruiser 2812811162.422B**2.1875.249%A13.167%C57.3B++N/A1884.9h1.9B**2.5B*
NS-61 Emissary 275275813.395M**1.2142.528%A*20.364%B++98.2M**N/A2552.8h7.8B*18.4B**
Razor GD-23 2362351441.632B++2.9730.869%A16.17%D-11.2DN/A4920.9h10.4B++33.6B++
NS-11C 232231862.686A++1.9127.377%B++18.615%C+13.5DN/A5317.1h11.7B++42.6B++
M12 Kobalt 234231546.2M++41.6023.521%A21.645%B++59.2C+N/A1833.9h14.9B*63.3B++
M40 Fury 2412011216.75A++12.1549.3%A+1.493%C71.8B++14.3B+3392.8h13.1C++26.6B++
M20 Basilisk 236199209.95M**5.3539.501%C*8.543%B**24.3B4.5D1348.2h53.6B++135.6B**
NC1 Gauss Rifle 164164602.733A+1.8729.806%A+19.512%C+31.5B+N/A2655.2h9.3A31.1B**
NCM2 Falcon 211159632.524A2.0842.24%C**2.516%D--16.2B5.3C**1019.8h8.1B++19.2B+
M20 Basilisk 196144285.143A0.5446.563%B**7.639%B++24.4C**8.8C+1945.9h69.4C*149.1B*
Frag Grenade 1231211121N/A116.4035.644%D*N/A605B+10B+46020.2h3.9C+10.9C-
M20 Basilisk 144117313.774B0.8327.182%C6.838%B+13.9C--3.2D--938.4h55.4B*203.8B+
NCM2 Falcon 14092243.833M**0.7746.378%B+3.261%D13.3C**7B++1206.9h13.8C**29.9B+
E540 Halberd 13189127.417C++2.8242.216%C4.494%B++25.4C12D3443.5h5.2B+12.3C**
Enforcer ML85 13082108.2B*3.6044.659%B+N/A29.3B++17.1C++4112.8h11.8C**26.5B+
NS-10 Burster 15881273M++1.6042.387%A++2.469%D--7B++6.6A++11711.6h160.4C+378.3B++
GD-66 Claw 8079272.926A1.6777.985%A++2.532%F--35.9C+N/A1662.2h2.6C+3.4B+
Aspis Anti-Aircraft Phalanx Turret 17479155.267B*0.6734.842%A+1.266%D11.8C++14.2B+2606.7h183.6D527.1B
Mag-Cutter 857820,8910.004D4.6056.556%A*N/A0DN/A01581.9h7.4T-13.1C+
Reaper DMR 7474203.7B*0.9029.037%B++17.568%D--46.3B+N/A2211.6h8.9B+30.7B+
C-4 ARX 12074302.467C**2.1321.116%D*N/A41.1D**25.6D3571.8h1.4C6.8D*
Hawk GD-68 13670531.321A3.2864.627%C**N/A7.6D7.2C-2549.2h12.4F19.1D*
Xiphos Anti-Personnel Phalanx Tower 7370235C30.4026.052%C7.143%M**77.8D3.3D--2320.9h31.6C+121.2C+
Sticky Grenade 7169169N/A64.4038.072%FN/A690D20B*22110.1h2.3C+6C
MANA Anti-Personnel Turret 6665272.407N/A2.1925.486%UN/A650U10U2037900.1h28.3T*110.9T*
Warden 6059153.933M++0.6732.502%B**16.949%D--32.8B*N/A2161.8h7.5B++23.1B*
AF-57 Piston 5252163.25A*1.3539.881%C+23.077%A**47.3B+N/A3841.1h3.9B+9.7B
AP30 Shredder 645268.667B+4.0717.276%F1.923%C+27.4C+6.3D*1871.9h38.3B**221.6B+
NS-10 Burster 9851163.188M+1.4143.372%A*5.882%C++4.7C4.3B+9710.9h252.8F-582.8C+
Gauss Compact S 5150461.087C*3.5138.573%M+28%A++4.5D--N/A5011h17D**44C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33,1281.8h
MGR-M1 Bishop0530h
Restoration Kit232060.4h
Nano-Armor Kit154784,86536.2h
Spawn Beacon98561.7h
Turret AI Module0850.3h
Structure Shield Module0700.2h
Repair Module0970.2h
Skywall Shield Emitter0560.1h
Medical Kit1,44415,74236.5h
Medical Applicator1520,9331.4h
Deconstruction Tool03,0790.2h
Spear Anti-Vehicle Tower0560.3h
Spitfire Auto-Turret02010.4h
Rampart Wall01280.7h
Ammunition Package185511.3h
Anti-Infantry MANA Turret12841.8h
Recon Detection Device11,3801.5h

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