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Legate Dreadnaught jan00020[ADAC] jan00020
VS BR 75

KDR: 1.07

Score: 59.5m

Last Seen: Feb 18th, 2019 6:23 PM
- OFFLINE - 57.2 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
Level Progress (to 76): 86%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Lumine Edge NS-11A S12 Renegade Serpent VE92 Supernova FPC C-4 Proximity Mine Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.994%14.509%33418100423,7090.592710.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.403%0.375C**-0.949D---1.853F-HEAD (~3.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*11.90.169C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.528%1.775%102102016917012130.099353379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.778%-0.83D-0.157C++-1.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.603D76.2-0.439C--181.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.129%0.682%146210203,079355016150.86708191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.28%0.712B++-1.237D*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.777B++4.20.668B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.581%1.751%1591210104,341312118721.3909232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.982%-0.332C--0.663D0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.552B+17.30.562B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.15%66.005%159210201,109243640.455068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.548%0.169C++-0.081C+2.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.233C++2.70.139C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.327%13.825%159310193,1032795411.1098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.768%-0.089C+-0.139C-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.10.368C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
59.5m306.5%311 (18.7k)268 (16.1k)1.0656679,57874,6751.2043575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022302112.766%10.918%13902:5820

33% Combat Medic40% Engineer15% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 5:06 PMMar 13th, 2014 8:19 PMFeb 20th, 2019 6:44 PM (3h) (PST)Feb 18th, 2019 2:52 PM (2d) (PST)Feb 18th, 2019 2:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111912200.3590.3370.0391.2560.05180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,66311,44613,2172220275316,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3697.6h/154.1d 10,357 8,688 32,179 278.7k 5,507 10,620 11,335 91.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:274
Deaths:373
KDR:0.735
Accuracy:20.854% D
HSR:2.555% D
Flare VE6
D
Kills:244
Deaths:285
KDR:0.856
Accuracy:19.030% D
HSR:14.344% D**
Kills:518
Deaths (as Heavy Assault):658
Deaths (to Heavy Assaults):21,301
KDR:0.78723
Kill Difference:140
Playtime:89.823 hours
Usage:2%
Score:1.378m
Score/min:256
Accuracy (listed only):19.942%
HSR (listed only):8.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:3,018
Deaths:3,870
KDR:0.780
Accuracy:23.873% C++
HSR:15.209% D-
Deimos VA29
C-
Kills:1,819
Deaths:2,453
KDR:0.742
Accuracy:49.241% D--
HSR:13.744% C-
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,190
Deaths:1,230
KDR:0.967
Accuracy:34.361% C--
HSR:13.361% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% C--
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:12,208
Deaths (as Engineer):16,626
Deaths (to Engineers):16,507
KDR:0.73427
Kill Difference:4,418
Playtime:1,493.168 hours
Usage:40%
Score:24.244m
Score/min:271
Accuracy (listed only):29.842%
HSR (listed only):15.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:10,000
Deaths:14,172
KDR:0.706
Accuracy:22.082% C-
HSR:14.020% D--
Deimos VA29
C-
Kills:1,819
Deaths:2,453
KDR:0.742
Accuracy:49.241% D--
HSR:13.744% C-
Pandora VX25
C-
Kills:1,190
Deaths:1,230
KDR:0.967
Accuracy:34.361% C--
HSR:13.361% C-
NS-11P
C*
Kills:1,174
Deaths:1,429
KDR:0.822
Accuracy:23.979% C*
HSR:13.032% D--
H-V45
C*
Kills:866
Deaths:1,280
KDR:0.677
Accuracy:25.054% C*
HSR:12.471% D*
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
Equinox VE2
C
Kills:542
Deaths:616
KDR:0.880
Accuracy:24.316% C
HSR:11.439% D*
Terminus VX-9
D
Kills:526
Deaths:762
KDR:0.690
Accuracy:22.632% D
HSR:15.589% D**
Pulsar VS1
D--
Kills:250
Deaths:1,233
KDR:0.203
Accuracy:14.600% F-
HSR:14% D--
Corvus VA55
C
Kills:164
Deaths:195
KDR:0.841
Accuracy:22.857% C
HSR:13.415% D**
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:17,314
Deaths (as Combat Medic):24,476
Deaths (to Combat Medics):9,350
KDR:0.70739
Kill Difference:7,162
Playtime:1,213.033 hours
Usage:33%
Score:20.072m
Score/min:276
Accuracy (listed only):27.729%
HSR (listed only):13.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:3,018
Deaths:3,870
KDR:0.780
Accuracy:23.873% C++
HSR:15.209% D-
Deimos VA29
C-
Kills:1,819
Deaths:2,453
KDR:0.742
Accuracy:49.241% D--
HSR:13.744% C-
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,190
Deaths:1,230
KDR:0.967
Accuracy:34.361% C--
HSR:13.361% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% C--
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:12,897
Deaths (as Light Assault):17,618
Deaths (to Light Assaults):10,902
KDR:0.73204
Kill Difference:4,721
Playtime:335.560 hours
Usage:9%
Score:5.398m
Score/min:268
Accuracy (listed only):29.059%
HSR (listed only):15.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,254
Deaths:1,839
KDR:0.682
Accuracy:35.751% C+
HSR:16.746% D
Parallax VX3
C**
Kills:972
Deaths:535
KDR:1.817
Accuracy:40.894% C**
HSR:71.811% D
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
NS-AM7 Archer
D-
Kills:277
Deaths:1,139
KDR:0.243
Accuracy:52.600% D-
HSR:9.747% D-
NS-44L Blackhand
C--
Kills:216
Deaths:380
KDR:0.568
Accuracy:37.510% C--
HSR:22.685% D**
VA39 Spectre
D
Kills:137
Deaths:334
KDR:0.410
Accuracy:28.030% D
HSR:24.818% D*
NS-61 Emissary
B**
Kills:123
Deaths:259
KDR:0.475
Accuracy:34.800% B**
HSR:17.886% C*
Soldier Soaker
B**
Kills:121
Deaths:77
KDR:1.571
Accuracy:43.109% B**
HSR:7.438% D*
NS Patriot Flare Gun
U
Kills:92
Deaths:549
KDR:0.168
Accuracy:1.610% D*
HSR:0% U
Beamer VS3
B+
Kills:79
Deaths:204
KDR:0.387
Accuracy:31.158% B+
HSR:16.456% D
NS CandyCannon 3000
C
Kills:70
Deaths:248
KDR:0.282
Accuracy:32.530% C
HSR:11.429% D**
Kills:4,030
Deaths (as Infiltrator):6,556
Deaths (to Infiltrators):9,197
KDR:0.6147
Kill Difference:2,526
Playtime:554.584 hours
Usage:15%
Score:8.375m
Score/min:252
Accuracy (listed only):32.728%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:84
V. Kills:68 122%
Deaths:320
KDR:0.263
Accuracy:28.710% C-
KPH:3.700 D-
VKPH:3 D--
Kills:84 (84 + 0)
Deaths:320
KDR:0.263
VKDR:0.213
Vehicle Kills:68
Kill Difference:236
Playtime:22.988 hours
Usage:1%
Score:0.099m
Score/min:72
Piloting Accuracy:28.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:241
V. Kills:125 191%
Deaths:42
KDR:5.738
Accuracy:36.819% C+
KPH:867,600 U
VKPH:450,000 U
L105 Zephyr
U
Kills:201
V. Kills:35 N/A
Deaths:41
KDR:4.902
Accuracy:27.810% F
KPH:723,600 U
VKPH:126,000 U
CAS30 Tank Buster
D*
Kills:85
V. Kills:91 92%
Deaths:342
KDR:0.249
Accuracy:30.911% D**
KPH:1.400 D*
VKPH:1.500 D*
Kills:527 (85 + 442)
Deaths:425
KDR:1.240
VKDR:0.591
Vehicle Kills:251
Kill Difference:102
Playtime:62.112 hours
Usage:2%
Score:0.416m
Score/min:112
Piloting Accuracy:30.911%
Gunner Accuracy:27.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:554
V. Kills:287 192%
Deaths:131
KDR:4.229
Accuracy:47.500% D--
KPH:33 B
VKPH:17.100 C+
LB00 Python AP
C+
Kills:367
V. Kills:170 215%
Deaths:34
KDR:10.794
Accuracy:43.900% F-
KPH:43.400 C--
VKPH:20.100 C+
C75 Viper
C++
Kills:150
V. Kills:41 357%
Deaths:82
KDR:1.829
Accuracy:40.821% C++
KPH:17.500 D
VKPH:4.800 D
Kills:1,071 (1,071 + 0)
Deaths:247
KDR:4.336
VKDR:2.016
Vehicle Kills:498
Kill Difference:824
Playtime:33.785 hours
Usage:1%
Score:0.491m
Score/min:242
Driving Accuracy:40.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,525
V. Kills:1,272 198%
Deaths:384
KDR:6.576
Accuracy:48.291% D
KPH:33.200 B*
VKPH:16.700 B
Aphelion VEX-4
B++
Kills:880
V. Kills:553 159%
Deaths:103
KDR:8.544
Accuracy:26.576% D*
KPH:34.100 B++
VKPH:21.400 B+
Saron HRB
C+
Kills:348
V. Kills:188 184%
Deaths:65
KDR:5.354
Accuracy:38.611% D
KPH:23.700 C+
VKPH:12.800 C
E540 Halberd
C+
Kills:258
V. Kills:167 154%
Deaths:53
KDR:4.868
Accuracy:46.286% C
KPH:24.800 D
VKPH:16 C+
Proton II PPA
B+
Kills:125
V. Kills:11 N/A
Deaths:14
KDR:8.929
Accuracy:22.875% C+
KPH:51.900 C+
VKPH:4.600 B+
Kills:4,136 (2,525 + 1,611)
Deaths:619
KDR:6.682
VKDR:3.540
Vehicle Kills:2,191
Kill Difference:3,517
Playtime:129.313 hours
Usage:3%
Score:2.131m
Score/min:275
Driving Accuracy:48.291%
Gunner Accuracy:22.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:1,311
V. Kills:700 187%
Deaths:465
KDR:2.819
Accuracy:58.497% C++
KPH:32.300 D
VKPH:17.300 C--
Aphelion VEX-4H
C+
Kills:741
V. Kills:608 122%
Deaths:199
KDR:3.724
Accuracy:33.188% D**
KPH:32.300 C-
VKPH:26.500 C+
Proton II PPA-H
C+
Kills:572
V. Kills:45 N/A
Deaths:51
KDR:11.216
Accuracy:39.755% C**
KPH:74 C
VKPH:5.800 C+
Saron HRB-H
D
Kills:126
V. Kills:74 168%
Deaths:21
KDR:6
Accuracy:46.468% D--
KPH:26 D
VKPH:15.300 D-
M40 Fury-H
C++
Kills:52
V. Kills:5 N/A
Deaths:5
KDR:10.400
Accuracy:36.815% D
KPH:98.800 C++
VKPH:9.500 C-
Kills:2,802 (0 + 2,802)
Deaths:741
KDR:3.781
VKDR:1.933
Vehicle Kills:1,432
Kill Difference:2,061
Playtime:76.648 hours
Usage:2%
Score:1.280m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:36.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:980
V. Kills:195 N/A
Deaths:96
KDR:10.208
Accuracy:30.924% D
KPH:53.600 C+
VKPH:10.700 C+
M40 Fury
C+
Kills:148
V. Kills:42 344%
Deaths:25
KDR:5.920
Accuracy:42.888% B++
KPH:32.200 C--
VKPH:9.100 C+
G30 Walker
C++
Kills:140
V. Kills:115 121%
Deaths:47
KDR:2.979
Accuracy:28.071% C
KPH:12.300 C-
VKPH:10.100 C++
M60-G Bulldog
D-
Kills:96
V. Kills:18 N/A
Deaths:26
KDR:3.692
Accuracy:27.043% D--
KPH:17.200 D--
VKPH:3.200 D-
M60-G Bulldog
C
Kills:54
V. Kills:15 338%
Deaths:13
KDR:4.154
Accuracy:32.573% C
KPH:18.600 D
VKPH:5.200 C
Kills:1,418 (0 + 1,418)
Deaths:207
KDR:6.850
VKDR:1.860
Vehicle Kills:385
Kill Difference:1,211
Playtime:42.752 hours
Usage:1%
Score:0.537m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:32.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:3,482
V. Kills:179 N/A
Deaths:2,171
KDR:1.604
Accuracy:35.813% D
KPH:30.900 D
VKPH:1.600 C
M40 Fury-F
C**
Kills:1,420
V. Kills:328 432%
Deaths:1,466
KDR:0.969
Accuracy:52.560% C**
KPH:18.500 C
VKPH:4.300 C-
M12 Kobalt-F
A++
Kills:1,140
V. Kills:34 N/A
Deaths:672
KDR:1.696
Accuracy:23.912% C*
KPH:78.200 A++
VKPH:2.300 B*
Kills:6,042 (6,042 + 0)
Deaths:4,309
KDR:1.402
VKDR:0.126
Vehicle Kills:541
Kill Difference:1,733
Playtime:204.047 hours
Usage:6%
Score:1.091m
Score/min:89
Driving Accuracy:23.912%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:30.963% C
KPH:53.300 C
VKPH:4 D
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1.500
Vehicle Kills:6
Kill Difference:76
Playtime:1.502 hours
Usage:0%
Score:0.021m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:30.963%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 11,36611,30516,9540.667A*0.4041.221%A20.504%B++21.5A++N/A49526.9h1.1B++2.7B++
NS-11A 10,09610,00014,1720.706C0.3622.082%C-14.02%D--18.6DN/A54537.1h12.1B++54.9C**
S12 Renegade 3,6613,4822,1711.604C0.5435.813%D7.524%B++30.9D1.6C80112.8h3.2C**8.8C+
Serpent VE92 3,0713,0183,8700.78C0.2923.873%C++15.209%D-20.4CN/A57148.2h12.7C**53C**
Supernova FPC 3,7972,5253846.576C*5.5148.291%DN/A33.2B*16.7B27276h4.1B*8.4B++
C-4 3,8162,3582,8540.826C0.2418.169%D*N/A46.9D29C+52150.3h1.8C-10D*
Proximity Mine 2,2862,2779772.331C--1.2745.273%BN/A145B+N/A39715.7h1.3A++2.9A
Deimos VA29 1,8461,8192,4530.742C-0.3249.241%D--13.744%C-29.4C-N/A10161.9h2.5C+5C
M40 Fury-F 1,7481,4201,4660.969C0.1052.56%C**1.056%C+18.5C4.3C-8276.7h9.3B+17.8B+
Eclipse VE3A 1,3731,3402,1180.633D0.4325.754%C14.702%D--14.2D--N/A3794.6h12.1C++47.1C++
E540 Halberd-H 2,0111,3114652.819C-1.7558.497%C++1.602%C+32.3D17.2C--26340.6h6.6C+11.3C++
Solstice SF 1,2801,2581,8110.695C0.3724.355%C++15.103%C15.7CN/A6380.1h12C++49.2C**
NS-44 Commissioner 1,2711,2541,8390.682C0.3835.751%C+16.746%D15.1DN/A4882.8h3.8C*10.6C**
Pandora VX25 1,2041,1901,2300.967C+0.1034.361%C--13.361%C-40.2C++N/A10729.6h4B+11.7C*
VX6-7 1,1991,1891,4070.845C0.2222.772%C12.952%D**27C+N/A12144.1h11.4B+50.1C**
NS-11P 1,1811,1741,4290.822C0.2423.979%C*13.032%D--22.9CN/A8851.3h12.3B++51.4B+
Icikill 1,1861,1715,4530.215M++0.8548.143%A21.093%A7.6C*N/A22154.8h2.4C5.1B+
The Slasher 1,1771,1674,0840.286S0.7849.127%B**19.28%B*8.6B**N/A22136h2.5C5.1B
Force-Blade 1,2581,15527,0800.043B+1.0235.636%B+3.636%C-1.1B+N/A31084.3h2.8C+7.9B+
Pulsar C 1,1671,1521,3790.835C0.2324.147%C+17.622%D--27.8C+N/A9341.4h9.5B++39.4B+
Solstice VE3 1,1761,1482,2440.512C0.5520.198%C--16.638%C--10.4C--N/A45110.3h13.2B+65.2C++
M12 Kobalt-F 1,1741,1406721.696C+0.6323.912%C*14.211%B++78.1A++2.3B*19314.6h9.4B*39.5B++
M40 Fury 1,2651,0688712.276C+11.2142.162%D1.685%C++79.7C+14.7C26913.4h9.9B+23.5B+
M40 Fury 1,1759809610.208B+9.1430.924%D1.531%C53.6C+10.7C+26618.3h10.4B+33.6B
Parallax VX3 9769725351.817C0.7540.894%C**71.811%D29.5C++N/A9233h2.2C*5.4C**
Tank Mine 1,6839518181.163D0.1030.778%C+N/A73.7D56.7C+92212.9h2C+6.6C+
Aphelion VEX-4 1,4338801038.544B**7.4826.576%D*3.636%C+34.1B++21.4B+27725.8h46.3B+174.1C*
H-V45 8778661,2800.677C0.3925.054%C*12.471%D*23.7CN/A6436.6h13.9C+55.3C*
Aphelion VEX-4H 1,3497411993.724C+2.6633.188%D**2.969%C+32.2C-26.4C+31423h55.4C**166.9C
NS-7 PDW 6966899920.695C0.3722.016%C--11.321%D--13.5DN/A5451.2h12.9B+58.8C**
Proton II PPA-H 6175725111.216C+10.1539.755%C**1.399%C74.3C5.8C+2647.7h10.4C++26.1C**
L100 Python AP 8415541314.229C+3.1647.5%D--N/A33B17.1C+25416.8h4.7B*9.9B+
Spear Anti-Vehicle Phalanx Turret 852554955.832C+4.7735.433%D-4.332%C++30.8C16.6C-25318h7.5B+21.1C*
Equinox VE2 5475426160.88C0.1924.316%C11.439%D*24CN/A8622.6h11B+45.1B
Sticky Grenade 5325271527N/A525.9351.891%C+N/A878.3C+8.3C27810.6h2B3.8B
Terminus VX-9 5335267620.69C-0.3822.632%D15.589%D**19.9DN/A7426.4h12.5C++55.2C+
Auraxium Slasher 5185152,7400.188B++0.8844.951%B**16.117%B**5.8B**N/A1489.5h2.2C++4.9B+
NSX Amaterasu 4554504,7420.095B**0.9734.164%B17.111%C*3C+N/A7148.3h4.2C++12.4B
Frag Grenade 3783751375N/A373.9351.268%B*N/A535.7C*4.3C-22280.7h3.5B6.8B+
M12 Kobalt 3913701721.765C20.7015.876%D*12.703%D--64.9D3.7C--1435.7h19.2C+121.1D
LB00 Python AP 5373673410.794C+9.7343.9%F-N/A43.2C--20C+2508.5h3.8B+8.6C
Saron HRB 536348655.354C++4.2938.611%D2.011%B+23.7C+12.8C32214.7h18.9B+49C**
C-4 ARX 4563372561.316C0.2521.272%D*N/A78.4D27.7C-4554.3h1.5D7D*
MANA Anti-Vehicle Turret 4712922371.232D0.1748.222%D--3.767%B+2920C+1790C9863850.1h9.2B+19.1C++
Nemesis VSH9 4382785840.476C0.5958.548%D3.597%B+11.4C6.6D18124.4h7.2B+12.3B
NS-AM7 Archer 4412771,1390.243D0.8252.6%D-9.747%D-3D-1.8C--2492.6h20.4C++38.7C+
Lasher X2 2862743730.735C0.3320.854%D2.555%D28C+1.2B+1439.8h18.7C**89.6C+
E540 Halberd 425258534.868C3.8046.286%C2.713%C++24.8D16.1C+23310.4h6C+13C+
Pulsar VS1 2682501,2330.203D-0.8614.6%F-14%D--4D*N/A2263.1h21.7F-148.3F*
Flare VE6 2502442850.856C--0.2119.03%D14.344%D**30.9CN/A1557.9h11C+57.9C+
C150 Dalton 366241425.738C+4.6736.819%C+N/A2410U1250U17107300.1h3.9C**10.6B
NS-44L Blackhand 2172163800.568C--0.5037.51%C--22.685%D**12.9DN/A3816.7h4.5C++12C++
M60-A Bulldog 2632031020.3C*19.2355.852%B**1.97%C35.6C+10.5A++2125.7h7.5C--13.5C++
L105 Zephyr 236201414.902C3.8427.81%FN/A2010U350U10514500.1h5.4B++19.5C
NS-TMC-01 "His Regards" 2011981,5840.125M**0.9437.928%B**14.647%B**2B+N/A598.1h2.5C+6.6B+
M60-A Bulldog 2361901413.571C+12.5155.3%B**1.053%D--38C*9.2A2465h6.7C+12.1B+
Auraxium Force-Blade 1711654,1840.039C++1.0328.603%C+10.303%B+1.1C+N/A2156.6h2.3C+8.2C*
Corvus VA55 1651641950.841C0.2222.857%C13.415%D**34.2C**N/A1624.8h9.7B**42.6B+
C75 Viper 191150821.829C-0.7640.821%C++N/A17.4D4.8D2128.6h12.7C**31B+
M40 Fury 190148255.92C+4.8542.888%B++2.703%B**32.2C--9.1C+2254.6h16C+37.3B
G30 Walker 255140472.979C1.9128.071%C3.571%C12.3C-10.1C++18911.4h258.6C-921.1C-
Xiphos Anti-Personnel Phalanx Tower 1401391139A+137.9317.376%D*N/A347.5B2.5D*10210.4h3.6B+20.5B+
MANA Anti-Personnel Turret 1421381141.211N/A0.1520.895%UN/A1380U40U3720100.1h44.9T*214.7T*
VA39 Spectre 1371373340.41D0.6628.03%D24.818%D*7D-N/A3019.6h6.3C+22.5C+
Saron HRB-H 200126216C*4.9346.468%D--N/A26.3D15.4D-2514.8h21.9B+47.2C++
Proton II PPA 136125148.929C7.8622.875%C+2.4%C**52.1C+4.6B+2262.4h10.1C+44C++
NS-61 Emissary 1281232590.475C-0.5934.8%B**17.886%C*6D--N/A2020.6h16.8C48.4C**
Soldier Soaker 122121771.571B+0.5143.109%B**7.438%D*63.7B+N/A1411.9h5.9C*13.6B++
M60-G Bulldog 11496263.692C2.6327.043%D--1.042%D*17.1D--3.2D-705.6h5.2B*19.4C*
Phobos VX86 94941140.825C0.2443.878%D*21.277%B*34.8CN/A1332.7h2.3B5.2C+
NS Patriot Flare Gun 92925490.168D0.901.61%D*N/A2.5D-N/A1036.4h3.1C+195.2T*
NS Annihilator 181901740.517C+0.5579.985%C+N/A9.9C+10B+1679.1h11.5C*14.4C++
Orbital Strike Uplink 8985185U83.93580%UN/A850U40U22560.1h0.7T*0.1T*
CAS30 Tank Buster 176853420.249D0.8230.911%D**1.176%C+1.4D*1.5D*3862.1h59C++190.9C
Maelstrom Turbo Laser 152843200.263C--0.8028.71%C-2.381%C+3.7D-3D--7223h93.6B326.1C**
CAS 14-E 8680420B+18.9330.963%C1.25%D53.3C4D2291.5h25.6B+82.6B
Beamer VS3 82792040.387C-0.6831.158%B+16.456%D11DN/A837.2h10.4C+33.4C++
Spear Anti-Vehicle Phalanx Tower 1377889.75D8.6840%D*N/A19D-14.4D2094.1h8.9B22.4C+
G30 Walker 13076155.067C--4.0036.459%C--1.316%D--40B+28.4A4141.9h154.3B++423.3B+
NS CandyCannon 3000 71702480.282C--0.7832.53%C11.429%D**10.9C--N/A276.4h4.6C++14.2C++
M60-A Bulldog 8168322.125D1.0628.356%D-1.471%C+680U130U5584500.1h6.9D24.3D
M60-G Bulldog 6954134.154C+3.0932.573%C3.704%B+18.6D5.2C1732.9h5.6B*17.1B+
M40 Fury-H 5752510.4C+9.3336.815%DN/A104C*10C3870.5h6.8B+18.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter302,4671.9h
Nano-Armor Kit1,5671,786,426128.3h
Snowman Soldier131630.3h
Spawn Beacon1562,1657.7h
Anti-Vehicle MANA Turret432,4423.7h
Turret AI Module32001.3h
Repair Module02551.5h
Skywall Shield Emitter11180.8h
Structure Shield Module01931.3h
Cortium Silo01000.5h
Nanite Revive Grenade010,3733h
Medical Applicator3,1791,015,74487.3h
Deconstruction Tool313,3883.3h
Welding Device0730h
Spear Anti-Vehicle Tower1960.8h
Spitfire Auto-Turret161,1591.6h
HIVE0550.4h
Sunderer Garage2751h
Rampart Wall32293h
Xiphos Anti-Personnel Tower11140.8h
Hoplon Anti-Aircraft Phalanx Tower21200.8h
Restoration Kit701,3711.1h
Anti-Infantry MANA Turret468413.3h
Ammunition Package965,0505.8h
Shield Recharging Field1072,5101.8h
Spear Anti-Vehicle Turret1560.5h
Infantry Tower0540.8h
Vehicle Ramp1550.7h
WLT-Howler Mining Laser5423,9739.1h
Vehicle Gate0570.9h
IPC Targeting Dart74341.2h
Hardlight Barrier91240.3h
Recon Detection Device142680.9h

Check the help document for the dictionary if you want to learn more about words used here.


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