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Archon Dreadnaught jan00020[ADAC] jan00020
VS BR 78

KDR: 1.07

Score: 60.2m

Last Seen: Apr 24th, 2019 4:31 PM
- ONLINE NOW

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
Level Progress (to 79): 90%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Lumine Edge NS-11A S12 Renegade Serpent VE92 Supernova FPC C-4 Proximity Mine Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.991%14.524%33418103223,8160.5877010.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.446%0.369C**-0.951D---1.876F-HEAD (~3.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.309C*11.90.169C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.512%1.775%102104816917102130.098830479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%-0.831D-0.161C++-1.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.3-0.602D76.2-0.438C--182.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.1%0.693%149210483,174358816560.884369192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.265%0.713B++-1.224D*-1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++4.20.667B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.905%1.734%1621310374,440315818941.40595234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.768%-0.303C-0.668D-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.531B+18.40.537B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.207%65.921%162210481,118245940.454472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%0.178C++-0.079C+2.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.70.143C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.315%13.799%162310473,1092839411.09472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.747%-0.093C+-0.15C-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.10.368C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
60.2m306.2%311 (18.7k)268 (16.1k)1.070280,97875,6661.2102978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1050307312.781%10.967%14002:5820

33% Combat Medic40% Engineer15% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 5:06 PMMar 13th, 2014 8:19 PMApr 24th, 2019 9:39 PM (19h) (PST)Apr 24th, 2019 1:09 PM (1d) (PST)Apr 24th, 2019 12:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4151912240.3610.3380.0401.2640.05183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,89011,47513,4152220276316,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3734.8h/155.6d 10,600 8,881 32,670 283.2k 5,554 10,767 11,508 93m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:276
Deaths:378
KDR:0.730
Accuracy:20.799% D
HSR:2.536% D
Flare VE6
D-
Kills:246
Deaths:287
KDR:0.857
Accuracy:17.780% D-
HSR:14.228% D**
Kills:522
Deaths (as Heavy Assault):665
Deaths (to Heavy Assaults):21,567
KDR:0.78496
Kill Difference:143
Playtime:90.911 hours
Usage:2%
Score:1.395m
Score/min:256
Accuracy (listed only):19.290%
HSR (listed only):8.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,094
Deaths:3,995
KDR:0.774
Accuracy:23.847% C+
HSR:15.255% D-
Deimos VA29
C--
Kills:1,824
Deaths:2,462
KDR:0.741
Accuracy:49.154% D--
HSR:13.706% C--
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% C--
HSR:13.350% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% C--
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
The Little Helper
D
Kills:62
Deaths:88
KDR:0.705
Accuracy:42.268% D
HSR:9.677% D*
Kills:12,352
Deaths (as Engineer):16,848
Deaths (to Engineers):16,675
KDR:0.73314
Kill Difference:4,496
Playtime:1,511.182 hours
Usage:40%
Score:24.619m
Score/min:272
Accuracy (listed only):31.074%
HSR (listed only):15.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:10,000
Deaths:14,172
KDR:0.706
Accuracy:22.082% C-
HSR:14.020% D--
Deimos VA29
C--
Kills:1,824
Deaths:2,462
KDR:0.741
Accuracy:49.154% D--
HSR:13.706% C--
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% C--
HSR:13.350% C-
NS-11P
C*
Kills:1,174
Deaths:1,429
KDR:0.822
Accuracy:23.979% C*
HSR:13.032% D--
H-V45
C*
Kills:866
Deaths:1,280
KDR:0.677
Accuracy:25.054% C*
HSR:12.471% D*
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
Equinox VE2
C
Kills:542
Deaths:616
KDR:0.880
Accuracy:24.316% C
HSR:11.439% D**
Terminus VX-9
D
Kills:526
Deaths:762
KDR:0.690
Accuracy:22.632% D
HSR:15.589% D**
Pulsar VS1
D--
Kills:250
Deaths:1,233
KDR:0.203
Accuracy:14.600% F
HSR:14% D--
Corvus VA55
C
Kills:164
Deaths:195
KDR:0.841
Accuracy:22.857% C
HSR:13.415% D**
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
The Little Helper
D
Kills:62
Deaths:88
KDR:0.705
Accuracy:42.268% D
HSR:9.677% D*
Kills:17,382
Deaths (as Combat Medic):24,573
Deaths (to Combat Medics):9,486
KDR:0.70736
Kill Difference:7,191
Playtime:1,215.575 hours
Usage:33%
Score:20.125m
Score/min:276
Accuracy (listed only):28.934%
HSR (listed only):13.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,094
Deaths:3,995
KDR:0.774
Accuracy:23.847% C+
HSR:15.255% D-
Deimos VA29
C--
Kills:1,824
Deaths:2,462
KDR:0.741
Accuracy:49.154% D--
HSR:13.706% C--
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% C--
HSR:13.350% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% C--
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
The Little Helper
D
Kills:62
Deaths:88
KDR:0.705
Accuracy:42.268% D
HSR:9.677% D*
Kills:13,041
Deaths (as Light Assault):17,840
Deaths (to Light Assaults):11,035
KDR:0.731
Kill Difference:4,799
Playtime:336.172 hours
Usage:9%
Score:5.409m
Score/min:268
Accuracy (listed only):30.250%
HSR (listed only):14.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,269
Deaths:1,860
KDR:0.682
Accuracy:35.740% C+
HSR:16.943% D
Parallax VX3
C**
Kills:981
Deaths:539
KDR:1.820
Accuracy:40.947% C**
HSR:71.662% D
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
NS-AM7 Archer
D-
Kills:290
Deaths:1,174
KDR:0.247
Accuracy:52.702% D-
HSR:9.310% D-
NS-44L Blackhand
C--
Kills:216
Deaths:380
KDR:0.568
Accuracy:37.510% C--
HSR:22.685% D**
VA39 Spectre
D
Kills:137
Deaths:334
KDR:0.410
Accuracy:28.030% D
HSR:24.818% D*
NS-61 Emissary
B**
Kills:123
Deaths:259
KDR:0.475
Accuracy:34.800% B**
HSR:17.886% C**
Soldier Soaker
B**
Kills:121
Deaths:77
KDR:1.571
Accuracy:43.109% B**
HSR:7.438% D*
NS Patriot Flare Gun
U
Kills:93
Deaths:552
KDR:0.168
Accuracy:1.623% D*
HSR:0% U
Beamer VS3
B+
Kills:80
Deaths:204
KDR:0.392
Accuracy:31.151% B+
HSR:17.500% D
NS CandyCannon 3000
C
Kills:70
Deaths:248
KDR:0.282
Accuracy:32.530% C
HSR:11.429% D**
Kills:4,069
Deaths (as Infiltrator):6,619
Deaths (to Infiltrators):9,315
KDR:0.61475
Kill Difference:2,550
Playtime:571.161 hours
Usage:15%
Score:8.618m
Score/min:251
Accuracy (listed only):32.742%
HSR (listed only):19.181%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:84
V. Kills:68 122%
Deaths:320
KDR:0.263
Accuracy:28.710% C-
KPH:3.700 D-
VKPH:3 D--
Kills:84 (84 + 0)
Deaths:320
KDR:0.263
VKDR:0.213
Vehicle Kills:68
Kill Difference:236
Playtime:22.988 hours
Usage:1%
Score:0.099m
Score/min:72
Piloting Accuracy:28.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:241
V. Kills:125 191%
Deaths:42
KDR:5.738
Accuracy:36.819% C+
KPH:867,600 U
VKPH:450,000 U
L105 Zephyr
U
Kills:201
V. Kills:35 N/A
Deaths:41
KDR:4.902
Accuracy:27.810% F-
KPH:723,600 U
VKPH:126,000 U
CAS30 Tank Buster
D*
Kills:85
V. Kills:91 92%
Deaths:343
KDR:0.248
Accuracy:30.863% D**
KPH:1.400 D*
VKPH:1.500 D*
Kills:527 (85 + 442)
Deaths:426
KDR:1.237
VKDR:0.589
Vehicle Kills:251
Kill Difference:101
Playtime:62.130 hours
Usage:2%
Score:0.417m
Score/min:112
Piloting Accuracy:30.863%
Gunner Accuracy:27.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:554
V. Kills:287 192%
Deaths:131
KDR:4.229
Accuracy:47.500% D--
KPH:33 C**
VKPH:17.100 C+
LB00 Python AP
C+
Kills:492
V. Kills:231 212%
Deaths:49
KDR:10.041
Accuracy:43.778% F-
KPH:42.900 D
VKPH:20.200 C+
C75 Viper
C++
Kills:150
V. Kills:41 357%
Deaths:82
KDR:1.829
Accuracy:40.821% C++
KPH:17.500 D
VKPH:4.800 D
Kills:1,196 (1,196 + 0)
Deaths:262
KDR:4.565
VKDR:2.134
Vehicle Kills:559
Kill Difference:934
Playtime:36.791 hours
Usage:1%
Score:0.532m
Score/min:241
Driving Accuracy:40.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,620
V. Kills:1,313 199%
Deaths:389
KDR:6.735
Accuracy:48.249% D
KPH:33.500 B*
VKPH:16.800 B
Aphelion VEX-4
B++
Kills:880
V. Kills:553 159%
Deaths:103
KDR:8.544
Accuracy:26.576% D*
KPH:34.100 B++
VKPH:21.400 B+
Saron HRB
C+
Kills:365
V. Kills:195 186%
Deaths:65
KDR:5.615
Accuracy:38.475% D
KPH:24.200 C+
VKPH:12.900 C
E540 Halberd
C+
Kills:258
V. Kills:167 154%
Deaths:53
KDR:4.868
Accuracy:46.286% C+
KPH:24.800 D
VKPH:16 C+
Proton II PPA
B+
Kills:125
V. Kills:11 N/A
Deaths:14
KDR:8.929
Accuracy:22.875% C+
KPH:51.900 C+
VKPH:4.600 B+
Kills:4,248 (2,620 + 1,628)
Deaths:624
KDR:6.808
VKDR:3.588
Vehicle Kills:2,239
Kill Difference:3,624
Playtime:131.849 hours
Usage:4%
Score:2.183m
Score/min:276
Driving Accuracy:48.249%
Gunner Accuracy:22.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:1,311
V. Kills:700 187%
Deaths:465
KDR:2.819
Accuracy:58.500% C++
KPH:32.300 D
VKPH:17.300 C--
Aphelion VEX-4H
C+
Kills:741
V. Kills:608 122%
Deaths:199
KDR:3.724
Accuracy:33.188% D**
KPH:32.300 C-
VKPH:26.500 C+
Proton II PPA-H
C+
Kills:597
V. Kills:47 N/A
Deaths:52
KDR:11.481
Accuracy:39.672% C**
KPH:75.200 C
VKPH:5.900 C+
Saron HRB-H
D
Kills:126
V. Kills:74 168%
Deaths:21
KDR:6
Accuracy:46.468% D--
KPH:26 D
VKPH:15.300 D-
M40 Fury-H
C*
Kills:52
V. Kills:5 N/A
Deaths:5
KDR:10.400
Accuracy:36.815% D
KPH:98.800 C*
VKPH:9.500 C-
Kills:2,827 (0 + 2,827)
Deaths:742
KDR:3.810
VKDR:1.933
Vehicle Kills:1,434
Kill Difference:2,085
Playtime:76.854 hours
Usage:2%
Score:1.288m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:36.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:980
V. Kills:195 N/A
Deaths:96
KDR:10.208
Accuracy:30.924% D
KPH:53.600 C+
VKPH:10.700 C+
M40 Fury
C+
Kills:148
V. Kills:42 344%
Deaths:25
KDR:5.920
Accuracy:42.842% B++
KPH:32.200 C--
VKPH:9.100 C+
G30 Walker
C++
Kills:141
V. Kills:115 122%
Deaths:48
KDR:2.938
Accuracy:28.086% C-
KPH:12.300 C--
VKPH:10.100 C++
M60-G Bulldog
D-
Kills:96
V. Kills:18 N/A
Deaths:26
KDR:3.692
Accuracy:27.043% D--
KPH:17.200 D--
VKPH:3.200 D-
M20 Basilisk
D
Kills:56
V. Kills:30 181%
Deaths:36
KDR:1.556
Accuracy:37.145% C
KPH:9.300 D--
VKPH:5 D
M60-G Bulldog
C
Kills:54
V. Kills:15 338%
Deaths:13
KDR:4.154
Accuracy:32.573% C
KPH:18.600 D
VKPH:5.200 C
Kills:1,475 (0 + 1,475)
Deaths:244
KDR:6.045
VKDR:1.701
Vehicle Kills:415
Kill Difference:1,231
Playtime:48.793 hours
Usage:1%
Score:0.587m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:32.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:3,482
V. Kills:179 N/A
Deaths:2,173
KDR:1.602
Accuracy:35.818% D
KPH:30.600 D
VKPH:1.600 C
M40 Fury-F
C**
Kills:1,420
V. Kills:328 432%
Deaths:1,466
KDR:0.969
Accuracy:52.560% C**
KPH:18.500 C
VKPH:4.300 C-
M12 Kobalt-F
A*
Kills:1,140
V. Kills:34 N/A
Deaths:672
KDR:1.696
Accuracy:23.912% C++
KPH:78.200 A*
VKPH:2.300 B**
Kills:6,042 (6,042 + 0)
Deaths:4,311
KDR:1.402
VKDR:0.125
Vehicle Kills:541
Kill Difference:1,731
Playtime:205.108 hours
Usage:5%
Score:1.091m
Score/min:89
Driving Accuracy:23.912%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:30.958% C-
KPH:52.700 C
VKPH:4 D
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1.500
Vehicle Kills:6
Kill Difference:76
Playtime:1.517 hours
Usage:0%
Score:0.022m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:30.958%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 11,88411,82217,3870.68M0.3941.377%A20.597%B++22A++N/A51538.4h1.1B++2.7B+
NS-11A 10,09610,00014,1720.706C-0.3622.082%C-14.02%D--18.6DN/A54537.1h12.1B++54.9C**
S12 Renegade 3,6613,4822,1731.602C0.5335.818%D7.524%B*30.6D1.6C80113.8h3.2C*8.8C+
Serpent VE92 3,1523,0943,9950.774C0.3023.847%C+15.255%D-20.4CN/A57151.5h12.7C**53.3C**
Supernova FPC 3,9332,6203896.735C*5.6648.249%DN/A33.5B*16.8B27378.1h4.1B*8.4B+
C-4 3,8162,3582,8540.826C0.2418.178%D*N/A46.9D29C+52250.3h1.8C-10D*
Proximity Mine 2,3102,3009982.305C--1.2345.123%BN/A143.8B+N/A39416h1.3A++2.9A
Deimos VA29 1,8511,8242,4620.741C-0.3349.154%D--13.706%C--29.4C-N/A10262h2.5C+5.1C
M40 Fury-F 1,7481,4201,4660.969C0.1052.56%C**1.056%C++18.5C4.3C-8276.7h9.3B+17.8B+
Eclipse VE3A 1,3731,3402,1180.633C0.4425.754%C14.702%D--14.2D-N/A3794.6h12.1C++47.1C++
E540 Halberd-H 2,0111,3114652.819C--1.7558.5%C++1.602%C+32.3D17.2D26340.6h6.6C+11.3C++
NS-44 Commissioner 1,2861,2691,8600.682C0.3935.74%C+16.943%D15DN/A4784.4h3.8C*10.6C**
Solstice SF 1,2801,2581,8110.695C0.3824.355%C++15.103%C15.7CN/A6380.1h12C++49.2C**
Pandora VX25 1,2051,1911,2300.968C+0.1034.368%C--13.35%C-40.2C++N/A10729.6h4B+11.7C*
VX6-7 1,1991,1891,4070.845C0.2322.772%C12.952%D**27C+N/A12144.1h11.4B+50.1C**
NS-11P 1,1811,1741,4290.822C0.2523.979%C*13.032%D--22.9CN/A8851.3h12.3B++51.4B+
Icikill 1,1861,1715,4530.215M++0.8648.143%A21.093%A7.6C++N/A22154.8h2.4C5.1B+
The Slasher 1,1771,1674,0850.286S0.7849.127%B**19.28%B*8.6B*N/A22136.1h2.5C5.1B+
Force-Blade 1,2581,15527,0880.043B++1.0335.636%B+3.636%C-1.1B+N/A31084.6h2.8C+7.9B+
Pulsar C 1,1671,1521,3790.835C0.2424.147%C+17.622%D--27.8C+N/A9341.4h9.5B++39.4B+
Solstice VE3 1,1761,1482,2440.512C0.5620.198%C--16.638%C--10.4C--N/A45110.3h13.2B+65.2C**
M12 Kobalt-F 1,1741,1406721.696C+0.6323.912%C++14.211%B*78.1A*2.3B**19314.6h9.4B*39.5B++
M40 Fury 1,2651,0688712.276C+11.2142.162%D1.685%C++79.7C++14.7C26913.4h9.9B+23.5B+
Parallax VX3 9859815391.82C0.7540.947%C**71.662%D29.5C++N/A9233.2h2.2C*5.4B
M40 Fury 1,1759809610.208B+9.1430.924%D1.531%C53.6C+10.7C+26618.3h10.4B+33.6B+
Tank Mine 1,7129698311.166D0.1030.784%CN/A74D56.7C+92913.1h2C+6.6C+
Aphelion VEX-4 1,4338801038.544A7.4726.576%D*3.636%C+34.1B++21.4B+27725.8h46.3B++174.1C*
H-V45 8778661,2800.677C0.3925.054%C*12.471%D*23.7CN/A6436.6h13.9C+55.3C*
Aphelion VEX-4H 1,3497411993.724C+2.6533.188%D**2.969%C+32.2C-26.4C+31523h55.4C**166.9C
NS-7 PDW 6966899920.695C0.3822.016%C--11.321%D--13.5DN/A5451.2h12.9B+58.8C*
Proton II PPA-H 6445975211.481C+10.4139.672%C**1.34%C75.6C5.9C+2697.9h10.5C++26.4C**
Spear Anti-Vehicle Phalanx Turret 854555955.842C+4.7735.481%D-4.324%C++30.7C16.5C-25318.1h7.5B+21.1C*
L100 Python AP 8415541314.229C+3.1647.5%D--N/A33C**17.1C+25716.8h4.7B*9.9B+
Equinox VE2 5475426160.88C0.1924.316%C11.439%D**24CN/A8622.6h11B++45.1C**
Sticky Grenade 5465411541N/A539.9351.53%C+N/A901.7C+8.3C-27290.6h2B3.8B+
Terminus VX-9 5335267620.69D0.3822.632%D15.589%D**19.9DN/A7426.4h12.5C++55.2C+
Auraxium Slasher 5205162,8040.184M*0.8945.006%B**16.085%B*5.7AN/A1391.3h2.2C++4.9B+
LB00 Python AP 7234924910.041C+8.9743.778%F-N/A42.8D20.1C23711.5h4B+9D
NSX Amaterasu 4564514,8180.094B**0.9833.901%B17.073%C*3C+N/A7151h4.2C++12.5B+
Frag Grenade 3783751375N/A373.9351.268%B*N/A535.7C*4.3C-22380.7h3.5B6.8B+
M12 Kobalt 3913701721.765C20.6915.876%D*12.703%D--64.9D3.7C-1435.7h19.2C+121.1D
Saron HRB 560365655.615C++4.5438.475%D1.918%B24.2C+12.9C32515.1h19B+49.4C**
C-4 ARX 4633432601.319C0.2521.25%D*N/A79.8D27.9C4594.3h1.5D7.1D--
MANA Anti-Vehicle Turret 4712922371.232D0.1648.222%C--3.767%C*2920C+1790C-9863850.1h9.2C-19.1C
NS-AM7 Archer 4632901,1740.247D0.8252.702%D-9.31%D-3.1D-1.8D2594.8h20.5C++39C+
Nemesis VSH9 4382785840.476C0.5958.548%D3.597%B++11.4C6.6D18124.4h7.2B+12.3B
Lasher X2 2882763780.73C0.3420.799%D2.536%D27.9C+1.2B++1429.9h18.6B89.3C+
E540 Halberd 425258534.868C3.8046.286%C+2.713%C++24.8D16.1C+23310.4h6C+13C+
Pulsar VS1 2682501,2330.203D0.8714.6%F14%D--4D*N/A2263.1h21.7F-148.3F--
Flare VE6 2522462870.857C--0.2117.78%D-14.228%D**30.4CN/A1528.1h11C++61.8C+
C150 Dalton 366241425.738C+4.6736.819%C+N/A2410U1250U17107300.1h3.9C**10.6B
NS-44L Blackhand 2172163800.568C--0.5037.51%C--22.685%D**12.9DN/A3916.7h4.5C++12C+
M60-A Bulldog 2632031020.3C*19.2355.872%B**1.97%C35C+10.3A++2115.8h7.5D13.5C++
L105 Zephyr 236201414.902C3.8327.81%F-N/A2010U350U10514500.1h5.4B++19.5C
NS-TMC-01 "His Regards" 2011981,5840.125M*0.9537.928%B**14.647%B**2BN/A598.1h2.5C+6.6B+
M60-A Bulldog 2361901413.571C+12.5055.3%B*1.053%D--38C*9.2A+2465h6.7C+12.1B+
Auraxium Force-Blade 1711654,1840.039C++1.0328.603%C+10.303%B+1.1C+N/A2156.7h2.3C+8.2C++
Corvus VA55 1651641950.841C0.2322.857%C13.415%D**34.2BN/A1624.8h9.7B**42.6B+
Fatestealer 1631621980.818M++0.2550.616%A+22.222%C+47.6B**N/A963.4h2.5C5B*
C75 Viper 191150821.829C-0.7640.821%C++N/A17.4D4.8D2168.6h12.7B31B+
M40 Fury 190148255.92C+4.8542.842%B++2.703%B**32.2C--9.1C+2254.6h16C+37.4B
G30 Walker 256141482.938C--1.8728.086%C-3.546%C12.4C-10.1C++18911.4h257.4D916.3D
Xiphos Anti-Personnel Phalanx Tower 1401391139A+137.9317.376%D*N/A347.5B2.5D*10210.4h3.6B++20.5B+
MANA Anti-Personnel Turret 1421381141.211N/A0.1420.895%UN/A1380U40U3732000.1h44.9T*214.7T*
VA39 Spectre 1371373340.41D0.6628.03%D24.818%D*7D--N/A3119.6h6.3C+22.5C+
Saron HRB-H 200126216C*4.9346.468%D--N/A26.3D15.4D-2534.8h21.9B+47.2C++
Proton II PPA 136125148.929C7.8622.875%C+2.4%B52.1C+4.6B+2262.4h10.1C++44C++
NS-61 Emissary 1281232590.475C-0.6034.8%B**17.886%C**6D--N/A2020.6h16.8C+48.4C**
Soldier Soaker 122121771.571B+0.5043.109%B**7.438%D*63.7B+N/A1411.9h5.9C*13.6B++
M60-G Bulldog 11496263.692C2.6227.043%D--1.042%D*17.1D--3.2D-705.6h5.2B*19.4C*
Phobos VX86 94941140.825C0.2543.878%D*21.277%B*34.8CN/A1332.7h2.3B5.2C+
NS Patriot Flare Gun 93935520.168D0.901.623%D*N/A2.5D-N/A1036.5h3.2C+194.1T-
NS Annihilator 184921770.52C+0.5580.058%C+N/A9.7C+9.7C**1649.5h11.9C++14.9C+
CAS30 Tank Buster 176853430.248D0.8230.863%D**1.176%C+1.4D*1.5D*3862.1h59C++191.3C-
Orbital Strike Uplink 8985185U83.93580%UN/A850U40U23000.1h0.7T*0.1T*
Maelstrom Turbo Laser 152843200.263C--0.8128.71%C-2.381%C+3.7D-3D--7223h93.6B326.1C**
Beamer VS3 83802040.392C-0.6831.151%B+17.5%D11.1DN/A847.2h10.3C+33C++
CAS 14-E 8680420B+18.9330.958%C-1.25%D53.3C4D2421.5h25.6B+82.6B+
Spear Anti-Vehicle Phalanx Tower 1377889.75D8.6840%D--N/A19D-14.4D2094.1h8.9C**22.4C+
Nightshade 86771730.445M**0.6379.514%B++16.883%C*15.4A++1.8B+545h20.8C*26.2C**
G30 Walker 13076155.067D4.0036.459%D1.316%D-40B+28.4B**4141.9h154.3B*423.3B+
NS CandyCannon 3000 71702480.282C--0.7932.53%C11.429%D**10.9CN/A276.4h4.6C*14.2C*
M60-A Bulldog 8168322.125D1.0528.356%D-1.471%C+680U130U5584500.1h6.9D24.3D
The Little Helper 6362880.705C--0.3742.268%D9.677%D*23.8DN/A792.6h5.3C-12.5C-
M20 Basilisk 8656361.556D0.4937.145%C1.786%F9.3D--5D1366h103.8C+279.6C+
M60-G Bulldog 6954134.154C+3.0832.573%C3.704%B+18.6D5.2C1742.9h5.6B*17.1B+
M40 Fury-H 5752510.4C+9.3336.815%DN/A104C**10C-3870.5h6.8B+18.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,7942h
Spawn Beacon1562,2097.8h
Anti-Vehicle MANA Turret432,4423.7h
Nano-Armor Kit1,5751,819,571130h
Repair Module02551.5h
Turret AI Module32001.3h
Skywall Shield Emitter11180.8h
Structure Shield Module01931.3h
Cortium Silo01000.5h
Nanite Revive Grenade010,4203h
Medical Applicator3,1931,022,36887.8h
Spear Anti-Vehicle Tower1960.8h
Spitfire Auto-Turret171,2581.6h
Restoration Kit701,4201.1h
Deconstruction Tool313,3883.3h
HIVE0550.4h
Rampart Wall32293h
Sunderer Garage2751h
Welding Device0730h
Xiphos Anti-Personnel Tower11140.8h
Hoplon Anti-Aircraft Phalanx Tower21200.8h
Ammunition Package975,1915.9h
Shield Recharging Field1072,5101.8h
Anti-Infantry MANA Turret468413.3h
IPC Targeting Dart74341.2h
Vehicle Gate0570.9h
Infantry Tower0540.8h
WLT-Howler Mining Laser5523,9739.1h
Vehicle Ramp1550.7h
Spear Anti-Vehicle Turret1560.5h
Snowman Soldier131630.3h
Hardlight Barrier91380.3h
Recon Detection Device142870.9h

Check the help document for the dictionary if you want to learn more about words used here.


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