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Praetor Dreadnaught jan00020[ADAC] jan00020
VS BR 83

KDR: 1.08

Score: 61.6m

Last Seen: Aug 14th, 2019 6:02 PM
- OFFLINE - 76.8 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 29
Level Progress (to 84): 99%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Lumine Edge NS-11A S12 Renegade Serpent VE92 Supernova FPC C-4 Proximity Mine Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.035%14.574%33619119524,1870.5833540.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.381%0.367C**-0.958D---1.808F-HEAD (~3.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.308C*11.90.168C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.583%1.471%122121220417302360.11791986%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%-0.925D---0.109C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.3-0.65D76.1-0.436C--190.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.105%0.686%155212123,354364817270.919156194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.264%0.694B+-1.205D*-1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.10.669B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.091%1.713%1631312014,494319919171.40481234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%-0.287C-0.675D-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.529B+18.60.533B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.339%66.14%163212121,140250240.455635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%0.204C++-0.061C+2.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++2.70.147C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.314%13.813%163312113,1132900411.07308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.733%-0.102C+-0.163C-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.10.367C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 29
61.6m306.7%314 (18.8k)271 (16.3k)1.0786883,35377,2731.2204583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214318112.843%11.036%14202:5720

32% Combat Medic41% Engineer16% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 5:06 PMMar 13th, 2014 8:19 PMAug 16th, 2019 9:46 AM (1d) (PST)Aug 14th, 2019 2:03 PM (3d) (PST)Aug 14th, 2019 2:02 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4201932270.3660.3390.0401.2810.05287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,21611,56313,6532220277316,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3795.9h/158.2d 10,955 9,199 33,842 291.8k 5,631 10,958 11,770 95.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:246
Deaths:287
KDR:0.857
Accuracy:17.780% D-
HSR:14.228% D**
Kills:246
Deaths (as Heavy Assault):287
Deaths (to Heavy Assaults):22,023
KDR:0.85714
Kill Difference:41
Playtime:92.403 hours
Usage:2%
Score:1.414m
Score/min:255
Accuracy (listed only):17.780%
HSR (listed only):14.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,100
Deaths:4,005
KDR:0.774
Accuracy:23.826% C+
HSR:15.323% D-
Deimos VA29
C--
Kills:1,828
Deaths:2,471
KDR:0.740
Accuracy:49.094% D--
HSR:13.731% C--
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% D
HSR:13.350% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% D
NSX-P Tanto
C+
Kills:327
Deaths:344
KDR:0.951
Accuracy:24.646% C+
HSR:18.043% D--
The Little Helper
D
Kills:222
Deaths:287
KDR:0.774
Accuracy:42.559% D
HSR:12.162% D
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:12,849
Deaths (as Engineer):17,410
Deaths (to Engineers):16,977
KDR:0.73802
Kill Difference:4,561
Playtime:1,539.128 hours
Usage:41%
Score:25.252m
Score/min:273
Accuracy (listed only):30.509%
HSR (listed only):15.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:10,000
Deaths:14,172
KDR:0.706
Accuracy:22.082% C-
HSR:14.020% D--
Deimos VA29
C--
Kills:1,828
Deaths:2,471
KDR:0.740
Accuracy:49.094% D--
HSR:13.731% C--
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% D
HSR:13.350% C-
NS-11P
C*
Kills:1,174
Deaths:1,429
KDR:0.822
Accuracy:23.979% C*
HSR:13.032% D--
H-V45
C*
Kills:866
Deaths:1,280
KDR:0.677
Accuracy:25.054% C*
HSR:12.471% D*
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
Equinox VE2
C
Kills:542
Deaths:616
KDR:0.880
Accuracy:24.316% C
HSR:11.439% D*
Terminus VX-9
D
Kills:526
Deaths:762
KDR:0.690
Accuracy:22.632% D
HSR:15.589% D**
Pulsar VS1
D--
Kills:250
Deaths:1,233
KDR:0.203
Accuracy:14.600% F-
HSR:14% D--
The Little Helper
D
Kills:222
Deaths:287
KDR:0.774
Accuracy:42.559% D
HSR:12.162% D
Corvus VA55
C
Kills:164
Deaths:195
KDR:0.841
Accuracy:22.857% C
HSR:13.415% D**
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:17,546
Deaths (as Combat Medic):24,781
Deaths (to Combat Medics):9,695
KDR:0.70804
Kill Difference:7,235
Playtime:1,223.051 hours
Usage:32%
Score:20.348m
Score/min:277
Accuracy (listed only):28.953%
HSR (listed only):13.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,100
Deaths:4,005
KDR:0.774
Accuracy:23.826% C+
HSR:15.323% D-
Deimos VA29
C--
Kills:1,828
Deaths:2,471
KDR:0.740
Accuracy:49.094% D--
HSR:13.731% C--
Eclipse VE3A
C
Kills:1,340
Deaths:2,118
KDR:0.633
Accuracy:25.754% C
HSR:14.702% D--
Solstice SF
C++
Kills:1,258
Deaths:1,811
KDR:0.695
Accuracy:24.355% C++
HSR:15.103% C
Pandora VX25
C-
Kills:1,191
Deaths:1,230
KDR:0.968
Accuracy:34.368% D
HSR:13.350% C-
VX6-7
C
Kills:1,189
Deaths:1,407
KDR:0.845
Accuracy:22.772% C
HSR:12.952% D**
Pulsar C
C+
Kills:1,152
Deaths:1,379
KDR:0.835
Accuracy:24.147% C+
HSR:17.622% D--
Solstice VE3
C--
Kills:1,148
Deaths:2,244
KDR:0.512
Accuracy:20.198% C--
HSR:16.638% D
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
NSX-P Tanto
C+
Kills:327
Deaths:344
KDR:0.951
Accuracy:24.646% C+
HSR:18.043% D--
The Little Helper
D
Kills:222
Deaths:287
KDR:0.774
Accuracy:42.559% D
HSR:12.162% D
Phobos VX86
B*
Kills:94
Deaths:114
KDR:0.825
Accuracy:43.878% D*
HSR:21.277% B*
Kills:13,538
Deaths (as Light Assault):18,402
Deaths (to Light Assaults):11,293
KDR:0.73568
Kill Difference:4,864
Playtime:340.536 hours
Usage:9%
Score:5.534m
Score/min:271
Accuracy (listed only):29.801%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,292
Deaths:1,881
KDR:0.687
Accuracy:35.978% C+
HSR:16.951% D
Parallax VX3
C**
Kills:1,003
Deaths:547
KDR:1.834
Accuracy:41.061% C**
HSR:71.785% D
NS-7 PDW
C--
Kills:689
Deaths:992
KDR:0.695
Accuracy:22.016% C--
HSR:11.321% D--
NS-AM7 Archer
D
Kills:305
Deaths:1,222
KDR:0.250
Accuracy:53.328% D
HSR:8.852% D-
NS-44L Blackhand
C--
Kills:216
Deaths:380
KDR:0.568
Accuracy:37.342% C--
HSR:22.685% D**
Soldier Soaker
B*
Kills:151
Deaths:101
KDR:1.495
Accuracy:41.227% B*
HSR:6.623% D*
VA39 Spectre
D
Kills:137
Deaths:334
KDR:0.410
Accuracy:28.030% D
HSR:24.818% D*
NS-61 Emissary
B**
Kills:123
Deaths:259
KDR:0.475
Accuracy:34.800% B**
HSR:17.886% C*
NS Patriot Flare Gun
U
Kills:93
Deaths:553
KDR:0.168
Accuracy:1.606% D*
HSR:0% U
Beamer VS3
B+
Kills:80
Deaths:204
KDR:0.392
Accuracy:31.151% B+
HSR:17.500% D
NS CandyCannon 3000
C
Kills:70
Deaths:248
KDR:0.282
Accuracy:32.530% C
HSR:11.429% D**
Kills:4,159
Deaths (as Infiltrator):6,721
Deaths (to Infiltrators):9,505
KDR:0.61881
Kill Difference:2,562
Playtime:590.224 hours
Usage:16%
Score:9.096m
Score/min:257
Accuracy (listed only):32.642%
HSR (listed only):19.077%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:119
V. Kills:87 135%
Deaths:338
KDR:0.352
Accuracy:27.627% D
KPH:4.900 D
VKPH:3.600 D-
Kills:119 (119 + 0)
Deaths:338
KDR:0.352
VKDR:0.257
Vehicle Kills:87
Kill Difference:219
Playtime:24.442 hours
Usage:1%
Score:0.116m
Score/min:79
Piloting Accuracy:27.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:241
V. Kills:125 191%
Deaths:42
KDR:5.738
Accuracy:36.819% C+
KPH:867,600 U
VKPH:450,000 U
L105 Zephyr
U
Kills:201
V. Kills:35 N/A
Deaths:41
KDR:4.902
Accuracy:27.810% F-
KPH:723,600 U
VKPH:126,000 U
CAS30 Tank Buster
D*
Kills:85
V. Kills:91 92%
Deaths:343
KDR:0.248
Accuracy:30.815% D**
KPH:1.400 D*
VKPH:1.500 D*
Kills:527 (85 + 442)
Deaths:426
KDR:1.237
VKDR:0.589
Vehicle Kills:251
Kill Difference:101
Playtime:62.174 hours
Usage:2%
Score:0.418m
Score/min:112
Piloting Accuracy:30.815%
Gunner Accuracy:27.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:662
V. Kills:309 214%
Deaths:72
KDR:9.194
Accuracy:44.076% F-
KPH:42.300 D
VKPH:19.700 C
L100 Python AP
C++
Kills:554
V. Kills:287 192%
Deaths:131
KDR:4.229
Accuracy:47.500% D--
KPH:33 C++
VKPH:17.100 C+
C75 Viper
C++
Kills:150
V. Kills:41 357%
Deaths:82
KDR:1.829
Accuracy:40.821% C++
KPH:17.500 D
VKPH:4.800 D
Kills:1,366 (1,366 + 0)
Deaths:285
KDR:4.793
VKDR:2.235
Vehicle Kills:637
Kill Difference:1,081
Playtime:40.984 hours
Usage:1%
Score:0.593m
Score/min:241
Driving Accuracy:40.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,800
V. Kills:1,384 202%
Deaths:399
KDR:7.018
Accuracy:48.246% D
KPH:34 B++
VKPH:16.800 C**
Aphelion VEX-4
B++
Kills:880
V. Kills:553 159%
Deaths:103
KDR:8.544
Accuracy:26.576% D--
KPH:34.100 B++
VKPH:21.400 B+
Saron HRB
C+
Kills:378
V. Kills:200 188%
Deaths:65
KDR:5.815
Accuracy:38.837% D
KPH:24.700 C+
VKPH:13.100 C
E540 Halberd
C+
Kills:258
V. Kills:167 154%
Deaths:53
KDR:4.868
Accuracy:46.286% C+
KPH:24.800 D
VKPH:16 C+
Proton II PPA
B+
Kills:125
V. Kills:11 N/A
Deaths:14
KDR:8.929
Accuracy:22.875% C+
KPH:51.900 C+
VKPH:4.600 B+
Kills:4,441 (2,800 + 1,641)
Deaths:634
KDR:7.005
VKDR:3.651
Vehicle Kills:2,315
Kill Difference:3,807
Playtime:136.313 hours
Usage:4%
Score:2.258m
Score/min:276
Driving Accuracy:48.246%
Gunner Accuracy:22.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:1,329
V. Kills:708 187%
Deaths:467
KDR:2.846
Accuracy:58.306% C++
KPH:32.500 D
VKPH:17.300 C--
Aphelion VEX-4H
C+
Kills:741
V. Kills:608 122%
Deaths:199
KDR:3.724
Accuracy:33.188% D**
KPH:32.300 C-
VKPH:26.500 C+
Proton II PPA-H
C+
Kills:608
V. Kills:48 N/A
Deaths:54
KDR:11.259
Accuracy:39.640% C**
KPH:75.400 C
VKPH:5.900 C+
Saron HRB-H
D
Kills:126
V. Kills:74 168%
Deaths:21
KDR:6
Accuracy:46.468% D--
KPH:26 D
VKPH:15.300 D-
M40 Fury-H
C*
Kills:52
V. Kills:5 N/A
Deaths:5
KDR:10.400
Accuracy:36.815% D
KPH:98.800 C*
VKPH:9.500 C
Kills:2,856 (0 + 2,856)
Deaths:746
KDR:3.828
VKDR:1.934
Vehicle Kills:1,443
Kill Difference:2,110
Playtime:77.352 hours
Usage:2%
Score:1.305m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:36.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:988
V. Kills:200 492%
Deaths:96
KDR:10.292
Accuracy:31.466% D
KPH:53.700 C+
VKPH:10.900 C+
M40 Fury
C+
Kills:148
V. Kills:42 344%
Deaths:25
KDR:5.920
Accuracy:42.842% B++
KPH:32.200 C--
VKPH:9.100 C+
G30 Walker
C++
Kills:145
V. Kills:118 122%
Deaths:49
KDR:2.959
Accuracy:28.338% C
KPH:12.500 D
VKPH:10.200 C++
M60-G Bulldog
D-
Kills:96
V. Kills:18 N/A
Deaths:26
KDR:3.692
Accuracy:27.043% D--
KPH:17.200 D--
VKPH:3.200 D-
M20 Basilisk
D
Kills:56
V. Kills:30 181%
Deaths:36
KDR:1.556
Accuracy:37.145% C
KPH:9.300 D--
VKPH:5 D
M60-G Bulldog
C
Kills:54
V. Kills:15 338%
Deaths:14
KDR:3.857
Accuracy:32.616% C
KPH:18.600 D
VKPH:5.200 C
Kills:1,487 (0 + 1,487)
Deaths:246
KDR:6.045
VKDR:1.720
Vehicle Kills:423
Kill Difference:1,241
Playtime:49.097 hours
Usage:1%
Score:0.592m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:32.616%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:3,491
V. Kills:179 N/A
Deaths:2,182
KDR:1.600
Accuracy:35.853% D
KPH:30.600 D
VKPH:1.600 C
M40 Fury-F
C**
Kills:1,420
V. Kills:328 432%
Deaths:1,466
KDR:0.969
Accuracy:52.560% C**
KPH:18.500 C
VKPH:4.300 C-
M12 Kobalt-F
A*
Kills:1,140
V. Kills:34 N/A
Deaths:672
KDR:1.696
Accuracy:23.912% C*
KPH:78.200 A*
VKPH:2.300 B++
Kills:6,051 (6,051 + 0)
Deaths:4,320
KDR:1.401
VKDR:0.125
Vehicle Kills:541
Kill Difference:1,731
Playtime:205.442 hours
Usage:5%
Score:1.092m
Score/min:89
Driving Accuracy:23.912%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:80
V. Kills:6 N/A
Deaths:4
KDR:20
Accuracy:30.958% C
KPH:52.700 C
VKPH:4 D
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1.500
Vehicle Kills:6
Kill Difference:76
Playtime:1.518 hours
Usage:0%
Score:0.022m
Score/min:244
Piloting Accuracy:N/A%
Gunner Accuracy:30.958%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 12,92712,86318,3540.701A*0.3841.69%A20.501%B++23A++N/A55559.5h1.1B++2.7B+
NS-11A 10,09610,00014,1720.706C0.3722.082%C-14.02%D--18.6DN/A54537.1h12.1B++54.9C**
S12 Renegade 3,6703,4912,1821.6C0.5235.853%D7.505%B++30.6D1.6C80114.1h3.2C**8.8C+
Serpent VE92 3,1583,1004,0050.774C0.3023.826%C+15.323%D-20.4CN/A57151.9h12.7C*53.4C*
Supernova FPC 4,1842,8003997.018C++5.9448.246%DN/A34B++16.8C**27282.4h4B*8.4B+
C-4 3,8202,3622,8540.828C0.2518.182%D*N/A47D29C+52350.3h1.8C--10D*
Proximity Mine 2,3352,3241,0182.283C--1.2045.027%BN/A143.5B+N/A39516.2h1.3A++2.9A
Deimos VA29 1,8551,8282,4710.74C-0.3449.094%D--13.731%C--29.4C--N/A10262.2h2.5C+5.1C
M40 Fury-F 1,7481,4201,4660.969C0.1152.56%C**1.056%C++18.5C4.3C-8276.7h9.3B+17.8B+
Eclipse VE3A 1,3731,3402,1180.633C0.4525.754%C14.702%D--14.2D-N/A3794.6h12.1C++47.1C++
E540 Halberd-H 2,0371,3294672.846C--1.7758.306%C++1.58%C+32.5D17.3C--26540.9h6.6C+11.3C+
NS-44 Commissioner 1,3091,2921,8810.687C0.3935.978%C+16.951%D15DN/A4786.3h3.8C*10.7C*
Solstice SF 1,2801,2581,8110.695C0.3824.355%C++15.103%C15.7CN/A6380.1h12C++49.2C**
Pandora VX25 1,2051,1911,2300.968C+0.1134.368%D13.35%C-40.1C++N/A10629.7h4B+11.7C++
VX6-7 1,1991,1891,4070.845C0.2322.772%C12.952%D**27CN/A12144.1h11.4B+50.1C**
NS-11P 1,1811,1741,4290.822C0.2623.979%C*13.032%D--22.9CN/A8851.3h12.3B++51.4B+
Icikill 1,1861,1715,4530.215M*0.8648.143%A21.093%A7.6C++N/A22154.8h2.4C5.1B+
The Slasher 1,1771,1674,0850.286S0.7949.127%B**19.28%B**8.6B*N/A22136.1h2.5C5.1C++
Force-Blade 1,2581,15527,1110.043B+1.0435.636%B+3.636%C--1.1B+N/A31085.5h2.8C+7.9B
Pulsar C 1,1671,1521,3790.835C0.2424.147%C+17.622%D--27.8C+N/A9341.4h9.5B++39.4B+
Solstice VE3 1,1761,1482,2440.512C0.5720.198%C--16.638%D10.4DN/A45110.3h13.2B+65.2C++
M12 Kobalt-F 1,1741,1406721.696C+0.6223.912%C*14.211%B*78.1A*2.3B++19314.6h9.4B*39.5B++
M40 Fury 1,2651,0688712.276C+11.2042.162%D1.685%C*79.7C+14.7C26913.4h9.9B+23.5B+
Parallax VX3 1,0071,0035471.834C0.7641.061%C**71.785%D29.9C++N/A9433.6h2.2C*5.4B
Tank Mine 1,7479938401.182D0.1030.774%CN/A75.2D57.1C+93113.2h2C+6.5C+
M40 Fury 1,1889889610.292B+9.2131.466%D1.518%C53.7C+10.9C+26718.4h10.7B+33.8B
Aphelion VEX-4 1,4338801038.544B**7.4726.576%D--3.636%C+34.1B++21.4B+27725.8h46.3B+174.1C*
H-V45 8778661,2800.677C0.4025.054%C*12.471%D*23.7CN/A6436.6h13.9C+55.3C*
Aphelion VEX-4H 1,3497411993.724C+2.6533.188%D**2.969%C+32.2C-26.4C+31623h55.4C*166.9C
NS-7 PDW 6966899920.695C0.3822.016%C--11.321%D--13.5DN/A5451.2h12.9B+58.8C**
LB00 Python AP 971662729.194C8.1244.076%F-N/A42.2D19.7C23215.7h3.9B+8.8D
Proton II PPA-H 6566085411.259C+10.1839.64%C**1.316%C75.1C5.9C+2708.1h10.6C++26.7C**
Spear Anti-Vehicle Phalanx Turret 857557965.802C+4.7235.557%D--4.488%C**30.8C-16.6C-25418.1h7.5B+21.1C++
L100 Python AP 8415541314.229C+3.1547.5%D--N/A33C++17.1C+26116.8h4.7B++9.9B
Sticky Grenade 5485431543N/A541.9251.65%C+N/A905C+8.3C-26950.6h2B3.9C**
Equinox VE2 5475426160.88C0.2024.316%C11.439%D*24CN/A8622.6h11B+45.1B
Terminus VX-9 5335267620.69C0.3922.632%D15.589%D**19.9DN/A7526.4h12.5C++55.2C+
Auraxium Slasher 5205162,8040.184B++0.8945.006%B**16.085%B**5.7B**N/A1391.3h2.2C++4.9B+
NSX Amaterasu 4574524,8800.093B++0.9933.906%B+17.035%C++2.9CN/A7153.3h4.2C+12.5B
Saron HRB 578378655.815C++4.7438.837%D1.852%C**24.7C+13.1C33515.3h18.9B+48.7C**
Frag Grenade 3793761376N/A374.9251.287%B++N/A537.1C*4.3C--22530.7h3.5B6.8B+
M12 Kobalt 3913701721.765C20.6915.876%D*12.703%D--64.9D3.7C-1435.7h19.2C+121.1D
C-4 ARX 4913652731.337C0.2621.303%D**N/A81.1D28C-4674.5h1.5D7D**
NSX-P Tanto 3373273440.951C+0.1324.646%C+18.043%D--46.1B*1.4A+1857.1h12B++48.6B+
NS-AM7 Archer 4873051,2220.25D0.8353.328%D8.852%D-3.1D-1.8D2699.2h20.7C++38.8C+
MANA Anti-Vehicle Turret 4712922371.232D0.1548.222%C3.767%C+2920M+1790B**9870300.1h9.2C19.1C+
Lasher X2 2962843910.726C0.3520.772%D2.817%D27.8C+1.2B14010.2h18.7C**90.1C+
Nemesis VSH9 4382785840.476C0.6058.548%D3.597%B+11.4C6.6C18124.4h7.2B+12.3B
E540 Halberd 425258534.868C3.7946.286%C+2.713%C*24.8D16.1C+23510.4h6C+13C+
Pulsar VS1 2682501,2330.203D0.8814.6%F-14%D--4D*N/A2263.1h21.7F-148.3F--
Flare VE6 2522462870.857C--0.2217.78%D-14.228%D**30.4CN/A1548.1h11C+61.8C+
C150 Dalton 366241425.738C+4.6636.819%C+N/A2410U1250U17170000.1h3.9C**10.6C**
The Little Helper 2252222870.774C-0.3042.559%D12.162%D37CN/A1386h5.2C12.3C
NS-44L Blackhand 2172163800.568C-0.5137.342%C--22.685%D**12.8DN/A3816.9h4.5C++12.1C+
M60-A Bulldog 2632031020.3C*19.2255.872%B**1.97%C35C+10.3A++2115.8h7.5D13.5C++
L105 Zephyr 236201414.902C-3.8227.81%F-N/A2010U350U10514500.1h5.4B++19.5C
NS-TMC-01 "His Regards" 2042011,6590.121M*0.9637.97%B**14.428%B**2B+N/A4101.6h2.5C+6.6B+
M60-A Bulldog 2361901413.571C+12.4955.204%B**1.053%D--38C**9.2A++2465h6.7C12.1B+
Auraxium Force-Blade 1711654,1990.039C++1.0428.582%C+10.303%B+1.1C+N/A2157h2.3C+8.2C*
Corvus VA55 1651641950.841C0.2422.857%C13.415%D**34.2C**N/A1634.8h9.7B**42.6B+
Fatestealer 1631621980.818M*0.2650.616%A+22.222%C+47.6B*N/A963.4h2.5C-5B*
Soldier Soaker 1521511011.495B0.4241.227%B*6.623%D*55.9C*N/A1262.7h6.1C++14.7B++
C75 Viper 191150821.829C-0.7540.821%C++N/A17.4D4.8D2188.6h12.7C**31B
M40 Fury 190148255.92C+4.8442.842%B++2.703%B**32.2C--9.1C+2254.6h16C+37.4B
G30 Walker 263145492.959C-1.8828.338%C3.448%C12.5D10.2C++19011.6h259.7D916.3D
Xiphos Anti-Personnel Phalanx Tower 1401391139A+137.9217.376%D*N/A347.5B+2.5D*10210.4h3.6B++20.5B+
MANA Anti-Personnel Turret 1421381141.211N/A0.1320.895%UN/A1380U40U3741400.1h44.9T*214.7T*
VA39 Spectre 1371373340.41D0.6728.03%D24.818%D*7D--N/A3119.7h6.3C+22.5C+
Saron HRB-H 200126216C*4.9246.468%D--N/A26.3D15.4D-2574.8h21.9B+47.2C++
Proton II PPA 136125148.929C7.8522.875%C+2.4%B52.1C+4.6B+2262.4h10.1C+44C++
NS-61 Emissary 1281232590.475C-0.6034.8%B**17.886%C*6D--N/A2120.6h16.8C48.4C**
Maelstrom Turbo Laser 2061193380.352C--0.7327.627%D1.681%C--4.9D3.6D-7924.4h88.3B+319.6C**
NS Annihilator 2061071890.566C+0.5179.861%CN/A10.2C+9.4C**16510.5h11.8C++14.8C+
Nightshade 1131025470.186A*0.8980.88%B*17.647%B++6.2B*N/A2416.5h28.3C+35C++
M60-G Bulldog 11496263.692C2.6127.043%D--1.042%D*17.1D--3.2D-705.6h5.2B*19.4C**
Phobos VX86 94941140.825C0.2543.878%D*21.277%B*34.8CN/A1342.7h2.3B5.2C+
NS Patriot Flare Gun 93935530.168C--0.911.606%D*N/A2.5D-N/A1036.9h3.2C+196.8T-
Orbital Strike Uplink 8985185U83.92580%UN/A850U40U23000.1h0.7T*0.1T*
CAS30 Tank Buster 176853430.248D0.8330.815%D**1.176%C+1.4D*1.5D*3862.2h59.1C++191.7C-
Beamer VS3 83802040.392C-0.6931.151%B+17.5%D11.1DN/A847.2h10.3C+33C++
CAS 14-E 8680420B+18.9230.958%C1.25%D53.3C4D2441.5h25.6B+82.6B+
Spear Anti-Vehicle Phalanx Tower 1377889.75D8.6740%D--N/A19D-14.4D2094.1h8.9C**22.4C+
G30 Walker 13378155.2C-4.1237.099%C--1.282%D--41.1B+28.9B**4091.9h155.6B+419.4B+
NS CandyCannon 3000 71702480.282C--0.8032.53%C11.429%D**10.9C-N/A276.4h4.6C++14.2C*
M60-A Bulldog 8168322.125D1.0528.356%D--1.471%C+680U130U5584500.1h6.9D24.3D-
M20 Basilisk 8656361.556D0.4837.145%C1.786%F9.3D--5D1366h103.8C+279.6C+
M60-G Bulldog 6954143.857C+2.7832.616%C3.704%B+18.6D5.2C1742.9h5.6B*17.2B+
M40 Fury-H 5752510.4C+9.3236.815%DN/A104C**10C4100.5h6.8B+18.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5891,864,204132.5h
Nanite Revive Grenade010,4893h
Spawn Beacon1582,2778h
Anti-Vehicle MANA Turret432,4423.7h
Medical Applicator3,2211,035,04688.4h
Xiphos Anti-Personnel Tower11150.8h
Hoplon Anti-Aircraft Phalanx Tower21210.8h
HIVE0550.4h
Rampart Wall32343.1h
Sunderer Garage2751h
Cortium Silo01000.5h
Skywall Shield Emitter11200.8h
Turret AI Module32021.3h
Structure Shield Module01931.3h
Repair Module02581.5h
Motion Spotter373,0282.1h
Blast Wall1510.6h
Restoration Kit811,6121.2h
Spear Anti-Vehicle Tower1970.8h
Deconstruction Tool313,3883.3h
Welding Device0730h
Spitfire Auto-Turret171,3881.7h
Shield Recharging Field1072,5101.8h
Ammunition Package985,2566h
Anti-Infantry MANA Turret468413.3h
Recon Detection Device142880.9h
Flail Targeting Dart1730.3h
Snowman Soldier131630.3h
Hardlight Barrier91380.3h
Spear Anti-Vehicle Turret1560.5h
IPC Targeting Dart74341.2h
Vehicle Gate0601h
Vehicle Ramp1580.8h
WLT-Howler Mining Laser5723,97310.5h
Infantry Tower0540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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