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Cold Blooded janmid456[TRSR] janmid456
TR BR 140

KDR: 2.59

Score: 44.1m

Last Seen: Jan 23rd, 2019 11:49 AM
- OFFLINE - 1299.7 hour(s)

Battle Rank 110 (140 total) - Terran Republic on Cobalt
Level Progress (to 111): 84%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS T9A "Butcher" Hellfire Rocket Pods C-4 NS-11C MSW-R M14 Banshee TSAR-42 LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,521,216 MLG Score: 1216
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.215%18.001%4184997664,9572.72711-0.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.708%0.418B-0.414C---0.618DHEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.364C**110.226C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.378%0.876%13125102011,2971065181010.5976624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%-0.214C-0.669D-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.546B+25.90.512B+47.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.035%2.9%483710187,758225216003.44341485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.104%-0.084C+0.183C++0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.30.657B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.698%2.748%2171210132,51114876531.68863384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%0.05C+-0.411C--0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.586B+180.544B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.948%76.601%217710188,3682801112.9875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.835%0.739B++0.62B+1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+20.359C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.671%10.255%217310222,2331890101.18086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%-0.395C---0.851D--0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++3.90.199C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.1m148.1%316 (19k)279 (16.7k)2.59267119,35146,0342.77449140 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025714922.108%16.277%36003:2644

7% Combat Medic17% Engineer24% Heavy Assault11% Infiltrator39% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 6:03 PMMar 7th, 2014 4:38 PMFeb 15th, 2019 6:13 AM (31d) (PST)Jan 23rd, 2019 8:12 AM (54d) (PST)Jan 23rd, 2019 7:49 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091825270.7550.2910.1231.1990.0541216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,51810,89631,6224517772316,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2633.4h/109.7d 8,370 19,427 26,033 189.4k 4,076 10,450 8,509 112m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:14,181
Deaths:3,331
KDR:4.257
Accuracy:24.381% C+
HSR:19.385% D--
MSW-R
C++
Kills:4,627
Deaths:1,901
KDR:2.434
Accuracy:23.001% C++
HSR:20.942% C
T9 CARV-S
C
Kills:1,214
Deaths:427
KDR:2.843
Accuracy:20.507% C
HSR:18.946% D
TMG-50
C++
Kills:1,171
Deaths:349
KDR:3.355
Accuracy:21.809% C++
HSR:20.666% C-
T9 CARV
C--
Kills:1,164
Deaths:840
KDR:1.386
Accuracy:16.410% C--
HSR:18.643% D
T32 Bull
C+
Kills:1,160
Deaths:390
KDR:2.974
Accuracy:22.944% C+
HSR:18.879% D
NS-15M2
C+
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:22.861% C+
HSR:17.328% D--
NS-15MP
C-
Kills:1,158
Deaths:231
KDR:5.013
Accuracy:25.196% C-
HSR:23.143% D
T16 Rhino
C++
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:21.413% C++
HSR:17.922% D
NS-15MB
C
Kills:390
Deaths:108
KDR:3.611
Accuracy:24.643% C
HSR:22.821% D
NSX Naginata
C*
Kills:255
Deaths:81
KDR:3.148
Accuracy:23.217% C*
HSR:23.922% D
T7 Mini-Chaingun
C
Kills:196
Deaths:88
KDR:2.227
Accuracy:15.355% C
HSR:10.204% D
Kills:27,831
Deaths (as Heavy Assault):8,504
Deaths (to Heavy Assaults):12,042
KDR:3.2727
Kill Difference:19,327
Playtime:632.761 hours
Usage:24%
Score:12.088m
Score/min:318
Accuracy (listed only):21.811%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:4,988
Deaths:2,061
KDR:2.420
Accuracy:25.318% C**
HSR:17.161% C
LC3 Jaguar
C
Kills:3,717
Deaths:2,204
KDR:1.686
Accuracy:22.054% C
HSR:17.676% C-
T5 AMC
C+
Kills:2,416
Deaths:1,183
KDR:2.042
Accuracy:23.216% C+
HSR:16.887% D
LC2 Lynx
C--
Kills:2,311
Deaths:1,579
KDR:1.464
Accuracy:20.886% C--
HSR:15.578% D--
TRAC-Shot
D
Kills:1,492
Deaths:845
KDR:1.766
Accuracy:22.502% D
HSR:13.338% D--
Shuriken
D
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:24.511% D
HSR:13.957% D
HC1 Cougar
D-
Kills:1,180
Deaths:802
KDR:1.471
Accuracy:19.278% D--
HSR:17.203% D-
TRAC-5 S
C--
Kills:1,172
Deaths:1,037
KDR:1.130
Accuracy:20.272% C--
HSR:12.799% D
PDW-16 Hailstorm
C
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:22.428% C
HSR:14.249% C
AS16 NightHawk
D
Kills:1,161
Deaths:1,098
KDR:1.057
Accuracy:31.979% D
HSR:10.594% D--
NS-11CP
C
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.662% C
HSR:20.413% C-
SMG-46G Armistice
C
Kills:1,160
Deaths:635
KDR:1.827
Accuracy:25.385% C
HSR:12.931% D
SMG-46 Armistice
D
Kills:1,160
Deaths:1,341
KDR:0.865
Accuracy:22.296% D
HSR:10.862% D-
MKV Suppressed
C++
Kills:1,157
Deaths:553
KDR:2.092
Accuracy:26.211% C++
HSR:15.903% D
NS-7 PDW
C--
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:21.974% C--
HSR:14.533% C--
TRAC-5 Burst
C
Kills:1,151
Deaths:571
KDR:2.016
Accuracy:24.183% C
HSR:19.983% C--
TRAC-5
C
Kills:1,151
Deaths:1,214
KDR:0.948
Accuracy:19.657% C
HSR:14.075% D-
FA1 Barrage
C*
Kills:890
Deaths:470
KDR:1.894
Accuracy:42.472% C*
HSR:10% D--
NS Baron G5
B+
Kills:479
Deaths:237
KDR:2.021
Accuracy:49.480% B+
HSR:12.526% C-
NSX Tengu
B+
Kills:376
Deaths:133
KDR:2.827
Accuracy:39.567% B+
HSR:16.755% D
LC2 Lynx AE
C++
Kills:362
Deaths:98
KDR:3.694
Accuracy:27.895% C++
HSR:23.481% C
NSX Tanto
C++
Kills:308
Deaths:132
KDR:2.333
Accuracy:26.875% C++
HSR:22.727% C
TRS-12 Uppercut
C
Kills:182
Deaths:113
KDR:1.611
Accuracy:53.761% C
HSR:9.341% D--
MG-S1 Jackal
B+
Kills:181
Deaths:62
KDR:2.919
Accuracy:28.073% C**
HSR:24.309% B+
NSX-P Tanto
B++
Kills:64
Deaths:22
KDR:2.909
Accuracy:29.332% B++
HSR:23.438% C
Kills:31,758
Deaths (as Light Assault):18,882
Deaths (to Light Assaults):10,592
KDR:1.68192
Kill Difference:12,876
Playtime:1,023.003 hours
Usage:39%
Score:17.592m
Score/min:287
Accuracy (listed only):27.891%
HSR (listed only):16.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:4,988
Deaths:2,061
KDR:2.420
Accuracy:25.318% C**
HSR:17.161% C
LC3 Jaguar
C
Kills:3,717
Deaths:2,204
KDR:1.686
Accuracy:22.054% C
HSR:17.676% C-
T5 AMC
C+
Kills:2,416
Deaths:1,183
KDR:2.042
Accuracy:23.216% C+
HSR:16.887% D
LC2 Lynx
C--
Kills:2,311
Deaths:1,579
KDR:1.464
Accuracy:20.886% C--
HSR:15.578% D--
TRAC-Shot
D
Kills:1,492
Deaths:845
KDR:1.766
Accuracy:22.502% D
HSR:13.338% D--
HC1 Cougar
D-
Kills:1,180
Deaths:802
KDR:1.471
Accuracy:19.278% D--
HSR:17.203% D-
TRAC-5 S
C--
Kills:1,172
Deaths:1,037
KDR:1.130
Accuracy:20.272% C--
HSR:12.799% D
AS16 NightHawk
D
Kills:1,161
Deaths:1,098
KDR:1.057
Accuracy:31.979% D
HSR:10.594% D--
NS-11CP
C
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.662% C
HSR:20.413% C-
TRAC-5 Burst
C
Kills:1,151
Deaths:571
KDR:2.016
Accuracy:24.183% C
HSR:19.983% C--
TRAC-5
C
Kills:1,151
Deaths:1,214
KDR:0.948
Accuracy:19.657% C
HSR:14.075% D-
FA1 Barrage
C*
Kills:890
Deaths:470
KDR:1.894
Accuracy:42.472% C*
HSR:10% D--
NS Baron G5
B+
Kills:479
Deaths:237
KDR:2.021
Accuracy:49.480% B+
HSR:12.526% C-
LC2 Lynx AE
C++
Kills:362
Deaths:98
KDR:3.694
Accuracy:27.895% C++
HSR:23.481% C
AMR-66
C++
Kills:309
Deaths:213
KDR:1.451
Accuracy:27.726% C++
HSR:20.065% D
NSX Tanto
C++
Kills:308
Deaths:132
KDR:2.333
Accuracy:26.875% C++
HSR:22.727% C
TRS-12 Uppercut
C
Kills:182
Deaths:113
KDR:1.611
Accuracy:53.761% C
HSR:9.341% D--
NSX-P Tanto
B++
Kills:64
Deaths:22
KDR:2.909
Accuracy:29.332% B++
HSR:23.438% C
Kills:24,494
Deaths (as Engineer):14,210
Deaths (to Engineers):8,780
KDR:1.72372
Kill Difference:10,284
Playtime:456.952 hours
Usage:17%
Score:6.563m
Score/min:239
Accuracy (listed only):28.586%
HSR (listed only):16.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:4,160
Deaths:812
KDR:5.123
Accuracy:41.160% B+
HSR:73.149% B+
NS-44 Commissioner
D
Kills:1,251
Deaths:1,245
KDR:1.005
Accuracy:30.197% D
HSR:15.428% D-
M77-B
B**
Kills:1,219
Deaths:533
KDR:2.287
Accuracy:37.944% C++
HSR:85.234% B**
Shuriken
D
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:24.511% D
HSR:13.957% D
RAMS .50M
B+
Kills:1,183
Deaths:185
KDR:6.395
Accuracy:42.413% B+
HSR:81.657% B+
SR-7
B+
Kills:1,179
Deaths:206
KDR:5.723
Accuracy:44.352% B+
HSR:77.608% C+
PDW-16 Hailstorm
C
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:22.428% C
HSR:14.249% C
NS-357P Underboss
C
Kills:1,162
Deaths:642
KDR:1.810
Accuracy:39.759% C
HSR:19.019% D
SMG-46G Armistice
C
Kills:1,160
Deaths:635
KDR:1.827
Accuracy:25.385% C
HSR:12.931% D
SMG-46 Armistice
D
Kills:1,160
Deaths:1,341
KDR:0.865
Accuracy:22.296% D
HSR:10.862% D-
MKV Suppressed
C++
Kills:1,157
Deaths:553
KDR:2.092
Accuracy:26.211% C++
HSR:15.903% D
NS-7 PDW
C--
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:21.974% C--
HSR:14.533% C--
NS-357 Underboss
C
Kills:755
Deaths:667
KDR:1.132
Accuracy:33.964% C
HSR:14.834% D-
NSX Daimyo
C*
Kills:436
Deaths:92
KDR:4.739
Accuracy:43.223% C*
HSR:93.119% C
SOAS-20
C
Kills:392
Deaths:287
KDR:1.366
Accuracy:26.015% C
HSR:17.347% C--
NSX Tengu
B+
Kills:376
Deaths:133
KDR:2.827
Accuracy:39.567% B+
HSR:16.755% D
KSR-35
C++
Kills:363
Deaths:119
KDR:3.050
Accuracy:35.401% C++
HSR:26.171% C
NS-61 Emissary
C*
Kills:338
Deaths:145
KDR:2.331
Accuracy:29.304% C*
HSR:15.089% C
TX1 Repeater
D--
Kills:269
Deaths:465
KDR:0.578
Accuracy:19.042% D--
HSR:13.755% D*
T4 AMP
C*
Kills:259
Deaths:126
KDR:2.056
Accuracy:28.943% C*
HSR:16.602% C-
MG-S1 Jackal
B+
Kills:181
Deaths:62
KDR:2.919
Accuracy:28.073% C**
HSR:24.309% B+
NS-30 Vandal
C+
Kills:161
Deaths:76
KDR:2.118
Accuracy:32.263% C+
HSR:21.118% D
TS2 Inquisitor
D
Kills:159
Deaths:111
KDR:1.432
Accuracy:24.673% D
HSR:15.723% D
TRAP-M1
C++
Kills:125
Deaths:62
KDR:2.016
Accuracy:30.179% C++
HSR:16.800% D*
99SV
D
Kills:66
Deaths:49
KDR:1.347
Accuracy:24.010% D*
HSR:30.303% D
NS-44L Blackhand
C
Kills:66
Deaths:57
KDR:1.158
Accuracy:38.235% C
HSR:22.727% D**
NS-44P Commissioner
C++
Kills:57
Deaths:47
KDR:1.213
Accuracy:40.990% C++
HSR:26.316% C++
Kills:21,173
Deaths (as Infiltrator):10,811
Deaths (to Infiltrators):6,947
KDR:1.95847
Kill Difference:10,362
Playtime:283.968 hours
Usage:11%
Score:4.219m
Score/min:248
Accuracy (listed only):31.574%
HSR (listed only):29.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Shuriken
D
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:24.511% D
HSR:13.957% D
PDW-16 Hailstorm
C
Kills:1,165
Deaths:666
KDR:1.749
Accuracy:22.428% C
HSR:14.249% C
NS-11P
B+
Kills:1,164
Deaths:395
KDR:2.947
Accuracy:24.898% B+
HSR:20.790% C**
AS16 NightHawk
D
Kills:1,161
Deaths:1,098
KDR:1.057
Accuracy:31.979% D
HSR:10.594% D--
SMG-46G Armistice
C
Kills:1,160
Deaths:635
KDR:1.827
Accuracy:25.385% C
HSR:12.931% D
SMG-46 Armistice
D
Kills:1,160
Deaths:1,341
KDR:0.865
Accuracy:22.296% D
HSR:10.862% D-
Cycler TRV
C--
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:19.639% D
HSR:16.580% C--
MKV Suppressed
C++
Kills:1,157
Deaths:553
KDR:2.092
Accuracy:26.211% C++
HSR:15.903% D
NS-7 PDW
C--
Kills:1,156
Deaths:906
KDR:1.276
Accuracy:21.974% C--
HSR:14.533% C--
T1 Cycler
C
Kills:1,152
Deaths:737
KDR:1.563
Accuracy:20.628% C
HSR:17.969% C--
FA1 Barrage
C*
Kills:890
Deaths:470
KDR:1.894
Accuracy:42.472% C*
HSR:10% D--
NS Baron G5
B+
Kills:479
Deaths:237
KDR:2.021
Accuracy:49.480% B+
HSR:12.526% C-
NSX Tengu
B+
Kills:376
Deaths:133
KDR:2.827
Accuracy:39.567% B+
HSR:16.755% D
TAR
C
Kills:320
Deaths:164
KDR:1.951
Accuracy:21.614% C
HSR:18.438% C
SABR-13
B++
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.714% B++
HSR:19.377% D-
TORQ-9
D*
Kills:200
Deaths:154
KDR:1.299
Accuracy:18.729% D*
HSR:12% F
T1S Cycler
B**
Kills:182
Deaths:64
KDR:2.844
Accuracy:29.524% B**
HSR:16.484% D
TRS-12 Uppercut
C
Kills:182
Deaths:113
KDR:1.611
Accuracy:53.761% C
HSR:9.341% D--
MG-S1 Jackal
B+
Kills:181
Deaths:62
KDR:2.919
Accuracy:28.073% C**
HSR:24.309% B+
Kills:14,750
Deaths (as Combat Medic):9,411
Deaths (to Combat Medics):4,364
KDR:1.56731
Kill Difference:5,339
Playtime:186.709 hours
Usage:7%
Score:3.090m
Score/min:276
Accuracy (listed only):29.099%
HSR (listed only):15.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:448
Deaths:243
KDR:1.844
Accuracy:14.475% C++
HSR:16.071% C
M2 Mutilator
C*
Kills:405
Deaths:176
KDR:2.301
Accuracy:15.363% C*
HSR:13.580% D*
M3 Pounder HEG
B*
Kills:322
Deaths:147
KDR:2.190
Accuracy:45.191% B*
HSR:2.174% D
M3 Pounder HEG
B++
Kills:287
Deaths:121
KDR:2.372
Accuracy:47.555% B++
HSR:3.136% C+
Kills:1,462
Deaths (as MAX Suit):343.500
Deaths (to MAX Suits):2,700
KDR:4.25619
Kill Difference:1,118.500
Playtime:33.909 hours
Usage:1%
Score:0.521m
Score/min:256
Accuracy (listed only):30.646%
HSR (listed only):8.740%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:6,294
V. Kills:522 N/A
Deaths:263
KDR:23.932
Accuracy:56.817% B**
KPH:212.100 A*
VKPH:17.600 B
M14 Banshee
B+
Kills:4,171
V. Kills:293 N/A
Deaths:500
KDR:8.342
Accuracy:30.975% C*
KPH:61 B+
VKPH:4.300 B
M18 Needler
C
Kills:581
V. Kills:623 93%
Deaths:628
KDR:0.925
Accuracy:30.473% C
KPH:7.300 C--
VKPH:7.900 C
Hornet Missiles
B+
Kills:391
V. Kills:199 196%
Deaths:24
KDR:16.292
Accuracy:63.486% B
KPH:86.400 B+
VKPH:44 C**
M18 Rotary
D
Kills:146
V. Kills:166 87%
Deaths:288
KDR:0.507
Accuracy:30.171% C
KPH:4.700 D
VKPH:5.300 D
Coyote Missiles
C*
Kills:80
V. Kills:51 154%
Deaths:25
KDR:3.200
Accuracy:49.767% D
KPH:43.800 C+
VKPH:28 C*
Tomcat A2AM Pods
C**
Kills:76
V. Kills:85 88%
Deaths:18
KDR:4.222
Accuracy:83.096% B
KPH:44.400 C+
VKPH:49.700 C**
Kills:11,739 (4,898 + 0)
Deaths:1,746
KDR:6.723
VKDR:1.111
Vehicle Kills:1,939
Kill Difference:9,993
Playtime:216.329 hours
Usage:8%
Score:2.844m
Score/min:219
Piloting Accuracy:30.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:158
V. Kills:84 186%
Deaths:34
KDR:4.647
Accuracy:50.624% B**
KPH:25.300 C-
VKPH:13.400 D
AP30 Shredder
C+
Kills:113
V. Kills:22 N/A
Deaths:19
KDR:5.947
Accuracy:22.311% D*
KPH:25.500 C+
VKPH:5 F
CAS30 Tank Buster
D
Kills:105
V. Kills:117 89%
Deaths:144
KDR:0.729
Accuracy:34.322% D*
KPH:4 D
VKPH:4.500 D
Kills:376 (105 + 271)
Deaths:197
KDR:1.909
VKDR:1.132
Vehicle Kills:223
Kill Difference:179
Playtime:36.641 hours
Usage:1%
Score:0.232m
Score/min:106
Piloting Accuracy:34.322%
Gunner Accuracy:22.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,818
V. Kills:241 N/A
Deaths:162
KDR:11.222
Accuracy:31.790% D
KPH:48.100 B**
VKPH:6.400 C
L100 Python HEAT
A*
Kills:1,294
V. Kills:203 N/A
Deaths:74
KDR:17.487
Accuracy:49.398% C+
KPH:66 A*
VKPH:10.300 C
L100 Python HESH
A*
Kills:905
V. Kills:91 N/A
Deaths:39
KDR:23.205
Accuracy:56.771% B*
KPH:109.500 A*
VKPH:11 B++
L100 Python AP
A*
Kills:365
V. Kills:180 202%
Deaths:39
KDR:9.359
Accuracy:52.635% C
KPH:55 A*
VKPH:27.100 A++
Kills:4,382 (4,382 + 0)
Deaths:314
KDR:13.955
VKDR:2.277
Vehicle Kills:715
Kill Difference:4,068
Playtime:72.352 hours
Usage:3%
Score:1.039m
Score/min:239
Driving Accuracy:52.635%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:2,879
V. Kills:747 385%
Deaths:308
KDR:9.347
Accuracy:43.216% C++
KPH:44.100 A+
VKPH:11.500 B
P2-120 HESH
B++
Kills:249
V. Kills:16 N/A
Deaths:11
KDR:22.636
Accuracy:43.962% C**
KPH:66.800 B++
VKPH:4.300 D-
P2-120 AP
A
Kills:248
V. Kills:115 214%
Deaths:19
KDR:13.053
Accuracy:41.545% C-
KPH:45 A
VKPH:20.900 B+
E540 Halberd
C+
Kills:246
V. Kills:106 230%
Deaths:34
KDR:7.235
Accuracy:36.527% D
KPH:25.300 C+
VKPH:10.900 C-
P525 Marauder
C**
Kills:85
V. Kills:4 N/A
Deaths:3
KDR:28.333
Accuracy:18.057% C-
KPH:76.400 C**
VKPH:3.600 C+
Kills:3,707 (3,376 + 331)
Deaths:375
KDR:9.885
VKDR:2.635
Vehicle Kills:988
Kill Difference:3,332
Playtime:85.288 hours
Usage:3%
Score:1.267m
Score/min:248
Driving Accuracy:41.545%
Gunner Accuracy:18.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:900
V. Kills:46 N/A
Deaths:41
KDR:21.951
Accuracy:33.572% C
KPH:157.800 B**
VKPH:8.100 B
G20 Vulcan-H
C
Kills:180
V. Kills:142 126%
Deaths:51
KDR:3.529
Accuracy:51.381% B+
KPH:27.900 D
VKPH:22 C
Kills:1,080 (0 + 1,080)
Deaths:92
KDR:11.739
VKDR:2.043
Vehicle Kills:188
Kill Difference:988
Playtime:12.146 hours
Usage:0%
Score:0.300m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:51.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:417
V. Kills:39 N/A
Deaths:20
KDR:20.850
Accuracy:38.309% B
KPH:131.600 M**
VKPH:12.300 B++
M20 Basilisk
B++
Kills:115
V. Kills:46 245%
Deaths:12
KDR:9.583
Accuracy:34.284% C-
KPH:26.500 B+
VKPH:10.600 B++
M60-G Bulldog
B+
Kills:87
V. Kills:14 N/A
Deaths:8
KDR:10.875
Accuracy:30.732% C
KPH:38.200 B+
VKPH:6.100 C+
M40 Fury
A+
Kills:86
V. Kills:12 N/A
Deaths:5
KDR:17.200
Accuracy:29.386% D
KPH:87.600 A+
VKPH:12.200 C*
M20 Basilisk
B**
Kills:71
V. Kills:15 444%
Deaths:24
KDR:2.958
Accuracy:29.023% D--
KPH:34.600 B**
VKPH:7.300 C-
M60-G Bulldog
B**
Kills:53
V. Kills:10 N/A
Deaths:4
KDR:13.250
Accuracy:31.766% C--
KPH:59.300 B**
VKPH:11.200 B+
Kills:829 (0 + 829)
Deaths:73
KDR:11.356
VKDR:1.863
Vehicle Kills:136
Kill Difference:756
Playtime:13.710 hours
Usage:1%
Score:0.245m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:31.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:81
V. Kills: N/A
Deaths:38
KDR:2.132
Accuracy:34.978% D
KPH:37.900 C
VKPH:0 D**
Kills:81 (81 + 0)
Deaths:38
KDR:2.132
VKDR:0
Vehicle Kills:0
Kill Difference:43
Playtime:2.137 hours
Usage:0%
Score:0.015m
Score/min:120
Driving Accuracy:34.978%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 14,28914,1813,3314.257A1.6624.381%C+19.385%D--73.8B++N/A188192.2h10.3B+42.1B+
Hellfire Rocket Pods 6,8166,29426323.932A*21.3456.817%B**N/A211.9A*17.6B65529.7h13.4B+23.5B++
C-4 7,4805,9601,6113.7A++1.1129.24%B++N/A157.7A++40.2B*89037.8h1.2B++4.1B*
NS-11C 5,0214,9882,0612.42A++0.1725.318%C**17.161%C45.1B**N/A124110.5h11.7B++46.2B+
MSW-R 4,6704,6271,9012.434C*0.1623.001%C++20.942%C50.4B+N/A13091.8h11.4B+49.7B
M14 Banshee 4,4644,1715008.342B+5.7530.975%C*N/A61B+4.3B17768.4h17.3B+55.9B+
TSAR-42 4,1644,1608125.123B++2.5341.16%B+73.149%B+72A+N/A17857.8h1.9B*4.7B++
LC3 Jaguar 3,7513,7172,2041.686C**0.9122.054%C17.676%C-34.5C**N/A95107.6h11.4B+51.5B
P2-120 HEAT 3,6262,8793089.347B++6.7543.216%C++3.439%C*44.2A+11.5B20765.2h4.4A10.1A
T5 AMC 2,4292,4161,1832.042B**0.5523.216%C+16.887%D38.5B**N/A10962.7h12.3B++53.2B+
LC2 Lynx 2,3212,3111,5791.464C**1.1320.886%C--15.578%D--29.2C++N/A8379.2h12.1B++58B+
C75 Viper 2,0591,81816211.222A+8.6331.79%D1.32%C48.1B**6.4C18637.8h6B**18.9B**
TRAC-Shot 1,4961,4928451.766B0.8322.502%D13.338%D--43.1B+N/A11634.6h10.7B+47.6C++
Frag Grenade 1,4391,42611426N/A1,423.4151.832%B**N/A548.5B5C--17842.6h3.5B+6.8B+
L100 Python HEAT 1,4971,2947417.486A**14.8949.398%C+3.555%B++66A*10.4C22919.6h2.7A++5.5A+
NS-44 Commissioner 1,2621,2511,2451.005C++1.5930.197%D15.428%D-35.4C++N/A10435.3h3.5B+11.7C++
M77-B 1,2201,2195332.287C*0.3137.944%C++85.234%B**28.5C*N/A8842.8h2B*5.2B++
Shuriken 1,2331,2185892.068B++0.5224.511%D13.957%D45.8C++N/A11826.6h13.5C+55.1C
T9 CARV-S 1,2251,2144272.843B*0.2520.507%C18.946%D63.2B*N/A16319.2h11B+53.7C**
RAMS .50M 1,1861,1831856.395B**3.8042.413%B+81.657%B+74.4M++N/A21915.9h1.7B**3.9B*
HC1 Cougar 1,1841,1808021.471B+1.1219.278%D--17.203%D-31.6C*N/A9137.3h10.3B++53.4C++
SR-7 1,1791,1792065.723B++3.1344.352%B+77.608%C+65.1A+N/A20918.1h1.9B+4.2B+
TRAC-5 S 1,1851,1721,0371.13C**1.4620.272%C--12.799%D20.7C++N/A6056.5h10.7B+52.8C**
TMG-50 1,1831,1713493.355A*0.7621.809%C++20.666%C-62.3AN/A19418.8h9.7B++44.7B+
PDW-16 Hailstorm 1,1701,1656661.749B*0.8422.428%C14.249%C46.6B**N/A13525h13.4B+59.8C**
T9 CARV 1,1721,1648401.386C++1.2116.41%C--18.643%D36B+N/A17432.3h11.8B++72.1C**
NS-11P 1,1771,1643952.947A++0.3524.898%B+20.79%C**59.7A++N/A19119.5h12.2B++48.8B++
NS-357P Underboss 1,1651,1626421.81B0.7839.759%C19.019%D64.2C+N/A15118.1h3.6C*9.1C++
AS16 NightHawk 1,1651,1611,0981.057C+1.5431.979%D10.594%D--27.1CN/A8342.9h3.8B++12C*
NS-11CP 1,1671,1613313.508A+0.9227.662%C20.413%C-60.2C*N/A12919.3h11.8C++42.5C++
SMG-46G Armistice 1,1671,1606351.827B+0.7725.385%C12.931%D41.9C+N/A10927.7h13.1C*51.6C++
T32 Bull 1,1681,1603902.974A0.3822.944%C+18.879%D62.4B*N/A18818.6h11.2B+48.9B
SMG-46 Armistice 1,1681,1601,3410.865C+1.7322.296%D10.862%D-23.5CN/A6849.4h14.2C**63.7C+
NS-15M2 1,1661,1603703.135B*0.5422.861%C+17.328%D--70.3B**N/A23316.5h11B+48.2B
Cycler TRV 1,1611,1589811.18C+1.4119.639%D16.58%C--26CN/A7944.5h13.5C++68.9C+
NS-15MP 1,1651,1582315.013A+2.4225.196%C-23.143%D79.9B+N/A17014.5h9.9B+39.3C++
Chainblade 1,2001,15825,2190.046B++2.5536.403%B+1.382%D-1B+N/A31112.4h1.8B++4.9B+
MKV Suppressed 1,1591,1575532.092A0.5026.211%C++15.903%D51.7B**N/A21422.4h14.1C*53.8C**
NS-7 PDW 1,1601,1569061.276B+1.3221.974%C--14.533%C--26.9C+N/A8342.9h13.6B+62C*
T16 Rhino 1,1661,1553882.977A++0.3821.413%C++17.922%D58AN/A17919.9h10.8B*50.3B+
T1 Cycler 1,1661,1527371.563B+1.0320.628%C17.969%C--32.7B+N/A11835.2h12.1B*58.4B+
TRAC-5 Burst 1,1601,1515712.016C++0.5824.183%C19.983%C--50B+N/A13723h10.9B+45.1B+
TRAC-5 1,1611,1511,2140.948C*1.6419.657%C14.075%D-17.3C+N/A8166.5h14.7C**75C*
ML-7 1,3801,0481,1270.93B+1.6653.616%C2.386%C29.9B+9.5C23235.1h4.5B**8.4B*
NS Decimator 1,2509754042.413A++0.1859.448%C+3.385%B**45.1B++12.7C30121.6h4.2B+7.1B+
ASP-30 Grounder 1,3199554602.076A**0.5262.564%C+4.398%B++34.6A++13.2C**20427.6h5.4A8.6B**
Sticky Grenade 9549511951N/A948.4162.88%AN/A1585A+5D46000.6h1.4B**2.2B*
L100 Python HESH 9969053923.205B**20.6156.771%B*2.541%B*109A*11B++3538.3h2.6B*4.5B*
P525 Marauder-H 9469004121.951B++19.3633.572%CN/A157.9B**8.1B4415.7h5.4B++16.1B+
FA1 Barrage 8958904701.894A0.7042.472%C*10%D--57.8A++N/A19815.4h4.2B++10B+
NS-357 Underboss 7607556671.132C++1.4633.964%C14.834%D-43.1C++N/A11717.5h3.7B+10.8B
Anti-Vehicle Grenade 8777371737N/A734.4149.403%C+N/A387.9C++73.7C18931.9h4.7B+9.5B+
M18 Needler 1,2045816280.925C1.6730.473%C3.27%B++7.3C--7.9C10779.2h172.9C+567.3C+
NS Baron G5 4794792372.021B**0.5749.48%B+12.526%C-51B*N/A1379.4h4.4B8.8C++
M1 Heavy Cycler 4534482431.844B+0.7514.475%C++16.071%C22C++N/A7820.4h18.2C*125.6C**
NSX Daimyo 437436924.739B+2.1543.223%C*93.119%C72.7B++N/A2046h2.4C**5.6B
M40 Fury 4564172020.85A++18.2638.309%B1.199%D130.3M**12.2B++4803.2h9.7B*25.4B*
M2 Mutilator 4084051762.301B+0.2915.363%C*13.58%D*24.5C+N/A7816.5h17.9C+116.7C**
SOAS-20 3953922871.366C+1.2326.015%C17.347%C--33.8C+N/A9711.6h12.3C+47.2C+
Hornet Missiles 5903912416.292A++13.7063.486%BN/A86.9B+44.2C**6684.5h10.7C++16.8C**
NS-15MB 3913901083.611A+1.0224.643%C22.821%D72.2B+N/A2095.4h11.6C++46.9C++
Spear Anti-Vehicle Phalanx Turret 570384606.4C+3.8145.17%C++4.427%C++49.9B++24.2C**3457.7h7.6C**16.8B+
NSX Tengu 3773761332.827A+0.2339.567%B+16.755%D69.6AN/A2755.4h12.2B+30.8B+
Claymore 371371943.947C1.3544.434%AN/A185.5B*N/A5502h1.3D2.9B++
L100 Python AP 545365399.359B**6.7752.635%C4.932%A55.3A*27.3A++4356.6h4.8B*9.2B++
KSR-35 3673631193.05B+0.4635.401%C++26.171%C68.5AN/A1725.3h4B++11.4B+
LC2 Lynx AE 365362983.694A++1.1027.895%C++23.481%C64.6B*N/A1775.6h12.8B+46B
NS-61 Emissary 3403381452.331A*0.2629.304%C*15.089%C67.6A*N/A1575h10.6B+36.2B++
M3 Pounder HEG 3583221472.19B+0.4045.191%B*2.174%D26.6B**3C+18312.1h13.6B+30.1B+
TAR 3233201641.951B+0.6421.614%C18.438%C43.8B+N/A2007.3h11.7B+54.2C**
Tank Mine 5213111542.019C0.5746.705%B**N/A119.6B80.8B++15102.6h1.8C**3.9A
AMR-66 3143092131.451B++1.1427.726%C++20.065%D28.1B+N/A13011h7.4B*26.6B+
NSX Tanto 3143081322.333A0.2626.875%C++22.727%C42.2B+N/A987.3h12.6B46.8C*
SABR-13 2932891132.558B+0.0329.714%B++19.377%D-49.8B*N/A1385.8h11.1B37.4B+
M3 Pounder HEG 3142871212.372B+0.2247.555%B++3.136%C+26.6B*2.5D-14110.8h15.3B+32.2B+
TX1 Repeater 2692694650.578C+2.0119.042%D--13.755%D*17.9C-N/A8015h14.4C+75.5C
T4 AMP 2592591262.056B**0.5428.943%C*16.602%C-58.9B**N/A1394.4h12B++41.3B+
NSX Naginata 257255813.148A++0.5623.217%C*23.922%D59.3B++N/A1384.3h11.5C**49.7B
P2-120 HESH 2652491122.636B++20.0443.962%C**N/A67.3B*4.3D-2443.7h3.5B**7.9B**
P2-120 AP 3632481913.053B**10.4641.545%C-5.242%B**45.1A20.9B+7695.5h5.6B*13.6B+
E540 Halberd 352246347.235C++4.6436.527%D4.472%B+25.4C+10.9C-2299.7h4.8B*13.1B+
The Slasher 2372278,9220.025C--2.5724.625%D2.643%D--0.5C-N/A1422.9h1.8B+7.3C++
TORQ-9 2002001541.299C++1.2918.729%D*12%F28.6CN/A1277h15C++80.1C-
T7 Mini-Chaingun 197196882.227A+0.3715.355%C10.204%D44.5B+N/A3124.4h12.2B++79.7B+
T1S Cycler 184182642.844A++0.2529.524%B**16.484%D58.7A+N/A3163.1h13.4C+45.4B+
TRS-12 Uppercut 1831821131.611B+0.9853.761%C9.341%D--43.3C*N/A1474.2h2.4B+4.5C*
MG-S1 Jackal 182181622.919A++0.3328.073%C**24.309%B+75.4A++N/A1722.4h10.2C**36.4B+
G20 Vulcan-H 322180513.529C+0.9451.381%B+3.333%C**28.1D22.2C3866.4h93.6B182.2B+
NS-30 Vandal 161161762.118C**0.4732.263%C+21.118%D59.6B**N/A1902.7h5.1B+15.7B+
TS2 Inquisitor 1611591111.432C**1.1624.673%D15.723%D56.8B*N/A1622.8h9.5B+38.5C++
C150 Dalton 242158344.647C2.0550.624%B**N/A25.1C-13.3D-2666.3h5.4C10.7B
M18 Rotary 3121462880.507C--2.0930.171%C2.055%C4.7D5.3D8031.1h203.3D673.9C--
TRAP-M1 127125622.016B0.5830.179%C++16.8%D*41.7C*N/A1603h8.2B+27.3B+
M20 Basilisk 161115129.583M+6.9934.284%C-11.304%A*26.7B+10.7B++2064.3h71.2B++207.6B+
MANA Anti-Personnel Turret 116114791.443N/A1.1518.105%UN/A1140U20U4850900.1h26.8T*148.2T*
AP30 Shredder 135113195.947C+3.3522.311%D*6.195%A*25.7C+5F1194.4h35.4B**158.7B*
CAS30 Tank Buster 2221051440.729C1.8634.322%D*N/A4D4.5D6526h53.9C*157C+
NS Decimator-B 140101362.806B**0.2159.091%DN/A59.4C*22.9C++2701.7h3.3B+5.7C**
Auraxium Slasher 1051014,3880.023C2.5722.051%D1.98%D--0.5C-N/A1215.8h1.7B*7.7C*
MANA Anti-Vehicle Turret 15893831.12C1.4741.885%D*4.301%C++25.8C18.1C--4383.6h9.5C*22.6C+
Icikill 95902,8780.031C2.5618.467%D--14.444%B+0.7C+N/A2126.8h1.8B++9.6C+
M60-G Bulldog 10187810.875A+8.2830.732%C4.598%B**37.8B+6.1C+1872.3h5.8B*18.9B+
M40 Fury 9886517.2B**14.6129.386%D5.814%S86A12C*4131h8.6B*29.4B+
P525 Marauder 8985328.333B+25.7418.057%C-2.353%B+77.3C**3.6C+2371.1h4.8B**26.5B+
S12 Renegade 8181382.132C+0.4634.978%D4.938%C+38.6CN/A1202.1h2.9B+8.3C++
Coyote Missiles 13180253.2C+0.6149.767%DN/A44.4C+28.3C**3871.8h44.1C+88.6C+
Tomcat A2AM Pods 16176184.222C+1.6383.096%BN/A44.7C+50C**7041.7h10D12C-
M20 Basilisk 8671242.958C+0.3729.023%D--7.042%B+33.8B**7.1C-2572.1h46A158.4B*
99SV 6666491.347C+1.2524.01%D*30.303%D16.1C-N/A1694.1h4.3B*18C*
NS-44L Blackhand 6666571.158C+1.4338.235%C22.727%D**28.7C**N/A962.3h3.7B+9.8B
M9 SKEP Launcher 8065222.955S0.3665.079%C1.538%D50A*11.5C++5951.3h4.4A++6.8A+
NSX-P Tanto 6464222.909A*0.3229.332%B++23.438%C58.2A+N/A2261.1h13.3B+45.2B+
NS-44P Commissioner 5757471.213C++1.3840.99%C++26.316%C++38CN/A1031.5h3.6C+8.9C*
M60-G Bulldog 6353413.25A++10.6631.766%C--5.66%A++58.9B**11.1B+3440.9h4.7B*14.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit449321.2h
Motion Spotter151,5200.9h
Nano-Armor Kit477660,35143h
Spawn Beacon191,3481.7h
Anti-Vehicle MANA Turret182051.9h
Nanite Revive Grenade02260.1h
Medical Applicator672284,21728h
Ammunition Package358020.6h
Medical Kit1,58713,69740.6h
Anti-Infantry MANA Turret261,2001.7h
Recon Detection Device593,5115.1h
Shield Recharging Field83310.2h
Smoke Grenade01800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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