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Colonel jedetestelefrance[G1sh] jedetestelefrance
TR BR 72

KDR: 3.63

Score: 6m

Last Seen: Feb 3rd, 2020 12:29 PM
- OFFLINE - 504.8 hour(s)

Battle Rank 72 - Terran Republic on Emerald
Level Progress (to 73): 93%
Level 100 Progress: 32% 534h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler Hornet Missiles M18 Rotary MSW-R T9 CARV TMG-50 NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $904,473 MLG Score: 723
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.387%21.943%579712762,2651.755811.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.699%0.995B*0.127C++0.844B*HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.401B11.70.18C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.578%0.884%1695412795,093331286615.3404178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.012%-0.599D-0.634D0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.063C+54.5-0.024C+118.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.433%1.408%145112827185830.83529485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.813B++-0.707D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.451B+10.40.163C++10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m214.3%401 (24.1k)356 (21.4k)3.62839,7712,6934.594572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128393830.516%6.069%18506:173

6% Combat Medic17% Engineer16% Heavy Assault60% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2015 10:18 AMOct 2nd, 2015 10:27 AMFeb 8th, 2020 5:41 PM (114d) (PST)Feb 3rd, 2020 8:31 AM (119d) (PST)Feb 3rd, 2020 8:29 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,243681,1750.5770.1590.0351.7440.236723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,5684,11070,458351021051421,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.1h/11.8d 2,602 593 3,160 29.5k 92 577 4,002 21m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:93
Deaths:243
KDR:0.383
Accuracy:24.534% B+
HSR:8.602% F-
Kills:93
Deaths (as Engineer):243
Deaths (to Engineers):712
KDR:0.38272
Kill Difference:150
Playtime:48.679 hours
Usage:17%
Score:0.941m
Score/min:322
Accuracy (listed only):24.534%
HSR (listed only):8.602%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:500
Deaths:327
KDR:1.529
Accuracy:26.984% B+
HSR:26.200% C++
T9 CARV
B*
Kills:485
Deaths:279
KDR:1.738
Accuracy:25.041% B*
HSR:22.062% C
TMG-50
B++
Kills:358
Deaths:243
KDR:1.473
Accuracy:26.697% B++
HSR:17.318% D--
NSX Naginata
B**
Kills:344
Deaths:223
KDR:1.543
Accuracy:28.831% B**
HSR:30.233% C++
Kills:1,687
Deaths (as Heavy Assault):1,072
Deaths (to Heavy Assaults):751
KDR:1.57369
Kill Difference:615
Playtime:44.676 hours
Usage:16%
Score:0.939m
Score/min:350
Accuracy (listed only):26.888%
HSR (listed only):23.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:93
Deaths:243
KDR:0.383
Accuracy:24.534% B+
HSR:8.602% F-
Kills:93
Deaths (as Light Assault):243
Deaths (to Light Assaults):509
KDR:0.38272
Kill Difference:150
Playtime:168.545 hours
Usage:60%
Score:3.821m
Score/min:378
Accuracy (listed only):24.534%
HSR (listed only):8.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):330
KDR:0
Kill Difference:UNR
Playtime:1.662 hours
Usage:1%
Score:0.019m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:277
Deaths:245
KDR:1.131
Accuracy:26.680% B*
HSR:16.607% D-
Cycler TRV
B+
Kills:208
Deaths:167
KDR:1.246
Accuracy:26.568% B+
HSR:18.750% C
Kills:485
Deaths (as Combat Medic):412
Deaths (to Combat Medics):208
KDR:1.17718
Kill Difference:73
Playtime:17.236 hours
Usage:6%
Score:0.304m
Score/min:294
Accuracy (listed only):26.624%
HSR (listed only):17.678%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:2,382
V. Kills:354 N/A
Deaths:50
KDR:47.640
Accuracy:58.822% B**
KPH:195.600 A+
VKPH:29.100 A
M18 Needler
B**
Kills:1,839
V. Kills:1,856 99%
Deaths:384
KDR:4.789
Accuracy:29.443% C-
KPH:18.500 C**
VKPH:18.700 B**
Hornet Missiles
B**
Kills:791
V. Kills:408 193%
Deaths:32
KDR:24.719
Accuracy:70.893% B**
KPH:106.100 B+
VKPH:54.700 B+
M18 Rotary
B**
Kills:605
V. Kills:627 96%
Deaths:130
KDR:4.654
Accuracy:29.717% C
KPH:19 C++
VKPH:19.700 B**
M14 Banshee
M+
Kills:267
V. Kills:26 N/A
Deaths:18
KDR:14.833
Accuracy:34.182% B++
KPH:102.600 A
VKPH:10 M+
M18 Locust
B++
Kills:235
V. Kills:219 107%
Deaths:45
KDR:5.222
Accuracy:34.939% B
KPH:25.600 C++
VKPH:23.800 B++
M202 Wyrm
C
Kills:94
V. Kills:47 196%
Deaths:3
KDR:31.333
Accuracy:45.830% D--
KPH:80.800 C
VKPH:40.400 C
Kills:6,213 (2,946 + 0)
Deaths:662
KDR:9.385
VKDR:5.343
Vehicle Kills:3,537
Kill Difference:5,551
Playtime:163.711 hours
Usage:58%
Score:2.704m
Score/min:275
Piloting Accuracy:34.939%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:71
V. Kills:79 89%
Deaths:11
KDR:6.455
Accuracy:49.433% B
KPH:21.600 D-
VKPH:24 B*
Kills:71 (71 + 0)
Deaths:11
KDR:6.455
VKDR:7.182
Vehicle Kills:79
Kill Difference:60
Playtime:3.289 hours
Usage:1%
Score:0.047m
Score/min:236
Driving Accuracy:49.433%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,7362,3825047.64S44.0158.822%B**N/A195.2A+29A67212.2h14.8C**25.1B+
M18 Needler 3,6951,8393844.789B+1.1629.443%C-N/A18.5C**18.7B**21899.3h98.2B+333.6B+
Hornet Missiles 1,1997913224.719M21.0970.893%B**2.149%B++105.5B+54.4B+5587.5h7.4B*10.5B*
M18 Rotary 1,2326051304.654B*1.0329.717%C1.488%C--19C++19.7B**23031.8h94.3B+317.4B+
MSW-R 5105003271.529C+2.1026.984%B+26.2%C++47.6C++1B+12310.5h10.5B+39B+
T9 CARV 4984852791.738C*1.8925.041%B*22.062%C46.2B+1.2B**11910.5h9.9B**39.5B*
TMG-50 3663582431.473C++2.1626.697%B++17.318%D--47.1C*1.1B*1147.6h9.6B+36.1B++
NSX Naginata 3483442231.543C+2.0928.831%B**30.233%C++52.1C+N/A1596.6h10.1B+34.9B++
T1 Cycler 2822772451.131C+2.5026.68%B*16.607%D-31.5C++N/A828.8h13.1B49B+
M14 Banshee 2932671814.833B+11.2034.182%B++1.873%A+102.7A10M+3122.6h17.9B52.3B+
M18 Locust 454235455.222B++1.5934.939%BN/A25.5C++23.8B++2559.2h95.5C++273.3B
Cycler TRV 2122081671.246C+2.3826.568%B+18.75%C35.3C+N/A1135.9h12.6C*47.3B+
M202 Wyrm 14194331.333B**27.7045.83%D--N/A78.3C-39.2C4881.2h36.9B80.5C++
TRAC-5 108932430.383D3.2524.534%B+8.602%F-2.7D--N/A1334.3h35.5T*144.7F
P2-120 AP 15071116.455C+2.8349.433%B1.408%D-21.5D-23.9B*2363.3h10.4D**21.1D-
ML-7 15367690.971C**2.6661.768%B+1.493%D-18.1D23.2A+2263.7h8.3D13.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11060.2h
Medical Applicator2211,2350.8h
Nano-Armor Kit2535,7412.4h
Medical Kit413830.7h

Check the help document for the dictionary if you want to learn more about words used here.


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