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jessedi[VDOG] jessedi
TR BR 119

KDR: 2.09

Score: 28.9m

Last Seen: May 28th, 2019 5:51 PM
- OFFLINE - 604.8 hour(s)

Battle Rank 101 (119 total) - Terran Republic on Emerald
Level Progress (to 102): 55%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar MSW-R T9A "Butcher" LC2 Lynx C-4 T9 CARV HC1 Cougar T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,394,865 MLG Score: 1115
Fun Score: N/A
Cheeseburgers Flipped: 234TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.597%22.619%69224119029,9932.48327-0.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.687%1.839A++0.268C*-0.589DHEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+10.70.252C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.054%1.657%399412101,8715926173.16047303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.88%-0.136C0.063C+-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.294C*41.10.224C++72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.695%3.113%321312112,05689010442.31011197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.586%-0.125C0.356C**1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.61B+60.523B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.474%2.222%80412104508893680.505618122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%0.858B*-0.549D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.134C++47.1-0.18C56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.937%83.059%802121260863810.951487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%2.098A*1.038B**-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+2.10.346C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.802%12.734%80112131,178101981.15603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.433A-0.376C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+3.30.312C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m266.3%462 (27.7k)400 (24k)2.088846,99822,5002.21129119 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214135525.778%17.501%45103:1220

15% Combat Medic14% Engineer26% Heavy Assault6% Infiltrator37% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2013 1:27 PMMar 21st, 2014 1:55 AMMay 29th, 2019 10:26 AM (52d) (PST)May 28th, 2019 2:23 PM (53d) (PST)May 28th, 2019 1:51 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6752414340.6510.3120.1141.8770.0541115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,52114,48626,03539197113323,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1203.8h/50.2d 2,756 8,225 7,640 135.6k 1,322 3,682 3,919 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:2,274
Deaths:857
KDR:2.653
Accuracy:29.846% A
HSR:22.647% C+
T9A "Butcher"
A+
Kills:1,904
Deaths:447
KDR:4.260
Accuracy:31.024% A+
HSR:33.246% B++
T9 CARV
A*
Kills:1,505
Deaths:552
KDR:2.726
Accuracy:29.139% A*
HSR:24.917% C**
T32 Bull
B+
Kills:1,232
Deaths:958
KDR:1.286
Accuracy:25.940% B+
HSR:17.614% D-
TMG-50
A+
Kills:1,202
Deaths:453
KDR:2.653
Accuracy:29.886% A+
HSR:21.048% C
T16 Rhino
A*
Kills:1,167
Deaths:271
KDR:4.306
Accuracy:33.073% A*
HSR:35.818% A*
NS-15M1
A++
Kills:1,164
Deaths:339
KDR:3.434
Accuracy:32.051% A++
HSR:22.852% C+
T9 CARV-S
A++
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:31.672% A++
HSR:22.845% C
Kills:11,608
Deaths (as Heavy Assault):4,227
Deaths (to Heavy Assaults):6,453
KDR:2.74616
Kill Difference:7,381
Playtime:307.681 hours
Usage:26%
Score:8.373m
Score/min:454
Accuracy (listed only):30.329%
HSR (listed only):25.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:6,159
Deaths:3,675
KDR:1.676
Accuracy:29.462% B**
HSR:20.831% C++
LC2 Lynx
A*
Kills:1,641
Deaths:605
KDR:2.712
Accuracy:34.433% A*
HSR:12.310% F
HC1 Cougar
A**
Kills:1,270
Deaths:270
KDR:4.704
Accuracy:36.803% A**
HSR:33.858% A*
TS4 Haymaker
A+
Kills:1,178
Deaths:517
KDR:2.279
Accuracy:58.802% A+
HSR:12.734% C+
TRAC-5
A++
Kills:1,161
Deaths:718
KDR:1.617
Accuracy:29.824% A++
HSR:15.332% D
T5 AMC
A**
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:35.878% A**
HSR:26.057% B**
TRAC-5 S
A*
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:33.130% A*
HSR:15.794% C+
Kills:13,714
Deaths (as Engineer):6,784
Deaths (to Engineers):4,809
KDR:2.02152
Kill Difference:6,930
Playtime:166.485 hours
Usage:14%
Score:3.980m
Score/min:398
Accuracy (listed only):36.904%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:6,159
Deaths:3,675
KDR:1.676
Accuracy:29.462% B**
HSR:20.831% C++
LC2 Lynx
A*
Kills:1,641
Deaths:605
KDR:2.712
Accuracy:34.433% A*
HSR:12.310% F
HC1 Cougar
A**
Kills:1,270
Deaths:270
KDR:4.704
Accuracy:36.803% A**
HSR:33.858% A*
SMG-46 Armistice
A++
Kills:1,208
Deaths:522
KDR:2.314
Accuracy:35.393% A++
HSR:14.735% C
TS4 Haymaker
A+
Kills:1,178
Deaths:517
KDR:2.279
Accuracy:58.802% A+
HSR:12.734% C+
TRAC-5
A++
Kills:1,161
Deaths:718
KDR:1.617
Accuracy:29.824% A++
HSR:15.332% D
T5 AMC
A**
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:35.878% A**
HSR:26.057% B**
TRAC-5 S
A*
Kills:1,146
Deaths:769
KDR:1.490
Accuracy:33.130% A*
HSR:15.794% C+
NS-7 PDW
A*
Kills:823
Deaths:535
KDR:1.538
Accuracy:35.375% A*
HSR:15.431% C
MKV Suppressed
A*
Kills:746
Deaths:211
KDR:3.536
Accuracy:36.607% A*
HSR:26.274% B**
SMG-46G Armistice
A+
Kills:130
Deaths:47
KDR:2.766
Accuracy:35.580% A+
HSR:23.077% B++
MKV-B Suppressed
M
Kills:110
Deaths:31
KDR:3.548
Accuracy:40.831% M
HSR:28.182% A
Kills:16,731
Deaths (as Light Assault):8,130
Deaths (to Light Assaults):4,298
KDR:2.05793
Kill Difference:8,601
Playtime:447.563 hours
Usage:37%
Score:11.326m
Score/min:422
Accuracy (listed only):36.843%
HSR (listed only):20.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,208
Deaths:522
KDR:2.314
Accuracy:35.393% A++
HSR:14.735% C
TS4 Haymaker
A+
Kills:1,178
Deaths:517
KDR:2.279
Accuracy:58.802% A+
HSR:12.734% C+
TAR
C+
Kills:1,160
Deaths:1,418
KDR:0.818
Accuracy:23.459% C+
HSR:11.552% D**
Cycler TRV
B**
Kills:981
Deaths:565
KDR:1.736
Accuracy:28.046% B**
HSR:25.688% B*
NS-7 PDW
A*
Kills:823
Deaths:535
KDR:1.538
Accuracy:35.375% A*
HSR:15.431% C
MKV Suppressed
A*
Kills:746
Deaths:211
KDR:3.536
Accuracy:36.607% A*
HSR:26.274% B**
T1 Cycler
C++
Kills:291
Deaths:408
KDR:0.713
Accuracy:22.913% C++
HSR:22.680% C++
SMG-46G Armistice
A+
Kills:130
Deaths:47
KDR:2.766
Accuracy:35.580% A+
HSR:23.077% B++
MKV-B Suppressed
M
Kills:110
Deaths:31
KDR:3.548
Accuracy:40.831% M
HSR:28.182% A
Kills:6,627
Deaths (as Combat Medic):4,254
Deaths (to Combat Medics):2,501
KDR:1.55783
Kill Difference:2,373
Playtime:178.489 hours
Usage:15%
Score:3.053m
Score/min:285
Accuracy (listed only):35.223%
HSR (listed only):20.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,208
Deaths:522
KDR:2.314
Accuracy:35.393% A++
HSR:14.735% C
NS-44 Commissioner
A
Kills:874
Deaths:980
KDR:0.892
Accuracy:47.019% A
HSR:23.570% C*
NS-7 PDW
A*
Kills:823
Deaths:535
KDR:1.538
Accuracy:35.375% A*
HSR:15.431% C
MKV Suppressed
A*
Kills:746
Deaths:211
KDR:3.536
Accuracy:36.607% A*
HSR:26.274% B**
SOAS-20
A**
Kills:588
Deaths:162
KDR:3.630
Accuracy:35.081% A+
HSR:37.075% A**
RAMS .50M
A
Kills:391
Deaths:106
KDR:3.689
Accuracy:47.357% A
HSR:84.655% B*
TSAR-42
A*
Kills:217
Deaths:30
KDR:7.233
Accuracy:52.295% A*
HSR:80.184% A
SMG-46G Armistice
A+
Kills:130
Deaths:47
KDR:2.766
Accuracy:35.580% A+
HSR:23.077% B++
MKV-B Suppressed
M
Kills:110
Deaths:31
KDR:3.548
Accuracy:40.831% M
HSR:28.182% A
TX1 Repeater
B+
Kills:84
Deaths:195
KDR:0.431
Accuracy:28.059% B+
HSR:10.714% F
Kills:5,171
Deaths (as Infiltrator):2,819
Deaths (to Infiltrators):2,451
KDR:1.83434
Kill Difference:2,352
Playtime:66.747 hours
Usage:6%
Score:1.330m
Score/min:332
Accuracy (listed only):39.360%
HSR (listed only):34.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:660
Deaths:239
KDR:2.762
Accuracy:20.974% A+
HSR:16.515% C--
M2 Mutilator
A+
Kills:643
Deaths:270
KDR:2.381
Accuracy:20.541% A+
HSR:14.152% D--
MR1 Fracture
A
Kills:226
Deaths:93
KDR:2.430
Accuracy:36.194% C+
HSR:6.637% A
MR1 Fracture
M
Kills:148
Deaths:93
KDR:1.591
Accuracy:37.469% C++
HSR:9.459% M
Kills:1,677
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,911
KDR:4.8259
Kill Difference:1,329.500
Playtime:29.256 hours
Usage:2%
Score:0.806m
Score/min:459
Accuracy (listed only):28.795%
HSR (listed only):11.691%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:1,142
V. Kills:209 N/A
Deaths:86
KDR:13.279
Accuracy:52.424% B+
KPH:119.400 B++
VKPH:21.900 B*
M14 Banshee
B**
Kills:377
V. Kills:21 N/A
Deaths:48
KDR:7.854
Accuracy:32.178% B+
KPH:72.700 B**
VKPH:4.100 B
M18 Rotary
D
Kills:235
V. Kills:237 99%
Deaths:493
KDR:0.477
Accuracy:32.095% C++
KPH:5.100 D
VKPH:5.200 D
M18 Needler
B+
Kills:117
V. Kills:126 92%
Deaths:82
KDR:1.427
Accuracy:35.005% B+
KPH:11.700 C+
VKPH:12.600 B+
Kills:1,871 (729 + 0)
Deaths:709
KDR:2.639
VKDR:0.836
Vehicle Kills:593
Kill Difference:1,162
Playtime:70.649 hours
Usage:6%
Score:1.308m
Score/min:309
Piloting Accuracy:35.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:69
V. Kills:79 86%
Deaths:12
KDR:5.750
Accuracy:59.733% A++
KPH:21 D
VKPH:24 C+
L105 Zephyr
C+
Kills:65
V. Kills:15 406%
Deaths:17
KDR:3.824
Accuracy:32.115% D*
KPH:36.400 D
VKPH:8.400 C+
Kills:134 (0 + 134)
Deaths:29
KDR:4.621
VKDR:3.241
Vehicle Kills:94
Kill Difference:105
Playtime:5.070 hours
Usage:0%
Score:0.169m
Score/min:556
Piloting Accuracy:N/A%
Gunner Accuracy:32.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:125
V. Kills:25 481%
Deaths:22
KDR:5.682
Accuracy:31.801% D
KPH:37.500 B+
VKPH:7.500 C+
L100 Python HEAT
B*
Kills:120
V. Kills:53 222%
Deaths:16
KDR:7.500
Accuracy:65.437% A+
KPH:36.100 C**
VKPH:15.900 B*
Kills:245 (245 + 0)
Deaths:38
KDR:6.447
VKDR:2.053
Vehicle Kills:78
Kill Difference:207
Playtime:6.660 hours
Usage:1%
Score:0.180m
Score/min:449
Driving Accuracy:65.437%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,161
V. Kills:499 232%
Deaths:200
KDR:5.805
Accuracy:37.447% C--
KPH:27.500 C++
VKPH:11.800 B+
P2-120 AP
B**
Kills:775
V. Kills:449 172%
Deaths:78
KDR:9.936
Accuracy:41.293% D
KPH:41 B*
VKPH:23.800 B**
E540 Halberd
B+
Kills:126
V. Kills:54 229%
Deaths:15
KDR:8.400
Accuracy:44.335% B+
KPH:27.900 C++
VKPH:12 C+
Kills:2,062 (1,936 + 126)
Deaths:293
KDR:7.038
VKDR:3.420
Vehicle Kills:1,002
Kill Difference:1,769
Playtime:65.569 hours
Usage:5%
Score:1.575m
Score/min:400
Driving Accuracy:41.293%
Gunner Accuracy:44.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:341
V. Kills:12 N/A
Deaths:31
KDR:11
Accuracy:31.140% D
KPH:67.300 D
VKPH:2.400 D*
G20 Vulcan-H
C
Kills:191
V. Kills:143 133%
Deaths:27
KDR:7.074
Accuracy:48.223% C++
KPH:29.300 D
VKPH:22 C
Kills:532 (0 + 532)
Deaths:58
KDR:9.172
VKDR:2.672
Vehicle Kills:155
Kill Difference:474
Playtime:11.583 hours
Usage:1%
Score:0.247m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:48.223%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:64
V. Kills:12 N/A
Deaths:20
KDR:3.200
Accuracy:30.192% D--
KPH:29.400 B++
VKPH:5.500 D
Kills:64 (0 + 64)
Deaths:20
KDR:3.200
VKDR:0.600
Vehicle Kills:12
Kill Difference:44
Playtime:2.177 hours
Usage:0%
Score:0.028m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:30.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 6,1896,1593,6751.676C*0.4129.462%B**20.831%C++33.7C*N/A132182.5h11.1B+37.7B*
MSW-R 2,2862,2748572.653B0.5629.846%A22.647%C+56.7B++N/A23640.1h10.5B++35.2B++
T9A "Butcher" 1,9091,9044474.26A+2.1731.024%A+33.246%B++107A++N/A48717.8h10.2B+32.9B*
LC2 Lynx 1,6441,6416052.712A+0.6234.433%A*12.31%F65.1A++N/A29125.2h11.4B*33.1B**
C-4 2,2551,6339711.682C*0.4121.186%D-N/A62.3C-23.7C63526.2h1.2B+5.5C**
T9 CARV 1,5091,5055522.726B**0.6429.139%A*24.917%C**69A*N/A52421.8h10.7B**36.6B*
HC1 Cougar 1,2811,2702704.704M**2.6236.803%A**33.858%A*108.5M**N/A45311.7h8.4A22.8B**
T7 Mini-Chaingun 1,2601,2377521.645B++0.4426.216%A++10.671%D38.2C**N/A17432.4h14B+53.6B++
T32 Bull 1,2401,2329581.286C+0.8025.94%B+17.614%D-27.3C--N/A11445.2h11.6B+44.8B+
SMG-46 Armistice 1,2151,2085222.314B**0.2335.393%A++14.735%C61.3A++N/A33519.7h12.6B++35.7B++
TMG-50 1,2141,2024532.653A+0.5629.886%A+21.048%C65.3A+N/A40618.4h9.9B+33.1B++
TS4 Haymaker 1,1861,1785172.279B**0.1958.802%A+12.734%C+84.7M+N/A44813.9h3.3B**5.7B**
T16 Rhino 1,1761,1672714.306M++2.2233.073%A*35.818%A*113.3M**N/A43110.3h9.7B**29.2B**
NS-15M1 1,1701,1643393.434A+1.3532.051%A++22.852%C+74.6AN/A32915.6h10.3B*32.1B*
P2-120 HEAT 1,6601,1612005.805C+3.7237.447%C--2.842%C+27.5C++11.8B+27042.2h6.2B+16.6B
TRAC-5 1,1671,1617181.617B**0.4729.824%A++15.332%D32B*N/A15536.3h11B*37B*
TAR 1,1661,1601,4180.818C1.2723.459%C+11.552%D**16.8DN/A7068.9h13.1C++55.8C*
T9 CARV-S 1,1651,1603503.314A++1.2331.672%A++22.845%C78.4A+N/A45514.8h11.1B+35B++
T5 AMC 1,1711,1592305.039S2.9535.878%A**26.057%B**98.2S1A++51611.8h10.1A28.2B**
TRAC-5 S 1,1491,1467691.49B++0.6033.13%A*15.794%C+33.4B**N/A23934.3h11.6C**34.9B++
Hellfire Rocket Pods 1,3511,1428613.279B*11.1952.424%B+1.576%B*119B++21.8B*10159.6h16.4B31.3B+
Cycler TRV 9879815651.736B+0.3528.046%B**25.688%B*35.3C*N/A13527.8h12.8C**45.6B+
NS-44 Commissioner 8778749800.892C+1.2047.019%A23.57%C*47.5B+N/A20318.4h3.2B++6.9B*
NS-7 PDW 8248235351.538B++0.5535.375%A*15.431%C40.7B++N/A20820.2h12.7B+35.8B*
Chainblade 83581021,0140.039B+2.0539.568%B*2.469%D0.9B+N/A4918.8h2B+5B++
P2-120 AP 1,224775789.936B+7.8541.293%D3.742%C**41B*23.8B**64518.9h5.6B++13.7B+
MKV Suppressed 7497462113.536M*1.4536.607%A*26.274%B**122.3SN/A2766.1h9.5B**26B*
ML-7 9266886071.133B++0.9660.02%B+3.779%B+25.6C*8.8C--28426.9h4.4B**7.3B**
M2 Mutilator 6686602392.762B*0.6720.974%A+16.515%C--37.7B**N/A15917.5h16.2B+77.4B++
M2 Mutilator 6476432702.381B+0.2920.541%A+14.152%D--34.8B++N/A14318.5h16.9C*82.4B++
SOAS-20 5905881623.63A++1.5435.081%A+37.075%A**105M**N/A2985.6h8.8B**25.1B**
NS Decimator 6854722831.668B++0.4258.547%C3.39%B**34.7C+15.7C+52113.6h4.4C**7.4C**
Claymore 4394392517.56A++15.4759.324%M+N/A313.6M++N/A15321.4h1.2C++2A
Frag Grenade 4114081408N/A405.9141.17%C--N/A370.9C-2.7D--17371.1h3.9C++9.5C+
RAMS .50M 3913911063.689C*1.6047.357%A84.655%B*29.2C++N/A14913.4h2.1C**4.5B+
M14 Banshee 398377487.854C**5.7732.178%B+1.061%C+72.5B**4C**3965.2h14.1B++43.9B++
P525 Marauder-H 3533413111C8.9131.14%DN/A66.9D2.4D*3075.1h6.5C**20.7C++
T1 Cycler 2952914080.713C1.3822.913%C++22.68%C++11.7D-N/A6724.8h13.6B59.6B+
M18 Rotary 4722354930.477C-1.6132.095%C++2.128%C+5.1D5.2D14545.9h165.6C515.9C+
MR1 Fracture 253226932.43M0.3436.194%C+6.637%A23.8M**2.8D*1729.5h15.4A+42.6B**
Spear Anti-Vehicle Phalanx Turret 318220375.946C+3.8647.34%B4.545%C**45.8B+20.4C+5984.8h6.3B++13.3B*
TSAR-42 217217307.233B*5.1452.295%A*80.184%A90.4A*N/A2922.4h2B+3.8B**
G20 Vulcan-H 334191277.074B*4.9948.223%C++2.094%C--29.4D22C3946.5h92.8B192.4B+
MR1 Fracture 175148931.591A+0.5037.469%C++9.459%M15.6A*2.8D--1359.5h24.4A65.1B**
SMG-46G Armistice 131130472.766A++0.6835.58%A+23.077%B++100A++N/A2781.3h10.8B*30.4B*
E540 Halberd 180126158.4C**6.3144.335%B+1.587%D-28C++12C+5954.5h4.6B**10.4B*
C75 Viper 150125225.682C**3.5931.801%DN/A37.9B+7.6C+3953.3h7.9B*24.9B++
L100 Python HEAT 173120167.5B+5.4165.437%A+1.667%D36.4B16.1B*5033.3h5.6C++8.6B++
M18 Needler 243117821.427C+0.6635.005%B+3.419%B*11.7C+12.6B+34010h118.8B+339.4B+
MKV-B Suppressed 110110313.548M++1.4640.831%M28.182%A137.5M**N/A3710.8h9.7B**23.6B**
Tank Mine 21399591.678C-0.4136.755%C*N/A66D-76B+16991.5h2.7D*7.3C--
Anti-Vehicle Grenade 10294194N/A91.9153.174%C*N/A470B+40D27440.2h4.7B+8.9B+
TX1 Repeater 91841950.431C1.6628.059%B+10.714%F15.3D1.3B**995.5h17.7D63C+
C150 Dalton 14869125.75C+3.6659.733%A++1.449%B*20.9D23.9C+6883.3h9.1F--15.2D
L105 Zephyr 8065173.824C--1.7432.115%D*N/A36.1D8.3C+3141.8h5B++15.6C++
M20 Basilisk 7664203.2C+1.1130.192%D--4.688%C--29.1B++5.5D2152.2h35.3A++117.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon276204h
Nano-Armor Kit243244,77324.4h
Nanite Revive Grenade01,6380.5h
Medical Applicator668125,03318.1h
Restoration Kit586701.8h
Motion Spotter25440.3h
Medical Kit8166,23037.9h
Recon Detection Device231,3113.2h

Check the help document for the dictionary if you want to learn more about words used here.


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