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Immortal jimbosignman[JENK] jimbosignman
VS BR 161

KDR: 0.43

Score: 62.6m

Last Seen: Feb 18th, 2019 5:29 PM
- OFFLINE - 115 hour(s)

Battle Rank 116 (161 total) - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 23
Level Progress (to 117): 34%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Pandora VX25 NS-11C Eclipse VE3A Cosmos VM3 Cosmos VM3 C-4 MKV Suppressed Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-110,088 MLG Score: -88
Fun Score: N/A
Cheeseburgers Flipped: 5105TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.796%12.458%2592899418,5020.4278410.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.067%-0.055C+-1.266D**-0.88D--HEAD (~2.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.2-0.018C+15.8-0.109C+60.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.014%2.091%276101686134005680.253235151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%-1.061D*-0.336C-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.9-1.403D**27.9-1.224D*65

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.293%2.911%154101848127625060.17414995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%-1.101D*-0.37C--0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
359.6-2.036F--87.4-1.215D*272.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.154%69.072%151102197330810.0293228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.77B++0.127C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.089C+4.3-0.358C-6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.123%10.925%15310193,3413089791.08123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%-0.607D-0.718D--0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.148C5.2-0.065C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 23
62.6m778.8%220 (13.2k)192 (11.5k)0.43486835,48081,5880.522295161 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102258913.918%10.426%14503:5914

14% Engineer6% Heavy Assault11% Infiltrator53% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:56 PMDec 27th, 2017 1:59 AMFeb 22nd, 2019 9:12 AM (21h) (PST)Feb 18th, 2019 1:31 PM (5d) (PST)Feb 18th, 2019 1:29 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
149183340.1090.2510.0110.9700.015-88

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,95010,9852,035715158111,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5418.1h/225.8d 7,133 3,699 24,050 315.5k 12,203 14,917 5,024 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:351
Deaths:1,166
KDR:0.301
Accuracy:15.658% D*
HSR:14.245% D**
VX29 Polaris
D**
Kills:272
Deaths:835
KDR:0.326
Accuracy:14.867% D**
HSR:11.765% D**
Lasher X2
C--
Kills:266
Deaths:768
KDR:0.346
Accuracy:21.640% C--
HSR:2.632% D
Orion VS54
D-
Kills:193
Deaths:557
KDR:0.346
Accuracy:10.904% F-
HSR:18.653% D-
NS-15M AE
D-
Kills:154
Deaths:381
KDR:0.404
Accuracy:20.725% D-
HSR:14.935% D*
NS-15M1
D-
Kills:108
Deaths:296
KDR:0.365
Accuracy:16.909% D--
HSR:15.741% D-
Kills:1,344
Deaths (as Heavy Assault):4,003
Deaths (to Heavy Assaults):24,422
KDR:0.33575
Kill Difference:2,659
Playtime:308.118 hours
Usage:6%
Score:2.883m
Score/min:156
Accuracy (listed only):16.784%
HSR (listed only):12.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
NS-11C
C--
Kills:3,138
Deaths:8,607
KDR:0.365
Accuracy:21.373% C--
HSR:10.994% D**
Eclipse VE3A
D*
Kills:2,470
Deaths:6,400
KDR:0.386
Accuracy:21.722% D*
HSR:10.607% F-
Pulsar C
D
Kills:1,194
Deaths:3,090
KDR:0.386
Accuracy:20.848% D
HSR:14.070% F
Serpent VE92
D--
Kills:1,192
Deaths:3,523
KDR:0.338
Accuracy:18.379% D--
HSR:9.312% F-
Zenith VX-5
D
Kills:1,180
Deaths:2,687
KDR:0.439
Accuracy:22.593% D
HSR:13.051% D**
VX6-7
C
Kills:1,152
Deaths:2,344
KDR:0.491
Accuracy:23.105% C
HSR:11.892% D**
Solstice VE3
D*
Kills:434
Deaths:1,732
KDR:0.251
Accuracy:15.223% D**
HSR:12.442% D*
Solstice SF
C
Kills:217
Deaths:653
KDR:0.332
Accuracy:22.819% C
HSR:10.138% D*
Thanatos VE70
C
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C
HSR:10% D*
Deimos VA29
D-
Kills:92
Deaths:263
KDR:0.350
Accuracy:49.804% D-
HSR:7.609% D**
NSX Tanto
D
Kills:70
Deaths:347
KDR:0.202
Accuracy:21.289% D-
HSR:21.429% D
Kills:14,388
Deaths (as Engineer):36,530
Deaths (to Engineers):17,283
KDR:0.39387
Kill Difference:22,142
Playtime:749.564 hours
Usage:14%
Score:9.600m
Score/min:213
Accuracy (listed only):25.562%
HSR (listed only):11.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
NS-11C
C--
Kills:3,138
Deaths:8,607
KDR:0.365
Accuracy:21.373% C--
HSR:10.994% D**
Eclipse VE3A
D*
Kills:2,470
Deaths:6,400
KDR:0.386
Accuracy:21.722% D*
HSR:10.607% F-
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Pulsar C
D
Kills:1,194
Deaths:3,090
KDR:0.386
Accuracy:20.848% D
HSR:14.070% F
Serpent VE92
D--
Kills:1,192
Deaths:3,523
KDR:0.338
Accuracy:18.379% D--
HSR:9.312% F-
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
Zenith VX-5
D
Kills:1,180
Deaths:2,687
KDR:0.439
Accuracy:22.593% D
HSR:13.051% D**
NS-7 PDW
C--
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% C--
HSR:13.453% D
Sirius SX12
D
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D
HSR:10.671% D*
VX6-7
C
Kills:1,152
Deaths:2,344
KDR:0.491
Accuracy:23.105% C
HSR:11.892% D**
Solstice VE3
D*
Kills:434
Deaths:1,732
KDR:0.251
Accuracy:15.223% D**
HSR:12.442% D*
Solstice SF
C
Kills:217
Deaths:653
KDR:0.332
Accuracy:22.819% C
HSR:10.138% D*
Skorpios
D
Kills:155
Deaths:448
KDR:0.346
Accuracy:21.165% F
HSR:16.129% D
Thanatos VE70
C
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C
HSR:10% D*
Deimos VA29
D-
Kills:92
Deaths:263
KDR:0.350
Accuracy:49.804% D-
HSR:7.609% D**
NSX Tanto
D
Kills:70
Deaths:347
KDR:0.202
Accuracy:21.289% D-
HSR:21.429% D
Kills:19,261
Deaths (as Light Assault):50,158
Deaths (to Light Assaults):14,112
KDR:0.38401
Kill Difference:30,897
Playtime:2,874.403 hours
Usage:53%
Score:34.713m
Score/min:201
Accuracy (listed only):24.397%
HSR (listed only):12.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
NS-7 PDW
C--
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% C--
HSR:13.453% D
Sirius SX12
D
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D
HSR:10.671% D*
Spiker
B
Kills:309
Deaths:1,434
KDR:0.215
Accuracy:32.019% B
HSR:16.505% D
NS-61 Emissary
C++
Kills:253
Deaths:950
KDR:0.266
Accuracy:28.700% C++
HSR:12.648% D
Skorpios
D
Kills:155
Deaths:448
KDR:0.346
Accuracy:21.165% F
HSR:16.129% D
NS-44L Blackhand
C++
Kills:119
Deaths:278
KDR:0.428
Accuracy:36.661% D
HSR:42.857% C++
NS-357 Underboss
B**
Kills:115
Deaths:367
KDR:0.313
Accuracy:29.209% D-
HSR:30.435% B**
Parallax VX3
C++
Kills:97
Deaths:172
KDR:0.564
Accuracy:40.154% C++
HSR:69.072% D--
NS-44P Commissioner
C**
Kills:81
Deaths:378
KDR:0.214
Accuracy:32.277% D-
HSR:28.395% C**
Manticore SX40
C**
Kills:66
Deaths:285
KDR:0.232
Accuracy:31.127% C**
HSR:16.667% D
Kills:5,913
Deaths (as Infiltrator):17,492
Deaths (to Infiltrators):11,047
KDR:0.33804
Kill Difference:11,579
Playtime:612.318 hours
Usage:11%
Score:5.632m
Score/min:153
Accuracy (listed only):28.179%
HSR (listed only):23.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
NS-7 PDW
C--
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% C--
HSR:13.453% D
Sirius SX12
D
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D
HSR:10.671% D*
H-V45
D
Kills:516
Deaths:1,476
KDR:0.350
Accuracy:20.921% D
HSR:12.985% D*
Skorpios
D
Kills:155
Deaths:448
KDR:0.346
Accuracy:21.165% F
HSR:16.129% D
NS-11P
D*
Kills:120
Deaths:243
KDR:0.494
Accuracy:17.525% D*
HSR:10.833% D*
Thanatos VE70
C
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C
HSR:10% D*
Deimos VA29
D-
Kills:92
Deaths:263
KDR:0.350
Accuracy:49.804% D-
HSR:7.609% D**
CME
C-
Kills:82
Deaths:221
KDR:0.371
Accuracy:24.391% C-
HSR:12.195% D**
Pulsar VS1
F-
Kills:60
Deaths:97
KDR:0.619
Accuracy:13.115% F-
HSR:6.667% F-
Kills:8,992
Deaths (as Combat Medic):22,812
Deaths (to Combat Medics):8,502
KDR:0.39418
Kill Difference:13,820
Playtime:204.952 hours
Usage:4%
Score:3.425m
Score/min:278
Accuracy (listed only):25.279%
HSR (listed only):11.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,716
Deaths:2,296
KDR:0.747
Accuracy:13.407% D
HSR:14.685% D--
Cosmos VM3
C-
Kills:1,502
Deaths:1,921
KDR:0.782
Accuracy:14.249% C-
HSR:15.047% D-
Nebula VM20
D*
Kills:769
Deaths:1,471
KDR:0.523
Accuracy:6.754% F--
HSR:14.174% D*
NS-10 Burster
B+
Kills:508
Deaths:1,528
KDR:0.332
Accuracy:15.237% F-
HSR:9.843% B+
Nebula VM20
D-
Kills:470
Deaths:584
KDR:0.805
Accuracy:13.145% D--
HSR:15.745% D-
Quasar VM1
D
Kills:297
Deaths:120
KDR:2.475
Accuracy:3.622% F*
HSR:15.825% D
NS-10 Burster
C*
Kills:217
Deaths:902
KDR:0.241
Accuracy:21.633% D*
HSR:6.912% C*
Vortex VM21
B+
Kills:139
Deaths:803
KDR:0.173
Accuracy:28.605% D**
HSR:5.036% B+
Blueshift VM5
C+
Kills:94
Deaths:120
KDR:0.783
Accuracy:19.039% C+
HSR:14.894% D*
Vortex VM21
D
Kills:90
Deaths:554
KDR:0.162
Accuracy:33.048% D
HSR:1.111% D*
Blueshift VM5
C+
Kills:81
Deaths:120
KDR:0.675
Accuracy:19.018% C+
HSR:14.815% D*
Comet VM2
C+
Kills:72
Deaths:362
KDR:0.199
Accuracy:26.390% F-
HSR:4.167% C+
Kills:5,955
Deaths (as MAX Suit):5,390.500
Deaths (to MAX Suits):5,395
KDR:1.10472
Kill Difference:564.500
Playtime:639.306 hours
Usage:12%
Score:6.320m
Score/min:165
Accuracy (listed only):17.845%
HSR (listed only):11.021%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:457
V. Kills:176 258%
Deaths:478
KDR:0.956
Accuracy:36.502% C
KPH:9.900 D--
VKPH:3.800 D--
L100 Python HEAT
D-
Kills:121
V. Kills:88 136%
Deaths:173
KDR:0.699
Accuracy:50.319% C+
KPH:10.500 D*
VKPH:7.600 D-
L100 Python AP
D--
Kills:90
V. Kills:120 74%
Deaths:165
KDR:0.545
Accuracy:59.308% B
KPH:9 F
VKPH:12 D--
Skyguard
D--
Kills:85
V. Kills:81 104%
Deaths:120
KDR:0.708
Accuracy:24.666% D
KPH:6.200 D*
VKPH:5.900 D--
Kills:753 (753 + 0)
Deaths:936
KDR:0.804
VKDR:0.497
Vehicle Kills:465
Kill Difference:183
Playtime:81.633 hours
Usage:2%
Score:0.638m
Score/min:130
Driving Accuracy:24.666%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:118
V. Kills:88 133%
Deaths:91
KDR:1.297
Accuracy:31.678% D**
KPH:10.500 D**
VKPH:7.800 D--
Supernova FPC
D**
Kills:54
V. Kills:55 96%
Deaths:138
KDR:0.391
Accuracy:41.504% D**
KPH:4.500 F-
VKPH:4.500 F--
Supernova VPC
D**
Kills:54
V. Kills:16 318%
Deaths:54
KDR:1
Accuracy:36.423% F
KPH:7.300 F-
VKPH:2.200 D**
Kills:226 (108 + 118)
Deaths:283
KDR:0.799
VKDR:0.562
Vehicle Kills:159
Kill Difference:57
Playtime:30.725 hours
Usage:1%
Score:0.371m
Score/min:201
Driving Accuracy:36.423%
Gunner Accuracy:31.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
F
Kills:60
V. Kills:54 109%
Deaths:83
KDR:0.723
Accuracy:35.698% F--
KPH:8.300 F
VKPH:7.500 F
Kills:60 (0 + 60)
Deaths:83
KDR:0.723
VKDR:0.651
Vehicle Kills:54
Kill Difference:23
Playtime:7.244 hours
Usage:0%
Score:0.072m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:35.698%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:173
V. Kills:74 231%
Deaths:201
KDR:0.861
Accuracy:31.780% C
KPH:7.400 D*
VKPH:3.200 D
M20 Basilisk
D**
Kills:135
V. Kills:77 173%
Deaths:141
KDR:0.957
Accuracy:24.060% F
KPH:3.500 D**
VKPH:2 D**
G30 Walker
D*
Kills:55
V. Kills:48 112%
Deaths:98
KDR:0.561
Accuracy:23.279% D-
KPH:3.900 D**
VKPH:3.400 D*
Kills:363 (0 + 363)
Deaths:440
KDR:0.825
VKDR:0.452
Vehicle Kills:199
Kill Difference:77
Playtime:76.201 hours
Usage:1%
Score:0.341m
Score/min:74
Driving Accuracy:N/A%
Gunner Accuracy:23.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 3,2203,1496,6710.472D0.0433.92%D11.051%D--10D--N/A54316.4h5.3C--15.5C
NS-11C 3,1933,1388,6070.365D0.0721.373%C--10.994%D**7.1D-N/A29443.9h16.1C+75.4C+
Eclipse VE3A 2,5682,4706,4000.386C--0.0521.722%D*10.607%F-9D*N/A45275.6h16.1D*74.3D**
Cosmos VM3 1,7501,7162,2960.747D0.3113.407%D14.685%D--10.6D**N/A50162.3h16.1D120C-
Cosmos VM3 1,5301,5021,9210.782D0.3514.249%C-15.047%D-11.9D*N/A58126h17.2D120.8C+
C-4 2,5501,2142,2440.541D0.1125.539%C+N/A26.6D*29.2C+53845.7h2.8F--11.2D**
MKV Suppressed 1,2281,1983,0940.387D-0.0522.762%D13.356%D--7.4D*N/A27160.9h17.8C-78C
Pulsar C 1,2141,1943,0900.386C--0.0520.848%D14.07%F6.8D-N/A45176.8h12.6C+60.4C+
Serpent VE92 1,2241,1923,5230.338D0.1018.379%D--9.312%F-4.4D--N/A27271.7h15.2C82.8C--
Eridani SX5 1,2181,1913,3990.35D0.0821.965%D-11.587%D*6.7D--N/A23177.5h15.1D68.5C-
Zenith VX-5 1,2081,1802,6870.439D0.0022.593%D13.051%D**9.5D--N/A59124.4h15C66.6C
NS-7 PDW 1,1881,1673,4530.338D0.1021.792%C--13.453%D6.4D--N/A32181.4h17.2C78.9C+
Sirius SX12 1,1831,1623,2340.359D0.0820.323%D10.671%D*6D--N/A27194.1h19D93.7D
VX6-7 1,1851,1522,3440.491C--0.0623.105%C11.892%D**13.4DN/A8486h14C+60.7C+
Nebula VM20 7987691,4710.523D-0.096.754%F--14.174%D*4.4FN/A22173.4h22.1D**326.9T*
Proximity Mine 6196192362.623C2.1934.208%D-N/A48.7D**N/A20312.7h2.1C--6D
Frag Grenade 5545431543N/A542.5742.421%CN/A493.6C++10B+25241.1h3.3B+7.7B
H-V45 5315161,4760.35C--0.0820.921%D12.985%D*7.5D--N/A4868.5h16.8D*80.4D
NS-10 Burster 7415081,5280.332D-0.1015.237%F-9.843%B+1.8FN/A30284.1h115.3B+756.5D-
Tank Mine 8274953581.383D0.9519.467%D--N/A53.2D--35.7D-7489.3h2C+10.1F-
Nebula VM20 4794705840.805D0.3713.145%D--15.745%D-14.2D*N/A6733.1h17.4C132.2C--
C75 Viper 6334574780.956D0.5236.502%CN/A9.8D--3.8D--9546.4h18.5D50.6C--
Solstice VE3 4504341,7320.251D0.1815.223%D**12.442%D*2.3D--N/A26185.9h19.1C125.4D
Flare VE6 3563511,1660.301D--0.1315.658%D*14.245%D**5.8D*N/A4460.1h15.3D**97.9D*
Spiker 3243091,4340.215D-0.2232.019%B16.505%D1.9D--N/A10166.3h13.2D41.3C
Quasar VM1 3052971202.475B++2.043.622%F*15.825%D3.4FN/A3886.9h18.9D-523.2T*
VX29 Polaris 2772728350.326D--0.1114.867%D**11.765%D**7.2D*N/A2837.8h15.4D-103.5D--
Lasher X2 2722667680.346D-0.0921.64%C--2.632%D10.3D-N/A7325.9h17.2B+79.4C*
NS-61 Emissary 2642539500.266D0.1728.7%C++12.648%D2.6D*N/A796.9h19C--66.1C
NS-10 Burster 3502179020.241D--0.1921.633%D*6.912%C*2D**1.2F-37107.2h143.6C*664C--
Solstice SF 2262176530.332D0.1022.819%C10.138%D*8.1DN/A6626.8h19D83.3D
Orion VS54 1991935570.346D0.0910.904%F-18.653%D-3.5D*N/A6654.6h19D**174.5D--
M60-G Bulldog 2471732010.861D*0.4331.78%C1.734%D7.4D*3.2D7723.4h12.9F40.7D*
Skorpios 1631554480.346D0.0921.165%F16.129%D7.9D**N/A3019.6h16F-75.6F--
NS-15M AE 1581543810.404D0.0320.725%D-14.935%D*10.5D*N/A4914.7h18.6F--89.8D*
Vortex VM21 2301398030.173D-0.2628.605%D**5.036%B+2.7D*1.8D**4051.2h75.5D-263.9D--
M20 Basilisk 2121351410.957D-0.5224.06%F5.926%C+3.5D**2D**6138.6h113.4C471.3D*
L100 Python HEAT 2091211730.699D-0.2650.319%C+N/A10.4D*7.6D-14811.6h9.8D**19.4D*
NS-11P 1201202430.494D0.0617.525%D*10.833%D*7D*N/A5417.2h12B++68.5C+
NS-44L Blackhand 1211192780.428D0.0136.661%D42.857%C++4.8D*N/A2224.7h7.3D**20D--
Saron HRB 206118911.297D-0.8631.678%D**N/A10.4D**7.8D--20911.3h21.1C**66.5C--
NS-357 Underboss 1261153670.313D0.1229.209%D-30.435%B**3.5D*N/A3132.6h5.5D--18.9D--
NS-15M1 1091082960.365D-0.0716.909%D--15.741%D-11D--N/A1129.8h16D-94.4D
Thanatos VE70 1071002130.469C--0.0335.668%C10%D*6.8D--N/A9114.6h4.4B+12.3C*
Parallax VX3 98971720.564D0.1340.154%C++69.072%D--7.1D*N/A4813.7h4.3T10.7D**
Blueshift VM5 95941200.783D0.3519.039%C+14.894%D*12.1D*N/A1297.8h16C+84.1C*
Deimos VA29 93922630.35D0.0849.804%D-7.609%D**10.3D*N/A848.9h2.8C--5.5C
L100 Python AP 210901650.545D-0.1159.308%B6.667%A*9F12D--25210h13.1F--22.1F
Vortex VM21 165905540.162D-0.2733.048%D1.111%D*3D--2.5D--5330h105.5D**319.1D--
Spear Anti-Vehicle Phalanx Turret 17588451.956D1.5229.983%D**2.273%D--9.9F9.8D--1658.9h14.3D*47.8F-
Skyguard 166851200.708D-0.2724.666%D4.706%A*6.2D*5.9D--14613.7h147.5C598.2D
CME 83822210.371D-0.0624.391%C-12.195%D**12.2D-N/A966.7h15.4C-63.1C
NS-44P Commissioner 85813780.214D-0.2232.277%D-28.395%C**2.3D*N/A1234.9h6.8F*21F-
Blueshift VM5 81811200.675D0.2419.018%C+14.815%D*10.4D**N/A1157.8h18.7D98.5C+
S1 131774140.186D-0.2532.411%F**N/A4.8D**3.3D**15416.2h7.9C-24.4F-
Comet VM2 123723620.199D--0.2426.39%F-4.167%C+2.3F1.6F-5031.6h31.4C119.2D*
NSX Tanto 73703470.202D--0.2321.289%D-21.429%D4.1D*N/A1216.9h24.1D**113.1D-
Lumine Edge 756925,5880.003C-0.4315.417%D--4.348%F-0.1DN/A01342.2h3.7T*23.8F--
Manticore SX40 68662850.232D0.2031.127%C**16.667%D2.7D*N/A1924.2h9.5C--30.7C+
M60-A Bulldog 6961292.103D1.6733.052%D**N/A7.3D*1D--678.4h7.7D23.3D*
Pulsar VS1 6160970.619C0.1813.115%F-6.667%F-3.8D*N/A8815.6h14.1C**107.4D*
Saron HRB-H 11460830.723D-0.2935.698%F--N/A8.3F7.5F1667.2h31.5C--88.1F-
G30 Walker 10355980.561D*0.1323.279%D-3.636%C3.9D**3.4D*10814.2h399.9F**1717.8F--
Supernova FPC 109541380.391D-0.0441.504%D**3.704%B*4.5F-4.5F--23112.1h7.9D*19F-
Supernova VPC 7054541D-0.5736.423%F3.704%A*7.3F-2.2D**1397.4h4.1D11.4D*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator762151,47124.6h
Anti-Vehicle MANA Turret131710.7h
Nanite Revive Grenade06480.2h
Motion Spotter526,1586.9h
Nano-Armor Kit1,1691,041,30692.8h
Spawn Beacon894,6507.4h
Spitfire Auto-Turret321,0111.8h
Rampart Wall1510.4h
Deconstruction Tool07330.3h
Ammunition Package421,7392.3h
Shield Recharging Field812,6631.8h
Medical Kit151080.4h
Anti-Infantry MANA Turret29911h
Pelter Rocket Pod0500h
Recon Detection Device1495,19413h
Smoke Grenade03040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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