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Immortal jimbosignman[JENK] jimbosignman
VS BR 161

KDR: 0.43

Score: 62.7m

Last Seen: Aug 18th, 2019 3:54 PM
- OFFLINE - 11.5 hour(s)

Battle Rank 116 (161 total) - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 44
Level Progress (to 117): 54%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Pandora VX25 NS-11C Eclipse VE3A Cosmos VM3 Cosmos VM3 C-4 MKV Suppressed Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-110,088 MLG Score: -88
Fun Score: N/A
Cheeseburgers Flipped: 5112TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.795%12.477%25928118618,5540.4277580.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.029%-0.07C+-1.28D**-0.842D--HEAD (~2.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.2-0.023C+15.8-0.109C+60.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.018%2.091%276120886134065680.252715151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%-1.065D*-0.303C1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.9-1.407D**27.9-1.227D*65

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.298%2.893%154121048427635100.17510995%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.345%-1.1D*-0.38C--0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
358-2.009F--87-1.19D*271

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.154%69.072%151121397331610.0292521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.777B++0.129C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.084C+4.3-0.354C-6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.132%10.942%15312113,3453096791.08008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.358%-0.616D-0.733D--0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.15C5.2-0.064C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 44
62.7m780.1%220 (13.2k)192 (11.5k)0.43469835,57081,8270.522236161 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121458913.914%10.43%14503:5914

14% Engineer6% Heavy Assault11% Infiltrator53% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:56 PMDec 27th, 2017 1:59 AMAug 18th, 2019 2:04 PM (8h) (PST)Aug 18th, 2019 1:39 PM (9h) (PST)Aug 18th, 2019 11:54 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
149183340.1090.2510.0110.9710.015-88

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
8,93410,9662,032715158111,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5439.7h/226.7d 7,163 3,710 24,257 316.8k 12,238 14,950 5,038 48.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:351
Deaths:1,166
KDR:0.301
Accuracy:15.658% D*
HSR:14.245% D**
VX29 Polaris
D**
Kills:272
Deaths:835
KDR:0.326
Accuracy:14.867% D**
HSR:11.765% D**
Orion VS54
D-
Kills:193
Deaths:557
KDR:0.346
Accuracy:10.904% F-
HSR:18.653% D-
NS-15M AE
D--
Kills:158
Deaths:391
KDR:0.404
Accuracy:20.575% D--
HSR:15.190% D**
NS-15M1
D-
Kills:108
Deaths:296
KDR:0.365
Accuracy:16.909% D--
HSR:15.741% D-
Kills:1,082
Deaths (as Heavy Assault):3,245
Deaths (to Heavy Assaults):24,494
KDR:0.33344
Kill Difference:2,163
Playtime:309.150 hours
Usage:6%
Score:2.892m
Score/min:156
Accuracy (listed only):15.783%
HSR (listed only):15.119%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
NS-11C
C--
Kills:3,138
Deaths:8,607
KDR:0.365
Accuracy:21.373% C--
HSR:10.994% D**
Eclipse VE3A
D*
Kills:2,470
Deaths:6,401
KDR:0.386
Accuracy:21.718% D*
HSR:10.607% F-
Pulsar C
D
Kills:1,194
Deaths:3,090
KDR:0.386
Accuracy:20.848% D
HSR:14.070% F
Serpent VE92
D*
Kills:1,192
Deaths:3,523
KDR:0.338
Accuracy:18.379% D*
HSR:9.312% F-
Zenith VX-5
D
Kills:1,180
Deaths:2,687
KDR:0.439
Accuracy:22.593% D
HSR:13.051% D**
VX6-7
C
Kills:1,152
Deaths:2,344
KDR:0.491
Accuracy:23.105% C
HSR:11.892% F
Solstice VE3
D*
Kills:434
Deaths:1,732
KDR:0.251
Accuracy:15.223% D**
HSR:12.442% D*
Solstice SF
C
Kills:217
Deaths:653
KDR:0.332
Accuracy:22.819% C
HSR:10.138% D*
Thanatos VE70
C-
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C-
HSR:10% D*
Deimos VA29
D--
Kills:96
Deaths:288
KDR:0.333
Accuracy:49.815% D--
HSR:8.333% D**
NSX Tanto
D
Kills:70
Deaths:347
KDR:0.202
Accuracy:21.289% D-
HSR:21.429% D
Kills:14,392
Deaths (as Engineer):36,556
Deaths (to Engineers):17,317
KDR:0.3937
Kill Difference:22,164
Playtime:752.628 hours
Usage:14%
Score:9.635m
Score/min:213
Accuracy (listed only):25.562%
HSR (listed only):11.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
NS-11C
C--
Kills:3,138
Deaths:8,607
KDR:0.365
Accuracy:21.373% C--
HSR:10.994% D**
Eclipse VE3A
D*
Kills:2,470
Deaths:6,401
KDR:0.386
Accuracy:21.718% D*
HSR:10.607% F-
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Pulsar C
D
Kills:1,194
Deaths:3,090
KDR:0.386
Accuracy:20.848% D
HSR:14.070% F
Serpent VE92
D*
Kills:1,192
Deaths:3,523
KDR:0.338
Accuracy:18.379% D*
HSR:9.312% F-
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
Zenith VX-5
D
Kills:1,180
Deaths:2,687
KDR:0.439
Accuracy:22.593% D
HSR:13.051% D**
NS-7 PDW
D
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% D
HSR:13.453% D
Sirius SX12
D-
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D-
HSR:10.671% D*
VX6-7
C
Kills:1,152
Deaths:2,344
KDR:0.491
Accuracy:23.105% C
HSR:11.892% F
Solstice VE3
D*
Kills:434
Deaths:1,732
KDR:0.251
Accuracy:15.223% D**
HSR:12.442% D*
Solstice SF
C
Kills:217
Deaths:653
KDR:0.332
Accuracy:22.819% C
HSR:10.138% D*
Skorpios
D
Kills:170
Deaths:502
KDR:0.339
Accuracy:20.876% F
HSR:17.647% D
Thanatos VE70
C-
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C-
HSR:10% D*
Deimos VA29
D--
Kills:96
Deaths:288
KDR:0.333
Accuracy:49.815% D--
HSR:8.333% D**
NSX Tanto
D
Kills:70
Deaths:347
KDR:0.202
Accuracy:21.289% D-
HSR:21.429% D
Kills:19,280
Deaths (as Light Assault):50,238
Deaths (to Light Assaults):14,148
KDR:0.38377
Kill Difference:30,958
Playtime:2,879.850 hours
Usage:53%
Score:34.739m
Score/min:201
Accuracy (listed only):24.380%
HSR (listed only):12.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
NS-7 PDW
D
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% D
HSR:13.453% D
Sirius SX12
D-
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D-
HSR:10.671% D*
Spiker
B
Kills:309
Deaths:1,434
KDR:0.215
Accuracy:32.019% B
HSR:16.505% D
NS-61 Emissary
C++
Kills:255
Deaths:957
KDR:0.266
Accuracy:28.603% C++
HSR:12.549% D
Skorpios
D
Kills:170
Deaths:502
KDR:0.339
Accuracy:20.876% F
HSR:17.647% D
NS-44L Blackhand
C+
Kills:122
Deaths:293
KDR:0.416
Accuracy:36.568% D
HSR:41.803% C+
NS-357 Underboss
B**
Kills:115
Deaths:367
KDR:0.313
Accuracy:29.209% D-
HSR:30.435% B**
Parallax VX3
C++
Kills:97
Deaths:172
KDR:0.564
Accuracy:40.154% C++
HSR:69.072% D--
NS-44P Commissioner
C*
Kills:81
Deaths:378
KDR:0.214
Accuracy:32.277% D-
HSR:28.395% C*
Manticore SX40
C++
Kills:67
Deaths:300
KDR:0.223
Accuracy:29.862% C++
HSR:16.418% D
Kills:5,934
Deaths (as Infiltrator):17,583
Deaths (to Infiltrators):11,089
KDR:0.33749
Kill Difference:11,649
Playtime:619.405 hours
Usage:11%
Score:5.661m
Score/min:152
Accuracy (listed only):28.034%
HSR (listed only):23.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:3,149
Deaths:6,671
KDR:0.472
Accuracy:33.920% D
HSR:11.051% D--
MKV Suppressed
D
Kills:1,198
Deaths:3,094
KDR:0.387
Accuracy:22.762% D
HSR:13.356% D--
Eridani SX5
D-
Kills:1,191
Deaths:3,399
KDR:0.350
Accuracy:21.965% D-
HSR:11.587% D*
NS-7 PDW
D
Kills:1,167
Deaths:3,453
KDR:0.338
Accuracy:21.792% D
HSR:13.453% D
Sirius SX12
D-
Kills:1,162
Deaths:3,234
KDR:0.359
Accuracy:20.323% D-
HSR:10.671% D*
H-V45
D
Kills:543
Deaths:1,522
KDR:0.357
Accuracy:20.993% D
HSR:13.076% D*
Skorpios
D
Kills:170
Deaths:502
KDR:0.339
Accuracy:20.876% F
HSR:17.647% D
NS-11P
D*
Kills:120
Deaths:243
KDR:0.494
Accuracy:17.525% D*
HSR:10.833% D*
Thanatos VE70
C-
Kills:100
Deaths:213
KDR:0.469
Accuracy:35.668% C-
HSR:10% D*
Deimos VA29
D--
Kills:96
Deaths:288
KDR:0.333
Accuracy:49.815% D--
HSR:8.333% D**
CME
C
Kills:82
Deaths:221
KDR:0.371
Accuracy:24.391% C
HSR:12.195% D**
Pulsar VS1
F-
Kills:60
Deaths:97
KDR:0.619
Accuracy:13.115% F-
HSR:6.667% F-
Kills:9,038
Deaths (as Combat Medic):22,937
Deaths (to Combat Medics):8,524
KDR:0.39404
Kill Difference:13,899
Playtime:208.828 hours
Usage:4%
Score:3.475m
Score/min:277
Accuracy (listed only):25.262%
HSR (listed only):11.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:1,716
Deaths:2,296
KDR:0.747
Accuracy:13.407% D-
HSR:14.685% D--
Cosmos VM3
D
Kills:1,502
Deaths:1,921
KDR:0.782
Accuracy:14.249% D
HSR:15.047% D-
Nebula VM20
D*
Kills:769
Deaths:1,471
KDR:0.523
Accuracy:6.754% F--
HSR:14.174% D*
NS-10 Burster
B+
Kills:509
Deaths:1,529
KDR:0.333
Accuracy:15.249% F-
HSR:9.823% B+
Nebula VM20
D--
Kills:470
Deaths:584
KDR:0.805
Accuracy:13.145% D--
HSR:15.745% D--
Quasar VM1
D
Kills:297
Deaths:120
KDR:2.475
Accuracy:3.622% F*
HSR:15.825% D
NS-10 Burster
C**
Kills:217
Deaths:903
KDR:0.240
Accuracy:21.661% D*
HSR:6.912% C**
Vortex VM21
B++
Kills:139
Deaths:803
KDR:0.173
Accuracy:28.605% D**
HSR:5.036% B++
Blueshift VM5
C+
Kills:94
Deaths:120
KDR:0.783
Accuracy:19.039% C+
HSR:14.894% D*
Vortex VM21
D-
Kills:90
Deaths:554
KDR:0.162
Accuracy:33.048% D-
HSR:1.111% D*
Blueshift VM5
C+
Kills:81
Deaths:120
KDR:0.675
Accuracy:19.018% C+
HSR:14.815% D*
Comet VM2
C+
Kills:72
Deaths:362
KDR:0.199
Accuracy:26.390% F-
HSR:4.167% C+
Kills:5,956
Deaths (as MAX Suit):5,391.500
Deaths (to MAX Suits):5,402
KDR:1.1047
Kill Difference:564.500
Playtime:640.222 hours
Usage:12%
Score:6.327m
Score/min:165
Accuracy (listed only):17.849%
HSR (listed only):11.019%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:457
V. Kills:176 258%
Deaths:479
KDR:0.954
Accuracy:36.514% C
KPH:9.900 D--
VKPH:3.800 D--
L100 Python HEAT
D-
Kills:121
V. Kills:88 136%
Deaths:173
KDR:0.699
Accuracy:50.319% C+
KPH:10.500 D**
VKPH:7.600 D-
L100 Python AP
D--
Kills:90
V. Kills:120 74%
Deaths:165
KDR:0.545
Accuracy:59.308% B
KPH:9 F
VKPH:12 D--
Skyguard
D*
Kills:85
V. Kills:81 104%
Deaths:120
KDR:0.708
Accuracy:24.666% D
KPH:6.200 D*
VKPH:5.900 D*
Kills:753 (753 + 0)
Deaths:937
KDR:0.804
VKDR:0.496
Vehicle Kills:465
Kill Difference:184
Playtime:81.653 hours
Usage:2%
Score:0.638m
Score/min:130
Driving Accuracy:24.666%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:118
V. Kills:88 133%
Deaths:91
KDR:1.297
Accuracy:31.678% D**
KPH:10.500 D**
VKPH:7.800 D--
Supernova FPC
D**
Kills:54
V. Kills:55 96%
Deaths:138
KDR:0.391
Accuracy:41.504% D**
KPH:4.500 F-
VKPH:4.500 F--
Supernova VPC
D**
Kills:54
V. Kills:16 318%
Deaths:54
KDR:1
Accuracy:36.423% F
KPH:7.300 F-
VKPH:2.200 D**
Kills:226 (108 + 118)
Deaths:283
KDR:0.799
VKDR:0.562
Vehicle Kills:159
Kill Difference:57
Playtime:30.725 hours
Usage:1%
Score:0.371m
Score/min:201
Driving Accuracy:36.423%
Gunner Accuracy:31.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
F
Kills:60
V. Kills:54 109%
Deaths:83
KDR:0.723
Accuracy:35.756% F--
KPH:8.200 F-
VKPH:7.400 F
Kills:60 (0 + 60)
Deaths:83
KDR:0.723
VKDR:0.651
Vehicle Kills:54
Kill Difference:23
Playtime:7.289 hours
Usage:0%
Score:0.072m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:35.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:176
V. Kills:75 232%
Deaths:203
KDR:0.867
Accuracy:31.859% C
KPH:7.500 D*
VKPH:3.200 D
M20 Basilisk
D**
Kills:135
V. Kills:77 173%
Deaths:141
KDR:0.957
Accuracy:24.060% F
KPH:3.500 D**
VKPH:2 D**
G30 Walker
D*
Kills:55
V. Kills:48 112%
Deaths:99
KDR:0.556
Accuracy:23.272% D-
KPH:3.900 D**
VKPH:3.400 D*
Kills:366 (0 + 366)
Deaths:443
KDR:0.826
VKDR:0.451
Vehicle Kills:200
Kill Difference:77
Playtime:76.398 hours
Usage:1%
Score:0.341m
Score/min:74
Driving Accuracy:N/A%
Gunner Accuracy:23.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 3,2203,1496,6710.472D0.0433.92%D11.051%D--10D--N/A54316.4h5.3C--15.5C
NS-11C 3,1933,1388,6070.365D0.0721.373%C--10.994%D**7.1D-N/A29443.9h16.1C75.4C+
Eclipse VE3A 2,5682,4706,4010.386C-0.0521.718%D*10.607%F-9D*N/A45275.8h16.1D--74.4D*
Cosmos VM3 1,7501,7162,2960.747D0.3113.407%D-14.685%D--10.6D**N/A50162.3h16.1D120D
Cosmos VM3 1,5301,5021,9210.782D0.3514.249%D15.047%D-11.9D*N/A58126h17.2D-120.8C
C-4 2,5531,2162,2490.541D0.1125.527%C+N/A26.4D*29.1C+53446h2.8F--11.2F
MKV Suppressed 1,2281,1983,0940.387D-0.0522.762%D13.356%D--7.4D*N/A27160.9h17.8D78C
Pulsar C 1,2141,1943,0900.386C-0.0520.848%D14.07%F6.8D-N/A45176.8h12.6C+60.4C+
Serpent VE92 1,2241,1923,5230.338D0.1018.379%D*9.312%F-4.4D--N/A27271.7h15.2C82.8D
Eridani SX5 1,2181,1913,3990.35D0.0821.965%D-11.587%D*6.6D*N/A23179.8h15.1D68.5C--
Zenith VX-5 1,2081,1802,6870.439D0.0022.593%D13.051%D**9.5D--N/A59124.4h15C-66.6C
NS-7 PDW 1,1881,1673,4530.338D0.1021.792%D13.453%D6.4D--N/A32181.4h17.2C78.9C
Sirius SX12 1,1831,1623,2340.359D0.0820.323%D-10.671%D*6D--N/A27194.1h19D93.7D
VX6-7 1,1851,1522,3440.491D0.0623.105%C11.892%F13.4DN/A8486h14C+60.7C+
Nebula VM20 7987691,4710.523D-0.096.754%F--14.174%D*4.4F-N/A22173.4h22.1D**326.9T*
Proximity Mine 6246242362.644C2.2134.141%D-N/A48.8D**N/A20312.8h2.1C--6D
H-V45 5595431,5220.357C--0.0820.993%D13.076%D*7.7D--N/A4770.8h16.7D--79.8D
Frag Grenade 5545431543N/A542.5742.446%C-N/A493.6C+10C++25201.1h3.3B+7.7B
NS-10 Burster 7425091,5290.333D--0.1015.249%F-9.823%B+1.8FN/A30284.2h115.2B+755.5D--
Tank Mine 8345003581.397D0.9619.455%D--N/A53.8D--35.9D-7469.3h2C+10.1F-
Nebula VM20 4794705840.805D0.3713.145%D--15.745%D--14.2D*N/A6733.1h17.4C132.2C--
C75 Viper 6334574790.954D0.5236.514%CN/A9.8D--3.8D--9546.4h18.5D50.6D
Solstice VE3 4504341,7320.251D0.1815.223%D**12.442%D*2.3D--N/A26186.1h19.1C--125.4D
Flare VE6 3563511,1660.301D--0.1315.658%D*14.245%D**5.8D*N/A4460.1h15.3D**97.9D*
Spiker 3243091,4340.215D-0.2232.019%B16.505%D1.9D*N/A10166.3h13.2D41.3C
Quasar VM1 3052971202.475B++2.043.622%F*15.825%D3.4FN/A3886.9h18.9D-523.2T*
VX29 Polaris 2772728350.326D-0.1114.867%D**11.765%D**7.2D*N/A2837.8h15.4D-103.5D*
Lasher X2 2722667680.346D-0.0921.64%D2.632%D10.3D--N/A7325.9h17.2B+79.4C*
NS-61 Emissary 2662559570.266D0.1728.603%C++12.549%D2.6D*N/A797.1h19.1C--66.8C
Solstice SF 2262176530.332D0.1022.819%C10.138%D*8.1D-N/A6626.8h19D-83.3D
NS-10 Burster 3502179030.24D*0.1921.661%D*6.912%C**2F1.2F-37107.3h144.1C++665.1C--
Orion VS54 1991935570.346D0.0910.904%F-18.653%D-3.5D*N/A6654.6h19D**174.5D*
M60-G Bulldog 2511762030.867D--0.4331.859%C1.705%D7.5D*3.2D7723.6h13F-40.7D*
Skorpios 1791705020.339D0.1020.876%F17.647%D7.7D**N/A2822.1h16.2F--77.6F*
NS-15M AE 1621583910.404D0.0320.575%D--15.19%D**10.1D*N/A4715.6h18.6F--90.2D**
Vortex VM21 2301398030.173D0.2628.605%D**5.036%B++2.7D*1.8D**4051.2h75.5D--263.9D*
M20 Basilisk 2121351410.957D-0.5224.06%F5.926%C++3.5D**2D**6138.6h113.4C471.3D**
NS-44L Blackhand 1251222930.416D0.0236.568%D41.803%C+4.8D*N/A2225.2h7.3F20D--
L100 Python HEAT 2091211730.699D-0.2650.319%C+N/A10.4D**7.6D-14811.6h9.8D**19.4D*
NS-11P 1201202430.494D0.0617.525%D*10.833%D*7D*N/A5417.2h12B++68.5C+
Saron HRB 206118911.297D0.8631.678%D**N/A10.4D**7.8D--20911.3h21.1C*66.5D
NS-357 Underboss 1261153670.313D0.1229.209%D-30.435%B**3.5D*N/A3132.6h5.5D*18.9D--
NS-15M1 1091082960.365D-0.0716.909%D--15.741%D-11D--N/A1129.8h16D--94.4D-
Thanatos VE70 1071002130.469C--0.0335.668%C-10%D*6.8D*N/A9114.6h4.4B+12.3C*
Parallax VX3 98971720.564D0.1340.154%C++69.072%D--7.1D*N/A4813.7h4.3T10.7D**
Deimos VA29 97962880.333D-0.1049.815%D--8.333%D**9.9D*N/A789.7h2.8C--5.6C-
Blueshift VM5 95941200.783D0.3519.039%C+14.894%D*12.1D*N/A1297.8h16C+84.1C++
Vortex VM21 165905540.162D0.2733.048%D-1.111%D*3D*2.5D*5330h105.5F319.1D*
L100 Python AP 210901650.545D-0.1159.308%B6.667%A**9F12D--25210h13.1F--22.1F-
Spear Anti-Vehicle Phalanx Turret 17588451.956D1.5229.983%D**2.273%D-9.9F9.8D*1658.9h14.3D*47.8F-
Skyguard 166851200.708D-0.2724.666%D4.706%A*6.2D*5.9D*14613.7h147.5C--598.2D
CME 83822210.371D--0.0624.391%C12.195%D**12.2D--N/A966.7h15.4C-63.1C
NS-44P Commissioner 85813780.214D-0.2232.277%D-28.395%C*2.3D*N/A1234.9h6.8F**21F-
Blueshift VM5 81811200.675D0.2419.018%C+14.815%D*10.4D**N/A1157.8h18.7D98.5C+
S1 131774140.186D-0.2532.411%F**N/A4.8D**3.3D**15416.2h7.9C-24.4F-
Comet VM2 123723620.199D--0.2426.39%F-4.167%C+2.3F1.6F-5031.6h31.4C+119.2D*
NSX Tanto 73703470.202D--0.2321.289%D-21.429%D4.1D*N/A1216.9h24.1D**113.1D-
Lumine Edge 756925,7260.003C0.4315.417%D--4.348%F-0.1DN/A01352.4h3.7T*23.8F--
Manticore SX40 69673000.223D0.2129.862%C++16.418%D2.3D**N/A1628.6h9.7D32.4C+
M60-A Bulldog 6961292.103D1.6733.052%D**N/A7.2D*N/A678.5h7.7D23.3D*
Pulsar VS1 6160970.619C0.1813.115%F-6.667%F-3.8D*N/A8815.6h14.1C**107.4D*
Saron HRB-H 11460830.723D-0.2935.756%F--N/A8.2F-7.4F1647.3h31.6D88.3F-
G30 Walker 10355990.556D*0.1223.272%D-3.636%C+3.9D**3.4D*10814.2h400.5F*1720.7F*
Supernova FPC 109541380.391D0.0441.504%D**3.704%B*4.5F-4.5F--23112.1h7.9D**19F--
Supernova VPC 7054541D-0.5736.423%F3.704%A*7.3F-2.2D**1397.4h4.1D11.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon894,6647.4h
Anti-Vehicle MANA Turret131710.7h
Nano-Armor Kit1,1721,044,11393h
Nanite Revive Grenade06560.2h
Medical Applicator781156,34525h
Spitfire Auto-Turret351,0191.9h
Motion Spotter536,1907h
Rampart Wall1510.4h
Deconstruction Tool07330.3h
Shield Recharging Field822,7421.8h
Smoke Grenade03070.1h
Ammunition Package431,7452.3h
Medical Kit151080.4h
Anti-Infantry MANA Turret29911h
Pelter Rocket Pod0500h
Recon Detection Device1495,19413h

Check the help document for the dictionary if you want to learn more about words used here.


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