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Harbinger jimmy435435[JENK] jimmy435435
VS BR 92

KDR: 0.76

Score: 12.3m

Last Seen: Oct 18th, 2019 9:43 PM
- OFFLINE - 168.2 hour(s)

Battle Rank 92 - Vanu Sovereignty on Connery
Level Progress (to 93): 71%
Level 100 Progress: 65% 413h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Flare VE6 Betelgeuse 54-A VX6-7 Pulsar LSW NS-11C Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-265,212 MLG Score: -212
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.259%27.038%54820121219,4760.975898-0.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.039%-0.184C0.919B*0.6B+HEAD ++ (~16.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.135C++130.088C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.276%7.692%1321230130974690.13347186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.737%-0.733D-0.779B++-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.1-0.878D--63.9-0.588D162.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.082%66.585%1321230407234940.173265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.614%-0.585D-0.028C+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.095C+3.4-0.059C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.249%19.586%13312291,159161770.716759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.84%-0.446C--0.952B*1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B2.70.438B4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m209.6%264 (15.8k)201 (12.1k)0.75714425,83334,1190.82388192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123283919.758%22.796%45001:4811

56% Heavy Assault6% Infiltrator33% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2017 6:01 AMNov 27th, 2017 10:10 PMOct 19th, 2019 7:30 AM (100d) (PST)Oct 18th, 2019 6:59 PM (100d) (PST)Oct 18th, 2019 5:43 PM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
354309450.4220.5570.0960.9380.026-212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,23818,5122,7262533656212,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1020.4h/42.5d 2,277 5,889 7,618 57.5k 1,185 3,309 1,582 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:3,915
Deaths:4,159
KDR:0.941
Accuracy:21.719% C-
HSR:32.082% B++
Orion VS54
C**
Kills:1,680
Deaths:2,325
KDR:0.723
Accuracy:18.126% C--
HSR:27.083% C**
Flare VE6
C
Kills:1,472
Deaths:1,793
KDR:0.821
Accuracy:18.133% D
HSR:22.147% C
Betelgeuse 54-A
C+
Kills:1,376
Deaths:1,773
KDR:0.776
Accuracy:19.596% F
HSR:29.797% C+
Pulsar LSW
C++
Kills:1,203
Deaths:1,521
KDR:0.791
Accuracy:19.220% D
HSR:25.187% C++
SVA-88
C*
Kills:1,167
Deaths:1,293
KDR:0.903
Accuracy:20.846% D
HSR:27.421% C*
NSX Naginata
C**
Kills:480
Deaths:558
KDR:0.860
Accuracy:21.466% C+
HSR:30% C**
Ursa
A
Kills:469
Deaths:556
KDR:0.844
Accuracy:20.269% C-
HSR:33.902% A
Kills:11,762
Deaths (as Heavy Assault):13,978
Deaths (to Heavy Assaults):10,125
KDR:0.84147
Kill Difference:2,216
Playtime:569.897 hours
Usage:56%
Score:7.226m
Score/min:211
Accuracy (listed only):19.922%
HSR (listed only):28.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,212
Deaths:2,054
KDR:0.590
Accuracy:19.561% D--
HSR:26.238% B*
NS-11C
B**
Kills:1,173
Deaths:1,344
KDR:0.873
Accuracy:22.260% C
HSR:25.831% B**
Zenith VX-5
B+
Kills:1,173
Deaths:1,574
KDR:0.745
Accuracy:20.233% D--
HSR:24.893% B+
Pulsar C
C+
Kills:1,168
Deaths:1,827
KDR:0.639
Accuracy:19.997% D-
HSR:22.774% C+
Solstice VE3
B++
Kills:1,164
Deaths:2,387
KDR:0.488
Accuracy:20.112% C--
HSR:23.969% B++
Deimos VA29
B+
Kills:888
Deaths:989
KDR:0.898
Accuracy:56.867% C
HSR:20.045% B+
VE-S Canis
B++
Kills:773
Deaths:1,006
KDR:0.768
Accuracy:23.258% D
HSR:26.391% B++
Sirius SX12
B+
Kills:556
Deaths:839
KDR:0.663
Accuracy:23.152% C
HSR:21.223% B+
Thanatos VE70
C
Kills:176
Deaths:349
KDR:0.504
Accuracy:20.696% F-
HSR:14.205% C
Eclipse VE3A
D-
Kills:138
Deaths:263
KDR:0.525
Accuracy:17.467% F--
HSR:15.942% D-
NSX Tanto
C**
Kills:103
Deaths:175
KDR:0.589
Accuracy:21.450% D-
HSR:27.185% C**
Pandora VX25
A**
Kills:95
Deaths:183
KDR:0.519
Accuracy:25.343% D**
HSR:25.263% A**
Kills:8,619
Deaths (as Light Assault):12,990
Deaths (to Light Assaults):5,998
KDR:0.66351
Kill Difference:4,371
Playtime:339.205 hours
Usage:33%
Score:4.137m
Score/min:203
Accuracy (listed only):24.200%
HSR (listed only):22.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:888
Deaths:989
KDR:0.898
Accuracy:56.867% C
HSR:20.045% B+
VE-S Canis
B++
Kills:773
Deaths:1,006
KDR:0.768
Accuracy:23.258% D
HSR:26.391% B++
Sirius SX12
B+
Kills:556
Deaths:839
KDR:0.663
Accuracy:23.152% C
HSR:21.223% B+
Thanatos VE70
C
Kills:176
Deaths:349
KDR:0.504
Accuracy:20.696% F-
HSR:14.205% C
Pandora VX25
A**
Kills:95
Deaths:183
KDR:0.519
Accuracy:25.343% D**
HSR:25.263% A**
Kills:2,488
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):3,585
KDR:0.73916
Kill Difference:878
Playtime:6.858 hours
Usage:1%
Score:0.056m
Score/min:135
Accuracy (listed only):29.863%
HSR (listed only):21.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,212
Deaths:2,054
KDR:0.590
Accuracy:19.561% D--
HSR:26.238% B*
NS-11C
B**
Kills:1,173
Deaths:1,344
KDR:0.873
Accuracy:22.260% C
HSR:25.831% B**
Zenith VX-5
B+
Kills:1,173
Deaths:1,574
KDR:0.745
Accuracy:20.233% D--
HSR:24.893% B+
Pulsar C
C+
Kills:1,168
Deaths:1,827
KDR:0.639
Accuracy:19.997% D-
HSR:22.774% C+
Solstice VE3
B++
Kills:1,164
Deaths:2,387
KDR:0.488
Accuracy:20.112% C--
HSR:23.969% B++
Deimos VA29
B+
Kills:888
Deaths:989
KDR:0.898
Accuracy:56.867% C
HSR:20.045% B+
Thanatos VE70
C
Kills:176
Deaths:349
KDR:0.504
Accuracy:20.696% F-
HSR:14.205% C
Eclipse VE3A
D-
Kills:138
Deaths:263
KDR:0.525
Accuracy:17.467% F--
HSR:15.942% D-
NSX Tanto
C**
Kills:103
Deaths:175
KDR:0.589
Accuracy:21.450% D-
HSR:27.185% C**
Pandora VX25
A**
Kills:95
Deaths:183
KDR:0.519
Accuracy:25.343% D**
HSR:25.263% A**
VE-LR Obelisk
B++
Kills:63
Deaths:57
KDR:1.105
Accuracy:26.020% D-
HSR:38.095% B++
Eidolon VE33
C
Kills:60
Deaths:98
KDR:0.612
Accuracy:21.910% D--
HSR:23.333% C
Kills:7,413
Deaths (as Engineer):11,300
Deaths (to Engineers):4,893
KDR:0.65602
Kill Difference:3,887
Playtime:40.640 hours
Usage:4%
Score:0.372m
Score/min:152
Accuracy (listed only):24.326%
HSR (listed only):23.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:773
Deaths:1,006
KDR:0.768
Accuracy:23.258% D
HSR:26.391% B++
Sirius SX12
B+
Kills:556
Deaths:839
KDR:0.663
Accuracy:23.152% C
HSR:21.223% B+
Parallax VX3
C
Kills:302
Deaths:357
KDR:0.846
Accuracy:33.290% D-
HSR:75.166% C
Beamer VS3
C-
Kills:131
Deaths:356
KDR:0.368
Accuracy:18.352% D**
HSR:19.084% C-
VA39 Spectre
B
Kills:105
Deaths:152
KDR:0.691
Accuracy:28.725% D
HSR:41.905% B
Kills:1,867
Deaths (as Infiltrator):2,710
Deaths (to Infiltrators):5,560
KDR:0.68893
Kill Difference:843
Playtime:57.479 hours
Usage:6%
Score:0.512m
Score/min:148
Accuracy (listed only):25.355%
HSR (listed only):36.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:68
V. Kills:3 N/A
Deaths:7
KDR:9.714
Accuracy:32.353% F-
KPH:50.500 C+
VKPH:2.200 F
Kills:68 (68 + 0)
Deaths:7
KDR:9.714
VKDR:0.429
Vehicle Kills:3
Kill Difference:61
Playtime:1.346 hours
Usage:0%
Score:0.017m
Score/min:212
Driving Accuracy:32.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:68
V. Kills:19 340%
Deaths:31
KDR:2.194
Accuracy:31.421% D-
KPH:14.700 C--
VKPH:4.100 D--
M12 Kobalt
C*
Kills:62
V. Kills:4 N/A
Deaths:15
KDR:4.133
Accuracy:20.853% B+
KPH:58.500 C+
VKPH:3.800 C*
Kills:130 (0 + 130)
Deaths:46
KDR:2.826
VKDR:0.500
Vehicle Kills:23
Kill Difference:84
Playtime:5.701 hours
Usage:1%
Score:0.036m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:20.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,9363,9154,1590.941C0.1821.719%C-32.082%B++30.7C-N/A98127.6h13.1C+60.3C+
Orion VS54 1,6901,6802,3250.723C0.0318.126%C--27.083%C**26.2CN/A7864.1h13.4C+73.7C+
Flare VE6 1,4921,4721,7930.821D0.0618.133%D22.147%C23.6DN/A5662.3h12.5C-69.1C
Betelgeuse 54-A 1,3911,3761,7730.776D0.0219.596%F29.797%C+28.3D*N/A8448.7h14.1F-72F-
VX6-7 1,2251,2122,0540.59C--0.1719.561%D--26.238%B*22.3C-N/A6154.3h12.5C++63.8C+
Pulsar LSW 1,2121,2031,5210.791D0.0319.22%D25.187%C++28.2C--N/A6942.6h14.7D76.3C
NS-11C 1,1801,1731,3440.873C+0.1222.26%C25.831%B**30.3C++N/A9838.7h12.5B+56.1C**
Zenith VX-5 1,1781,1731,5740.745C-0.0120.233%D--24.893%B+26.6CN/A6344.1h13.1C*64.5C+
Pulsar C 1,1781,1681,8270.639C0.1219.997%D-22.774%C+22.7CN/A7051.5h11.9C++59.6C+
SVA-88 1,1761,1671,2930.903C--0.1520.846%D27.421%C*33.2C-N/A10635.2h12.7C+60.9C+
Solstice VE3 1,1761,1642,3870.488C0.2720.112%C--23.969%B++18.2C+N/A5964h14.5B72.1C++
C-4 1,3731,0851,1640.932C0.1724.582%CN/A71.9C19.1D41115.1h1.3B+5.4C**
Deimos VA29 8908889890.898C0.1456.867%C20.045%B+39.1C+N/A11722.7h2.3C*4C++
VE-S Canis 7787731,0060.768C0.0123.258%D26.391%B++27.5CN/A8528.1h12.2C++52.3C+
Hades VSH4 8906411,1600.553C+0.2063.306%D3.276%B25.7C*10C+12224.9h5.7B**9B**
Sirius SX12 5565568390.663C0.0923.152%C21.223%B+24.6CN/A6822.6h12.6B+54.3B
Plasma Grenade 5014931493N/A492.2443.754%CN/A352.1D5.7C10161.4h4.5D10.2C
NSX Naginata 4874805580.86C-0.1021.466%C+30%C**35.3CN/A11013.6h11.2B52C**
Ursa 4704695560.844C-0.0920.269%C-33.902%A26.5CN/A7117.7h12.4C+61.4C+
Rocklet Rifle 7273957390.535C0.2250.327%CN/A27.2C+22.9C+24214.5h32.7B+65B
NS Decimator 5083785230.723C0.0365.485%B+1.323%D38.6C++13.3C2379.8h3.9B+6B++
Parallax VX3 3053023570.846D0.0933.29%D-75.166%C17.4DN/A4717.4h2.5C7.6C--
S1 3892796030.463C0.2953.034%C-1.434%D23.4C+9.2C--17011.9h6B+11.3C**
Thanatos VE70 1771763490.504C-0.2520.696%F-14.205%C19.3C-N/A869.1h4.4B+21.1D-
Eclipse VE3A 1421382630.525C0.2317.467%F--15.942%D-17.5DN/A707.9h15.2D-87.2F-
Beamer VS3 1381313560.368C--0.3918.352%D**19.084%C-12.4DN/A4610.6h12.1D65.7C--
Lasher X2 1361302320.56C--0.2021.921%D2.308%D--22.4C-1C+945.8h22.4C-102C
Nemesis VSH9 1551132570.44C-0.3251.713%D**N/A15.7C+5.8D1047.2h5.6B**10.8B++
VA39 Spectre 1061051520.691C0.0728.725%D41.905%B14.2C--N/A637.4h5.9C*20.4C++
NSX Tanto 1061031750.589C--0.1721.45%D-27.185%C**20.2C-N/A845.1h15.5C+72.2C
Force-Blade 1509833,7210.003D0.7511.167%F9.184%C**0.1DN/A0923.8h3.4C30.6F
Pandora VX25 99951830.519D0.2425.343%D**25.263%A**25.7C-1.1B**1123.7h3.9B+15.4C
MANA Anti-Personnel Turret 8380910.879N/A0.1216.382%UN/A800U30U1709900.1h22.9T*139.7T*
Proximity Mine 7574381.947D1.1948.822%B++N/A74D--1B*2701h2C4B+
Anti-Vehicle Grenade 9770170N/A69.2440.255%D*N/A233.3D90C+12730.3h5.9C+14.6C
Tank Mine 8768351.943C1.1949.02%B**N/A85C-23.8D*6110.8h2.9F6C*
M20 Basilisk 8768312.194C1.4431.421%D-4.412%C--14.8C--4.1D--844.6h95.4C++303.6C+
L100 Python HESH 716879.714C+8.9632.353%F-N/A52.3C++2.3F2111.3h2.6B*8C+
VE-LR Obelisk 6563571.105C0.3526.02%D-38.095%B++31.5C+1C*782h5.7B+21.8C++
M12 Kobalt 6662154.133D3.3820.853%B+11.29%D**56.4C3.6C++1991.1h29.4D**141.1C+
Eidolon VE33 6260980.612C-0.1521.91%D--23.333%C16.7C-N/A1023.6h9.5C+43.3C
Quasar VM1 5958451.289C+0.5321.412%B**24.138%B**38.7AN/A1781.5h16.9C79.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit167126,62511.2h
Medical Applicator318,5570.9h
G30 Walker0770h
Aphelion VEX0520h
M12 Kobalt04290.1h
Smoke Grenade03280.1h
Ammunition Package323840.5h
Medical Kit3494,0124.5h
Anti-Infantry MANA Turret142440.4h
Nano-Repair Grenade04100.1h
Recon Detection Device601,6173.6h

Check the help document for the dictionary if you want to learn more about words used here.


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