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Executor Advisory jjjjz[FRMD] jjjjz
NC BR 112

KDR: 1.97

Score: 25.1m

Last Seen: Mar 17th, 2019 4:12 PM
- OFFLINE - 182.3 hour(s)

Prestige 1, Battle Rank 100 (112 total) - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 134
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6 Gauss SAW Titan-150 AP EM6 NC1 Gauss Rifle NC6A GODSAW AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,334,817 MLG Score: 1067
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.277%29.048%79225100823,0141.903240.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.87%1.211B**1.286A-1.466FHEAD ++ (~15.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.70.254C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.899%0.676%251410291,3316655591.9985238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.245%-0.16C-0.853D--0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.384C**35.60.328C**63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.655%1.876%194410292,13212927431.65015287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.706D--0.474D0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.4B7.80.378C**15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.487%8.813%288910242,74610827042.53555390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.585%-0.341C-1.124B**0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.602B+15.30.612B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.434%76.229%288310303,3571911131.75667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.18%0.812B++0.596B+0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.10.349C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.336%11.271%28821031976942131.03609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.728%1.407A-0.649D1.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.71B++2.20.54B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 134
25.1m351.1%407 (24.4k)320 (19.2k)1.9660548,88024,8622.20091112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033271019.877%22.281%44303:1019

53% Engineer24% Heavy Assault11% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 4:57 PMAug 9th, 2018 7:04 PMMar 23rd, 2019 11:21 AM (2d) (PST)Mar 17th, 2019 12:12 PM (8d) (PST)Mar 17th, 2019 12:12 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901744160.6220.3160.1392.3720.0541067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,42810,45224,97637198142319,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1310.5h/54.6d 5,839 10,891 18,014 186.5k 1,727 2,863 4,238 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,613
Deaths:1,138
KDR:2.296
Accuracy:31.203% A
HSR:36.701% A+
NC6 Gauss SAW
B**
Kills:1,667
Deaths:938
KDR:1.777
Accuracy:23.242% B+
HSR:29.694% B**
EM6
A
Kills:1,212
Deaths:492
KDR:2.463
Accuracy:25.907% B++
HSR:32.591% A
NC6A GODSAW
B**
Kills:1,184
Deaths:478
KDR:2.477
Accuracy:33.440% B*
HSR:34.291% B**
MGR-L1 Promise
B+
Kills:1,183
Deaths:663
KDR:1.784
Accuracy:26.329% B+
HSR:29.248% B+
NC05 Jackhammer
B*
Kills:1,179
Deaths:569
KDR:2.072
Accuracy:50.764% B*
HSR:13.656% C
GD-22S
A++
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:31.409% A+
HSR:36.712% A++
NS-15M AE
B**
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:31.689% B**
HSR:29.181% C*
NS-15MP
B+
Kills:1,168
Deaths:330
KDR:3.539
Accuracy:30.895% B+
HSR:33.048% B
MGR-L1 Promise AE
B++
Kills:811
Deaths:304
KDR:2.668
Accuracy:30.807% B++
HSR:34.279% B++
EM1
A++
Kills:290
Deaths:148
KDR:1.959
Accuracy:30.599% A++
HSR:29.310% A
Kills:13,653
Deaths (as Heavy Assault):5,971
Deaths (to Heavy Assaults):6,640
KDR:2.28655
Kill Difference:7,682
Playtime:308.165 hours
Usage:24%
Score:5.700m
Score/min:308
Accuracy (listed only):31.480%
HSR (listed only):30.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,199
Deaths:831
KDR:1.443
Accuracy:27.992% B**
HSR:29.274% A
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
LA39 Bruiser
B++
Kills:840
Deaths:489
KDR:1.718
Accuracy:68.387% B++
HSR:10.476% D-
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
Kills:3,814
Deaths (as Combat Medic):2,342
Deaths (to Combat Medics):2,611
KDR:1.62852
Kill Difference:1,472
Playtime:30.393 hours
Usage:2%
Score:0.812m
Score/min:445
Accuracy (listed only):39.742%
HSR (listed only):16.397%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C+
GD-7F
B*
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B*
Razor GD-23
C*
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C*
HSR:20.548% C+
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
B
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% B
HSR:19.228% C
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11C
B
Kills:1,007
Deaths:904
KDR:1.114
Accuracy:23.696% C+
HSR:20.953% B
LA39 Bruiser
B++
Kills:840
Deaths:489
KDR:1.718
Accuracy:68.387% B++
HSR:10.476% D-
MGR-M1 Bishop
B+
Kills:339
Deaths:130
KDR:2.608
Accuracy:28.891% D
HSR:34.218% B+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
Kills:9,350
Deaths (as Engineer):7,295
Deaths (to Engineers):4,832
KDR:1.2817
Kill Difference:2,055
Playtime:696.541 hours
Usage:53%
Score:14.548m
Score/min:348
Accuracy (listed only):33.751%
HSR (listed only):21.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C+
GD-7F
B*
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B*
Razor GD-23
C*
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C*
HSR:20.548% C+
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
B
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% B
HSR:19.228% C
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11C
B
Kills:1,007
Deaths:904
KDR:1.114
Accuracy:23.696% C+
HSR:20.953% B
LA39 Bruiser
B++
Kills:840
Deaths:489
KDR:1.718
Accuracy:68.387% B++
HSR:10.476% D-
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
Kills:9,485
Deaths (as Light Assault):7,577
Deaths (to Light Assaults):3,235
KDR:1.25181
Kill Difference:1,908
Playtime:68.803 hours
Usage:5%
Score:1.363m
Score/min:330
Accuracy (listed only):33.020%
HSR (listed only):18.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,872
Deaths:686
KDR:4.187
Accuracy:42.141% B+
HSR:74.617% B+
NS-44 Commissioner
C-
Kills:630
Deaths:840
KDR:0.750
Accuracy:24.195% D**
HSR:19.048% C-
NSX Tomoe
A
Kills:605
Deaths:272
KDR:2.224
Accuracy:30.104% C*
HSR:51.074% A
NS-AM7 Archer
A+
Kills:470
Deaths:541
KDR:0.869
Accuracy:57.256% C+
HSR:30% A+
NS-357 Underboss
C++
Kills:428
Deaths:318
KDR:1.346
Accuracy:37.118% C++
HSR:19.626% C+
NSX Daimyo
B
Kills:336
Deaths:140
KDR:2.400
Accuracy:34.226% D*
HSR:95.238% B
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
NS-30 Vandal
B++
Kills:170
Deaths:73
KDR:2.329
Accuracy:33.304% C++
HSR:32.941% B++
NC4 Mag-Shot
C+
Kills:166
Deaths:262
KDR:0.634
Accuracy:11.032% F--
HSR:18.072% C+
NC14 Bolt Driver
C+
Kills:149
Deaths:64
KDR:2.328
Accuracy:35.017% C+
HSR:64.430% D--
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
Kills:6,300
Deaths (as Infiltrator):3,608
Deaths (to Infiltrators):3,895
KDR:1.74612
Kill Difference:2,692
Playtime:140.697 hours
Usage:11%
Score:2.284m
Score/min:271
Accuracy (listed only):32.636%
HSR (listed only):39.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:533
Deaths:207
KDR:2.575
Accuracy:30.571% D
HSR:16.323% C*
NCM1 Scattercannon
B**
Kills:507
Deaths:191
KDR:2.654
Accuracy:27.464% D-
HSR:19.329% B**
AF-34 Mattock
C-
Kills:110
Deaths:24
KDR:4.583
Accuracy:31.725% C-
HSR:13.636% D--
AF-34 Mattock
D
Kills:104
Deaths:24
KDR:4.333
Accuracy:28.657% D
HSR:13.462% D
Kills:1,254
Deaths (as MAX Suit):223
Deaths (to MAX Suits):1,134
KDR:5.62332
Kill Difference:1,031
Playtime:19.176 hours
Usage:1%
Score:0.430m
Score/min:374
Accuracy (listed only):29.604%
HSR (listed only):15.688%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:491
V. Kills:59 N/A
Deaths:29
KDR:16.931
Accuracy:53.675% B+
KPH:291.300 A*
VKPH:35 A++
M30 Mustang AH
B+
Kills:459
V. Kills:21 N/A
Deaths:71
KDR:6.465
Accuracy:60.194% B+
KPH:60.700 B
VKPH:2.800 D
M20 Mustang
C+
Kills:240
V. Kills:139 171%
Deaths:355
KDR:0.676
Accuracy:29.585% C
KPH:11.600 C+
VKPH:6.700 C-
Kills:1,190 (699 + 0)
Deaths:455
KDR:2.615
VKDR:0.481
Vehicle Kills:219
Kill Difference:735
Playtime:29.956 hours
Usage:2%
Score:0.374m
Score/min:208
Piloting Accuracy:29.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:624
V. Kills:21 N/A
Deaths:55
KDR:11.346
Accuracy:45.188% B*
KPH:37.100 C*
VKPH:1.200 D-
CAS30 Tank Buster
A++
Kills:577
V. Kills:288 200%
Deaths:230
KDR:2.509
Accuracy:52.545% B*
KPH:16.200 A++
VKPH:8.100 C*
C150 Dalton
A
Kills:279
V. Kills:161 172%
Deaths:22
KDR:12.682
Accuracy:29.042% D-
KPH:54.200 A
VKPH:31.300 B+
L105 Zephyr
A++
Kills:95
V. Kills:9 N/A
Deaths:10
KDR:9.500
Accuracy:47.779% B++
KPH:104.900 A++
VKPH:9.900 C**
AP30 Shredder
C++
Kills:57
V. Kills:42 133%
Deaths:14
KDR:4.071
Accuracy:32.828% B
KPH:26.400 C+
VKPH:19.400 C++
L-30R Vektor
D
Kills:55
V. Kills:32 167%
Deaths:75
KDR:0.733
Accuracy:34.673% C-
KPH:5.600 D
VKPH:3.300 D
Kills:1,687 (1,256 + 431)
Deaths:406
KDR:4.155
VKDR:1.362
Vehicle Kills:553
Kill Difference:1,281
Playtime:70.533 hours
Usage:5%
Score:0.484m
Score/min:114
Piloting Accuracy:34.673%
Gunner Accuracy:32.828%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:151
V. Kills:77 194%
Deaths:13
KDR:11.615
Accuracy:27.606% C
KPH:29.100 A*
VKPH:14.900 A++
LB00 Python AP
C++
Kills:91
V. Kills:38 233%
Deaths:7
KDR:13
Accuracy:52.114% C-
KPH:51.100 C+
VKPH:21.400 C++
L100 Python HEAT
A
Kills:64
V. Kills:17 356%
Deaths:16
KDR:4
Accuracy:44.284% D
KPH:50.100 A
VKPH:13.300 B+
Kills:306 (306 + 0)
Deaths:36
KDR:8.500
VKDR:3.667
Vehicle Kills:132
Kill Difference:270
Playtime:8.239 hours
Usage:1%
Score:0.130m
Score/min:263
Driving Accuracy:44.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,353
V. Kills:489 276%
Deaths:206
KDR:6.568
Accuracy:48.387% C
KPH:45.700 A*
VKPH:16.500 B+
Titan-150 HESH
B*
Kills:398
V. Kills:83 474%
Deaths:52
KDR:7.654
Accuracy:46.489% C+
KPH:53.900 B*
VKPH:11.200 B++
E540 Halberd
A
Kills:241
V. Kills:95 251%
Deaths:22
KDR:10.955
Accuracy:44.793% C+
KPH:41.900 A
VKPH:16.500 B
Titan-150 HEAT
M
Kills:230
V. Kills:54 418%
Deaths:41
KDR:5.610
Accuracy:48.844% C*
KPH:46.100 M
VKPH:10.800 B+
Enforcer ML85
A**
Kills:170
V. Kills:76 221%
Deaths:22
KDR:7.727
Accuracy:40.302% C+
KPH:44.500 A**
VKPH:19.900 B+
Kills:2,392 (1,981 + 411)
Deaths:343
KDR:6.974
VKDR:2.324
Vehicle Kills:797
Kill Difference:2,049
Playtime:51.542 hours
Usage:4%
Score:0.956m
Score/min:309
Driving Accuracy:48.844%
Gunner Accuracy:40.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,027
V. Kills:97 N/A
Deaths:71
KDR:14.465
Accuracy:55.605% B+
KPH:189.300 A+
VKPH:17.900 A*
M96 Mjolnir-H
A
Kills:936
V. Kills:508 184%
Deaths:189
KDR:4.952
Accuracy:57.400% B*
KPH:75.600 A
VKPH:41.100 B++
M12 Kobalt-H
C+
Kills:190
V. Kills:6 N/A
Deaths:6
KDR:31.667
Accuracy:20.158% C
KPH:108 C+
VKPH:3.400 C
E540 Halberd-H
B++
Kills:130
V. Kills:65 197%
Deaths:21
KDR:6.190
Accuracy:56.062% C+
KPH:53.600 B++
VKPH:26.800 B++
Enforcer ML65-H
A*
Kills:53
V. Kills:25 204%
Deaths:16
KDR:3.313
Accuracy:52.582% D
KPH:67.900 A*
VKPH:32 C**
Kills:2,336 (0 + 2,336)
Deaths:303
KDR:7.710
VKDR:2.314
Vehicle Kills:701
Kill Difference:2,033
Playtime:22.767 hours
Usage:2%
Score:0.578m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:52.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:388
V. Kills:12 N/A
Deaths:10
KDR:38.800
Accuracy:20.056% B+
KPH:94.500 B**
VKPH:2.900 C**
M20 Basilisk
A++
Kills:188
V. Kills:49 376%
Deaths:24
KDR:7.833
Accuracy:44.442% B*
KPH:38.300 A++
VKPH:10 B++
M12 Kobalt
A++
Kills:180
V. Kills:3 N/A
Deaths:3
KDR:60
Accuracy:18.786% C*
KPH:125.300 A++
VKPH:2.100 C
M20 Basilisk
A++
Kills:83
V. Kills:20 395%
Deaths:12
KDR:6.917
Accuracy:38.091% C++
KPH:41.700 A++
VKPH:10 C**
Kills:839 (0 + 839)
Deaths:49
KDR:17.122
VKDR:1.714
Vehicle Kills:84
Kill Difference:790
Playtime:12.434 hours
Usage:1%
Score:0.315m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:38.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:35.323% C**
KPH:127.600 A+
VKPH:13.800 A**
M20 Wyvern
C*
Kills:52
V. Kills:23 217%
Deaths:15
KDR:3.467
Accuracy:30.791% D-
KPH:29.100 C*
VKPH:12.900 C
Kills:126 (0 + 126)
Deaths:20
KDR:6.300
VKDR:1.550
Vehicle Kills:31
Kill Difference:106
Playtime:2.366 hours
Usage:0%
Score:0.027m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:30.791%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,8832,8726864.187B++2.2242.141%B+74.617%B+76A++N/A19337.8h2B+4.6B+
LA1 Anchor 2,6472,6131,1382.296C++0.3331.203%A36.701%A+72.6B**N/A22336h9.2B+29.6B++
NC6 Gauss SAW 1,6881,6679381.777B++0.1923.242%B+29.694%B**63.9A++N/A22326.1h8.4B++35.9B+
Titan-150 AP 1,8421,3532066.568C++4.6048.387%C2.365%C45.7A*16.5B+29029.6h3.5B**7.3B*
EM6 1,2291,2124922.463B++0.5025.907%B++32.591%A66.2B**N/A16418.3h10B+38.7B+
NC1 Gauss Rifle 1,2151,1998311.443B+0.5227.992%B**29.274%A41.3B**N/A13829h11.4B+40.8B++
NC6A GODSAW 1,1981,1844782.477C*0.5133.44%B*34.291%B**70.9B+N/A18416.7h8.2C++24.4B+
AF-4A Bandit 1,2151,1841,1701.012C0.9525.231%C+21.791%C+26.1CN/A7145.3h13.4D53.1C+
MGR-L1 Promise 1,2071,1836631.784B0.1826.329%B+29.248%B+59.4B++1.2B*16919.9h12.3B++46.9B+
GD-7F 1,2061,1811,1051.069C+0.9024.488%C+24.386%B*36.7B+N/A10232.2h14.6C+59.7C++
The Slasher 1,1971,1792,7180.434S1.5331.242%C22.477%A12.4A+N/A2694.8h2.2C++7.1C++
NC05 Jackhammer 1,1971,1795692.072B*0.1150.764%B*13.656%C76.1A+1.2A++28615.5h3.9B*7.8B+
GD-22S 1,1881,1745422.166B+0.2031.409%A+36.712%A++70.3A+N/A18316.7h9.7B++30.8B++
NS-15M AE 1,1801,1723693.176B+1.2131.689%B**29.181%C*114.9A++N/A25210.2h10.3B+32.7B++
Razor GD-23 1,1851,1681,1970.976C++0.9925.205%C*20.548%C+29.3BN/A7139.8h13.8C+54.8C*
NS-15MP 1,1761,1683303.539B++1.5730.895%B+33.048%B104.3B**N/A23411.2h10.6C*34.4B+
NS-11CP 1,1831,1654972.344B+0.3830.208%C**29.614%B**80.9B++1.3B**17314.4h10.2B+33.7B+
AF-19 Mercenary 1,1901,1651,1930.977C*0.9923.936%B19.228%C32.3B*N/A10336.1h14.3C+59.9C*
NS Baron G5AE 1,1711,1654652.505B**0.5449.42%C**13.476%C97.9A++N/A21111.9h3.7B++7.6C+
C85 Canister-H 1,1241,0277114.465C++12.5055.605%B+7.692%D--190.2A+18A*5295.4h5.7B+10.2B+
NS-11C 1,0341,0079041.114C*0.8523.696%C+20.953%B30.2C*N/A17833.3h14.5C++61.1C*
M96 Mjolnir-H 1,4449361894.952B+2.9957.4%B*N/A75.5A41B++42712.4h26.7B+46.5B**
LA39 Bruiser 8498404891.718B+0.2568.387%B++10.476%D-38.7C+N/A12621.7h2B*3B+
MGR-L1 Promise AE 8208113042.668B0.7030.807%B++34.279%B++91.1B**1C+2888.9h11B++35.6B++
Tank Mine 1,0127453452.159C+0.1929.678%CN/A130.7B+46.8C--9175.7h1.2A3.9A
C-4 7836733192.11B+0.1429.238%B++N/A90.9C**14.9D--5437.4h1B**3.3B**
NS Decimator 9286583671.793B**0.1757.943%C1.52%D40.9B+16.8C++27916.1h3.8B++6.6B+
NS-44 Commissioner 6376308400.75C+1.2224.195%D**19.048%C-14.1DN/A4544.8h4.4C18.3D-
L-24R Spur 6456245511.345B++9.3845.188%B*2.083%C+37.1C*1.3D-9216.8h16.3B36.1B+
NSX Tomoe 6086052722.224B+0.2630.104%C*51.074%A57.1B*N/A16710.6h10.8B**35.8B++
CAS30 Tank Buster 8655772302.509B+0.5452.545%B*N/A16.2A++8.1C*8935.7h24.4B+46.4B++
NCM1 Scattercannon 5415332072.575B+0.6130.571%D16.323%C*43.7A++N/A17012.2h6.3B++20.5C*
NCM1 Scattercannon 5135071912.654C++0.6927.464%D-19.329%B**43B+N/A15311.8h5.8C*21C
Breaker Rocket Pods 5504912916.931A+14.9653.675%B+N/A288.8A*34.7A++11011.7h11.9B++22.1B+
NS-AM7 Archer 5694705410.869B**1.1057.256%C+30%A+14.2A+3C**8133.1h10.5B*18.4B*
M30 Mustang AH 480459716.465C*4.5060.194%B+N/A60.4B2.8D2607.6h6.8B+11.2B+
NS-357 Underboss 4324283181.346B+0.6237.118%C++19.626%C+19.6DN/A6521.8h4.1C*10.9B
Titan-150 HESH 481398527.654C+5.6946.489%C+1.005%D53.8B*11.2B++3457.4h3.5C+7.6C+
M12 Kobalt 4003881038.8A*36.8320.056%B+16.237%C--94.6B**2.9C**4804.1h16.7B+83.1B+
Sticky Grenade 3713641364N/A362.0362.956%B**N/A1213.3B+23.3B**45390.3h1.7B+2.7B+
Frag Grenade 3483461346N/A344.0356.891%A+N/A692B**4D28600.5h2.8B**4.9B**
MGR-M1 Bishop 3423391302.608B+0.6428.891%D34.218%B+65.2A++N/A1675.2h5.3B*18.5B
NSX Daimyo 3373361402.4C0.4334.226%D*95.238%B57.9C*N/A1375.8h2.7C+7.8C
MGR-S1 Gladius 3403312871.153C+0.8125.988%C+13.595%D*35.2C+1B**1229.4h11.3C+43.4C++
EM1 2952901481.959B*0.0130.599%A++29.31%A52.7B++N/A1415.5h11.4C**37.2B++
C150 Dalton 4402792212.682B**10.7229.042%D-1.075%B53.7A31B+4005.2h2.8B**9.7B+
Shrike 3222472510.984B+0.9853.043%C4.858%A33.8B*10.3C2487.3h5.6B+10.6B+
E540 Halberd 3362412210.955B+8.9944.793%C+4.149%B+41.6A16.4B4355.8h4.7B*10.4B++
M20 Mustang 3792403550.676C1.2929.585%C1.667%C11.6C+6.7C-11720.7h108.6C*367.1C*
Titan-150 HEAT 284230415.61C*3.6448.844%C*N/A46M10.8B+2485h3.7B*7.5B**
M12 Kobalt-H 196190631.667B*29.7020.158%C18.421%C**105.6C+3.3C-2741.8h17.1C+84.7C+
M20 Basilisk 237188247.833A**5.8744.442%B*2.66%D*38.4A++10B++2734.9h81.1B+182.5B++
M12 Kobalt 183180360S58.0318.786%C*20.556%B+128.6A++2.1C8071.4h13.9B*73.8B+
NS-30 Vandal 170170732.329B+0.3633.304%C++32.941%B++60.7B**N/A1592.8h4.5B**13.5B++
Enforcer ML85 246170227.727B++5.7640.302%C+2.353%C++44.7A**20B+2773.8h8.6A21.4B**
NC4 Mag-Shot 1731662620.634C+1.3311.032%F--18.072%C+8.5D-N/A3119.5h8.4C*76.5C--
Skyguard 2281511311.615S9.6527.606%C1.325%D29A*14.8A+2645.2h63.6A+230.3B**
NC14 Bolt Driver 150149642.328C**0.3635.017%C+64.43%D--37.3B**N/A1964h2.8C+8.1C++
Mag-Cutter 17714714,5160.01C1.963.451%F-12.245%B*0.3CN/A1572.5h3.2C91.7T*
Blitz GD-10 1431431251.144C++0.8228.621%B*15.385%C+37.6B+N/A1413.8h13.4B+46.7B+
GD-66 Claw 1401361450.938C1.0338.045%F-16.177%B43.9C*1.3A*1303.1h3.5D*9.1D**
E540 Halberd-H 195130216.19C+4.2256.062%C+N/A54.2B++27.1B++2882.4h5.6C**10B+
MANA Anti-Personnel Turret 131129681.897N/A0.0726.309%UN/A1290U20U3220400.1h24T*91.2T*
AF-34 Mattock 111110244.583B+2.6231.725%C-13.636%D--57.9B**N/A2651.9h5.3B++16.8B
AF-34 Mattock 105104244.333B+2.3728.657%D13.462%D54.7B++N/A2501.9h5.1B+17.8C++
Auraxium Mag-Cutter 106982,1370.046B1.9216.973%D-32.653%S1.1C++N/A386.9h2.3C+13.3C+
L105 Zephyr 10495109.5C+7.5347.779%B++N/A105.6A++10C**4250.9h5.5B+11.6B++
LB00 Python AP 12991713C+11.0352.114%C-2.198%A*50.6C+21.1C++2321.8h4.6C8.8C
M20 Basilisk 10383126.917A*4.9538.091%C++7.229%B+41.5A++10C**3952h65.1B*170.9B*
CAS 14-E 8274514.8C+12.8335.323%C**1.351%C--123.3A13.3A*3780.6h18.4B**52.1B**
Rocklet Rifle 11866880.75C++1.2249.922%CN/A27.5C+21.7C5502.4h38.7C+77.6C+
L100 Python HEAT 8164164C+2.0344.284%DN/A49.2A13.1B+3021.3h6.2C+14.1C
AP30 Shredder 9957144.071C2.1032.828%BN/A25.9C+19.1C+2652.2h108.2C--329.5C+
L-30R Vektor 8755750.733C--1.2334.673%C-1.818%C5.6D3.3D339.8h75.3C++217.1C++
Enforcer ML65-H 7853163.313C1.3552.582%DN/A66.3A*31.3C*3630.8h8.5A16.1B**
M20 Wyvern 7552153.467C1.5030.791%D-3.846%C+28.9C*12.8C1271.8h64.1B+208.2C*
Spear Anti-Vehicle Phalanx Turret 705295.778C+3.8140.036%C3.846%C+74.3A*25.7B+5170.7h4.3B**10.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter192,3291.3h
Nano-Armor Kit537791,08963.6h
Carver AE61672.5h
Flail Targeting Dart31030.5h
Spawn Beacon181,3811.3h
Nanite Revive Grenade03350.1h
Medical Kit4284,28019.6h
Medical Applicator20764,1435.7h
Spitfire Auto-Turret472,0272.9h
Welding Device03990.1h
Deconstruction Tool05950h
Recon Detection Device131,0321.4h
Shield Recharging Field231,9830.8h
Ammunition Package4114,0085.1h
Anti-Infantry MANA Turret41570.2h
NSX-P Tanto03020h
Nano-Repair Grenade01160h
Hardlight Barrier32200.5h

Check the help document for the dictionary if you want to learn more about words used here.


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