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Executor Bounty Hunter jjjjz[FRMD] jjjjz
NC BR 125

KDR: 2.2

Score: 32.7m

Last Seen: Dec 6th, 2019 7:44 PM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 185
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6 Gauss SAW EM6 Titan-150 AP NS-15M AE NS-15 Gallows NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,047,887 MLG Score: 1637
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.459%30.609%87135119231,9292.094250.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.402%1.388A1.425A-1.125D*HEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.514B+10.20.284C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.335%0.894%324412232,0147916242.54614322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%-0.114C+-0.596D0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.515B+27.50.465B+48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.025%1.731%205412232,48414458681.71903286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%-0.681D-0.513D0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.432B7.50.405B14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.989%8.496%3241112163,39012098842.80397383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%-0.306C1.032B**0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.59B+15.90.597B+32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.364%76.628%324312246,7562441282.76659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.686%1.4A0.621B+0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+20.381C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.532%11.744%324212251,1411244170.916466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.104%1.399A-0.591D1.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.709B++2.20.539B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 185
32.7m333.6%422 (25.3k)343 (20.6k)2.19567,84130,9072.42596125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227424621.402%26.07%55803:0527

49% Engineer26% Heavy Assault13% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 4:57 PMAug 9th, 2018 7:04 PMDec 6th, 2019 11:56 PM (12h) (PST)Dec 6th, 2019 4:40 PM (20h) (PST)Dec 6th, 2019 3:44 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6451964490.7110.3240.1852.5500.0531637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,69911,77626,923431911153320,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1590.1h/66.3d 7,138 17,686 24,660 243.3k 2,387 3,513 5,100 61.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,627
Deaths:1,145
KDR:2.294
Accuracy:31.185% B**
HSR:36.696% A+
NC6 Gauss SAW
A
Kills:2,410
Deaths:1,172
KDR:2.056
Accuracy:25.117% B*
HSR:31.079% A
EM6
A
Kills:1,819
Deaths:680
KDR:2.675
Accuracy:27.386% B**
HSR:32.985% A
NS-15M AE
B**
Kills:1,295
Deaths:389
KDR:3.329
Accuracy:31.704% B**
HSR:30.579% B
NS-15 Gallows
B++
Kills:1,263
Deaths:331
KDR:3.816
Accuracy:31.991% B++
HSR:35.471% B
NC6A GODSAW
B**
Kills:1,184
Deaths:478
KDR:2.477
Accuracy:33.440% B++
HSR:34.291% B**
MGR-L1 Promise
B+
Kills:1,183
Deaths:663
KDR:1.784
Accuracy:26.329% B+
HSR:29.248% B+
NSX-P Naginata
A
Kills:1,182
Deaths:354
KDR:3.339
Accuracy:28.213% B**
HSR:38.156% A
GD-22S
A++
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:31.409% A+
HSR:36.712% A++
NS-15MP
B+
Kills:1,168
Deaths:330
KDR:3.539
Accuracy:30.895% B+
HSR:33.048% C**
MGR-L1 Promise AE
B*
Kills:1,165
Deaths:412
KDR:2.828
Accuracy:29.942% B+
HSR:35.022% B*
NC6S Gauss SAW S
A*
Kills:725
Deaths:171
KDR:4.240
Accuracy:30.891% A
HSR:39.448% A*
NS-15M2
A+
Kills:307
Deaths:86
KDR:3.570
Accuracy:31.612% A
HSR:37.785% A+
EM1
A++
Kills:290
Deaths:148
KDR:1.959
Accuracy:30.599% A++
HSR:29.310% B**
Kills:17,792
Deaths (as Heavy Assault):6,901
Deaths (to Heavy Assaults):8,527
KDR:2.57818
Kill Difference:10,891
Playtime:410.635 hours
Usage:26%
Score:8.226m
Score/min:334
Accuracy (listed only):30.051%
HSR (listed only):34.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C
NSX-P Tanto
A
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.392% A
HSR:32.234% B**
NSX-P Tengu
B**
Kills:1,182
Deaths:412
KDR:2.869
Accuracy:42.715% B**
HSR:25.804% B+
GD-7F
B++
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B++
Razor GD-23
C++
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C++
HSR:20.548% C+
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
C**
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% C**
HSR:19.228% C-
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11C
C**
Kills:1,022
Deaths:919
KDR:1.112
Accuracy:23.773% C+
HSR:20.842% C**
LA39 Bruiser
B+
Kills:1,005
Deaths:593
KDR:1.695
Accuracy:66.624% B+
HSR:11.144% D
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B**
Kills:276
Deaths:162
KDR:1.704
Accuracy:30.468% B**
HSR:21.377% B++
GD-66 Claw
C*
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% C*
Kills:12,162
Deaths (as Light Assault):8,618
Deaths (to Light Assaults):4,167
KDR:1.41123
Kill Difference:3,544
Playtime:85.624 hours
Usage:5%
Score:1.756m
Score/min:342
Accuracy (listed only):33.730%
HSR (listed only):20.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:1,199
Deaths:831
KDR:1.443
Accuracy:27.992% B**
HSR:29.274% B**
NSX-P Tengu
B**
Kills:1,182
Deaths:412
KDR:2.869
Accuracy:42.715% B**
HSR:25.804% B+
Reaper DMR
A+
Kills:1,179
Deaths:373
KDR:3.161
Accuracy:33.938% A+
HSR:34.436% A
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
LA39 Bruiser
B+
Kills:1,005
Deaths:593
KDR:1.695
Accuracy:66.624% B+
HSR:11.144% D
NC9 A-Tross
A++
Kills:560
Deaths:216
KDR:2.593
Accuracy:34.556% A++
HSR:32.857% B**
GR-22
A++
Kills:467
Deaths:164
KDR:2.848
Accuracy:33.051% A++
HSR:34.047% A++
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
NSX Yumi
A++
Kills:330
Deaths:157
KDR:2.102
Accuracy:31.377% B*
HSR:43.333% A++
Blitz GD-10
B**
Kills:276
Deaths:162
KDR:1.704
Accuracy:30.468% B**
HSR:21.377% B++
MGR-A1 Vanquisher
B**
Kills:213
Deaths:68
KDR:3.132
Accuracy:34.525% B**
HSR:24.413% C+
GD-66 Claw
C*
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% C*
Kills:8,043
Deaths (as Combat Medic):3,873
Deaths (to Combat Medics):3,291
KDR:2.07668
Kill Difference:4,170
Playtime:76.344 hours
Usage:5%
Score:1.963m
Score/min:428
Accuracy (listed only):37.392%
HSR (listed only):24.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C
NSX-P Tanto
A
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.392% A
HSR:32.234% B**
GD-7F
B++
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B++
Razor GD-23
C++
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C++
HSR:20.548% C+
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
C**
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% C**
HSR:19.228% C-
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11C
C**
Kills:1,022
Deaths:919
KDR:1.112
Accuracy:23.773% C+
HSR:20.842% C**
LA39 Bruiser
B+
Kills:1,005
Deaths:593
KDR:1.695
Accuracy:66.624% B+
HSR:11.144% D
MGR-M1 Bishop
B+
Kills:352
Deaths:136
KDR:2.588
Accuracy:29.122% D
HSR:34.091% B+
GD-66 Claw
C*
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% C*
Kills:10,725
Deaths (as Engineer):7,893
Deaths (to Engineers):5,608
KDR:1.3588
Kill Difference:2,832
Playtime:781.286 hours
Usage:49%
Score:16.376m
Score/min:349
Accuracy (listed only):33.495%
HSR (listed only):22.139%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:5,885
Deaths:1,395
KDR:4.219
Accuracy:45.675% B**
HSR:74.698% B+
NS-44 Commissioner
C+
Kills:1,187
Deaths:1,219
KDR:0.974
Accuracy:28.944% D--
HSR:22.915% C+
NSX-P Tengu
B**
Kills:1,182
Deaths:412
KDR:2.869
Accuracy:42.715% B**
HSR:25.804% B+
NSX Daimyo
C*
Kills:722
Deaths:217
KDR:3.327
Accuracy:39.643% C
HSR:94.875% C*
NSX Tomoe
A+
Kills:673
Deaths:291
KDR:2.313
Accuracy:30.340% C**
HSR:52.006% A+
NS-AM7 Archer
A+
Kills:656
Deaths:712
KDR:0.921
Accuracy:57.516% C+
HSR:31.707% A+
NS-357 Underboss
C++
Kills:538
Deaths:407
KDR:1.322
Accuracy:37.717% C++
HSR:20.074% C
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B**
Kills:276
Deaths:162
KDR:1.704
Accuracy:30.468% B**
HSR:21.377% B++
NS-30 Vandal
B+
Kills:218
Deaths:80
KDR:2.725
Accuracy:34.258% C++
HSR:30.734% B+
NC4 Mag-Shot
C
Kills:166
Deaths:262
KDR:0.634
Accuracy:11.032% F--
HSR:18.072% C
NS-45 Pilot
C**
Kills:155
Deaths:86
KDR:1.802
Accuracy:33.253% C**
HSR:22.581% C-
NC14 Bolt Driver
C+
Kills:149
Deaths:65
KDR:2.292
Accuracy:34.959% C+
HSR:64.430% D*
NS-44L Blackhand
B**
Kills:130
Deaths:73
KDR:1.781
Accuracy:38.851% C
HSR:56.923% B**
Kills:12,268
Deaths (as Infiltrator):5,668
Deaths (to Infiltrators):4,926
KDR:2.16443
Kill Difference:6,600
Playtime:212.889 hours
Usage:13%
Score:3.881m
Score/min:304
Accuracy (listed only):35.097%
HSR (listed only):39.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:553
Deaths:214
KDR:2.584
Accuracy:31.176% D
HSR:16.998% C**
NCM1 Scattercannon
B*
Kills:527
Deaths:198
KDR:2.662
Accuracy:27.971% D--
HSR:19.355% B*
AF-34 Mattock
C+
Kills:179
Deaths:41
KDR:4.366
Accuracy:34.452% C+
HSR:14.525% C--
AF-34 Mattock
C+
Kills:162
Deaths:41
KDR:3.951
Accuracy:37.260% C+
HSR:16.049% C-
Kills:1,421
Deaths (as MAX Suit):247
Deaths (to MAX Suits):1,348
KDR:5.75304
Kill Difference:1,174
Playtime:21.768 hours
Usage:1%
Score:0.507m
Score/min:388
Accuracy (listed only):32.715%
HSR (listed only):16.732%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,060
V. Kills:47 N/A
Deaths:100
KDR:10.600
Accuracy:59.529% B+
KPH:72.800 B++
VKPH:3.200 C--
Breaker Rocket Pods
M
Kills:498
V. Kills:60 N/A
Deaths:29
KDR:17.172
Accuracy:53.957% B+
KPH:295.500 M
VKPH:35.600 A++
M20 Mustang
C+
Kills:300
V. Kills:166 180%
Deaths:373
KDR:0.804
Accuracy:29.389% C
KPH:13.100 C+
VKPH:7.200 C
Kills:1,858 (1,360 + 0)
Deaths:502
KDR:3.701
VKDR:0.544
Vehicle Kills:273
Kill Difference:1,356
Playtime:39.167 hours
Usage:2%
Score:0.529m
Score/min:225
Piloting Accuracy:29.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:1,181
V. Kills:38 N/A
Deaths:65
KDR:18.169
Accuracy:45.020% B**
KPH:44.200 B+
VKPH:1.400 D
CAS30 Tank Buster
A+
Kills:599
V. Kills:296 202%
Deaths:231
KDR:2.593
Accuracy:52.667% B++
KPH:16.200 A+
VKPH:8 C*
C150 Dalton
A+
Kills:400
V. Kills:223 179%
Deaths:24
KDR:16.667
Accuracy:29.713% D-
KPH:63.600 A+
VKPH:35.400 B++
L105 Zephyr
A++
Kills:97
V. Kills:9 N/A
Deaths:10
KDR:9.700
Accuracy:47.717% B++
KPH:106.600 A++
VKPH:9.900 C++
AP30 Shredder
C++
Kills:68
V. Kills:51 131%
Deaths:16
KDR:4.250
Accuracy:33.339% C*
KPH:27.600 C+
VKPH:20.700 C++
L-30R Vektor
D
Kills:55
V. Kills:32 167%
Deaths:75
KDR:0.733
Accuracy:34.738% C
KPH:5.600 D
VKPH:3.200 D
Kills:2,400 (1,835 + 565)
Deaths:421
KDR:5.701
VKDR:1.542
Vehicle Kills:649
Kill Difference:1,979
Playtime:83.368 hours
Usage:5%
Score:0.618m
Score/min:124
Piloting Accuracy:34.738%
Gunner Accuracy:33.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:182
V. Kills:62 289%
Deaths:8
KDR:22.750
Accuracy:50.545% D
KPH:63.200 B++
VKPH:21.500 C+
Skyguard
A*
Kills:173
V. Kills:83 206%
Deaths:14
KDR:12.357
Accuracy:27.853% C
KPH:29.700 A*
VKPH:14.200 A
L100 Python AP
A*
Kills:147
V. Kills:55 263%
Deaths:5
KDR:29.400
Accuracy:48.118% D-
KPH:63.200 A*
VKPH:23.600 B*
L100 Python HEAT
B**
Kills:64
V. Kills:17 356%
Deaths:16
KDR:4
Accuracy:44.284% D
KPH:50.100 B**
VKPH:13.300 C**
Kills:566 (566 + 0)
Deaths:43
KDR:13.163
VKDR:5.047
Vehicle Kills:217
Kill Difference:523
Playtime:12.308 hours
Usage:1%
Score:0.238m
Score/min:322
Driving Accuracy:44.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,404
V. Kills:503 279%
Deaths:208
KDR:6.750
Accuracy:48.586% C+
KPH:46 A*
VKPH:16.500 B+
Titan-150 HESH
B**
Kills:677
V. Kills:152 442%
Deaths:64
KDR:10.578
Accuracy:48.242% C++
KPH:58.400 B**
VKPH:13.100 B**
E540 Halberd
A
Kills:360
V. Kills:140 255%
Deaths:29
KDR:12.414
Accuracy:45.542% C++
KPH:42.100 A
VKPH:16.400 B+
Titan-150 HEAT
A**
Kills:230
V. Kills:54 418%
Deaths:41
KDR:5.610
Accuracy:48.844% C*
KPH:46.100 A**
VKPH:10.800 B
Enforcer ML85
A**
Kills:175
V. Kills:79 219%
Deaths:22
KDR:7.955
Accuracy:40.258% C+
KPH:44.300 A**
VKPH:20 B+
Kills:2,846 (2,311 + 535)
Deaths:364
KDR:7.819
VKDR:2.549
Vehicle Kills:928
Kill Difference:2,482
Playtime:59.599 hours
Usage:4%
Score:1.129m
Score/min:316
Driving Accuracy:48.844%
Gunner Accuracy:40.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,094
V. Kills:103 N/A
Deaths:73
KDR:14.986
Accuracy:56.399% B+
KPH:188.500 A+
VKPH:17.800 A*
M96 Mjolnir-H
A
Kills:966
V. Kills:523 184%
Deaths:194
KDR:4.979
Accuracy:57.473% B*
KPH:75.200 A
VKPH:40.700 B++
M12 Kobalt-H
C+
Kills:190
V. Kills:6 N/A
Deaths:6
KDR:31.667
Accuracy:20.232% C
KPH:107.600 C+
VKPH:3.400 C
E540 Halberd-H
B++
Kills:135
V. Kills:68 196%
Deaths:22
KDR:6.136
Accuracy:56.165% C+
KPH:52.900 B+
VKPH:26.600 B++
Enforcer ML65-H
A++
Kills:53
V. Kills:25 204%
Deaths:16
KDR:3.313
Accuracy:53.218% C--
KPH:65.900 A++
VKPH:31.100 C*
G40-F Ranger
B+
Kills:52
V. Kills:27 186%
Deaths:9
KDR:5.778
Accuracy:36.118% B
KPH:42.300 B+
VKPH:22 C*
Kills:2,490 (0 + 2,490)
Deaths:320
KDR:7.781
VKDR:2.350
Vehicle Kills:752
Kill Difference:2,170
Playtime:25.002 hours
Usage:2%
Score:0.631m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:36.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:512
V. Kills:13 N/A
Deaths:15
KDR:34.133
Accuracy:20.494% B+
KPH:99.900 B**
VKPH:2.500 C+
M12 Kobalt
A
Kills:212
V. Kills:6 N/A
Deaths:3
KDR:70.667
Accuracy:20.022% B+
KPH:116.200 A
VKPH:3.300 B+
M20 Basilisk
A
Kills:206
V. Kills:58 349%
Deaths:24
KDR:8.583
Accuracy:44.401% B++
KPH:35.900 A
VKPH:10.100 B*
M20 Basilisk
A++
Kills:92
V. Kills:23 383%
Deaths:12
KDR:7.667
Accuracy:39.669% C*
KPH:39 A++
VKPH:9.700 C*
Kills:1,022 (0 + 1,022)
Deaths:54
KDR:18.926
VKDR:1.852
Vehicle Kills:100
Kill Difference:968
Playtime:15.056 hours
Usage:1%
Score:0.375m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:39.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:102
V. Kills:11 N/A
Deaths:6
KDR:17
Accuracy:36.937% B+
KPH:123.900 A+
VKPH:13.400 A**
M20 Wyvern
C*
Kills:55
V. Kills:24 220%
Deaths:16
KDR:3.438
Accuracy:30.613% D--
KPH:27.600 C*
VKPH:12 C
Kills:157 (0 + 157)
Deaths:22
KDR:7.136
VKDR:1.591
Vehicle Kills:35
Kill Difference:135
Playtime:2.819 hours
Usage:0%
Score:0.036m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:30.613%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 5,9115,8851,3954.219B+2.0245.675%B**74.698%B+79.1A++N/A20674.4h1.9B++4.2B*
LA1 Anchor 2,6612,6271,1452.294C++0.1031.185%B**36.696%A+71B*N/A23137h9.2B+29.6B++
NC6 Gauss SAW 2,4372,4101,1722.056B++0.1425.117%B*31.079%A71.7A++N/A24133.6h8B++32B++
EM6 1,8471,8196802.675B+0.4827.386%B**32.985%A73.6B**1.1B**18824.7h9.8B+35.9B+
Titan-150 AP 1,9071,4042086.75C++4.5648.586%C+2.35%C+46A*16.5B+30430.5h3.5B*7.2B++
NS-15M AE 1,3041,2953893.329B++1.1331.704%B**30.579%B117.7A++N/A26111h10.2B+32.3B++
NS-15 Gallows 1,2811,2633313.816B+1.6231.991%B++35.471%B97.9B+1.4C**28912.9h10.5C**32.7B+
NC1 Gauss Rifle 1,2151,1998311.443B+0.7527.992%B**29.274%B**41.3B*N/A14829h11.4B+40.8B++
NS-44 Commissioner 1,2001,1871,2190.974C+1.2228.944%D--22.915%C+20.3C--N/A6658.6h4C+13.8C
NC6A GODSAW 1,1981,1844782.477C*0.2833.44%B++34.291%B**70.5BN/A19916.8h8.2C*24.4B+
AF-4A Bandit 1,2151,1841,1701.012C1.1825.231%C+21.791%C26.1C-N/A7245.3h13.4D53.1C
MGR-L1 Promise 1,2071,1836631.784B0.4126.329%B+29.248%B+59.4B+1.2B+18419.9h12.3B+46.9B+
NSX-P Tanto 1,2001,1824732.499A++0.3032.392%A32.234%B**78.8A*1.2B**22915h11.8B++36.5B*
NSX-P Naginata 1,1901,1823543.339A++1.1428.213%B**38.156%A102.8A++N/A34511.5h9.9B++35.1B*
NSX-P Tengu 1,2021,1824122.869A++0.6742.715%B**25.804%B+88.2A+1.5B*21813.4h10.1B*23.6B++
GD-7F 1,2061,1811,1051.069C++1.1324.488%C+24.386%B++36.7C*N/A10632.2h14.6C+59.7C++
L-24R Spur 1,2191,1816518.169A++15.9745.02%B**2.202%C**44.2B+1.4D10826.7h16.1B35.7B+
NC05 Jackhammer 1,1971,1795702.068B*0.1350.753%B*13.656%C76.1B**1.2A29315.5h3.9B*7.8B++
Reaper DMR 1,1991,1793733.161B+0.9733.938%A+34.436%A90.7A*1.5A*22013h8.3B++24.6B*
The Slasher 1,1971,1792,7350.431S1.7631.238%C22.477%A12.4A++N/A2695.4h2.2C++7.1C++
GD-22S 1,1881,1745422.166B+0.0331.409%A+36.712%A++70.3AN/A19316.7h9.7B++30.8B++
Razor GD-23 1,1851,1681,1970.976C++1.2225.205%C++20.548%C+29.3C**N/A7239.8h13.8C+54.8C++
NS-15MP 1,1761,1683303.539B+1.3430.895%B+33.048%C**104.3B**N/A23511.2h10.6C*34.4B
NS-11CP 1,1831,1654972.344B+0.1530.208%C**29.614%B**80.9B++1.3B**17414.4h10.2B++33.7B+
AF-19 Mercenary 1,1901,1651,1930.977C*1.2223.936%C**19.228%C-32B++N/A11036.4h14.3C+59.9C*
MGR-L1 Promise AE 1,1781,1654122.828B+0.6329.942%B+35.022%B*94.7B**1.1C+27412.3h10.9B++36.4B++
NS Baron G5AE 1,1711,1654652.505B**0.3149.42%C**13.476%C97.9A++N/A21211.9h3.7B++7.6C++
C85 Canister-H 1,1971,0947314.986C**12.7956.399%B+7.861%D-188.6A+17.8A*5255.8h5.7B+10.1B++
M30 Mustang AH 1,1071,06010010.6B+8.4159.529%B+N/A72.6B+3.2C--27914.6h6.4B+10.7B+
NS-11C 1,0491,0229191.112C++1.0823.773%C+20.842%C**30.3C++N/A17933.7h14.4C++60.7C*
LA39 Bruiser 1,0181,0055931.695B+0.5066.624%B+11.144%D38.5C+N/A12426.1h2.1B++3.1B+
M96 Mjolnir-H 1,4899661944.979C**2.7857.473%B*N/A75.5A40.9B*42512.8h26.8B*46.7B**
NS Decimator 1,3249474622.05B**0.1558.579%C1.584%C-43B+17.1C++28722h3.7B++6.4B+
C-4 9708243752.197B+0.0030.185%B++N/A87.7C++15.5D--5249.4h1B**3.2B**
Tank Mine 1,0267563452.191C0.0031.554%C+N/A130.3B+46.6D9185.8h1.2A3.9A
NC6S Gauss SAW S 7357251714.24A**2.0530.891%A39.448%A*116.9M1.6A++3136.2h9.1B++29.4B+
NSX Daimyo 7237222173.327C++1.1339.643%C94.875%C*70.8B++N/A17310.2h2.4C**6.1C*
Titan-150 HESH 8296776410.578C+8.3848.242%C++N/A58.4B**13.1B**31711.6h3.2C*6.7C**
NSX Tomoe 6766732912.313B+0.1230.34%C**52.006%A+58.5B++N/A17011.5h10.8B**35.6B++
NS-AM7 Archer 7866567120.921B**1.2757.516%C+31.707%A+14.9A3C**8644h9.5B*16.5B*
CAS30 Tank Buster 8955992312.593B*0.4052.667%B++N/A16.1A+8C*8837.1h24.6B+46.8B++
NC9 A-Tross 5655602162.593B**0.4034.556%A++32.857%B**76.7A*N/A2107.3h8B**23.1B**
NCM1 Scattercannon 5615532142.584B+0.3931.176%D16.998%C**43.5A+N/A17512.7h6.4B++20.4C**
NS-357 Underboss 5425384071.322B0.8737.717%C++20.074%C22.7DN/A7323.7h3.9B10.3B+
NCM1 Scattercannon 5345271982.662C+0.4727.971%D--19.355%B*42.8BN/A15712.3h5.9C*21C
M12 Kobalt 5255121534.133A++31.9420.494%B+16.797%C100.4B**2.5C+4665.1h16.3B++79.3B+
Breaker Rocket Pods 5584982917.172A14.9853.957%B+N/A292.9M35.3A++11371.7h12B++22.2B+
GR-22 4744671642.848B**0.6533.051%A++34.047%A++81.9A*1.2A+2715.7h11.7B++35.4B*
C150 Dalton 6234002416.667A14.4729.713%D-N/A63.5A+35.4B++4306.3h2.8B*9.5B+
Sticky Grenade 3823751375N/A372.8163.379%B**N/A1250B++23.3B*45750.3h1.7B+2.7B++
E540 Halberd 5003602912.414B+10.2245.542%C++3.056%C++42.4A16.5B+3908.5h4.6B*10.2B*
MGR-M1 Bishop 3553521362.588B+0.3929.122%D34.091%B+65.2A++N/A1875.4h5.3B*18.2B+
Frag Grenade 3483461346N/A343.8156.857%A+N/A692B**4D-31600.5h2.8B**4.9B**
MGR-S1 Gladius 3403312871.153C+1.0425.988%C+13.595%D*35.2C+1B++1459.4h11.3C+43.4C++
NSX Yumi 3373301572.102B+0.0931.377%B*43.333%A++61.1B**1.3C++1755.4h10.6B+33.8B++
NS-15M2 313307863.57B*1.3831.612%A37.785%A+85.3A1.7A++4463.6h11.2B+35.3B++
M20 Mustang 4663003730.804C1.3929.389%C2.667%B+13.1C+7.2C12322.9h99.1C**337.2C**
EM1 2952901481.959B*0.2430.599%A++29.31%B**52.7B++N/A1545.5h11.4B++37.2B++
Blitz GD-10 2772761621.704B++0.4930.468%B**21.377%B++52.1B**N/A1845.3h12.4B++40.8B++
Shrike 3222472510.984B+1.2153.043%C4.858%A33.8B*10.3C2637.3h5.6B+10.6B+
Titan-150 HEAT 284230415.61C++3.4248.844%C*N/A46A**10.8B2795h3.7B*7.5B**
NS-30 Vandal 218218802.725B+0.5334.258%C++30.734%B+68.1B**N/A1753.2h4.5B*13.2B++
MGR-A1 Vanquisher 217213683.132A0.9434.525%B**24.413%C+96.8A+1.8C**2972.2h9.6B+27.7B++
M12 Kobalt 218212370.667S68.4720.022%B+21.698%B+117.8A+3.3B+7281.8h15.3B++76.2B++
M20 Basilisk 264206248.583M+6.3944.401%B++3.398%D--36.1A10.2B*2795.7h83.3B187.6B++
M12 Kobalt-H 196190631.667A+29.4720.232%C18.421%C*105.6C+3.3C-2831.8h17.2C+85.2C+
LB00 Python AP 244182822.75B++20.5650.545%D1.648%A*62.8B++21.4C+2572.9h3.8C**7.6C+
AF-34 Mattock 182179414.366B+2.1734.452%C+14.525%C--59.7B**1B*2783h5.6B+16.3B+
Enforcer ML85 254175227.955B++5.7640.258%C+2.857%B+43.8A*19.8B+2884h8.7A21.7B**
Skyguard 2561731412.357M**10.1627.853%C1.734%C+29.8A*14.3A+2655.8h61.9A+222.1B**
NC4 Mag-Shot 1731662620.634C+1.5611.032%F--18.072%C8.5D-N/A3219.6h8.4C++76.5F
AF-34 Mattock 165162413.951B1.7637.26%C+16.049%C-54B*1B++2403h6.7B18B
NS-45 Pilot 155155861.802B+0.3933.253%C**22.581%C-50C+N/A1383.1h5.3B**16.1B*
NC14 Bolt Driver 150149652.292C*0.1034.959%C+64.43%D*37.3B*N/A2144h2.8C+8.1C+
Mag-Cutter 17714714,5170.01C2.193.451%F-12.245%B*0.3CN/A1575.5h3.2C91.7T*
L100 Python AP 202147529.4S27.2148.118%D-N/A63.9A*23.9B*5392.3h3.2B**6.7B**
GD-66 Claw 1401361450.938C1.2638.045%F-16.177%C*43.9C++1.3A++1433.1h3.5D*9.1F
E540 Halberd-H 203135226.136C+3.9456.165%C+N/A51.9B+26.2B++3142.6h5.5B+9.9B+
NS-44L Blackhand 131130731.781B+0.4138.851%C56.923%B**48.1B**N/A1432.7h4B+10.2C**
MANA Anti-Personnel Turret 131129681.897N/A0.3026.309%UN/A1290U20U3498900.1h24T*91.2T*
Auraxium Mag-Cutter 1181092,8010.039C**2.1616.474%D--30.275%M**0.9C+N/A2114.9h2.2C+13.5C
CAS 14-E 113102617C++14.8136.937%B+1.961%C++127.5A+13.8M4270.8h20B*54.2B**
L105 Zephyr 10697109.7C+7.5147.717%B++1.031%C**107.8A*10C*4360.9h5.5B+11.5B++
M20 Basilisk 11592127.667M5.4739.669%C*6.522%C**38.3A+9.6C*3892.4h69.9B*176.2B*
Rocklet Rifle 14885950.895B+1.3050%CN/A29.3C*21.7C+5252.9h36.5C*73C++
AP30 Shredder 11968164.25C2.0633.339%C*N/A27.2C20.4C++2902.5h112.1D336.3C
L100 Python HEAT 8164164C+1.8144.284%DN/A49.2B**13.1C*3381.3h6.2C+14.1C
Hardlight Dagger 68636,1450.01D2.194.438%F-6.349%C+0.2DN/A1255.8h2.3C+52.9F**
L-30R Vektor 8755750.733D1.4634.738%C1.818%C+5.6D3.2D339.9h76.1C++219.2C++
M20 Wyvern 7955163.438C1.2430.613%D--3.636%C+27.5C*12C1262h63.1B++206.1C**
Enforcer ML65-H 7853163.313C1.1253.218%C--N/A66.3A++31.3C**3610.8h8.7B**16.4B**
Spear Anti-Vehicle Phalanx Turret 7153105.3C3.1140.909%C3.774%C+75.7A*25.7B+5220.7h4.8B**11.6B**
G40-F Ranger 795295.778C--3.5836.118%B3.846%M**43.3B+22.5C**3281.2h81.7C226.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05930.2h
Nano-Armor Kit599863,40868.8h
Spawn Beacon272,3562.2h
Medical Kit7696,87733.5h
Carver AE61672.5h
Medical Applicator25192,5457.7h
Motion Spotter264,3092.7h
Restoration Kit446062h
Deconstruction Tool05950h
Welding Device03990.1h
Spitfire Auto-Turret472,0793h
Recon Detection Device131,0321.4h
Shield Recharging Field231,9850.8h
Ammunition Package4414,5695.3h
Anti-Infantry MANA Turret41570.2h
Nano-Repair Grenade01550h
Flail Targeting Dart31030.5h
Hardlight Barrier42610.6h

Check the help document for the dictionary if you want to learn more about words used here.


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