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Executor Warrior jjjjz[FRMD] jjjjz
NC BR 137

KDR: 2.41

Score: 41.8m

Last Seen: May 29th, 2020 7:15 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 SAS-R LA1 Anchor NC6 Gauss SAW NS-15M2 Titan-150 AP NS-15 Gallows M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,833,515 MLG Score: 2265
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.048%32.674%98238130948,6042.56296-0.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.304%1.704A++1.741A++-1.006D*HEAD ++ (~17.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.563B+9.70.318C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.542%0.769%324413432,60210268182.53606318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.032%-0.073C+-0.741D-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.548B+26.90.495B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.149%1.582%207513422,84516429351.73159304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%-0.668D-0.595D0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.445B7.30.415B14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.199%8.781%3631113364,396136511693.22051376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%-0.372C-1.031B**0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.565B+16.80.582B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.57%77.88%3633134410,2443104413.2992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.022%1.6A+0.697B+0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.90.406B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.36%13.028%363213451,3741581200.86907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.443%1.369A-0.348C-1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.707B++2.20.539B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m350.3%433 (26k)352 (21.1k)2.4059292,38538,3992.63207137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1347609623.041%29.259%67403:0535

43% Engineer32% Heavy Assault14% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 4:57 PMAug 9th, 2018 7:04 PMMay 30th, 2020 8:03 AM (43d) (PST)May 29th, 2020 3:28 PM (44d) (PST)May 29th, 2020 3:15 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6842054790.7790.3240.2282.9130.0532265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,04012,30928,731471914175321,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1976.9h/82.4d 8,684 27,031 32,722 345.5k 3,156 4,505 6,239 81.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:9,614
Deaths:2,656
KDR:3.620
Accuracy:32.398% A++
HSR:36.988% A++
LA1 Anchor
A
Kills:3,691
Deaths:1,442
KDR:2.560
Accuracy:32.223% B**
HSR:37.036% A
NC6 Gauss SAW
B**
Kills:2,591
Deaths:1,227
KDR:2.112
Accuracy:25.535% B++
HSR:31.918% B**
NS-15M2
A++
Kills:2,442
Deaths:632
KDR:3.864
Accuracy:34.905% A++
HSR:37.060% B**
NS-15 Gallows
B+
Kills:1,359
Deaths:357
KDR:3.807
Accuracy:32.237% B+
HSR:35.173% C++
NS-15M AE
B*
Kills:1,295
Deaths:389
KDR:3.329
Accuracy:31.704% B*
HSR:30.579% C++
NC6S Gauss SAW S
A++
Kills:1,198
Deaths:299
KDR:4.007
Accuracy:31.015% B**
HSR:40.484% A++
EM1
A++
Kills:1,192
Deaths:409
KDR:2.914
Accuracy:32.608% A++
HSR:36.829% A++
NC6A GODSAW
B++
Kills:1,185
Deaths:481
KDR:2.464
Accuracy:33.496% B+
HSR:34.262% B++
MGR-L1 Promise
B
Kills:1,183
Deaths:663
KDR:1.784
Accuracy:26.329% C**
HSR:29.248% B
NSX-P Naginata
B**
Kills:1,182
Deaths:354
KDR:3.339
Accuracy:28.213% B*
HSR:38.156% B**
GD-22S
A+
Kills:1,179
Deaths:545
KDR:2.163
Accuracy:31.437% A
HSR:36.811% A+
NS-15MP
B+
Kills:1,168
Deaths:330
KDR:3.539
Accuracy:30.895% B+
HSR:33.048% C++
MGR-L1 Promise AE
B*
Kills:1,165
Deaths:412
KDR:2.828
Accuracy:29.942% B+
HSR:35.022% B*
NSX Naginata
A*
Kills:599
Deaths:170
KDR:3.524
Accuracy:31.978% A+
HSR:44.741% A*
Kills:31,043
Deaths (as Heavy Assault):10,366
Deaths (to Heavy Assaults):10,863
KDR:2.99469
Kill Difference:20,677
Playtime:627.114 hours
Usage:32%
Score:13.215m
Score/min:351
Accuracy (listed only):30.994%
HSR (listed only):35.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C++
Kills:1,212
Deaths:693
KDR:1.749
Accuracy:64.293% C++
HSR:12.624% C-
NS-11C
B+
Kills:1,185
Deaths:968
KDR:1.224
Accuracy:24.341% C+
HSR:22.785% B+
AF-4A Bandit
C
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C
HSR:21.791% C
NSX-P Tanto
B**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.392% B**
HSR:32.234% B*
NSX-P Tengu
B*
Kills:1,182
Deaths:414
KDR:2.855
Accuracy:42.711% B*
HSR:25.804% B+
GD-7F
B+
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B+
Razor GD-23
C+
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C+
HSR:20.548% C+
NS Baron G5AE
C++
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C++
HSR:13.476% C-
AF-19 Mercenary
C++
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% C++
HSR:19.228% C--
NS-11CP
B++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C++
HSR:29.614% B++
MGR-S1 Gladius
B+
Kills:855
Deaths:490
KDR:1.745
Accuracy:29.909% B+
HSR:23.509% C+
Blitz GD-10
A+
Kills:735
Deaths:351
KDR:2.094
Accuracy:32.573% A+
HSR:23.401% B**
AF-4 Cyclone
A++
Kills:691
Deaths:165
KDR:4.188
Accuracy:34.803% A++
HSR:29.088% A
GD-66 Claw
C*
Kills:162
Deaths:157
KDR:1.032
Accuracy:40.413% F-
HSR:16.049% C*
Kills:14,232
Deaths (as Light Assault):9,338
Deaths (to Light Assaults):5,232
KDR:1.5241
Kill Difference:4,894
Playtime:107.749 hours
Usage:5%
Score:2.227m
Score/min:344
Accuracy (listed only):34.280%
HSR (listed only):22.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C++
Kills:1,212
Deaths:693
KDR:1.749
Accuracy:64.293% C++
HSR:12.624% C-
NC1 Gauss Rifle
B**
Kills:1,199
Deaths:831
KDR:1.443
Accuracy:27.992% B*
HSR:29.274% B**
NSX-P Tengu
B*
Kills:1,182
Deaths:414
KDR:2.855
Accuracy:42.711% B*
HSR:25.804% B+
Reaper DMR
A
Kills:1,179
Deaths:373
KDR:3.161
Accuracy:33.938% A
HSR:34.436% B**
NS Baron G5AE
C++
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C++
HSR:13.476% C-
MGR-S1 Gladius
B+
Kills:855
Deaths:490
KDR:1.745
Accuracy:29.909% B+
HSR:23.509% C+
Blitz GD-10
A+
Kills:735
Deaths:351
KDR:2.094
Accuracy:32.573% A+
HSR:23.401% B**
AF-4 Cyclone
A++
Kills:691
Deaths:165
KDR:4.188
Accuracy:34.803% A++
HSR:29.088% A
Gauss Rifle S
A++
Kills:668
Deaths:237
KDR:2.819
Accuracy:34.631% A++
HSR:35.928% A++
NC9 A-Tross
A++
Kills:667
Deaths:261
KDR:2.556
Accuracy:34.867% A++
HSR:31.934% B*
NSX Yumi
A+
Kills:545
Deaths:223
KDR:2.444
Accuracy:31.651% B*
HSR:42.202% A+
GR-22
A++
Kills:522
Deaths:181
KDR:2.884
Accuracy:33.020% A+
HSR:33.525% A++
Carnage AR
A*
Kills:231
Deaths:101
KDR:2.287
Accuracy:35.260% A*
HSR:35.931% A++
MGR-A1 Vanquisher
A
Kills:223
Deaths:72
KDR:3.097
Accuracy:34.618% A
HSR:25.112% C+
GD-66 Claw
C*
Kills:162
Deaths:157
KDR:1.032
Accuracy:40.413% F-
HSR:16.049% C*
Kills:11,236
Deaths (as Combat Medic):5,014
Deaths (to Combat Medics):4,101
KDR:2.24093
Kill Difference:6,222
Playtime:108.090 hours
Usage:5%
Score:2.638m
Score/min:407
Accuracy (listed only):37.340%
HSR (listed only):27.486%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C++
Kills:1,212
Deaths:693
KDR:1.749
Accuracy:64.293% C++
HSR:12.624% C-
NS-11C
B+
Kills:1,185
Deaths:968
KDR:1.224
Accuracy:24.341% C+
HSR:22.785% B+
AF-4A Bandit
C
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C
HSR:21.791% C
NSX-P Tanto
B**
Kills:1,182
Deaths:473
KDR:2.499
Accuracy:32.392% B**
HSR:32.234% B*
GD-7F
B+
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B+
Razor GD-23
C+
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C+
HSR:20.548% C+
NS Baron G5AE
C++
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C++
HSR:13.476% C-
AF-19 Mercenary
C++
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% C++
HSR:19.228% C--
NS-11CP
B++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C++
HSR:29.614% B++
MGR-M1 Bishop
C**
Kills:360
Deaths:140
KDR:2.571
Accuracy:29.149% D
HSR:34.167% C**
GD-66 Claw
C*
Kills:162
Deaths:157
KDR:1.032
Accuracy:40.413% F-
HSR:16.049% C*
Kills:11,129
Deaths (as Engineer):8,058
Deaths (to Engineers):6,609
KDR:1.38111
Kill Difference:3,071
Playtime:854.855 hours
Usage:43%
Score:17.878m
Score/min:349
Accuracy (listed only):33.552%
HSR (listed only):22.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:9,064
Deaths:1,975
KDR:4.589
Accuracy:46.679% B**
HSR:76.269% B++
NS-44 Commissioner
C+
Kills:1,229
Deaths:1,249
KDR:0.984
Accuracy:29.216% D--
HSR:23.027% C+
NSX-P Tengu
B*
Kills:1,182
Deaths:414
KDR:2.855
Accuracy:42.711% B*
HSR:25.804% B+
NSX Daimyo
C*
Kills:964
Deaths:265
KDR:3.638
Accuracy:41.452% C+
HSR:95.021% C*
MGR-S1 Gladius
B+
Kills:855
Deaths:490
KDR:1.745
Accuracy:29.909% B+
HSR:23.509% C+
NS-357 Underboss
C++
Kills:839
Deaths:655
KDR:1.281
Accuracy:39.368% C++
HSR:21.573% C
Blitz GD-10
A+
Kills:735
Deaths:351
KDR:2.094
Accuracy:32.573% A+
HSR:23.401% B**
NS-AM7 Archer
A
Kills:714
Deaths:944
KDR:0.756
Accuracy:57.064% C
HSR:31.793% A
AF-4 Cyclone
A++
Kills:691
Deaths:165
KDR:4.188
Accuracy:34.803% A++
HSR:29.088% A
NSX Tomoe
B**
Kills:683
Deaths:294
KDR:2.323
Accuracy:30.417% C++
HSR:51.537% B**
NS-45 Pilot
B+
Kills:601
Deaths:394
KDR:1.525
Accuracy:35.318% B+
HSR:24.958% C-
NS-44L Blackhand
B**
Kills:243
Deaths:112
KDR:2.170
Accuracy:39.830% C
HSR:56.379% B**
NS-30 Vandal
B
Kills:218
Deaths:80
KDR:2.725
Accuracy:34.258% C+
HSR:30.734% B
NC14 Bolt Driver
C
Kills:216
Deaths:89
KDR:2.427
Accuracy:34.625% C
HSR:68.982% D
NC4 Mag-Shot
C
Kills:167
Deaths:265
KDR:0.630
Accuracy:11.100% F--
HSR:17.964% C
Kills:18,401
Deaths (as Infiltrator):7,742
Deaths (to Infiltrators):6,241
KDR:2.37678
Kill Difference:10,659
Playtime:267.209 hours
Usage:14%
Score:5.271m
Score/min:329
Accuracy (listed only):35.955%
HSR (listed only):40.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:553
Deaths:214
KDR:2.584
Accuracy:31.176% D-
HSR:16.998% C**
NCM1 Scattercannon
B*
Kills:527
Deaths:198
KDR:2.662
Accuracy:27.971% D*
HSR:19.355% B*
AF-34 Mattock
C++
Kills:221
Deaths:59
KDR:3.746
Accuracy:36.708% C++
HSR:14.480% C--
AF-34 Mattock
C++
Kills:202
Deaths:59
KDR:3.424
Accuracy:38.996% C++
HSR:15.842% C--
Kills:1,503
Deaths (as MAX Suit):265
Deaths (to MAX Suits):1,626
KDR:5.6717
Kill Difference:1,238
Playtime:24.163 hours
Usage:1%
Score:0.538m
Score/min:371
Accuracy (listed only):33.713%
HSR (listed only):16.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,357
V. Kills:62 N/A
Deaths:100
KDR:13.570
Accuracy:59.246% B
KPH:79.700 B+
VKPH:3.600 C--
Breaker Rocket Pods
A++
Kills:580
V. Kills:72 N/A
Deaths:29
KDR:20
Accuracy:54.701% B+
KPH:265.400 A++
VKPH:32.900 A+
M20 Mustang
C*
Kills:547
V. Kills:297 184%
Deaths:373
KDR:1.466
Accuracy:30.345% C+
KPH:19 C*
VKPH:10.300 C+
Kills:2,484 (1,904 + 0)
Deaths:502
KDR:4.948
VKDR:0.859
Vehicle Kills:431
Kill Difference:1,982
Playtime:48.006 hours
Usage:2%
Score:0.721m
Score/min:250
Piloting Accuracy:30.345%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:1,185
V. Kills:38 N/A
Deaths:65
KDR:18.231
Accuracy:45.072% B*
KPH:44.200 C*
VKPH:1.400 C
C150 Dalton
B**
Kills:670
V. Kills:357 187%
Deaths:24
KDR:27.917
Accuracy:30.242% D-
KPH:61.700 B**
VKPH:32.900 B+
CAS30 Tank Buster
B**
Kills:643
V. Kills:318 202%
Deaths:231
KDR:2.784
Accuracy:53.550% B*
KPH:13.900 B**
VKPH:6.900 C+
L105 Zephyr
A+
Kills:104
V. Kills:12 N/A
Deaths:10
KDR:10.400
Accuracy:46.563% B+
KPH:109.900 A+
VKPH:12.700 B+
AP30 Shredder
C*
Kills:69
V. Kills:52 130%
Deaths:16
KDR:4.313
Accuracy:33.351% B+
KPH:27.600 C
VKPH:20.800 C*
L-30R Vektor
C-
Kills:55
V. Kills:32 167%
Deaths:75
KDR:0.733
Accuracy:34.824% C--
KPH:5.500 D
VKPH:3.200 C-
Kills:2,726 (1,883 + 843)
Deaths:421
KDR:6.475
VKDR:1.922
Vehicle Kills:809
Kill Difference:2,305
Playtime:97.313 hours
Usage:5%
Score:0.756m
Score/min:130
Piloting Accuracy:34.824%
Gunner Accuracy:33.351%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:196
V. Kills:72 268%
Deaths:5
KDR:39.200
Accuracy:45.843% D--
KPH:54 B**
VKPH:19.800 C+
Skyguard
A++
Kills:191
V. Kills:92 205%
Deaths:14
KDR:13.643
Accuracy:27.866% C
KPH:29.200 A++
VKPH:14.100 B**
LB00 Python AP
B+
Kills:182
V. Kills:62 289%
Deaths:8
KDR:22.750
Accuracy:50.545% C-
KPH:63.200 B+
VKPH:21.500 C+
L100 Python HEAT
B*
Kills:64
V. Kills:17 356%
Deaths:16
KDR:4
Accuracy:44.284% D
KPH:50.100 B*
VKPH:13.300 C*
Kills:633 (633 + 0)
Deaths:43
KDR:14.721
VKDR:5.651
Vehicle Kills:243
Kill Difference:590
Playtime:14.319 hours
Usage:1%
Score:0.271m
Score/min:315
Driving Accuracy:44.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,414
V. Kills:503 281%
Deaths:208
KDR:6.798
Accuracy:48.631% C+
KPH:46.200 A++
VKPH:16.400 C*
Titan-150 HESH
B**
Kills:814
V. Kills:191 424%
Deaths:64
KDR:12.719
Accuracy:48.139% C+
KPH:56.500 B++
VKPH:13.300 B**
E540 Halberd
B**
Kills:401
V. Kills:157 254%
Deaths:29
KDR:13.828
Accuracy:44.798% C+
KPH:42.400 B**
VKPH:16.600 C**
Titan-150 HEAT
A*
Kills:230
V. Kills:54 418%
Deaths:41
KDR:5.610
Accuracy:48.844% C*
KPH:46.100 A*
VKPH:10.800 C**
Enforcer ML85
A*
Kills:179
V. Kills:81 218%
Deaths:22
KDR:8.136
Accuracy:40.568% C+
KPH:45.200 A*
VKPH:20.400 B+
Kills:3,038 (2,458 + 580)
Deaths:364
KDR:8.346
VKDR:2.709
Vehicle Kills:986
Kill Difference:2,674
Playtime:63.444 hours
Usage:3%
Score:1.193m
Score/min:313
Driving Accuracy:48.844%
Gunner Accuracy:40.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,192
V. Kills:105 N/A
Deaths:73
KDR:16.329
Accuracy:56.837% B+
KPH:187.200 A
VKPH:16.500 A*
M96 Mjolnir-H
B**
Kills:986
V. Kills:534 184%
Deaths:194
KDR:5.082
Accuracy:57.640% B**
KPH:74.300 B**
VKPH:40.200 B++
M12 Kobalt-H
C++
Kills:433
V. Kills:17 N/A
Deaths:6
KDR:72.167
Accuracy:22.653% C++
KPH:126 C+
VKPH:4.900 C++
G40-F Ranger
B+
Kills:181
V. Kills:104 172%
Deaths:9
KDR:20.111
Accuracy:33.644% C+
KPH:42.500 B+
VKPH:24.400 B
E540 Halberd-H
B++
Kills:141
V. Kills:72 193%
Deaths:22
KDR:6.409
Accuracy:56.309% C+
KPH:53.400 B+
VKPH:27.300 B++
M60-G Bulldog-H
B++
Kills:62
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:50.446% C++
KPH:119 B++
VKPH:13.400 C+
Enforcer ML65-H
A++
Kills:53
V. Kills:25 204%
Deaths:16
KDR:3.313
Accuracy:53.218% C--
KPH:65.900 A++
VKPH:31.100 C*
Kills:3,048 (0 + 3,048)
Deaths:320
KDR:9.525
VKDR:2.700
Vehicle Kills:864
Kill Difference:2,728
Playtime:31.295 hours
Usage:2%
Score:0.783m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:53.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:658
V. Kills:15 N/A
Deaths:15
KDR:43.867
Accuracy:20.258% C**
KPH:103.700 B*
VKPH:2.400 C+
M12 Kobalt
B**
Kills:254
V. Kills:6 N/A
Deaths:3
KDR:84.667
Accuracy:20.254% B+
KPH:117.600 B**
VKPH:2.800 C+
M20 Basilisk
B**
Kills:212
V. Kills:59 353%
Deaths:24
KDR:8.833
Accuracy:44.433% B++
KPH:35.500 B**
VKPH:9.900 B++
M20 Basilisk
B++
Kills:112
V. Kills:30 361%
Deaths:12
KDR:9.333
Accuracy:38.917% C++
KPH:30.800 B++
VKPH:8.300 C+
Kills:1,236 (0 + 1,236)
Deaths:54
KDR:22.889
VKDR:2.037
Vehicle Kills:110
Kill Difference:1,182
Playtime:18.118 hours
Usage:1%
Score:0.429m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:38.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:171
V. Kills:11 N/A
Deaths:6
KDR:28.500
Accuracy:37.812% B++
KPH:126.700 A
VKPH:8.200 B++
M20 Wyvern
C+
Kills:59
V. Kills:26 219%
Deaths:16
KDR:3.688
Accuracy:30.420% D-
KPH:26.800 C+
VKPH:11.800 C
Kills:230 (0 + 230)
Deaths:22
KDR:10.455
VKDR:1.682
Vehicle Kills:37
Kill Difference:208
Playtime:3.554 hours
Usage:0%
Score:0.048m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:30.420%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 9,7489,6142,6563.62B*1.2132.398%A++36.988%A++100.9A++1.4B*24795.3h8.9B*27.5B*
SAS-R 9,1039,0641,9754.589B+2.1846.679%B**76.269%B++87.5A+N/A229103.6h1.8B++3.9B*
LA1 Anchor 3,7583,6911,4422.56C+0.1532.223%B**37.036%A77.5B++1.4B*24247.6h9B+27.8B++
NC6 Gauss SAW 2,6242,5911,2272.112B++0.2925.535%B++31.918%B**71.4AN/A25336.3h8.1B+31.6B+
NS-15M2 2,4732,4426323.864B*1.4634.905%A++37.06%B**103.5A1.3B+29623.6h10.3B++29.4B*
Titan-150 AP 1,9171,4142086.798C+4.3948.631%C+2.334%C+46.2A++16.4C*31030.6h3.5B++7.2B++
NS-15 Gallows 1,3811,3593573.807B+1.4032.237%B+35.173%C++97.1C**1.6C+28614h10.4C++32.3B+
M30 Mustang AH 1,4191,35710013.57B++11.1659.246%BN/A79.8B+3.6C--28217h6.2B+10.5B+
NS Decimator 1,8661,3555842.32B**0.0958.907%C1.624%C-47B17.7C+29728.8h3.6B+6.2B+
NS-15M AE 1,3041,2953893.329B+0.9231.704%B*30.579%C++117.7AN/A26611h10.2B+32.3B+
NS-44 Commissioner 1,2441,2291,2490.984C+1.4229.216%D--23.027%C+20.5DN/A6759.9h4C+13.7C-
LA39 Bruiser 1,2271,2126931.749B+0.6664.293%C++12.624%C-41.4CN/A13229.3h2.1B+3.3B+
NC1 Gauss Rifle 1,2151,1998311.443C*0.9627.992%B*29.274%B**41.3B++N/A15729h11.4B+40.8B+
NC6S Gauss SAW S 1,2101,1982994.007A*1.6031.015%B**40.484%A++112A*1.1B+29110.7h8.8B++28.5B+
C85 Canister-H 1,2971,1927316.329C++13.9256.837%B+7.55%D--186.3A16.4A*5216.4h5.7B+10B+
EM1 1,2081,1924092.914A+0.5132.608%A++36.829%A++91A++1.2B**23513.1h10.3B*31.6B*
NS-11C 1,2131,1859681.224C++1.1824.341%C+22.785%B+33.7C+N/A18435.2h13.7C++56.3C++
NC6A GODSAW 1,1991,1854812.464C+0.0633.496%B+34.262%B++70.1C+N/A21916.9h8.4C++24.9B+
L-24R Spur 1,2231,1856518.231B*15.8345.072%B*2.194%C**44.2C*1.4C10926.8h16.1B+35.7B+
AF-4A Bandit 1,2151,1841,1701.012C1.3925.231%C21.791%C26.1DN/A7345.3h13.4D*53.1D
MGR-L1 Promise 1,2071,1836631.784C*0.6226.329%C**29.248%B59.4C**1.2C+20019.9h12.3B+46.9B+
NSX-P Naginata 1,1901,1823543.339A+0.9328.213%B*38.156%B**102.8A+N/A35811.5h9.9B++35.1B++
NSX-P Tanto 1,2001,1824732.499A+0.0932.392%B**32.234%B*78.8A+1.2B+23415h11.8B+36.5B++
NSX-P Tengu 1,2021,1824142.855A++0.4542.711%B*25.804%B+88.2A+1.5B+22013.4h10.1B++23.6B++
NC05 Jackhammer 1,2001,1825742.059B+0.3550.904%B+13.621%C75.8B*1.2B*30115.6h4B++7.8B+
GD-7F 1,2061,1811,1051.069C+1.3424.488%C+24.386%B+36.7C+N/A11132.2h14.6C-59.7C+
GD-22S 1,1931,1795452.163C**0.2431.437%A36.811%A+69.8B*N/A20716.9h9.7B+30.8B++
The Slasher 1,1971,1792,7350.431S1.9731.238%C22.477%A+12.4A*N/A2695.4h2.2C+7.1C+
Reaper DMR 1,1991,1793733.161B**0.7633.938%A34.436%B**90.7A++1.5B**22813h8.3B+24.6B*
Razor GD-23 1,1851,1681,1970.976C+1.4325.205%C+20.548%C+29.3C+N/A7439.8h13.8C54.8C+
NS-15MP 1,1761,1683303.539B+1.1330.895%B+33.048%C++104.3B+N/A23811.2h10.6C+34.4C**
NS Baron G5AE 1,1711,1654652.505B*0.1049.42%C++13.476%C-97.9AN/A21411.9h3.7B+7.6C+
MGR-L1 Promise AE 1,1781,1654122.828B++0.4229.942%B+35.022%B*94B++1C-27612.4h10.9B+36.4B+
AF-19 Mercenary 1,1901,1651,1930.977C++1.4323.936%C++19.228%C--31.9B+N/A11736.5h14.3C59.9C++
NS-11CP 1,1831,1654972.344B+0.0630.208%C++29.614%B++80.9B1.3C**17414.4h10.2B33.7B+
M96 Mjolnir-H 1,5209861945.082C+2.6857.64%B**N/A74.1B**40.2B++42213.3h27.1C++47B+
NSX Daimyo 9659642653.638C+1.2341.452%C+95.021%C*75.3B+N/A18612.8h2.4C++5.7C++
C-4 1,1129424861.938C**0.4728.91%B+N/A60D10.8D*36215.7h1B*3.5B*
MGR-S1 Gladius 8708554901.745C*0.6629.909%B+23.509%C+57.8B1C*18414.8h8.7B+29.2B+
NS-357 Underboss 8458396551.281C++1.1239.368%C++21.573%C27.6DN/A8730.4h3.8C**9.6B+
Titan-150 HESH 1,0058146412.719C+10.3148.139%C+N/A56.5B++13.3B**29614.4h3.2C+6.7C++
Tank Mine 1,0437683532.176C0.2332.917%C+N/A120C++43D8466.4h1.3B**3.9B**
Blitz GD-10 7427353512.094B**0.3132.573%A+23.401%B**68.1AN/A19610.8h11.9B++36.7B++
NS-AM7 Archer 8597149440.756B+1.6557.064%C31.793%A14.1B**2.9C*8050.7h9.4B*16.4B*
AF-4 Cyclone 7056911654.188A++1.7834.803%A++29.088%A117.1A**2.4M+4995.9h7.9B**22.7B**
NSX Tomoe 6866832942.323C**0.0830.417%C++51.537%B**55.1C**N/A16312.4h10.8B*35.6B+
C150 Dalton 1,0276702427.917A**25.5130.242%D-N/A61.5B**32.8B+42510.9h2.6B*8.5B+
Gauss Rifle S 6756682372.819A+0.4134.631%A++35.928%A++89.1MN/A2627.5h8.9B*25.7B*
NC9 A-Tross 6746672612.556B**0.1534.867%A++31.934%B*73.3AN/A2029.1h8.2B++23.5B**
M12 Kobalt 6736581543.867A++41.4620.258%C**17.021%C104.4B**2.4C+4456.3h15.1B++74.4B+
CAS30 Tank Buster 9616432312.784B+0.3853.55%B*N/A13.9B**6.9C+7646.2h25.8B**48.2B**
NS-45 Pilot 6016013941.525C++0.8835.318%B+24.958%C-52.7CN/A14611.4h5.4B*15.3B++
NSX Naginata 6165991703.524A++1.1231.978%A+44.741%A*105.1A++3M++3755.7h9.2B*28.8B*
Breaker Rocket Pods 6525802920A17.5954.701%B+N/A263.6A++32.7A+10122.2h11.6B+21.2B+
NCM1 Scattercannon 5615532142.584C**0.1831.176%D-16.998%C**43.5B**N/A18012.7h6.4B++20.4C++
M20 Mustang 8445473731.466C0.9430.345%C+1.645%C+19C*10.3C+17428.8h74.3B+244.8B+
NSX Yumi 5575452232.444B+0.0431.651%B*42.202%A+65.7B**1.4B+1728.3h10.3B+32.5B++
NCM1 Scattercannon 5345271982.662C+0.2627.971%D*19.355%B*42.8C++N/A16112.3h5.9C++21C--
GR-22 5315221812.884B**0.4833.02%A+33.525%A++79.1A++1.4A2746.6h11.6B+35B*
M12 Kobalt-H 450433672.167A+69.7622.653%C++19.631%C**127.4C+5C++3433.4h15.2C++67.1C*
E540 Halberd 5584012913.828B+11.4244.798%C+2.993%C++42.2B**16.5C**3739.5h4.6B++10.2B+
Sticky Grenade 3883801380N/A377.5963.33%B**N/A1266.7B+26.7B**45970.3h1.7B+2.7B+
MGR-M1 Bishop 3633601402.571B0.1729.149%D34.167%C**64.3AN/A2025.6h5.3B++18.2C**
Frag Grenade 3513491349N/A346.5956.936%AN/A698B++4D-36290.5h2.8B++4.9B*
Shrike 3772852641.08B+1.3351.547%D4.211%B++34.3B++11.1C2728.3h5.6B+10.8C*
M12 Kobalt 260254384.667S82.2620.254%B+23.622%B**115.5B**2.7C+7002.2h15.1B+74.3B+
NS-44L Blackhand 2442431122.17B++0.2439.83%C56.379%B**52.8B**N/A1434.6h4C**10.2C++
Carnage AR 2362311012.287B++0.1235.26%A*35.931%A++62.4B**1.4A+3303.7h11.6B+32.9B**
Titan-150 HEAT 284230415.61C+3.2048.844%C*N/A46A*10.8C**2875h3.7B++7.5B*
MGR-A1 Vanquisher 227223723.097B**0.6934.618%A25.112%C+97A++1.7B+4052.3h9.4B+27.2B++
AF-34 Mattock 224221593.746C++1.3436.708%C++14.48%C--48C*N/A2154.6h6.4C++17.6C**
NS-30 Vandal 218218802.725C*0.3234.258%C+30.734%B68.1B++N/A1883.2h4.5B*13.2B+
NC14 Bolt Driver 217216892.427C++0.0234.625%C68.982%D40B++N/A2305.4h2.5C++7.2C++
M20 Basilisk 271212248.833A*6.4344.433%B++3.302%D--35.3B**9.8B++2936h83.9C*188.7B+
AF-34 Mattock 205202593.424C+1.0238.996%C++15.842%C--43.9C++N/A1914.6h7.5C+19.2C*
L100 Python AP 268196539.2S36.7945.843%D--1.02%D54.4B**20C++4303.6h3.1A6.7B*
Skyguard 2831911413.643M**11.2427.866%C1.571%C29.4A++14.2B**2686.5h61.4A+220.3B**
LB00 Python AP 244182822.75C**20.3450.545%C-1.648%A++62.8B+21.4C+2572.9h3.8C++7.6C+
G40-F Ranger 285181920.111B**17.7133.644%C+1.105%C+42.1B24.2B3244.3h81.2C241.5C
Enforcer ML85 260179228.136B+5.7340.568%C+2.793%B+44.8A*20.3B+2944h8.7B**21.4B*
CAS 14-E 182171628.5B+26.0937.812%B++2.924%B**131.5A8.5B*3791.3h20.1B*53.1B*
NC4 Mag-Shot 1741672650.63C+1.7811.1%F--17.964%C8.5D-N/A3419.7h8.5C+76.3F
GD-66 Claw 1671621571.032C+1.3740.413%F-16.049%C*47.6C+1.5A1613.4h3.3D*8.1F
Mag-Cutter 17714714,5170.01C2.403.451%F-12.245%B**0.3CN/A1576.7h3.2C-91.7T*
E540 Halberd-H 213141226.409C4.0056.309%C+N/A54.2B+27.7B*3482.6h5.5C++9.8C*
MANA Anti-Personnel Turret 131129681.897N/A0.5126.309%UN/A1290U20U3723700.1h24T*91.2T*
Auraxium Mag-Cutter 1241153,5510.032C+2.3715.796%D--28.696%S0.8C+N/A2149.8h2.2C+13.8C
M20 Basilisk 142112129.333M++6.9338.917%C++6.25%C++31.1B++8.3C+2903.6h78.6B+202.1B+
L105 Zephyr 1161041010.4C+7.9946.563%B+N/A115.6A++13.3B++4590.9h5.5B+11.8B+
Rocklet Rifle 171971100.882C**1.5247.817%C--N/A28.5C+21.8C5033.4h36.6C++76.5C+
Hardlight Dagger 918410,1240.008D2.404.795%F-4.762%C0.2C+N/A0403.4h2.2C+46.2T*
AP30 Shredder 12169164.313C1.9133.351%B+N/A27.6C20.8C*3042.5h111.1D333C
NS-03 Thumper 6665840.774C+1.6329.833%C3.077%B**21.7DN/A663h9D30.3C
L100 Python HEAT 8164164C1.5944.284%DN/A49.2B*13.1C*3561.3h6.2C14.1D
M60-G Bulldog-H 6962162M++59.5950.446%C++1.613%C**124B*14C++6800.5h4.6B9B+
M20 Wyvern 8559163.688C1.2830.42%D-3.39%C26.8C+11.8C1312.2h61.1B+200.9C*
Spear Anti-Vehicle Phalanx Turret 7556105.6C3.1941.627%C3.571%C+80A++27.1B+5790.7h4.7B*11.2B*
NSX Amaterasu 58552,8140.02D2.393.608%F7.273%D*0.4DN/A1123.5h2.9C++80.6F*
L-30R Vektor 8755750.733D1.6734.824%C--1.818%C+5.6D3.2C-349.9h76.8C+220.4C+
Enforcer ML65-H 7853163.313C-0.9153.218%C--N/A66.3A++31.3C*3700.8h8.7B*16.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit783931,68074.3h
Spawn Beacon403,1543.3h
Nanite Revive Grenade07720.2h
Medical Kit1,43611,76582.6h
Medical Applicator299115,2999.8h
Motion Spotter275,6753.5h
Restoration Kit691,0404.3h
Deconstruction Tool05950h
Welding Device04630.2h
Spitfire Auto-Turret502,1603.2h
Recon Detection Device141,0701.6h
Shield Recharging Field372,9381.3h
Ammunition Package4414,7025.4h
Anti-Infantry MANA Turret41570.2h
Flail Targeting Dart31030.5h
Carver AE61672.5h
Hardlight Barrier52730.6h
Nano-Repair Grenade02040.1h
Router0710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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