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Executor Advisory jjjjz[FRMD] jjjjz
NC BR 115

KDR: 2.02

Score: 27m

Last Seen: May 23rd, 2019 4:49 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 200
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6 Gauss SAW Titan-150 AP EM6 NC1 Gauss Rifle AF-4A Bandit NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,552,491 MLG Score: 1241
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.314%29.001%79225117223,2751.826210.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.864%1.206B**1.254A-1.445D**HEAD ++ (~15.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.481B+10.60.259C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.038%0.768%287411931,5636865742.27511272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.947%-0.141C-0.762D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.457B+31.50.405B56

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.817%1.83%199411932,24013287831.68548286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%-0.693D-0.482D0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.403B7.80.378C**15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.275%8.932%289911882,85511167432.55824384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.66%-0.362C-1.123B**0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.605B+15.20.618B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.023%74.955%289311944,9752000222.4875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.931%1.205B**0.512B+0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.373C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.66%11.155%289211951,0131001141.01098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.742%1.428A-0.68D1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.20.541B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 200
27m336%411 (24.7k)335 (20.1k)2.0199652,73526,1072.2548115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197300120.119%23.908%48103:0519

53% Engineer24% Heavy Assault13% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 15th, 2014 4:57 PMAug 9th, 2018 7:04 PMMay 24th, 2019 2:09 PM (2d) (PST)May 23rd, 2019 2:27 PM (3d) (PST)May 23rd, 2019 12:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151814340.6550.3240.1572.3850.0551241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,88110,83926,04239199143320,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1341.9h/55.9d 6,131 12,608 19,310 192.1k 1,883 2,991 4,415 49.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,617
Deaths:1,141
KDR:2.294
Accuracy:31.182% A
HSR:36.683% A+
NC6 Gauss SAW
B**
Kills:1,667
Deaths:938
KDR:1.777
Accuracy:23.242% B+
HSR:29.694% B**
EM6
A+
Kills:1,212
Deaths:492
KDR:2.463
Accuracy:25.907% B*
HSR:32.591% A+
NC6A GODSAW
B**
Kills:1,184
Deaths:478
KDR:2.477
Accuracy:33.440% B*
HSR:34.291% B**
MGR-L1 Promise
B+
Kills:1,183
Deaths:663
KDR:1.784
Accuracy:26.329% B+
HSR:29.248% B+
NC05 Jackhammer
B*
Kills:1,179
Deaths:569
KDR:2.072
Accuracy:50.764% B*
HSR:13.656% C
GD-22S
A++
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:31.409% A++
HSR:36.712% A++
NS-15M AE
A
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:31.689% A
HSR:29.181% C**
NS-15MP
B+
Kills:1,168
Deaths:330
KDR:3.539
Accuracy:30.895% B+
HSR:33.048% B
MGR-L1 Promise AE
B*
Kills:1,045
Deaths:379
KDR:2.757
Accuracy:29.961% B+
HSR:35.215% B*
NSX-P Naginata
A++
Kills:734
Deaths:234
KDR:3.137
Accuracy:27.885% B**
HSR:41.144% A++
EM1
A++
Kills:290
Deaths:148
KDR:1.959
Accuracy:30.599% A++
HSR:29.310% A
Kills:14,625
Deaths (as Heavy Assault):6,283
Deaths (to Heavy Assaults):7,038
KDR:2.32771
Kill Difference:8,342
Playtime:326.783 hours
Usage:24%
Score:6.227m
Score/min:318
Accuracy (listed only):31.109%
HSR (listed only):31.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,199
Deaths:831
KDR:1.443
Accuracy:27.992% B**
HSR:29.274% A
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
LA39 Bruiser
B++
Kills:877
Deaths:514
KDR:1.706
Accuracy:68.427% B++
HSR:10.376% D-
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
NSX-P Tengu
B**
Kills:130
Deaths:38
KDR:3.421
Accuracy:38.165% B+
HSR:29.231% B**
Kills:3,981
Deaths (as Combat Medic):2,405
Deaths (to Combat Medics):2,749
KDR:1.6553
Kill Difference:1,576
Playtime:30.734 hours
Usage:2%
Score:0.820m
Score/min:445
Accuracy (listed only):39.523%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C+
GD-7F
B*
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B*
Razor GD-23
C*
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C*
HSR:20.548% C+
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
B
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% B
HSR:19.228% C
NS-11C
B
Kills:1,007
Deaths:905
KDR:1.113
Accuracy:23.695% C+
HSR:20.953% B
LA39 Bruiser
B++
Kills:877
Deaths:514
KDR:1.706
Accuracy:68.427% B++
HSR:10.376% D-
MGR-M1 Bishop
B+
Kills:339
Deaths:130
KDR:2.608
Accuracy:28.882% D
HSR:34.218% B+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
Kills:9,387
Deaths (as Engineer):7,321
Deaths (to Engineers):4,983
KDR:1.2822
Kill Difference:2,066
Playtime:716.571 hours
Usage:53%
Score:14.977m
Score/min:348
Accuracy (listed only):33.754%
HSR (listed only):21.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,184
Deaths:1,170
KDR:1.012
Accuracy:25.231% C+
HSR:21.791% C+
GD-7F
B*
Kills:1,181
Deaths:1,105
KDR:1.069
Accuracy:24.488% C+
HSR:24.386% B*
Razor GD-23
C*
Kills:1,168
Deaths:1,197
KDR:0.976
Accuracy:25.205% C*
HSR:20.548% C+
NS Baron G5AE
C**
Kills:1,165
Deaths:465
KDR:2.505
Accuracy:49.420% C**
HSR:13.476% C
NS-11CP
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:30.208% C**
HSR:29.614% B**
AF-19 Mercenary
B
Kills:1,165
Deaths:1,193
KDR:0.977
Accuracy:23.936% B
HSR:19.228% C
NS-11C
B
Kills:1,007
Deaths:905
KDR:1.113
Accuracy:23.695% C+
HSR:20.953% B
LA39 Bruiser
B++
Kills:877
Deaths:514
KDR:1.706
Accuracy:68.427% B++
HSR:10.376% D-
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
GD-66 Claw
B
Kills:136
Deaths:145
KDR:0.938
Accuracy:38.045% F-
HSR:16.177% B
NSX-P Tengu
B**
Kills:130
Deaths:38
KDR:3.421
Accuracy:38.165% B+
HSR:29.231% B**
Kills:9,652
Deaths (as Light Assault):7,641
Deaths (to Light Assaults):3,448
KDR:1.26319
Kill Difference:2,011
Playtime:68.858 hours
Usage:5%
Score:1.364m
Score/min:330
Accuracy (listed only):33.452%
HSR (listed only):19.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:4,490
Deaths:1,122
KDR:4.002
Accuracy:44.725% B*
HSR:73.786% B+
NS-44 Commissioner
C+
Kills:792
Deaths:963
KDR:0.822
Accuracy:25.749% D*
HSR:20.833% C+
NSX Tomoe
A
Kills:608
Deaths:274
KDR:2.219
Accuracy:30.170% C*
HSR:50.987% A
NS-357 Underboss
C*
Kills:507
Deaths:379
KDR:1.338
Accuracy:37.736% C*
HSR:19.724% C+
NS-AM7 Archer
A
Kills:483
Deaths:551
KDR:0.877
Accuracy:57.214% C
HSR:29.607% A
NSX Daimyo
B
Kills:336
Deaths:140
KDR:2.400
Accuracy:34.226% D*
HSR:95.238% B
MGR-S1 Gladius
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:25.988% C+
HSR:13.595% D*
NS-30 Vandal
B*
Kills:170
Deaths:73
KDR:2.329
Accuracy:33.304% C+
HSR:32.941% B*
NC4 Mag-Shot
C+
Kills:166
Deaths:262
KDR:0.634
Accuracy:11.032% F--
HSR:18.072% C+
NC14 Bolt Driver
C+
Kills:149
Deaths:65
KDR:2.292
Accuracy:34.959% C+
HSR:64.430% D--
Blitz GD-10
B*
Kills:143
Deaths:125
KDR:1.144
Accuracy:28.621% B*
HSR:15.385% C+
NSX-P Tengu
B**
Kills:130
Deaths:38
KDR:3.421
Accuracy:38.165% B+
HSR:29.231% B**
Kills:8,305
Deaths (as Infiltrator):4,279
Deaths (to Infiltrators):4,074
KDR:1.94087
Kill Difference:4,026
Playtime:177.810 hours
Usage:13%
Score:3.093m
Score/min:290
Accuracy (listed only):33.491%
HSR (listed only):38.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:550
Deaths:211
KDR:2.607
Accuracy:31.178% D
HSR:17.091% B
NCM1 Scattercannon
B**
Kills:526
Deaths:195
KDR:2.697
Accuracy:27.988% D-
HSR:19.392% B**
AF-34 Mattock
C
Kills:151
Deaths:33
KDR:4.576
Accuracy:32.136% C
HSR:12.583% D-
AF-34 Mattock
C+
Kills:145
Deaths:33
KDR:4.394
Accuracy:35.097% C+
HSR:15.172% D
Kills:1,372
Deaths (as MAX Suit):236
Deaths (to MAX Suits):1,178
KDR:5.81356
Kill Difference:1,136
Playtime:20.495 hours
Usage:2%
Score:0.490m
Score/min:399
Accuracy (listed only):31.600%
HSR (listed only):16.059%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:677
V. Kills:30 N/A
Deaths:98
KDR:6.908
Accuracy:58.411% B
KPH:67.200 B+
VKPH:3 D
Breaker Rocket Pods
A**
Kills:491
V. Kills:59 N/A
Deaths:29
KDR:16.931
Accuracy:53.675% B+
KPH:291.300 A**
VKPH:35 A++
M20 Mustang
C+
Kills:248
V. Kills:143 172%
Deaths:358
KDR:0.693
Accuracy:29.393% C
KPH:11.800 C+
VKPH:6.800 C-
Kills:1,416 (925 + 0)
Deaths:485
KDR:2.920
VKDR:0.478
Vehicle Kills:232
Kill Difference:931
Playtime:32.721 hours
Usage:2%
Score:0.430m
Score/min:219
Piloting Accuracy:29.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:629
V. Kills:21 N/A
Deaths:58
KDR:10.845
Accuracy:45.166% B*
KPH:36.400 C*
VKPH:1.200 D-
CAS30 Tank Buster
A++
Kills:583
V. Kills:290 200%
Deaths:230
KDR:2.535
Accuracy:52.450% B*
KPH:16.200 A++
VKPH:8.100 C*
C150 Dalton
A
Kills:281
V. Kills:162 172%
Deaths:23
KDR:12.217
Accuracy:28.836% D--
KPH:53.900 A
VKPH:31.100 B++
L105 Zephyr
A++
Kills:95
V. Kills:9 N/A
Deaths:10
KDR:9.500
Accuracy:47.779% B++
KPH:104.900 A++
VKPH:9.900 C**
AP30 Shredder
C++
Kills:57
V. Kills:42 133%
Deaths:14
KDR:4.071
Accuracy:32.958% B+
KPH:26.400 C
VKPH:19.400 C++
L-30R Vektor
D
Kills:55
V. Kills:32 167%
Deaths:75
KDR:0.733
Accuracy:34.673% C-
KPH:5.600 D
VKPH:3.300 D
Kills:1,700 (1,267 + 433)
Deaths:410
KDR:4.146
VKDR:1.356
Vehicle Kills:556
Kill Difference:1,290
Playtime:71.298 hours
Usage:5%
Score:0.487m
Score/min:114
Piloting Accuracy:34.673%
Gunner Accuracy:32.958%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A**
Kills:164
V. Kills:80 202%
Deaths:14
KDR:11.714
Accuracy:27.802% C
KPH:30.500 A**
VKPH:14.900 A++
LB00 Python AP
C+
Kills:91
V. Kills:38 233%
Deaths:7
KDR:13
Accuracy:52.114% C
KPH:51.100 C+
VKPH:21.400 C+
L100 Python AP
A+
Kills:75
V. Kills:29 250%
Deaths:5
KDR:15
Accuracy:46.982% D-
KPH:50.400 A+
VKPH:19.500 C*
L100 Python HEAT
A
Kills:64
V. Kills:17 356%
Deaths:16
KDR:4
Accuracy:44.284% D
KPH:50.100 A
VKPH:13.300 B+
Kills:394 (394 + 0)
Deaths:42
KDR:9.381
VKDR:3.905
Vehicle Kills:164
Kill Difference:352
Playtime:9.926 hours
Usage:1%
Score:0.189m
Score/min:317
Driving Accuracy:44.284%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,353
V. Kills:489 276%
Deaths:206
KDR:6.568
Accuracy:48.387% C
KPH:45.700 A*
VKPH:16.500 B+
Titan-150 HESH
B*
Kills:493
V. Kills:110 444%
Deaths:58
KDR:8.500
Accuracy:47.286% C+
KPH:54.500 B*
VKPH:12.200 B*
E540 Halberd
B**
Kills:298
V. Kills:119 248%
Deaths:27
KDR:11.037
Accuracy:45.165% C++
KPH:41.100 B**
VKPH:16.400 B
Titan-150 HEAT
M
Kills:230
V. Kills:54 418%
Deaths:41
KDR:5.610
Accuracy:48.844% C**
KPH:46.100 M
VKPH:10.800 B+
Enforcer ML85
A*
Kills:175
V. Kills:79 219%
Deaths:22
KDR:7.955
Accuracy:40.258% C+
KPH:44.300 A*
VKPH:20 B+
Kills:2,549 (2,076 + 473)
Deaths:354
KDR:7.201
VKDR:2.404
Vehicle Kills:851
Kill Difference:2,195
Playtime:54.824 hours
Usage:4%
Score:1.030m
Score/min:313
Driving Accuracy:48.844%
Gunner Accuracy:40.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,032
V. Kills:97 N/A
Deaths:72
KDR:14.333
Accuracy:55.905% B+
KPH:185.500 A+
VKPH:17.400 A*
M96 Mjolnir-H
A
Kills:964
V. Kills:523 184%
Deaths:194
KDR:4.969
Accuracy:57.459% B*
KPH:75.100 A
VKPH:40.800 B++
M12 Kobalt-H
C+
Kills:190
V. Kills:6 N/A
Deaths:6
KDR:31.667
Accuracy:20.153% C
KPH:107.800 C+
VKPH:3.400 C
E540 Halberd-H
B++
Kills:135
V. Kills:68 196%
Deaths:22
KDR:6.136
Accuracy:56.165% C+
KPH:52.900 B+
VKPH:26.600 B++
Enforcer ML65-H
A*
Kills:53
V. Kills:25 204%
Deaths:16
KDR:3.313
Accuracy:52.582% C--
KPH:67.800 A*
VKPH:32 C**
Kills:2,374 (0 + 2,374)
Deaths:310
KDR:7.658
VKDR:2.319
Vehicle Kills:719
Kill Difference:2,064
Playtime:23.489 hours
Usage:2%
Score:0.591m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:52.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:407
V. Kills:12 N/A
Deaths:12
KDR:33.917
Accuracy:19.711% B
KPH:92.600 B*
VKPH:2.700 C++
M20 Basilisk
A++
Kills:193
V. Kills:51 371%
Deaths:24
KDR:8.042
Accuracy:44.654% B*
KPH:38.500 A++
VKPH:10.200 B*
M12 Kobalt
A+
Kills:192
V. Kills:3 N/A
Deaths:3
KDR:64
Accuracy:18.934% C**
KPH:120.500 A+
VKPH:1.900 C-
M20 Basilisk
A++
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:38.044% C+
KPH:42.400 A++
VKPH:10.200 C**
Kills:879 (0 + 879)
Deaths:51
KDR:17.235
VKDR:1.706
Vehicle Kills:87
Kill Difference:828
Playtime:13.051 hours
Usage:1%
Score:0.333m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:38.044%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:93
V. Kills:10 N/A
Deaths:6
KDR:15.500
Accuracy:37.311% B++
KPH:129.400 A+
VKPH:13.900 M
M20 Wyvern
C**
Kills:55
V. Kills:24 220%
Deaths:16
KDR:3.438
Accuracy:30.477% D--
KPH:29.300 C**
VKPH:12.800 C
Kills:148 (0 + 148)
Deaths:22
KDR:6.727
VKDR:1.545
Vehicle Kills:34
Kill Difference:126
Playtime:2.596 hours
Usage:0%
Score:0.034m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:30.477%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,5104,4901,1224.002B+1.9844.725%B*73.786%B+76.2A++N/A19958.9h1.9B++4.3B++
LA1 Anchor 2,6512,6171,1412.294C++0.2731.182%A36.683%A+72.1B*N/A22436.3h9.2B+29.6B++
NC6 Gauss SAW 1,6881,6679381.777B+0.2423.242%B+29.694%B**63.9A++N/A22726.1h8.4B++35.9B+
Titan-150 AP 1,8421,3532066.568C++4.5548.387%C2.365%C45.7A*16.5B+29929.6h3.5B*7.3B*
EM6 1,2291,2124922.463B+0.4425.907%B*32.591%A+66.2B**N/A16518.3h10B+38.7B+
NC1 Gauss Rifle 1,2151,1998311.443B+0.5827.992%B**29.274%A41.3AN/A14229h11.4B+40.8B++
AF-4A Bandit 1,2151,1841,1701.012C1.0125.231%C+21.791%C+26.1CN/A7145.3h13.4D-53.1C
NC6A GODSAW 1,1981,1844782.477C++0.4633.44%B*34.291%B**70.9B+N/A18916.7h8.2C++24.4B+
MGR-L1 Promise 1,2071,1836631.784B0.2426.329%B+29.248%B+59.4B++1.2B++17219.9h12.3B+46.9B+
GD-7F 1,2061,1811,1051.069C+0.9524.488%C+24.386%B*36.7BN/A10332.2h14.6C+59.7C++
The Slasher 1,1971,1792,7350.431S1.5931.238%C22.477%A12.4A+N/A2695.4h2.2C++7.1C++
NC05 Jackhammer 1,1971,1795692.072B*0.0550.764%B*13.656%C76.1A+1.2A++28915.5h3.9B*7.8B+
GD-22S 1,1881,1745422.166B+0.1531.409%A++36.712%A++70.3A+N/A18516.7h9.7B++30.8B*
NS-15M AE 1,1801,1723693.176B+1.1631.689%A29.181%C**114.9A++N/A25310.2h10.3B+32.7B++
Razor GD-23 1,1851,1681,1970.976C++1.0425.205%C*20.548%C+29.3BN/A7139.8h13.8C+54.8C++
NS-15MP 1,1761,1683303.539B+1.5230.895%B+33.048%B104.3B**N/A23411.2h10.6C++34.4B+
NS Baron G5AE 1,1711,1654652.505B**0.4949.42%C**13.476%C97.9A*N/A21111.9h3.7B++7.6C++
NS-11CP 1,1831,1654972.344B+0.3230.208%C**29.614%B**80.9B++1.3B**17314.4h10.2B+33.7B+
AF-19 Mercenary 1,1901,1651,1930.977C*1.0423.936%B19.228%C32.2B*N/A10436.2h14.3C+59.9C*
MGR-L1 Promise AE 1,0551,0453792.757B0.7429.961%B+35.215%B*92.5B**N/A27411.3h10.9B++36.3B++
C85 Canister-H 1,1291,0327214.333C++12.3155.905%B+7.752%D--184.3A+17.3A*5205.6h5.7B+10.3B+
NS-11C 1,0341,0079051.113C++0.9123.695%C+20.953%B30.2C*N/A17933.3h14.5C++61.1C*
M96 Mjolnir-H 1,4879641944.969B2.9557.459%B*N/A75.3A40.9B++42312.8h26.8B*46.7B**
LA39 Bruiser 8878775141.706B+0.3168.427%B++10.376%D-38.3C+N/A12422.9h2B*3B+
NS-44 Commissioner 8007929630.822C+1.2025.749%D*20.833%C+16.4DN/A5148.4h4.2C+16.2D
Tank Mine 1,0187493452.171C+0.1530.25%CN/A131.4B+47.2D9195.7h1.2A3.9A
NSX-P Naginata 7387342343.137A1.1227.885%B**41.144%A++99.2A*N/A3887.4h10B*35.8B*
NS Decimator 1,0007083841.844B**0.1857.905%C1.695%C-41.6B+17.2C*28617h3.8B++6.5B+
C-4 8016853212.134B+0.1129.499%B++N/A89C*15.1D--5377.7h1B**3.3B**
M30 Mustang AH 707677986.908C*4.8958.411%BN/A67B+3D27810.1h6.6B+11.4B+
L-24R Spur 6506295810.845B++8.8345.166%B*2.067%C+36.4C*1.2D-9017.3h16.4B+36.3B+
NSX Tomoe 6116082742.219C**0.2030.17%C*50.987%A56.8B++N/A16810.7h10.8B**35.8B++
CAS30 Tank Buster 8735832302.535B**0.5252.45%B*N/A16.2A++8.1C*8935.9h24.3B+46.3B*
NCM1 Scattercannon 5585502112.607B+0.5931.178%D17.091%B44A++N/A17412.5h6.4B++20.4C*
NCM1 Scattercannon 5335261952.697C++0.6827.988%D-19.392%B**43.8B+N/A15812h5.8C*20.9C
NS-357 Underboss 5115073791.338B0.6837.736%C*19.724%C+22DN/A6923h3.9B+10.3B+
Titan-150 HESH 603493588.5C+6.4847.286%C+N/A54.8B*12.2B*3339h3.5C+7.4C+
Breaker Rocket Pods 5504912916.931A14.9153.675%B+N/A288.8A**34.7A++11071.7h11.9B++22.1B++
NS-AM7 Archer 5864835510.877B*1.1457.214%C29.607%A13.6A+2.9C++7835.4h10.5B*18.4B*
M12 Kobalt 4194071233.917A++31.9019.711%B16.708%C92.5B*2.7C++4714.4h16.8B+85.4B+
Sticky Grenade 3713641364N/A361.9862.956%B**N/A1213.3B+23.3B**45640.3h1.7B+2.7B+
Frag Grenade 3483461346N/A343.9856.891%A+N/A692B*4D29090.5h2.8B**4.9B**
MGR-M1 Bishop 3423391302.608B++0.5928.882%D34.218%B+65.2A++N/A1695.2h5.3B*18.5B
NSX Daimyo 3373361402.4C0.3834.226%D*95.238%B57.9C**N/A1385.8h2.7C+7.8C
MGR-S1 Gladius 3403312871.153C+0.8725.988%C+13.595%D*35.2C+1B*1289.4h11.3C+43.4C+
E540 Halberd 4172982711.037B+9.0245.165%C++3.691%C**41.4B**16.5B4067.2h4.6B*10.2B++
EM1 2952901481.959B++0.0630.599%A++29.31%A52.7B*N/A1455.5h11.4C**37.2B*
C150 Dalton 4432812312.217B*10.2028.836%D--1.068%C*54A31.2B++3995.2h2.8B**9.8B+
M20 Mustang 3912483580.693C1.3329.393%C1.613%C11.8C+6.8C-11921h106.9C*363.6C*
Shrike 3222472510.984B+1.0453.043%C4.858%A33.8B*10.3C2507.3h5.6B+10.6B+
Titan-150 HEAT 284230415.61C*3.5948.844%C**N/A46M10.8B+2545h3.7B*7.5B**
M20 Basilisk 244193248.042A**6.0244.654%B*3.627%D-38.6A++10.2B*2845h80.1B+179.4B++
M12 Kobalt 195192364S61.9818.934%C**20.833%B+120A1.9C-7641.6h14.1B*74.4B+
M12 Kobalt-H 196190631.667A+29.6520.153%C18.421%B105.6C+3.3C-2761.8h17.1C+84.7C+
Enforcer ML85 254175227.955B++5.9440.258%C+2.857%B+43.8A*19.8B+2824h8.7A21.7B**
NS-30 Vandal 170170732.329B0.3133.304%C+32.941%B*60.7B**N/A1612.8h4.5B**13.5B+
NC4 Mag-Shot 1731662620.634C+1.3911.032%F--18.072%C+8.5D-N/A3119.5h8.4C++76.5D
Skyguard 2441641411.714M**9.6927.802%C1.829%C30.4A**14.8A+2685.4h61.7A+221.8B**
AF-34 Mattock 153151334.576B+2.5632.136%C12.583%D-58.1B*N/A2772.6h5.3B+16.4C**
NC14 Bolt Driver 150149652.292B0.2734.959%C+64.43%D--37.3B**N/A2004h2.8C+8.1C+
Mag-Cutter 17714714,5160.01C2.013.451%F-12.245%B*0.3C-N/A1573.8h3.2C91.7T*
AF-34 Mattock 148145334.394B+2.3735.097%C+15.172%D55.8B*1.2A2542.6h6B+17.1B
Blitz GD-10 1431431251.144C++0.8828.621%B*15.385%C+37.6B+N/A1443.8h13.4B+46.7B+
GD-66 Claw 1401361450.938C1.0838.045%F-16.177%B43.9C*1.3A*1313.1h3.5D*9.1D**
E540 Halberd-H 203135226.136C+4.1256.165%C+N/A51.9B+26.2B++2972.6h5.5B9.9B+
NSX-P Tengu 133130383.421A*1.4038.165%B+29.231%B**86.7A++2A*2001.5h10.8B++28.2B++
MANA Anti-Personnel Turret 131129681.897N/A0.1226.309%UN/A1290U20U3293100.1h24T*91.2T*
Auraxium Mag-Cutter 106982,1370.046C**1.9716.973%D-32.653%S1.1C+N/A386.9h2.3C+13.3C
L105 Zephyr 10495109.5C+7.4847.779%B++N/A105.6A++10C**4250.9h5.5B+11.6B+
CAS 14-E 10393615.5C++13.4837.311%B++2.151%C**132.9A++14.3M4490.7h19.7B*52.7B**
LB00 Python AP 12991713C++10.9852.114%C2.198%M50.6C+21.1C+2471.8h4.6C8.8C--
M20 Basilisk 10887127.25A*5.2338.044%C+6.897%B41.4A++10C**4062.1h62.9B**165.3B*
L100 Python AP 10475515A*12.9846.982%D-N/A50A+19.3C++5781.5h3.8B**8.2B*
Rocklet Rifle 11866880.75C++1.2750.097%CN/A27.5C+21.7C5592.4h39C+77.8C+
L100 Python HEAT 8164164C+1.9844.284%DN/A49.2A13.1B+3091.3h6.2C+14.1C
AP30 Shredder 9957144.071C2.0532.958%B+N/A25.9C19.1C++2672.2h108.9D330.6C
L-30R Vektor 8755750.733D1.2934.673%C-1.818%C5.6D3.3D339.8h75.3C*217.1C++
M20 Wyvern 7955163.438C1.4230.477%D--3.636%C+28.9C*12.6C1321.9h61.3B++201.2C**
Enforcer ML65-H 7853163.313C1.2952.582%C--N/A66.3A*31.3C*3640.8h8.5B**16.1B**
Spear Anti-Vehicle Phalanx Turret 7153105.3C3.2841.48%C+3.774%C+75.7A*25.7B+5200.7h4.5B**11B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,6021.5h
Carver AE61672.5h
Nano-Armor Kit539807,80164.9h
Nanite Revive Grenade03350.1h
Medical Kit4914,90122.9h
Medical Applicator20764,1435.7h
Spitfire Auto-Turret472,0342.9h
Motion Spotter223,3432.2h
Deconstruction Tool05950h
Welding Device03990.1h
Recon Detection Device131,0321.4h
Shield Recharging Field231,9850.8h
Ammunition Package4214,0705.2h
Anti-Infantry MANA Turret41570.2h
NSX-P Tanto03020h
Nano-Repair Grenade01270h
Hardlight Barrier32250.5h
Flail Targeting Dart31030.5h

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