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Signifer jjjz[RuzB] jjjz
VS BR 57

KDR: 1.66

Score: 3.1m

Last Seen: May 23rd, 2019 1:56 PM
- OFFLINE - 69.2 hour(s)

Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Member of RusRuinVidya[RuzB] RusRuinVidya
VS outfit on Miller

Members: 2
Level Progress (to 58): 8%
Level 100 Progress: 16% 710h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost VE-S Canis Pulsar LSW Pulsar VS1 Zenith VX-5 Solstice VE3 Beamer VS3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,528,722 MLG Score: 1222
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.989%28.556%714911884,5912.02872-0.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.986%0.753B++1.185B**-0.085C+HEAD ++ (~16.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.379C**11.60.189C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.096%5.769%68111965295390.541667130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.134C3.847M**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
473.1-1.933F-170.8-2.222F--302.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.488%2.64%252211953032171441.39631209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.311%1.026B**0.039C+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+6.40.489B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.64%76.439%0211951,11240042.77307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.012%0.697B+0.609B+0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+20.366C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RusRuinVidya[RuzB] RusRuinVidya
VS outfit on Miller

Members: 2
3.1m271.7%371 (22.3k)289 (17.3k)1.656797,1544,3181.8316357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS119738818.309%30.892%56602:271

13% Combat Medic28% Engineer30% Heavy Assault16% Infiltrator12% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2014 5:33 PMMar 1st, 2019 6:46 PMMay 25th, 2019 7:32 PM (11h) (PST)May 23rd, 2019 11:11 AM (3d) (PST)May 23rd, 2019 9:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492314180.6740.4070.2081.9480.0421222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,91313,86025,053402412117317,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.9h/7.4d 755 2,210 2,266 20.7k 230 516 450 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,462
Deaths:850
KDR:1.720
Accuracy:23.398% B+
HSR:29.959% B*
Pulsar LSW
A++
Kills:647
Deaths:234
KDR:2.765
Accuracy:29.743% A
HSR:35.703% A++
VE-H Maw
A+
Kills:164
Deaths:63
KDR:2.603
Accuracy:29.939% B*
HSR:40.244% A+
Kills:2,273
Deaths (as Heavy Assault):1,147
Deaths (to Heavy Assaults):1,218
KDR:1.98169
Kill Difference:1,126
Playtime:52.498 hours
Usage:30%
Score:0.948m
Score/min:301
Accuracy (listed only):27.693%
HSR (listed only):35.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:872
Deaths:469
KDR:1.859
Accuracy:30.792% B+
HSR:28.440% B**
Zenith VX-5
C
Kills:333
Deaths:323
KDR:1.031
Accuracy:22.888% C--
HSR:20.120% C
Solstice VE3
B
Kills:315
Deaths:360
KDR:0.875
Accuracy:22.834% C+
HSR:21.587% B
Kills:1,520
Deaths (as Light Assault):1,152
Deaths (to Light Assaults):674
KDR:1.31944
Kill Difference:368
Playtime:21.375 hours
Usage:12%
Score:0.307m
Score/min:239
Accuracy (listed only):25.504%
HSR (listed only):23.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:872
Deaths:469
KDR:1.859
Accuracy:30.792% B+
HSR:28.440% B**
Pulsar VS1
B+
Kills:540
Deaths:498
KDR:1.084
Accuracy:23.059% C+
HSR:24.444% B+
Corvus VA55
D
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.028% D-
HSR:18.333% D
Kills:1,472
Deaths (as Combat Medic):1,013
Deaths (to Combat Medics):420
KDR:1.45311
Kill Difference:459
Playtime:23.494 hours
Usage:13%
Score:0.538m
Score/min:381
Accuracy (listed only):24.626%
HSR (listed only):23.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:994
Deaths:245
KDR:4.057
Accuracy:40.886% C**
HSR:76.157% B*
VE-S Canis
B**
Kills:872
Deaths:469
KDR:1.859
Accuracy:30.792% B+
HSR:28.440% B**
Beamer VS3
B+
Kills:198
Deaths:187
KDR:1.059
Accuracy:22.648% D
HSR:25.253% B+
XM98
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:32.367% D
HSR:78.814% B+
Kills:2,182
Deaths (as Infiltrator):956
Deaths (to Infiltrators):869
KDR:2.28243
Kill Difference:1,226
Playtime:29.105 hours
Usage:16%
Score:0.495m
Score/min:283
Accuracy (listed only):31.673%
HSR (listed only):52.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:333
Deaths:323
KDR:1.031
Accuracy:22.888% C--
HSR:20.120% C
Solstice VE3
B
Kills:315
Deaths:360
KDR:0.875
Accuracy:22.834% C+
HSR:21.587% B
Kills:648
Deaths (as Engineer):683
Deaths (to Engineers):705
KDR:0.94876
Kill Difference:35
Playtime:49.420 hours
Usage:28%
Score:0.773m
Score/min:261
Accuracy (listed only):22.861%
HSR (listed only):20.854%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:114
V. Kills:7 N/A
Deaths:16
KDR:7.125
Accuracy:52.429% A+
KPH:113.500 A*
VKPH:7 A+
Saron Laser Cannon
B++
Kills:52
V. Kills:32 158%
Deaths:81
KDR:0.642
Accuracy:36.096% B++
KPH:9.900 C
VKPH:6.100 C--
Kills:166 (166 + 0)
Deaths:97
KDR:1.711
VKDR:0.402
Vehicle Kills:39
Kill Difference:69
Playtime:6.277 hours
Usage:4%
Score:0.046m
Score/min:121
Piloting Accuracy:36.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:124
V. Kills:45 270%
Deaths:36
KDR:3.444
Accuracy:49.387% C
KPH:31.900 C*
VKPH:11.600 C++
Kills:124 (124 + 0)
Deaths:36
KDR:3.444
VKDR:1.250
Vehicle Kills:45
Kill Difference:88
Playtime:3.886 hours
Usage:2%
Score:0.035m
Score/min:148
Driving Accuracy:49.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:179
V. Kills:63 280%
Deaths:38
KDR:4.711
Accuracy:53.096% B+
KPH:35 A
VKPH:12.300 B**
Supernova FPC
A*
Kills:96
V. Kills:33 282%
Deaths:10
KDR:9.600
Accuracy:50.708% C
KPH:44.900 A*
VKPH:15.400 C++
Kills:275 (275 + 0)
Deaths:48
KDR:5.729
VKDR:2
Vehicle Kills:96
Kill Difference:227
Playtime:7.251 hours
Usage:4%
Score:0.078m
Score/min:179
Driving Accuracy:50.708%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4741,4628501.72C*0.0623.398%B+29.959%B*63.8A+N/A15122.9h11.1B+47.6C*
Ghost 9979942454.057B+2.4040.886%C**76.157%B*75.3A++N/A17613.2h2B+4.9B+
VE-S Canis 8838724691.859B+0.2030.792%B+28.44%B**47.4C**N/A10618.4h10.2B+33.1B+
Pulsar LSW 6536472342.765B**1.1129.743%A35.703%A++93.8A*N/A2666.9h10.4B++34.9B*
Pulsar VS1 5465404981.084C++0.5723.059%C+24.444%B+38.3B*N/A9814.1h14.6C++63.4C*
Zenith VX-5 3383333231.031C+0.6322.888%C--20.12%C26.2CN/A6812.7h15.3C--66.9C
Solstice VE3 3213153600.875C++0.7822.834%C+21.587%B23C*N/A7413.7h14.7C**64.5C++
Beamer VS3 2011981871.059B+0.6022.648%D25.253%B+34.1B+N/A855.8h7.1B++31.5C++
S1 2831932030.951B+0.7151.282%D4.145%B++30.2B+14.1C*1876.4h6B+11.7C++
Supernova PC 242179384.711C+3.0553.096%B+1.117%D--35.1A12.4B**1665.1h6.3D11.9C+
VE-H Maw 168164632.603B*0.9529.939%B*40.244%A+71.3B++1.7A++1802.3h9.3B+30.9B+
Frag Grenade 1331331133N/A131.3452.442%B**N/A665B*N/A17640.2h3.4B+6.5B+
L100 Python HEAT 169124363.444C1.7949.387%C4.839%A+31.8C++11.5C+1483.9h6.5C+13.2C+
XM98 119118552.145C++0.4932.367%D78.814%B+47.2A+N/A1212.5h2.3B+7C++
Light PPA 121114167.125B5.4752.429%A+N/A114A*7A+3451h10B+19.1B+
Supernova FPC 12996109.6B+7.9450.708%CN/A45.7A*15.7C++2112.1h3.7B**7.4B*
C-4 9278491.592C++0.0627.778%B+N/A78C+14D--4431h1.4C**5.1B+
Corvus VA55 6160461.304C**0.3520.028%D-18.333%D28.6C++N/A722.1h12C*60.1C+
Saron Laser Cannon 8452810.642C1.0136.096%B++5.769%A*9.8C6C--795.3h170.8C473.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5174,2995.6h
Anti-Vehicle MANA Turret42920.4h
Nanite Revive Grenade01050h
Medical Applicator20065,1945h
Motion Spotter15610.3h
Ammunition Package41,0100.4h
Medical Kit799763.9h
Recon Detection Device42750.3h
Shield Recharging Field141,0150.5h

Check the help document for the dictionary if you want to learn more about words used here.


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