Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,908)players online:
LatrodectusVS (43)  spots24 (10)  uamadman (8)  GelosTheStrimmer (8)  Zer0R7 (6)  sylastial (3) 78
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (16 days). The data shown below may not be accurate.

Major jjz[TRMD] jjz
TR BR 61

KDR: 1.82

Score: 3.6m

Last Seen: Jun 9th, 2019 10:00 AM
- OFFLINE - 398.2 hour(s)

Battle Rank 61 - Terran Republic on Miller - Outfit Member of Tormido[TRMD] Tormido
TR outfit on Miller

Members: 17
Level Progress (to 62): 64%
Level 100 Progress: 19% 703h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV M14 Banshee TRAC-5 TSAR-42 MKV Suppressed NS-15MP T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:jjz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,608,786 MLG Score: 1286
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.545%28.588%673812025,0722.10544-0.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.939%0.471B+1.188B**-0.051C+HEAD ++ (~16.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.323C*11.90.167C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.124%0.842%1214112091,1871261089.346461089%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.032C+-0.665D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.738B++15.70.705B++26.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.636%4.348%125312073222301431.39394224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%-1.49F1.14B**1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.3-1.833F-28-1.239D*81.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.23%75.385%02120897543122.26218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.257%0.756B++0.518B+1.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+20.365C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tormido[TRMD] Tormido
TR outfit on Miller

Members: 17
3.6m256.5%362 (21.7k)277 (16.6k)1.82338,7814,8162.0002161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121054720.593%26.375%54302:424

6% Combat Medic30% Engineer35% Heavy Assault14% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 3:15 PMSep 1st, 2018 12:58 AMJun 24th, 2019 10:29 AM (1d) (PST)Jun 9th, 2019 6:03 AM (17d) (PST)Jun 9th, 2019 6:00 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6112064050.6750.3700.1781.8310.0391286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,64212,38324,259402211110216,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.9h/9d 852 2,316 2,572 23.8k 283 583 504 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,648
Deaths:605
KDR:2.724
Accuracy:30.199% A+
HSR:35.619% A++
T9 CARV
A+
Kills:1,189
Deaths:749
KDR:1.587
Accuracy:20.981% B+
HSR:32.380% A+
NS-15MP
B+
Kills:325
Deaths:96
KDR:3.385
Accuracy:27.729% C+
HSR:35.692% B+
NS-15M2
B
Kills:242
Deaths:154
KDR:1.571
Accuracy:19.928% D
HSR:28.099% B
Kills:3,404
Deaths (as Heavy Assault):1,604
Deaths (to Heavy Assaults):1,294
KDR:2.12219
Kill Difference:1,800
Playtime:75.049 hours
Usage:35%
Score:1.566m
Score/min:348
Accuracy (listed only):24.709%
HSR (listed only):32.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:857
Deaths:835
KDR:1.026
Accuracy:21.353% C+
HSR:16.103% C--
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
Kills:1,199
Deaths (as Light Assault):1,197
Deaths (to Light Assaults):815
KDR:1.00167
Kill Difference:2
Playtime:31.074 hours
Usage:14%
Score:0.355m
Score/min:190
Accuracy (listed only):22.693%
HSR (listed only):16.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:857
Deaths:835
KDR:1.026
Accuracy:21.353% C+
HSR:16.103% C--
Kills:857
Deaths (as Engineer):835
Deaths (to Engineers):855
KDR:1.02635
Kill Difference:22
Playtime:64.372 hours
Usage:30%
Score:0.980m
Score/min:254
Accuracy (listed only):21.353%
HSR (listed only):16.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:821
Deaths:224
KDR:3.665
Accuracy:43.315% B++
HSR:77.832% B**
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
TX1 Repeater
C++
Kills:222
Deaths:224
KDR:0.991
Accuracy:22.220% C-
HSR:22.072% C++
M77-B
D-
Kills:154
Deaths:82
KDR:1.878
Accuracy:31.275% D-
HSR:62.338% F
Kills:1,539
Deaths (as Infiltrator):892
Deaths (to Infiltrators):954
KDR:1.72534
Kill Difference:647
Playtime:30.256 hours
Usage:14%
Score:0.451m
Score/min:248
Accuracy (listed only):30.211%
HSR (listed only):44.873%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
T1 Cycler
C
Kills:247
Deaths:280
KDR:0.882
Accuracy:19.312% D
HSR:19.433% C
Kills:589
Deaths (as Combat Medic):642
Deaths (to Combat Medics):427
KDR:0.91745
Kill Difference:53
Playtime:13.093 hours
Usage:6%
Score:0.233m
Score/min:296
Accuracy (listed only):21.673%
HSR (listed only):18.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):243
KDR:0
Kill Difference:UNR
Playtime:1.302 hours
Usage:1%
Score:0.014m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,187
V. Kills:57 N/A
Deaths:138
KDR:8.601
Accuracy:37.124% A+
KPH:97.300 A++
VKPH:4.700 B++
M18 Needler
C*
Kills:89
V. Kills:51 171%
Deaths:113
KDR:0.788
Accuracy:33.549% C*
KPH:13.600 C++
VKPH:7.800 C+
Kills:1,276 (1,276 + 0)
Deaths:251
KDR:5.084
VKDR:0.430
Vehicle Kills:108
Kill Difference:1,025
Playtime:18.726 hours
Usage:9%
Score:0.213m
Score/min:190
Piloting Accuracy:33.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:77
V. Kills:27 275%
Deaths:29
KDR:2.655
Accuracy:44.424% D
KPH:27.300 C
VKPH:9.600 C-
Skyguard
C
Kills:62
V. Kills:45 135%
Deaths:28
KDR:2.214
Accuracy:22.903% D--
KPH:11.300 C
VKPH:8.200 C
Kills:139 (139 + 0)
Deaths:57
KDR:2.439
VKDR:1.263
Vehicle Kills:72
Kill Difference:82
Playtime:8.316 hours
Usage:4%
Score:0.055m
Score/min:111
Driving Accuracy:22.903%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:183
V. Kills:63 286%
Deaths:48
KDR:3.813
Accuracy:46.426% B+
KPH:36.600 B**
VKPH:12.600 B++
Kills:183 (183 + 0)
Deaths:48
KDR:3.813
VKDR:1.313
Vehicle Kills:63
Kill Difference:135
Playtime:4.999 hours
Usage:2%
Score:0.053m
Score/min:176
Driving Accuracy:46.426%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,6761,6486052.724B+0.9030.199%A+35.619%A++77.7A++1.3A*21321.2h10.4B++34.5B*
T9 CARV 1,2001,1897491.587C**0.2420.981%B+32.38%A+60.1A++N/A16519.8h11.1B*53B+
M14 Banshee 1,2441,1871388.601B6.7837.124%A+N/A97.3A++4.7B++24012.2h15.7B+42.2B++
TRAC-5 8738578351.026C**0.8021.353%C+16.103%C--24.5B+N/A6035h14.5C**67.7C**
TSAR-42 8238212243.665C++1.8443.315%B++77.832%B**74A++N/A18211.1h1.9B*4.4B++
MKV Suppressed 3463423620.945C+0.8824.033%C17.252%C29.2C+N/A6211.7h14.6C++61C++
NS-15MP 329325963.385B+1.5627.729%C+35.692%B+98.5B*1.2B++3203.3h10.6C++38.1C*
T1 Cycler 2532472800.882C+0.9419.312%D19.433%C29.4C**N/A808.4h15.5C+80.5C
NS-15M2 2432421541.571C+0.2519.928%D28.099%B49.4C*N/A1484.9h12C**60.4C+
TX1 Repeater 2292222240.991C**0.8322.22%C-22.072%C++23.9C+N/A639.3h10.6B++47.7B+
ML-7 2672041901.074B++0.7553.611%C3.431%B35.8A11.1C+1855.7h5.2B*9.8B+
P2-120 HEAT 246183483.813C1.9946.426%B+3.825%B+36.6B**12.6B++1765h7.9C+17C**
Frag Grenade 1751731173N/A171.1851.734%B**N/A576.7B+6.7C16440.3h3.2B+6.2B++
M77-B 154154821.878C+0.0531.275%D-62.338%F31.4B+N/A814.9h2.5C+8.1C
M18 Needler 140891130.788C1.0433.549%C*N/A13.7C++7.8C+956.5h144.2C*430C**
L100 Python HEAT 10477292.655C-0.8344.424%D3.896%B*27.5C9.6C-1312.8h6.2C+14C
Skyguard 10762282.214C0.3922.903%D--6.452%M*11.3C8.2C1005.5h114.6C**500.4C+
NS Decimator 6751173A*1.1862.153%C*N/A36.4C++11.4D2991.4h3.5B*5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1680.1h
Nano-Armor Kit6987,4826.4h
MG-H1 Watchman AE01120h
Medical Applicator9737,8902.5h
Motion Spotter13300.2h
M12 Kobalt0620h
Ammunition Package78130.4h
Medical Kit878644.1h
Anti-Infantry MANA Turret1910.1h
Recon Detection Device93860.5h
Shield Recharging Field174590.2h
Xiphos Anti-Personnel Phalanx Turret0770h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.97s on queries, 2.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.