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Captain jjz[TRMD] jjz
TR BR 58

KDR: 1.65

Score: 3.1m

Last Seen: Nov 28th, 2018 6:06 PM
- OFFLINE - 283.7 hour(s)

Battle Rank 58 - Terran Republic on Miller - Outfit Member of Tormido[TRMD] Tormido
TR outfit on Miller

Members: 12
Level Progress (to 59): 98%
Level 100 Progress: 17% 757h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TRAC-5 M14 Banshee TSAR-42 MKV Suppressed T1 Cycler NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,227,231 MLG Score: 981
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.199%27.889%647710154,6042.04531-0.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%0.426B1.133B**0.013C+HEAD ++ (~16.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.307C*120.156C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.907%1.387%83911021721111896.49549801%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.058C+-0.207C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.72B++16.60.686B+28.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.636%4.348%133310193222181431.47706224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%-1.485F1.09B**1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.3-1.828F-28-1.236D*81.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.105%71.895%02102061240701.50368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.18%0.308C*0.311C*0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.10.321C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tormido[TRMD] Tormido
TR outfit on Miller

Members: 12
3.1m276.9%346 (20.8k)266 (16k)1.65147,3574,4551.8323258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102239819.855%24.698%49002:392

7% Combat Medic30% Engineer34% Heavy Assault12% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 3:15 PMSep 1st, 2018 12:58 AMDec 9th, 2018 8:12 AM (24h) (PST)Nov 28th, 2018 6:54 PM (12d) (PST)Nov 28th, 2018 2:06 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932083850.6230.3770.1541.8350.040981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,55612,49623,06037239110215,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
196.9h/8.2d 806 1,817 2,265 21.7k 253 538 471 7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,517
Deaths:553
KDR:2.743
Accuracy:30.122% A++
HSR:35.663% A++
T9 CARV
A+
Kills:1,189
Deaths:749
KDR:1.587
Accuracy:20.981% B+
HSR:32.380% A+
NS-15M2
B+
Kills:242
Deaths:154
KDR:1.571
Accuracy:19.928% D
HSR:28.099% B+
Kills:2,948
Deaths (as Heavy Assault):1,456
Deaths (to Heavy Assaults):1,192
KDR:2.02473
Kill Difference:1,492
Playtime:66.932 hours
Usage:34%
Score:1.356m
Score/min:338
Accuracy (listed only):23.677%
HSR (listed only):32.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:845
Deaths:825
KDR:1.024
Accuracy:21.339% C+
HSR:15.858% D
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
Kills:1,187
Deaths (as Light Assault):1,187
Deaths (to Light Assaults):752
KDR:1
Kill Difference:UNR
Playtime:31.074 hours
Usage:16%
Score:0.355m
Score/min:190
Accuracy (listed only):22.686%
HSR (listed only):16.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:458
Deaths:135
KDR:3.393
Accuracy:40.270% C**
HSR:75.109% B++
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
TX1 Repeater
C++
Kills:222
Deaths:224
KDR:0.991
Accuracy:22.220% C
HSR:22.072% C++
M77-B
D-
Kills:154
Deaths:82
KDR:1.878
Accuracy:31.275% D-
HSR:62.338% F
Kills:1,176
Deaths (as Infiltrator):803
Deaths (to Infiltrators):905
KDR:1.46451
Kill Difference:373
Playtime:24.564 hours
Usage:12%
Score:0.354m
Score/min:240
Accuracy (listed only):29.450%
HSR (listed only):44.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:845
Deaths:825
KDR:1.024
Accuracy:21.339% C+
HSR:15.858% D
Kills:845
Deaths (as Engineer):825
Deaths (to Engineers):790
KDR:1.02424
Kill Difference:20
Playtime:58.626 hours
Usage:30%
Score:0.835m
Score/min:237
Accuracy (listed only):21.339%
HSR (listed only):15.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:342
Deaths:362
KDR:0.945
Accuracy:24.033% C
HSR:17.252% C
T1 Cycler
C
Kills:247
Deaths:280
KDR:0.882
Accuracy:19.312% C--
HSR:19.433% C
Kills:589
Deaths (as Combat Medic):642
Deaths (to Combat Medics):398
KDR:0.91745
Kill Difference:53
Playtime:13.093 hours
Usage:7%
Score:0.233m
Score/min:296
Accuracy (listed only):21.673%
HSR (listed only):18.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):227
KDR:0
Kill Difference:UNR
Playtime:1.302 hours
Usage:1%
Score:0.014m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:721
V. Kills:38 N/A
Deaths:100
KDR:7.210
Accuracy:36.907% A
KPH:91.400 A++
VKPH:4.800 B+
M18 Needler
C**
Kills:89
V. Kills:51 171%
Deaths:113
KDR:0.788
Accuracy:33.549% C**
KPH:13.600 C++
VKPH:7.800 C
Kills:810 (810 + 0)
Deaths:213
KDR:3.803
VKDR:0.418
Vehicle Kills:89
Kill Difference:597
Playtime:14.414 hours
Usage:7%
Score:0.131m
Score/min:151
Piloting Accuracy:33.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:77
V. Kills:27 275%
Deaths:29
KDR:2.655
Accuracy:44.424% D
KPH:27.300 C+
VKPH:9.600 C
Skyguard
C
Kills:62
V. Kills:45 135%
Deaths:28
KDR:2.214
Accuracy:22.903% D-
KPH:11.300 C
VKPH:8.200 C
Kills:139 (139 + 0)
Deaths:57
KDR:2.439
VKDR:1.263
Vehicle Kills:72
Kill Difference:82
Playtime:8.316 hours
Usage:4%
Score:0.055m
Score/min:111
Driving Accuracy:22.903%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:183
V. Kills:63 286%
Deaths:48
KDR:3.813
Accuracy:46.426% B+
KPH:36.600 B**
VKPH:12.600 B++
Kills:183 (183 + 0)
Deaths:48
KDR:3.813
VKDR:1.313
Vehicle Kills:63
Kill Difference:135
Playtime:4.999 hours
Usage:3%
Score:0.053m
Score/min:176
Driving Accuracy:46.426%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,5441,5175532.743B+1.0930.122%A++35.663%A++75.5A++1.3A**20820.1h10.5B++34.7B*
T9 CARV 1,2001,1897491.587B0.0620.981%B+32.38%A+60.1A++N/A16519.8h11.1B*53B++
TRAC-5 8608458251.024B0.6321.339%C+15.858%D24.6B+N/A6034.3h14.5C**67.8C**
M14 Banshee 7597211007.21C**5.5636.907%A1.387%B+91.3A++4.8B+1977.9h16.6B+44.9B++
TSAR-42 4584581353.393C++1.7440.27%C**75.109%B++69.4A+N/A1816.6h2B++5B+
MKV Suppressed 3463423620.945C+0.7124.033%C17.252%C29.2C+N/A6211.7h14.6C++61C++
T1 Cycler 2532472800.882C+0.7719.312%C--19.433%C29.4B+N/A788.4h15.5C+80.5C+
NS-15M2 2432421541.571C+0.0819.928%D28.099%B+49.4C**N/A1474.9h12C**60.4C+
TX1 Repeater 2292222240.991B0.6622.22%C22.072%C++23.9C+N/A639.3h10.6B*47.7C*
ML-7 2672041901.074B+0.5853.611%C3.431%C**35.8B**11.1C+1835.7h5.2B*9.8B+
P2-120 HEAT 246183483.813C2.1646.426%B+3.825%B+36.6B**12.6B++1765h7.9C+17B
Frag Grenade 1711691169N/A167.3552.057%B*N/A563.3C**6.7C16130.3h3.2B+6.2B++
M77-B 154154821.878C+0.2331.275%D-62.338%F31.4BN/A814.9h2.5C+8.1C
M18 Needler 140891130.788C0.8633.549%C**N/A13.7C++7.8C956.5h144.2C*430B
L100 Python HEAT 10477292.655C1.0044.424%D3.896%B*27.5C+9.6C1312.8h6.2C+14C
Skyguard 10762282.214C+0.5622.903%D-6.452%M*11.3C8.2C1005.5h114.6C**500.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12060.1h
Spawn Beacon1580.1h
Nano-Armor Kit6781,9905.9h
MG-H1 Watchman AE01120h
Medical Applicator9737,8902.5h
M12 Kobalt0620h
Anti-Infantry MANA Turret1910.1h
Ammunition Package78070.4h
Medical Kit706882.9h
Xiphos Anti-Personnel Phalanx Turret0770h
Recon Detection Device93860.5h
Shield Recharging Field174590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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