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johnnybbbad[CIK] johnnybbbad
TR BR 186

KDR: 2.08

Score: 89.8m

Last Seen: Nov 17th, 2017 1:22 AM
- OFFLINE - 4.4 hour(s)

Battle Rank 120 (186 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar TRAC-5 NS-11C L100 Python HESH T1 Cycler NS-15M1 NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.756%22.31%508351000228,1543.07402-0.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%0.323C*0.243C++-0.969D--HEAD ++ (~10.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.298C*11.90.164C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.55%1.332%9025103018,769339225865.53331726%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.065%0.548B+-0.815D--0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.10.755B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.136%3.566%1491110243,589271012701.32435282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.719%-0.375C--0.208C0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.017C+37.50.052C+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.496%72.215%149210331,544614730.251139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.135%-0.079C+0.333C**-1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.20.315C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.332%14.184%149510305,8807489520.785047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.319%0.99B*-0.073C+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.70.438B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.8m209%293 (17.6k)211 (12.7k)2.07917188,37990,6032.28744186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10351047617.033%18.573%31604:4331

17% Combat Medic24% Engineer44% Heavy Assault38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:12 PMDec 21st, 2014 4:04 AMNov 16th, 2017 8:05 PM (520d) (PST)Nov 16th, 2017 9:49 PM (520d) (PST)Nov 16th, 2017 9:22 PM (520d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881452430.4420.2120.0820.9720.023566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3028,70314,5992713558112,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7107h/296.1d 18,870 34,987 57,486 414.3k 6,988 31,709 9,904 165.6m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:40,105
Deaths:14,862
KDR:2.698
Accuracy:24.926% C*
HSR:21.092% C++
TRAC-5
B+
Kills:27,570
Deaths:10,030
KDR:2.749
Accuracy:24.580% B+
HSR:20.733% B
NS-11C
B+
Kills:19,987
Deaths:7,303
KDR:2.737
Accuracy:24.489% C++
HSR:21.454% B+
NSX Tanto
C+
Kills:6,323
Deaths:2,202
KDR:2.871
Accuracy:25.457% C+
HSR:22.948% C
HC1 Cougar
C+
Kills:6,018
Deaths:1,971
KDR:3.053
Accuracy:24.132% C+
HSR:21.951% C+
LC2 Lynx
B+
Kills:4,429
Deaths:2,578
KDR:1.718
Accuracy:21.764% C
HSR:24.430% B+
TRS-12 Uppercut
B+
Kills:4,313
Deaths:2,477
KDR:1.741
Accuracy:62.255% B+
HSR:14.259% C
SMG-46 Armistice
B+
Kills:2,894
Deaths:1,741
KDR:1.662
Accuracy:25.724% C+
HSR:19.869% B+
NS-7 PDW
C**
Kills:2,652
Deaths:1,861
KDR:1.425
Accuracy:21.571% D
HSR:19.570% C**
MG-C1 Kindred
C+
Kills:1,616
Deaths:555
KDR:2.912
Accuracy:27.210% C+
HSR:20.606% C-
MKV Suppressed
B*
Kills:1,465
Deaths:812
KDR:1.804
Accuracy:24.482% C
HSR:24.096% B*
TRAC-5 S
C
Kills:1,382
Deaths:1,282
KDR:1.078
Accuracy:20.918% C
HSR:8.249% D**
TRAC-5 Burst
C++
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:20.391% D--
HSR:24.085% C++
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
FA1 Barrage
C*
Kills:924
Deaths:816
KDR:1.132
Accuracy:42.277% C*
HSR:14.394% C
T5 AMC
C
Kills:525
Deaths:479
KDR:1.096
Accuracy:16.260% D**
HSR:18.667% C
TRAC-Shot
B**
Kills:319
Deaths:136
KDR:2.346
Accuracy:25.131% C+
HSR:23.825% B**
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C--
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:57.990% C+
HSR:11.644% D
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
NS Baron G5
B+
Kills:83
Deaths:58
KDR:1.431
Accuracy:45.007% C++
HSR:16.868% B+
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% D
HSR:21.429% A++
Kills:123,686
Deaths (as Light Assault):50,927
Deaths (to Light Assaults):28,081
KDR:2.42869
Kill Difference:72,759
Playtime:2,672.948 hours
Usage:38%
Score:39.762m
Score/min:248
Accuracy (listed only):29.660%
HSR (listed only):18.796%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:69,415
Deaths:26,713
KDR:2.599
Accuracy:21.981% C+
HSR:24.136% C+
NS-15M1
B+
Kills:7,979
Deaths:3,090
KDR:2.582
Accuracy:20.300% C
HSR:25.868% B+
T9A "Butcher"
D-
Kills:4,415
Deaths:2,604
KDR:1.695
Accuracy:18.744% D*
HSR:21.223% D-
T9 CARV
C++
Kills:3,948
Deaths:1,738
KDR:2.272
Accuracy:16.683% C--
HSR:23.632% C++
T16 Rhino
D
Kills:1,494
Deaths:997
KDR:1.498
Accuracy:17.711% D
HSR:17.202% D
T7 Mini-Chaingun
B+
Kills:1,316
Deaths:962
KDR:1.368
Accuracy:15.543% C
HSR:14.894% B+
TMG-50
D
Kills:1,308
Deaths:749
KDR:1.746
Accuracy:17.853% D
HSR:17.508% D-
MG-H1 Watchman
C+
Kills:594
Deaths:225
KDR:2.640
Accuracy:22.732% C+
HSR:24.916% C+
T32 Bull
C*
Kills:337
Deaths:142
KDR:2.373
Accuracy:17.343% D*
HSR:25.519% C*
Kills:90,806
Deaths (as Heavy Assault):37,220
Deaths (to Heavy Assaults):32,749
KDR:2.43971
Kill Difference:53,586
Playtime:3,145.494 hours
Usage:44%
Score:39.370m
Score/min:209
Accuracy (listed only):18.765%
HSR (listed only):21.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:13,251
Deaths:6,951
KDR:1.906
Accuracy:21.933% C+
HSR:22.730% C++
TRS-12 Uppercut
B+
Kills:4,313
Deaths:2,477
KDR:1.741
Accuracy:62.255% B+
HSR:14.259% C
SMG-46 Armistice
B+
Kills:2,894
Deaths:1,741
KDR:1.662
Accuracy:25.724% C+
HSR:19.869% B+
NS-7 PDW
C**
Kills:2,652
Deaths:1,861
KDR:1.425
Accuracy:21.571% D
HSR:19.570% C**
TAR
C-
Kills:2,295
Deaths:1,732
KDR:1.325
Accuracy:21.608% C-
HSR:17.691% C--
MKV Suppressed
B*
Kills:1,465
Deaths:812
KDR:1.804
Accuracy:24.482% C
HSR:24.096% B*
NS-11A
D
Kills:1,457
Deaths:651
KDR:2.238
Accuracy:21.157% D
HSR:17.021% D
Cycler TRV
D
Kills:1,348
Deaths:1,194
KDR:1.129
Accuracy:19.447% D
HSR:15.875% D
TORQ-9
C
Kills:1,298
Deaths:800
KDR:1.623
Accuracy:19.349% D*
HSR:21.572% C
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
FA1 Barrage
C*
Kills:924
Deaths:816
KDR:1.132
Accuracy:42.277% C*
HSR:14.394% C
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C--
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:57.990% C+
HSR:11.644% D
T1A Unity
C++
Kills:264
Deaths:122
KDR:2.164
Accuracy:22.444% D-
HSR:25.758% C++
T1B Cycler
C--
Kills:123
Deaths:38
KDR:3.237
Accuracy:17.740% F
HSR:22.764% C--
SABR-13
B+
Kills:114
Deaths:36
KDR:3.167
Accuracy:21.012% D--
HSR:28.947% B+
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
NS Baron G5
B+
Kills:83
Deaths:58
KDR:1.431
Accuracy:45.007% C++
HSR:16.868% B+
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% D
HSR:21.429% A++
Kills:34,387
Deaths (as Combat Medic):20,698
Deaths (to Combat Medics):13,292
KDR:1.66137
Kill Difference:13,689
Playtime:1,239.459 hours
Usage:17%
Score:18.363m
Score/min:247
Accuracy (listed only):29.576%
HSR (listed only):18.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:40,105
Deaths:14,862
KDR:2.698
Accuracy:24.926% C*
HSR:21.092% C++
TRAC-5
B+
Kills:27,570
Deaths:10,030
KDR:2.749
Accuracy:24.580% B+
HSR:20.733% B
NS-11C
B+
Kills:19,987
Deaths:7,303
KDR:2.737
Accuracy:24.489% C++
HSR:21.454% B+
NSX Tanto
C+
Kills:6,323
Deaths:2,202
KDR:2.871
Accuracy:25.457% C+
HSR:22.948% C
HC1 Cougar
C+
Kills:6,018
Deaths:1,971
KDR:3.053
Accuracy:24.132% C+
HSR:21.951% C+
LC2 Lynx
B+
Kills:4,429
Deaths:2,578
KDR:1.718
Accuracy:21.764% C
HSR:24.430% B+
TRS-12 Uppercut
B+
Kills:4,313
Deaths:2,477
KDR:1.741
Accuracy:62.255% B+
HSR:14.259% C
MG-C1 Kindred
C+
Kills:1,616
Deaths:555
KDR:2.912
Accuracy:27.210% C+
HSR:20.606% C-
TRAC-5 S
C
Kills:1,382
Deaths:1,282
KDR:1.078
Accuracy:20.918% C
HSR:8.249% D**
TRAC-5 Burst
C++
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:20.391% D--
HSR:24.085% C++
FA1 Barrage
C*
Kills:924
Deaths:816
KDR:1.132
Accuracy:42.277% C*
HSR:14.394% C
T5 AMC
C
Kills:525
Deaths:479
KDR:1.096
Accuracy:16.260% D**
HSR:18.667% C
TRAC-Shot
B**
Kills:319
Deaths:136
KDR:2.346
Accuracy:25.131% C+
HSR:23.825% B**
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C--
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:57.990% C+
HSR:11.644% D
MG-HBR1 Dragoon
B++
Kills:229
Deaths:84
KDR:2.726
Accuracy:25.843% D*
HSR:35.371% B++
NS Baron G5
B+
Kills:83
Deaths:58
KDR:1.431
Accuracy:45.007% C++
HSR:16.868% B+
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% D
HSR:21.429% A++
Kills:115,641
Deaths (as Engineer):45,736
Deaths (to Engineers):17,755
KDR:2.52845
Kill Difference:69,905
Playtime:1,682.162 hours
Usage:24%
Score:21.090m
Score/min:209
Accuracy (listed only):31.100%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:3,265
Deaths:3,445
KDR:0.948
Accuracy:35.665% C+
HSR:19.112% C-
SMG-46 Armistice
B+
Kills:2,894
Deaths:1,741
KDR:1.662
Accuracy:25.724% C+
HSR:19.869% B+
NS-7 PDW
C**
Kills:2,652
Deaths:1,861
KDR:1.425
Accuracy:21.571% D
HSR:19.570% C**
MKV Suppressed
B*
Kills:1,465
Deaths:812
KDR:1.804
Accuracy:24.482% C
HSR:24.096% B*
TSAR-42
B
Kills:1,317
Deaths:172
KDR:7.657
Accuracy:34.435% D
HSR:72.058% B
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
Soldier Soaker
A+
Kills:234
Deaths:145
KDR:1.614
Accuracy:28.303% D
HSR:25.214% A+
RAMS .50M
D
Kills:227
Deaths:42
KDR:5.405
Accuracy:34.816% D
HSR:73.128% D
NS-357 Underboss
C**
Kills:174
Deaths:172
KDR:1.012
Accuracy:33.971% C
HSR:23.563% C**
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
NSX Tomoe
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:25.506% D
HSR:42.424% B+
NS-AM7 Archer
C++
Kills:55
Deaths:53
KDR:1.038
Accuracy:51.147% D--
HSR:18.182% C++
Kills:13,612
Deaths (as Infiltrator):9,325
Deaths (to Infiltrators):16,352
KDR:1.45973
Kill Difference:4,287
Playtime:209.398 hours
Usage:3%
Score:1.536m
Score/min:122
Accuracy (listed only):30.200%
HSR (listed only):30.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
M+
Kills:358
Deaths:125
KDR:2.864
Accuracy:16.537% C+
HSR:33.240% M+
M6 Onslaught
A++
Kills:332
Deaths:125
KDR:2.656
Accuracy:15.979% C
HSR:28.615% A++
MRC3 Mercy
B+
Kills:248
Deaths:95
KDR:2.611
Accuracy:13.174% D
HSR:23.790% B+
MRC3 Mercy
B*
Kills:237
Deaths:98
KDR:2.418
Accuracy:12.504% D-
HSR:24.895% B*
M3 Pounder HEG
C+
Kills:184
Deaths:67
KDR:2.746
Accuracy:36.708% C+
HSR:2.717% C
M2 Mutilator
A*
Kills:178
Deaths:70
KDR:2.543
Accuracy:14.888% C++
HSR:28.090% A*
M2 Mutilator
A++
Kills:164
Deaths:67
KDR:2.448
Accuracy:13.973% C+
HSR:26.220% A++
M3 Pounder HEG
C*
Kills:147
Deaths:67
KDR:2.194
Accuracy:37.409% C
HSR:3.401% C*
Kills:1,848
Deaths (as MAX Suit):357
Deaths (to MAX Suits):6,223
KDR:5.17647
Kill Difference:1,491
Playtime:46.523 hours
Usage:1%
Score:0.902m
Score/min:323
Accuracy (listed only):20.146%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:16,488
V. Kills:1,811 N/A
Deaths:398
KDR:41.427
Accuracy:48.661% C+
KPH:72.800 B*
VKPH:8 C+
L100 Python AP
B**
Kills:1,500
V. Kills:512 292%
Deaths:85
KDR:17.647
Accuracy:44.172% D**
KPH:43 B**
VKPH:14.700 C--
C75 Viper
B**
Kills:256
V. Kills:38 N/A
Deaths:10
KDR:25.600
Accuracy:34.762% C
KPH:48.800 B**
VKPH:7.200 C+
L100 Python HEAT
D*
Kills:57
V. Kills:14 380%
Deaths:12
KDR:4.750
Accuracy:37.862% D**
KPH:13.700 D*
VKPH:3.400 F-
Kills:18,301 (18,301 + 0)
Deaths:505
KDR:36.240
VKDR:4.703
Vehicle Kills:2,375
Kill Difference:17,796
Playtime:270.727 hours
Usage:4%
Score:3.661m
Score/min:225
Driving Accuracy:37.862%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:468
V. Kills:201 232%
Deaths:58
KDR:8.069
Accuracy:34.912% D*
KPH:32.200 C*
VKPH:13.800 D
E540 Halberd
C++
Kills:386
V. Kills:161 238%
Deaths:56
KDR:6.893
Accuracy:41.811% C++
KPH:19.600 D
VKPH:8.200 D--
MR11 Gatekeeper
B*
Kills:253
V. Kills:161 156%
Deaths:25
KDR:10.120
Accuracy:38.361% C+
KPH:27.500 B*
VKPH:17.500 C*
G30 Vulcan
D
Kills:203
V. Kills:91 221%
Deaths:48
KDR:4.229
Accuracy:21.581% D-
KPH:14.100 D
VKPH:6.300 D-
M20 Basilisk
D
Kills:183
V. Kills:103 176%
Deaths:32
KDR:5.719
Accuracy:26.747% C+
KPH:8.100 D--
VKPH:4.500 D
Kills:1,493 (468 + 1,025)
Deaths:219
KDR:6.817
VKDR:3.274
Vehicle Kills:717
Kill Difference:1,274
Playtime:80.429 hours
Usage:1%
Score:1.070m
Score/min:222
Driving Accuracy:34.912%
Gunner Accuracy:26.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:924
V. Kills:67 N/A
Deaths:61
KDR:15.148
Accuracy:40.579% B++
KPH:49.900 D--
VKPH:3.600 D-
G20 Vulcan-H
D
Kills:457
V. Kills:269 169%
Deaths:126
KDR:3.627
Accuracy:40.701% D-
KPH:29.400 D
VKPH:17.300 D-
E540 Halberd-H
D-
Kills:230
V. Kills:142 161%
Deaths:42
KDR:5.476
Accuracy:54.385% C-
KPH:23.200 D--
VKPH:14.300 D-
Kills:1,611 (0 + 1,611)
Deaths:229
KDR:7.035
VKDR:2.087
Vehicle Kills:478
Kill Difference:1,382
Playtime:44.010 hours
Usage:1%
Score:0.691m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:54.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:433
V. Kills:84 N/A
Deaths:60
KDR:7.217
Accuracy:34.363% C+
KPH:43.200 C+
VKPH:8.400 C+
M20 Basilisk
C
Kills:294
V. Kills:131 223%
Deaths:60
KDR:4.900
Accuracy:35.678% C
KPH:14.900 C--
VKPH:6.700 C
M40 Fury
D
Kills:204
V. Kills:38 N/A
Deaths:38
KDR:5.368
Accuracy:29.075% D
KPH:25.900 D--
VKPH:4.800 D--
M20 Basilisk
D
Kills:163
V. Kills:82 196%
Deaths:28
KDR:5.821
Accuracy:33.670% D
KPH:12.400 D-
VKPH:6.200 D
M12 Kobalt
D
Kills:112
V. Kills:4 N/A
Deaths:10
KDR:11.200
Accuracy:11.404% D*
KPH:43.500 D
VKPH:1.600 D
M60-G Bulldog
D
Kills:56
V. Kills:15 350%
Deaths:8
KDR:7
Accuracy:39.134% B+
KPH:12 D--
VKPH:3.200 D
Kills:1,262 (0 + 1,262)
Deaths:204
KDR:6.186
VKDR:1.735
Vehicle Kills:354
Kill Difference:1,058
Playtime:58.026 hours
Usage:1%
Score:0.579m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:39.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:69
V. Kills:10 N/A
Deaths:9
KDR:7.667
Accuracy:28.915% D-
KPH:19.800 D*
VKPH:2.900 D--
Kills:69 (0 + 69)
Deaths:9
KDR:7.667
VKDR:1.111
Vehicle Kills:10
Kill Difference:60
Playtime:3.488 hours
Usage:0%
Score:0.019m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:28.915%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 70,10369,41526,7132.599B0.5221.981%C+24.136%C+35C+N/A961982.8h11.3B+51.6C**
LC3 Jaguar 40,68040,10514,8622.698B*0.6224.926%C*21.092%C++39.1B+N/A991026.9h11.7B47.1B+
TRAC-5 27,93227,57010,0302.749M+0.6724.58%B+20.733%B37.6A+N/A108732.9h12.3B++49.9B++
NS-11C 20,24119,9877,3032.737A*0.6624.489%C++21.454%B+34.2B+N/A90583.9h12.8B+52.1B+
L100 Python HESH 18,29916,48839841.427M39.3548.661%C+1.128%C72.8B*8C+219226.5h2.8B+5.8B+
T1 Cycler 13,39613,2516,9511.906B*0.1721.933%C+22.73%C++23.6C+N/A70561.7h12.7B+57.9B+
NS-15M1 8,0627,9793,0902.582B*0.5020.3%C25.868%B+26.3C-N/A77303.5h13.1C+64.7C+
NSX Tanto 6,4076,3232,2022.871A++0.7925.457%C+22.948%C40.4BN/A107156.4h12.7C**50C**
HC1 Cougar 6,1136,0181,9713.053A*0.9724.132%C+21.951%C+44.2B*N/A117136.1h10.7B+44.2B+
NS Decimator 6,5924,8263,7511.287C**0.7956.099%D2.818%B+37.1C*13.6C267130h4.3B7.6C*
LC2 Lynx 4,4794,4292,5781.718B+0.3621.764%C24.43%B+31.5C*N/A113140.8h13.6B+62.7C**
T9A "Butcher" 4,4494,4152,6041.695C+0.3818.744%D*21.223%D-30.6D-N/A105144.1h12.4C-66.1D-
TRS-12 Uppercut 4,3554,3132,4771.741B+0.3462.255%B+14.259%C42.5C++N/A119101.4h2.5C*3.9B+
T9 CARV 3,9673,9481,7382.272B++0.1916.683%C--23.632%C++23.4CN/A126168.5h12.2B+73C**
C-4 ARX 4,2943,9021,5292.552C**0.4725.202%CN/A187.6A+18.8D--79220.8h0.9B*3.6B++
NS-44 Commissioner 3,2763,2653,4450.948C+1.1335.665%C+19.112%C-46.1B+N/A14270.9h3.2B++9.1B+
SMG-46 Armistice 2,9282,8941,7411.662B+0.4225.724%C+19.869%B+40.1B+N/A14772.2h12B*46.5B+
NS-7 PDW 2,6812,6521,8611.425B++0.6521.571%D19.57%C**20.9CN/A69126.7h13.7B+63.4C++
TAR 2,3122,2951,7321.325C+0.7521.608%C-17.691%C--11D--N/A43208.2h13.7C+63.4C+
C-4 2,2301,8891,1971.578C++0.5027.866%B+N/A94.5B17.1D-84320h1.2B+4.3B++
Anti-Vehicle Grenade 1,9481,80811808N/A1,805.9266.366%A++N/A753.3A++58.3C-35322.4h3.1A4.7A
Sticky Grenade 1,6591,64811648N/A1,645.9266.302%A++N/A1831.1A++12.2C+59830.9h1.3B**2B**
MG-C1 Kindred 1,6431,6165552.912B**0.8327.21%C+20.606%C-61.9B+1C13926.1h10.7C**39.3C**
Frag Grenade 1,5901,57811578N/A1,575.9258.81%A++N/A830.5A+6.3C37201.9h2.6B**4.4B**
L100 Python AP 2,0121,5008517.647M+15.5744.172%D**2.733%C+43B**14.7C--23134.9h4.2B++9.5B+
T16 Rhino 1,5031,4949971.498B0.5817.711%D17.202%D15D-N/A6799.5h13.8C+77.8C+
MKV Suppressed 1,4791,4658121.804B**0.2824.482%C24.096%B*51.6B*N/A15828.4h12.2B+49.7B
Rocklet Rifle 2,5591,4595802.516M++0.4446.264%DN/A40.6B**30.6B+36135.9h31.3B+67.8C**
NS-11A 1,4701,4576512.238B*0.1621.157%D17.021%D26CN/A9056h13.4C*63.3C+
TRAC-5 S 1,4251,3821,2821.078C**1.0020.918%C8.249%D**5.7D--N/A23244h11.2B53.3C**
Cycler TRV 1,3611,3481,1941.129C+0.9519.447%D15.875%D16.6DN/A7281h12.7C**65.1C+
TSAR-42 1,3191,3171727.657A+5.5834.435%D72.058%B29.3CN/A10745h2.1B+6.2C++
T7 Mini-Chaingun 1,3261,3169621.368B+0.7115.543%C14.894%B+19.1DN/A10368.9h12.9B+83.1B
TMG-50 1,3151,3087491.746B+0.3317.853%D17.508%D-15.8DN/A7482.7h11.8C++65.8C+
TORQ-9 1,3091,2988001.623C**0.4619.349%D*21.572%C19DN/A7968.4h15.5C+80.1C-
MANA Anti-Vehicle Turret 1,9391,2183073.967A++1.8945.984%D-2.709%D35.9C++21.3C32433.9h7.1B+15.5B+
TRAC-5 Burst 1,1821,1753553.31B*1.2320.391%D--24.085%C++32.3C+N/A10136.4h13.5C+66.2C
PDW-16 Hailstorm 1,1671,1628101.435B+0.6424.537%C++15.921%C+13.6DN/A6085.6h13.4B+54.8B+
The Slasher 1,1051,08158,7730.018D2.0629.703%C1.11%D*0.3C-N/A13297.2h1.5B**5.2B+
Tank Mine 1,5299492543.736B+1.6644.747%B*N/A131.8B+80.6B+12727.2h2.4D5.4B+
ML-7 1,3029349470.986B+1.0957.98%C*3.212%C**24.6C++9.7C29237.9h5B*8.6B*
P525 Marauder-H 9919246115.148C++13.0740.579%B++N/A49.9D--3.6D-17618.5h8.5C-21.1C++
FA1 Barrage 9329248161.132C**0.9542.277%C*14.394%C33.7B+N/A18627.4h3.5B**8.2B++
MG-H1 Watchman 6075942252.64B++0.5622.732%C+24.916%C+49.1C**1.1B+24612.1h14B+61.4B
T5 AMC 5385254791.096C++0.9816.26%D**18.667%C6.5D--N/A4380.7h18.2D112D--
Spear Anti-Vehicle Phalanx Turret 7435183415.235A+13.1639.609%C-4.247%C++36.2C+15.7C--31814.3h7.4C**18.7B
P2-120 AP 669468588.069C*5.9934.912%D*4.274%B+32.3C*13.9C--60614.5h5.3B*15.3C**
G20 Vulcan-H 7264571263.627C+1.5540.701%D-4.595%B**29.3D17.2D-36115.6h85.5B+210C**
M40 Fury 517433607.217C+5.1434.363%C+N/A43.3C+8.4C+21910h11.3B+32.9B+
E540 Halberd 547386566.893C++4.8141.811%C++3.109%C+19.7D8.2D--16119.6h5.6C**13.5B
T2 Striker 7073592641.36A*0.7245.272%DN/A8.4D8.1D17542.8h42.5C*93.9C+
M60-A Bulldog 3893592812.821C+10.7453.338%B+1.114%D--36.6C+3.1C1309.8h6C++11.2B+
M6 Onslaught 3593581252.864B+0.7816.537%C+33.24%M+47.1B**N/A1887.6h14.7B**88.6B+
T32 Bull 3413371422.373B*0.2917.343%D*25.519%C*18.6D-N/A15918.1h14.4C-83.2D
M6 Onslaught 3353321252.656C**0.5815.979%C28.615%A++43.7B++N/A1797.6h15.7B*98.2B+
TRAC-Shot 3323191362.346B**0.2725.131%C+23.825%B**44.3B+1.8A**2037.2h14.1D-56.1C-
TS4 Haymaker 2952953070.961C+1.1236.789%C--13.559%C+22.9C-N/A8612.9h4.5C++12.3C+
M20 Basilisk 425294604.9B*2.8235.678%C3.061%D--14.9C--6.6C14919.7h87C**243.8C*
TAS-16 Blackjack 2932922081.404C*0.6857.99%C+11.644%D34.8C+N/A2408.4h2.3B+4C**
T1A Unity 2682641222.164B**0.0822.444%D-25.758%C++31.4C--N/A1358.4h13.1C58.6D
C75 Viper 2942561025.6S23.5234.762%CN/A49.2A7.3C+4575.2h9.1B++26.2B++
MR11 Gatekeeper 4142532510.12A+8.0438.361%C+2.767%B+27.5B*17.5C*2619.2h40.2B++104.8B++
MRC3 Mercy 249248952.611C**0.5313.174%D23.79%B+23.8CN/A15410.4h17.8B+135.4C+
MRC3 Mercy 240237982.418C*0.3412.504%D-24.895%B*20.8C--N/A15411.4h20.2C+161.5C
Soldier Soaker 2352341451.614B+0.4728.303%D25.214%A+86.7AN/A4282.7h4.8B**16.9B
E540 Halberd-H 372230425.476C3.4054.385%C-N/A23.2D--14.3D-2669.9h5.9C*10.9C++
MG-HBR1 Dragoon 231229842.726A0.6525.843%D*35.371%B++34.7BN/A1396.6h6.3B+24.3C+
RAMS .50M 227227425.405B++3.3334.816%D73.128%D16.2DN/A12214h2.4C+6.9C+
Auraxium Chainblade 24121627,4740.008D2.0725.6%C1.389%D-0.1C-N/A02077.3h2.2C+8.5C++
M40 Fury 242204385.368C3.2929.075%D1.471%C25.8D--4.8D--1667.9h14.1C+48.5C
G30 Vulcan 294203484.229C++2.1521.581%D-7.882%A*14.1D6.3D-13414.4h76B++352.3C*
M3 Pounder HEG 207184672.746B*0.6736.708%C+2.717%C20.2B2.5C-2729.1h13.6B+37.1B+
M20 Basilisk 286183325.719A**3.6426.747%C+6.011%C**8.1D--4.5D6822.7h102.4C-382.8C+
M2 Mutilator 182178702.543B++0.4614.888%C++28.09%A*30.2B+N/A2195.9h16.2B+108.6B+
NS-357 Underboss 1751741721.012C+1.0733.971%C23.563%C**44.6C++N/A2543.9h3.7B+10.8B
M2 Mutilator 165164672.448B+0.3713.973%C+26.22%A++32.8B++N/A2935h14.6B*104.6B+
M20 Basilisk 245163285.821A3.7433.67%D4.294%D12.3D-6.2D15413.2h93.2C*276.8C++
NS Annihilator 351161802.013M**0.0772.389%F--N/A9C10.7B+11517.8h10.8B+14.9C+
M3 Pounder HEG 165147672.194B0.1137.409%C3.401%C*17.1C+2.1D--2068.6h17.2C**46C++
ASP-30 Grounder 2401331530.869B1.2164.027%C*1.504%D-6.6D--5.3D17020.2h12.9F-20.1F
T1B Cycler 124123383.237B*1.1617.74%F22.764%C--47.3C*N/A3062.6h10.8B++60.7C
SABR-13 116114363.167B*1.0921.012%D--28.947%B+24.8C-N/A2164.6h13.9D66.3D-
M12 Kobalt 1161121011.2C+9.1211.404%D*33.036%M*43.1D1.5D-2412.6h14B*122.5C++
M60-A Bulldog 119109234.739C2.6640.658%D2.752%C**14.2D1.3D-707.7h6.8C16.7C
MG-S1 Jackal 101101511.98B*0.1022.244%D13.861%D-45.9B+N/A5772.2h11.4C++51.4C++
MANA Anti-Personnel Turret 8685412.073N/A0.0113.825%UN/A850U10U6795400.1h25.5T*184.4T*
NS Baron G5 8483581.431B+0.6545.007%C++16.868%B+48.8B*N/A4401.7h3.6B*8.1C++
NSX Masamune 9870591.186B+0.8952.301%D2.857%B++29.2C+11.7C+2872.4h12.8C++24.5C+
CAS 14-E 796997.667C5.5928.915%D-N/A19.7D*2.9D--923.5h65.1F--225.2F--
NSX Tomoe 6666213.143B**1.0625.506%D42.424%B+28.7CN/A2482.3h12.4B+48.7C*
L100 Python HEAT 7157124.75C+2.6737.862%D**3.509%B++13.6D*3.3F-2594.2h3.7B++9.7B+
AS16 NightHawk 5756331.697B+0.3834.384%D21.429%A++32.9C+N/A10021.7h4.3B12.5C++
M60-G Bulldog 715687B+4.9239.134%B+N/A11.9D--3.2D1174.7h9.4D23.9C++
NS-AM7 Archer 7355531.038A1.0451.147%D--18.182%C++7C+2.3C+997.9h23.1C+45.2C
Chainblade 1055430,8640.002D2.0818.664%D-3.704%C--0DN/A02507.3h6F--32.1F
Claymore 5353124.417C2.3440.299%B*N/A106C--N/A15100.5h1.5F--3.8C*
M9 SKEP Launcher 7050510.98B*1.1063.297%D2%C21.7B+8.7C4572.3h5.8B**9.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter133,4022.1h
Restoration Kit1532,8822.8h
Spawn Beacon72010.2h
Nano-Armor Kit1,8152,051,391132.1h
Anti-Vehicle MANA Turret593,30311.9h
Nanite Revive Grenade07,0462h
Spitfire Auto-Turret133510.5h
Ammunition Package1219,6345.2h
Shield Recharging Field822,8161.7h
Medical Kit3,43346,17154.3h
Anti-Infantry MANA Turret142981.1h
Medical Applicator3,5521,419,973110.6h
Nano-Repair Grenade03440.1h
Recon Detection Device375,72610h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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