Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,352)players online:
Lyyti (19)  Wrezl (15)  nero_vs (5)  gratgaisdead (4)  captaincox (4)  TackDriver2 (4) 51
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (395 days). The data shown below may not be accurate.

johnnybbbad[CIK] johnnybbbad
TR BR 186

KDR: 2.08

Score: 89.8m

Last Seen: Nov 17th, 2017 1:22 AM
- OFFLINE - 2.9 hour(s)

Battle Rank 120 (186 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar TRAC-5 NS-11C L100 Python HESH T1 Cycler NS-15M1 NSX Tanto
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:johnnybbbad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.446%22.245%49935987207,8423.02114-0.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.234%0.276C*0.254C*-1.014D*HEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.289C*120.162C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.524%1.387%8915101717,952328024355.47317737%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.95%0.553B+-0.804D--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++3.10.756B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.078%3.325%1541110113,549259212621.36869281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.761%-0.376C--0.26C0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.015C+37.20.049C+78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.457%72.19%154210201,539572430.268821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.151%-0.089C+0.33C**-1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.358C**2.20.314C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.528%14.154%154510175,8576948500.842976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.339%1.012B**-0.066C+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.70.439B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.8m209%293 (17.6k)211 (12.7k)2.07917188,37990,6032.28744186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10221047617.033%18.573%31604:4331

17% Combat Medic23% Engineer44% Heavy Assault33% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:12 PMDec 21st, 2014 4:04 AMNov 16th, 2017 8:05 PM (395d) (PST)Nov 16th, 2017 9:49 PM (395d) (PST)Nov 16th, 2017 9:22 PM (395d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881452430.4420.2120.0820.9720.023566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3028,70314,5992713558112,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7107h/296.1d 18,870 34,987 57,486 414.3k 6,988 31,709 9,904 165.6m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:32,374
Deaths:12,500
KDR:2.590
Accuracy:24.521% C*
HSR:20.909% C*
TRAC-5
B+
Kills:22,095
Deaths:8,303
KDR:2.661
Accuracy:24.092% B+
HSR:20.249% C*
NS-11C
B+
Kills:18,744
Deaths:6,978
KDR:2.686
Accuracy:24.387% C++
HSR:21.452% B+
NSX Tanto
C+
Kills:6,305
Deaths:2,194
KDR:2.874
Accuracy:25.450% C+
HSR:22.887% C
HC1 Cougar
C+
Kills:5,701
Deaths:1,883
KDR:3.028
Accuracy:24.001% C+
HSR:21.786% C+
TRS-12 Uppercut
B+
Kills:4,307
Deaths:2,469
KDR:1.744
Accuracy:62.353% B+
HSR:14.279% C+
NS-7 PDW
C**
Kills:2,604
Deaths:1,825
KDR:1.427
Accuracy:21.470% D
HSR:19.547% C**
LC2 Lynx
C++
Kills:2,217
Deaths:1,878
KDR:1.181
Accuracy:18.514% D-
HSR:21.967% C++
SMG-46 Armistice
B+
Kills:1,479
Deaths:916
KDR:1.615
Accuracy:25.464% C+
HSR:18.797% B+
MKV Suppressed
B*
Kills:1,453
Deaths:804
KDR:1.807
Accuracy:24.443% C
HSR:24.019% B*
TRAC-5 S
C
Kills:1,382
Deaths:1,282
KDR:1.078
Accuracy:20.918% C
HSR:8.249% D**
TRAC-5 Burst
C++
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:20.391% D--
HSR:24.085% C++
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
FA1 Barrage
C**
Kills:907
Deaths:804
KDR:1.128
Accuracy:42.538% C**
HSR:14.113% C
T5 AMC
C
Kills:525
Deaths:479
KDR:1.096
Accuracy:16.260% D**
HSR:18.667% C
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C-
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:58.140% C+
HSR:11.644% D
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
TRAC-Shot
C**
Kills:83
Deaths:35
KDR:2.371
Accuracy:26.362% C**
HSR:18.072% C+
NS Baron G5
B*
Kills:66
Deaths:48
KDR:1.375
Accuracy:45.316% C*
HSR:18.182% B*
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% C--
HSR:21.429% A++
Kills:103,323
Deaths (as Light Assault):44,162
Deaths (to Light Assaults):26,182
KDR:2.33964
Kill Difference:59,161
Playtime:2,332.381 hours
Usage:33%
Score:33.302m
Score/min:238
Accuracy (listed only):29.646%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:68,141
Deaths:26,302
KDR:2.591
Accuracy:21.943% C+
HSR:24.116% C++
NS-15M1
B+
Kills:7,932
Deaths:3,067
KDR:2.586
Accuracy:20.293% C
HSR:25.870% B+
T9A "Butcher"
D-
Kills:4,338
Deaths:2,568
KDR:1.689
Accuracy:18.693% D*
HSR:21.047% D-
T9 CARV
C++
Kills:3,948
Deaths:1,738
KDR:2.272
Accuracy:16.683% C-
HSR:23.632% C++
T16 Rhino
D
Kills:1,494
Deaths:997
KDR:1.498
Accuracy:17.711% D
HSR:17.202% D
T7 Mini-Chaingun
B+
Kills:1,315
Deaths:962
KDR:1.367
Accuracy:15.526% C
HSR:14.905% B+
TMG-50
D
Kills:1,308
Deaths:749
KDR:1.746
Accuracy:17.853% D
HSR:17.508% D-
MG-H1 Watchman
C+
Kills:594
Deaths:225
KDR:2.640
Accuracy:22.732% C+
HSR:24.916% C+
T32 Bull
C**
Kills:337
Deaths:142
KDR:2.373
Accuracy:17.343% D*
HSR:25.519% C**
Kills:89,407
Deaths (as Heavy Assault):36,750
Deaths (to Heavy Assaults):32,749
KDR:2.43284
Kill Difference:52,657
Playtime:3,145.494 hours
Usage:44%
Score:39.370m
Score/min:209
Accuracy (listed only):18.753%
HSR (listed only):21.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C*
Kills:13,250
Deaths:6,951
KDR:1.906
Accuracy:21.932% C+
HSR:22.725% C*
TRS-12 Uppercut
B+
Kills:4,307
Deaths:2,469
KDR:1.744
Accuracy:62.353% B+
HSR:14.279% C+
NS-7 PDW
C**
Kills:2,604
Deaths:1,825
KDR:1.427
Accuracy:21.470% D
HSR:19.547% C**
TAR
C
Kills:2,256
Deaths:1,717
KDR:1.314
Accuracy:21.522% C
HSR:17.420% C--
SMG-46 Armistice
B+
Kills:1,479
Deaths:916
KDR:1.615
Accuracy:25.464% C+
HSR:18.797% B+
NS-11A
D
Kills:1,457
Deaths:651
KDR:2.238
Accuracy:21.157% D
HSR:17.021% D
MKV Suppressed
B*
Kills:1,453
Deaths:804
KDR:1.807
Accuracy:24.443% C
HSR:24.019% B*
Cycler TRV
D
Kills:1,348
Deaths:1,193
KDR:1.130
Accuracy:19.447% D
HSR:15.875% D
TORQ-9
C
Kills:1,298
Deaths:800
KDR:1.623
Accuracy:19.349% D--
HSR:21.572% C
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
FA1 Barrage
C**
Kills:907
Deaths:804
KDR:1.128
Accuracy:42.538% C**
HSR:14.113% C
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C-
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:58.140% C+
HSR:11.644% D
T1A Unity
C**
Kills:145
Deaths:76
KDR:1.908
Accuracy:20.740% D*
HSR:26.207% C**
T1B Cycler
C--
Kills:123
Deaths:38
KDR:3.237
Accuracy:17.740% F
HSR:22.764% C--
SABR-13
B+
Kills:109
Deaths:34
KDR:3.206
Accuracy:20.858% D--
HSR:29.358% B+
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
NS Baron G5
B*
Kills:66
Deaths:48
KDR:1.375
Accuracy:45.316% C*
HSR:18.182% B*
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% C--
HSR:21.429% A++
Kills:32,708
Deaths (as Combat Medic):19,735
Deaths (to Combat Medics):12,354
KDR:1.65736
Kill Difference:12,973
Playtime:1,235.440 hours
Usage:17%
Score:18.276m
Score/min:247
Accuracy (listed only):29.496%
HSR (listed only):18.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:32,374
Deaths:12,500
KDR:2.590
Accuracy:24.521% C*
HSR:20.909% C*
TRAC-5
B+
Kills:22,095
Deaths:8,303
KDR:2.661
Accuracy:24.092% B+
HSR:20.249% C*
NS-11C
B+
Kills:18,744
Deaths:6,978
KDR:2.686
Accuracy:24.387% C++
HSR:21.452% B+
NSX Tanto
C+
Kills:6,305
Deaths:2,194
KDR:2.874
Accuracy:25.450% C+
HSR:22.887% C
HC1 Cougar
C+
Kills:5,701
Deaths:1,883
KDR:3.028
Accuracy:24.001% C+
HSR:21.786% C+
TRS-12 Uppercut
B+
Kills:4,307
Deaths:2,469
KDR:1.744
Accuracy:62.353% B+
HSR:14.279% C+
LC2 Lynx
C++
Kills:2,217
Deaths:1,878
KDR:1.181
Accuracy:18.514% D-
HSR:21.967% C++
TRAC-5 S
C
Kills:1,382
Deaths:1,282
KDR:1.078
Accuracy:20.918% C
HSR:8.249% D**
TRAC-5 Burst
C++
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:20.391% D--
HSR:24.085% C++
FA1 Barrage
C**
Kills:907
Deaths:804
KDR:1.128
Accuracy:42.538% C**
HSR:14.113% C
T5 AMC
C
Kills:525
Deaths:479
KDR:1.096
Accuracy:16.260% D**
HSR:18.667% C
TS4 Haymaker
C+
Kills:295
Deaths:307
KDR:0.961
Accuracy:36.789% C-
HSR:13.559% C+
TAS-16 Blackjack
C+
Kills:292
Deaths:208
KDR:1.404
Accuracy:58.140% C+
HSR:11.644% D
MG-HBR1 Dragoon
B++
Kills:229
Deaths:84
KDR:2.726
Accuracy:25.843% D--
HSR:35.371% B++
TRAC-Shot
C**
Kills:83
Deaths:35
KDR:2.371
Accuracy:26.362% C**
HSR:18.072% C+
NS Baron G5
B*
Kills:66
Deaths:48
KDR:1.375
Accuracy:45.316% C*
HSR:18.182% B*
AS16 NightHawk
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:34.384% C--
HSR:21.429% A++
Kills:96,753
Deaths (as Engineer):39,840
Deaths (to Engineers):16,926
KDR:2.42854
Kill Difference:56,913
Playtime:1,662.262 hours
Usage:23%
Score:20.762m
Score/min:208
Accuracy (listed only):31.192%
HSR (listed only):19.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:3,239
Deaths:3,420
KDR:0.947
Accuracy:35.649% C+
HSR:19.111% C
NS-7 PDW
C**
Kills:2,604
Deaths:1,825
KDR:1.427
Accuracy:21.470% D
HSR:19.547% C**
SMG-46 Armistice
B+
Kills:1,479
Deaths:916
KDR:1.615
Accuracy:25.464% C+
HSR:18.797% B+
MKV Suppressed
B*
Kills:1,453
Deaths:804
KDR:1.807
Accuracy:24.443% C
HSR:24.019% B*
TSAR-42
B+
Kills:1,312
Deaths:171
KDR:7.673
Accuracy:34.387% D
HSR:72.027% B+
PDW-16 Hailstorm
C++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:24.537% C++
HSR:15.921% C+
Soldier Soaker
A+
Kills:234
Deaths:145
KDR:1.614
Accuracy:28.303% D
HSR:25.214% A+
RAMS .50M
D
Kills:227
Deaths:42
KDR:5.405
Accuracy:34.816% D
HSR:73.128% D
NS-357 Underboss
C*
Kills:157
Deaths:147
KDR:1.068
Accuracy:34.112% C
HSR:22.293% C*
MG-S1 Jackal
D
Kills:101
Deaths:51
KDR:1.980
Accuracy:22.244% D
HSR:13.861% D-
NSX Tomoe
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:25.506% D
HSR:42.424% B+
NS-AM7 Archer
C++
Kills:55
Deaths:53
KDR:1.038
Accuracy:51.148% D--
HSR:18.182% C++
Kills:12,089
Deaths (as Infiltrator):8,405
Deaths (to Infiltrators):15,254
KDR:1.43831
Kill Difference:3,684
Playtime:208.672 hours
Usage:3%
Score:1.530m
Score/min:122
Accuracy (listed only):30.173%
HSR (listed only):30.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
M++
Kills:358
Deaths:125
KDR:2.864
Accuracy:16.537% C+
HSR:33.240% M++
M6 Onslaught
A++
Kills:332
Deaths:125
KDR:2.656
Accuracy:15.979% C+
HSR:28.615% A++
MRC3 Mercy
B+
Kills:248
Deaths:95
KDR:2.611
Accuracy:13.174% D
HSR:23.790% B+
MRC3 Mercy
B*
Kills:237
Deaths:98
KDR:2.418
Accuracy:12.504% D-
HSR:24.895% B*
M3 Pounder HEG
C+
Kills:184
Deaths:67
KDR:2.746
Accuracy:36.708% C+
HSR:2.717% C
M2 Mutilator
A*
Kills:178
Deaths:70
KDR:2.543
Accuracy:14.888% C++
HSR:28.090% A*
M2 Mutilator
A++
Kills:164
Deaths:67
KDR:2.448
Accuracy:13.973% C+
HSR:26.220% A++
M3 Pounder HEG
C++
Kills:147
Deaths:67
KDR:2.194
Accuracy:37.409% C
HSR:3.401% C++
Kills:1,848
Deaths (as MAX Suit):357
Deaths (to MAX Suits):6,223
KDR:5.17647
Kill Difference:1,491
Playtime:46.523 hours
Usage:1%
Score:0.902m
Score/min:323
Accuracy (listed only):20.146%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:16,224
V. Kills:1,782 N/A
Deaths:390
KDR:41.600
Accuracy:48.660% C++
KPH:72.700 B*
VKPH:8 C+
L100 Python AP
B+
Kills:947
V. Kills:390 242%
Deaths:63
KDR:15.032
Accuracy:42.960% D**
KPH:35 B+
VKPH:14.400 D
C75 Viper
A
Kills:256
V. Kills:38 N/A
Deaths:10
KDR:25.600
Accuracy:34.994% C
KPH:49.900 A
VKPH:7.400 C+
L100 Python HEAT
D*
Kills:57
V. Kills:14 380%
Deaths:12
KDR:4.750
Accuracy:37.862% D**
KPH:13.700 D*
VKPH:3.400 F
Kills:17,484 (17,484 + 0)
Deaths:475
KDR:36.808
VKDR:4.682
Vehicle Kills:2,224
Kill Difference:17,009
Playtime:259.655 hours
Usage:4%
Score:3.493m
Score/min:224
Driving Accuracy:37.862%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:468
V. Kills:201 232%
Deaths:58
KDR:8.069
Accuracy:34.912% D*
KPH:32.200 C**
VKPH:13.800 C--
E540 Halberd
C++
Kills:386
V. Kills:161 238%
Deaths:56
KDR:6.893
Accuracy:41.819% C++
KPH:19.600 D
VKPH:8.200 D--
MR11 Gatekeeper
B**
Kills:253
V. Kills:161 156%
Deaths:25
KDR:10.120
Accuracy:38.361% C+
KPH:27.500 B**
VKPH:17.500 C*
G30 Vulcan
D
Kills:203
V. Kills:91 221%
Deaths:48
KDR:4.229
Accuracy:21.581% D-
KPH:14.100 D
VKPH:6.300 D*
M20 Basilisk
C
Kills:183
V. Kills:103 176%
Deaths:32
KDR:5.719
Accuracy:26.747% C
KPH:8.100 D--
VKPH:4.500 C
Kills:1,493 (468 + 1,025)
Deaths:219
KDR:6.817
VKDR:3.274
Vehicle Kills:717
Kill Difference:1,274
Playtime:80.428 hours
Usage:1%
Score:1.064m
Score/min:220
Driving Accuracy:34.912%
Gunner Accuracy:26.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:924
V. Kills:67 N/A
Deaths:61
KDR:15.148
Accuracy:40.579% B*
KPH:49.900 D--
VKPH:3.600 D-
G20 Vulcan-H
D
Kills:451
V. Kills:266 169%
Deaths:120
KDR:3.758
Accuracy:40.514% D-
KPH:29.800 D
VKPH:17.600 D
E540 Halberd-H
D-
Kills:230
V. Kills:142 161%
Deaths:42
KDR:5.476
Accuracy:54.385% C
KPH:23.200 D--
VKPH:14.300 D-
Kills:1,605 (0 + 1,605)
Deaths:223
KDR:7.197
VKDR:2.130
Vehicle Kills:475
Kill Difference:1,382
Playtime:43.557 hours
Usage:1%
Score:0.677m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:54.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:433
V. Kills:84 N/A
Deaths:60
KDR:7.217
Accuracy:34.363% C+
KPH:43.200 C+
VKPH:8.400 C+
M20 Basilisk
C
Kills:283
V. Kills:129 218%
Deaths:59
KDR:4.797
Accuracy:35.397% C
KPH:14.600 C--
VKPH:6.700 C
M40 Fury
D--
Kills:204
V. Kills:38 N/A
Deaths:38
KDR:5.368
Accuracy:29.075% D
KPH:25.900 D--
VKPH:4.800 D--
M20 Basilisk
D
Kills:160
V. Kills:80 198%
Deaths:28
KDR:5.714
Accuracy:33.499% D
KPH:12.200 D-
VKPH:6.100 D
M12 Kobalt
D
Kills:92
V. Kills:4 N/A
Deaths:9
KDR:10.222
Accuracy:10.887% D*
KPH:38.300 D
VKPH:1.700 D
M60-G Bulldog
D
Kills:56
V. Kills:15 350%
Deaths:8
KDR:7
Accuracy:39.134% B+
KPH:12 D--
VKPH:3.200 D
Kills:1,228 (0 + 1,228)
Deaths:202
KDR:6.079
VKDR:1.733
Vehicle Kills:350
Kill Difference:1,026
Playtime:57.502 hours
Usage:1%
Score:0.567m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:39.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:68
V. Kills:10 N/A
Deaths:8
KDR:8.500
Accuracy:28.913% D-
KPH:19.700 D**
VKPH:2.900 D--
Kills:68 (0 + 68)
Deaths:8
KDR:8.500
VKDR:1.250
Vehicle Kills:10
Kill Difference:60
Playtime:3.460 hours
Usage:0%
Score:0.018m
Score/min:88
Piloting Accuracy:N/A%
Gunner Accuracy:28.913%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 68,80068,14126,3022.591B0.5121.943%C+24.116%C++34.9C+N/A961954.9h11.3B+51.6B
LC3 Jaguar 32,81232,37412,5002.59B*0.5124.521%C*20.909%C*36B+N/A90899.8h11.7B+47.8B+
TRAC-5 22,36822,0958,3032.661M0.5824.092%B+20.249%C*34.1AN/A100648.8h12.4B++51.5B+
NS-11C 18,98418,7446,9782.686A++0.6124.387%C++21.452%B+33.4B+N/A87561.6h12.8B+52.4B+
L100 Python HESH 18,00616,22439041.6M39.5248.66%C++1.14%C72.7B*8C+218223.3h2.8B++5.8B+
T1 Cycler 13,39513,2506,9511.906B*0.1721.932%C+22.725%C*23.6C+N/A69561.7h12.7B++57.9B+
NS-15M1 8,0147,9323,0672.586B*0.5120.293%C25.87%B+26.3C-N/A77301.6h13.1C+64.6C+
NSX Tanto 6,3896,3052,1942.874A++0.7925.45%C+22.887%C40.4B+N/A107156.1h12.7C**50C*
HC1 Cougar 5,7935,7011,8833.028A++0.9524.001%C+21.786%C+43.5B*N/A115131.1h10.7B+44.5B+
NS Decimator 6,4474,7193,6961.277B0.8056.033%D2.882%B+36.8C*13.5C265128.2h4.3B+7.7C*
T9A "Butcher" 4,3714,3382,5681.689C+0.3918.693%D*21.047%D-30.4D-N/A104142.5h12.4C--66.3D-
TRS-12 Uppercut 4,3494,3072,4691.744B+0.3462.353%B+14.279%C+42.6C*N/A118101.1h2.5C**3.9B+
T9 CARV 3,9673,9481,7382.272B*0.1916.683%C-23.632%C++23.4C+N/A123168.5h12.2B+73C**
C-4 ARX 3,9933,6311,3812.629B0.5525.296%CN/A188.1A+18.8D--78319.3h0.9B**3.6B*
NS-44 Commissioner 3,2493,2393,4200.947C+1.1335.649%C+19.111%C46B+N/A14170.4h3.2B++9.1B+
NS-7 PDW 2,6322,6041,8251.427B+0.6521.47%D19.547%C**20.6CN/A68126.2h13.7B+63.9C++
TAR 2,2732,2561,7171.314C+0.7721.522%C17.42%C--10.9D--N/A43207.5h13.7C+63.8C+
LC2 Lynx 2,2362,2171,8781.181C++0.9018.514%D-21.967%C++20.7CN/A89107h14.5C**78.5C+
C-4 2,2191,8791,1971.57C++0.5127.607%B+N/A94B17D-82720h1.2B+4.3B+
Anti-Vehicle Grenade 1,9481,80811808N/A1,805.9266.366%A++N/A753.3A++58.3C--35302.4h3.1A4.7A
Sticky Grenade 1,6591,64811648N/A1,645.9266.282%A++N/A1831.1A++12.2C+59640.9h1.3B**2B*
Frag Grenade 1,5831,57111571N/A1,568.9258.823%A++N/A872.8A++6.7C36801.8h2.6B**4.4B**
T16 Rhino 1,5031,4949971.498B0.5817.711%D17.202%D15D-N/A6699.5h13.8C+77.8C+
SMG-46 Armistice 1,4931,4799161.615B+0.4625.464%C+18.797%B+25.8C+N/A10957.3h12.7B+49.9B+
NS-11A 1,4701,4576512.238B*0.1621.157%D17.021%D26CN/A8856h13.4C*63.3C+
MKV Suppressed 1,4671,4538041.807B*0.2724.443%C24.019%B*51.9B**N/A15828h12.2B+49.8B
TRAC-5 S 1,4251,3821,2821.078C*1.0020.918%C8.249%D**5.7D--N/A23244h11.2B53.3C**
Cycler TRV 1,3611,3481,1931.13C+0.9519.447%D15.875%D16.7DN/A7180.9h12.7B65.1C+
T7 Mini-Chaingun 1,3251,3159621.367B+0.7115.526%C14.905%B+19.1DN/A10268.9h12.9B+83.1B
TSAR-42 1,3141,3121717.673B**5.5934.387%D72.027%B+29.3CN/A10344.8h2.1B+6.2C++
TMG-50 1,3151,3087491.746B+0.3317.853%D17.508%D-15.8DN/A7282.7h11.8C++65.8C+
TORQ-9 1,3091,2988001.623C**0.4619.349%D--21.572%C19DN/A7768.4h15.5C+80.1C-
MANA Anti-Vehicle Turret 1,9391,2183073.967A+1.8945.972%D-2.709%D35.9C++21.3C32433.9h7.1B+15.5B+
Rocklet Rifle 2,0721,1774952.378M+0.3046.281%DN/A39.4B**29.9B+34829.9h31.7B+68.6C*
TRAC-5 Burst 1,1821,1753553.31B*1.2320.391%D--24.085%C++32.3CN/A10036.4h13.5C+66.2C
PDW-16 Hailstorm 1,1671,1628101.435B+0.6424.537%C++15.921%C+13.6DN/A6085.6h13.4B+54.8B+
L100 Python AP 1,3379476315.032M12.9542.96%D**4.329%B*34.9B+14.4D22527.1h4.7B**11B
Tank Mine 1,5219422543.709B++1.6343.658%B++N/A130.8B+80.4B+12557.2h2.4D5.5B+
ML-7 1,3029349470.986B+1.0957.98%C*3.212%C*24.6C++9.7C28737.9h5B*8.6B*
P525 Marauder-H 9919246115.148C++13.0740.579%B*N/A49.9D--3.6D-17518.5h8.5D21.1C++
FA1 Barrage 9139078041.128C*0.9542.538%C**14.113%C33.5B+N/A18227.1h3.4B**8.1B*
The Slasher 92490450,4680.018D2.0629.326%C1.106%D--0.3C--N/A12926h1.6B*5.3C**
MG-H1 Watchman 6075942252.64B*0.5622.732%C+24.916%C+49.1B1.1B++22612.1h14B61.4B
T5 AMC 5385254791.096C++0.9816.26%D**18.667%C6.5D--N/A4280.7h18.2D112D*
Spear Anti-Vehicle Phalanx Turret 7215033315.242A13.1639.296%C-4.374%C++35.4C+15.4D31514.2h7.4B+18.9B
P2-120 AP 669468588.069B5.9934.912%D*4.274%B+32.3C**13.9C--60114.5h5.3B**15.3B
G20 Vulcan-H 7174511203.758C+1.6840.514%D-4.656%B**29.9D17.6D36115.1h83.9B+207.1C**
M40 Fury 517433607.217C+5.1434.363%C+N/A43.3C+8.4C+21910h11.3B+32.9B+
E540 Halberd 547386566.893C++4.8141.819%C++3.109%C+19.7D8.2D--16119.6h5.6B13.5B+
M60-A Bulldog 3893592812.821C+10.7453.454%B++1.114%D--37.8C++3.2C1349.5h5.9C++11.1B+
M6 Onslaught 3593581252.864B+0.7816.537%C+33.24%M++47.1B**N/A1847.6h14.7B**88.6B+
T32 Bull 3413371422.373B*0.2917.343%D*25.519%C**18.6D-N/A15318.1h14.4C--83.2D
T2 Striker 6703352561.309A++0.7745.552%DN/A8C8C-17441.8h42.9C*94.2C+
M6 Onslaught 3353321252.656B0.5815.979%C+28.615%A++43.7B*N/A1767.6h15.7B*98.2B+
TS4 Haymaker 2952953070.961C+1.1236.789%C-13.559%C+22.9C-N/A8512.9h4.5C++12.3C+
TAS-16 Blackjack 2932922081.404C*0.6858.14%C+11.644%D34.8C+N/A2298.4h2.3B+4C**
M20 Basilisk 412283594.797B++2.7235.397%C2.827%D*14.6C--6.6C14819.4h87.5C**247.2C*
C75 Viper 2942561025.6M**23.5234.994%CN/A50.2A7.5C+4575.1h8.9B++25.4B++
MR11 Gatekeeper 4142532510.12A++8.0438.361%C+2.767%B+27.5B**17.5C*2609.2h40.2B*104.8B++
MRC3 Mercy 249248952.611C**0.5313.174%D23.79%B+23.8CN/A14710.4h17.8B+135.4C+
MRC3 Mercy 240237982.418C*0.3412.504%D-24.895%B*20.8C--N/A14611.4h20.2C+161.5C
Soldier Soaker 2352341451.614B+0.4728.303%D25.214%A+86.7AN/A4282.7h4.8B*16.9B+
E540 Halberd-H 372230425.476C3.4054.385%CN/A23.2D--14.3D-2619.9h5.9C*10.9C*
MG-HBR1 Dragoon 231229842.726B**0.6525.843%D--35.371%B++34.7BN/A1256.6h6.3B+24.3C+
RAMS .50M 227227425.405B++3.3334.816%D73.128%D16.2DN/A11714h2.4C+6.9C+
Auraxium Chainblade 24121627,4670.008D2.0725.6%C1.389%D-0.1C--N/A02075.5h2.2C+8.5C++
M40 Fury 242204385.368C3.2929.075%D1.471%C25.8D--4.8D--1657.9h14.1C+48.5C
G30 Vulcan 294203484.229C++2.1521.581%D-7.882%A*14.1D6.3D*13314.4h76B++352.3C*
M3 Pounder HEG 207184672.746B*0.6736.708%C+2.717%C20.2B2.5C--2679.1h13.6B+37.1B+
M20 Basilisk 286183325.719A*3.6426.747%C6.011%C*8.1D--4.5C6822.7h102.4D382.8C
M2 Mutilator 182178702.543B++0.4614.888%C++28.09%A*30.2B+N/A2135.9h16.2B+108.6B
M2 Mutilator 165164672.448B+0.3713.973%C+26.22%A++32.8B++N/A2815h14.6B*104.6B+
NS Annihilator 351161802.013M**0.0772.389%F--N/A9C10.7B++11317.8h10.8B14.9C+
M20 Basilisk 240160285.714B**3.6333.499%D4.375%C--12.1D-6.1D15313.2h93.9C*280.3C+
NS-357 Underboss 1581571471.068C++1.0134.112%C22.293%C*47.6BN/A2653.3h3.5B*10.4B
M3 Pounder HEG 165147672.194B0.1137.409%C3.401%C++17.1C+2.1D--2018.6h17.2C*46C*
T1A Unity 146145761.908B++0.1720.74%D*26.207%C**24.6D-N/A1335.9h13.7D65.8D--
ASP-30 Grounder 2401331530.869C**1.2164.027%C*1.504%D-6.6D5.3D16920.2h12.9F-20.1D**
T1B Cycler 124123383.237B*1.1617.74%F22.764%C--47.3C*N/A2912.6h10.8B*60.7C
SABR-13 111109343.206B*1.1320.858%D--29.358%B+23.7C-N/A2034.6h14.1D67.6D
M60-A Bulldog 119109224.955C2.8841.15%D2.752%C*15.8D1.4D776.9h6.7C16.3C
MG-S1 Jackal 101101511.98B++0.1022.244%D13.861%D-45.9B+N/A4752.2h11.4C++51.4C++
M12 Kobalt 9692910.222C8.1410.887%D*30.435%M38.3D1.7D2242.4h13.1B**120.2C++
MANA Anti-Personnel Turret 8685412.073N/A0.0113.825%UN/A850U10U6508400.1h25.5T*184.4T*
TRAC-Shot 8783352.371B*0.2926.362%C**18.072%C+41.5B2M**4612h13.4D50.9C+
NSX Masamune 9870591.186B+0.8952.301%D2.857%B++29.2C+11.7C+2812.4h12.8C+24.5C+
CAS 14-E 786888.5C6.4228.913%D-N/A19.4D**2.9D--883.5h65.9F**228F**
NS Baron G5 6766481.375B+0.7045.316%C*18.182%B*47.1B++N/A4531.4h3.6B*7.9C+
NSX Tomoe 6666213.143B*1.0625.506%D42.424%B+28.7C-N/A2332.3h12.4B+48.7C*
L100 Python HEAT 7157124.75C+2.6737.862%D**3.509%B+13.6D*3.3F-2514.2h3.7A9.7B+
AS16 NightHawk 5756331.697B+0.3834.384%C--21.429%A++32.9C+N/A9241.7h4.3C*12.5C++
M60-G Bulldog 715687B+4.9239.134%B+N/A11.9D--3.2D1174.7h9.4D23.9C++
NS-AM7 Archer 7355531.038A+1.0451.148%D--18.182%C++7C+2.3C+947.9h23.1C+45.1C
Chainblade 1055430,8640.002D2.0818.664%D-3.704%C--0D-N/A02506.5h6F--32.1C
Claymore 5353124.417C2.3439.801%B++N/A106DN/A14340.5h1.5F--3.8C++
M9 SKEP Launcher 7050510.98B++1.1063.297%D2%C21.7C++8.7C+4462.3h5.8B**9.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter133,4022.1h
Restoration Kit1532,8822.8h
Nano-Armor Kit1,8082,029,072131.2h
Spawn Beacon5940.1h
Anti-Vehicle MANA Turret593,29211.9h
Nanite Revive Grenade07,0132h
Spitfire Auto-Turret133440.5h
Ammunition Package1209,5085.2h
Shield Recharging Field822,8161.7h
Medical Kit2,81740,14848h
Anti-Infantry MANA Turret142981.1h
Medical Applicator3,5381,415,434110.2h
Nano-Repair Grenade02780.1h
Recon Detection Device375,6749.9h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.90s on queries, 0.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.