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Deputy Destroyer jojojokehammer[ZOK] jojojokehammer
NC BR 44

KDR: 3.73

Score: 19.7m

Last Seen: May 22nd, 2020 11:34 PM
- OFFLINE - 265.8 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Connery
Level Progress (to 45): 70%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty Tank Mine Breaker Rocket Pods NCM1 Scattercannon NCM1 Scattercannon C75 Viper LA1 Anchor L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 569TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.51%14.491%3122112627,3082.004391.727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.403%0.05C+-0.995D---0.366C-HEAD + (~3.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.348C**10.40.272C*37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.492%1.395%1896412792,00715019913.381004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.826%0.345C**-0.16C0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.854B*9.60.82B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.657%2.09%1182612773,3023395869.74041563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%-0.619D-0.266C0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.545B+6.10.514B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.608%6.489%369712768632342123.68803405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.522%-0.703D-0.477B+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.383C**21.20.472B+53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.845%59.902%369512781,43438133.75393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%-0.017C+-0.459D-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.084C+3.20.007C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.965%10.741%3693128054036021.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.407%0.346C**-0.793D--1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.379C**3.70.228C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m633.4%419 (25.1k)362 (21.7k)3.7309229,1877,8234.1500744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283211118.956%8.908%16906:575

9% Combat Medic39% Engineer19% Heavy Assault14% Infiltrator10% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:53 AMMar 31st, 2020 12:37 AMMay 28th, 2020 6:42 PM (5d) (PST)May 22nd, 2020 8:06 PM (11d) (PST)May 22nd, 2020 7:34 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291255040.5360.1440.0483.7880.062498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7487,49930,2493293227421,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908.4h/37.8d 3,279 2,600 8,714 206.5k 1,004 3,198 3,404 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,069
Deaths:459
KDR:2.329
Accuracy:19.372% D*
HSR:15.903% D**
NC6 Gauss SAW
D-
Kills:278
Deaths:189
KDR:1.471
Accuracy:16.080% D-
HSR:14.389% D**
GD-22S
D--
Kills:161
Deaths:88
KDR:1.830
Accuracy:18.597% D--
HSR:18.012% D--
EM6
D
Kills:159
Deaths:90
KDR:1.767
Accuracy:16.803% D*
HSR:21.384% D
Kills:1,667
Deaths (as Heavy Assault):826
Deaths (to Heavy Assaults):2,293
KDR:2.01816
Kill Difference:841
Playtime:176.229 hours
Usage:19%
Score:3.453m
Score/min:327
Accuracy (listed only):17.713%
HSR (listed only):17.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
D
Kills:775
Deaths:623
KDR:1.244
Accuracy:24.050% D
HSR:14.194% D**
Razor GD-23
C+
Kills:563
Deaths:309
KDR:1.822
Accuracy:24.556% C+
HSR:14.032% D*
AF-19 Mercenary
D
Kills:516
Deaths:267
KDR:1.933
Accuracy:19.881% D
HSR:18.411% D
Gauss Compact Burst
D
Kills:392
Deaths:111
KDR:3.532
Accuracy:24.158% D
HSR:22.194% D
AC-X11
D
Kills:336
Deaths:421
KDR:0.798
Accuracy:22.319% D
HSR:14.583% D**
NS Baron G5
B++
Kills:207
Deaths:129
KDR:1.605
Accuracy:51.818% B++
HSR:6.280% F-
Mauler S6
C++
Kills:206
Deaths:237
KDR:0.869
Accuracy:43.135% C++
HSR:11.651% D
NC12 Sweeper
C**
Kills:172
Deaths:227
KDR:0.758
Accuracy:46.861% C**
HSR:8.140% D**
AF-57 Piston
B++
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.649% B++
HSR:12.346% C--
Kills:3,329
Deaths (as Engineer):2,416
Deaths (to Engineers):1,450
KDR:1.3779
Kill Difference:913
Playtime:353.759 hours
Usage:39%
Score:7.901m
Score/min:372
Accuracy (listed only):33.936%
HSR (listed only):13.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
D
Kills:775
Deaths:623
KDR:1.244
Accuracy:24.050% D
HSR:14.194% D**
MKV Suppressed
D
Kills:756
Deaths:374
KDR:2.021
Accuracy:23.758% D
HSR:10.979% D**
Razor GD-23
C+
Kills:563
Deaths:309
KDR:1.822
Accuracy:24.556% C+
HSR:14.032% D*
AF-19 Mercenary
D
Kills:516
Deaths:267
KDR:1.933
Accuracy:19.881% D
HSR:18.411% D
Gauss Compact Burst
D
Kills:392
Deaths:111
KDR:3.532
Accuracy:24.158% D
HSR:22.194% D
AC-X11
D
Kills:336
Deaths:421
KDR:0.798
Accuracy:22.319% D
HSR:14.583% D**
Blitz GD-10
D
Kills:269
Deaths:192
KDR:1.401
Accuracy:22.023% D
HSR:9.294% D*
NS Baron G5
B++
Kills:207
Deaths:129
KDR:1.605
Accuracy:51.818% B++
HSR:6.280% F-
Mauler S6
C++
Kills:206
Deaths:237
KDR:0.869
Accuracy:43.135% C++
HSR:11.651% D
NS-7 PDW
C-
Kills:204
Deaths:143
KDR:1.427
Accuracy:23.216% C-
HSR:10.784% D*
NC12 Sweeper
C**
Kills:172
Deaths:227
KDR:0.758
Accuracy:46.861% C**
HSR:8.140% D**
AF-4 Cyclone
D
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.701% D
HSR:15.432% D
AF-57 Piston
B++
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.649% B++
HSR:12.346% C--
MGR-S1 Gladius
F
Kills:73
Deaths:41
KDR:1.780
Accuracy:17.038% F-
HSR:10.959% F
Kills:4,793
Deaths (as Light Assault):3,251
Deaths (to Light Assaults):1,436
KDR:1.47432
Kill Difference:1,542
Playtime:95.190 hours
Usage:10%
Score:1.740m
Score/min:305
Accuracy (listed only):29.583%
HSR (listed only):12.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:756
Deaths:374
KDR:2.021
Accuracy:23.758% D
HSR:10.979% D**
Gauss SPR
B+
Kills:552
Deaths:122
KDR:4.525
Accuracy:33.282% C+
HSR:37.138% B+
LA80
D
Kills:331
Deaths:41
KDR:8.073
Accuracy:37.976% D
HSR:73.716% D
Blitz GD-10
D
Kills:269
Deaths:192
KDR:1.401
Accuracy:22.023% D
HSR:9.294% D*
EM4 Longshot
C
Kills:231
Deaths:31
KDR:7.452
Accuracy:34.773% D-
HSR:75.758% C
NS-7 PDW
C-
Kills:204
Deaths:143
KDR:1.427
Accuracy:23.216% C-
HSR:10.784% D*
AF-4 Cyclone
D
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.701% D
HSR:15.432% D
NC14 Bolt Driver
C*
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.012% C*
HSR:68.750% D
AF-8 RailJack
B
Kills:160
Deaths:19
KDR:8.421
Accuracy:38.257% C++
HSR:78.125% B
NC4 Mag-Shot
C*
Kills:118
Deaths:88
KDR:1.341
Accuracy:29.204% C*
HSR:8.475% F
LA3 Desperado
B+
Kills:74
Deaths:48
KDR:1.542
Accuracy:31.633% B+
HSR:8.108% F-
MGR-S1 Gladius
F
Kills:73
Deaths:41
KDR:1.780
Accuracy:17.038% F-
HSR:10.959% F
LA8 Rebel
B+
Kills:58
Deaths:49
KDR:1.184
Accuracy:35.146% B+
HSR:8.621% F
Kills:3,148
Deaths (as Infiltrator):1,264
Deaths (to Infiltrators):1,132
KDR:2.49051
Kill Difference:1,884
Playtime:130.795 hours
Usage:14%
Score:2.475m
Score/min:315
Accuracy (listed only):29.771%
HSR (listed only):32.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D--
Kills:810
Deaths:554
KDR:1.462
Accuracy:21.295% D--
HSR:14.568% D**
MKV Suppressed
D
Kills:756
Deaths:374
KDR:2.021
Accuracy:23.758% D
HSR:10.979% D**
Blitz GD-10
D
Kills:269
Deaths:192
KDR:1.401
Accuracy:22.023% D
HSR:9.294% D*
Carnage AR
D*
Kills:212
Deaths:102
KDR:2.078
Accuracy:20.172% D*
HSR:11.792% D*
NS Baron G5
B++
Kills:207
Deaths:129
KDR:1.605
Accuracy:51.818% B++
HSR:6.280% F-
Mauler S6
C++
Kills:206
Deaths:237
KDR:0.869
Accuracy:43.135% C++
HSR:11.651% D
NS-7 PDW
C-
Kills:204
Deaths:143
KDR:1.427
Accuracy:23.216% C-
HSR:10.784% D*
NC12 Sweeper
C**
Kills:172
Deaths:227
KDR:0.758
Accuracy:46.861% C**
HSR:8.140% D**
AF-4 Cyclone
D
Kills:162
Deaths:85
KDR:1.906
Accuracy:22.701% D
HSR:15.432% D
AF-57 Piston
B++
Kills:162
Deaths:92
KDR:1.761
Accuracy:48.649% B++
HSR:12.346% C--
GR-22
D*
Kills:162
Deaths:54
KDR:3
Accuracy:19.334% D*
HSR:11.728% D*
NC1 Gauss Rifle
D-
Kills:161
Deaths:78
KDR:2.064
Accuracy:19.357% D-
HSR:12.422% D*
MGR-S1 Gladius
F
Kills:73
Deaths:41
KDR:1.780
Accuracy:17.038% F-
HSR:10.959% F
Kills:3,556
Deaths (as Combat Medic):2,308
Deaths (to Combat Medics):634
KDR:1.54073
Kill Difference:1,248
Playtime:80.270 hours
Usage:9%
Score:2.035m
Score/min:423
Accuracy (listed only):29.181%
HSR (listed only):11.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D*
Kills:1,271
Deaths:284
KDR:4.475
Accuracy:27.839% D*
HSR:10.779% D*
NCM1 Scattercannon
D-
Kills:1,215
Deaths:305
KDR:3.984
Accuracy:29.100% D--
HSR:11.852% D-
NCM2 Falcon
C
Kills:138
Deaths:29
KDR:4.759
Accuracy:38.950% C
HSR:4.348% C
NS-10 Burster
D*
Kills:108
Deaths:21
KDR:5.143
Accuracy:22.387% D*
HSR:1.852% D*
NS-10 Burster
D*
Kills:103
Deaths:21
KDR:4.905
Accuracy:22.239% D*
HSR:0.971% D**
NCM2 Falcon
C
Kills:83
Deaths:29
KDR:2.862
Accuracy:40.197% C
HSR:3.614% C-
AF-23 Grinder
B**
Kills:81
Deaths:23
KDR:3.522
Accuracy:46.526% B**
HSR:11.111% D--
Kills:2,999
Deaths (as MAX Suit):356
Deaths (to MAX Suits):447
KDR:8.42416
Kill Difference:2,643
Playtime:71.212 hours
Usage:8%
Score:2.145m
Score/min:502
Accuracy (listed only):32.463%
HSR (listed only):6.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:1,323
V. Kills:85 N/A
Deaths:93
KDR:14.226
Accuracy:58.782% B**
KPH:163.800 B++
VKPH:10.500 C--
M30 Mustang AH
C**
Kills:506
V. Kills:22 N/A
Deaths:44
KDR:11.500
Accuracy:58.637% C**
KPH:63 C++
VKPH:2.700 D
Hornet Missiles
B**
Kills:146
V. Kills:21 N/A
Deaths:12
KDR:12.167
Accuracy:69.648% B**
KPH:102.500 B+
VKPH:14.700 D-
Vortek Rotary
C**
Kills:102
V. Kills:39 255%
Deaths:39
KDR:2.615
Accuracy:25.958% D-
KPH:23.100 C**
VKPH:8.800 C
M20 Mustang
C+
Kills:76
V. Kills:53 141%
Deaths:96
KDR:0.792
Accuracy:30.674% C+
KPH:6.700 D
VKPH:4.700 D-
Kills:2,153 (684 + 0)
Deaths:284
KDR:7.581
VKDR:0.775
Vehicle Kills:220
Kill Difference:1,869
Playtime:33.286 hours
Usage:4%
Score:0.636m
Score/min:318
Piloting Accuracy:30.674%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,086
V. Kills:120 N/A
Deaths:60
KDR:18.100
Accuracy:33.612% D
KPH:60.800 A
VKPH:6.700 C
L100 Python HEAT
B+
Kills:884
V. Kills:185 475%
Deaths:49
KDR:18.041
Accuracy:53.514% C**
KPH:44.400 B+
VKPH:9.300 D
L100 Python HESH
B+
Kills:750
V. Kills:71 N/A
Deaths:16
KDR:46.875
Accuracy:45.404% C-
KPH:68.100 B+
VKPH:6.400 C--
L100 Python AP
C
Kills:210
V. Kills:81 256%
Deaths:18
KDR:11.667
Accuracy:50.079% D
KPH:31.800 C
VKPH:12.300 D*
Skyguard
B++
Kills:63
V. Kills:37 166%
Deaths:8
KDR:7.875
Accuracy:25.346% D
KPH:20.900 B++
VKPH:12.300 B++
Kills:2,993 (2,993 + 0)
Deaths:151
KDR:19.821
VKDR:3.272
Vehicle Kills:494
Kill Difference:2,842
Playtime:58.397 hours
Usage:6%
Score:0.895m
Score/min:255
Driving Accuracy:25.346%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:309
V. Kills:82 372%
Deaths:34
KDR:9.088
Accuracy:48.796% C*
KPH:36.800 A
VKPH:9.800 C++
E540 Halberd
A++
Kills:117
V. Kills:36 316%
Deaths:8
KDR:14.625
Accuracy:44.499% C+
KPH:49.400 A++
VKPH:15.200 C+
Enforcer ML85
A*
Kills:97
V. Kills:39 243%
Deaths:18
KDR:5.389
Accuracy:36.169% D
KPH:45.600 A*
VKPH:18.300 C*
Titan-150 HESH
A
Kills:57
V. Kills:5 N/A
Deaths:10
KDR:5.700
Accuracy:53.785% B++
KPH:69.700 A
VKPH:6.100 D
Kills:580 (366 + 214)
Deaths:70
KDR:8.286
VKDR:2.314
Vehicle Kills:162
Kill Difference:510
Playtime:13.706 hours
Usage:2%
Score:0.274m
Score/min:333
Driving Accuracy:53.785%
Gunner Accuracy:36.169%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:258
V. Kills:16 N/A
Deaths:7
KDR:36.857
Accuracy:46.363% D
KPH:103.600 C+
VKPH:6.400 C
Kills:258 (0 + 258)
Deaths:7
KDR:36.857
VKDR:2.286
Vehicle Kills:16
Kill Difference:251
Playtime:2.491 hours
Usage:0%
Score:0.058m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:46.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:175
V. Kills:42 407%
Deaths:20
KDR:8.750
Accuracy:27.702% D**
KPH:24.400 C*
VKPH:5.900 C-
M20 Basilisk
B
Kills:108
V. Kills:25 415%
Deaths:9
KDR:12
Accuracy:29.704% D--
KPH:26.400 B
VKPH:6.100 D
M12 Kobalt
C
Kills:55
V. Kills: N/A
Deaths:3
KDR:18.333
Accuracy:14.466% D-
KPH:58 C
VKPH:0 F
M40 Fury
C
Kills:53
V. Kills:4 N/A
Deaths:2
KDR:26.500
Accuracy:27.378% D--
KPH:49.200 C
VKPH:3.700 D*
M40 Fury
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:16.750% N/A
KPH:31.300 N/A
VKPH:4.400 N/A
Kills:441 (0 + 441)
Deaths:44
KDR:10.023
VKDR:1.773
Vehicle Kills:78
Kill Difference:397
Playtime:14.880 hours
Usage:2%
Score:0.186m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:16.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,9401,9399121.308S17.5847.883%BN/A186.4B**N/A63210.4h2C4.2C*
Tank Mine 2,7511,7037423.014S19.2823.259%D-N/A224.1A*137.9A**23617.6h1.1A4.7B++
Breaker Rocket Pods 1,4081,3239314.226B+10.5058.782%B**1.285%B+163.3B++10.5C--8328.1h6.7A11.3B**
NCM1 Scattercannon 1,2821,2712844.475B++0.7427.839%D*10.779%D*31.1C--N/A12040.9h4.4B**15.8C++
NCM1 Scattercannon 1,2261,2153053.984B**0.2529.1%D--11.852%D-27.6C++N/A11044.1h5.2B**18B
C75 Viper 1,2061,0866018.1M14.3733.612%D1.105%C60.7A6.7C37217.9h6.2B**18.4B*
LA1 Anchor 1,0771,0694592.329C+1.4019.372%D*15.903%D**26.6D-N/A8240.2h9.9C++51.1C-
L100 Python HEAT 1,0698844918.041M+14.3153.514%C**2.828%C*44.4B+9.3D15819.9h4B++7.5B*
Sticky Grenade 8638571857N/A853.2765.037%AN/A1428.3B++10C67070.6h1.6B+2.5B+
Frag Grenade 8298221822N/A818.2766.414%A**N/A1027.5A*8.8C38160.8h2.2A3.4A
NC9 A-Tross 8188105541.462C++2.2721.295%D--14.568%D**20.3D-N/A5440h9.4C++44.3C
AF-4A Bandit 7847756231.244C+2.4924.05%D14.194%D**8.6D*N/A2490h11.2C46.7C
C-4 8597711814.26A++0.5327.33%C++N/A167.6A+19.1D9894.6h1.1B++4.1B+
MKV Suppressed 7617563742.021B*1.7123.758%D10.979%D**23.3DN/A6132.5h12.1B+51C++
L100 Python HESH 8217501646.875M++43.1445.404%C-N/A68.2B+6.5C--26111h2.6B++5.7B+
Razor GD-23 5675633091.822B**1.9124.556%C+14.032%D*18.5C-N/A5430.5h10.3B+42B
Gauss SPR 5555521224.525A+0.7933.282%C+37.138%B+32.1C+N/A7717.2h4.7B+14.2B
NC15 Phoenix 972546648.531S4.8058.675%B++N/A15.7C*12.3C+15034.7h9.9C++16.8B+
AF-19 Mercenary 5215162671.933B**1.8019.881%D18.411%D14.2C-N/A8736.4h9.7B*48.9B
M30 Mustang AH 5285064411.5B+7.7758.637%C**N/A63.3C++2.8D1668h4B*6.8B*
AF-22 Crow 4484111253.288S0.4463.11%D3.893%B**50.7A++4.6C--1828.1h3.7A++5.8A+
NC05 Jackhammer 4094082351.736C*1.9945.041%C+8.088%F24.9DN/A8916.4h4.4B+9.7C**
Gauss Compact Burst 3943921113.532B+0.2024.158%D22.194%D31.9C-N/A9212.3h10.2B42.3C++
Shrike 3983511592.208M1.5252.012%D4.843%B**36.9B*4.9D*2819.5h3.5A+6.7B**
AC-X11 3413364210.798C2.9322.319%D14.583%D**8.3D--N/A4940.5h9.3C**41.6C+
LA80 331331418.073A+4.3437.976%D73.716%D22.1D-N/A10815h2.3C6C
Titan-150 HEAT 391309349.088B+5.3648.796%C*4.854%A36.8A9.8C++2988.4h3.5B*7.3B*
NC6 Gauss SAW 2792781891.471C++2.2616.08%D-14.389%D**22.2C--N/A19512.5h8.6B+53.8C+
Blitz GD-10 2702691921.401C**2.3322.023%D9.294%D*17.1DN/A10315.7h12.7B+57.7C*
C85 Canister-H 274258736.857B**33.1346.363%D10.853%C+103.2C+6.4C3882.5h6.9C++15C+
NS Decimator 2672461082.278B**1.4558.692%C3.252%B**34.2C2.9D**1577.2h4B6.9C*
EM4 Longshot 231231317.452A3.7234.773%D-75.758%C23.8C--N/A669.7h2.1C++6C+
Carnage AR 2132121022.078B+1.6520.172%D*11.792%D*20.8DN/A6810.2h13.3C+65.8C-
L100 Python AP 2912101811.667B++7.9450.079%D4.762%A+31.8C12.3D*2186.6h4.5B+9.1C**
NS Baron G5 2092071291.605B+2.1351.818%B++6.28%F-30.4CN/A836.8h4.3C*8.4C++
Mauler S6 2072062370.869C+2.8643.135%C++11.651%D17.6DN/A11511.7h3.6B**8.2B++
NS-7 PDW 2082041431.427B+2.3023.216%C-10.784%D*20.2C-N/A7010.1h11.7B++50.5B
Spear Anti-Vehicle Phalanx Turret 295202922.444A*18.7144.904%C++3.96%C++47C*21.6C+4014.3h7.1C**15.8B+
Hawk GD-68 239177792.241M**1.4956.182%D--8.475%M**13.3C4.7C-16113.3h6.7B++11.9B
M20 Basilisk 217175208.75A*5.0227.702%D**4.571%C--24.3C*5.8C--1667.2h50.4B**182B+
NC12 Sweeper 1721722270.758C2.9746.861%C**8.14%D**14.5D-N/A4311.9h3.7B++8B+
AF-4 Cyclone 162162851.906B1.8222.701%D15.432%D27.9CN/A1225.8h9.1B++40C*
AF-57 Piston 163162921.761B+1.9748.649%B++12.346%C--27.5C--N/A895.9h4B+8.2B+
GR-22 162162543B**0.7319.334%D*11.728%D*24.9C--N/A806.5h12B+62.3C
NC1 Gauss Rifle 161161782.064B+1.6719.357%D-12.422%D*17.7C--N/A1299.1h9.5B**49.3C**
GD-22S 162161881.83C++1.9018.597%D--18.012%D--27.3DN/A1245.9h9.7B+51.9C+
NC14 Bolt Driver 160160315.161A1.4338.012%C*68.75%D23.2C+N/A1616.9h2.4C**6.4B
AF-8 RailJack 160160198.421A*4.6938.257%C++78.125%B25C+N/A876.4h2B+5.2B+
EM6 162159901.767C+1.9616.803%D*21.384%D21.8D-N/A1077.3h11.8C70.1D
NS-03 Thumper 163157782.013A++1.7223.779%D*1.911%C+34.1C+1.3C+984.6h6B+25C+
Hornet Missiles 1671461212.167B*8.4469.648%B**N/A104.3B+15D-4011.4h4.7A+6.8A
NCM2 Falcon 171138294.759M1.0338.95%C4.348%C21.6B+5.2C*1306.4h9.5C**24.4C*
NC4 Mag-Shot 120118881.341B++2.3929.204%C*8.475%F28.1C+N/A1524.2h7.4B25.2B
E540 Halberd 153117814.625B+10.8944.499%C+3.419%C**48.8A+15C+2772.4h3.9A8.8B*
NS-10 Burster 198108215.143S1.4122.387%D*1.852%D*5.5C+4.6B+11119.6h160.6C+717.5D-
M20 Basilisk 133108912S8.2729.704%D--4.63%C-26.3B6.1D2134.1h48.2A+162.3B*
MANA Anti-Vehicle Turret 147107147.643U3.9150.338%F-N/A1070D400F--2560950.1h5.6B*11C
NS-10 Burster 200103214.905S1.1722.239%D*N/A5.3C+4.9B++10619.6h167.2C752D--
Vortek Rotary 141102392.615C++1.1225.958%D-2.941%B+23.2C**8.9C1454.4h27.2B**104.6B*
Enforcer ML85 13697185.389C+1.6636.169%D1.031%D-46.2A*18.6C**5182.1h7.5A+20.7B**
MANA Anti-Personnel Turret 9089184.944N/A1.2113.704%UN/A890U10U3472100.1h15.9T*115.9T*
NCM2 Falcon 10383292.862A++0.8740.197%C3.614%C-13C+3.1D786.4h16.2C40.3C
AF-23 Grinder 8181233.522C**0.2146.526%B**11.111%D--23.8DN/A903.4h10.9F23.5C-
M20 Mustang 12976960.792C--2.9430.674%C+3.947%A6.7D4.7D-11611.3h74.6B+243.1B+
LA3 Desperado 7574481.542B+2.1931.633%B+8.108%F-19DN/A583.9h8.7C++27.6B+
MGR-S1 Gladius 7473411.78C*1.9517.038%F-10.959%F26.1DN/A752.8h8.2B+47.9C
Aspis Anti-Aircraft Phalanx Turret 12973612.167M*8.4422.645%DN/A16.6B++12.7C++2724.4h101.8B**449.4B+
Skyguard 1006387.875A++4.1425.346%D1.587%C21B++12.3B++2743h91.2B++360B
Anti-Vehicle Grenade 7162162N/A58.2759.37%B*N/A310C--45D19840.2h6.1C10.2C++
LA8 Rebel 6058491.184C*2.5535.146%B+8.621%F52.7B++1.8A*1661.1h6.2C++17.8B+
Titan-150 HESH 6257105.7C-1.9753.785%B++N/A71.3A+6.3C--3740.8h2.4B**4.4B**
M12 Kobalt 5555318.333C++14.6014.466%D-16.364%C--61.1CN/A3220.9h16.5B+113.9C++
M40 Fury 5753226.5M22.7727.378%D--1.887%C++48.2C3.6D*2941.1h8B++29.4B+
MAX Punch 51513580.142B+3.5955.975%B*N/A0.7C--N/A370.4h1.7C++3.1B+
M40 Fury 5750105C1.2716.75%F--2%B+31.3D4.4D--2611.6h8B*48C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit96248,91413h
Anti-Vehicle MANA Turret02770.4h
Spawn Beacon12080.1h
Nanite Revive Grenade05730.2h
Medical Kit41660.2h
Medical Applicator12299,8607.6h
Motion Spotter72,2780.9h
Spitfire Auto-Turret191,7991.4h
Recon Detection Device274,2746.8h
Shield Recharging Field75680.3h
Ammunition Package211,1990.8h
Anti-Infantry MANA Turret11690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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