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Captain Record Smasher jolgermort[3EPG] jolgermort
TR BR 59

KDR: 3.88

Score: 2.9m

Last Seen: Dec 13th, 2018 9:05 PM
- OFFLINE - 346.8 hour(s)

Battle Rank 59 - Terran Republic on Cobalt
Level Progress (to 60): 21%
Level 100 Progress: 15% 407h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T32 Bull MG-H1 Watchman TMG-50 M18 Needler Hellfire Rocket Pods NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,831,856 MLG Score: 11856
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.684%47.565%16971110246,8395.15762-1.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.562%2.843M+4.117S-0.506DHEAD ++ (~29.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.708B++7.80.455B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.894%0.481%80211034416674816.2089586%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.053C+-1.029D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.9-0.506D89.6-0.69D153.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%84.746%01103417715101.17218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.25A*1.153B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.702B++1.50.538B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m225.3%655 (39.3k)533 (32k)3.875858,5232,1994.1027759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103577635.492%40.819%144902:285

13% Engineer60% Heavy Assault24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 11:20 AMNov 25th, 2018 5:36 PMDec 14th, 2018 6:37 PM (127d) (PST)Dec 13th, 2018 5:07 PM (128d) (PST)Dec 13th, 2018 5:05 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3542611,0931.5710.4050.6413.8360.13111856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,23415,68865,546942438230831,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.4h/3.8d 499 3,479 1,882 20.8k 50 279 708 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:1,483
Deaths:362
KDR:4.097
Accuracy:36.775% M
HSR:47.202% M++
T9 CARV
M**
Kills:1,219
Deaths:329
KDR:3.705
Accuracy:35.339% M++
HSR:47.088% M**
T32 Bull
M++
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:35.920% A*
HSR:47.125% M++
MG-H1 Watchman
M++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:34.532% A*
HSR:51.335% M++
TMG-50
M*
Kills:1,154
Deaths:245
KDR:4.710
Accuracy:36.780% M+
HSR:46.707% M*
NS-15M1
M++
Kills:155
Deaths:32
KDR:4.844
Accuracy:36.065% A**
HSR:46.452% M++
T9A "Butcher"
A*
Kills:56
Deaths:15
KDR:3.733
Accuracy:33.840% A*
HSR:42.857% A*
Kills:6,393
Deaths (as Heavy Assault):1,481
Deaths (to Heavy Assaults):639
KDR:4.31668
Kill Difference:4,912
Playtime:53.805 hours
Usage:60%
Score:1.955m
Score/min:605
Accuracy (listed only):35.607%
HSR (listed only):46.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:119
Deaths:54
KDR:2.204
Accuracy:29.892% B**
HSR:42.857% S
TRAC-5
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:30.769% A++
HSR:29.070% A++
Kills:205
Deaths (as Light Assault):98
Deaths (to Light Assaults):452
KDR:2.09184
Kill Difference:107
Playtime:21.735 hours
Usage:24%
Score:0.523m
Score/min:401
Accuracy (listed only):30.331%
HSR (listed only):35.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:119
Deaths:54
KDR:2.204
Accuracy:29.892% B**
HSR:42.857% S
TRAC-5
A++
Kills:86
Deaths:44
KDR:1.955
Accuracy:30.769% A++
HSR:29.070% A++
Kills:205
Deaths (as Engineer):98
Deaths (to Engineers):294
KDR:2.09184
Kill Difference:107
Playtime:11.851 hours
Usage:13%
Score:0.310m
Score/min:436
Accuracy (listed only):30.331%
HSR (listed only):35.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:59
Deaths:14
KDR:4.214
Accuracy:35.418% M+
HSR:45.763% M**
Kills:59
Deaths (as Combat Medic):14
Deaths (to Combat Medics):270
KDR:4.21429
Kill Difference:45
Playtime:0.964 hours
Usage:1%
Score:0.025m
Score/min:438
Accuracy (listed only):35.418%
HSR (listed only):45.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:182
Deaths:122
KDR:1.492
Accuracy:49.750% A+
HSR:52.747% M**
TSAR-42
A++
Kills:177
Deaths:30
KDR:5.900
Accuracy:50% A++
HSR:84.746% A++
Kills:359
Deaths (as Infiltrator):152
Deaths (to Infiltrators):321
KDR:2.36184
Kill Difference:207
Playtime:1.735 hours
Usage:2%
Score:0.077m
Score/min:741
Accuracy (listed only):49.875%
HSR (listed only):68.747%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:416
V. Kills:446 93%
Deaths:64
KDR:6.500
Accuracy:36.894% B*
KPH:25.400 A
VKPH:27.200 M+
Hellfire Rocket Pods
U
Kills:254
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:61.721% A+
KPH:942.700 U
VKPH:81.600 S
Kills:670 (416 + 0)
Deaths:64
KDR:10.469
VKDR:7.313
Vehicle Kills:468
Kill Difference:606
Playtime:16.637 hours
Usage:18%
Score:0.331m
Score/min:331
Piloting Accuracy:36.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:70
V. Kills:2 N/A
Deaths:3
KDR:23.333
Accuracy:39.649% B+
KPH:204.700 A*
VKPH:5.800 C
Kills:70 (0 + 70)
Deaths:3
KDR:23.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:67
Playtime:0.342 hours
Usage:0%
Score:0.010m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:39.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,4841,4833624.097B*0.2236.775%M47.202%M++146.8SN/A42410.1h7.7A++21A
T9 CARV 1,2221,2193293.705A+0.1735.339%M++47.088%M**118.3SN/A27910.3h8.1A+23B**
T32 Bull 1,1681,1652225.248M*1.3735.92%A*47.125%M++149.4SN/A3187.8h7.7A++21.3B**
MG-H1 Watchman 1,1621,1612764.207A++0.3334.532%A*51.335%M++139.9M**N/A3878.3h9A+26.2B**
TMG-50 1,1571,1542454.71M*0.8336.78%M+46.707%M*162.5SN/A5147.1h7.1A+19.3B**
M18 Needler 862416646.5A++2.6236.894%B*N/A25.4A27.2M+29416.4h89.6B++242.9B*
Hellfire Rocket Pods 2762541254U250.1261.721%A+N/A846.7U73.3S25700.3h9.4B++15.3B*
NS-357 Underboss 1851821221.492B+2.3849.75%A+52.747%M**130M+2.1M**3791.4h2.7A+5.5A
TSAR-42 177177305.9B**2.0250%A++84.746%A++136.2SN/A4771.3h1.5A+2.9A
NS-15M1 155155324.844M0.9736.065%A**46.452%M++155SN/A3311h7.1A++19.6B**
NS-11C 121119542.204A+1.6729.892%B**42.857%S21.3C+N/A945.6h8.6A28.9B**
Frag Grenade 1071061106N/A102.1253.895%AN/A530C*5D18360.2h3.2B++5.9B*
ML-7 14397432.256M1.6264.441%B*3.093%C*64.7M**30.7M+4801.5h4.6B**7.1B**
TRAC-5 8686441.955A++1.9230.769%A++29.07%A++25.3B+N/A983.4h8.8A28.6B**
P525 Marauder-H 7270323.333B++19.4639.649%B+N/A233.3M+6.7C+4700.3h4.5B**11.4B*
T1 Cycler 5959144.214M+0.3435.418%M+45.763%M**98.3SN/A3870.6h8A++22.5A+
T9A "Butcher" 5756153.733B**0.1433.84%A*42.857%A*140M+2.5M**4450.4h7.9A++23.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01380.1h
Medical Applicator22010h
Chainblade3786617.7h
Nano-Armor Kit610,2980.6h
Medical Kit2461,4323.6h

Check the help document for the dictionary if you want to learn more about words used here.


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