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Captain Record Smasher jolgermort[P] jolgermort
TR BR 57

KDR: 3.93

Score: 2.7m

Last Seen: Oct 28th, 2018 12:03 PM
- OFFLINE - 551.9 hour(s)

Battle Rank 57 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
Level Progress (to 58): 74%
Level 100 Progress: 14% 417h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T32 Bull TMG-50 MG-H1 Watchman M18 Needler Hellfire Rocket Pods TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,406,516 MLG Score: 11516
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.942%47.186%16961010116,1125.24635-1.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.697%2.926M+4.141S-0.629DHEAD ++ (~29.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.716B++7.60.464B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.894%0.481%82611020416654806.486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.061C+-1.042D*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.9-0.518D89.6-0.702D-153.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.682%84.277%01102015913801.14389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.194A*1.129B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.698B+1.50.535B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
2.7m220.3%648 (38.9k)529 (31.7k)3.931497,6901,9564.177457 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102169735.665%40.039%142802:344

14% Engineer57% Heavy Assault26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 11:20 AMSep 24th, 2018 5:53 PMNov 19th, 2018 10:33 AM (19h) (PST)Oct 28th, 2018 8:18 AM (23d) (PST)Oct 28th, 2018 8:03 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3602491,1111.5320.3900.6133.6800.13811516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,61814,91466,704922337221831,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
83.7h/3.5d 481 3,079 1,711 18.5k 44 262 695 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:1,471
Deaths:358
KDR:4.109
Accuracy:36.864% M++
HSR:47.043% M*
T9 CARV
M**
Kills:1,215
Deaths:327
KDR:3.716
Accuracy:35.389% M*
HSR:46.914% M**
T32 Bull
M*
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:35.946% A**
HSR:47.125% M*
TMG-50
M**
Kills:1,154
Deaths:245
KDR:4.710
Accuracy:36.812% M+
HSR:46.707% M**
MG-H1 Watchman
M*
Kills:533
Deaths:127
KDR:4.197
Accuracy:35.162% A*
HSR:51.782% M*
NS-15M1
M*
Kills:155
Deaths:32
KDR:4.844
Accuracy:36.065% M
HSR:46.452% M*
Kills:5,693
Deaths (as Heavy Assault):1,311
Deaths (to Heavy Assaults):555
KDR:4.34249
Kill Difference:4,382
Playtime:47.739 hours
Usage:57%
Score:1.737m
Score/min:606
Accuracy (listed only):36.039%
HSR (listed only):47.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
S
Kills:119
Deaths:53
KDR:2.245
Accuracy:29.880% A
HSR:42.857% S
TRAC-5
A++
Kills:84
Deaths:43
KDR:1.953
Accuracy:30.583% A++
HSR:28.571% A++
Kills:203
Deaths (as Light Assault):96
Deaths (to Light Assaults):413
KDR:2.11458
Kill Difference:107
Playtime:21.395 hours
Usage:26%
Score:0.516m
Score/min:402
Accuracy (listed only):30.232%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
S
Kills:119
Deaths:53
KDR:2.245
Accuracy:29.880% A
HSR:42.857% S
TRAC-5
A++
Kills:84
Deaths:43
KDR:1.953
Accuracy:30.583% A++
HSR:28.571% A++
Kills:203
Deaths (as Engineer):96
Deaths (to Engineers):268
KDR:2.11458
Kill Difference:107
Playtime:11.691 hours
Usage:14%
Score:0.304m
Score/min:433
Accuracy (listed only):30.232%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:59
Deaths:14
KDR:4.214
Accuracy:35.418% M++
HSR:45.763% M**
Kills:59
Deaths (as Combat Medic):14
Deaths (to Combat Medics):229
KDR:4.21429
Kill Difference:45
Playtime:0.964 hours
Usage:1%
Score:0.025m
Score/min:438
Accuracy (listed only):35.418%
HSR (listed only):45.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:159
Deaths:24
KDR:6.625
Accuracy:49.682% A++
HSR:84.277% A++
NS-357 Underboss
S
Kills:157
Deaths:103
KDR:1.524
Accuracy:49.882% A++
HSR:53.503% S
Kills:316
Deaths (as Infiltrator):127
Deaths (to Infiltrators):293
KDR:2.48819
Kill Difference:189
Playtime:1.630 hours
Usage:2%
Score:0.074m
Score/min:752
Accuracy (listed only):49.782%
HSR (listed only):68.890%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:416
V. Kills:446 93%
Deaths:64
KDR:6.500
Accuracy:36.894% B*
KPH:25.400 A
VKPH:27.200 M+
Hellfire Rocket Pods
U
Kills:254
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:61.721% A++
KPH:942.700 U
VKPH:81.600 S
Kills:670 (416 + 0)
Deaths:64
KDR:10.469
VKDR:7.313
Vehicle Kills:468
Kill Difference:606
Playtime:16.637 hours
Usage:20%
Score:0.331m
Score/min:331
Piloting Accuracy:36.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:70
V. Kills:2 N/A
Deaths:3
KDR:23.333
Accuracy:39.649% B++
KPH:204.700 A*
VKPH:5.800 C
Kills:70 (0 + 70)
Deaths:3
KDR:23.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:67
Playtime:0.342 hours
Usage:0%
Score:0.010m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:39.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,4721,4713584.109B*0.1836.864%M++47.043%M*147.1SN/A42310h7.7A++21A
T9 CARV 1,2181,2153273.716A++0.2235.389%M*46.914%M**119.1SN/A27910.2h8.1A++23A
T32 Bull 1,1681,1652225.248M*1.3235.946%A**47.125%M*149.4SN/A3177.8h7.7A++21.3B**
TMG-50 1,1571,1542454.71M**0.7836.812%M+46.707%M**162.5SN/A5137.1h7.1A+19.3B**
MG-H1 Watchman 5335331274.197A*0.2735.162%A*51.782%M*144.1M**N/A4333.7h8.7A+24.6B**
M18 Needler 862416646.5A++2.5736.894%B*N/A25.4A27.2M+29416.4h89.6B++242.9B*
Hellfire Rocket Pods 2762541254U250.0761.721%A++N/A846.7U73.3S25700.3h9.4A+15.3B**
TSAR-42 159159246.625B++2.6949.682%A++84.277%A++132.5SN/A4791.2h1.5A+3A
NS-357 Underboss 1601571031.524B+2.4149.882%A++53.503%S130.8M*2.5S3911.2h2.7A+5.4B**
NS-15M1 155155324.844M0.9136.065%M46.452%M*155SN/A3301h7.1A++19.6B**
NS-11C 121119532.245A+1.6929.88%A42.857%S21.3C+N/A945.6h8.6A28.8B**
ML-7 14397432.256M1.6864.441%B**3.093%C++64.7M**30.7M4771.5h4.6B**7.1B**
Frag Grenade 9594194N/A90.0751.449%B*N/A470C+5C--18840.2h3B++5.9B++
TRAC-5 8484431.953A+1.9830.583%A++28.571%A++25.5B+N/A943.3h8.7A+28.6B**
P525 Marauder-H 7270323.333B++19.4039.649%B++N/A233.3M6.7C+4630.3h4.5B**11.4B**
T1 Cycler 5959144.214M++0.2835.418%M++45.763%M**98.3SN/A3730.6h8A*22.5A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0920h
Medical Applicator22010h
Chainblade3786617.7h
Nano-Armor Kit610,0140.5h
Medical Kit2201,2323.3h

Check the help document for the dictionary if you want to learn more about words used here.


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