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Centurion A.S.P. Operative jonchick[FOG] jonchick
VS BR 52

KDR: 5.06

Score: 26.6m

Last Seen: Oct 31st, 2018 4:20 PM
- OFFLINE - 296.3 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 58
Level Progress (to 53): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Dual Photon Pods Maelstrom Turbo Laser Light PPA Solstice VE3 Sirius SX12 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.561%15.897%343610087361.110113.955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%0.109C+-0.725D--0.73D-HEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.067C+17.2-0.208C62.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.937%1.72%16644101021,04716791780712.5354118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.112%0.048C+0.095C+0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.5-0.116C+67.7-0.286C110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.707%61.832%0110131316512.01538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.247C++-0.353C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.50.203C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 58
26.6m264%516 (31k)466 (28k)5.0647331,7666,2726.262652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014262935.893%2.015%7209:054

35% Engineer61% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2014 6:12 AMSep 24th, 2018 6:52 AMNov 10th, 2018 8:42 PM (2d) (PST)Oct 31st, 2018 12:50 PM (12d) (PST)Oct 31st, 2018 12:20 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,694141,6800.5550.1100.0112.4820.385318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,653862100,79133711492327,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
953.1h/39.7d 7,513 640 12,401 141.9k 229 980 21,995 96.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:178
Deaths:368
KDR:0.484
Accuracy:19.557% D
HSR:12.921% D*
NS-11CB
B*
Kills:90
Deaths:163
KDR:0.552
Accuracy:28.863% B*
HSR:20% C+
Kills:268
Deaths (as Engineer):531
Deaths (to Engineers):2,722
KDR:0.50471
Kill Difference:263
Playtime:332.368 hours
Usage:35%
Score:10.013m
Score/min:502
Accuracy (listed only):24.210%
HSR (listed only):16.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:178
Deaths:368
KDR:0.484
Accuracy:19.557% D
HSR:12.921% D*
Sirius SX12
D--
Kills:165
Deaths:373
KDR:0.442
Accuracy:17.039% D**
HSR:12.121% D--
NS-11CB
B*
Kills:90
Deaths:163
KDR:0.552
Accuracy:28.863% B*
HSR:20% C+
Kills:433
Deaths (as Light Assault):904
Deaths (to Light Assaults):1,662
KDR:0.47898
Kill Difference:471
Playtime:581.728 hours
Usage:61%
Score:16.021m
Score/min:459
Accuracy (listed only):21.819%
HSR (listed only):15.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:129
Deaths:114
KDR:1.132
Accuracy:31.706% A++
HSR:25.581% C++
Orion VS54
A+
Kills:98
Deaths:103
KDR:0.951
Accuracy:27.754% A+
HSR:12.245% F-
Kills:227
Deaths (as Heavy Assault):217
Deaths (to Heavy Assaults):875
KDR:1.04608
Kill Difference:10
Playtime:18.742 hours
Usage:2%
Score:0.260m
Score/min:232
Accuracy (listed only):29.730%
HSR (listed only):18.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:165
Deaths:373
KDR:0.442
Accuracy:17.039% D**
HSR:12.121% D--
Ghost
C
Kills:131
Deaths:115
KDR:1.139
Accuracy:36.707% C
HSR:61.832% D
Kills:296
Deaths (as Infiltrator):488
Deaths (to Infiltrators):327
KDR:0.60656
Kill Difference:192
Playtime:10.866 hours
Usage:1%
Score:0.097m
Score/min:149
Accuracy (listed only):26.873%
HSR (listed only):36.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:165
Deaths:373
KDR:0.442
Accuracy:17.039% D**
HSR:12.121% D--
Pulsar VS1
B+
Kills:76
Deaths:121
KDR:0.628
Accuracy:25.467% B+
HSR:14.474% D-
Kills:241
Deaths (as Combat Medic):494
Deaths (to Combat Medics):188
KDR:0.48785
Kill Difference:253
Playtime:10.809 hours
Usage:1%
Score:0.227m
Score/min:351
Accuracy (listed only):21.253%
HSR (listed only):13.297%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:17,545
V. Kills:16,198 108%
Deaths:3,936
KDR:4.458
Accuracy:37.617% B**
KPH:33.200 A*
VKPH:30.600 M*
Hornet Missiles
B**
Kills:4,612
V. Kills:2,889 160%
Deaths:356
KDR:12.955
Accuracy:75.341% A+
KPH:103.800 B++
VKPH:65 B**
Dual Photon Pods
A++
Kills:1,710
V. Kills:545 313%
Deaths:115
KDR:14.870
Accuracy:65.998% A++
KPH:115.100 B*
VKPH:36.700 A++
Maelstrom Turbo Laser
M**
Kills:1,478
V. Kills:889 166%
Deaths:178
KDR:8.303
Accuracy:38.160% A
KPH:55.800 M**
VKPH:33.600 M*
Light PPA
M**
Kills:314
V. Kills:47 N/A
Deaths:41
KDR:7.659
Accuracy:36.924% C--
KPH:83.600 A
VKPH:12.500 M**
Kills:25,659 (19,337 + 0)
Deaths:4,626
KDR:5.547
VKDR:4.446
Vehicle Kills:20,568
Kill Difference:21,033
Playtime:618.221 hours
Usage:65%
Score:15.861m
Score/min:428
Piloting Accuracy:36.924%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:60
V. Kills:76 78%
Deaths:76
KDR:0.789
Accuracy:59.755% A+
KPH:6.600 C
VKPH:8.300 C++
Kills:60 (60 + 0)
Deaths:76
KDR:0.789
VKDR:1
Vehicle Kills:76
Kill Difference:16
Playtime:9.153 hours
Usage:1%
Score:0.096m
Score/min:175
Piloting Accuracy:59.755%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 33,74317,5453,9364.458B*0.6137.617%B**1.778%C33.2A*30.6M*387528.7h76.2B*202.6B**
Hornet Missiles 7,5014,61235612.955A+7.8975.341%A+1.214%C-103.9B++65.1B**81144.4h8.6C**11.4B+
Dual Photon Pods 2,2551,71011514.87A9.8165.998%A++1.287%C+114.8B*36.6A++64314.9h15.3B*23.2B*
Maelstrom Turbo Laser 2,3671,4781788.303A*3.2438.16%A1.759%C--55.8M**33.5M*49526.5h39.6B**103.7B**
Light PPA 361314417.659B2.5936.924%C--N/A82.6A12.4M**3323.8h11.7B31.7C**
Solstice VE3 1961783680.484C4.5819.557%D12.921%D*1.7D*N/A8102.2h18.6C95.3C
Sirius SX12 1851653730.442C--4.6217.039%D**12.121%D--1.3D**N/A5129.2h23.6F138.3F
Ghost 1321311151.139C-3.9336.707%C61.832%D20.5DN/A556.4h2.5C+6.9C+
NS-15M2 1351291141.132C+3.9331.706%A++25.581%C++24.8D1.2A++1055.2h13.6C+42.9B+
Orion VS54 98981030.951C4.1127.754%A+12.245%F-25.1CN/A1093.9h12.4C**44.6C**
NS-11CB 95901630.552C-4.5128.863%B*20%C+4.8D-N/A2018.8h17.3C60C*
Pulsar VS1 76761210.628C4.4425.467%B+14.474%D-10.3D-N/A337.4h12.6B++49.3B++
Tank Mine 11971710.143S5.0825.77%DN/A236.7M+160M*23550.3h1.3B**5B*
CAS30 Tank Buster 13660760.789C4.2859.755%A+N/A6.5C8.3C++1759.2h69.1C+115.7B
C-4 11960800.75C-4.3118.307%D*N/A31.6D--31.1C++5461.9h1.8C-9.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01220.1h
Nano-Armor Kit3754,6143.3h
AE Medical Applicator5414,2751.6h
AE Nano-Armor Kit88186,32413.2h
Nanite Revive Grenade01110h
Medical Applicator133,0250.2h
Deconstruction Tool02400h
Lasher X2 AE03240.1h
Ammunition Package61630.1h
Shield Recharging Field61000.1h
Medical Kit5710.1h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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