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Deputy jonnyrockNC[USPS] jonnyrockNC
NC BR 44

KDR: 2.53

Score: 1.2m

Last Seen: Nov 10th, 2018 1:11 AM
- OFFLINE - 139.8 hour(s)

Battle Rank 44 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
Level Progress (to 45): 85%
Level 100 Progress: 6% 868h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW NCM1 Scattercannon NCM1 Scattercannon AF-19 Mercenary Enforcer ML85 AF-34 Mattock AF-34 Mattock Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $926,991 MLG Score: 741
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.987%29.558%620210175651.482941.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.099%0.03C+1.387A1.209B**HEAD ++ (~19.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.434B90.37C**33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.603%1.282%534110187832342.36364223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.846M+-0.307C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.95B*5.20.901B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.504%3.763%6402101718630736.2251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.227%-0.615D-0.141C2.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.648B+12.20.687B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
1.2m617.5%340 (20.4k)299 (17.9k)2.525612,0718203.3024444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101913715.574%16.755%26104:440

51% Engineer23% Heavy Assault6% Light Assault18% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2018 5:26 PMAug 20th, 2018 3:14 AMNov 14th, 2018 1:30 AM (2d) (PST)Nov 9th, 2018 9:19 PM (6d) (PST)Nov 9th, 2018 9:11 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5942613330.5330.2110.0893.7070.067741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,61715,63919,97832135222417,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
64.8h/2.7d 637 347 870 14.4k 84 194 262 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:427
Deaths:263
KDR:1.624
Accuracy:21.067% C*
HSR:30.679% A
Kills:427
Deaths (as Heavy Assault):263
Deaths (to Heavy Assaults):216
KDR:1.62357
Kill Difference:164
Playtime:14.816 hours
Usage:23%
Score:0.217m
Score/min:245
Accuracy (listed only):21.067%
HSR (listed only):30.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:138
Deaths:122
KDR:1.131
Accuracy:20.788% C
HSR:26.087% B*
Kills:138
Deaths (as Light Assault):122
Deaths (to Light Assaults):130
KDR:1.13115
Kill Difference:16
Playtime:3.567 hours
Usage:6%
Score:0.067m
Score/min:313
Accuracy (listed only):20.788%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:138
Deaths:122
KDR:1.131
Accuracy:20.788% C
HSR:26.087% B*
Kills:138
Deaths (as Engineer):122
Deaths (to Engineers):142
KDR:1.13115
Kill Difference:16
Playtime:33.200 hours
Usage:51%
Score:0.625m
Score/min:314
Accuracy (listed only):20.788%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):65
KDR:0
Kill Difference:UNR
Playtime:0.640 hours
Usage:1%
Score:0.009m
Score/min:231
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):93
KDR:0
Kill Difference:UNR
Playtime:0.674 hours
Usage:1%
Score:0.002m
Score/min:48
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:229
Deaths:67
KDR:3.418
Accuracy:40.429% B+
HSR:19.214% B**
NCM1 Scattercannon
B**
Kills:188
Deaths:72
KDR:2.611
Accuracy:42.698% B+
HSR:19.681% B**
AF-34 Mattock
B++
Kills:116
Deaths:17
KDR:6.824
Accuracy:27.523% D-
HSR:20.690% B++
AF-34 Mattock
A
Kills:112
Deaths:17
KDR:6.588
Accuracy:24.133% D*
HSR:21.429% A
Kills:645
Deaths (as MAX Suit):86.500
Deaths (to MAX Suits):38
KDR:7.45665
Kill Difference:558.500
Playtime:11.751 hours
Usage:18%
Score:0.244m
Score/min:346
Accuracy (listed only):33.696%
HSR (listed only):20.253%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:78
V. Kills:6 N/A
Deaths:27
KDR:2.889
Accuracy:64.603% B**
KPH:53.200 C*
VKPH:4.100 C
Kills:78 (78 + 0)
Deaths:27
KDR:2.889
VKDR:0.222
Vehicle Kills:6
Kill Difference:51
Playtime:1.466 hours
Usage:2%
Score:0.013m
Score/min:153
Piloting Accuracy:64.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:124
V. Kills:60 203%
Deaths:6
KDR:20.667
Accuracy:50.168% B**
KPH:34.700 A
VKPH:16.800 C+
Titan-150 AP
M
Kills:78
V. Kills:46 166%
Deaths:6
KDR:13
Accuracy:58.658% B**
KPH:45.300 A**
VKPH:26.700 M
Kills:202 (78 + 124)
Deaths:12
KDR:16.833
VKDR:8.833
Vehicle Kills:106
Kill Difference:190
Playtime:5.291 hours
Usage:8%
Score:0.138m
Score/min:434
Driving Accuracy:58.658%
Gunner Accuracy:50.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:18.414% C*
KPH:105.300 A
VKPH:3.400 B++
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:2
Vehicle Kills:2
Kill Difference:61
Playtime:0.589 hours
Usage:1%
Score:0.012m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:18.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 4314272631.624B+0.9021.067%C*30.679%A41.1B+N/A10810.4h8.5B+40.4B+
NCM1 Scattercannon 230229673.418B+0.8940.429%B+19.214%B**30.9C+N/A1017.4h6.2C+15.3B+
NCM1 Scattercannon 190188722.611B+0.0942.698%B+19.681%B**24.4C++N/A767.7h8.4C+19.6C**
AF-19 Mercenary 1421381221.131B+1.3920.788%C26.087%B*15.2C+N/A579.1h10.4B*50.2B+
Enforcer ML85 184124620.667M**18.1450.168%B**N/A34.4A16.7C+2433.6h10.9B+21.7B**
AF-34 Mattock 117116176.824A4.3027.523%D-20.69%B++46.4B+N/A1222.5h4.9B**17.9C*
AF-34 Mattock 117112176.588B**4.0624.133%D*21.429%A44.8C*2M*1142.5h4.4B*18.3C++
Titan-150 AP 12478613B**10.4758.658%B**N/A45.9A**27.1M8291.7h3.5B+5.9B**
M30 Mustang AH 8478272.889C0.3664.603%B**1.282%C+52C++4C1531.5h5.2B++8.1B++
M12 Kobalt 6462162S59.4718.414%C*9.677%F-103.3A3.3B+3290.6h14.9B*80.8B+
C-4 725687S4.4736.29%A*N/A186.7A**53.3A++13000.3h0.8A2.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0690h
Spawn Beacon0520h
AE Nano-Armor Kit6354,9806.5h
Medical Kit341440.4h
Spitfire Auto-Turret1780.1h
AE Medical Applicator55060.1h
Ammunition Package01170h
Nano-Armor Kit01520h

Check the help document for the dictionary if you want to learn more about words used here.


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