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Raider jonnyrockNC[USPS] jonnyrockNC
NC BR 59

KDR: 2.63

Score: 2.4m

Last Seen: Apr 6th, 2019 11:12 PM
- OFFLINE - 287.4 hour(s)

Battle Rank 59 - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 29
Level Progress (to 60): 40%
Level 100 Progress: 13% 668h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW AF-34 Mattock AF-34 Mattock NCM1 Scattercannon LA1 Anchor NCM1 Scattercannon AF-19 Mercenary GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,601,280 MLG Score: 1280
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.866%32.432%774510301,5171.95490.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.568%0.448B1.663A++0.194C++HEAD ++ (~20.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.461B+9.20.341C**29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.611%1.053%391110349555581.72727161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.864M+-0.504D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.951B*5.10.904B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.584%0.699%64411034143441063.25134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.984T*-1.674F--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.91B**3.31B**2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.947%5.385%55621033260491205.30612215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.074%-0.577D0.251C*2.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.663B+120.697B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 29
2.4m592.6%411 (24.7k)357 (21.4k)2.632354,2961,6323.2352959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103531819.022%20.694%39404:070

43% Engineer30% Heavy Assault15% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2018 5:26 PMAug 20th, 2018 3:14 AMApr 17th, 2019 6:02 PM (24h) (PST)Apr 6th, 2019 9:05 PM (12d) (PST)Apr 6th, 2019 7:12 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552773780.6400.2430.1324.1590.0621280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,28516,63822,64738158250421,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
111.9h/4.7d 984 889 1,652 27.9k 144 316 416 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:868
Deaths:418
KDR:2.077
Accuracy:23.166% B+
HSR:32.143% A+
LA1 Anchor
B**
Kills:226
Deaths:87
KDR:2.598
Accuracy:27.833% B+
HSR:32.743% B**
GD-22S
A++
Kills:167
Deaths:69
KDR:2.420
Accuracy:27.487% B*
HSR:36.527% A++
MGR-L1 Promise AE
C-
Kills:70
Deaths:41
KDR:1.707
Accuracy:23.725% D
HSR:24.286% C-
Kills:1,331
Deaths (as Heavy Assault):615
Deaths (to Heavy Assaults):457
KDR:2.16423
Kill Difference:716
Playtime:33.816 hours
Usage:30%
Score:0.770m
Score/min:379
Accuracy (listed only):25.553%
HSR (listed only):31.425%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:168
Deaths:152
KDR:1.105
Accuracy:20.300% C
HSR:29.762% A+
Kills:168
Deaths (as Light Assault):152
Deaths (to Light Assaults):248
KDR:1.10526
Kill Difference:16
Playtime:5.105 hours
Usage:5%
Score:0.091m
Score/min:297
Accuracy (listed only):20.300%
HSR (listed only):29.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:168
Deaths:152
KDR:1.105
Accuracy:20.300% C
HSR:29.762% A+
Kills:168
Deaths (as Engineer):152
Deaths (to Engineers):252
KDR:1.10526
Kill Difference:16
Playtime:48.253 hours
Usage:43%
Score:0.958m
Score/min:331
Accuracy (listed only):20.300%
HSR (listed only):29.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:88
Deaths:41
KDR:2.146
Accuracy:24.836% C++
HSR:31.818% A++
Kills:88
Deaths (as Combat Medic):41
Deaths (to Combat Medics):159
KDR:2.14634
Kill Difference:47
Playtime:6.002 hours
Usage:5%
Score:0.133m
Score/min:369
Accuracy (listed only):24.836%
HSR (listed only):31.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):201
KDR:0
Kill Difference:UNR
Playtime:1.459 hours
Usage:1%
Score:0.013m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:372
Deaths:69
KDR:5.391
Accuracy:32.787% C+
HSR:23.656% A++
AF-34 Mattock
B*
Kills:344
Deaths:69
KDR:4.986
Accuracy:34.691% C+
HSR:21.512% B*
NCM1 Scattercannon
B**
Kills:229
Deaths:67
KDR:3.418
Accuracy:40.429% B+
HSR:19.214% B**
NCM1 Scattercannon
B**
Kills:188
Deaths:72
KDR:2.611
Accuracy:42.698% B+
HSR:19.681% B**
Kills:1,133
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):79
KDR:8.18051
Kill Difference:994.500
Playtime:16.971 hours
Usage:15%
Score:0.436m
Score/min:428
Accuracy (listed only):37.651%
HSR (listed only):21.016%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:95
V. Kills:7 N/A
Deaths:33
KDR:2.879
Accuracy:64.611% B**
KPH:51.400 C++
VKPH:3.800 C
M20 Mustang
C+
Kills:58
V. Kills:31 181%
Deaths:35
KDR:1.657
Accuracy:30.578% C+
KPH:14.100 C+
VKPH:7.500 C
Kills:153 (153 + 0)
Deaths:68
KDR:2.250
VKDR:0.559
Vehicle Kills:38
Kill Difference:85
Playtime:5.973 hours
Usage:5%
Score:0.043m
Score/min:119
Piloting Accuracy:30.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A+
Kills:167
V. Kills:83 199%
Deaths:8
KDR:20.875
Accuracy:50.460% B**
KPH:35.700 A+
VKPH:17.800 C*
Titan-150 AP
A*
Kills:143
V. Kills:79 179%
Deaths:15
KDR:9.533
Accuracy:56.584% B++
KPH:45.100 A*
VKPH:24.900 A*
Kills:310 (143 + 167)
Deaths:23
KDR:13.478
VKDR:7.043
Vehicle Kills:162
Kill Difference:287
Playtime:7.845 hours
Usage:7%
Score:0.218m
Score/min:463
Driving Accuracy:56.584%
Gunner Accuracy:50.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:93
V. Kills:2 N/A
Deaths:2
KDR:46.500
Accuracy:19.137% C**
KPH:108.300 A+
VKPH:2.300 C+
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:1
Vehicle Kills:2
Kill Difference:91
Playtime:0.859 hours
Usage:1%
Score:0.018m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:19.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 8738684182.077B**0.5623.166%B+32.143%A+53.6AN/A16316.2h8.4B++36.1B+
AF-34 Mattock 377372695.391B++2.7632.787%C+23.656%A++51B+N/A1587.3h5B+15.2B+
AF-34 Mattock 346344694.986B++2.3534.691%C+21.512%B*47.1B+N/A1447.3h5.7B+16.6B+
NCM1 Scattercannon 230229673.418B+0.7940.429%B+19.214%B**30.9CN/A1037.4h6.2C+15.3B+
LA1 Anchor 227226872.598C*0.0327.833%B+32.743%B**59.5B+N/A1983.8h8.7B++31.3B+
NCM1 Scattercannon 190188722.611B+0.0242.698%B+19.681%B**24.4C++N/A777.7h8.4C+19.6C**
AF-19 Mercenary 1721681521.105B+1.5320.3%C29.762%A+15.1CN/A5711.1h11.1B+54.8B
GD-22S 170167692.42B+0.2127.487%B*36.527%A++64.2A1.2A++2702.6h10.1B+36.8B+
Enforcer ML85 250167820.875M**18.2450.46%B**N/A35.5A+17.7C++2934.7h10.9B++21.5B**
Titan-150 AP 222143159.533B+6.9056.584%B++N/A44.7A*24.7A*7143.2h3.3B*5.9B**
M30 Mustang AH 10295332.879C0.2564.611%B**1.053%C50C++3.7C1441.9h5.1B++7.9B++
M12 Kobalt 9593246.5M++43.8719.137%C**13.979%D--103.3A2.2C+3520.9h14B**73.3B++
GR-22 8888412.146B++0.4924.836%C++31.818%A++40B+N/A1092.2h12.9C**51.9B
MGR-L1 Promise AE 7070411.707C+0.9323.725%D24.286%C-53.8C+N/A2831.3h14.5C61.1C
C-4 8163115.727M++3.0936.487%A++N/A157.5A++45B**10980.4h0.9B**2.3A
M20 Mustang 8958351.657C+0.9830.578%C+N/A14.1C+7.6C1074.1h64.6B++211.3B*
Shrike 8051421.214B**1.4258.192%C*N/A31.9B++18.1B*2711.6h6.1B10.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01480.1h
AE Nano-Armor Kit7868,4708.1h
Medical Kit1085232.1h
AE Medical Applicator208,9980.8h
Spitfire Auto-Turret21030.1h
Ammunition Package01170h
Nano-Armor Kit01520h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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