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Archon Immortal jonykoblat[ADAC] jonykoblat
VS BR 77

KDR: 0.95

Score: 8.3m

Last Seen: Feb 4th, 2018 1:45 PM
- OFFLINE - 435 hour(s)

Rank 77 (77) Archon of the Vanu Sovereignty, Member of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 47
, on Miller
Level Progress (to 78): 49%
Level 100 Progress: 44% 852h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Deimos VA29 Eridani SX5G Pandora VX25 Force-Blade Thanatos VE70 C-4 Serpent VE92 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.472%15.941%358179546,7250.6827410.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.656%0.316C*-0.668D-0.725D-HEAD + (~4.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.304C*11.80.172C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.506%1.282%912969234353830.661017279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%0.178C++-0.354C--1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.683B+19.50.622B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.856%0.939%6719702135631100.37833192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.009B**-1.234D*-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.30.654B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.069%66.216%0296922266230.334842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%-0.787D--0.064C+-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.8-0.017C+2.90.06C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.424%13.455%049673,664849284.31059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.274%-0.062C+-0.127C0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.40.303C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 47
8.3m215.7%207 (12.4k)168 (10.1k)0.94978315,98216,8271.0049377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97133620.7%12.17%25202:563

18% Combat Medic6% Engineer25% Heavy Assault21% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2014 3:57 PMNov 6th, 2017 7:07 PMFeb 22nd, 2018 9:47 AM (60m) (PST)Feb 4th, 2018 9:46 AM (18d) (PST)Feb 4th, 2018 9:45 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2791771020.3240.3410.0390.7390.01944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,74010,6476,0931920244110,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.9h/34.3d 928 1,945 3,531 36.5k 1,653 3,034 932 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:630
Deaths:729
KDR:0.864
Accuracy:18.688% C--
HSR:19.206% D
NS-15M1
C*
Kills:566
Deaths:589
KDR:0.961
Accuracy:24.148% C*
HSR:12.014% D**
Lasher X2
B**
Kills:452
Deaths:462
KDR:0.978
Accuracy:33.143% B**
HSR:3.097% C
Flare VE6
D-
Kills:429
Deaths:454
KDR:0.945
Accuracy:18.336% D-
HSR:13.753% D**
SVA-88
C*
Kills:205
Deaths:167
KDR:1.228
Accuracy:23.037% C+
HSR:26.829% C*
VX29 Polaris
C+
Kills:112
Deaths:78
KDR:1.436
Accuracy:24.167% C+
HSR:12.500% D**
Kills:2,394
Deaths (as Heavy Assault):2,479
Deaths (to Heavy Assaults):5,184
KDR:0.96571
Kill Difference:85
Playtime:203.442 hours
Usage:25%
Score:2.193m
Score/min:180
Accuracy (listed only):23.586%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,502
Deaths:1,457
KDR:1.031
Accuracy:56.181% C-
HSR:14.447% C+
Eridani SX5G
D
Kills:1,430
Deaths:1,407
KDR:1.016
Accuracy:25.455% D
HSR:15.734% D
Pandora VX25
C-
Kills:1,220
Deaths:1,327
KDR:0.919
Accuracy:35.769% C-
HSR:12.951% C-
Thanatos VE70
C-
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C-
HSR:12.341% D
Serpent VE92
C
Kills:658
Deaths:661
KDR:0.995
Accuracy:22.018% C-
HSR:17.325% C
NS-7 PDW
C+
Kills:602
Deaths:1,186
KDR:0.508
Accuracy:20.935% D-
HSR:16.944% C+
NS Baron G5
C+
Kills:435
Deaths:454
KDR:0.958
Accuracy:44.019% C+
HSR:10.575% D
NS-11C
C-
Kills:326
Deaths:344
KDR:0.948
Accuracy:22.192% C-
HSR:12.270% D*
Solstice SF
B
Kills:127
Deaths:120
KDR:1.058
Accuracy:23.785% C+
HSR:18.898% B
Phobos VX86
C+
Kills:75
Deaths:83
KDR:0.904
Accuracy:52.727% D
HSR:14.667% C+
Solstice VE3
C*
Kills:54
Deaths:86
KDR:0.628
Accuracy:22.759% C+
HSR:20.370% C*
Kills:7,296
Deaths (as Light Assault):8,329
Deaths (to Light Assaults):3,229
KDR:0.87598
Kill Difference:1,033
Playtime:229.943 hours
Usage:28%
Score:2.833m
Score/min:205
Accuracy (listed only):32.982%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D
Kills:1,430
Deaths:1,407
KDR:1.016
Accuracy:25.455% D
HSR:15.734% D
NS-7 PDW
C+
Kills:602
Deaths:1,186
KDR:0.508
Accuracy:20.935% D-
HSR:16.944% C+
NS-357 Underboss
C+
Kills:461
Deaths:756
KDR:0.610
Accuracy:35.668% C+
HSR:13.232% D--
Phantom VA23
C+
Kills:232
Deaths:161
KDR:1.441
Accuracy:35.844% C+
HSR:20.259% D--
Manticore SX40
C*
Kills:164
Deaths:472
KDR:0.347
Accuracy:23.800% D-
HSR:22.561% C*
XM98
D--
Kills:119
Deaths:209
KDR:0.569
Accuracy:28.973% D**
HSR:65.546% D--
V10
D*
Kills:103
Deaths:80
KDR:1.288
Accuracy:31.897% D**
HSR:66.990% D*
NS-61 Emissary
B*
Kills:59
Deaths:63
KDR:0.937
Accuracy:31.719% B+
HSR:22.034% B*
Kills:3,170
Deaths (as Infiltrator):4,334
Deaths (to Infiltrators):2,261
KDR:0.73143
Kill Difference:1,164
Playtime:176.880 hours
Usage:21%
Score:1.440m
Score/min:136
Accuracy (listed only):29.286%
HSR (listed only):30.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,502
Deaths:1,457
KDR:1.031
Accuracy:56.181% C-
HSR:14.447% C+
Pandora VX25
C-
Kills:1,220
Deaths:1,327
KDR:0.919
Accuracy:35.769% C-
HSR:12.951% C-
Thanatos VE70
C-
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C-
HSR:12.341% D
Serpent VE92
C
Kills:658
Deaths:661
KDR:0.995
Accuracy:22.018% C-
HSR:17.325% C
NS Baron G5
C+
Kills:435
Deaths:454
KDR:0.958
Accuracy:44.019% C+
HSR:10.575% D
NS-11C
C-
Kills:326
Deaths:344
KDR:0.948
Accuracy:22.192% C-
HSR:12.270% D*
Solstice SF
B
Kills:127
Deaths:120
KDR:1.058
Accuracy:23.785% C+
HSR:18.898% B
Eidolon VE33
C+
Kills:87
Deaths:92
KDR:0.946
Accuracy:28.101% C+
HSR:17.241% D*
Phobos VX86
C+
Kills:75
Deaths:83
KDR:0.904
Accuracy:52.727% D
HSR:14.667% C+
Solstice VE3
C*
Kills:54
Deaths:86
KDR:0.628
Accuracy:22.759% C+
HSR:20.370% C*
Kills:5,351
Deaths (as Engineer):5,828
Deaths (to Engineers):2,999
KDR:0.91815
Kill Difference:477
Playtime:46.402 hours
Usage:6%
Score:0.355m
Score/min:128
Accuracy (listed only):34.452%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,502
Deaths:1,457
KDR:1.031
Accuracy:56.181% C-
HSR:14.447% C+
Eridani SX5G
D
Kills:1,430
Deaths:1,407
KDR:1.016
Accuracy:25.455% D
HSR:15.734% D
Pandora VX25
C-
Kills:1,220
Deaths:1,327
KDR:0.919
Accuracy:35.769% C-
HSR:12.951% C-
Thanatos VE70
C-
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C-
HSR:12.341% D
NS-7 PDW
C+
Kills:602
Deaths:1,186
KDR:0.508
Accuracy:20.935% D-
HSR:16.944% C+
H-V45
D-
Kills:453
Deaths:845
KDR:0.536
Accuracy:19.628% D--
HSR:14.128% D-
NS Baron G5
C+
Kills:435
Deaths:454
KDR:0.958
Accuracy:44.019% C+
HSR:10.575% D
NS-11P
C
Kills:257
Deaths:259
KDR:0.992
Accuracy:21.944% C
HSR:10.117% D**
Phobos VX86
C+
Kills:75
Deaths:83
KDR:0.904
Accuracy:52.727% D
HSR:14.667% C+
Kills:6,841
Deaths (as Combat Medic):8,222
Deaths (to Combat Medics):2,071
KDR:0.83204
Kill Difference:1,381
Playtime:145.823 hours
Usage:18%
Score:1.266m
Score/min:145
Accuracy (listed only):34.847%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:195
Deaths:167
KDR:1.168
Accuracy:21.113% B**
HSR:17.949% C+
Quasar VM1
B+
Kills:74
Deaths:43
KDR:1.721
Accuracy:19.787% B+
HSR:22.973% B+
Kills:269
Deaths (as MAX Suit):105
Deaths (to MAX Suits):948
KDR:2.5619
Kill Difference:164
Playtime:17.926 hours
Usage:2%
Score:0.197m
Score/min:183
Accuracy (listed only):20.450%
HSR (listed only):20.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:159
V. Kills:41 379%
Deaths:119
KDR:1.336
Accuracy:38.408% C-
KPH:13 D*
VKPH:3.300 C+
Dual Photon Pods
C++
Kills:75
V. Kills:7 N/A
Deaths:5
KDR:15
Accuracy:42.960% D*
KPH:91.600 C++
VKPH:8.500 D-
Kills:234 (159 + 0)
Deaths:124
KDR:1.887
VKDR:0.387
Vehicle Kills:48
Kill Difference:110
Playtime:13.086 hours
Usage:2%
Score:0.066m
Score/min:84
Piloting Accuracy:38.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:213
V. Kills:92 229%
Deaths:54
KDR:3.944
Accuracy:50.856% C++
KPH:14.300 D
VKPH:6.200 D
Kills:213 (213 + 0)
Deaths:54
KDR:3.944
VKDR:1.704
Vehicle Kills:92
Kill Difference:159
Playtime:14.844 hours
Usage:2%
Score:0.082m
Score/min:92
Driving Accuracy:50.856%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 1,5131,5021,4571.031C0.0856.181%C-14.447%C+25.9DN/A8058h2.3C++4C++
Eridani SX5G 1,4411,4301,4071.016C-0.0725.455%D15.734%D25.7DN/A6755.6h11.8C46.2C+
Pandora VX25 1,2311,2201,3270.919C0.0335.769%C-12.951%C-23DN/A6153.1h4.1C**11.4C++
Force-Blade 1,1281,11016,3680.068A0.8833.611%C*N/A1.7B+N/A5672.3h2B+5.8B+
Thanatos VE70 8728671,2040.72C0.2336.964%C-12.341%D15.3DN/A4856.6h4.3C**11.7C++
C-4 1,0917998200.974C0.0224.635%C+N/A38.6D-14.1D--30920.7h2.2D*8.7D
Serpent VE92 6636586610.995C+0.0522.018%C-17.325%C25.1CN/A7726.2h12.8C++58.3C+
Orion VS54 6396307290.864C0.0918.688%C--19.206%D18.5DN/A7434.1h11.8C**63.1C++
NS-7 PDW 6096021,1860.508D0.4420.935%D-16.944%C+10.8D-N/A3255.5h15.9C75.8C
NS-15M1 5735665890.961C-0.0124.148%C*12.014%D**22.9DN/A7624.7h13.2C54.6C++
NS-357 Underboss 4724617560.61C-0.3435.668%C+13.232%D--12.7D-N/A3936.2h5.2D--14.6C
H-V45 4554538450.536C--0.4119.628%D--14.128%D-11.7D-N/A3738.7h14.6D74.2D
Lasher X2 4564524620.978C+0.0333.143%B**3.097%C27.1CN/A8916.7h14.9B*44.8B*
NS Baron G5 4374354540.958C0.0144.019%C+10.575%D26.7C-N/A13616.3h3.8B+8.5C+
Flare VE6 4304294540.945D0.0018.336%D-13.753%D**25.4DN/A8116.9h9.2B+50.3C+
NS-11C 3263263440.948C+0.0022.192%C-12.27%D*27.2C+N/A8312h12.7B+57.2C*
S1 3452705540.487C--0.4650.582%D-2.963%C+17D4.7D*14115.9h4.8B++9.5B+
NS-11P 2592572590.992C0.0421.944%C10.117%D**24.7CN/A9510.4h13.2C*60C++
Nemesis VSH9 3192363760.628C+0.3258.059%D-4.237%B++16.1C+5.6D12114.7h6.2B++10.7B+
Phantom VA23 2322321611.441C0.4935.844%C+20.259%D--46.4C++N/A1385h4.4C++12.3C++
Supernova PC 305213543.944C2.9950.856%C++N/A14.4D6.2D9214.8h4.3B+8.5B+
SVA-88 2082051671.228C0.2823.037%C+26.829%C*40.2CN/A1275.1h12.1C+52.4C+
Quasar VM1 1961951671.168C0.2221.113%B**17.949%C+11.8D--N/A4816.5h14.6C++69B+
Proximity Mine 182181513.549C+2.6050.688%B*N/A100.6C--N/A3341.8h2.2D--4.4C++
Manticore SX40 1651644720.347D0.6023.8%D-22.561%C*8.3D--N/A2319.8h9.7D-40.6D-
Light PPA 2001591191.336C0.3938.408%C-1.258%C+12.9D*3.3C+5612.3h21.2D-55.1D
Solstice SF 1281271201.058C++0.1123.785%C+18.898%B28.2B+N/A1104.5h11.8C++49.6C*
XM98 1211192090.569D-0.3828.973%D**65.546%D--12D-N/A419.9h3.3D*11.4D**
VX29 Polaris 112112781.436C+0.4924.167%C+12.5%D**35C-N/A1433.2h11.4C*47.2C**
Frag Grenade 1071041104N/A103.0534.502%D**N/A260D--7.5B+10200.4h4.7D-13.7D*
V10 104103801.288D--0.3431.897%D**66.99%D*32.2CN/A803.2h2.5C-7.9D--
Eidolon VE33 8887920.946C+0.0028.101%C+17.241%D*20.7CN/A734.2h8.5C*30.4C**
Dual Photon Pods 8275515B**14.0542.96%D*1.333%C+93.8C*8.8D-5030.8h15.9B++37.1C**
Phobos VX86 7675830.904C0.0552.727%D14.667%C+21.4D-N/A763.5h2.7C-5.1C
Quasar VM1 7474431.721C0.7719.787%B+22.973%B+20D-N/A743.7h10.5B*53.2B+
Hunter QCX 6262830.747C+0.2043.552%C++22.581%C14.1C+N/A434.4h2.9B6.6B+
NS-61 Emissary 5959630.937C+0.0131.719%B+22.034%B*49.2B*N/A1231.2h11.8C**37.1B+
MAX Punch 57561670.335A++0.6142.273%CN/A3.4B++N/A1116.4h1.7C++3.9C*
Solstice VE3 5554860.628C0.3222.759%C+20.37%C*10.2DN/A1295.3h19.5D85.5C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit252531.2h
Motion Spotter62860.8h
M12 Kobalt-H01900h
Spawn Beacon115731h
Nanite Revive Grenade02680.1h
Medical Applicator23787,7878.8h
Anti-Infantry MANA Turret41140.6h
Nano-Armor Kit5547,6543.8h
M20 Drake1650.6h
Smoke Grenade07320.2h
Ammunition Package6820.2h
Recon Detection Device113591h

Check the help document for the dictionary if you want to learn more about words used here.


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