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Archon Immortal jonykoblat[0K] jonykoblat
VS BR 76

KDR: 0.94

Score: 8.1m

Last Seen: Aug 21st, 2017 12:22 PM
- OFFLINE - 754.9 hour(s)

Rank 76 (76) Archon of the Vanu Sovereignty, Member of Synapse[0K] Synapse
VS outfit on Miller

Members: 497
, on Miller
Level Progress (to 77): 81%
Level 100 Progress: 43% 874h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Deimos VA29 Eridani SX5G Pandora VX25 Force-Blade Thanatos VE70 C-4 Orion VS54 Serpent VE92
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.352%15.551%348169326,5140.6694760.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.583%0.305C*-0.721D--0.663DHEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.303C*11.70.172C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.836%1.395%842946215346790.621387269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.73%0.101C+-0.268C-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.669B+19.90.612B+31.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.856%0.939%6819472135531100.384477192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.02B**-1.263D**-1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.30.656B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.785%67.13%0294621664630.333849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%-0.837D--0.001C+-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.041C+30.049C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.429%13.471%049443,645840284.33413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.057C+-0.104C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.40.301C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Synapse[0K] Synapse
VS outfit on Miller

Members: 497
8.1m214.7%205 (12.3k)166 (10k)0.94427115,69016,6160.99897776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94831420.575%12.02%24702:573

18% Combat Medic6% Engineer25% Heavy Assault21% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2014 3:57 PMAug 17th, 2017 12:27 PMSep 19th, 2017 9:31 PM (2d) (PST)Aug 21st, 2017 8:22 AM (31d) (PST)Aug 21st, 2017 8:22 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2771771000.3210.3390.0390.7280.01940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,64410,6176,027192024419,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
815.9h/34d 909 1,886 3,467 35.7k 1,646 3,019 919 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:630
Deaths:729
KDR:0.864
Accuracy:18.688% C
HSR:19.206% D
NS-15M1
B+
Kills:566
Deaths:589
KDR:0.961
Accuracy:24.148% B+
HSR:12.014% D*
Lasher X2
B**
Kills:452
Deaths:462
KDR:0.978
Accuracy:33.143% B**
HSR:3.097% C-
Flare VE6
D
Kills:429
Deaths:454
KDR:0.945
Accuracy:18.336% D
HSR:13.753% D**
SVA-88
C++
Kills:180
Deaths:152
KDR:1.184
Accuracy:22.790% C+
HSR:25% C++
VX29 Polaris
C*
Kills:112
Deaths:78
KDR:1.436
Accuracy:24.167% C*
HSR:12.500% D*
Kills:2,369
Deaths (as Heavy Assault):2,464
Deaths (to Heavy Assaults):5,121
KDR:0.96144
Kill Difference:95
Playtime:202.881 hours
Usage:25%
Score:2.178m
Score/min:179
Accuracy (listed only):23.545%
HSR (listed only):14.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,495
Deaths:1,455
KDR:1.027
Accuracy:56.100% C
HSR:14.448% C+
Eridani SX5G
C
Kills:1,406
Deaths:1,387
KDR:1.014
Accuracy:25.466% C
HSR:15.434% D
Pandora VX25
C
Kills:1,212
Deaths:1,323
KDR:0.916
Accuracy:35.796% C
HSR:12.954% C
Thanatos VE70
C
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C
HSR:12.341% D
Serpent VE92
C
Kills:596
Deaths:619
KDR:0.963
Accuracy:21.682% C
HSR:15.772% D
NS-7 PDW
C+
Kills:573
Deaths:1,141
KDR:0.502
Accuracy:20.795% D
HSR:16.754% C+
NS Baron G5
C++
Kills:426
Deaths:443
KDR:0.962
Accuracy:43.807% C++
HSR:10.563% D
NS-11C
C
Kills:326
Deaths:344
KDR:0.948
Accuracy:22.192% C
HSR:12.270% D*
Solstice SF
C+
Kills:113
Deaths:113
KDR:1
Accuracy:23.431% C+
HSR:15.929% C+
Phobos VX86
C++
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C++
Solstice VE3
C**
Kills:54
Deaths:86
KDR:0.628
Accuracy:22.759% C++
HSR:20.370% C**
Kills:7,139
Deaths (as Light Assault):8,196
Deaths (to Light Assaults):3,203
KDR:0.87103
Kill Difference:1,057
Playtime:225.612 hours
Usage:28%
Score:2.724m
Score/min:201
Accuracy (listed only):32.991%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:1,406
Deaths:1,387
KDR:1.014
Accuracy:25.466% C
HSR:15.434% D
NS-7 PDW
C+
Kills:573
Deaths:1,141
KDR:0.502
Accuracy:20.795% D
HSR:16.754% C+
NS-357 Underboss
C++
Kills:461
Deaths:756
KDR:0.610
Accuracy:35.668% C++
HSR:13.232% D-
Phantom VA23
C++
Kills:221
Deaths:153
KDR:1.444
Accuracy:35.830% C++
HSR:20.815% D-
Manticore SX40
C**
Kills:163
Deaths:469
KDR:0.348
Accuracy:23.781% D-
HSR:22.086% C**
XM98
D--
Kills:119
Deaths:209
KDR:0.569
Accuracy:28.973% D*
HSR:65.546% D--
V10
D-
Kills:97
Deaths:74
KDR:1.311
Accuracy:31.179% D**
HSR:69.072% D-
Kills:3,040
Deaths (as Infiltrator):4,189
Deaths (to Infiltrators):2,229
KDR:0.72571
Kill Difference:1,149
Playtime:175.137 hours
Usage:21%
Score:1.399m
Score/min:133
Accuracy (listed only):28.813%
HSR (listed only):31.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,495
Deaths:1,455
KDR:1.027
Accuracy:56.100% C
HSR:14.448% C+
Pandora VX25
C
Kills:1,212
Deaths:1,323
KDR:0.916
Accuracy:35.796% C
HSR:12.954% C
Thanatos VE70
C
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C
HSR:12.341% D
Serpent VE92
C
Kills:596
Deaths:619
KDR:0.963
Accuracy:21.682% C
HSR:15.772% D
NS Baron G5
C++
Kills:426
Deaths:443
KDR:0.962
Accuracy:43.807% C++
HSR:10.563% D
NS-11C
C
Kills:326
Deaths:344
KDR:0.948
Accuracy:22.192% C
HSR:12.270% D*
Solstice SF
C+
Kills:113
Deaths:113
KDR:1
Accuracy:23.431% C+
HSR:15.929% C+
Eidolon VE33
C++
Kills:87
Deaths:92
KDR:0.946
Accuracy:28.101% C++
HSR:17.241% D--
Phobos VX86
C++
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C++
Solstice VE3
C**
Kills:54
Deaths:86
KDR:0.628
Accuracy:22.759% C++
HSR:20.370% C**
Kills:5,247
Deaths (as Engineer):5,760
Deaths (to Engineers):2,960
KDR:0.91094
Kill Difference:513
Playtime:46.375 hours
Usage:6%
Score:0.355m
Score/min:128
Accuracy (listed only):34.474%
HSR (listed only):14.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,495
Deaths:1,455
KDR:1.027
Accuracy:56.100% C
HSR:14.448% C+
Eridani SX5G
C
Kills:1,406
Deaths:1,387
KDR:1.014
Accuracy:25.466% C
HSR:15.434% D
Pandora VX25
C
Kills:1,212
Deaths:1,323
KDR:0.916
Accuracy:35.796% C
HSR:12.954% C
Thanatos VE70
C
Kills:867
Deaths:1,204
KDR:0.720
Accuracy:36.964% C
HSR:12.341% D
NS-7 PDW
C+
Kills:573
Deaths:1,141
KDR:0.502
Accuracy:20.795% D
HSR:16.754% C+
H-V45
D
Kills:453
Deaths:844
KDR:0.537
Accuracy:19.648% D
HSR:14.128% D
NS Baron G5
C++
Kills:426
Deaths:443
KDR:0.962
Accuracy:43.807% C++
HSR:10.563% D
NS-11P
C+
Kills:257
Deaths:259
KDR:0.992
Accuracy:21.944% C+
HSR:10.117% D**
Phobos VX86
C++
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C++
Kills:6,760
Deaths (as Combat Medic):8,137
Deaths (to Combat Medics):2,051
KDR:0.83077
Kill Difference:1,377
Playtime:145.796 hours
Usage:18%
Score:1.266m
Score/min:145
Accuracy (listed only):34.937%
HSR (listed only):13.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:195
Deaths:167
KDR:1.168
Accuracy:21.113% A
HSR:17.949% C+
Quasar VM1
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:19.787% B+
HSR:22.973% B++
Kills:269
Deaths (as MAX Suit):105
Deaths (to MAX Suits):934
KDR:2.5619
Kill Difference:164
Playtime:17.926 hours
Usage:2%
Score:0.197m
Score/min:183
Accuracy (listed only):20.450%
HSR (listed only):20.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:159
V. Kills:41 379%
Deaths:119
KDR:1.336
Accuracy:38.408% C
KPH:13 D--
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:40.472% D*
KPH:68.400 C+
VKPH:7.300 D-
Kills:215 (159 + 0)
Deaths:124
KDR:1.734
VKDR:0.379
Vehicle Kills:47
Kill Difference:91
Playtime:13.086 hours
Usage:2%
Score:0.060m
Score/min:76
Piloting Accuracy:38.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:213
V. Kills:92 229%
Deaths:54
KDR:3.944
Accuracy:50.856% C**
KPH:14.300 D
VKPH:6.200 C--
Kills:213 (213 + 0)
Deaths:54
KDR:3.944
VKDR:1.704
Vehicle Kills:92
Kill Difference:159
Playtime:14.844 hours
Usage:2%
Score:0.082m
Score/min:92
Driving Accuracy:50.856%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 1,5061,4951,4551.027C+0.0856.1%C14.448%C+25.8C--N/A8058h2.3C**4C*
Eridani SX5G 1,4171,4061,3871.014C0.0725.466%C15.434%D25.6DN/A6655h11.8C+46.2C+
Pandora VX25 1,2231,2121,3230.916C0.0335.796%C12.954%C22.9C-N/A6152.9h4.1B+11.4C**
Force-Blade 1,1251,10716,1660.068A0.8833.617%C*N/A1.7B**N/A5666.6h2B+5.8B+
Thanatos VE70 8728671,2040.72C+0.2236.964%C12.341%D15.3DN/A4856.6h4.3B+11.7C**
C-4 1,0437578070.938C0.0124.511%C++N/A36.7D13.9D--29820.6h2.2D9.1C
Orion VS54 6396307290.864C0.0818.688%C19.206%D18.5DN/A7434.1h11.8B+63.1C+
Serpent VE92 6015966190.963C+0.0221.682%C15.772%D23.8C+N/A7225h12.8C**59C*
NS-7 PDW 5805731,1410.502C-0.4420.795%D16.754%C+10.6DN/A3053.9h15.9C+76.4C+
NS-15M1 5735665890.961C0.0224.148%B+12.014%D*22.9DN/A7624.7h13.2C+54.6C**
NS-357 Underboss 4724617560.61C0.3335.668%C++13.232%D-12.7D-N/A3936.2h5.2D-14.6C+
H-V45 4554538440.537C--0.4119.648%D14.128%D11.7D-N/A3738.7h14.5C74C
Lasher X2 4564524620.978C++0.0333.143%B**3.097%C-27.1C+N/A8916.7h14.9B**44.8B*
Flare VE6 4304294540.945C0.0018.336%D13.753%D**25.4C--N/A8116.9h9.2B++50.3C*
NS Baron G5 4284264430.962C+0.0243.807%C++10.563%D26.3CN/A13516.2h3.7B*8.5C+
NS-11C 3263263440.948C+0.0022.192%C12.27%D*27.2C++N/A8312h12.7B+57.2B
S1 3452705540.487C0.4650.582%D2.963%C+17D4.7D--14015.9h4.8B++9.5B+
NS-11P 2592572590.992C+0.0521.944%C+10.117%D**24.7C+N/A9510.4h13.2B+60C**
Nemesis VSH9 3192363740.631C+0.3158.107%D4.237%B++16.2C++5.7D-12114.6h6.2B*10.6B++
Phantom VA23 2212211531.444C+0.5035.83%C++20.815%D-46B+N/A1274.8h4.4C**12.3B
Supernova PC 305213543.944C+3.0050.856%C**N/A14.4D6.2C--9214.8h4.3B+8.5B+
Quasar VM1 1961951671.168C0.2221.113%A17.949%C+11.8D-N/A4716.5h14.6C++69B+
Proximity Mine 182181513.549C+2.6050.688%B*N/A100.6C-N/A3331.8h2.2D-4.4C*
SVA-88 1831801521.184C0.2422.79%C+25%C++39.1C+N/A1244.6h11.8C++51.8C*
Manticore SX40 1641634690.348D0.6023.781%D-22.086%C**8.2D--N/A2219.8h9.6D40.5D
Light PPA 2001591191.336C0.3938.408%C1.258%C+12.9D--3.3C+5612.3h21.2D55.1C--
XM98 1211192090.569D0.3828.973%D*65.546%D--12D-N/A419.9h3.3D--11.4D*
Solstice SF 1141131131C++0.0623.431%C+15.929%C+26.9B+N/A1014.2h11.9C++50.9C**
VX29 Polaris 112112781.436C++0.4924.167%C*12.5%D*35CN/A1423.2h11.4B+47.2B
Frag Grenade 1071041104N/A103.0634.502%D**N/A260D--7.5C**9940.4h4.7D-13.7D*
V10 9897741.311D0.3731.179%D**69.072%D-31.3C+N/A753.1h2.5C8.1D
Eidolon VE33 8887920.946C+0.0028.101%C++17.241%D--20.7C+N/A734.2h8.5B+30.4B+
Quasar VM1 7474431.721C+0.7819.787%B+22.973%B++20DN/A743.7h10.5B**53.2B++
Phobos VX86 7271810.877C0.0753.911%C15.493%C++20.9DN/A783.4h2.7C+5C+
Hunter QCX 5959820.72C++0.2243.182%C++23.729%C13.4C+N/A404.4h2.9C**6.7B+
MAX Punch 57561670.335A++0.6142.273%CN/A3.4B**N/A1116.4h1.7C++3.9C++
Dual Photon Pods 6256511.2B*10.2640.472%D*1.786%B+70C+7.5D-3810.8h16.5B++40.9C**
Solstice VE3 5554860.628C+0.3222.759%C++20.37%C**10.2C--N/A1275.3h19.5C--85.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit252531.2h
Motion Spotter62860.8h
M12 Kobalt-H01900h
Spawn Beacon115731h
Nanite Revive Grenade02680.1h
Medical Applicator23787,7878.8h
Anti-Infantry MANA Turret41140.6h
Nano-Armor Kit5547,6073.8h
M20 Drake1650.6h
Ammunition Package6810.2h
Smoke Grenade06420.2h
Recon Detection Device113440.9h

Check the help document for the dictionary if you want to learn more about words used here.


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