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Legate Immortal jonykoblat[XXDE] jonykoblat
VS BR 75

KDR: 0.91

Score: 7.9m

Last Seen: Jun 18th, 2017 12:32 PM
- OFFLINE - 846.4 hour(s)

Rank 75 (75) Legate of the Vanu Sovereignty on Miller
Level Progress (to 76): 73%
Level 100 Progress: 42% 903h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Eridani SX5G Deimos VA29 Pandora VX25 Force-Blade Thanatos VE70 C-4 Orion VS54 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.297%15.127%337159236,2340.6559340.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.654%0.309C*-0.782D--0.719D-HEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.305C*11.70.173C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.408%1.258%631937159340720.467647218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.056C+-0.405C---2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.646B+21.20.589B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.856%0.939%7019372135391100.395176192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.034B**-1.27D**-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.783B++4.30.66B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.765%66.489%0293618863230.297468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.229%-0.997D---0.046C+-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.12C+30.014C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.946%12.333%049343,300827273.98551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-0.097C+-0.328C-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.326C**3.50.264C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m218.8%203 (12.2k)165 (9.9k)0.91471814,82316,2050.96846775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93824320.337%11.516%23402:573

18% Combat Medic6% Engineer25% Heavy Assault22% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2014 3:57 PMApr 9th, 2017 7:37 PMJul 17th, 2017 2:53 PM (6d) (PST)Jun 18th, 2017 8:42 AM (35d) (PST)Jun 18th, 2017 8:32 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
273177960.3100.3390.0360.7180.01923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,35410,6115,743192024319,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
797.6h/33.2d 871 1,707 3,297 34.4k 1,621 2,973 888 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:574
Deaths:706
KDR:0.813
Accuracy:18.467% C
HSR:16.725% D--
NS-15M1
B+
Kills:566
Deaths:589
KDR:0.961
Accuracy:24.148% B+
HSR:12.014% D*
Lasher X2
A
Kills:452
Deaths:462
KDR:0.978
Accuracy:33.143% A
HSR:3.097% C-
Flare VE6
D
Kills:422
Deaths:449
KDR:0.940
Accuracy:18.288% D
HSR:13.744% D**
SVA-88
B+
Kills:141
Deaths:124
KDR:1.137
Accuracy:21.830% C+
HSR:26.950% B+
VX29 Polaris
C**
Kills:112
Deaths:78
KDR:1.436
Accuracy:24.167% C**
HSR:12.500% D**
Kills:2,267
Deaths (as Heavy Assault):2,408
Deaths (to Heavy Assaults):5,004
KDR:0.94145
Kill Difference:141
Playtime:200.090 hours
Usage:25%
Score:2.139m
Score/min:178
Accuracy (listed only):23.341%
HSR (listed only):14.172%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C
Kills:1,401
Deaths:1,382
KDR:1.014
Accuracy:25.492% C
HSR:15.418% D
Deimos VA29
C-
Kills:1,229
Deaths:1,384
KDR:0.888
Accuracy:54.489% C-
HSR:11.961% D
Pandora VX25
C
Kills:1,166
Deaths:1,299
KDR:0.898
Accuracy:35.938% C
HSR:12.950% C
Thanatos VE70
C
Kills:834
Deaths:1,189
KDR:0.701
Accuracy:36.779% C
HSR:11.751% D
NS-7 PDW
C+
Kills:561
Deaths:1,134
KDR:0.495
Accuracy:20.762% D
HSR:16.578% C+
Serpent VE92
C
Kills:524
Deaths:571
KDR:0.918
Accuracy:21.493% C
HSR:14.695% D
NS Baron G5
C++
Kills:408
Deaths:429
KDR:0.951
Accuracy:43.580% C++
HSR:10.294% D
NS-11C
C
Kills:320
Deaths:335
KDR:0.955
Accuracy:22.222% C
HSR:12.188% D*
Solstice SF
C+
Kills:93
Deaths:92
KDR:1.011
Accuracy:22.544% C+
HSR:13.979% C
Phobos VX86
C*
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C*
Kills:6,607
Deaths (as Light Assault):7,896
Deaths (to Light Assaults):3,129
KDR:0.83675
Kill Difference:1,289
Playtime:212.403 hours
Usage:27%
Score:2.541m
Score/min:199
Accuracy (listed only):33.721%
HSR (listed only):13.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:1,401
Deaths:1,382
KDR:1.014
Accuracy:25.492% C
HSR:15.418% D
NS-7 PDW
C+
Kills:561
Deaths:1,134
KDR:0.495
Accuracy:20.762% D
HSR:16.578% C+
NS-357 Underboss
C++
Kills:461
Deaths:756
KDR:0.610
Accuracy:35.668% C++
HSR:13.232% D-
Phantom VA23
C+
Kills:206
Deaths:144
KDR:1.431
Accuracy:35.326% C+
HSR:20.388% D--
Manticore SX40
B+
Kills:151
Deaths:452
KDR:0.334
Accuracy:23.398% D-
HSR:23.841% B+
XM98
D-
Kills:119
Deaths:209
KDR:0.569
Accuracy:28.973% D*
HSR:65.546% D-
V10
D--
Kills:69
Deaths:60
KDR:1.150
Accuracy:28.326% F-
HSR:68.116% D--
Kills:2,968
Deaths (as Infiltrator):4,137
Deaths (to Infiltrators):2,166
KDR:0.71743
Kill Difference:1,169
Playtime:173.507 hours
Usage:22%
Score:1.381m
Score/min:133
Accuracy (listed only):28.278%
HSR (listed only):31.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C-
Kills:1,229
Deaths:1,384
KDR:0.888
Accuracy:54.489% C-
HSR:11.961% D
Pandora VX25
C
Kills:1,166
Deaths:1,299
KDR:0.898
Accuracy:35.938% C
HSR:12.950% C
Thanatos VE70
C
Kills:834
Deaths:1,189
KDR:0.701
Accuracy:36.779% C
HSR:11.751% D
Serpent VE92
C
Kills:524
Deaths:571
KDR:0.918
Accuracy:21.493% C
HSR:14.695% D
NS Baron G5
C++
Kills:408
Deaths:429
KDR:0.951
Accuracy:43.580% C++
HSR:10.294% D
NS-11C
C
Kills:320
Deaths:335
KDR:0.955
Accuracy:22.222% C
HSR:12.188% D*
Solstice SF
C+
Kills:93
Deaths:92
KDR:1.011
Accuracy:22.544% C+
HSR:13.979% C
Eidolon VE33
C++
Kills:85
Deaths:90
KDR:0.944
Accuracy:28.054% C++
HSR:17.647% D--
Phobos VX86
C*
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C*
Kills:4,730
Deaths (as Engineer):5,470
Deaths (to Engineers):2,905
KDR:0.86472
Kill Difference:740
Playtime:45.846 hours
Usage:6%
Score:0.353m
Score/min:128
Accuracy (listed only):35.446%
HSR (listed only):13.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:1,401
Deaths:1,382
KDR:1.014
Accuracy:25.492% C
HSR:15.418% D
Deimos VA29
C-
Kills:1,229
Deaths:1,384
KDR:0.888
Accuracy:54.489% C-
HSR:11.961% D
Pandora VX25
C
Kills:1,166
Deaths:1,299
KDR:0.898
Accuracy:35.938% C
HSR:12.950% C
Thanatos VE70
C
Kills:834
Deaths:1,189
KDR:0.701
Accuracy:36.779% C
HSR:11.751% D
NS-7 PDW
C+
Kills:561
Deaths:1,134
KDR:0.495
Accuracy:20.762% D
HSR:16.578% C+
H-V45
D
Kills:453
Deaths:844
KDR:0.537
Accuracy:19.648% D
HSR:14.128% D
NS Baron G5
C++
Kills:408
Deaths:429
KDR:0.951
Accuracy:43.580% C++
HSR:10.294% D
NS-11P
C+
Kills:257
Deaths:259
KDR:0.992
Accuracy:21.944% C+
HSR:10.117% D**
Phobos VX86
C*
Kills:71
Deaths:81
KDR:0.877
Accuracy:53.911% C
HSR:15.493% C*
Kills:6,380
Deaths (as Combat Medic):8,001
Deaths (to Combat Medics):2,014
KDR:0.7974
Kill Difference:1,621
Playtime:145.796 hours
Usage:18%
Score:1.266m
Score/min:145
Accuracy (listed only):34.727%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:195
Deaths:167
KDR:1.168
Accuracy:21.113% A
HSR:17.949% C+
Quasar VM1
B++
Kills:74
Deaths:43
KDR:1.721
Accuracy:19.787% B+
HSR:22.973% B++
Kills:269
Deaths (as MAX Suit):105
Deaths (to MAX Suits):900
KDR:2.5619
Kill Difference:164
Playtime:17.926 hours
Usage:2%
Score:0.197m
Score/min:183
Accuracy (listed only):20.450%
HSR (listed only):20.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:159
V. Kills:41 379%
Deaths:119
KDR:1.336
Accuracy:38.408% C
KPH:13 D--
VKPH:3.300 C+
Kills:159 (159 + 0)
Deaths:119
KDR:1.336
VKDR:0.345
Vehicle Kills:41
Kill Difference:40
Playtime:12.266 hours
Usage:2%
Score:0.041m
Score/min:56
Piloting Accuracy:38.408%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:213
V. Kills:92 229%
Deaths:54
KDR:3.944
Accuracy:50.856% C**
KPH:14.300 D
VKPH:6.200 C--
Kills:213 (213 + 0)
Deaths:54
KDR:3.944
VKDR:1.704
Vehicle Kills:92
Kill Difference:159
Playtime:14.844 hours
Usage:2%
Score:0.082m
Score/min:92
Driving Accuracy:50.856%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5G 1,4121,4011,3821.014C0.1025.492%C15.418%D25.6DN/A6654.8h11.8C+46.1C+
Deimos VA29 1,2401,2291,3840.888C0.0354.489%C-11.961%D22.4DN/A7354.8h2.4C++4.5C+
Pandora VX25 1,1761,1661,2990.898C0.0235.938%C12.95%C22.7C-N/A6051.3h4.1B+11.4C*
Force-Blade 1,0951,07715,7810.068A0.8533.454%C++N/A1.7B**N/A5651.6h2B++5.9B+
Thanatos VE70 8398341,1890.701C0.2136.779%C11.751%D14.9DN/A4755.8h4.4B11.9C*
C-4 9817067850.899C0.0224.492%C++N/A34.8D-13.5D*29520.3h2.3D9.4C
Orion VS54 5835747060.813C0.1018.467%C16.725%D--17.4DN/A7133h11.9B64.7C+
NS-15M1 5735665890.961C0.0524.148%B+12.014%D*22.9DN/A7624.7h13.2C+54.6C**
NS-7 PDW 5685611,1340.495C--0.4220.762%D16.578%C+10.4DN/A3053.7h16C+76.9C+
Serpent VE92 5295245710.918C+0.0021.493%C14.695%D22.7C+N/A7123.1h13C*60.7C++
NS-357 Underboss 4724617560.61C0.3035.668%C++13.232%D-12.7D-N/A3936.2h5.2D-14.6C+
H-V45 4554538440.537D0.3819.648%D14.128%D11.7D-N/A3738.7h14.5C74C
Lasher X2 4564524620.978C++0.0633.143%A3.097%C-27.1C+N/A8816.7h14.9B**44.8B*
Flare VE6 4234224490.94C0.0318.288%D13.744%D**25.1C--N/A8016.8h9.3B+50.6C*
NS Baron G5 4104084290.951C+0.0443.58%C++10.294%D25.8CN/A13515.8h3.8B++8.6C+
NS-11C 3203203350.955C+0.0422.222%C12.188%D*27.4C*N/A8511.7h12.5B+56.2B
S1 3452705540.487C0.4350.582%D2.963%C+17C--4.7D--13915.9h4.8B*9.5B+
NS-11P 2592572590.992C+0.0821.944%C+10.117%D**24.7C+N/A9510.4h13.2B60C**
Nemesis VSH9 3052263620.624C+0.2958.498%D4.425%B++15.8C++5.5D12014.3h6.3B*10.7B++
Supernova PC 305213543.944C+3.0350.856%C**N/A14.4D6.2C--9214.8h4.3B+8.5B+
Phantom VA23 2062061441.431C0.5235.326%C+20.388%D--46.8B+N/A1334.4h4.4C*12.4C**
Quasar VM1 1961951671.168C0.2521.113%A17.949%C+11.8D-N/A4716.5h14.6C++69B+
Proximity Mine 182181513.549C+2.6350.438%B*N/A100.6C--N/A3331.8h2.2D--4.4C++
Light PPA 2001591191.336C0.4238.408%C1.258%C+12.9D--3.3C+5612.3h21.2D55.1C--
Manticore SX40 1521514520.334D0.5823.398%D-23.841%B+7.9D--N/A2119.2h9.9D42.4D
SVA-88 1441411241.137C0.2221.83%C+26.95%B+39.2C+N/A1353.6h11.7C++53.6C++
XM98 1211192090.569D0.3528.973%D*65.546%D-12D-N/A419.9h3.3D--11.4D*
VX29 Polaris 112112781.436C++0.5224.167%C**12.5%D**35CN/A1413.2h11.4B+47.2B
Solstice SF 9493921.011C++0.1022.544%C+13.979%C26.6B+N/A1063.5h11.4C*50.5C**
Frag Grenade 9491191N/A90.0933.609%D**N/A227.5D--7.5C**9820.4h4.9D--14.6D**
Eidolon VE33 8685900.944C+0.0328.054%C++17.647%D--20.2C+N/A724.2h8.6B30.5B+
Quasar VM1 7474431.721C0.8119.787%B+22.973%B++20D-N/A743.7h10.5B**53.2B++
Phobos VX86 7271810.877C0.0453.911%C15.493%C*20.9DN/A773.4h2.7C5C+
V10 7069601.15D0.2428.326%F-68.116%D--27.6CN/A672.5h2.6C-9.3D*
Hunter QCX 5959800.738C++0.1843.814%C++23.729%C13.7C+N/A414.3h2.9C**6.6B
MAX Punch 57561670.335A++0.5842.273%CN/A3.4B**N/A1116.4h1.7C++3.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit242311.2h
Motion Spotter62860.8h
M12 Kobalt-H01900h
Spawn Beacon115731h
Medical Applicator23787,7878.8h
Nanite Revive Grenade02680.1h
Anti-Infantry MANA Turret41140.6h
Nano-Armor Kit5546,6913.8h
M20 Drake1650.6h
Ammunition Package6790.2h
Smoke Grenade05890.2h
Recon Detection Device113320.9h

Check the help document for the dictionary if you want to learn more about words used here.


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