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Director General Exterminator jose88p[OWLP] jose88p
NC BR 98

KDR: 3.85

Score: 14m

Last Seen: Jan 13th, 2020 2:49 AM
- OFFLINE - 171.7 hour(s)

Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 43%
Level 100 Progress: 74% 147h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW NS-44 Commissioner NC6 Gauss SAW GD-22S AF-19 Mercenary AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,291,177 MLG Score: 7427
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.837%42.353%151824120829,7554.78146-0.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.365%2.853M+3.26M*-0.386C-HEAD ++ (~24.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.716B++7.60.469B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.236%0.699%182312294292901101.47423386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.544%-0.689D-1.238D*2.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.476B+5.90.453B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.85%80.314%0212303,947615116.40747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.249%1.243B**0.867B*-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.598B+1.70.46B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.172%19.002%02123084250921.65422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.262%1.705A++0.838B++1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.698B+2.50.491B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m176.1%553 (33.2k)443 (26.6k)3.8477139,74310,3293.954498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232376328.503%41.436%118103:0320

16% Combat Medic41% Heavy Assault17% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2014 9:50 PMFeb 17th, 2018 9:15 PMJan 13th, 2020 6:35 PM (6d) (PST)Jan 13th, 2020 2:27 AM (7d) (PST)Jan 12th, 2020 10:49 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8632526111.2600.3270.5222.2690.0297427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,75115,11536,636762031136226,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
525.8h/21.9d 1,102 16,468 10,947 71.6k 603 2,425 921 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:5,315
Deaths:1,103
KDR:4.819
Accuracy:36.666% A*
HSR:46.077% M
NC6A GODSAW
A*
Kills:1,697
Deaths:310
KDR:5.474
Accuracy:38.554% A+
HSR:43.076% A*
NC6 Gauss SAW
A++
Kills:1,479
Deaths:502
KDR:2.946
Accuracy:28.377% A+
HSR:33.536% A++
GD-22S
M**
Kills:1,448
Deaths:384
KDR:3.771
Accuracy:29.581% B**
HSR:50.276% M**
NS-15M2
M
Kills:1,256
Deaths:290
KDR:4.331
Accuracy:34.230% A++
HSR:48.487% M
MGR-L1 Promise
A*
Kills:1,183
Deaths:153
KDR:7.732
Accuracy:34.933% A*
HSR:33.221% B**
EM6
M**
Kills:1,159
Deaths:273
KDR:4.245
Accuracy:36.394% M
HSR:47.455% M**
Kills:13,537
Deaths (as Heavy Assault):3,015
Deaths (to Heavy Assaults):3,187
KDR:4.48988
Kill Difference:10,522
Playtime:216.668 hours
Usage:41%
Score:5.984m
Score/min:460
Accuracy (listed only):34.105%
HSR (listed only):43.161%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,406
Deaths:516
KDR:2.725
Accuracy:29.591% A
HSR:35.989% A**
AF-4 Cyclone
S
Kills:1,370
Deaths:337
KDR:4.065
Accuracy:31.996% A
HSR:48.029% S
AC-X11
M++
Kills:1,237
Deaths:258
KDR:4.795
Accuracy:40.755% M+
HSR:39.612% M++
GD-7F
M++
Kills:1,194
Deaths:221
KDR:5.403
Accuracy:40.449% M++
HSR:37.605% M++
Razor GD-23
M*
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:42.287% M*
HSR:37.672% M++
NS-11C
S
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:39.299% M++
HSR:42.796% S
Blitz GD-10
M+
Kills:882
Deaths:119
KDR:7.412
Accuracy:39.439% M+
HSR:33.560% M+
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
MKV Suppressed
M+
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M+
NS-7 PDW
M++
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M++
LA39 Bruiser
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A++
HSR:16.471% C**
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:10,248
Deaths (as Light Assault):2,438
Deaths (to Light Assaults):2,151
KDR:4.20345
Kill Difference:7,810
Playtime:96.578 hours
Usage:18%
Score:2.558m
Score/min:441
Accuracy (listed only):44.638%
HSR (listed only):33.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:1,370
Deaths:337
KDR:4.065
Accuracy:31.996% A
HSR:48.029% S
NC1 Gauss Rifle
M*
Kills:1,356
Deaths:483
KDR:2.807
Accuracy:34.397% A*
HSR:43.732% M*
GR-22
M
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:35.061% A*
HSR:38.947% M
Gauss Rifle Burst
M+
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:40.321% A**
HSR:51.775% M+
Blitz GD-10
M+
Kills:882
Deaths:119
KDR:7.412
Accuracy:39.439% M+
HSR:33.560% M+
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
Carnage AR
M*
Kills:535
Deaths:93
KDR:5.753
Accuracy:39.502% M+
HSR:45.421% M*
MKV Suppressed
M+
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M+
NS-7 PDW
M++
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M++
LA39 Bruiser
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A++
HSR:16.471% C**
Reaper DMR
M**
Kills:131
Deaths:25
KDR:5.240
Accuracy:38.517% A*
HSR:52.672% M**
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:8,427
Deaths (as Combat Medic):2,141
Deaths (to Combat Medics):1,226
KDR:3.93601
Kill Difference:6,286
Playtime:85.693 hours
Usage:16%
Score:2.431m
Score/min:473
Accuracy (listed only):44.256%
HSR (listed only):36.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,406
Deaths:516
KDR:2.725
Accuracy:29.591% A
HSR:35.989% A**
AC-X11
M++
Kills:1,237
Deaths:258
KDR:4.795
Accuracy:40.755% M+
HSR:39.612% M++
GD-7F
M++
Kills:1,194
Deaths:221
KDR:5.403
Accuracy:40.449% M++
HSR:37.605% M++
Razor GD-23
M*
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:42.287% M*
HSR:37.672% M++
NS-11C
S
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:39.299% M++
HSR:42.796% S
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
LA39 Bruiser
A++
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A++
HSR:16.471% C**
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:7,048
Deaths (as Engineer):1,788
Deaths (to Engineers):1,569
KDR:3.94183
Kill Difference:5,260
Playtime:26.661 hours
Usage:5%
Score:0.366m
Score/min:229
Accuracy (listed only):48.671%
HSR (listed only):29.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,547
Deaths:490
KDR:7.239
Accuracy:43.295% B++
HSR:80.321% B**
NS-44 Commissioner
A*
Kills:1,657
Deaths:658
KDR:2.518
Accuracy:49.333% A+
HSR:39.228% A*
AF-4 Cyclone
S
Kills:1,370
Deaths:337
KDR:4.065
Accuracy:31.996% A
HSR:48.029% S
Blitz GD-10
M+
Kills:882
Deaths:119
KDR:7.412
Accuracy:39.439% M+
HSR:33.560% M+
NS-30 Vandal
A++
Kills:804
Deaths:121
KDR:6.645
Accuracy:43.033% A+
HSR:40.174% A++
MKV Suppressed
M+
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M+
NS-7 PDW
M++
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M++
NC14 Bolt Driver
B++
Kills:400
Deaths:68
KDR:5.882
Accuracy:39.763% B+
HSR:80.250% B++
NC4 Mag-Shot
M++
Kills:66
Deaths:54
KDR:1.222
Accuracy:34.421% B**
HSR:40.909% M++
Kills:9,674
Deaths (as Infiltrator):2,041
Deaths (to Infiltrators):1,576
KDR:4.73983
Kill Difference:7,633
Playtime:87.446 hours
Usage:17%
Score:2.315m
Score/min:441
Accuracy (listed only):39.570%
HSR (listed only):48.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:477
Deaths:68
KDR:7.015
Accuracy:38.258% B+
HSR:18.449% B
AF-34 Mattock
A
Kills:380
Deaths:69
KDR:5.507
Accuracy:43.603% B++
HSR:23.421% A
Kills:857
Deaths (as MAX Suit):68.500
Deaths (to MAX Suits):479
KDR:12.51095
Kill Difference:788.500
Playtime:8.258 hours
Usage:2%
Score:0.329m
Score/min:664
Accuracy (listed only):40.931%
HSR (listed only):20.935%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:220
V. Kills:29 N/A
Deaths:23
KDR:9.565
Accuracy:30.054% D-
KPH:37.700 B+
VKPH:5 D
L100 Python HESH
B*
Kills:101
V. Kills:14 N/A
Deaths:1
KDR:101
Accuracy:51.823% B
KPH:73.200 B*
VKPH:10.100 C**
Kills:321 (321 + 0)
Deaths:24
KDR:13.375
VKDR:1.792
Vehicle Kills:43
Kill Difference:297
Playtime:7.213 hours
Usage:1%
Score:0.074m
Score/min:171
Driving Accuracy:51.823%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C**
Kills:108
V. Kills:49 216%
Deaths:24
KDR:4.500
Accuracy:53.529% B++
KPH:23.100 C++
VKPH:10.500 C**
Kills:108 (108 + 0)
Deaths:24
KDR:4.500
VKDR:2.042
Vehicle Kills:49
Kill Difference:84
Playtime:4.683 hours
Usage:1%
Score:0.040m
Score/min:142
Driving Accuracy:53.529%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,3545,3151,1034.819B**0.9736.666%A*46.077%M115A*N/A29646.2h7.2A19.6B**
SAS-R 3,5563,5474907.239A++3.3943.295%B++80.321%B**101.6MN/A29434.9h1.7B**4B*
NC6A GODSAW 1,7101,6973105.474A++1.6338.554%A+43.076%A*147.6M1.1C++41011.5h6.5B16.8B**
NS-44 Commissioner 1,6741,6576582.518A1.3349.333%A+39.228%A*124.6M*1.3A++36313.3h2.8B**5.6B**
NC6 Gauss SAW 1,4941,4795022.946A0.9028.377%A+33.536%A++75.8A*N/A28119.5h7.5B*26.5B*
GD-22S 1,4601,4483843.771A+0.0829.581%B**50.276%M**94.6A*N/A35915.3h8A27B*
AF-19 Mercenary 1,4111,4065162.725A**1.1229.591%A35.989%A**59.1A*N/A19623.8h8.5B**28.9B*
AF-4 Cyclone 1,3751,3703374.065A*0.2231.996%A48.029%S99.3A**N/A25613.8h7.3B**22.9B*
NC1 Gauss Rifle 1,3731,3564832.807A+1.0434.397%A*43.732%M*76.6M+1A19917.7h8.5A+24.8A
NS-15M2 1,2591,2562904.331A0.4834.23%A++48.487%M95.2A+N/A29413.2h8.7B**25.5B**
AC-X11 1,2411,2372584.795M**0.9540.755%M+39.612%M++160.6SN/A3997.7h6.1A+14.9B**
GD-7F 1,2021,1942215.403S1.5640.449%M++37.605%M++165.8S1.1A6047.2h8.2A+20.3B**
NC05 Jackhammer 1,1941,1892504.756M*0.9158.538%A++18.755%B*99.1A++N/A22712h3.6B**6.1B**
MGR-L1 Promise 1,1941,1831537.732S3.8834.933%A*33.221%B**169S1.6B**5977h9.6B**27.5B**
NS Decimator 1,5641,1803253.631M+0.2263.475%C**4.153%A+64.8A++21.1B+36818.2h3.8B+6B++
Razor GD-23 1,1671,1602704.296S0.4542.287%M*37.672%M++126.1SN/A2999.2h7.9A18.7B**
NS-11C 1,1671,1592624.424M**0.5839.299%M++42.796%S139.6S1B**4678.3h8.6A+21.8A
EM6 1,1641,1592734.245A+0.4036.394%M47.455%M**108.3A**N/A25710.7h7.9A21.6B**
GR-22 1,1691,1583922.954A0.8935.061%A*38.947%M72.8A++N/A30115.9h9.5A27B**
Gauss Rifle Burst 1,1671,1552374.873B**1.0340.321%A**51.775%M+109A**1.1B**24110.6h8.1A20.1A
Blitz GD-10 8868821197.412S3.5639.439%M+33.56%M+169.6SN/A4085.2h10.1B**25.6B**
NS-30 Vandal 8078041216.645A**2.8043.033%A+40.174%A++131.8M**N/A3846.1h4.4B**10.1B**
Mauler S6 6736721943.464A*0.3859.453%A*19.643%B*112SN/A2926h2.6A++4.4A
Carnage AR 538535935.753M*1.9139.502%M+45.421%M*157.4SN/A6313.4h8.8A++22.2A+
Frag Grenade 5295221522N/A518.1548.38%BN/A474.5C+6.4C-16081.1h3.7C*7.6B+
MKV Suppressed 488486845.786S1.9437.141%A*38.066%M+142.9SN/A3423.4h9.3B**25.1B*
AF-34 Mattock 480477687.015A3.1738.258%B+18.449%B70.1A+N/A2536.8h4.8B*12.5B*
NS-7 PDW 4644621104.2S0.3537.707%A**37.879%M++124.9SN/A3143.7h10.2B**27.1B**
NC14 Bolt Driver 402400685.882A++2.0339.763%B+80.25%B++48.8A++N/A1618.2h2B*5.1B*
AF-34 Mattock 385380695.507B*1.6643.603%B++23.421%A55.9B**N/A2166.8h7C*16B+
C75 Viper 249220239.565A5.7230.054%D-N/A37.9B+5D1435.8h7.5B**25.1B++
LA39 Bruiser 171170493.469A*0.3882.821%A++16.471%C**188.9S1.1B**4350.9h1.9B**2.3B*
Anti-Vehicle Grenade 1661421142N/A138.1544.393%DN/A284C-48D14290.5h5.4C*12.1C+
Reaper DMR 132131255.24A1.3938.517%A*52.672%M**100.8MN/A3421.3h7.3A18.9B**
Titan-150 HEAT 157108244.5C+0.6553.529%B++N/A23C++10.4C**1414.7h5.4C+10.1B+
L100 Python HESH 1151011101S97.1551.823%BN/A72.1B++10C*2891.4h2.7B++5.2B++
NC4 Mag-Shot 6766541.222B++2.6334.421%B**40.909%M++23.6C+N/A1112.8h8.2C*23.7B+
Spear Anti-Vehicle Phalanx Turret 8861512.2B*8.3545.178%C++1.639%D*55.5B**24.5B4151.1h7.1B+15.6B+
AF-57 Piston 5050182.778A++1.0754.717%A+10%D--166.7SN/A5400.3h2.9A5.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3168,9394.7h
Spawn Beacon53550.3h
Nanite Revive Grenade07580.2h
Medical Kit1,1588,23333.1h
Medical Applicator120125,63310.1h
Motion Spotter134,2032.9h
G40-F Ranger0590h
Recon Detection Device16631h
Ammunition Package12280.2h
Shield Recharging Field28400.2h
A30 Walker0910.1h
M20 Drake02320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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