Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,338)players online:
LatrodectusVS (48)  PierreKira (15)  silentk1tt3n (14)  EmpressBSG (12)  Serenity024 (9)  Furry_Ergo (6) 104
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (118 days). The data shown below may not be accurate.

Director General Exterminator jose88p[OWLP] jose88p
NC BR 97

KDR: 3.82

Score: 13.4m

Last Seen: Aug 14th, 2018 4:39 AM
- OFFLINE - 2847.6 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 19%
Level 100 Progress: 71% 165h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner NC6 Gauss SAW GD-22S NC6A GODSAW AF-19 Mercenary AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:jose88p



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,093,519 MLG Score: 7269
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.91%42.601%15302399928,1734.72464-0.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.5%2.915M+3.416M*-0.477DHEAD ++ (~24.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.718B++7.60.469B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.928%0.61%140210203282771091.17986298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.3%-0.675D-1.305D**2.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.479B+6.80.454B+13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.215%80.487%0210203,736571116.53147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.412%1.225B**0.877B*-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.70.456B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.172%19.002%02102084248321.74327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.262%1.734A++0.908B*1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.50.49B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m176.9%552 (33.1k)442 (26.5k)3.8242537,6889,8553.9293897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022358128.247%41.573%117403:0519

16% Combat Medic41% Heavy Assault17% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2014 9:50 PMFeb 17th, 2018 9:15 PMSep 8th, 2018 1:15 AM (94d) (PST)Aug 14th, 2018 1:20 AM (119d) (PST)Aug 14th, 2018 12:39 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8492476021.2420.3250.5162.2490.0297269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,94014,81036,130751931135226,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.8h/21.1d 1,036 15,668 10,382 68.2k 586 2,322 879 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:4,777
Deaths:977
KDR:4.889
Accuracy:37.107% A**
HSR:46.682% M+
NC6 Gauss SAW
A++
Kills:1,479
Deaths:502
KDR:2.946
Accuracy:28.377% A+
HSR:33.536% A++
GD-22S
M**
Kills:1,448
Deaths:384
KDR:3.771
Accuracy:29.581% A
HSR:50.276% M**
NC6A GODSAW
M
Kills:1,425
Deaths:257
KDR:5.545
Accuracy:39.609% A*
HSR:44.561% M
NS-15M2
M++
Kills:1,256
Deaths:290
KDR:4.331
Accuracy:34.230% A*
HSR:48.487% M++
NC05 Jackhammer
A++
Kills:1,187
Deaths:250
KDR:4.748
Accuracy:58.514% A++
HSR:18.787% B*
MGR-L1 Promise
A*
Kills:1,183
Deaths:153
KDR:7.732
Accuracy:34.933% A*
HSR:33.221% B**
EM6
M**
Kills:1,159
Deaths:273
KDR:4.245
Accuracy:36.394% M+
HSR:47.455% M**
Kills:13,914
Deaths (as Heavy Assault):3,086
Deaths (to Heavy Assaults):3,077
KDR:4.50875
Kill Difference:10,828
Playtime:207.978 hours
Usage:41%
Score:5.702m
Score/min:457
Accuracy (listed only):37.343%
HSR (listed only):40.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:1,317
Deaths:494
KDR:2.666
Accuracy:29.484% A+
HSR:36.219% M
AF-4 Cyclone
S
Kills:1,288
Deaths:321
KDR:4.012
Accuracy:31.955% A
HSR:49.146% S
AC-X11
M*
Kills:1,224
Deaths:256
KDR:4.781
Accuracy:40.853% M++
HSR:39.788% M*
GD-7F
M*
Kills:1,180
Deaths:214
KDR:5.514
Accuracy:40.544% M*
HSR:37.797% M*
Razor GD-23
M*
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:42.287% M*
HSR:37.672% M*
NS-11C
S
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:39.299% M++
HSR:42.796% S
Blitz GD-10
M++
Kills:870
Deaths:116
KDR:7.500
Accuracy:39.498% M++
HSR:33.563% M++
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
MKV Suppressed
M++
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M++
NS-7 PDW
M*
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M*
LA39 Bruiser
A*
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A*
HSR:16.471% B+
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:10,038
Deaths (as Light Assault):2,388
Deaths (to Light Assaults):2,054
KDR:4.20352
Kill Difference:7,650
Playtime:94.250 hours
Usage:19%
Score:2.514m
Score/min:445
Accuracy (listed only):44.646%
HSR (listed only):33.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:1,288
Deaths:321
KDR:4.012
Accuracy:31.955% A
HSR:49.146% S
NC1 Gauss Rifle
M**
Kills:1,222
Deaths:455
KDR:2.686
Accuracy:34.336% A**
HSR:45.008% M**
GR-22
M+
Kills:1,158
Deaths:392
KDR:2.954
Accuracy:35.061% A*
HSR:38.947% M+
Gauss Rifle Burst
M++
Kills:1,155
Deaths:237
KDR:4.873
Accuracy:40.321% M
HSR:51.775% M++
Blitz GD-10
M++
Kills:870
Deaths:116
KDR:7.500
Accuracy:39.498% M++
HSR:33.563% M++
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
MKV Suppressed
M++
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M++
NS-7 PDW
M*
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M*
Carnage AR
S
Kills:319
Deaths:54
KDR:5.907
Accuracy:42.678% M**
HSR:49.843% S
LA39 Bruiser
A*
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A*
HSR:16.471% B+
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:7,852
Deaths (as Combat Medic):2,030
Deaths (to Combat Medics):1,159
KDR:3.86798
Kill Difference:5,822
Playtime:81.544 hours
Usage:16%
Score:2.304m
Score/min:471
Accuracy (listed only):45.062%
HSR (listed only):35.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:1,317
Deaths:494
KDR:2.666
Accuracy:29.484% A+
HSR:36.219% M
AC-X11
M*
Kills:1,224
Deaths:256
KDR:4.781
Accuracy:40.853% M++
HSR:39.788% M*
GD-7F
M*
Kills:1,180
Deaths:214
KDR:5.514
Accuracy:40.544% M*
HSR:37.797% M*
Razor GD-23
M*
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:42.287% M*
HSR:37.672% M*
NS-11C
S
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:39.299% M++
HSR:42.796% S
Mauler S6
A*
Kills:672
Deaths:194
KDR:3.464
Accuracy:59.453% A*
HSR:19.643% B*
LA39 Bruiser
A*
Kills:170
Deaths:49
KDR:3.469
Accuracy:82.821% A*
HSR:16.471% B+
AF-57 Piston
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:54.717% N/A
HSR:10% N/A
Kills:6,932
Deaths (as Engineer):1,757
Deaths (to Engineers):1,507
KDR:3.94536
Kill Difference:5,175
Playtime:26.657 hours
Usage:5%
Score:0.366m
Score/min:229
Accuracy (listed only):48.682%
HSR (listed only):30.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,336
Deaths:449
KDR:7.430
Accuracy:43.757% B*
HSR:80.516% A
NS-44 Commissioner
M
Kills:1,576
Deaths:613
KDR:2.571
Accuracy:49.546% A++
HSR:39.657% M
AF-4 Cyclone
S
Kills:1,288
Deaths:321
KDR:4.012
Accuracy:31.955% A
HSR:49.146% S
Blitz GD-10
M++
Kills:870
Deaths:116
KDR:7.500
Accuracy:39.498% M++
HSR:33.563% M++
NS-30 Vandal
A++
Kills:804
Deaths:121
KDR:6.645
Accuracy:43.033% A++
HSR:40.174% A++
MKV Suppressed
M++
Kills:486
Deaths:84
KDR:5.786
Accuracy:37.141% A*
HSR:38.066% M++
NS-7 PDW
M*
Kills:462
Deaths:110
KDR:4.200
Accuracy:37.707% A**
HSR:37.879% M*
NC14 Bolt Driver
B++
Kills:400
Deaths:68
KDR:5.882
Accuracy:39.763% B++
HSR:80.250% B++
NC4 Mag-Shot
M*
Kills:66
Deaths:54
KDR:1.222
Accuracy:34.421% B**
HSR:40.909% M*
Kills:9,288
Deaths (as Infiltrator):1,936
Deaths (to Infiltrators):1,483
KDR:4.79752
Kill Difference:7,352
Playtime:83.975 hours
Usage:17%
Score:2.226m
Score/min:442
Accuracy (listed only):39.647%
HSR (listed only):48.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:408
Deaths:54
KDR:7.556
Accuracy:34.415% C++
HSR:18.137% B+
AF-34 Mattock
B**
Kills:311
Deaths:54
KDR:5.759
Accuracy:39.654% B+
HSR:22.508% B**
Kills:719
Deaths (as MAX Suit):54
Deaths (to MAX Suits):461
KDR:13.31481
Kill Difference:665
Playtime:6.956 hours
Usage:1%
Score:0.291m
Score/min:696
Accuracy (listed only):37.035%
HSR (listed only):20.323%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:220
V. Kills:29 N/A
Deaths:23
KDR:9.565
Accuracy:30.054% D-
KPH:37.700 B+
VKPH:5 D
L100 Python HESH
A
Kills:72
V. Kills:13 N/A
Deaths:1
KDR:72
Accuracy:51.816% B+
KPH:70.100 B++
VKPH:12.700 A
Kills:292 (292 + 0)
Deaths:24
KDR:12.167
VKDR:1.750
Vehicle Kills:42
Kill Difference:268
Playtime:6.861 hours
Usage:1%
Score:0.069m
Score/min:168
Driving Accuracy:51.816%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:108
V. Kills:49 216%
Deaths:24
KDR:4.500
Accuracy:53.529% B++
KPH:23.100 C*
VKPH:10.500 B+
Kills:108 (108 + 0)
Deaths:24
KDR:4.500
VKDR:2.042
Vehicle Kills:49
Kill Difference:84
Playtime:4.683 hours
Usage:1%
Score:0.040m
Score/min:141
Driving Accuracy:53.529%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,8074,7779774.889B**1.0637.107%A**46.682%M+112.7A**N/A28942.4h7.1A+19.1B**
SAS-R 3,3453,3364497.43A3.6143.757%B*80.516%A102M++N/A29932.7h1.7B**3.9B*
NS-44 Commissioner 1,5931,5766132.571A++1.2549.546%A++39.657%M124.1M**1.3A*36412.7h2.8B**5.6B**
NC6 Gauss SAW 1,4941,4795022.946A++0.8828.377%A+33.536%A++75.8A*N/A27819.5h7.5B*26.5B*
GD-22S 1,4601,4483843.771A+0.0529.581%A50.276%M**94.6A**N/A35815.3h8A27B**
NC6A GODSAW 1,4341,4252575.545A1.7239.609%A*44.561%M143.9M+N/A4099.9h6.4C**16B**
AF-19 Mercenary 1,3211,3174942.666A*1.1629.484%A+36.219%M57.5MN/A19422.9h8.5B**28.9B*
AF-4 Cyclone 1,2921,2883214.012A*0.1931.955%A49.146%S96.1M+N/A25013.4h7.3A22.9B*
NS-15M2 1,2591,2562904.331A+0.5134.23%A*48.487%M++95.2A*N/A29313.2h8.7A25.5B**
AC-X11 1,2281,2242564.781S0.9640.853%M++39.788%M*159SN/A3977.7h6A+14.8B**
NC1 Gauss Rifle 1,2381,2224552.686A+1.1434.336%A**45.008%M**72.3M*N/A19016.9h8.5A+24.8A
NC05 Jackhammer 1,1911,1872504.748M*0.9258.514%A++18.787%B*98.9A**N/A22612h3.6B**6.1B*
MGR-L1 Promise 1,1941,1831537.732S3.9134.933%A*33.221%B**169S1.6A++5947h9.6B**27.5B**
GD-7F 1,1881,1802145.514S1.6940.544%M*37.797%M*166.2S1.1A*6087.1h8.2A+20.1B**
Razor GD-23 1,1671,1602704.296M**0.4742.287%M*37.672%M*126.1SN/A2999.2h7.9A18.7B**
EM6 1,1641,1592734.245A++0.4236.394%M+47.455%M**108.3MN/A25610.7h7.9A21.6B*
NS-11C 1,1671,1592624.424M**0.6039.299%M++42.796%S139.6S1A++4668.3h8.6A21.8B**
GR-22 1,1691,1583922.954A0.8735.061%A*38.947%M+72.8A*N/A30115.9h9.5A+27A
Gauss Rifle Burst 1,1671,1552374.873A+1.0540.321%M51.775%M++109M1.1B**24110.6h8.1A20.1A
NS Decimator 1,4971,1303183.553M++0.2763.477%B4.336%A+64.2A++20.9B+36717.6h3.8B++6B*
Blitz GD-10 8748701167.5S3.6839.498%M++33.563%M++170.6SN/A4095.1h10.1B**25.6B**
NS-30 Vandal 8078041216.645M+2.8243.033%A++40.174%A++131.8SN/A3846.1h4.4B**10.1B**
Mauler S6 6736721943.464M++0.3659.453%A*19.643%B*112SN/A2906h2.6A++4.4A
Frag Grenade 5225151515N/A511.1848.597%B+N/A468.2C+6.4C16311.1h3.6C**7.4B+
MKV Suppressed 488486845.786S1.9637.141%A*38.066%M++142.9SN/A3413.4h9.3B**25.1B*
NS-7 PDW 4644621104.2S0.3837.707%A**37.879%M*124.9SN/A3133.7h10.2B**27.1B**
AF-34 Mattock 410408547.556A3.7334.415%C++18.137%B+74.2A++N/A2765.5h3.7A10.8B**
NC14 Bolt Driver 402400685.882A**2.0639.763%B++80.25%B++48.8A++N/A1598.2h2B**5.1B*
Carnage AR 320319545.907M*2.0842.678%M**49.843%S177.2SN/A9061.8h7.7A*18A++
AF-34 Mattock 315311545.759B*1.9339.654%B+22.508%B**56.5B**N/A2325.5h5.7B+14.3B++
C75 Viper 249220239.565B**5.7430.054%D-N/A37.9B+5D1435.8h7.5B**25.1B++
LA39 Bruiser 171170493.469A*0.3682.821%A*16.471%B+188.9S1.1A+4290.9h1.9B**2.3B**
Anti-Vehicle Grenade 1571331133N/A129.1845.019%DN/A332.5C+60C--14880.4h5.3C**11.8C++
Titan-150 HEAT 157108244.5C+0.6853.529%B++N/A23C*10.4B+1414.7h5.4C+10.1B+
L100 Python HESH 8572172S68.1851.816%B+N/A72B*13A3081h3B5.7B+
NC4 Mag-Shot 6766541.222B++2.6034.421%B**40.909%M*23.6C+N/A1092.8h8.2C*23.7C*
Spear Anti-Vehicle Phalanx Turret 8356511.2B++7.3844.384%C++1.786%D*50.9B++24.5C**4111.1h7.3B16.4B+
AF-57 Piston 5050182.778A1.0554.717%A+10%D--166.7SN/A5290.3h2.9A5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,0662.8h
Nano-Armor Kit3168,8444.7h
Spawn Beacon43090.2h
Nanite Revive Grenade07580.2h
Medical Kit1,1207,92732.5h
Medical Applicator118122,48810h
Recon Detection Device16611h
G40-F Ranger0590h
Ammunition Package12270.2h
M20 Drake02320.2h
A30 Walker0910.1h
Shield Recharging Field28400.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.83s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.