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Veteran jose8p[V] jose8p
VS BR 114

KDR: 2.88

Score: 26.3m

Last Seen: Jan 13th, 2020 2:48 AM
- OFFLINE - 3.6 hour(s)

Battle Rank 105 (114 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 79
Level Progress (to 106): 39%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner Pulsar C Serpent VE92 Pulsar LSW VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,144,563 MLG Score: 3313
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.731%37.018%110130120243,7413.81285-0.932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.864%1.645A+2.426A**-0.701D-HEAD ++ (~22.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+90.372C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.365%2.097%188412289067504341.208208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%0.338C**-0.278C1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.634B+6.30.499B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.899%7.44%84612266727272080.923077322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.778%-0.958D--0.729B++-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.546B+14.20.649B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.304%80.218%84312293,2151154162.78596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%0.803B++0.861B*1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.543B+1.80.427B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.38%11.111%841123110879400.13602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.561B+-0.707D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**40.175C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 79
26.3m187.8%506 (30.4k)409 (24.5k)2.8805859,02620,4913.05729114 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232431723.747%33.067%78503:0924

14% Combat Medic14% Engineer40% Heavy Assault12% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:25 PMApr 28th, 2015 9:28 PMJan 19th, 2020 11:52 AM (12h) (PST)Jan 12th, 2020 10:49 PM (7d) (PST)Jan 12th, 2020 10:48 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7492205290.9150.3180.3031.8040.0453313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,93613,20031,736551918108324,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1075h/44.8d 3,621 19,518 17,720 116.4k 1,684 3,836 2,929 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,963
Deaths:2,483
KDR:4.818
Accuracy:32.804% A
HSR:45.298% A++
Orion VS54
B**
Kills:2,211
Deaths:839
KDR:2.635
Accuracy:25.823% B**
HSR:33.107% B**
Pulsar LSW
M
Kills:1,619
Deaths:461
KDR:3.512
Accuracy:26.355% B+
HSR:45.213% M
SVA-88
A*
Kills:1,480
Deaths:389
KDR:3.805
Accuracy:25.672% B
HSR:42.230% A*
NS-15M2
B+
Kills:1,258
Deaths:512
KDR:2.457
Accuracy:26.328% B+
HSR:25.437% C+
Flare VE6
M
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:25.084% B+
HSR:43.546% M
VE-H Maw
A++
Kills:996
Deaths:158
KDR:6.304
Accuracy:34.376% A++
HSR:38.755% A+
Kills:20,689
Deaths (as Heavy Assault):5,069
Deaths (to Heavy Assaults):6,098
KDR:4.08148
Kill Difference:15,620
Playtime:426.989 hours
Usage:40%
Score:11.344m
Score/min:443
Accuracy (listed only):28.063%
HSR (listed only):39.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M*
Kills:1,773
Deaths:403
KDR:4.400
Accuracy:33.471% A++
HSR:42.978% M*
Serpent VE92
B**
Kills:1,640
Deaths:807
KDR:2.032
Accuracy:28.817% B**
HSR:21.768% C**
VX6-7
M
Kills:1,481
Deaths:328
KDR:4.515
Accuracy:29.503% B*
HSR:37.272% M
NS-11C
M**
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B**
HSR:39.868% M**
Eridani SX5
A*
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% B
HSR:35.106% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C+
Sirius SX12
M
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B**
HSR:35.304% M
Solstice VE3
B**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B**
HSR:14.754% D-
NS-7 PDW
B
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B
HSR:15.178% C-
NS Baron G5
B*
Kills:996
Deaths:532
KDR:1.872
Accuracy:53.286% B*
HSR:17.068% B+
Eclipse VE3A
A*
Kills:441
Deaths:124
KDR:3.556
Accuracy:33.304% A
HSR:31.746% A*
VE-S Canis
A*
Kills:342
Deaths:49
KDR:6.980
Accuracy:38.301% A++
HSR:38.012% A*
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:13,981
Deaths (as Light Assault):5,400
Deaths (to Light Assaults):4,167
KDR:2.58907
Kill Difference:8,581
Playtime:189.934 hours
Usage:18%
Score:4.419m
Score/min:388
Accuracy (listed only):33.562%
HSR (listed only):27.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,188
Deaths:449
KDR:2.646
Accuracy:29.385% B++
HSR:29.546% B
Eridani SX5
A*
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% B
HSR:35.106% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C+
Sirius SX12
M
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B**
HSR:35.304% M
CME
M**
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:29.553% B+
HSR:47.337% M**
Corvus VA55
B**
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:29.014% B*
HSR:30.026% B**
NS-7 PDW
B
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B
HSR:15.178% C-
H-V45
S
Kills:1,147
Deaths:328
KDR:3.497
Accuracy:30.742% A
HSR:52.310% S
Pulsar VS1
B*
Kills:1,145
Deaths:578
KDR:1.981
Accuracy:27.661% B*
HSR:19.301% C
NS Baron G5
B*
Kills:996
Deaths:532
KDR:1.872
Accuracy:53.286% B*
HSR:17.068% B+
NS-11P
A
Kills:731
Deaths:279
KDR:2.620
Accuracy:29.537% A
HSR:23.393% B+
VE-S Canis
A*
Kills:342
Deaths:49
KDR:6.980
Accuracy:38.301% A++
HSR:38.012% A*
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:12,659
Deaths (as Combat Medic):5,108
Deaths (to Combat Medics):2,308
KDR:2.47827
Kill Difference:7,551
Playtime:150.478 hours
Usage:14%
Score:4.194m
Score/min:465
Accuracy (listed only):33.053%
HSR (listed only):28.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M*
Kills:1,773
Deaths:403
KDR:4.400
Accuracy:33.471% A++
HSR:42.978% M*
Serpent VE92
B**
Kills:1,640
Deaths:807
KDR:2.032
Accuracy:28.817% B**
HSR:21.768% C**
VX6-7
M
Kills:1,481
Deaths:328
KDR:4.515
Accuracy:29.503% B*
HSR:37.272% M
NS-11C
M**
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B**
HSR:39.868% M**
Solstice VE3
B**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B**
HSR:14.754% D-
NS Baron G5
B*
Kills:996
Deaths:532
KDR:1.872
Accuracy:53.286% B*
HSR:17.068% B+
Eidolon VE33
A++
Kills:512
Deaths:174
KDR:2.943
Accuracy:36.695% A
HSR:39.063% A++
Eclipse VE3A
A*
Kills:441
Deaths:124
KDR:3.556
Accuracy:33.304% A
HSR:31.746% A*
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:9,472
Deaths (as Engineer):3,523
Deaths (to Engineers):3,816
KDR:2.68862
Kill Difference:5,949
Playtime:150.150 hours
Usage:14%
Score:3.045m
Score/min:338
Accuracy (listed only):35.652%
HSR (listed only):28.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,733
Deaths:444
KDR:6.155
Accuracy:41.616% B
HSR:79.400% B**
NS-44 Commissioner
A
Kills:1,881
Deaths:1,182
KDR:1.591
Accuracy:44.403% B*
HSR:32.164% A
Eridani SX5
A*
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% B
HSR:35.106% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C+
Sirius SX12
M
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B**
HSR:35.304% M
NS-7 PDW
B
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B
HSR:15.178% C-
NS-30 Vandal
A*
Kills:549
Deaths:120
KDR:4.575
Accuracy:41.782% A
HSR:44.627% A*
XM98
B**
Kills:426
Deaths:104
KDR:4.096
Accuracy:33.452% D
HSR:84.272% B**
Artemis VX26
A++
Kills:405
Deaths:147
KDR:2.755
Accuracy:34.683% A+
HSR:36.296% A++
VE-S Canis
A*
Kills:342
Deaths:49
KDR:6.980
Accuracy:38.301% A++
HSR:38.012% A*
NS-44L Blackhand
A*
Kills:173
Deaths:72
KDR:2.403
Accuracy:49.126% B*
HSR:68.208% A*
Beamer VS3
B*
Kills:121
Deaths:147
KDR:0.823
Accuracy:32.883% B*
HSR:21.488% C+
NSX Daimyo
B++
Kills:56
Deaths:6
KDR:9.333
Accuracy:45.614% B++
HSR:89.286% D*
Kills:11,365
Deaths (as Infiltrator):4,273
Deaths (to Infiltrators):2,737
KDR:2.65972
Kill Difference:7,092
Playtime:130.080 hours
Usage:12%
Score:2.815m
Score/min:361
Accuracy (listed only):36.592%
HSR (listed only):46.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:313
Deaths:140
KDR:2.236
Accuracy:21.611% B**
HSR:18.530% C+
Cosmos VM3
B
Kills:245
Deaths:70
KDR:3.500
Accuracy:19.397% B
HSR:15.102% D-
Comet VM2
B**
Kills:201
Deaths:137
KDR:1.467
Accuracy:47.650% B+
HSR:6.468% B**
Blueshift VM5
A*
Kills:181
Deaths:45
KDR:4.022
Accuracy:25.793% B**
HSR:33.149% A*
Blueshift VM5
M**
Kills:175
Deaths:44
KDR:3.977
Accuracy:25.419% B**
HSR:41.143% M**
Comet VM2
A++
Kills:141
Deaths:80
KDR:1.763
Accuracy:48.430% C**
HSR:7.801% A++
Kills:1,256
Deaths (as MAX Suit):258
Deaths (to MAX Suits):1,180
KDR:4.86822
Kill Difference:998
Playtime:20.485 hours
Usage:2%
Score:0.532m
Score/min:433
Accuracy (listed only):31.383%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:292
V. Kills:36 N/A
Deaths:34
KDR:8.588
Accuracy:35.067% C--
KPH:38.500 B+
VKPH:4.700 D-
L100 Python AP
C++
Kills:115
V. Kills:75 151%
Deaths:23
KDR:5
Accuracy:62.774% B++
KPH:28.600 C
VKPH:18.600 C++
Kills:407 (407 + 0)
Deaths:57
KDR:7.140
VKDR:1.947
Vehicle Kills:111
Kill Difference:350
Playtime:11.611 hours
Usage:1%
Score:0.165m
Score/min:237
Driving Accuracy:62.774%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:342
V. Kills:276 123%
Deaths:72
KDR:4.750
Accuracy:54.249% C++
KPH:17.900 D
VKPH:14.500 C+
Supernova PC
B+
Kills:157
V. Kills:41 374%
Deaths:29
KDR:5.414
Accuracy:49.057% C+
KPH:27.500 B+
VKPH:7.200 C
Saron HRB
C++
Kills:150
V. Kills:80 185%
Deaths:27
KDR:5.556
Accuracy:44.476% C++
KPH:24.200 C+
VKPH:12.900 C
Proton II PPA
C+
Kills:82
V. Kills:6 N/A
Deaths:6
KDR:13.667
Accuracy:25.649% C*
KPH:50.500 C+
VKPH:3.700 C+
Kills:731 (499 + 232)
Deaths:134
KDR:5.455
VKDR:3.007
Vehicle Kills:403
Kill Difference:597
Playtime:32.594 hours
Usage:3%
Score:0.496m
Score/min:254
Driving Accuracy:49.057%
Gunner Accuracy:25.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:176
V. Kills:9 N/A
Deaths:10
KDR:17.600
Accuracy:18.216% C+
KPH:56.900 C
VKPH:2.900 C
M60-G Bulldog
B++
Kills:116
V. Kills:24 464%
Deaths:14
KDR:8.286
Accuracy:31.164% C
KPH:39.800 B++
VKPH:8.200 B+
M12 Kobalt
B+
Kills:88
V. Kills:1 N/A
Deaths:3
KDR:29.333
Accuracy:20.055% C**
KPH:80.200 B+
VKPH:0.900 D*
M60-G Bulldog
C*
Kills:62
V. Kills:10 N/A
Deaths:6
KDR:10.333
Accuracy:32.295% C--
KPH:41.800 C*
VKPH:6.700 C
M40 Fury
B
Kills:60
V. Kills:16 353%
Deaths:8
KDR:7.500
Accuracy:31.517% C--
KPH:41.700 C+
VKPH:11.100 B
Kills:502 (0 + 502)
Deaths:41
KDR:12.244
VKDR:1.463
Vehicle Kills:60
Kill Difference:461
Playtime:10.026 hours
Usage:1%
Score:0.190m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:31.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,02811,9632,4834.818B+1.9432.804%A45.298%A++122.1AN/A29098h8.4A25.6B**
Ghost 2,7462,7334446.155B**3.2741.616%B79.4%B**71B**N/A21038.5h1.8B*4.3B++
Orion VS54 2,2202,2118392.635B*0.2525.823%B**33.107%B**56.8B**N/A22738.9h10.3B*39.8C*
NS-44 Commissioner 1,8951,8811,1821.591B+1.2944.403%B*32.164%A72.9A+N/A22925.8h3B*6.7B*
Pulsar C 1,7831,7734034.4A++1.5233.471%A++42.978%M*102.5M+N/A32217.3h8.2B**24.5B**
Serpent VE92 1,6561,6408072.032B*0.8528.817%B**21.768%C**48.8B++N/A18133.6h10.4B++36B+
Pulsar LSW 1,6271,6194613.512A++0.6326.355%B+45.213%M68.6B*N/A22023.6h9.8B*37.2B++
VX6-7 1,4841,4813284.515M1.6329.503%B*37.272%M87.1A++N/A25817h8.3B**28B**
SVA-88 1,4971,4803893.805A0.9225.672%B42.23%A*79.1B**N/A38518.7h9.1B**35.6B+
NS Decimator 1,8581,4415542.601A++0.2864.827%B+2.221%C+60.8A+17.6C*42023.7h3.7B++5.7B++
NS-11C 1,3671,3622794.882S2.0029.258%B**39.868%M**100.1M++N/A31813.6h8.4A+28.8B**
NS-15M2 1,2711,2585122.457B+0.4226.328%B+25.437%C+56.4BN/A18822.3h11.3B+42.9B+
C-4 1,4981,2435752.162B+0.7226.667%C++N/A128.1B**26.3C+8839.7h1.1B*4.3B+
Terminus VX-9 1,2001,1884492.646B+0.2329.385%B++29.546%B59.1B*N/A19120.1h10.1B**34.5B*
Eridani SX5 1,1901,1852814.217M++1.3428.226%B35.106%A*65.8B**N/A21518h9B**31.7B++
Lasher X2 1,1891,1835302.232A++0.6530.171%B+2.282%D--53B**N/A17622.3h15.3B**50.6B++
MKV Suppressed 1,1861,1746261.875B**1.0127.958%B+19.676%C+41BN/A12528.6h11.6B++41.6B+
Plasma Grenade 1,1771,17211172N/A1,169.1246.673%C++N/A509.6C++2.2D19212.3h3.3B+7.1B+
Sirius SX12 1,1721,1673073.801M0.9230.743%B**35.304%M91.9A**N/A30512.7h8.9A28.8B*
CME 1,1681,1643493.335M+0.4529.553%B+47.337%M**74.1A++N/A27215.7h9.2A+31B**
Flare VE6 1,1641,1622275.119S2.2425.084%B+43.546%M89.4A+N/A64413h8.1B**32.2B++
Corvus VA55 1,1681,1594682.476A++0.4029.014%B*30.026%B**60.4A++N/A19919.2h9.6B**33B*
Solstice VE3 1,1631,1598021.445B**1.4428.153%B**14.754%D-29.6B+N/A12639.1h13.2B+47B
NS-7 PDW 1,1641,1537881.463B++1.4226.903%B15.178%C-33.9BN/A11434h13.5B+50.2B+
H-V45 1,1531,1473283.497B**0.6230.742%A52.31%S91MN/A30712.6h7.6A*24.9A
Pulsar VS1 1,1601,1455781.981B**0.9027.661%B*19.301%C37.4B+N/A13530.6h12.3B++44.4B++
VE-H Maw 1,0069961586.304S3.4234.376%A++38.755%A+138.3M+1.4B*3457.2h7.5B**21.7B*
NS Baron G5 1,0029965321.872B**1.0153.286%B*17.068%B+59.3B**N/A18416.8h3.9B++7.3C+
NS-11P 7387312792.62A0.2629.537%A23.393%B+48.4B**N/A19415.1h12.2B++41.3B*
Nemesis VSH9 7885661892.995S0.1166.769%B+7.774%M47.6A++18.7B**30611.9h4.6A+6.9A+
NS-30 Vandal 5505491204.575A+1.6941.782%A44.627%A*87.1A++N/A2396.3h3.6A+8.7A
Eidolon VE33 5165121742.943A++0.0636.695%A39.063%A++59.5A++N/A1938.6h5.9B**16.1B**
Eclipse VE3A 4434411243.556B++0.6833.304%A31.746%A*81.7A+N/A2285.4h9.3B**28B**
XM98 4284261044.096A1.2233.452%D84.272%B**38B+N/A13311.2h2B*5.9B+
Artemis VX26 4084051472.755B**0.1334.683%A+36.296%A++60.4AN/A2236.7h8.4A24.3B**
VE-S Canis 344342496.98S4.1038.301%A++38.012%A*131.5M+N/A3402.6h8.2B**21.4B*
Supernova FPC 618342724.75C1.8754.249%C++4.386%A17.9D14.5C+26119.1h5.6C+10.3C+
Quasar VM1 3173131402.236B+0.6421.611%B**18.53%C+34.8B*N/A1509h16.3C+75.3B
C75 Viper 328292348.588B*5.7135.067%C--N/A38.4B+4.7D-1907.6h8.1B**23B++
Cosmos VM3 260245703.5B*0.6219.397%B15.102%D-47.1B**2.9S1985.2h13.2B68.1B+
MANA Anti-Vehicle Turret 341237822.89C++0.0156.121%C4.641%A+2370B*1040B+6095900.1h4.9A8.8B**
Tank Mine 371224514.392B*1.5154.729%A+N/A140B+91.9B**17831.6h2.7D*4.9B++
Comet VM2 2442011371.467B++1.4147.65%B+6.468%B**22.3A++4.8B1759h13B**27.2B++
Blueshift VM5 184181454.022B++1.1425.793%B**33.149%A*46.4B++N/A1943.9h13.8B*53.6B*
M12 Kobalt 1851761017.6C++14.7218.216%C+11.932%D*56.8C2.9C2023.1h16.2B+89.2B+
Blueshift VM5 176175443.977B++1.1025.419%B**41.143%M**46.1B++N/A2163.8h13.2B*51.9B*
NS-44L Blackhand 173173722.403B**0.4849.126%B*68.208%A*64.1A*N/A1772.7h2.8B**5.6B*
Supernova PC 198157295.414C+2.5349.057%C+1.274%D27.5B+7.2C2255.7h4.5B+9.1B+
S1 1951501111.351A1.5358.457%C*6%A*38.5B**11.5C+5033.9h5B*8.6B++
Saron HRB 230150275.556C++2.6844.476%C++2%B+24.2C+12.9C2776.2h21C**47.2B+
Comet VM2 173141801.763B++1.1248.43%C**7.801%A++21.7A++4.9C+1616.5h15.1B**31.2B*
NS Annihilator 2901371560.878B++2.0079.99%CN/A10.2C+11.4B**17413.4h11.5C*14.4C++
Anti-Vehicle Grenade 1611311131N/A128.1240.474%D*N/A262D60C--19520.5h5.6C++13.9C
Beamer VS3 1221211470.823C++2.0632.883%B*21.488%C+25.7C+N/A1364.7h8.8B26.9C*
M60-G Bulldog 140116148.286A5.4131.164%C3.448%B+40B++8.3B+3352.9h6.4B+20.7B
L100 Python AP 190115235C+2.1262.774%B++N/A28.8C18.8C++3264h6.2C++9.9C**
Lancer VS22 253113691.638B*1.2465.409%B+2.655%B+13.1C+16.3C**2958.6h24.5C++37.5C*
Thanatos VE70 108108741.459B++1.4248.38%B**11.111%D--41.5B++N/A2932.6h4B++8.3B*
Force-Blade 1559210,8560.008C-2.8717.029%D--10.87%B+0.2C--N/A1479.3h4.8D--28.5D**
M12 Kobalt 8988329.333B**26.4520.055%C**19.318%C**80B+N/A4481.1h14.1B**70.1B++
Proton II PPA 8882613.667C+10.7925.649%C*4.878%M+51.3C+3.8C++1771.6h9.5C*37.1B+
Auraxium Force-Blade 80687,8150.009D2.8715.139%D*7.353%C+0.2C--N/A0381.9h3.3F21.7D*
M60-G Bulldog 7262610.333B**7.4532.295%C--N/A41.3C++6.7C3681.5h5.9B+18.1B+
M40 Fury 766087.5C*4.6231.517%C--1.667%C+42.9C+11.4B+3601.4h12.4B+39.5C**
Spear Anti-Vehicle Phalanx Turret 25060125C2.1261.15%A++6.667%A+23.1D-73.1S4852.6h23.6T38.6D*
NSX Daimyo 565669.333A++6.4545.614%B++89.286%D*80B**N/A3690.7h2.8C6.1C*
Sticky Grenade 5151151N/A48.1250.239%CN/A510D-N/A60990.1h2.1C**4.1C**

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01520.1h
Nano-Armor Kit176292,18621.1h
Anti-Vehicle MANA Turret75030.8h
Spawn Beacon79800.9h
Nanite Revive Grenade08270.2h
Medical Applicator335164,91813.4h
Spitfire Auto-Turret4850.1h
Motion Spotter144,1213.1h
Recon Detection Device321,7692.9h
Shield Recharging Field101,4050.7h
Ammunition Package71,9710.9h
Medical Kit1,41410,65559.5h
Anti-Infantry MANA Turret41130.3h

Check the help document for the dictionary if you want to learn more about words used here.


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