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Veteran jose8p[V] jose8p
VS BR 113

KDR: 2.85

Score: 25.8m

Last Seen: Jan 16th, 2019 4:47 AM
- OFFLINE - 98.3 hour(s)

Battle Rank 104 (113 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 105): 58%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner Pulsar C Serpent VE92 Pulsar LSW SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,011,957 MLG Score: 3207
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.643%36.979%10963099242,2593.76338-0.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.863%1.675A++2.524A**-0.736D-HEAD ++ (~22.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.595B+90.371C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.52%2.099%190410189057414341.21968208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%0.356C**-0.34C-1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+6.30.5B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.848%7.485%84610166687192080.929068320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%-0.956D--0.797B++0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.537B+14.10.64B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.194%80.223%84210203,0541115142.73901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%0.774B++0.859B*0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.80.428B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.38%11.111%841102110877600.139175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.582B+-0.677D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.372C**40.174C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
25.8m187.6%504 (30.2k)407 (24.4k)2.8486457,15820,0653.02547113 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022413023.547%32.872%77403:0924

14% Combat Medic14% Engineer39% Heavy Assault12% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:25 PMApr 28th, 2015 9:28 PMJan 19th, 2019 8:52 AM (16h) (PST)Jan 16th, 2019 12:48 AM (4d) (PST)Jan 16th, 2019 12:47 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7422195230.9030.3170.2971.7790.0453207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,54413,13431,410541918107324,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1055.2h/44d 3,548 18,789 17,241 112.6k 1,667 3,739 2,878 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:10,829
Deaths:2,258
KDR:4.796
Accuracy:32.977% A++
HSR:45.905% A*
Orion VS54
A
Kills:2,211
Deaths:839
KDR:2.635
Accuracy:25.823% B**
HSR:33.107% A
Pulsar LSW
M+
Kills:1,619
Deaths:461
KDR:3.512
Accuracy:26.355% B++
HSR:45.213% M+
SVA-88
A*
Kills:1,480
Deaths:389
KDR:3.805
Accuracy:25.672% B+
HSR:42.230% A*
NS-15M2
B+
Kills:1,239
Deaths:509
KDR:2.434
Accuracy:26.319% B+
HSR:25.262% C+
Lasher X2
B++
Kills:1,169
Deaths:529
KDR:2.210
Accuracy:30.109% B++
HSR:2.224% D-
Flare VE6
M+
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:25.084% B+
HSR:43.546% M+
VE-H Maw
A++
Kills:996
Deaths:158
KDR:6.304
Accuracy:34.376% A++
HSR:38.755% A
Kills:20,705
Deaths (as Heavy Assault):5,370
Deaths (to Heavy Assaults):5,991
KDR:3.85568
Kill Difference:15,335
Playtime:413.405 hours
Usage:39%
Score:10.937m
Score/min:441
Accuracy (listed only):28.339%
HSR (listed only):34.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M**
Kills:1,650
Deaths:381
KDR:4.331
Accuracy:33.179% A++
HSR:44.121% M**
Serpent VE92
B**
Kills:1,640
Deaths:807
KDR:2.032
Accuracy:28.817% B**
HSR:21.768% B+
VX6-7
M+
Kills:1,452
Deaths:324
KDR:4.481
Accuracy:29.402% B**
HSR:37.190% M+
NS-11C
M**
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B**
HSR:39.868% M**
Eridani SX5
A*
Kills:1,183
Deaths:281
KDR:4.210
Accuracy:28.146% B
HSR:34.996% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C++
Sirius SX12
M+
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% A
HSR:35.304% M+
Solstice VE3
B**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B**
HSR:14.754% D-
NS-7 PDW
B+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B+
HSR:15.178% C
NS Baron G5
B**
Kills:918
Deaths:507
KDR:1.811
Accuracy:54.181% B**
HSR:15.795% C**
Eclipse VE3A
A**
Kills:422
Deaths:116
KDR:3.638
Accuracy:33.076% A+
HSR:32.228% A**
VE-S Canis
A*
Kills:308
Deaths:47
KDR:6.553
Accuracy:38.314% A++
HSR:37.662% A*
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:13,696
Deaths (as Light Assault):5,339
Deaths (to Light Assaults):4,086
KDR:2.56527
Kill Difference:8,357
Playtime:187.379 hours
Usage:18%
Score:4.341m
Score/min:386
Accuracy (listed only):33.578%
HSR (listed only):27.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,188
Deaths:449
KDR:2.646
Accuracy:29.385% B*
HSR:29.546% B+
Eridani SX5
A*
Kills:1,183
Deaths:281
KDR:4.210
Accuracy:28.146% B
HSR:34.996% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C++
Sirius SX12
M+
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% A
HSR:35.304% M+
CME
M*
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:29.553% B++
HSR:47.337% M*
Corvus VA55
B**
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:29.014% B**
HSR:30.026% B**
NS-7 PDW
B+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B+
HSR:15.178% C
H-V45
S
Kills:1,147
Deaths:328
KDR:3.497
Accuracy:30.742% A+
HSR:52.310% S
Pulsar VS1
B*
Kills:1,145
Deaths:578
KDR:1.981
Accuracy:27.661% B*
HSR:19.301% C+
NS Baron G5
B**
Kills:918
Deaths:507
KDR:1.811
Accuracy:54.181% B**
HSR:15.795% C**
NS-11P
A+
Kills:731
Deaths:279
KDR:2.620
Accuracy:29.537% A+
HSR:23.393% B++
VE-S Canis
A*
Kills:308
Deaths:47
KDR:6.553
Accuracy:38.314% A++
HSR:37.662% A*
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:12,545
Deaths (as Combat Medic):5,081
Deaths (to Combat Medics):2,246
KDR:2.469
Kill Difference:7,464
Playtime:150.478 hours
Usage:14%
Score:4.194m
Score/min:465
Accuracy (listed only):33.117%
HSR (listed only):28.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M**
Kills:1,650
Deaths:381
KDR:4.331
Accuracy:33.179% A++
HSR:44.121% M**
Serpent VE92
B**
Kills:1,640
Deaths:807
KDR:2.032
Accuracy:28.817% B**
HSR:21.768% B+
VX6-7
M+
Kills:1,452
Deaths:324
KDR:4.481
Accuracy:29.402% B**
HSR:37.190% M+
NS-11C
M**
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B**
HSR:39.868% M**
Solstice VE3
B**
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B**
HSR:14.754% D-
NS Baron G5
B**
Kills:918
Deaths:507
KDR:1.811
Accuracy:54.181% B**
HSR:15.795% C**
Eidolon VE33
A++
Kills:506
Deaths:171
KDR:2.959
Accuracy:36.644% A+
HSR:38.933% A++
Eclipse VE3A
A**
Kills:422
Deaths:116
KDR:3.638
Accuracy:33.076% A+
HSR:32.228% A**
Thanatos VE70
B**
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B**
HSR:11.111% D--
Kills:9,217
Deaths (as Engineer):3,461
Deaths (to Engineers):3,753
KDR:2.6631
Kill Difference:5,756
Playtime:150.142 hours
Usage:14%
Score:3.045m
Score/min:338
Accuracy (listed only):35.677%
HSR (listed only):28.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,628
Deaths:427
KDR:6.155
Accuracy:41.704% B+
HSR:79.566% B**
NS-44 Commissioner
A+
Kills:1,803
Deaths:1,135
KDR:1.589
Accuracy:44.485% B**
HSR:32.002% A+
Eridani SX5
A*
Kills:1,183
Deaths:281
KDR:4.210
Accuracy:28.146% B
HSR:34.996% A*
MKV Suppressed
B+
Kills:1,174
Deaths:626
KDR:1.875
Accuracy:27.958% B+
HSR:19.676% C++
Sirius SX12
M+
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% A
HSR:35.304% M+
NS-7 PDW
B+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% B+
HSR:15.178% C
NS-30 Vandal
A*
Kills:549
Deaths:120
KDR:4.575
Accuracy:41.782% A+
HSR:44.627% A*
XM98
B**
Kills:426
Deaths:104
KDR:4.096
Accuracy:33.452% D
HSR:84.272% B**
Artemis VX26
A*
Kills:367
Deaths:141
KDR:2.603
Accuracy:34.322% A+
HSR:36.512% A*
VE-S Canis
A*
Kills:308
Deaths:47
KDR:6.553
Accuracy:38.314% A++
HSR:37.662% A*
NS-44L Blackhand
A++
Kills:173
Deaths:72
KDR:2.403
Accuracy:49.126% B*
HSR:68.208% A++
Beamer VS3
B*
Kills:121
Deaths:147
KDR:0.823
Accuracy:32.883% B*
HSR:21.488% C+
Kills:11,052
Deaths (as Infiltrator):4,195
Deaths (to Infiltrators):2,669
KDR:2.63456
Kill Difference:6,857
Playtime:126.555 hours
Usage:12%
Score:2.724m
Score/min:359
Accuracy (listed only):35.818%
HSR (listed only):42.458%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:313
Deaths:140
KDR:2.236
Accuracy:21.611% A
HSR:18.530% C+
Cosmos VM3
B++
Kills:245
Deaths:70
KDR:3.500
Accuracy:19.397% B++
HSR:15.102% D-
Comet VM2
B**
Kills:201
Deaths:137
KDR:1.467
Accuracy:47.650% B+
HSR:6.468% B**
Blueshift VM5
A*
Kills:178
Deaths:44
KDR:4.045
Accuracy:26.001% A
HSR:32.584% A*
Blueshift VM5
M**
Kills:168
Deaths:43
KDR:3.907
Accuracy:25.608% A
HSR:41.071% M**
Comet VM2
A++
Kills:141
Deaths:80
KDR:1.763
Accuracy:48.430% B
HSR:7.801% A++
Kills:1,246
Deaths (as MAX Suit):257
Deaths (to MAX Suits):1,175
KDR:4.84825
Kill Difference:989
Playtime:20.453 hours
Usage:2%
Score:0.529m
Score/min:431
Accuracy (listed only):31.450%
HSR (listed only):20.260%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:291
V. Kills:36 N/A
Deaths:34
KDR:8.559
Accuracy:35.237% C-
KPH:38.700 B+
VKPH:4.800 D
L100 Python AP
C++
Kills:115
V. Kills:75 151%
Deaths:23
KDR:5
Accuracy:62.774% B++
KPH:28.600 C+
VKPH:18.600 C++
Kills:406 (406 + 0)
Deaths:57
KDR:7.123
VKDR:1.947
Vehicle Kills:111
Kill Difference:349
Playtime:11.537 hours
Usage:1%
Score:0.165m
Score/min:238
Driving Accuracy:62.774%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:342
V. Kills:276 123%
Deaths:72
KDR:4.750
Accuracy:54.249% C++
KPH:17.900 D
VKPH:14.500 C+
Supernova PC
B+
Kills:157
V. Kills:41 374%
Deaths:29
KDR:5.414
Accuracy:49.057% C+
KPH:27.500 B+
VKPH:7.200 C
Saron HRB
C++
Kills:150
V. Kills:80 185%
Deaths:27
KDR:5.556
Accuracy:44.476% C++
KPH:24.200 C+
VKPH:12.900 C
Proton II PPA
C++
Kills:80
V. Kills:6 N/A
Deaths:6
KDR:13.333
Accuracy:25.358% C*
KPH:51 C
VKPH:3.800 C++
Kills:729 (499 + 230)
Deaths:134
KDR:5.440
VKDR:3.007
Vehicle Kills:403
Kill Difference:595
Playtime:32.538 hours
Usage:3%
Score:0.496m
Score/min:254
Driving Accuracy:49.057%
Gunner Accuracy:25.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:176
V. Kills:9 N/A
Deaths:10
KDR:17.600
Accuracy:18.231% C++
KPH:57 C
VKPH:2.900 C+
M60-G Bulldog
B++
Kills:116
V. Kills:24 464%
Deaths:14
KDR:8.286
Accuracy:31.164% C
KPH:39.800 B++
VKPH:8.200 B+
M12 Kobalt
B+
Kills:86
V. Kills:1 N/A
Deaths:3
KDR:28.667
Accuracy:19.715% C**
KPH:79.500 B+
VKPH:0.900 D--
M60-G Bulldog
C++
Kills:62
V. Kills:10 N/A
Deaths:6
KDR:10.333
Accuracy:32.295% C--
KPH:41.800 C++
VKPH:6.700 C
M40 Fury
B
Kills:60
V. Kills:16 353%
Deaths:8
KDR:7.500
Accuracy:31.517% D
KPH:41.700 C+
VKPH:11.100 B
Kills:500 (0 + 500)
Deaths:41
KDR:12.195
VKDR:1.463
Vehicle Kills:60
Kill Difference:459
Playtime:10.003 hours
Usage:1%
Score:0.189m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:31.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,88810,8292,2584.796B+1.9532.977%A++45.905%A*119.9A++N/A28190.3h8.3A25.2A
Ghost 2,6392,6284276.155B**3.3141.704%B+79.566%B**70.3A+N/A20937.4h1.8B*4.3B++
Orion VS54 2,2202,2118392.635B*0.2125.823%B**33.107%A56.8AN/A22638.9h10.3B*39.8B++
NS-44 Commissioner 1,8171,8031,1351.589B++1.2644.485%B**32.002%A+71.8A+N/A22625.1h3B*6.7B*
Pulsar C 1,6591,6503814.331A*1.4833.179%A++44.121%M**100M++N/A31516.5h8.2B**24.6B**
Serpent VE92 1,6561,6408072.032B*0.8228.817%B**21.768%B+48.8B**N/A18133.6h10.4B*36B++
Pulsar LSW 1,6271,6194613.512A++0.6626.355%B++45.213%M+68.6B**N/A22023.6h9.8B*37.2B++
SVA-88 1,4971,4803893.805B**0.9625.672%B+42.23%A*79.1AN/A38418.7h9.1B**35.6B++
VX6-7 1,4551,4523244.481A*1.6329.402%B**37.19%M+86.4A*N/A25616.8h8.2A28B*
NS-11C 1,3671,3622794.882S2.0329.258%B**39.868%M**100.1M**N/A31713.6h8.4A+28.8B**
NS Decimator 1,7471,3595382.526A++0.3264.495%B+2.134%C+59.6A++17C++41922.8h3.7B++5.7B*
C-4 1,4961,2415732.166B+0.6826.659%C*N/A127.9B**26.3C+8839.7h1.1B*4.3B++
NS-15M2 1,2511,2395092.434B+0.4126.319%B+25.262%C+55.8B+N/A18722.2h11.4B+43.2B+
Terminus VX-9 1,2001,1884492.646B++0.2029.385%B*29.546%B+59.1B*N/A19120.1h10.1B*34.5B*
Eridani SX5 1,1881,1832814.21M+1.3628.146%B34.996%A*66.5AN/A21617.8h8.9B**31.7B++
MKV Suppressed 1,1861,1746261.875B**0.9727.958%B+19.676%C++41B+N/A12428.6h11.6B+41.6B+
Lasher X2 1,1751,1695292.21A*0.6430.109%B++2.224%D-52.4AN/A17522.3h15.3B**50.7B++
Sirius SX12 1,1721,1673073.801A**0.9530.743%A35.304%M+91.9M*N/A30512.7h8.9A28.8B*
CME 1,1681,1643493.335A++0.4929.553%B++47.337%M*74.1A*N/A27215.7h9.2A+31B**
Flare VE6 1,1641,1622275.119M**2.2725.084%B+43.546%M+89.4A++N/A64313h8.1B**32.2B++
Frag Grenade 1,1661,16111161N/A1,158.1546.613%C*N/A504.8C++2.2D19122.3h3.3B+7.1B+
Corvus VA55 1,1681,1594682.476A++0.3729.014%B**30.026%B**60.4A++N/A19919.2h9.6B**33B*
Solstice VE3 1,1631,1598021.445B**1.4028.153%B**14.754%D-29.6B++N/A12539.1h13.2B+47B+
NS-7 PDW 1,1641,1537881.463B+1.3926.903%B+15.178%C33.9B+N/A11434h13.5B+50.2B+
H-V45 1,1531,1473283.497A0.6530.742%A+52.31%S91M+N/A30712.6h7.6A*24.9A
Pulsar VS1 1,1601,1455781.981B**0.8727.661%B*19.301%C+37.4B*N/A13430.6h12.3B*44.4B*
VE-H Maw 1,0069961586.304M*3.4634.376%A++38.755%A138.3M+1.4B**3447.2h7.5A21.7B*
NS Baron G5 9229185071.811B**1.0454.181%B**15.795%C**57AN/A18116.1h3.9B++7.2C+
NS-11P 7387312792.62A0.2329.537%A+23.393%B++48.4AN/A19315.1h12.2B++41.3B*
Nemesis VSH9 7885661892.995S0.1566.769%B+7.774%M+47.6A++18.7B**30611.9h4.6A+6.9A+
NS-30 Vandal 5505491204.575A++1.7341.782%A+44.627%A*87.1A*N/A2386.3h3.6A+8.7B**
Eidolon VE33 5105061712.959A+0.1136.644%A+38.933%A++59.5A*N/A1918.5h5.9B**16.2B**
XM98 4284261044.096B**1.2533.452%D84.272%B**38B++N/A13211.2h2B*5.9B+
Eclipse VE3A 4234221163.638B**0.7933.076%A+32.228%A**82.7A++N/A2285.1h9.1B**27.6B**
Artemis VX26 3683671412.603B**0.2534.322%A+36.512%A*57.3AN/A2156.4h8.3A+24.3A
Supernova FPC 618342724.75C+1.9054.249%C++4.386%A17.9D14.5C+26119.1h5.6C+10.3C*
Quasar VM1 3173131402.236B+0.6121.611%A18.53%C+34.8B**N/A1509h16.3C+75.3B+
VE-S Canis 310308476.553S3.7038.314%A++37.662%A*128.3M+N/A3002.4h7.9B**20.6B*
C75 Viper 327291348.559B**5.7135.237%C-N/A38.8B+4.8D1927.5h8B**22.8B*
Cosmos VM3 260245703.5B*0.6519.397%B++15.102%D-47.1A+2.9S1985.2h13.2C**68.1B+
MANA Anti-Vehicle Turret 341237822.89B*0.0456.121%C--4.641%C*2370A+1040C+6095900.1h4.9B*8.8B**
Tank Mine 368222514.353B**1.5054.362%A+N/A138.8B++91.3B**17801.6h2.7D*4.9B*
Comet VM2 2442011371.467B++1.3847.65%B+6.468%B**22.3A*4.8C**1759h13B**27.2B*
Blueshift VM5 181178444.045B++1.2026.001%A32.584%A*45.6B*N/A1933.9h13.8B++53.2B*
M12 Kobalt 1851761017.6C++14.7518.231%C++11.932%D*56.8C2.9C+2023.1h16.2B+88.9B+
NS-44L Blackhand 173173722.403A0.4549.126%B*68.208%A++64.1A*N/A1772.7h2.8B**5.6B*
Blueshift VM5 169168433.907B++1.0625.608%A41.071%M**44.2B++N/A2103.8h13.5B++52.6B*
Supernova PC 198157295.414C++2.5749.057%C+1.274%D-27.5B+7.2C2255.7h4.5B+9.1B+
Saron HRB 230150275.556C++2.7144.476%C++2%B24.2C+12.9C2776.2h21C**47.2B
S1 1951501111.351B**1.5058.457%C++6%A++38.5B**11.5C+4973.9h5B*8.6B*
Comet VM2 173141801.763B*1.0948.43%B7.801%A++21.7A++4.9C+1616.5h15.1B**31.2B*
NS Annihilator 2901371560.878B++1.9779.99%C+N/A10.2C+11.4B**17413.4h11.5C++14.4C++
Anti-Vehicle Grenade 1591301130N/A127.1541.007%D*N/A260D58C--19750.5h5.6C++13.6C+
Beamer VS3 1221211470.823C++2.0332.883%B*21.488%C+25.7C+N/A1354.7h8.8C**26.9C++
M60-G Bulldog 140116148.286A5.4431.164%C3.448%B40B++8.3B+3352.9h6.4B+20.7B
L100 Python AP 190115235C*2.1562.774%B++N/A28.8C+18.8C*3254h6.2C**9.9B+
Lancer VS22 253113691.638A1.2165.486%B+2.655%B+13.1C+16.3B+2968.6h24.5C++37.5C*
Thanatos VE70 108108741.459B++1.3948.38%B**11.111%D--41.5B++N/A2872.6h4B++8.3B++
Force-Blade 1559210,8560.008C-2.8417.029%D--10.87%B+0.2CN/A1479.3h4.8D*28.5D**
M12 Kobalt 8786328.667A+25.8219.715%C**19.767%B+78.2BN/A4491.1h14B**70.9B++
Proton II PPA 8680613.333C+10.4825.358%C*5%M+50C3.8C++1791.6h9.3C*36.6B+
M60-G Bulldog 7262610.333A7.4832.295%C--N/A41.3C++6.7C3681.5h5.9B+18.1C**
Auraxium Force-Blade 71607,3900.008D2.8415.93%D*6.667%C+0.2DN/A0362.5h3.5F-21.9D-
Spear Anti-Vehicle Phalanx Turret 25060125C2.1561.15%A++6.667%A23.1D-73.1S4842.6h23.6T*38.6D*
M40 Fury 766087.5C*4.6531.517%D1.667%C+42.9C+11.4B+3601.4h12.4B+39.5C*
Sticky Grenade 5151151N/A48.1550.239%C+N/A510D-N/A60730.1h2.1C*4.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret75030.8h
Nanite Revive Grenade08270.2h
Motion Spotter123,9553h
Medical Applicator335164,91813.4h
Nano-Armor Kit176291,99621.1h
Spawn Beacon79340.9h
Hellion G01520.1h
Spitfire Auto-Turret4850.1h
Ammunition Package71,9710.9h
Medical Kit1,38810,26959h
Anti-Infantry MANA Turret41130.3h
Shield Recharging Field101,4050.7h
Recon Detection Device321,7692.9h

Check the help document for the dictionary if you want to learn more about words used here.


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