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Veteran jose8p[V] jose8p
VS BR 115

KDR: 2.9

Score: 26.7m

Last Seen: Apr 5th, 2020 3:33 AM
- OFFLINE - 3072.1 hour(s)

Battle Rank 105 (115 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 73%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner Pulsar C Serpent VE92 Pulsar LSW VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,225,878 MLG Score: 3378
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.766%37.125%110530131944,7383.8481-0.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.863%1.648A+2.408A**-0.692DHEAD ++ (~22.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.593B+90.371C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.365%2.097%187413459067544341.20159208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%0.322C*-0.26C1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+6.30.496B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.899%7.44%83613436727292080.920548322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.778%-0.954D--0.705B++-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.545B+14.20.648B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.272%80.123%83313463,2551177172.76316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%0.8B++0.841B*0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+1.80.422B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.38%11.111%831134810881000.133333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.544B+-0.722D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**40.173C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m187.5%506 (30.4k)409 (24.5k)2.8985160,20520,7713.07472115 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349441023.883%33.175%79203:0924

14% Combat Medic14% Engineer40% Heavy Assault12% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 3:25 PMApr 28th, 2015 9:28 PMMay 4th, 2020 8:33 AM (99d) (PST)Apr 4th, 2020 11:50 PM (128d) (PST)Apr 4th, 2020 11:33 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7552225330.9230.3180.3061.8160.0453378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,27413,32131,953551918109324,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1087h/45.3d 3,660 19,973 18,030 118.4k 1,691 3,896 2,964 49.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:12,875
Deaths:2,650
KDR:4.858
Accuracy:32.676% B*
HSR:45.056% A
Orion VS54
B+
Kills:2,211
Deaths:839
KDR:2.635
Accuracy:25.823% C*
HSR:33.107% B+
Pulsar LSW
A++
Kills:1,619
Deaths:461
KDR:3.512
Accuracy:26.355% C+
HSR:45.213% A++
SVA-88
A+
Kills:1,480
Deaths:389
KDR:3.805
Accuracy:25.672% C+
HSR:42.230% A+
NS-15M2
C
Kills:1,258
Deaths:512
KDR:2.457
Accuracy:26.328% C
HSR:25.437% D
Flare VE6
A++
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:25.084% C+
HSR:43.546% A++
VE-H Maw
B**
Kills:996
Deaths:158
KDR:6.304
Accuracy:34.376% B**
HSR:38.755% B++
Kills:21,601
Deaths (as Heavy Assault):5,236
Deaths (to Heavy Assaults):6,174
KDR:4.12548
Kill Difference:16,365
Playtime:436.430 hours
Usage:40%
Score:11.609m
Score/min:443
Accuracy (listed only):28.045%
HSR (listed only):39.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:1,779
Deaths:404
KDR:4.403
Accuracy:33.485% B**
HSR:43.002% A**
Serpent VE92
B+
Kills:1,655
Deaths:812
KDR:2.038
Accuracy:28.827% B+
HSR:21.752% C+
VX6-7
A++
Kills:1,483
Deaths:329
KDR:4.508
Accuracy:29.511% B+
HSR:37.222% A++
NS-11C
M
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B+
HSR:39.868% M
Eridani SX5
A
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% C+
HSR:35.106% A
MKV Suppressed
C+
Kills:1,180
Deaths:628
KDR:1.879
Accuracy:27.976% C+
HSR:19.661% C
Sirius SX12
A++
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B++
HSR:35.304% A++
Solstice VE3
B
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B
HSR:14.754% D--
NS-7 PDW
C+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% C+
HSR:15.178% D
NS Baron G5
B+
Kills:1,001
Deaths:537
KDR:1.864
Accuracy:53.403% B+
HSR:17.183% C**
Eclipse VE3A
A++
Kills:442
Deaths:125
KDR:3.536
Accuracy:33.301% B**
HSR:31.901% A++
VE-S Canis
A
Kills:342
Deaths:50
KDR:6.840
Accuracy:38.305% A
HSR:38.012% A
Thanatos VE70
B+
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B+
HSR:11.111% D--
Kills:14,016
Deaths (as Light Assault):5,416
Deaths (to Light Assaults):4,231
KDR:2.58789
Kill Difference:8,600
Playtime:190.354 hours
Usage:18%
Score:4.427m
Score/min:388
Accuracy (listed only):33.575%
HSR (listed only):27.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:1,188
Deaths:449
KDR:2.646
Accuracy:29.385% B
HSR:29.546% C+
Eridani SX5
A
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% C+
HSR:35.106% A
MKV Suppressed
C+
Kills:1,180
Deaths:628
KDR:1.879
Accuracy:27.976% C+
HSR:19.661% C
Sirius SX12
A++
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B++
HSR:35.304% A++
CME
A**
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:29.553% C*
HSR:47.337% A**
Corvus VA55
B
Kills:1,159
Deaths:468
KDR:2.477
Accuracy:29.014% B
HSR:30.026% B
NS-7 PDW
C+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% C+
HSR:15.178% D
H-V45
M++
Kills:1,147
Deaths:328
KDR:3.497
Accuracy:30.742% B++
HSR:52.310% M++
Pulsar VS1
C*
Kills:1,145
Deaths:578
KDR:1.981
Accuracy:27.661% C*
HSR:19.301% D
NS Baron G5
B+
Kills:1,001
Deaths:537
KDR:1.864
Accuracy:53.403% B+
HSR:17.183% C**
NS-11P
B+
Kills:731
Deaths:279
KDR:2.620
Accuracy:29.537% B+
HSR:23.393% C
VE-S Canis
A
Kills:342
Deaths:50
KDR:6.840
Accuracy:38.305% A
HSR:38.012% A
Thanatos VE70
B+
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B+
HSR:11.111% D--
Kills:12,670
Deaths (as Combat Medic):5,116
Deaths (to Combat Medics):2,338
KDR:2.47654
Kill Difference:7,554
Playtime:150.564 hours
Usage:14%
Score:4.195m
Score/min:464
Accuracy (listed only):33.064%
HSR (listed only):28.728%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,779
Deaths:404
KDR:4.403
Accuracy:33.485% B**
HSR:43.002% A**
Serpent VE92
B+
Kills:1,655
Deaths:812
KDR:2.038
Accuracy:28.827% B+
HSR:21.752% C+
VX6-7
A++
Kills:1,483
Deaths:329
KDR:4.508
Accuracy:29.511% B+
HSR:37.222% A++
NS-11C
M
Kills:1,362
Deaths:279
KDR:4.882
Accuracy:29.258% B+
HSR:39.868% M
Solstice VE3
B
Kills:1,159
Deaths:802
KDR:1.445
Accuracy:28.153% B
HSR:14.754% D--
NS Baron G5
B+
Kills:1,001
Deaths:537
KDR:1.864
Accuracy:53.403% B+
HSR:17.183% C**
Eidolon VE33
A
Kills:523
Deaths:176
KDR:2.972
Accuracy:36.660% B*
HSR:39.388% A
Eclipse VE3A
A++
Kills:442
Deaths:125
KDR:3.536
Accuracy:33.301% B**
HSR:31.901% A++
Thanatos VE70
B+
Kills:108
Deaths:74
KDR:1.459
Accuracy:48.380% B+
HSR:11.111% D--
Kills:9,512
Deaths (as Engineer):3,538
Deaths (to Engineers):3,853
KDR:2.68852
Kill Difference:5,974
Playtime:150.235 hours
Usage:14%
Score:3.046m
Score/min:338
Accuracy (listed only):35.664%
HSR (listed only):28.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,773
Deaths:451
KDR:6.149
Accuracy:41.548% C+
HSR:79.300% B++
NS-44 Commissioner
B*
Kills:1,910
Deaths:1,202
KDR:1.589
Accuracy:44.410% B+
HSR:32.461% B*
Eridani SX5
A
Kills:1,185
Deaths:281
KDR:4.217
Accuracy:28.226% C+
HSR:35.106% A
MKV Suppressed
C+
Kills:1,180
Deaths:628
KDR:1.879
Accuracy:27.976% C+
HSR:19.661% C
Sirius SX12
A++
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:30.743% B++
HSR:35.304% A++
NS-7 PDW
C+
Kills:1,153
Deaths:788
KDR:1.463
Accuracy:26.903% C+
HSR:15.178% D
NS-30 Vandal
A++
Kills:549
Deaths:120
KDR:4.575
Accuracy:41.782% B*
HSR:44.627% A++
XM98
B**
Kills:426
Deaths:104
KDR:4.096
Accuracy:33.452% D--
HSR:84.272% B**
Artemis VX26
A
Kills:420
Deaths:150
KDR:2.800
Accuracy:34.615% B**
HSR:36.429% A
VE-S Canis
A
Kills:342
Deaths:50
KDR:6.840
Accuracy:38.305% A
HSR:38.012% A
NS-44L Blackhand
A*
Kills:173
Deaths:72
KDR:2.403
Accuracy:49.126% B+
HSR:68.208% A*
Beamer VS3
B+
Kills:121
Deaths:147
KDR:0.823
Accuracy:32.883% B+
HSR:21.488% C
NSX Daimyo
C*
Kills:56
Deaths:6
KDR:9.333
Accuracy:45.614% C*
HSR:89.286% D*
Kills:11,455
Deaths (as Infiltrator):4,306
Deaths (to Infiltrators):2,788
KDR:2.66024
Kill Difference:7,149
Playtime:131.151 hours
Usage:12%
Score:2.836m
Score/min:360
Accuracy (listed only):36.583%
HSR (listed only):46.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:313
Deaths:140
KDR:2.236
Accuracy:21.611% B+
HSR:18.530% C
Cosmos VM3
C+
Kills:245
Deaths:70
KDR:3.500
Accuracy:19.397% C+
HSR:15.102% D--
Comet VM2
B*
Kills:239
Deaths:149
KDR:1.604
Accuracy:48.730% C++
HSR:5.858% B*
Blueshift VM5
A+
Kills:181
Deaths:45
KDR:4.022
Accuracy:25.793% B++
HSR:33.149% A+
Blueshift VM5
M+
Kills:175
Deaths:44
KDR:3.977
Accuracy:25.419% B++
HSR:41.143% M+
Comet VM2
A++
Kills:167
Deaths:92
KDR:1.815
Accuracy:50% C+
HSR:8.383% A++
Kills:1,320
Deaths (as MAX Suit):270
Deaths (to MAX Suits):1,185
KDR:4.88889
Kill Difference:1,050
Playtime:21.319 hours
Usage:2%
Score:0.556m
Score/min:434
Accuracy (listed only):31.825%
HSR (listed only):20.361%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:292
V. Kills:36 N/A
Deaths:34
KDR:8.588
Accuracy:35.067% D
KPH:38.500 C+
VKPH:4.700 D
L100 Python AP
C-
Kills:115
V. Kills:75 151%
Deaths:23
KDR:5
Accuracy:62.774% B+
KPH:28.600 D
VKPH:18.600 C-
Kills:407 (407 + 0)
Deaths:57
KDR:7.140
VKDR:1.947
Vehicle Kills:111
Kill Difference:350
Playtime:11.611 hours
Usage:1%
Score:0.166m
Score/min:238
Driving Accuracy:62.774%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:342
V. Kills:276 123%
Deaths:72
KDR:4.750
Accuracy:54.249% C+
KPH:17.900 D*
VKPH:14.500 D
Supernova PC
C+
Kills:157
V. Kills:41 374%
Deaths:29
KDR:5.414
Accuracy:49.057% C
KPH:27.500 C+
VKPH:7.200 C--
Saron HRB
C
Kills:150
V. Kills:80 185%
Deaths:27
KDR:5.556
Accuracy:44.476% C
KPH:24.200 C
VKPH:12.900 C
Proton II PPA
C
Kills:82
V. Kills:6 N/A
Deaths:6
KDR:13.667
Accuracy:25.649% C+
KPH:50.500 C--
VKPH:3.700 C
Kills:731 (499 + 232)
Deaths:134
KDR:5.455
VKDR:3.007
Vehicle Kills:403
Kill Difference:597
Playtime:32.594 hours
Usage:3%
Score:0.497m
Score/min:254
Driving Accuracy:49.057%
Gunner Accuracy:25.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:176
V. Kills:9 N/A
Deaths:10
KDR:17.600
Accuracy:18.216% C
KPH:56.900 D
VKPH:2.900 C
M60-G Bulldog
C++
Kills:116
V. Kills:24 464%
Deaths:14
KDR:8.286
Accuracy:31.164% D-
KPH:39.800 C++
VKPH:8.200 C++
M12 Kobalt
C+
Kills:88
V. Kills:1 N/A
Deaths:3
KDR:29.333
Accuracy:20.055% C+
KPH:80.200 C+
VKPH:0.900 D*
M60-G Bulldog
C
Kills:62
V. Kills:10 N/A
Deaths:6
KDR:10.333
Accuracy:32.295% D-
KPH:41.800 C
VKPH:6.700 C--
M40 Fury
C++
Kills:60
V. Kills:16 353%
Deaths:8
KDR:7.500
Accuracy:31.517% D-
KPH:41.700 C--
VKPH:11.100 C++
Kills:502 (0 + 502)
Deaths:41
KDR:12.244
VKDR:1.463
Vehicle Kills:60
Kill Difference:461
Playtime:10.026 hours
Usage:1%
Score:0.190m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:31.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,94912,8752,6504.858B+1.9632.676%B*45.056%A124.6B++N/A296103.3h8.5B*25.9B*
Ghost 2,7872,7734516.149B++3.2541.548%C+79.3%B++71.1BN/A21039h1.8B+4.3B
Orion VS54 2,2202,2118392.635C++0.2625.823%C*33.107%B+56.8C++N/A22838.9h10.3C*39.8C+
NS-44 Commissioner 1,9241,9101,2021.589C*1.3144.41%B+32.461%B*73.5B+N/A23026h3B+6.7B+
Pulsar C 1,7891,7794044.403B++1.5033.485%B**43.002%A**102.2AN/A32317.4h8.2B*24.5B*
Serpent VE92 1,6711,6558122.038B0.8628.827%B+21.752%C+49.1C+N/A18233.7h10.4B+35.9B+
Pulsar LSW 1,6271,6194613.512B*0.6126.355%C+45.213%A++68.6C++N/A22123.6h9.8B+37.2C*
VX6-7 1,4861,4833294.508A1.6129.511%B+37.222%A++86.7B*N/A25717.1h8.3B**28B++
SVA-88 1,4971,4803893.805B++0.9125.672%C+42.23%A+79.1BN/A38518.7h9.1B*35.6B+
NS Decimator 1,9101,4795692.599B++0.3064.772%C**2.299%B60.9B++17.7C41824.3h3.7C*5.7B+
NS-11C 1,3671,3622794.882A*1.9829.258%B+39.868%M100.1A+N/A31813.6h8.4A28.8B*
NS-15M2 1,2711,2585122.457C+0.4426.328%C25.437%D56.4CN/A18922.3h11.3C+42.9C+
C-4 1,4981,2435752.162C*0.7426.685%C+N/A128.1C**26.3C8849.7h1.1B+4.3C*
Lasher X2 1,2031,1975342.242B++0.6630.247%C+2.256%D--53.4C++N/A17722.4h15.2B++50.4B+
Terminus VX-9 1,2001,1884492.646C++0.2529.385%B29.546%C+59.1C*N/A19220.1h10.1B++34.5B+
Eridani SX5 1,1901,1852814.217A++1.3228.226%C+35.106%A65.8C*N/A21518h9B++31.7B+
MKV Suppressed 1,1921,1806281.879C**1.0227.976%C+19.661%C41.3CN/A12528.6h11.6C**41.5C**
Plasma Grenade 1,1801,17511175N/A1,172.1046.696%C-N/A510.9D2.2D19262.3h3.3C+7.1C+
Sirius SX12 1,1721,1673073.801A+0.9030.743%B++35.304%A++91.9B**N/A30512.7h8.9C**28.8B+
CME 1,1681,1643493.335M**0.4429.553%C*47.337%A**74.1B**N/A27215.7h9.2A31B++
Flare VE6 1,1641,1622275.119A*2.2225.084%C+43.546%A++89.4B+N/A64513h8.1B++32.2B+
Solstice VE3 1,1631,1598021.445B+1.4528.153%B14.754%D--29.6C+N/A12639.1h13.2C++47C+
Corvus VA55 1,1681,1594682.476B*0.4229.014%B30.026%B60.4B+N/A19919.2h9.6B++33B+
NS-7 PDW 1,1641,1537881.463C+1.4426.903%C+15.178%D33.9CN/A11434h13.5C+50.2C+
H-V45 1,1531,1473283.497B+0.6030.742%B++52.31%M++91AN/A30812.6h7.6A++24.9B**
Pulsar VS1 1,1601,1455781.981B++0.9227.661%C*19.301%D37.4C+N/A13530.6h12.3C**44.4B
NS Baron G5 1,0071,0015371.864B*1.0353.403%B+17.183%C**59.2B+N/A18316.9h3.9B+7.3C++
VE-H Maw 1,0069961586.304A*3.4134.376%B**38.755%B++138.3A1.4C++3477.2h7.5B++21.7B++
NS-11P 7387312792.62B++0.2829.537%B+23.393%C48.4C+N/A19415.1h12.2C+41.3B
Nemesis VSH9 7885661892.995A*0.1066.769%C*7.774%M*47.6B**18.7C*30611.9h4.6A6.9A
NS-30 Vandal 5505491204.575B+1.6841.782%B*44.627%A++87.1B*N/A2396.3h3.6A8.7B**
Eidolon VE33 5285231762.972B*0.0736.66%B*39.388%A60.1B+N/A1938.7h5.9B++16.2B++
Eclipse VE3A 4444421253.536A+0.6433.301%B**31.901%A++81.9B++N/A2275.4h9.3B*28B*
XM98 4284261044.096B+1.2033.452%D--84.272%B**38C+N/A13311.2h2B+5.9C+
Artemis VX26 4234201502.8B+0.1034.615%B**36.429%A61.8B+N/A2256.8h8.4B**24.4B**
Supernova FPC 618342724.75D1.8554.249%C+4.386%A++17.9D*14.5D26219.1h5.6D10.3D
VE-S Canis 344342506.84S3.9438.305%A38.012%A131.5A+N/A3462.6h8.2B21.5B++
Quasar VM1 3173131402.236C++0.6621.611%B+18.53%C34.8C*N/A1519h16.3C--75.3C+
C75 Viper 328292348.588C*5.6935.067%DN/A38.4C+4.7D1917.6h8.1B++23C*
Cosmos VM3 260245703.5B+0.6019.397%C+15.102%D--47.1C**2.9M**1985.2h13.2C++68.1C++
Comet VM2 2862391491.604B+1.2948.73%C++5.858%B*24.4B**4.8C+1769.8h12.8B*26.2B+
MANA Anti-Vehicle Turret 341237822.89C0.0156.121%D*4.641%S2370A1040C6095900.1h4.9B++8.8B
Tank Mine 371224514.392B+1.4955.005%B**N/A140C*91.9B++17831.6h2.7D*4.9B
Blueshift VM5 184181454.022B+1.1225.793%B++33.149%A+46.4C++N/A1943.9h13.8B+53.6B+
M12 Kobalt 1851761017.6C+14.7018.216%C11.932%F56.8D2.9C2023.1h16.2C**89.2C++
Blueshift VM5 176175443.977B1.0825.419%B++41.143%M+46.1C++N/A2183.8h13.2B+51.9B++
NS-44L Blackhand 173173722.403B+0.5049.126%B+68.208%A*64.1B*N/A1772.7h2.8B**5.6B*
Comet VM2 203167921.815B+1.0850%C+8.383%A++22.9B**4.9C1587.3h15.6B++31.1B*
Supernova PC 198157295.414C2.5249.057%C1.274%D27.5C+7.2C--2255.7h4.5C++9.1C++
Saron HRB 230150275.556C2.6644.476%C2%B+24.2C12.9C2776.2h21C+47.2C+
S1 1951501111.351B1.5558.457%C+6%A**38.5B11.5C--5073.9h5B+8.6C*
NS Annihilator 2941401560.897C*2.0080.01%C+N/A10.4C11.5B++17513.4h11.4C+14.2C+
Anti-Vehicle Grenade 1631331133N/A130.1040.507%D**N/A266D60C--19180.5h5.6C+13.9D
Beamer VS3 1221211470.823C+2.0832.883%B+21.488%C25.7CN/A1374.7h8.8C+26.9B
M60-G Bulldog 140116148.286B+5.3931.164%D-3.448%B+40C++8.3C++3352.9h6.4C*20.7C+
L100 Python AP 190115235C-2.1062.774%B+N/A28.8D18.8C3264h6.2C-9.9C+
Lancer VS22 253113691.638C*1.2665.409%B++2.655%B++13.1C16.3C+2958.6h24.5C37.5C+
Thanatos VE70 108108741.459C*1.4448.38%B+11.111%D--41.5C+N/A2952.6h4C**8.3B+
Force-Blade 1559210,8560.008D2.8917.029%D*10.87%B++0.2C--N/A1479.3h4.8F--28.5F
M12 Kobalt 8988329.333C*26.4320.055%C+19.318%C+80C+N/A4501.1h14.1B++70.1C*
Proton II PPA 8882613.667C10.7725.649%C+4.878%M*51.3C--3.8C+1771.6h9.5C++37.1C++
Auraxium Force-Blade 84718,0830.009D2.8914.7%D--7.042%C+0.2DN/A0392.7h3.3F--22.3D-
M60-G Bulldog 7262610.333C++7.4332.295%D-N/A41.3C6.7C--3681.5h5.9C**18.1C+
Spear Anti-Vehicle Phalanx Turret 25060125D2.1061.317%B**6.667%A++23.1D*73.1S4842.6h23.8T*38.7D*
M40 Fury 766087.5C+4.6031.517%D-1.667%C++42.9C-11.4C++3601.4h12.4C*39.5C+
NSX Daimyo 565669.333A+6.4345.614%C*89.286%D*80C*N/A3730.7h2.8D6.1C
MANA Anti-Personnel Turret 5554143.857N/A0.9618.079%UN/A540U10U2624300.1h16.6T*92T*
Sticky Grenade 5151151N/A48.1050.239%C--N/A510D*N/A60990.1h2.1C+4.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit176292,29521.1h
Hellion G01520.1h
Anti-Vehicle MANA Turret75030.8h
Spawn Beacon79941h
Nanite Revive Grenade08270.2h
Medical Applicator335164,94913.4h
Motion Spotter154,1593.1h
Spitfire Auto-Turret4850.1h
Ammunition Package71,9720.9h
Recon Detection Device321,7692.9h
Shield Recharging Field101,4050.7h
Medical Kit1,44210,90059.8h
Anti-Infantry MANA Turret41160.3h

Check the help document for the dictionary if you want to learn more about words used here.


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