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Executor Jolly joshthesniperNC[BAX] joshthesniperNC
NC BR 141

KDR: 3.59

Score: 44.7m

Last Seen: Feb 14th, 2019 8:59 PM
- OFFLINE - 56.6 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang SAS-R Titan-150 AP Frag Grenade LA1 Anchor GD-7F Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,302,989 MLG Score: 4239
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.797%31.318%9644298045,3072.793970.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.69%1.9A++1.637A+-0.606DHEAD ++ (~15.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+90.369C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.467%0.895%20036101616,3171125565814.504288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.544%0.215C++-0.652D0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.673B+20.80.608B+31.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.776%1.818%1277710158,693128022556.78611385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%1.256A-0.514D-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.30.737B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.103%7.501%4201010124,986129221063.85913237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.391%-0.469D0.794B++1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.747B++9.30.764B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.84%80.078%420610168,1922160163.79084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.988%1.173B**0.848B*-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.403B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.782%12.416%420410184,4781094454.0895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%1.694A++-0.42C---0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.90.402B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 41
44.7m358.4%632 (37.9k)516 (31k)3.58951108,13430,1253.81119141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022867830.386%21.48%65302:5260

8% Combat Medic31% Engineer11% Heavy Assault22% Infiltrator24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 5:57 PMJun 1st, 2018 4:00 PMFeb 16th, 2019 12:26 PM (11h) (PST)Feb 14th, 2019 5:46 PM (2d) (PST)Feb 14th, 2019 4:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2471911,0561.2490.3480.2685.0400.1584239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,79411,44163,353752116302930,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1443.4h/60.1d 6,678 23,227 27,519 436.5k 962 3,977 13,660 108m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,515
Deaths:527
KDR:2.875
Accuracy:27.625% B+
HSR:32.277% B*
NS-15M AE
B++
Kills:1,274
Deaths:425
KDR:2.998
Accuracy:29.472% B++
HSR:30.691% B+
GD-22S
A
Kills:1,220
Deaths:448
KDR:2.723
Accuracy:26.897% B++
HSR:32.295% A
NS-15MP
B+
Kills:1,172
Deaths:325
KDR:3.606
Accuracy:30.144% B+
HSR:35.751% B+
EM6
B**
Kills:1,162
Deaths:377
KDR:3.082
Accuracy:23.737% B
HSR:31.067% B**
NC6 Gauss SAW
A
Kills:1,160
Deaths:415
KDR:2.795
Accuracy:23.997% B++
HSR:31.724% A
EM1
A++
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:24.690% B+
HSR:32.902% A++
NC05 Jackhammer
B*
Kills:729
Deaths:351
KDR:2.077
Accuracy:51.470% B*
HSR:14.815% C+
MGR-L1 Promise AE
B**
Kills:503
Deaths:215
KDR:2.340
Accuracy:29.202% B+
HSR:36.978% B**
NSX-P Naginata
A+
Kills:171
Deaths:67
KDR:2.552
Accuracy:30.418% A+
HSR:39.181% B**
Kills:10,064
Deaths (as Heavy Assault):3,510
Deaths (to Heavy Assaults):7,843
KDR:2.86724
Kill Difference:6,554
Playtime:164.062 hours
Usage:11%
Score:4.333m
Score/min:440
Accuracy (listed only):29.765%
HSR (listed only):31.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,330
Deaths:538
KDR:2.472
Accuracy:31.370% A+
HSR:26.692% A
LA39 Bruiser
B*
Kills:1,188
Deaths:474
KDR:2.506
Accuracy:70.400% B*
HSR:12.037% C--
AF-57 Piston
A++
Kills:1,178
Deaths:473
KDR:2.490
Accuracy:58.265% A++
HSR:12.224% C-
NSX-P Tanto
A++
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:34.286% A++
HSR:35.660% A+
NSX Tanto
A
Kills:1,175
Deaths:444
KDR:2.646
Accuracy:32.306% B**
HSR:33.872% A
GD-66 Claw
B**
Kills:1,167
Deaths:484
KDR:2.411
Accuracy:72.367% B**
HSR:13.025% C
AF-4A Bandit
B*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:29.344% B*
HSR:26.121% B+
AF-19 Mercenary
B**
Kills:1,159
Deaths:467
KDR:2.482
Accuracy:27.516% B**
HSR:26.575% B*
AC-X11
B*
Kills:1,158
Deaths:393
KDR:2.947
Accuracy:28.664% B++
HSR:26.857% B*
Gauss Compact Burst
B+
Kills:1,158
Deaths:400
KDR:2.895
Accuracy:30.171% B+
HSR:28.757% B+
AF-4A Bandit AE
A
Kills:1,147
Deaths:514
KDR:2.232
Accuracy:33.640% A
HSR:30.166% B+
Mauler S6
A++
Kills:945
Deaths:498
KDR:1.898
Accuracy:56.351% A++
HSR:12.381% D
Razor GD-23
A++
Kills:121
Deaths:84
KDR:1.440
Accuracy:33.479% A++
HSR:29.752% A++
Kills:14,061
Deaths (as Engineer):5,644
Deaths (to Engineers):5,646
KDR:2.49132
Kill Difference:8,417
Playtime:451.321 hours
Usage:31%
Score:15.977m
Score/min:590
Accuracy (listed only):41.397%
HSR (listed only):24.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:1,330
Deaths:538
KDR:2.472
Accuracy:31.370% A+
HSR:26.692% A
LA39 Bruiser
B*
Kills:1,188
Deaths:474
KDR:2.506
Accuracy:70.400% B*
HSR:12.037% C--
AF-57 Piston
A++
Kills:1,178
Deaths:473
KDR:2.490
Accuracy:58.265% A++
HSR:12.224% C-
NSX-P Tanto
A++
Kills:1,175
Deaths:482
KDR:2.438
Accuracy:34.286% A++
HSR:35.660% A+
NSX Tanto
A
Kills:1,175
Deaths:444
KDR:2.646
Accuracy:32.306% B**
HSR:33.872% A
AF-4AE Cyclone
B++
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:32.538% B++
HSR:29.021% B+
AF-4 Cyclone
A+
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:33.048% A+
HSR:24.082% B*
GD-66 Claw
B**
Kills:1,167
Deaths:484
KDR:2.411
Accuracy:72.367% B**
HSR:13.025% C
NS-7 PDW
A+
Kills:1,164
Deaths:557
KDR:2.090
Accuracy:32.996% A+
HSR:23.969% B**
MKV Suppressed
B**
Kills:1,161
Deaths:497
KDR:2.336
Accuracy:31.878% B**
HSR:25.237% B**
AF-4A Bandit
B*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:29.344% B*
HSR:26.121% B+
AF-4G Cyclone
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:31.174% B++
HSR:21.657% C++
AF-19 Mercenary
B**
Kills:1,159
Deaths:467
KDR:2.482
Accuracy:27.516% B**
HSR:26.575% B*
AC-X11
B*
Kills:1,158
Deaths:393
KDR:2.947
Accuracy:28.664% B++
HSR:26.857% B*
Gauss Compact Burst
B+
Kills:1,158
Deaths:400
KDR:2.895
Accuracy:30.171% B+
HSR:28.757% B+
Blitz GD-10
A+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:30.215% B**
HSR:25.648% A+
AF-4A Bandit AE
A
Kills:1,147
Deaths:514
KDR:2.232
Accuracy:33.640% A
HSR:30.166% B+
Mauler S6
A++
Kills:945
Deaths:498
KDR:1.898
Accuracy:56.351% A++
HSR:12.381% D
NSX Tengu
A++
Kills:384
Deaths:203
KDR:1.892
Accuracy:47.215% A+
HSR:32.292% A++
Razor GD-23
A++
Kills:121
Deaths:84
KDR:1.440
Accuracy:33.479% A++
HSR:29.752% A++
Kills:21,433
Deaths (as Light Assault):8,747
Deaths (to Light Assaults):5,547
KDR:2.45033
Kill Difference:12,686
Playtime:340.750 hours
Usage:24%
Score:10.280m
Score/min:503
Accuracy (listed only):38.861%
HSR (listed only):24.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,246
Deaths:489
KDR:2.548
Accuracy:32.433% A+
HSR:33.868% A++
LA39 Bruiser
B*
Kills:1,188
Deaths:474
KDR:2.506
Accuracy:70.400% B*
HSR:12.037% C--
AF-57 Piston
A++
Kills:1,178
Deaths:473
KDR:2.490
Accuracy:58.265% A++
HSR:12.224% C-
NS-11A "Heatwave"
A
Kills:1,177
Deaths:524
KDR:2.246
Accuracy:31.288% B++
HSR:36.279% A
AF-4AE Cyclone
B++
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:32.538% B++
HSR:29.021% B+
AF-4 Cyclone
A+
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:33.048% A+
HSR:24.082% B*
GR-22AE
B**
Kills:1,169
Deaths:383
KDR:3.052
Accuracy:33.356% B**
HSR:29.684% B+
GD-66 Claw
B**
Kills:1,167
Deaths:484
KDR:2.411
Accuracy:72.367% B**
HSR:13.025% C
NC1 Gauss Rifle
A++
Kills:1,167
Deaths:450
KDR:2.593
Accuracy:30.771% A++
HSR:31.448% A+
Gauss Rifle Burst
A+
Kills:1,164
Deaths:304
KDR:3.829
Accuracy:30.987% B++
HSR:39.777% A+
NS-7 PDW
A+
Kills:1,164
Deaths:557
KDR:2.090
Accuracy:32.996% A+
HSR:23.969% B**
NS-11A
A+
Kills:1,164
Deaths:399
KDR:2.917
Accuracy:29.562% B**
HSR:32.217% A+
MKV Suppressed
B**
Kills:1,161
Deaths:497
KDR:2.336
Accuracy:31.878% B**
HSR:25.237% B**
AF-4G Cyclone
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:31.174% B++
HSR:21.657% C++
Blitz GD-10
A+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:30.215% B**
HSR:25.648% A+
GR-22
A++
Kills:1,158
Deaths:365
KDR:3.173
Accuracy:31.256% A
HSR:32.470% A++
Mauler S6
A++
Kills:945
Deaths:498
KDR:1.898
Accuracy:56.351% A++
HSR:12.381% D
NSX Tengu
A++
Kills:384
Deaths:203
KDR:1.892
Accuracy:47.215% A+
HSR:32.292% A++
Kills:20,095
Deaths (as Combat Medic):7,946
Deaths (to Combat Medics):3,200
KDR:2.52895
Kill Difference:12,149
Playtime:110.881 hours
Usage:8%
Score:4.870m
Score/min:732
Accuracy (listed only):39.783%
HSR (listed only):25.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,455
Deaths:874
KDR:3.953
Accuracy:43.072% B+
HSR:73.083% B+
AF-4AE Cyclone
B++
Kills:1,175
Deaths:394
KDR:2.982
Accuracy:32.538% B++
HSR:29.021% B+
NS-44P Commissioner
C*
Kills:1,174
Deaths:859
KDR:1.367
Accuracy:42.171% C*
HSR:27.087% C++
AF-18 Stalker
B*
Kills:1,171
Deaths:359
KDR:3.262
Accuracy:28.928% C**
HSR:26.986% B*
AF-4 Cyclone
A+
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:33.048% A+
HSR:24.082% B*
NS-30 Vandal
B**
Kills:1,165
Deaths:313
KDR:3.722
Accuracy:38.581% B*
HSR:35.193% B**
NS-7 PDW
A+
Kills:1,164
Deaths:557
KDR:2.090
Accuracy:32.996% A+
HSR:23.969% B**
Impetus
B**
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:41.452% B**
HSR:36.457% B**
NSX Tomoe
B**
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:34.041% B**
HSR:41.187% B+
NS-44L "Ravenous" Blackhand
B+
Kills:1,163
Deaths:477
KDR:2.438
Accuracy:49.284% B+
HSR:49.957% C**
NSX Daimyo
B
Kills:1,162
Deaths:240
KDR:4.842
Accuracy:44.049% B
HSR:94.062% C+
EM4 Longshot
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:42.633% B+
HSR:82.171% B+
MKV Suppressed
B**
Kills:1,161
Deaths:497
KDR:2.336
Accuracy:31.878% B**
HSR:25.237% B**
NC14 Bolt Driver
B**
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:42.052% B**
HSR:81.826% B*
AF-18 Stalker AE
B*
Kills:1,160
Deaths:304
KDR:3.816
Accuracy:34.145% B+
HSR:35.086% B*
AF-4G Cyclone
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:31.174% B++
HSR:21.657% C++
AF-6 Shadow
A+
Kills:1,159
Deaths:213
KDR:5.441
Accuracy:38.065% B+
HSR:40.380% A+
LA80
B+
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:42.071% C++
HSR:82.140% B+
NS-30B Vandal
C*
Kills:1,159
Deaths:360
KDR:3.219
Accuracy:36.253% C*
HSR:29.336% C*
Blitz GD-10
A+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:30.215% B**
HSR:25.648% A+
NC4-FB Mag-Shot
C+
Kills:788
Deaths:576
KDR:1.368
Accuracy:31.963% C+
HSR:20.812% C+
NSX Tengu
A++
Kills:384
Deaths:203
KDR:1.892
Accuracy:47.215% A+
HSR:32.292% A++
NS-44B Commissioner
C++
Kills:310
Deaths:200
KDR:1.550
Accuracy:40% C+
HSR:24.839% C++
NS-357 Underboss
A
Kills:193
Deaths:108
KDR:1.787
Accuracy:46.961% A
HSR:31.088% A
Soldier Soaker
B+
Kills:145
Deaths:94
KDR:1.543
Accuracy:38.926% B+
HSR:10.345% D
The Moonshot
A++
Kills:94
Deaths:18
KDR:5.222
Accuracy:38.288% D-
HSR:91.489% A++
NC4 Mag-Shot
B*
Kills:62
Deaths:54
KDR:1.148
Accuracy:32.435% B*
HSR:20.968% C*
Kills:27,539
Deaths (as Infiltrator):9,517
Deaths (to Infiltrators):4,956
KDR:2.89366
Kill Difference:18,022
Playtime:317.831 hours
Usage:22%
Score:9.254m
Score/min:485
Accuracy (listed only):37.942%
HSR (listed only):41.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:8,099
V. Kills:678 N/A
Deaths:465
KDR:17.417
Accuracy:69.664% A++
KPH:188.800 S
VKPH:15.800 M*
M20 Mustang
M*
Kills:4,094
V. Kills:2,646 155%
Deaths:635
KDR:6.447
Accuracy:33.591% B+
KPH:49 M*
VKPH:31.700 M*
Vortek Rotary
M*
Kills:1,295
V. Kills:869 149%
Deaths:196
KDR:6.607
Accuracy:38.279% A
KPH:53.600 M++
VKPH:35.900 M*
Breaker Rocket Pods
A+
Kills:1,172
V. Kills:146 N/A
Deaths:53
KDR:22.113
Accuracy:62.293% A+
KPH:169.300 B*
VKPH:21.100 B+
M20 Kestrel
A+
Kills:947
V. Kills:825 115%
Deaths:190
KDR:4.984
Accuracy:34.526% B++
KPH:36 B**
VKPH:31.300 A+
Hornet Missiles
M++
Kills:129
V. Kills:69 184%
Deaths:10
KDR:12.900
Accuracy:58.174% C+
KPH:221.800 M++
VKPH:118.600 M+
Kills:15,736 (14,435 + 0)
Deaths:1,549
KDR:10.159
VKDR:3.378
Vehicle Kills:5,233
Kill Difference:14,187
Playtime:184.428 hours
Usage:13%
Score:5.678m
Score/min:513
Piloting Accuracy:34.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,261
V. Kills:1,334 94%
Deaths:104
KDR:12.125
Accuracy:31.734% D
KPH:104.500 S
VKPH:110.600 S
CAS30 Tank Buster
A*
Kills:1,249
V. Kills:1,079 116%
Deaths:337
KDR:3.706
Accuracy:60.224% A++
KPH:18 A*
VKPH:15.600 A*
L-30R Vektor
A+
Kills:408
V. Kills:238 171%
Deaths:99
KDR:4.121
Accuracy:40.380% C*
KPH:26.200 B**
VKPH:15.300 A+
L105 Zephyr
U
Kills:343
V. Kills:19 N/A
Deaths:4
KDR:85.750
Accuracy:70.463% M**
KPH:444 U
VKPH:24.600 M
AP30 Shredder
A
Kills:133
V. Kills:113 117%
Deaths:15
KDR:8.867
Accuracy:29.878% C+
KPH:35.300 B
VKPH:30 A
Kills:3,394 (1,657 + 1,737)
Deaths:559
KDR:6.072
VKDR:4.979
Vehicle Kills:2,783
Kill Difference:2,835
Playtime:101.406 hours
Usage:7%
Score:2.386m
Score/min:392
Piloting Accuracy:40.380%
Gunner Accuracy:29.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,217
V. Kills:285 426%
Deaths:86
KDR:14.151
Accuracy:57.978% B*
KPH:102.100 S
VKPH:23.900 M+
LB00 Python AP
M
Kills:1,200
V. Kills:457 262%
Deaths:94
KDR:12.766
Accuracy:51.370% D
KPH:95.500 M
VKPH:36.400 A**
L100 Python HESH
S
Kills:1,184
V. Kills:100 N/A
Deaths:28
KDR:42.286
Accuracy:62.133% A+
KPH:184.600 S
VKPH:15.600 A++
C75 Viper
S
Kills:1,165
V. Kills:183 N/A
Deaths:76
KDR:15.329
Accuracy:45.947% B*
KPH:108.100 S
VKPH:17 A**
L100 Python AP
M**
Kills:1,103
V. Kills:497 221%
Deaths:132
KDR:8.356
Accuracy:55.899% C++
KPH:80 M**
VKPH:36 M++
Kills:5,869 (5,869 + 0)
Deaths:416
KDR:14.108
VKDR:3.659
Vehicle Kills:1,522
Kill Difference:5,453
Playtime:55.473 hours
Usage:4%
Score:1.492m
Score/min:448
Driving Accuracy:55.899%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:1,736
V. Kills:827 210%
Deaths:202
KDR:8.594
Accuracy:54.602% B+
KPH:54.300 M++
VKPH:25.900 A**
Titan-150 HESH
M++
Kills:1,152
V. Kills:131 N/A
Deaths:82
KDR:14.049
Accuracy:55.620% B**
KPH:92.300 M++
VKPH:10.500 B+
Titan-150 HEAT
S
Kills:1,136
V. Kills:232 488%
Deaths:74
KDR:15.351
Accuracy:59.817% A+
KPH:93.100 S
VKPH:19 A**
M12 Kobalt
S
Kills:780
V. Kills:12 N/A
Deaths:19
KDR:41.053
Accuracy:23.569% A**
KPH:254.100 S
VKPH:3.900 A++
C85 Canister
S
Kills:600
V. Kills:15 N/A
Deaths:19
KDR:31.579
Accuracy:53.507% A++
KPH:292.600 S
VKPH:7.300 B**
Kills:5,404 (4,024 + 1,380)
Deaths:396
KDR:13.646
VKDR:3.073
Vehicle Kills:1,217
Kill Difference:5,008
Playtime:61.778 hours
Usage:4%
Score:1.409m
Score/min:380
Driving Accuracy:59.817%
Gunner Accuracy:53.507%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:583
V. Kills:84 N/A
Deaths:11
KDR:53
Accuracy:50.241% D
KPH:174.800 S
VKPH:25.200 B+
C85 Canister-H
A+
Kills:280
V. Kills:21 N/A
Deaths:11
KDR:25.455
Accuracy:61.492% B**
KPH:190.400 A+
VKPH:14.300 A
G40-F Ranger
B*
Kills:219
V. Kills:125 174%
Deaths:13
KDR:16.846
Accuracy:31.076% C
KPH:48.900 B*
VKPH:27.900 B++
M12 Kobalt-H
B**
Kills:100
V. Kills:3 N/A
Deaths:2
KDR:50
Accuracy:21.416% C+
KPH:177.600 B**
VKPH:5.300 C**
Kills:1,182 (0 + 1,182)
Deaths:37
KDR:31.946
VKDR:6.297
Vehicle Kills:233
Kill Difference:1,145
Playtime:9.851 hours
Usage:1%
Score:0.347m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:21.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:1,163
V. Kills:304 381%
Deaths:462
KDR:2.517
Accuracy:58.287% B*
KPH:96.300 S
VKPH:25.200 S
S12 Renegade
M+
Kills:1,156
V. Kills:72 N/A
Deaths:271
KDR:4.266
Accuracy:54.023% A
KPH:123.300 A*
VKPH:7.700 M+
M12 Kobalt-F
M+
Kills:595
V. Kills:15 N/A
Deaths:186
KDR:3.199
Accuracy:33.563% A++
KPH:103.400 M+
VKPH:2.600 A++
Kills:2,914 (2,914 + 0)
Deaths:919
KDR:3.171
VKDR:0.425
Vehicle Kills:391
Kill Difference:1,995
Playtime:27.216 hours
Usage:2%
Score:0.448m
Score/min:274
Driving Accuracy:33.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
U
Kills:853
V. Kills:19 N/A
Deaths:7
KDR:121.857
Accuracy:51.575% M++
KPH:455.500 U
VKPH:10.100 A
Kills:853 (0 + 853)
Deaths:7
KDR:121.857
VKDR:2.714
Vehicle Kills:19
Kill Difference:846
Playtime:1.873 hours
Usage:0%
Score:0.120m
Score/min:1,072
Piloting Accuracy:N/A%
Gunner Accuracy:51.575%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8,7778,09946517.417A++13.8369.664%A++N/A188.8S15.8M*61542.9h4.8B++6.9B++
M20 Mustang 6,7404,0946356.447A++2.8633.591%B+N/A49M*31.7M*47783.5h46.1B**137.2B**
SAS-R 3,4673,4558743.953B+0.3643.072%B+73.083%B+85.9A*N/A27940.2h1.9B++4.5B++
Titan-150 AP 2,5631,7362028.594B+5.0054.602%B+2.88%C+54.3M++25.8A**34732h3.3B**6A
Frag Grenade 1,7371,72611726N/A1,722.4164.753%MN/A958.9A*6.1C33101.8h2.4A3.7A
LA1 Anchor 1,5231,5155272.875C**0.7127.625%B+32.277%B*91.8A++N/A35616.5h8.6B*31B++
GD-7F 1,3441,3305382.472A1.1231.37%A+26.692%A73.9A*N/A28218h10.1B**32.1B*
Vortek Rotary 2,1641,2951966.607A++3.0238.279%A2.239%C+53.5M++35.9M*53224.2h32.9B**86B**
NS-15M AE 1,2891,2744252.998B+0.5929.472%B++30.691%B+106.2A+1.3A+25312h11.4C*38.7B+
C150 Dalton 2,5951,26110412.125B**8.5431.734%DN/A104.2S110.2S145112.1h2.5B**7.9B*
CAS30 Tank Buster 2,3281,2493373.706A0.1260.224%A++N/A18A*15.6A*23069.2h30.8B51.1B++
Carnage AR 1,2601,2464892.548B**1.0432.433%A+33.868%A++97.3M++1.1A*29112.8h10.9B**33.5B**
GD-22S 1,2281,2204482.723B*0.8726.897%B++32.295%A79.2A++N/A28315.4h9.8B+36.5B+
L100 Python HEAT 1,5021,2178614.151A10.5657.978%B*N/A102.3S23.9M+50711.9h3.8B*6.6B**
LB00 Python AP 1,6571,2009412.766C+9.1851.37%DN/A95.2M36.3A**37712.6h2.7A+5.3A
LA39 Bruiser 1,1951,1884742.506A1.0870.4%B*12.037%C--126.4M**N/A3399.4h1.9B**2.8B++
L100 Python HESH 1,2841,1842842.286M38.7062.133%A+N/A185S15.6A++6526.4h1.8A+2.9A+
AF-57 Piston 1,1911,1784732.49A1.1058.265%A++12.224%C-104.2M++1.2A++50011.3h3.7B++6.4B++
NS-11A "Heatwave" 1,1971,1775242.246B+1.3431.288%B++36.279%A92A++1.6B**31712.8h11B*35.3B*
NSX-P Tanto 1,1991,1754822.438A++1.1534.286%A++35.66%A+83.3M1.7A18014.1h11.5B*33.5B*
NSX Tanto 1,1941,1754442.646A+0.9432.306%B**33.872%A65.3A1.1A21018h11.7B+36.2B+
AF-4AE Cyclone 1,1901,1753942.982A0.6132.538%B++29.021%B+108.8A1.4A28210.8h8.8B+27.1B+
NS-44P Commissioner 1,1771,1748591.367C++2.2242.171%C*27.087%C++75.3B+N/A19615.6h3.1B+7.4B+
NS-15MP 1,1841,1723253.606B++0.0230.144%B+35.751%B+117.2A1.2B*26110h10.1B+33.6B+
Breaker Rocket Pods 1,3181,1725322.113A*18.5262.293%A+N/A169.9B*21.2B+6316.9h8.7B**13.9B*
AF-18 Stalker 1,1791,1713593.262A++0.3328.928%C**26.986%B*88M+N/A23113.3h10.4B*36B+
AF-4 Cyclone 1,1841,1714702.491B**1.1033.048%A+24.082%B*66.9A+N/A19617.5h9.2B++27.7B++
GR-22AE 1,1801,1693833.052B*0.5433.356%B**29.684%B+116.9A*1.1B++23910h9.6B**28.7B*
Carver AE 1,1691,1681,4300.817B**2.7751.267%A14.897%C-32.6C*N/A9335.8h1.1B*2.1B*
GD-66 Claw 1,1741,1674842.411B*1.1872.367%B**13.025%C113.3M+N/A35210.3h2.1B++2.9B++
NC1 Gauss Rifle 1,1771,1674502.593A1.0030.771%A++31.448%A+103.3SN/A66911.3h9.4A30.5B**
C75 Viper 1,3481,1657615.329A*11.7445.947%B*1.373%C+107.9S16.9A**36110.8h6.2A13.4A
NS-30 Vandal 1,1721,1653133.722A0.1338.581%B*35.193%B**107.9M++N/A36710.8h5B+12.8B++
Gauss Rifle Burst 1,1691,1643043.829B**0.2430.987%B++39.777%A+130.8M**N/A4918.9h8.5B**27.5B*
NS-7 PDW 1,1761,1645572.09A+1.5032.996%A+23.969%B**67.3A*N/A16517.3h12.1B++36.8B*
NS-11A 1,1741,1643992.917B**0.6729.562%B**32.217%A+101.2M*N/A22311.5h11.1B**37.4B*
Impetus 1,1681,1633403.421B**0.1741.452%B**36.457%B**92.3A*N/A19612.6h3.8B*9.2B*
NSX Tomoe 1,1671,1634482.596B++0.9934.041%B**41.187%B+95.3A*N/A32412.2h11.4B*33.5B*
M40 Fury-F 1,4671,1634622.517B+1.0758.287%B*N/A96.1S25.1S29512.1h6.4B*11B**
NS-44L "Ravenous" Blackhand 1,1651,1634772.438B+1.1549.284%B+49.957%C**86.8A*N/A21413.4h3B**6.1B*
NSX Daimyo 1,1641,1622404.842B+1.2544.049%B94.062%C+101.9A++N/A22411.4h2.2B+5.1B+
EM6 1,1721,1623773.082B**0.5123.737%B31.067%B**97.6A*N/A27011.9h9.3B++39B+
EM4 Longshot 1,1621,1611438.119A+4.5342.633%B+82.171%B+91.4M**N/A21212.7h1.6B**3.8B*
MKV Suppressed 1,1741,1614972.336A+1.2531.878%B**25.237%B**90M1A*24412.9h11B++34.6B++
NC14 Bolt Driver 1,1611,1612953.936A0.3542.052%B**81.826%B*67.9M++N/A27217.1h1.9B**4.4B**
AF-4A Bandit 1,1731,1603932.952A0.6429.344%B*26.121%B+100M1.1A27011.6h9.2B++31.5B++
AF-18 Stalker AE 1,1621,1603043.816B**0.2334.145%B+35.086%B*120.8A*N/A2479.6h9.5B**27.9B*
NC6 Gauss SAW 1,1671,1604152.795A++0.7923.997%B++31.724%A78.4A*N/A36114.8h8.6B+35.7B+
AF-4G Cyclone 1,1751,1595502.107C**1.4831.174%B++21.657%C++40.8CN/A15028.4h10.1C++32.3B+
AF-19 Mercenary 1,1681,1594672.482A*1.1127.516%B**26.575%B*80.5M**N/A38314.4h9.4B**34.2B++
AF-6 Shadow 1,1651,1592135.441A*1.8538.065%B+40.38%A+111.4M+N/A24410.4h4.8B++12.6B++
LA80 1,1601,1591398.338A++4.7542.071%C++82.14%B+77.8A++N/A19914.9h1.8B++4.2B+
NS-30B Vandal 1,1691,1593603.219B*0.3736.253%C*29.336%C*101.7A++N/A26511.4h4.7B+13B+
AC-X11 1,1691,1583932.947A*0.6428.664%B++26.857%B*91.2M++N/A31912.7h8.5B++29.6B+
Gauss Compact Burst 1,1711,1584002.895B+0.6930.171%B+28.757%B+86.4A++1B**19413.4h9.5B++31.5B+
Blitz GD-10 1,1651,1584322.681A++0.9130.215%B**25.648%A+94.1M++N/A27712.3h11.9B*39.5B++
EM1 1,1671,1583603.217A*0.3724.69%B+32.902%A++94.9MN/A25012.2h10.5B42.6B++
GR-22 1,1631,1583653.173A+0.4231.256%A32.47%A++119.4SN/A4549.7h10A32.1B**
S12 Renegade 1,2281,1562714.266C*0.6854.023%A5.017%C+123A*7.7M+2719.4h2.6B*4.7B**
Titan-150 HESH 1,2831,1528214.049B+10.4655.62%B**2.691%B++92.2M+10.5B+33312.5h2.3B**4.2B**
AF-4A Bandit AE 1,1691,1475142.232B+1.3633.64%A30.166%B+56.5B+1.1B++13220.3h9.8B+29.2B++
Titan-150 HEAT 1,3681,1367415.351A*11.7659.817%A+4.225%B*93.1S19A**36112.2h2.5A+4.2A++
L100 Python AP 1,6001,1031328.356B*4.7755.899%C++N/A79.9M**36M++43613.8h3.2A5.7A+
Sticky Grenade 1,0411,02611026N/A1,022.4172.509%A*N/A1710A+25A44450.6h1.5B++2.1B*
M20 Kestrel 1,7729471904.984B**1.3934.526%B++1.056%D36B**31.4A+38926.3h73.3B+212.4B+
Mauler S6 9639454981.898B*1.6956.351%A++12.381%D62.6A*1.2A*21315.1h4.1B++7.2B*
CAS 14-E 8728537121.857S118.2751.575%M++1.172%D448.9U10A10711.9h14.3A27.8A+
NC4-FB Mag-Shot 7997885761.368C+2.2231.963%C+20.812%C+77.3B+1.1B**22610.2h6B+18.8B+
M12 Kobalt 7927801941.053A*37.4623.569%A**27.436%A**251.6S3.9A++6683.1h9.9A++42.2A+
NC05 Jackhammer 7387293512.077B++1.5151.47%B*14.815%C+102.7A**1.3A++3297.1h4.1B++8B+
M60-A Bulldog 9736876011.45B**7.8645.072%B**1.456%C+96.8M40.3S5637.1h3.7A+8.1A
NS Decimator-B 9096252652.358B+1.2360.4%C--2.4%C+59C*26.8B31510.6h3.9C++6.5C+
C85 Canister 6156001931.579B**27.9953.507%A++13.333%C+285.7S7.1B**8642.1h3.8A7.1B**
M12 Kobalt-F 6105951863.199B++0.3933.563%A++8.235%C102.6M+2.6A++2365.8h9.3B++27.8B*
E540 Halberd-H 6675831153S49.4150.241%D1.029%D176.7S25.5B+8523.3h2.3A+4.6A+
MGR-L1 Promise AE 5115032152.34C++1.2529.202%B+36.978%B**98.6A1.6B*2525.1h11.3B+38.5B+
C-4 5714691902.468B*1.1236.527%A*N/A187.6A**40.8B*13142.5h0.9B**2.5A
Carver 4504436,7760.065C+3.5231.889%B+13.77%C1.9CN/A5233.8h1.3C**4.1B+
MANA Anti-Personnel Turret 433430974.433N/A0.8428.982%UN/A4300U30U8625200.1h15.5T*53.6T*
L-30R Vektor 646408994.121B+0.5340.38%C*N/A26.2B**15.3A+21415.6h49.1B++121.6B++
NSX Tengu 3863842031.892B++1.7047.215%A+32.292%A++83.5A++N/A2274.6h8.9B**18.9B*
L105 Zephyr 362343485.75S82.1670.463%M**N/A428.8U23.8M15640.8h3.3A+4.7A+
NS-44B Commissioner 3103102001.55B*2.0440%C+24.839%C++86.1B**N/A2003.6h2.8B*6.9B+
M60-A Bulldog 328304476A*72.4165.913%A*1.974%C138.2S10.9M3942.2h5.1B+7.7B**
C85 Canister-H 3012801125.455B+21.8761.492%B**10%C186.7A+14A6951.5h4.7B++7.7B**
Auraxium Slasher 2472396,2190.038C+3.5533.492%C*12.552%B+1.2CN/A5204.6h2.6C7.9C*
The Slasher 2442368,5120.028C-3.5627.225%D5.085%D0.9C-N/A2265.7h2B7.2C++
G40-F Ranger 3442191316.846B*13.2631.076%CN/A48.7B++27.8B++3524.5h53.5B++172.2B+
NS-357 Underboss 1961931081.787B*1.8046.961%A31.088%A64.3B*1B**2193h3.6B++7.8B*
NSX-P Naginata 173171672.552B++1.0430.418%A+39.181%B**100.6A*1.2C*5021.7h10.5B++34.4B*
Soldier Soaker 146145941.543B+2.0538.926%B+10.345%D85.3B**N/A2031.7h5.6B+14.5B+
Rocklet Rifle 3521441460.986B+2.6052.583%C+3.472%S35.1B+50.7A*4874.1h27B*51.3B++
AP30 Shredder 246133158.867B+5.2829.878%C+1.504%C-35C**29.7A4663.8h104.8C350.7C
Hornet Missiles 1981291012.9A+9.3158.174%C+2.326%B++215M++115M+15830.6h6.6B**11.4B*
Razor GD-23 122121841.44B+2.1533.479%A++29.752%A++57.6A++N/A4802.1h10.8B++32.2B++
Tank Mine 1341151115U111.410%F--N/A383.3S63.3C+30630.3h3.2F-0M*
M12 Kobalt-H 103100250A++46.4121.416%C+26%A++166.7B*5C*6030.6h12B+55.8B+
Spear Anti-Vehicle Phalanx Turret 12595811.875B*8.2956.144%A6.316%A118.8S37.5A+9820.8h3.1A+5.6A+
The Moonshot 9494185.222C++1.6338.288%D-91.489%A++78.3B**N/A2401.2h1.8C++4.7C+
NC4 Mag-Shot 6262541.148B+2.4432.435%B*20.968%C*56.4A++N/A4721.1h5.6B**17.4C++
M60-A Bulldog 6157228.5B+24.9163.098%A++N/A142.5S10A++4930.4h5.8C++9.2B++
Shrike 6551421.214B**2.3862.656%B++3.922%B++36.4B**10C9661.4h5.9B+9.5B+
Mag-Cutter 55502,5010.02C+3.5710.324%D**2%D0.5C+N/A393.6h2.4C**22.9D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade02250.1h
Nanite Revive Grenade01,3260.4h
Medical Kit1,8279,49819.5h
Nano-Armor Kit14,2250.4h
Spawn Beacon42430.3h
Motion Spotter96220.6h
AE Medical Applicator14588,2926.5h
AE Nano-Armor Kit177337,21032.6h
Snowman Soldier12900.2h
Anti-Infantry MANA Turret102890.7h
Recon Detection Device506,4628.8h
Ammunition Package192,2050.8h
Medical Applicator229,0890.6h
WLT-Howler Mining Laser23,9450.5h
M20 Drake03680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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