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Commander jsadecki2[PBHC] jsadecki2
TR BR 51

KDR: 3.58

Score: 2.4m

Last Seen: Oct 13th, 2019 7:16 PM
- OFFLINE - 70.3 hour(s)

Battle Rank 51 - Terran Republic on Emerald - Outfit Member of Potato Banana Harasser Company[PBHC] Potato Banana Harasser Company
TR outfit on Emerald

Members: 16
Level Progress (to 52): 51%
Level 100 Progress: 13% 1030h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary MG-HBR1 Dragoon AS16 NightHawk M18 Needler G20 Vulcan-H MG-S1 Jackal SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.333%21.26%645312133810.7455972.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%0C+0C+0C+HEAD ++ (~6.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10C+100C+23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.981%0.775%3257312133,61513135327.38641021%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20C+22.20C+43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.545%1.667%3511121512069841.71429141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.20C+90.30C+63.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.353%8.333%351112151803445.14286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70C+3.80C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Potato Banana Harasser Company[PBHC] Potato Banana Harasser Company
TR outfit on Emerald

Members: 16
2.4m269.3%266 (16k)234 (14k)3.575195,3021,4833.950151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121657922.067%4.904%10807:002

81% Engineer10% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 2:28 AMJul 5th, 2019 7:11 PMOct 14th, 2019 12:50 AM (2d) (PST)Oct 13th, 2019 4:27 PM (3d) (PST)Oct 13th, 2019 3:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
495464490.5100.1430.0251.5150.052297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7192,78226,937319291314,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
173.3h/7.2d 556 260 2,312 15.7k 133 230 545 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):347
KDR:0
Kill Difference:UNR
Playtime:2.837 hours
Usage:2%
Score:0.022m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B*
Kills:192
Deaths:90
KDR:2.133
Accuracy:38.697% B*
HSR:20.313% D--
AS16 NightHawk
D
Kills:180
Deaths:199
KDR:0.905
Accuracy:32.353% D
HSR:8.333% F
Kills:372
Deaths (as Engineer):289
Deaths (to Engineers):427
KDR:1.2872
Kill Difference:83
Playtime:139.793 hours
Usage:81%
Score:1.867m
Score/min:223
Accuracy (listed only):35.525%
HSR (listed only):14.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:180
Deaths:199
KDR:0.905
Accuracy:32.353% D
HSR:8.333% F
MG-S1 Jackal
B+
Kills:113
Deaths:136
KDR:0.831
Accuracy:28.591% B+
HSR:21.239% C++
SMG-46 Armistice
B**
Kills:76
Deaths:73
KDR:1.041
Accuracy:27.425% B
HSR:23.684% B**
NSX Tengu
B+
Kills:52
Deaths:51
KDR:1.020
Accuracy:40.575% B+
HSR:17.308% D
Kills:421
Deaths (as Light Assault):459
Deaths (to Light Assaults):203
KDR:0.91721
Kill Difference:38
Playtime:12.100 hours
Usage:7%
Score:0.157m
Score/min:216
Accuracy (listed only):32.236%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:113
Deaths:136
KDR:0.831
Accuracy:28.591% B+
HSR:21.239% C++
SMG-46 Armistice
B**
Kills:76
Deaths:73
KDR:1.041
Accuracy:27.425% B
HSR:23.684% B**
NSX Tengu
B+
Kills:52
Deaths:51
KDR:1.020
Accuracy:40.575% B+
HSR:17.308% D
Kills:241
Deaths (as Infiltrator):260
Deaths (to Infiltrators):147
KDR:0.92692
Kill Difference:19
Playtime:17.241 hours
Usage:10%
Score:0.380m
Score/min:367
Accuracy (listed only):32.197%
HSR (listed only):20.744%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:3,272
V. Kills:166 N/A
Deaths:110
KDR:29.745
Accuracy:34.227% B*
KPH:51.200 C**
VKPH:2.600 C
M18 Rotary
C*
Kills:198
V. Kills:103 190%
Deaths:66
KDR:3
Accuracy:32.239% C++
KPH:16.100 C*
VKPH:8.400 C
M18 Needler
B+
Kills:145
V. Kills:82 175%
Deaths:48
KDR:3.021
Accuracy:35.227% B+
KPH:15.300 C**
VKPH:8.600 C+
Kills:3,615 (3,615 + 0)
Deaths:224
KDR:16.138
VKDR:1.567
Vehicle Kills:351
Kill Difference:3,391
Playtime:85.678 hours
Usage:49%
Score:0.609m
Score/min:118
Piloting Accuracy:35.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:120
V. Kills:73 162%
Deaths:30
KDR:4
Accuracy:58.545% A
KPH:44.100 C+
VKPH:26.800 C+
Kills:120 (0 + 120)
Deaths:30
KDR:4
VKDR:2.433
Vehicle Kills:73
Kill Difference:90
Playtime:2.722 hours
Usage:2%
Score:0.135m
Score/min:827
Driving Accuracy:N/A%
Gunner Accuracy:58.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,4383,27211029.745A*26.1734.227%B*N/A51.2C**2.6C12863.9h16.2B+47.3B++
M18 Rotary 301198663B++0.5832.239%C++N/A16.1C*8.4C8612.3h75.7B++234.9B*
MG-HBR1 Dragoon 195192902.133B*1.4438.697%B*20.313%D--34.3BN/A2245.6h5.5B++14.1B*
AS16 NightHawk 1841801990.905C2.6732.353%D8.333%F31C+N/A785.8h3.8B++11.7C*
M18 Needler 227145483.021B+0.5535.227%B+N/A15.3C**8.6C+949.5h83.9B*238.1B*
G20 Vulcan-H 193120304C++0.4258.545%A1.667%D44.4C+27C+8272.7h90.3B+154.2B*
MG-S1 Jackal 1141131360.831C2.7428.591%B+21.239%C++12.6D-N/A349h13.1C+45.7C*
SMG-46 Armistice 7676731.041C+2.5327.425%B23.684%B**25.3C+N/A853h17C62.1C++
NSX Tengu 5252511.02C+2.5640.575%B+17.308%D34.7C+N/A841.5h14.7C+36.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0720.1h
Medical Applicator15520.1h
Motion Spotter24810.4h
Ammunition Package1720.1h
T1 Cycler0800h
Nano-Armor Kit386185,54524h
Medical Kit92750.2h
Recon Detection Device1680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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