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Maj. General jubnsgbcfhnxfzsedxthn[ZER6] jubnsgbcfhnxfzsedxthn
NC BR 83

KDR: 2.69

Score: 9.2m

Last Seen: Sep 9th, 2017 12:24 AM
- OFFLINE - 365.1 hour(s)

Battle Rank 83 - New Conglomerate on Emerald
Level Progress (to 84): 11%
Level 100 Progress: 49% 745h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP AC-X11 Tank Mine Titan-150 HEAT AF-19 Mercenary Bouncing Betty Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.921%18.196%399810112,5941.324821.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.888%0.179C++-0.367C--0.77D-HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.221C++12.80.103C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.906%3.827%2257510145,696379257115.029221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.921%0.204C++0.747B++0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.562B+7.30.419B9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.375%8.791%115310162732782510.982014108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.594%-0.255C1.163B**0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.5-0.425C--55.9-0.434C--111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.479%63.855%115110188325110.330677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.387C--0.219C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.293C4.1-0.303C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m256.8%216 (13k)184 (11k)2.6900512,0814,4913.6548783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1019111614.1%7.235%10211:073

56% Engineer13% Heavy Assault17% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2015 6:57 AMMar 17th, 2017 10:31 PMOct 7th, 2017 6:17 PM (404d) (PST)Sep 8th, 2017 8:25 PM (433d) (PST)Sep 8th, 2017 8:24 PM (433d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
625465790.2410.0900.0170.8470.089162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5052,78034,725145151511,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.4h/34.8d 4,333 874 5,754 42.5k 725 2,220 4,458 31.3m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,156
Deaths:1,080
KDR:1.070
Accuracy:23.654% C+
HSR:19.118% C--
AF-19 Mercenary
C*
Kills:474
Deaths:468
KDR:1.013
Accuracy:21.006% C+
HSR:22.363% C*
NS-11C
C--
Kills:69
Deaths:57
KDR:1.211
Accuracy:20.817% D
HSR:15.942% C--
Kills:1,699
Deaths (as Engineer):1,605
Deaths (to Engineers):1,211
KDR:1.05857
Kill Difference:94
Playtime:467.803 hours
Usage:56%
Score:5.581m
Score/min:199
Accuracy (listed only):21.826%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D--
Kills:293
Deaths:257
KDR:1.140
Accuracy:17.466% D--
HSR:15.358% D*
NC6 Gauss SAW
C+
Kills:180
Deaths:175
KDR:1.029
Accuracy:17.656% C
HSR:22.778% C+
Kills:473
Deaths (as Heavy Assault):432
Deaths (to Heavy Assaults):1,069
KDR:1.09491
Kill Difference:41
Playtime:104.830 hours
Usage:13%
Score:1.072m
Score/min:170
Accuracy (listed only):17.561%
HSR (listed only):19.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:1,156
Deaths:1,080
KDR:1.070
Accuracy:23.654% C+
HSR:19.118% C--
AF-19 Mercenary
C*
Kills:474
Deaths:468
KDR:1.013
Accuracy:21.006% C+
HSR:22.363% C*
NS-11C
C--
Kills:69
Deaths:57
KDR:1.211
Accuracy:20.817% D
HSR:15.942% C--
Blitz GD-10
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:19.437% N/A
HSR:24% N/A
Kills:1,749
Deaths (as Light Assault):1,662
Deaths (to Light Assaults):893
KDR:1.05235
Kill Difference:87
Playtime:98.526 hours
Usage:12%
Score:1.166m
Score/min:197
Accuracy (listed only):21.229%
HSR (listed only):20.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B**
Kills:283
Deaths:309
KDR:0.916
Accuracy:34.701% B**
HSR:10.601% D*
NC14 Bolt Driver
C-
Kills:83
Deaths:20
KDR:4.150
Accuracy:32.479% C-
HSR:63.855% D*
NS-61 Emissary
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:26.590% C
HSR:14.925% C
Blitz GD-10
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:19.437% N/A
HSR:24% N/A
Kills:483
Deaths (as Infiltrator):440
Deaths (to Infiltrators):796
KDR:1.09773
Kill Difference:43
Playtime:145.002 hours
Usage:17%
Score:1.182m
Score/min:136
Accuracy (listed only):28.302%
HSR (listed only):28.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:72
Deaths:76
KDR:0.947
Accuracy:18.918% D
HSR:11.111% D**
Blitz GD-10
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:19.437% N/A
HSR:24% N/A
Kills:122
Deaths (as Combat Medic):133
Deaths (to Combat Medics):301
KDR:0.91729
Kill Difference:11
Playtime:8.211 hours
Usage:1%
Score:0.110m
Score/min:223
Accuracy (listed only):19.178%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:80
Deaths:59
KDR:1.356
Accuracy:31.293% D
HSR:12.500% D
Kills:80
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):141
KDR:2.71186
Kill Difference:50.500
Playtime:8.798 hours
Usage:1%
Score:0.105m
Score/min:200
Accuracy (listed only):31.293%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,115
V. Kills:685 454%
Deaths:116
KDR:26.854
Accuracy:49.051% C++
KPH:31.900 D-
VKPH:7 C
L100 Python AP
C
Kills:1,777
V. Kills:1,495 119%
Deaths:154
KDR:11.539
Accuracy:53.597% C+
KPH:18.900 D-
VKPH:15.900 C
L100 Python HEAT
C
Kills:180
V. Kills:86 207%
Deaths:23
KDR:7.826
Accuracy:42.272% D-
KPH:20.100 D
VKPH:9.600 C
Skyguard
C+
Kills:100
V. Kills:81 122%
Deaths:11
KDR:9.091
Accuracy:32.770% B+
KPH:11.800 C
VKPH:9.600 C+
Kills:5,172 (5,172 + 0)
Deaths:304
KDR:17.013
VKDR:7.720
Vehicle Kills:2,347
Kill Difference:4,868
Playtime:208.739 hours
Usage:25%
Score:1.497m
Score/min:120
Driving Accuracy:32.770%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:524
V. Kills:221 236%
Deaths:103
KDR:5.087
Accuracy:44.357% C
KPH:18.700 C
VKPH:7.900 C
E540 Halberd
C++
Kills:60
V. Kills:21 273%
Deaths:8
KDR:7.500
Accuracy:39.381% D
KPH:29.700 C++
VKPH:10.400 D-
Enforcer ML85
B+
Kills:52
V. Kills:72 71%
Deaths:16
KDR:3.250
Accuracy:47.516% B++
KPH:14.700 D-
VKPH:20.400 B+
Kills:636 (524 + 112)
Deaths:127
KDR:5.008
VKDR:2.472
Vehicle Kills:314
Kill Difference:509
Playtime:33.624 hours
Usage:4%
Score:0.289m
Score/min:143
Driving Accuracy:44.357%
Gunner Accuracy:47.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
N/A
Kills:50
V. Kills:27 179%
Deaths:9
KDR:5.556
Accuracy:24.903% N/A
KPH:12.500 N/A
VKPH:6.700 N/A
Kills:50 (0 + 50)
Deaths:9
KDR:5.556
VKDR:3
Vehicle Kills:27
Kill Difference:41
Playtime:4.005 hours
Usage:0%
Score:0.024m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.903%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:137
V. Kills:54 249%
Deaths:56
KDR:2.446
Accuracy:35.624% C
KPH:20.700 C++
VKPH:8.200 C++
M20 Basilisk
C*
Kills:80
V. Kills:34 229%
Deaths:28
KDR:2.857
Accuracy:39.727% C*
KPH:20.200 C+
VKPH:8.600 C+
M12 Kobalt
B+
Kills:56
V. Kills:5 N/A
Deaths:6
KDR:9.333
Accuracy:15.113% C--
KPH:37.300 D
VKPH:3.300 B+
Kills:273 (0 + 273)
Deaths:90
KDR:3.033
VKDR:1.033
Vehicle Kills:93
Kill Difference:183
Playtime:12.078 hours
Usage:1%
Score:0.094m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:15.113%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,8003,11511626.853A+24.1649.051%C++2.986%A31.9D-7C10597.6h3.9D7.9C+
L100 Python AP 3,2721,77715411.539A++8.8553.597%C+4.333%B*18.9D-15.9C13593.8h7.1C13.3C
AC-X11 1,1861,1561,0801.07C+1.6223.654%C+19.118%C--10.9DN/A30106.2h12.2C51.5C+
Tank Mine 1,4098301008.3M++5.6124.654%DN/A148.2B**103.4A+12825.6h1.8C**7.4C-
Titan-150 HEAT 7455241035.087C++2.4044.357%C5.344%A18.6C7.9C11828.1h4.6B+10.5C**
AF-19 Mercenary 4794744681.013C**1.6821.006%C+22.363%C*11C--N/A3743.2h14.5C+68.9C+
Bouncing Betty 463463558.418A+5.7336.544%D-N/A110.2CN/A3084.2h2C5.3C-
Spear Anti-Vehicle Phalanx Turret 5963252612.5B*9.8148.112%B+4.923%B+26.2D21.9C++22912.4h10.7C22.2C+
GD-22S 2982932571.14C+1.5517.466%D--15.358%D*11.7D--N/A3525h14.2D--81.6D-
NC4 Mag-Shot 2862833090.916C**1.7734.701%B**10.601%D*4.8D--N/A1458.8h7.9C*22.9C++
NC6 Gauss SAW 1881801751.029C+1.6617.656%C22.778%C+15.5DN/A7311.6h10.5C++59.5C++
L100 Python HEAT 266180237.826B+5.1442.272%D-9.444%S20.2D9.7C1148.9h6.4C+15.1C--
NS Annihilator 3891691970.858B++1.8378.692%C-N/A6D--7.7C8928.4h14D17.8D
M20 Basilisk 191137562.446C+0.2435.624%C8.759%B**20.8C++8.2C++1296.6h61.3B+172B++
Hunter QCX 1131131650.685C+2.017.325%F--30.089%C*2.8D--N/A640.1h4.1C**55.9D*
C-4 2361021110.919C1.7724.916%C+N/A26.2D*34.4B+3963.9h2.9F--11.7C--
Skyguard 181100119.091M+6.4032.77%B+3%B++11.8C9.5C+1238.5h132.3C+403.6C**
NC14 Bolt Driver 8483204.15A+1.4632.479%C-63.855%D*13.6DN/A596.1h4.1F-12.7D*
NCM1 Scattercannon 8280591.356C+1.3331.293%D12.5%D12.3D-N/A406.5h8C+25.5C+
M20 Basilisk 11480282.857C+0.1739.727%C*3.75%D20C+8.5C+1354h71C*178.7B+
NC15 Phoenix 18976561.357C*1.3360.725%B**N/A6.8D10.2C+10611.1h21.8T35.9F--
Frag Grenade 7676176N/A73.3145.741%C+N/A380C-N/A12700.2h4.6D10C
NC1 Gauss Rifle 7372760.947C+1.7418.918%D11.111%D**14.1DN/A675.1h12B+63.4C+
NS-11C 7469571.211C**1.4820.817%D15.942%C--2.3D*N/A729.4h28.1F*135.1F
NS-61 Emissary 6867541.241B++1.4526.59%C14.925%C3.1D*N/A1221.7h16.9C63.6C+
E540 Halberd 816087.5C++4.8139.381%DN/A30C++10.5D-2432h4.5B**11.3B+
MANA Anti-Personnel Turret 6360203N/A0.3121.717%UN/A600U30U1076000.1h43.5T*200.3T*
Aspis Anti-Aircraft Phalanx Turret 12357105.7B**3.0122.008%C--1.754%C8.9C-10.3C1556.4h170C-772.6C
M12 Kobalt 615669.333C6.6415.113%C--16.071%C--37.3D3.3B+1171.5h21.3C140.6C+
Enforcer ML85 12452163.25C0.5647.516%B++N/A14.9D-20.6B+2853.5h21.5F-45.3D-
Blitz GD-10 5250570.877C+1.8119.437%D-24%A3.2D*N/A1415.5h28.9F*148.6F
G30 Walker 775095.556B+2.8724.903%D**8%A**12.5D--6.8D*1014h250.5D*1005.8F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,8481.5h
Medical Kit333002.6h
Medical Applicator4922,4832.2h
Spitfire Auto-Turret02480.2h
Recon Detection Device141,0092.1h
Ammunition Package152,9831.7h
Nano-Armor Kit190514,95845h
Anti-Infantry MANA Turret31900.2h

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