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Major jumpropeTR[FooI] jumpropeTR
TR BR 63

KDR: 3.45

Score: 3m

Last Seen: Feb 17th, 2019 10:59 PM
- OFFLINE - 15.6 hour(s)

Battle Rank 63 - Terran Republic on Connery - Outfit Leader of GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 9
Level Progress (to 64): 75%
Level 100 Progress: 16% 495h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T1 Cycler T32 Bull NS-11A Chainblade TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:jumpropeTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,259,204 MLG Score: 4204
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.781%31.635%10051110115,6335.22057-1.767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.359%2.097A*1.641A+0.57B+HEAD ++ (~15.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.564B+10.20.273C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 9
3m404.6%535 (32.1k)457 (27.4k)3.453176,3781,8473.6377963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR102270329.918%28.802%86203:333

23% Combat Medic69% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2018 12:42 AMJan 6th, 2019 6:53 PMFeb 18th, 2019 4:08 AM (1d) (PST)Feb 17th, 2019 7:15 PM (1d) (PST)Feb 17th, 2019 6:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7082304780.9740.2820.2814.0910.0374204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,45713,78428,673581717245227,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
109.2h/4.5d 341 1,837 2,013 26.8k 190 412 242 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,330
Deaths:292
KDR:4.555
Accuracy:32.056% A++
HSR:32.707% B**
NS-15M2
A+
Kills:1,246
Deaths:243
KDR:5.128
Accuracy:31.732% A+
HSR:32.103% B*
T9 CARV
A**
Kills:1,203
Deaths:265
KDR:4.540
Accuracy:31.072% A**
HSR:31.505% A
T32 Bull
A++
Kills:336
Deaths:64
KDR:5.250
Accuracy:32.064% A++
HSR:37.202% A++
Kills:4,115
Deaths (as Heavy Assault):864
Deaths (to Heavy Assaults):663
KDR:4.76273
Kill Difference:3,251
Playtime:75.857 hours
Usage:69%
Score:2.137m
Score/min:469
Accuracy (listed only):31.731%
HSR (listed only):33.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:132
Deaths:30
KDR:4.400
Accuracy:31.134% A++
HSR:21.970% B+
NSX-P Tanto
B**
Kills:79
Deaths:18
KDR:4.389
Accuracy:31.128% B**
HSR:31.646% B*
Kills:211
Deaths (as Light Assault):48
Deaths (to Light Assaults):356
KDR:4.39583
Kill Difference:163
Playtime:2.611 hours
Usage:2%
Score:0.068m
Score/min:431
Accuracy (listed only):31.131%
HSR (listed only):26.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:751
Deaths:239
KDR:3.142
Accuracy:32.655% A*
HSR:31.957% A+
NS-11A
A+
Kills:286
Deaths:82
KDR:3.488
Accuracy:31.806% A+
HSR:28.671% B**
TAR
A+
Kills:99
Deaths:37
KDR:2.676
Accuracy:30.997% A+
HSR:22.222% C++
Kills:1,136
Deaths (as Combat Medic):358
Deaths (to Combat Medics):190
KDR:3.17318
Kill Difference:778
Playtime:25.127 hours
Usage:23%
Score:0.656m
Score/min:435
Accuracy (listed only):31.819%
HSR (listed only):27.617%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:132
Deaths:30
KDR:4.400
Accuracy:31.134% A++
HSR:21.970% B+
NSX-P Tanto
B**
Kills:79
Deaths:18
KDR:4.389
Accuracy:31.128% B**
HSR:31.646% B*
Kills:211
Deaths (as Engineer):48
Deaths (to Engineers):209
KDR:4.39583
Kill Difference:163
Playtime:4.369 hours
Usage:4%
Score:0.111m
Score/min:423
Accuracy (listed only):31.131%
HSR (listed only):26.808%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:104
Deaths:66
KDR:1.576
Accuracy:39.820% B+
HSR:25.962% B+
TS2 Inquisitor
B**
Kills:67
Deaths:28
KDR:2.393
Accuracy:29.000% C++
HSR:26.866% B**
Kills:171
Deaths (as Infiltrator):94
Deaths (to Infiltrators):259
KDR:1.81915
Kill Difference:77
Playtime:0.887 hours
Usage:1%
Score:0.021m
Score/min:400
Accuracy (listed only):34.410%
HSR (listed only):26.414%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,3481,3302924.555B**1.1032.056%A++32.707%B**82.6A++1.1A++34116.1h9.9B*30.8B*
NS-15M2 1,2651,2462435.128A++1.6731.732%A+32.103%B*80.9A1.2A+24215.4h10.5B++33.1B++
T9 CARV 1,2171,2032654.54A++1.0931.072%A**31.505%A85.3M+1A+25214.1h9.9B**32B**
T1 Cycler 7687512393.142A++0.3132.655%A*31.957%A+61.6A**1.4M+15812.2h11.2B**34.2A
T32 Bull 338336645.25M*1.8032.064%A++37.202%A++90.8A*N/A3213.7h9.6B**30.1B*
NS-11A 291286823.488A+0.0331.806%A+28.671%B**79.4A*1.4A*3823.6h11.5B*36.3B*
Chainblade 1531531,8240.084A++3.3738.859%B*N/A1.6A+N/A698.3h1.4B**3.7B++
TRAC-5 135132304.4S0.9531.134%A++21.97%B+69.5M**1.6S2951.9h9.6B**30.9B**
NS-44 Commissioner 105104661.576B+1.8839.82%B+25.962%B+38.5C*N/A1282.7h3.4B+8.5B+
TAR 9999372.676B*0.7830.997%A+22.222%C++66A+N/A2021.5h10.1B**32.7B**
NS Decimator 12087204.35S0.9064.316%B+3.448%B*36.3C++13.8C2682.4h3.5B*5.4B**
NSX-P Tanto 8079184.389M**0.9431.128%B**31.646%B*65.8A++N/A2651.2h11.7B*37.7B*
ML-7 11873174.294S0.8463.104%B*N/A25.2C++15.5B+2492.9h6.8C++10.8B+
TS2 Inquisitor 6867282.393B**1.0629%C++26.866%B**23.1DN/A1022.9h12C41.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon49310.8h
Nanite Revive Grenade01310h
Nano-Armor Kit29,4510.5h
Medical Kit3562,29912.5h
Medical Applicator2413,6221.3h

Check the help document for the dictionary if you want to learn more about words used here.


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