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Commissar jumpropeTR[FooI] jumpropeTR
TR BR 78

KDR: 3.76

Score: 5.3m

Last Seen: Apr 23rd, 2019 11:47 PM
- OFFLINE - 22 hour(s)

Battle Rank 78 - Terran Republic on Connery - Outfit Leader of GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 13
Level Progress (to 79): 95%
Level 100 Progress: 28% 419h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV T1 Cycler T32 Bull NS-357 Underboss TRAC-5 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,471,423 MLG Score: 5173
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.9%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.899%31.484%103614102111,3045.62668-1.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%2.278A*1.652A++-0.43C--HEAD ++ (~15.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.608B+9.60.327C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.393%76.259%01103413918500.751351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.354A0.749B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.538B+1.90.368C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 13
5.3m373.7%539 (32.3k)459 (27.5k)3.7556912,6983,3813.9278378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035148431.435%29.304%92103:253

15% Combat Medic77% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2018 12:42 AMJan 6th, 2019 6:53 PMApr 24th, 2019 5:34 AM (11h) (PST)Apr 23rd, 2019 8:01 PM (21h) (PST)Apr 23rd, 2019 7:47 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7792405391.0960.2920.3214.2460.0405173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,72814,40732,321661819255227,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.1h/8d 582 3,721 3,965 49.2k 309 730 462 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,476
Deaths:1,008
KDR:5.433
Accuracy:33.460% A*
HSR:32.122% B**
NS-15M2
A+
Kills:1,421
Deaths:272
KDR:5.224
Accuracy:32.005% A+
HSR:31.879% B*
T9 CARV
A*
Kills:1,235
Deaths:271
KDR:4.557
Accuracy:31.098% A*
HSR:32.065% A
T32 Bull
A++
Kills:544
Deaths:106
KDR:5.132
Accuracy:32.802% A++
HSR:34.559% A+
MG-H1 Watchman
A++
Kills:136
Deaths:28
KDR:4.857
Accuracy:33.029% A++
HSR:29.412% B+
Kills:8,812
Deaths (as Heavy Assault):1,685
Deaths (to Heavy Assaults):1,179
KDR:5.22967
Kill Difference:7,127
Playtime:149.495 hours
Usage:77%
Score:4.185m
Score/min:467
Accuracy (listed only):32.479%
HSR (listed only):32.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:357
Deaths:62
KDR:5.758
Accuracy:32.879% A*
HSR:24.930% B**
NSX-P Tanto
A+
Kills:94
Deaths:21
KDR:4.476
Accuracy:31.172% B**
HSR:35.106% A+
LC2 Lynx
M
Kills:68
Deaths:13
KDR:5.231
Accuracy:34.904% A*
HSR:36.765% M
Kills:519
Deaths (as Light Assault):96
Deaths (to Light Assaults):629
KDR:5.40625
Kill Difference:423
Playtime:5.844 hours
Usage:3%
Score:0.154m
Score/min:439
Accuracy (listed only):32.985%
HSR (listed only):32.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:785
Deaths:241
KDR:3.257
Accuracy:32.655% A*
HSR:31.720% A+
NS-11A
A+
Kills:292
Deaths:84
KDR:3.476
Accuracy:31.831% A+
HSR:28.082% B*
TAR
A++
Kills:235
Deaths:57
KDR:4.123
Accuracy:32.144% A++
HSR:25.106% B+
Kills:1,312
Deaths (as Combat Medic):382
Deaths (to Combat Medics):374
KDR:3.43455
Kill Difference:930
Playtime:28.101 hours
Usage:15%
Score:0.755m
Score/min:448
Accuracy (listed only):32.210%
HSR (listed only):28.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:357
Deaths:62
KDR:5.758
Accuracy:32.879% A*
HSR:24.930% B**
NSX-P Tanto
A+
Kills:94
Deaths:21
KDR:4.476
Accuracy:31.172% B**
HSR:35.106% A+
LC2 Lynx
M
Kills:68
Deaths:13
KDR:5.231
Accuracy:34.904% A*
HSR:36.765% M
Kills:519
Deaths (as Engineer):96
Deaths (to Engineers):367
KDR:5.40625
Kill Difference:423
Playtime:6.250 hours
Usage:3%
Score:0.155m
Score/min:412
Accuracy (listed only):32.985%
HSR (listed only):32.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:440
Deaths:192
KDR:2.292
Accuracy:48.629% A+
HSR:29.091% B*
NS-44 Commissioner
B+
Kills:150
Deaths:91
KDR:1.648
Accuracy:41.667% B+
HSR:26% B+
TSAR-42
B**
Kills:139
Deaths:16
KDR:8.688
Accuracy:45.393% B**
HSR:76.259% B*
TS2 Inquisitor
B**
Kills:71
Deaths:33
KDR:2.152
Accuracy:29.563% C++
HSR:26.761% B**
Kills:800
Deaths (as Infiltrator):332
Deaths (to Infiltrators):501
KDR:2.40964
Kill Difference:468
Playtime:2.964 hours
Usage:2%
Score:0.062m
Score/min:351
Accuracy (listed only):41.313%
HSR (listed only):39.528%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,5325,4761,0085.433A+1.6833.46%A*32.122%B**102.7A**1.1A+31153.3h9.5B**28.4B**
NS-15M2 1,4491,4212725.224A*1.4732.005%A+31.879%B*83.6A+1.6A*24917h10.4B++32.5B*
T9 CARV 1,2521,2352714.557A*0.8031.098%A*32.065%A85.2M+1.2A*26014.5h9.9B**32B**
T1 Cycler 8027852413.257A*0.5032.655%A*31.72%A+62.3A**1.3A**17212.6h11.2B**34.2B**
T32 Bull 5505441065.132M++1.3832.802%A++34.559%A+86.3A++1B**2896.3h10B*30.5B*
NS-357 Underboss 4474401922.292A1.4648.629%A+29.091%B*67.7B*1.1A1836.5h3.5B++7.3B*
TRAC-5 364357625.758S2.0032.879%A*24.93%B**96.5S1.9S3293.7h9.2A28B**
NS-11A 298292843.476A*0.2831.831%A+28.082%B*78.9A*1.6M3793.7h11.6B*36.3B*
NS Decimator 413287545.315S1.5667.489%B*3.136%B*38.8C**17C++2447.4h3.6B++5.4B*
TAR 239235574.123A++0.3732.144%A++25.106%B+87M1.5A**2402.7h9.2A+28.7A
Chainblade 2262263,3430.068A+3.6935.864%B+1.327%D-1.3B*N/A4176.5h1.4B**4B*
NS-44 Commissioner 151150911.648B++2.1141.667%B+26%B+40.5C**N/A1283.7h3.3B+7.9B++
TSAR-42 139139168.688A++4.9345.393%B**76.259%B*73.2A+N/A2671.9h1.9B*4.2B++
MG-H1 Watchman 138136284.857A*1.1033.029%A++29.412%B+104.6A*1.5A+3871.3h10.7B**32.3B*
NSX-P Tanto 9694214.476M**0.7231.172%B**35.106%A+67.1A++1.4B*2561.4h11.2B*35.9B*
ML-7 14592204.6S0.8464.124%B*N/A25.6C*14.7B+2463.6h7.4C+11.5C**
TS2 Inquisitor 7271332.152B*1.6029.563%C++26.761%B**22.9DN/A1003.1h12.1C41C++
LC2 Lynx 6868135.231M**1.4834.904%A*36.765%M136SN/A4810.5h9.9A28.4B**
T2 Striker 10765106.5U2.7463.597%AN/A21.7A+14B+2583h33.5B++52.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit413,7370.8h
Spawn Beacon81,5791.3h
Nanite Revive Grenade01510h
Medical Kit6754,69424.9h
Anti-Infantry MANA Turret0500.1h
Medical Applicator2815,3591.6h

Check the help document for the dictionary if you want to learn more about words used here.


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