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Captain jumpropeTR[FooI] jumpropeTR
TR BR 57

KDR: 3.86

Score: 14m

Last Seen: Aug 18th, 2019 7:20 PM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Connery - Outfit Leader of GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 34
Level Progress (to 58): 24%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NSX-P Naginata NS-15M2 NSX Naginata T9 CARV T1 Cycler T32 Bull NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,573,103 MLG Score: 6853
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.218%30.688%105018119627,5655.00363-1.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.591%2.521A**1.527A+-0.546DHEAD ++ (~13.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.634B+9.30.35C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.638%0.377%363112132651411261.8662209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.396A-1.389D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++3.70.704B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.002%0.862%2631121311684801.36471143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.785A++-0.881D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.166C++54.6-0.387C-44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.515%77.123%2632121242452500.807619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.213%2.307A*0.644B+-1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.90.417B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 34
14m310.7%661 (39.7k)567 (34k)3.8604834,7529,0023.9945657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214395032.781%29.126%95502:449

10% Combat Medic79% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2018 12:42 AMJan 6th, 2019 6:53 PMAug 19th, 2019 12:19 PM (14h) (PST)Aug 18th, 2019 3:21 PM (1d) (PST)Aug 18th, 2019 3:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9513026491.4130.3660.4124.5290.0456853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,05618,10738,949852225272334,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
409.8h/17.1d 1,207 10,122 10,806 111.4k 641 1,518 1,095 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:14,203
Deaths:2,646
KDR:5.368
Accuracy:34.539% A*
HSR:30.536% B*
NSX-P Naginata
A*
Kills:3,602
Deaths:658
KDR:5.474
Accuracy:34.514% A*
HSR:32.926% B+
NS-15M2
A++
Kills:3,105
Deaths:550
KDR:5.645
Accuracy:33.321% A++
HSR:31.659% B++
NSX Naginata
A**
Kills:1,708
Deaths:282
KDR:6.057
Accuracy:34.622% A**
HSR:30.562% B
T9 CARV
A**
Kills:1,370
Deaths:305
KDR:4.492
Accuracy:31.434% A**
HSR:32.555% A+
T32 Bull
A++
Kills:1,232
Deaths:254
KDR:4.850
Accuracy:33.139% A++
HSR:33.360% B**
MG-H1 Watchman
A++
Kills:148
Deaths:31
KDR:4.774
Accuracy:32.824% A++
HSR:28.378% C**
TMG-50
A*
Kills:126
Deaths:23
KDR:5.478
Accuracy:33.823% A*
HSR:32.540% A
Kills:25,494
Deaths (as Heavy Assault):4,749
Deaths (to Heavy Assaults):3,215
KDR:5.36829
Kill Difference:20,745
Playtime:325.151 hours
Usage:79%
Score:11.308m
Score/min:580
Accuracy (listed only):33.527%
HSR (listed only):31.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:1,189
Deaths:188
KDR:6.324
Accuracy:34.714% M
HSR:27.166% A+
LC2 Lynx
A*
Kills:267
Deaths:67
KDR:3.985
Accuracy:34.444% A*
HSR:29.588% A
NSX-P Tanto
A+
Kills:117
Deaths:26
KDR:4.500
Accuracy:32.128% A
HSR:35.897% A+
NS-7 PDW
A**
Kills:100
Deaths:31
KDR:3.226
Accuracy:37.362% A**
HSR:20% B
LC3 Jaguar
A++
Kills:99
Deaths:26
KDR:3.808
Accuracy:31.655% A++
HSR:25.253% B*
Kills:1,772
Deaths (as Light Assault):338
Deaths (to Light Assaults):1,778
KDR:5.2426
Kill Difference:1,434
Playtime:15.539 hours
Usage:4%
Score:0.438m
Score/min:469
Accuracy (listed only):34.060%
HSR (listed only):27.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:1,235
Deaths:348
KDR:3.549
Accuracy:33.745% A**
HSR:30.526% A
NS-11A
A++
Kills:498
Deaths:121
KDR:4.116
Accuracy:32.938% A++
HSR:29.920% B**
TAR
A++
Kills:349
Deaths:83
KDR:4.205
Accuracy:32.511% A++
HSR:25.788% B+
NS-7 PDW
A**
Kills:100
Deaths:31
KDR:3.226
Accuracy:37.362% A**
HSR:20% B
Kills:2,182
Deaths (as Combat Medic):583
Deaths (to Combat Medics):1,026
KDR:3.74271
Kill Difference:1,599
Playtime:40.471 hours
Usage:10%
Score:1.324m
Score/min:545
Accuracy (listed only):34.139%
HSR (listed only):26.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:1,189
Deaths:188
KDR:6.324
Accuracy:34.714% M
HSR:27.166% A+
LC2 Lynx
A*
Kills:267
Deaths:67
KDR:3.985
Accuracy:34.444% A*
HSR:29.588% A
NSX-P Tanto
A+
Kills:117
Deaths:26
KDR:4.500
Accuracy:32.128% A
HSR:35.897% A+
LC3 Jaguar
A++
Kills:99
Deaths:26
KDR:3.808
Accuracy:31.655% A++
HSR:25.253% B*
Kills:1,672
Deaths (as Engineer):307
Deaths (to Engineers):921
KDR:5.44625
Kill Difference:1,365
Playtime:19.394 hours
Usage:5%
Score:0.627m
Score/min:539
Accuracy (listed only):33.235%
HSR (listed only):29.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:1,198
Deaths:641
KDR:1.869
Accuracy:49.485% A+
HSR:31.469% A
NS-44 Commissioner
A+
Kills:536
Deaths:303
KDR:1.769
Accuracy:47.688% A
HSR:32.090% A+
TSAR-42
A++
Kills:331
Deaths:46
KDR:7.196
Accuracy:50.399% A++
HSR:77.341% B*
NS-7 PDW
A**
Kills:100
Deaths:31
KDR:3.226
Accuracy:37.362% A**
HSR:20% B
M77-B
A*
Kills:93
Deaths:11
KDR:8.455
Accuracy:51% A*
HSR:76.344% C++
TS2 Inquisitor
B**
Kills:85
Deaths:44
KDR:1.932
Accuracy:30.211% C**
HSR:27.059% B**
Kills:2,343
Deaths (as Infiltrator):1,076
Deaths (to Infiltrators):1,251
KDR:2.17751
Kill Difference:1,267
Playtime:7.177 hours
Usage:2%
Score:0.214m
Score/min:497
Accuracy (listed only):44.357%
HSR (listed only):44.050%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:265
V. Kills:96 273%
Deaths:16
KDR:16.563
Accuracy:55.638% B**
KPH:61.500 A**
VKPH:22.300 B*
Kills:265 (265 + 0)
Deaths:16
KDR:16.563
VKDR:6
Vehicle Kills:96
Kill Difference:249
Playtime:4.311 hours
Usage:1%
Score:0.094m
Score/min:363
Driving Accuracy:55.638%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:116
V. Kills:53 215%
Deaths:7
KDR:16.571
Accuracy:55.002% B*
KPH:92.700 A*
VKPH:42.300 A
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:7.571
Vehicle Kills:53
Kill Difference:109
Playtime:1.252 hours
Usage:0%
Score:0.085m
Score/min:1,136
Driving Accuracy:N/A%
Gunner Accuracy:55.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,35514,2032,6465.368A+1.5134.539%A*30.536%B*121.8M++1.3A*394116.6h9.5B**27.4B**
NSX-P Naginata 3,6543,6026585.474M*1.6134.514%A*32.926%B+155.9M**2.3A++35023.1h9B**26.1B**
NS-15M2 3,1663,1055505.645A*1.7833.321%A++31.659%B++109.3A*2.1M++38828.4h10.1B*30.4B*
NSX Naginata 1,7351,7082826.057S2.2034.622%A**30.562%B165.8S2.6M**41310.3h9.1B*26.3B*
T9 CARV 1,3891,3703054.492A*0.6331.434%A**32.555%A+87.3M+1.2A++29315.7h10.1B**32.1B**
T1 Cycler 1,2591,2353483.549A*0.3133.745%A**30.526%A75.8M++1.5M+24316.3h10.8A31.9A
T32 Bull 1,2461,2322544.85M+0.9933.139%A++33.36%B**106.2A**1.2A+39911.6h10B*30.2B*
NS-357 Underboss 1,2101,1986411.869B*1.9949.485%A+31.469%A80.9AN/A22214.8h3.4B*6.9B**
TRAC-5 1,2031,1891886.324S2.4634.714%M27.166%A+120.1S1.4M++3479.9h9.4B**27.2B**
NS Decimator 1,0967881594.956S1.1069.8%B**1.65%C-46.1B++18C*28817.1h3.5B*5.1B**
Chainblade 6126078,9270.068A+3.7936.315%B+4.448%C1.6A+N/A5373.5h1.6B*4.3B++
NS-44 Commissioner 5405363031.769B++2.0947.688%A32.09%A+64.6B**N/A2588.3h3B*6.3B**
NS-11A 5084981214.116A++0.2632.938%A++29.92%B**90.5M+1.8M+4135.5h10.9B**33.2B**
TAR 354349834.205A++0.3432.511%A++25.788%B+94.3M+1.4A*3363.7h9.6A29.5A
TSAR-42 331331467.196B*3.3450.399%A++77.341%B*84.9A*N/A3633.9h1.9B*3.8B**
LC2 Lynx 267267673.985A**0.1234.444%A*29.588%A116.1SN/A3842.3h11B**31.9B**
P2-120 AP 3612651616.563A12.7055.638%B**N/A61.6A**22.3B*3634.3h3.7A+6.6A+
MG-H1 Watchman 150148314.774A*0.9132.824%A++28.378%C**98.7A*1.3B**4981.5h10.4B**31.8B*
TMG-50 128126235.478S1.6233.823%A*32.54%A114.5M**1.8M*7881.1h9.1B*27B*
NSX-P Tanto 119117264.5M**0.6432.128%A35.897%A+73.1A*1.3A3511.6h10.9B*34B*
G20 Vulcan-H 169116716.571M*12.7155.002%B*N/A89.2A*40.8A11341.3h54.6A+99.2A+
ML-7 158101263.885S0.0264.094%B*N/A25.9C*14.6C**3033.9h7.6C11.8C*
NS-7 PDW 101100313.226M+0.6337.362%A**20%B111.1S1.1A*4010.9h11.5B*30.7B**
LC3 Jaguar 9999263.808A+0.0531.655%A++25.253%B*110M**N/A3820.9h9.8B*30.9B**
Frag Grenade 9997197N/A93.1440.251%DN/A323.3D6.7C18290.3h4.3C10.7C
M77-B 9393118.455S4.5951%A*76.344%C++93SN/A4081h1.6A3.2A
T2 Striker 14387194.579S0.7265.142%A+N/A20.2B++13C++2564.3h38.3B+58.8B++
TS2 Inquisitor 8685441.932B++1.9330.211%C**27.059%B**25C--N/A1063.4h12C39.6C++
C-4 7669441.568C++2.2939.241%A**N/A69C7D**7541h1.3B+3.4B**
M1 Heavy Cycler 6565164.063A*0.2024.552%A**16.923%C+81.3SN/A3880.8h10.3A++42B**
T7 Mini-Chaingun 5957202.85A*1.0127.833%A*21.053%A*114S4S5970.5h10.9B**39B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,3692.6h
Nano-Armor Kit2331,1722h
Nanite Revive Grenade02540.1h
Motion Spotter1920.1h
Ammunition Package101620.1h
Medical Applicator5425,1922.7h
Medical Kit1,67612,24551.8h
Anti-Infantry MANA Turret0500.1h
Nano-Repair Grenade0570h
Hardlight Barrier3960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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