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Lt. Colonel jumpropeTR[FooI] jumpropeTR
TR BR 70

KDR: 3.87

Score: 16.2m

Last Seen: Oct 20th, 2019 1:02 AM
- OFFLINE - 42.7 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Connery - Outfit Leader of GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 37
Level Progress (to 71): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NSX-P Naginata NS-15M2 NSX Naginata NS-357 Underboss T9 CARV TRAC-5 T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,765,757 MLG Score: 7007
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.375%29.683%102019119733,6625.08413-1.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%2.521A**1.527A+-0.546DHEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.634B+9.30.35C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.452%0.357%335112152801641361.69697204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.396A-1.389D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++3.80.704B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.197%0.82%22011215122104861.16191140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.785A++-0.881D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.10.166C++55.4-0.387C-46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.295%78.571%2202121451865800.787234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.357%2.307A*0.644B+-1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.628B+1.80.417B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBLIN TRIBE[FooI] GOBLIN TRIBE
TR outfit on Connery

Members: 37
16.2m282.1%656 (39.4k)565 (33.9k)3.8651742,11110,8953.992270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216473333.099%28.404%94002:379

9% Combat Medic79% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2018 12:42 AMJan 6th, 2019 6:53 PMOct 19th, 2019 8:51 PM (2d) (PST)Oct 19th, 2019 9:03 PM (2d) (PST)Oct 19th, 2019 9:02 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9783186601.4720.3810.4184.2750.0447007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,67719,05539,622882325256333,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
476.9h/19.9d 1,384 11,961 13,070 122.3k 747 1,824 1,252 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:17,740
Deaths:3,370
KDR:5.264
Accuracy:34.626% A*
HSR:29.504% B++
NSX-P Naginata
A*
Kills:4,039
Deaths:747
KDR:5.407
Accuracy:34.225% A*
HSR:32.904% B+
NS-15M2
A++
Kills:3,744
Deaths:662
KDR:5.656
Accuracy:33.302% A++
HSR:30.930% B+
NSX Naginata
A**
Kills:1,708
Deaths:282
KDR:6.057
Accuracy:34.622% A**
HSR:30.562% B
T9 CARV
A**
Kills:1,380
Deaths:314
KDR:4.395
Accuracy:31.487% A**
HSR:32.464% A+
T32 Bull
A++
Kills:1,232
Deaths:254
KDR:4.850
Accuracy:33.139% A++
HSR:33.360% B**
MG-H1 Watchman
A++
Kills:149
Deaths:31
KDR:4.806
Accuracy:32.779% A++
HSR:28.188% C**
TMG-50
A*
Kills:126
Deaths:23
KDR:5.478
Accuracy:33.823% A*
HSR:32.540% A
Kills:30,118
Deaths (as Heavy Assault):5,683
Deaths (to Heavy Assaults):3,839
KDR:5.29967
Kill Difference:24,435
Playtime:375.445 hours
Usage:79%
Score:12.971m
Score/min:576
Accuracy (listed only):33.500%
HSR (listed only):31.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:1,335
Deaths:221
KDR:6.041
Accuracy:34.741% M
HSR:26.966% A+
LC2 Lynx
A**
Kills:1,001
Deaths:202
KDR:4.955
Accuracy:35.842% A**
HSR:25.375% B++
LC3 Jaguar
A++
Kills:486
Deaths:93
KDR:5.226
Accuracy:32.604% A++
HSR:17.696% C-
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B++
NSX-P Tanto
A+
Kills:125
Deaths:28
KDR:4.464
Accuracy:32.378% A
HSR:36% A+
NS-7 PDW
A**
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.686% A**
HSR:19.444% C*
PDW-16 Hailstorm
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:37.596% M
HSR:15% C+
Kills:3,363
Deaths (as Light Assault):644
Deaths (to Light Assaults):2,234
KDR:5.22205
Kill Difference:2,719
Playtime:26.819 hours
Usage:6%
Score:0.805m
Score/min:500
Accuracy (listed only):37.229%
HSR (listed only):23.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:1,235
Deaths:348
KDR:3.549
Accuracy:33.745% A**
HSR:30.526% A
NS-11A
A++
Kills:557
Deaths:133
KDR:4.188
Accuracy:33.223% A++
HSR:30.162% B**
TAR
A++
Kills:408
Deaths:97
KDR:4.206
Accuracy:32.591% A++
HSR:27.206% B*
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B++
NS-7 PDW
A**
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.686% A**
HSR:19.444% C*
PDW-16 Hailstorm
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:37.596% M
HSR:15% C+
Kills:2,616
Deaths (as Combat Medic):678
Deaths (to Combat Medics):1,218
KDR:3.85841
Kill Difference:1,938
Playtime:41.974 hours
Usage:9%
Score:1.374m
Score/min:545
Accuracy (listed only):37.433%
HSR (listed only):24.703%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:1,335
Deaths:221
KDR:6.041
Accuracy:34.741% M
HSR:26.966% A+
LC2 Lynx
A**
Kills:1,001
Deaths:202
KDR:4.955
Accuracy:35.842% A**
HSR:25.375% B++
LC3 Jaguar
A++
Kills:486
Deaths:93
KDR:5.226
Accuracy:32.604% A++
HSR:17.696% C-
NSX-P Tanto
A+
Kills:125
Deaths:28
KDR:4.464
Accuracy:32.378% A
HSR:36% A+
Kills:2,947
Deaths (as Engineer):544
Deaths (to Engineers):1,078
KDR:5.41728
Kill Difference:2,403
Playtime:20.991 hours
Usage:4%
Score:0.673m
Score/min:534
Accuracy (listed only):33.891%
HSR (listed only):26.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:1,538
Deaths:784
KDR:1.962
Accuracy:48.966% A+
HSR:31.014% B**
NS-44 Commissioner
A+
Kills:623
Deaths:345
KDR:1.806
Accuracy:48.677% A+
HSR:32.424% A
TSAR-42
A++
Kills:397
Deaths:53
KDR:7.491
Accuracy:50.513% A++
HSR:78.338% B**
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B++
M77-B
A++
Kills:121
Deaths:13
KDR:9.308
Accuracy:49.503% A++
HSR:79.339% B+
NS-7 PDW
A**
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.686% A**
HSR:19.444% C*
TS2 Inquisitor
B**
Kills:87
Deaths:45
KDR:1.933
Accuracy:30.329% C**
HSR:26.437% B**
PDW-16 Hailstorm
M
Kills:80
Deaths:27
KDR:2.963
Accuracy:37.596% M
HSR:15% C+
Kills:3,182
Deaths (as Infiltrator):1,340
Deaths (to Infiltrators):1,522
KDR:2.37463
Kill Difference:1,842
Playtime:8.407 hours
Usage:2%
Score:0.246m
Score/min:488
Accuracy (listed only):44.129%
HSR (listed only):38.484%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:280
V. Kills:104 267%
Deaths:16
KDR:17.500
Accuracy:56.452% B**
KPH:61.300 A**
VKPH:22.800 B*
Kills:280 (280 + 0)
Deaths:16
KDR:17.500
VKDR:6.500
Vehicle Kills:104
Kill Difference:264
Playtime:4.565 hours
Usage:1%
Score:0.102m
Score/min:371
Driving Accuracy:56.452%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:122
V. Kills:54 222%
Deaths:7
KDR:17.429
Accuracy:54.197% B*
KPH:92.200 A*
VKPH:40.800 A
Kills:122 (0 + 122)
Deaths:7
KDR:17.429
VKDR:7.714
Vehicle Kills:54
Kill Difference:115
Playtime:1.323 hours
Usage:0%
Score:0.087m
Score/min:1,091
Driving Accuracy:N/A%
Gunner Accuracy:54.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,93917,7403,3705.264A1.4034.626%A*29.504%B++123.1M++1.4A*385144.1h9.5B**27.4B**
NSX-P Naginata 4,0994,0397475.407M*1.5434.225%A*32.904%B+154.2M**2.3A++35426.2h9B**26.4B**
NS-15M2 3,8113,7446625.656A*1.7933.302%A++30.93%B+112.8A*2M37933.2h10.2B++30.5B*
NSX Naginata 1,7351,7082826.057S2.1934.622%A**30.562%B165.8S2.6M**41610.3h9.1B*26.3B*
NS-357 Underboss 1,5521,5387841.962B**1.9048.966%A+31.014%B**84A+N/A23118.3h3.4B*6.9B*
T9 CARV 1,4001,3803144.395A*0.5331.487%A**32.464%A+86.8M+1.3A*29815.9h10.1B**32.1B**
TRAC-5 1,3501,3352216.041S2.1834.741%M26.966%A+122.5S1.4M++36310.9h9.6B**27.6B**
T1 Cycler 1,2591,2353483.549A*0.3233.745%A**30.526%A75.8M++1.5M+24816.3h10.8A31.9A
T32 Bull 1,2461,2322544.85M+0.9833.139%A++33.36%B**106.2A**1.2A+40011.6h10B*30.2B*
LC2 Lynx 1,0071,0012024.955M*1.0935.842%A**25.375%B++122.1SN/A3528.2h11B**30.8B**
NS Decimator 1,1838561794.782S0.9270.188%B**1.519%C--46.5B++17.8C*28618.4h3.5B*5B**
Chainblade 71971410,8010.066A+3.8036.394%B+5.042%C1.6A+N/A5436h1.5B**4.2B++
NS-44 Commissioner 6276233451.806B*2.0648.677%A+32.424%A67.7AN/A2629.2h3B*6.2B*
NS-11A 5695571334.188M0.3233.223%A++30.162%B**92.8M+2M++4056h10.8B**32.5B**
LC3 Jaguar 490486935.226A**1.3632.604%A++17.696%C-127.9S1.1A++3803.8h9.9B*30.5B**
TAR 414408974.206A++0.3432.591%A++27.206%B*94.9M+1.4A*3384.3h9.8A29.9A
TSAR-42 397397537.491B*3.6350.513%A++78.338%B**88.2A*N/A3614.5h1.9B*3.7B**
P2-120 AP 3842801617.5A+13.6356.452%B**N/A60.9A**22.6B*3714.6h3.8A+6.6A+
NSX-P Tengu 231228395.846S1.9849.758%A*25.877%B++134.1M*1.8A4081.7h9.5B**19B**
MG-H1 Watchman 151149314.806A*0.9432.779%A++28.188%C**99.3A*1.3B**5281.5h10.4B**31.9B*
ML-7 214142324.438S0.5764.315%B*N/A29B+14.7C**2884.9h6.7C++10.4B+
TMG-50 128126235.478S1.6133.823%A*32.54%A114.5M**1.8M*8201.1h9.1B*27B*
NSX-P Tanto 127125284.464M**0.6032.378%A36%A+73.5A*1.2B**3551.7h10.8B*33.5B*
G20 Vulcan-H 176122717.429M**13.5654.197%B*N/A93.8A**41.5A10891.3h55.4A+102.1A+
M77-B 121121139.308S5.4449.503%A++79.339%B+93.1SN/A3781.3h1.6A3.3A
Frag Grenade 1101081108N/A104.1340.614%DN/A360C--6.7C18750.3h4.3C10.6C
NS-7 PDW 109108343.176M+0.6937.686%A**19.444%C*108S1A++4251h11.7B*31.1B*
T2 Striker 165101224.591S0.7365.247%A+N/A21.5B*13.6C*2524.7h36.7B+56.2B++
TS2 Inquisitor 8887451.933B++1.9330.329%C**26.437%B**25.6C-N/A1073.4h11.9C39.1C++
C-4 9284501.68C*2.1941.259%MN/A76.4C+7.3D**7571.1h1.4C*3.4B*
M1 Heavy Cycler 8080223.636A++0.2325.705%M17.5%C+80SN/A3581h12.4A+48.3B**
PDW-16 Hailstorm 8280272.963A*0.9037.596%M15%C+88.9M*2.2S3000.9h14B37.3B*
M1 Heavy Cycler 6363203.15B**0.7224.386%A*9.524%F-63A**N/A2191h13.9B*56.9B**
T7 Mini-Chaingun 6260212.857A*1.0126.402%A++21.667%A*120S4S6230.5h11.1B*41.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133,6662.8h
Nano-Armor Kit2733,2812.2h
Nanite Revive Grenade02660.1h
Motion Spotter11030.1h
Ammunition Package101730.1h
Medical Applicator6126,5462.8h
Medical Kit2,00014,77756.2h
Anti-Infantry MANA Turret0500.1h
Nano-Repair Grenade0620h
Hardlight Barrier41060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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