Online: daguest  
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General Warrior jumpropeTR[FooI] jumpropeTR
TR BR 99

KDR: 3.41

Score: 23.7m

Last Seen: May 29th, 2020 3:49 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NSX-P Naginata NS-15M2 NSX Naginata NS-357 Underboss TRAC-5 NS-44 Commissioner T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,718,670 MLG Score: 6170
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.399%29.707%102224132245,5084.44371-1.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.428%2.547A**1.295A-0.384C-HEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.638B+9.20.354C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.708%1.754%261134557217300.261468184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.902D--0.174C++-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
373.5-1.299D**107.2-1.014D*266.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.18%0.275%260113453642691851.34815196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.37A-1.44D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.70.702B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.338%0.873%206213442292081331.10096171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%1.582A+-0.882D---0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.507B+31.70.213C++27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.408%74.697%2063134366096420.684647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.028%2.028A*0.493B+0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+20.387C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.386%19.681%206113451,067120540.885477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.526A**0.948B*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.825B++1.70.658B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m291.8%699 (41.9k)595 (35.7k)3.4143859,45817,4143.5451999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1346588630.975%27.485%85102:1714

13% Combat Medic6% Engineer74% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2018 12:42 AMJan 6th, 2019 6:53 PMMay 29th, 2020 9:02 PM (41d) (PST)May 28th, 2020 11:51 PM (42d) (PST)May 28th, 2020 11:49 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0373466911.4950.4380.4114.5130.0526170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,19320,75441,439902625271335,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.1h/27.6d 2,278 16,342 20,707 179.5k 1,177 2,406 2,061 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:22,218
Deaths:4,720
KDR:4.707
Accuracy:34.747% A*
HSR:29.220% B+
NSX-P Naginata
A++
Kills:5,402
Deaths:1,088
KDR:4.965
Accuracy:33.758% A++
HSR:31.581% C**
NS-15M2
A+
Kills:4,201
Deaths:759
KDR:5.535
Accuracy:33.410% A+
HSR:31.207% B
NSX Naginata
A*
Kills:2,172
Deaths:441
KDR:4.925
Accuracy:34.204% A*
HSR:29.972% C++
T9 CARV
A*
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:31.509% A*
HSR:32.468% B**
T32 Bull
A++
Kills:1,238
Deaths:257
KDR:4.817
Accuracy:33.179% A++
HSR:33.199% B**
T9A "Butcher"
A++
Kills:1,215
Deaths:400
KDR:3.038
Accuracy:32.945% A++
HSR:24.198% D
TMG-50
A*
Kills:1,178
Deaths:276
KDR:4.268
Accuracy:33.916% A*
HSR:31.749% B*
T16 Rhino
A*
Kills:353
Deaths:73
KDR:4.836
Accuracy:33.976% A*
HSR:32.295% A
MG-H1 Watchman
A+
Kills:149
Deaths:31
KDR:4.806
Accuracy:32.779% A+
HSR:28.188% C+
Kills:39,512
Deaths (as Heavy Assault):8,365
Deaths (to Heavy Assaults):5,983
KDR:4.72349
Kill Difference:31,147
Playtime:487.771 hours
Usage:74%
Score:17.652m
Score/min:603
Accuracy (listed only):33.442%
HSR (listed only):30.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:1,543
Deaths:273
KDR:5.652
Accuracy:34.713% A**
HSR:26.248% B**
LC2 Lynx
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:35.351% A*
HSR:26.217% B++
TAS-16 Blackjack
B*
Kills:1,067
Deaths:355
KDR:3.006
Accuracy:72.386% B*
HSR:19.681% B++
LC3 Jaguar
A+
Kills:999
Deaths:272
KDR:3.673
Accuracy:32.087% A+
HSR:21.922% C++
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B+
NSX-P Tanto
B**
Kills:148
Deaths:37
KDR:4
Accuracy:32.483% B**
HSR:32.432% B*
PDW-16 Hailstorm
A*
Kills:110
Deaths:38
KDR:2.895
Accuracy:36.019% A*
HSR:18.182% C*
NS-7 PDW
A*
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.630% A*
HSR:19.444% C++
Kills:5,374
Deaths (as Light Assault):1,337
Deaths (to Light Assaults):3,209
KDR:4.01945
Kill Difference:4,037
Playtime:32.355 hours
Usage:5%
Score:1.000m
Score/min:515
Accuracy (listed only):41.303%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,305
Deaths:331
KDR:3.943
Accuracy:33.024% A+
HSR:29.425% B*
T1 Cycler
A*
Kills:1,242
Deaths:349
KDR:3.559
Accuracy:33.769% A*
HSR:30.435% B**
TAS-16 Blackjack
B*
Kills:1,067
Deaths:355
KDR:3.006
Accuracy:72.386% B*
HSR:19.681% B++
TAR
A++
Kills:760
Deaths:241
KDR:3.154
Accuracy:32.760% A++
HSR:27.632% B++
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B+
SABR-13
A++
Kills:171
Deaths:46
KDR:3.717
Accuracy:35.830% A++
HSR:32.749% B++
TORQ-9
A+
Kills:169
Deaths:61
KDR:2.770
Accuracy:32.349% A+
HSR:23.669% C
PDW-16 Hailstorm
A*
Kills:110
Deaths:38
KDR:2.895
Accuracy:36.019% A*
HSR:18.182% C*
NS-7 PDW
A*
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.630% A*
HSR:19.444% C++
Kills:5,160
Deaths (as Combat Medic):1,494
Deaths (to Combat Medics):2,231
KDR:3.45382
Kill Difference:3,666
Playtime:85.122 hours
Usage:13%
Score:3.259m
Score/min:638
Accuracy (listed only):40.392%
HSR (listed only):25.233%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:1,543
Deaths:273
KDR:5.652
Accuracy:34.713% A**
HSR:26.248% B**
LC2 Lynx
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:35.351% A*
HSR:26.217% B++
TAS-16 Blackjack
B*
Kills:1,067
Deaths:355
KDR:3.006
Accuracy:72.386% B*
HSR:19.681% B++
LC3 Jaguar
A+
Kills:999
Deaths:272
KDR:3.673
Accuracy:32.087% A+
HSR:21.922% C++
NSX-P Tanto
B**
Kills:148
Deaths:37
KDR:4
Accuracy:32.483% B**
HSR:32.432% B*
MG-HBR1 Dragoon
B**
Kills:108
Deaths:35
KDR:3.086
Accuracy:40.620% B**
HSR:39.815% B**
Kills:5,036
Deaths (as Engineer):1,261
Deaths (to Engineers):1,831
KDR:3.99366
Kill Difference:3,775
Playtime:41.488 hours
Usage:6%
Score:1.303m
Score/min:523
Accuracy (listed only):41.273%
HSR (listed only):27.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A
Kills:1,926
Deaths:1,057
KDR:1.822
Accuracy:48.629% A
HSR:33.333% B**
NS-44 Commissioner
A++
Kills:1,536
Deaths:953
KDR:1.612
Accuracy:50.308% A+
HSR:37.891% A++
TSAR-42
A+
Kills:465
Deaths:69
KDR:6.739
Accuracy:50.029% A+
HSR:78.710% B*
NSX-P Tengu
A*
Kills:228
Deaths:39
KDR:5.846
Accuracy:49.758% A*
HSR:25.877% B+
M77-B
A++
Kills:121
Deaths:13
KDR:9.308
Accuracy:49.503% A++
HSR:79.339% B+
PDW-16 Hailstorm
A*
Kills:110
Deaths:38
KDR:2.895
Accuracy:36.019% A*
HSR:18.182% C*
NS-7 PDW
A*
Kills:108
Deaths:34
KDR:3.176
Accuracy:37.630% A*
HSR:19.444% C++
TS2 Inquisitor
B+
Kills:102
Deaths:59
KDR:1.729
Accuracy:30.403% C*
HSR:24.510% B+
99SV
A++
Kills:74
Deaths:21
KDR:3.524
Accuracy:42.756% A++
HSR:41.892% B++
Kills:4,670
Deaths (as Infiltrator):2,283
Deaths (to Infiltrators):2,346
KDR:2.04555
Kill Difference:2,387
Playtime:11.502 hours
Usage:2%
Score:0.312m
Score/min:453
Accuracy (listed only):43.893%
HSR (listed only):39.909%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C**
Kills:57
V. Kills:30 184%
Deaths:1
KDR:57
Accuracy:28.708% D
KPH:18.200 C**
VKPH:9.600 C+
M14 Banshee
N/A
Kills:50
V. Kills: N/A
Deaths:3
KDR:16.667
Accuracy:28.241% N/A
KPH:67.700 N/A
VKPH:0 N/A
Kills:107 (107 + 0)
Deaths:4
KDR:26.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:103
Playtime:3.876 hours
Usage:1%
Score:0.049m
Score/min:210
Piloting Accuracy:28.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:364
V. Kills:136 266%
Deaths:16
KDR:22.750
Accuracy:55.180% B**
KPH:62.200 A*
VKPH:23.200 B++
E540 Halberd
A*
Kills:107
V. Kills:37 282%
Deaths:3
KDR:35.667
Accuracy:45.610% B+
KPH:46.400 A*
VKPH:16.100 B++
Kills:471 (364 + 107)
Deaths:19
KDR:24.789
VKDR:9.105
Vehicle Kills:173
Kill Difference:452
Playtime:8.157 hours
Usage:1%
Score:0.212m
Score/min:433
Driving Accuracy:55.180%
Gunner Accuracy:45.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:122
V. Kills:54 222%
Deaths:7
KDR:17.429
Accuracy:53.871% B++
KPH:89.900 A*
VKPH:39.800 B**
Kills:122 (0 + 122)
Deaths:7
KDR:17.429
VKDR:7.714
Vehicle Kills:54
Kill Difference:115
Playtime:1.358 hours
Usage:0%
Score:0.090m
Score/min:1,105
Driving Accuracy:N/A%
Gunner Accuracy:53.871%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 22,53422,2184,7204.707B*1.2934.747%A*29.22%B+125M1.8A++387177.8h9.5B**27.3B**
NSX-P Naginata 5,4905,4021,0884.965M1.5533.758%A++31.581%C**150.1M2.4B**35036h9.1B*27B**
NS-15M2 4,2974,2017595.535A++2.1233.41%A+31.207%B114.5A++2.6A*38236.7h10B++30B*
NSX Naginata 2,2102,1724414.925M++1.5134.204%A*29.972%C++157.4M++2.8M42413.8h9.2B*27B*
NS-357 Underboss 1,9421,9261,0571.822B+1.5948.629%A33.333%B**83.7B**N/A22923h3.3B*6.9B*
TRAC-5 1,5591,5432735.652S2.2434.713%A**26.248%B**125.4S1.3A+37712.3h9.5B**27.4B**
NS-44 Commissioner 1,5501,5369531.612B+1.8050.308%A+37.891%A++80AN/A26719.2h2.9B*5.8B*
T9 CARV 1,4061,3863204.331A+0.9231.509%A*32.468%B**86.6A*1.3B**31716h10.2B**32.2B*
NS-11A 1,3321,3053313.943A0.5333.024%A+29.425%B*101.2A*2.1A**32512.9h10.4B**31.6B**
T1 Cycler 1,2661,2423493.559A++0.1433.769%A*30.435%B**75.7A**1.5A++26016.4h10.8B**31.9B**
T32 Bull 1,2521,2382574.817M1.4033.179%A++33.199%B**105.8A*1.2B*40511.7h10B*30.3B*
T9A "Butcher" 1,2561,2154003.038B+0.3832.945%A++24.198%D130.6A++4.4S4119.3h9.9B++30.1B**
TMG-50 1,1951,1782764.268A*0.8533.916%A*31.749%B*138.6M**2A*4268.5h8.4B*24.9B**
LC2 Lynx 1,1801,1712894.052A*0.6435.351%A*26.217%B++113.7M+N/A33510.3h11.2B*31.6B**
TAS-16 Blackjack 1,0711,0673553.006A0.4172.386%B*19.681%B++131.7M+N/A4378.1h1.7B**2.3B++
LC3 Jaguar 1,0159992723.673A+0.2632.087%A+21.922%C++103A**1.6A++2849.7h10.3B+32B*
NS Decimator 1,3669922024.911M**1.5069.916%B**1.613%C-49.1B+18.5C++30620.2h3.4B++4.9B*
C-4 1,0969865111.93C*1.4832.428%B**N/A109.6B12.2D*5199h1.1B++3.4B*
Chainblade 80079511,6670.068A3.3536.833%B+5.786%C+1.7A+N/A5460.8h1.6B*4.2B++
TAR 7757602413.154B**0.2632.76%A++27.632%B++83.5A++1.6A++3079.1h10.3B**31.4B**
NSX Amaterasu 6125995,6610.106B+3.3123.745%C+22.538%B++4.4C+N/A13135.2h2.3C**9.7B+
TSAR-42 466465696.739B*3.3250.029%A+78.71%B*86.1A+N/A3725.4h1.8B*3.7B*
P2-120 AP 5003641622.75A++19.3455.18%B**N/A61.7A*23.1B++4625.9h3.7A6.7A
T16 Rhino 360353734.836M++1.4233.976%A*32.295%A153.5S3M**4422.3h9.5B**27.9B**
NSX-P Tengu 231228395.846S2.4349.758%A*25.877%B+134.1M+1.8B*4271.7h9.5B++19B**
SABR-13 171171463.717A0.3035.83%A++32.749%B++85.5A*N/A2912h8.8B**24.6A
TORQ-9 171169612.77B*0.6432.349%A+23.669%C105.6M1.3B**4621.6h10.5A32.5B**
ML-7 246163423.881S0.4765.187%B**N/A29.1B14.8C**2945.6h6.9C+10.6B
T7 Mini-Chaingun 167162702.314A1.1024.493%A17.901%B**124.6M**3.8M*5301.3h11.3B*46.2B++
T2 Striker 263159732.178M++1.2463.81%B**N/A22.1A14.4B+2457.2h34.6B+54.2B++
MG-H1 Watchman 151149314.806A*1.3932.779%A+28.188%C+99.3A+1.3C*6041.5h10.4B**31.9B*
NSX-P Tanto 152148374M+0.5932.483%B**32.432%B*74A2A+3362h11B+33.9B*
G20 Vulcan-H 176122717.429M**14.0153.871%B++N/A87.1A*38.6B**11051.4h56.2A+104.3A+
M77-B 121121139.308M**5.8949.503%A++79.339%B+93.1M**N/A3851.3h1.6A3.3A
Frag Grenade 1151131113N/A109.5941.237%DN/A376.7D6.7D22430.3h4.2D10.3D
PDW-16 Hailstorm 112110382.895A*0.5236.019%A*18.182%C*91.7A**1.7M2991.2h13.7C**37.9B++
MG-HBR1 Dragoon 110108353.086B**0.3340.62%B**39.815%B**51.4B*1C*2372.1h4.4B**10.8B**
NS-7 PDW 109108343.176A*0.2437.63%A*19.444%C++108M++1A4261h11.7B++31.1B*
E540 Halberd 144107335.667M+32.2545.61%B+N/A46.5A*16.1B++3592.3h3.7A++8.2A
TS2 Inquisitor 103102591.729B+1.6930.403%C*24.51%B+27.6C--N/A1093.7h11.5C37.9C++
M1 Heavy Cycler 101101303.367A+0.0523.899%A*17.822%C+72.1SN/A3381.4h12.3A+51.5B**
M1 Heavy Cycler 8181282.893B++0.5223.118%A12.346%D**62.3A*N/A2131.3h14.1B++60.8B*
99SV 7574213.524A0.1142.756%A++41.892%B++67.3A*N/A4051.1h3.3A+7.6A
M18 Needler 8757157U53.5928.708%D1.754%C+18.4C**9.7C+1713.1h107.2B+373.5B
M3 Pounder HEG 5956222.545B+0.8765.299%M+1.786%D-50.9M++2.7C--2711.1h13.6B+20.9B*
M14 Banshee 5050316.667B**13.2528.241%CN/A71.4B+N/A3730.7h12B++42.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7553,6794.2h
Spawn Beacon234,6903.8h
Ordnance Dampener61720.4h
Nanite Revive Grenade08680.2h
Motion Spotter11250.2h
Restoration Kit303240.5h
Welding Device01,4560.1h
Spitfire Auto-Turret2570.1h
Ammunition Package143060.2h
Medical Applicator338124,03710.3h
Medical Kit2,32017,41360.8h
Anti-Infantry MANA Turret0540.1h
Nano-Repair Grenade0850h
Router0540.1h
Hardlight Barrier51920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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