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Agent Builder jupiterdao[Gath] jupiterdao
NC BR 52

KDR: 1.43

Score: 19.3m

Last Seen: Dec 5th, 2019 11:52 PM
- OFFLINE - 208.4 hour(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Emerald - Outfit Member of game theory mmxv[Gath] game theory mmxv
NC outfit on Emerald

Members: 1
Level Progress (to 53): 20%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty Spear Anti-Vehicle Phalanx Turret Gauss Compact S Orbital Strike Uplink Tank Mine NC15 Phoenix MKV Suppressed G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,267 MLG Score: 17
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.12%14.729%237712201,1610.317041.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.412%-0.988D---0.945D--0.334C**HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.9-0.922D--23-0.612D119.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.133%1.003%63112262994311090.69213272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.445D**-0.984D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.1-0.664D16.7-0.34C-47.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.745%7.407%261122681292590.276451135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.875D--0.71B++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.3-1.021D*65.1-0.616D178.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.94%14.286%26112267727010.284133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.969D---0.086C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.153C4.50.065C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
game theory mmxv[Gath] game theory mmxv
NC outfit on Emerald

Members: 1
19.3m751.2%172 (10.3k)154 (9.2k)1.4314911,3367,9191.9540452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12275439.947%3.829%3815:521

40% Engineer14% Heavy Assault41% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 4:39 AMOct 9th, 2016 7:07 PMDec 13th, 2019 8:34 AM (1d) (PST)Dec 5th, 2019 8:00 PM (9d) (PST)Dec 5th, 2019 7:52 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
229331960.0910.0630.0030.8880.02717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7521,95211,8005405329,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2082.9h/86.8d 4,138 434 10,150 110.9k 2,227 5,227 3,432 28.6m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C--
Kills:882
Deaths:1,826
KDR:0.483
Accuracy:18.043% D*
HSR:15.533% C--
Warden
D--
Kills:172
Deaths:279
KDR:0.616
Accuracy:18.171% D**
HSR:16.861% D--
AF-19 Mercenary
C+
Kills:153
Deaths:427
KDR:0.358
Accuracy:11.620% F-
HSR:20.915% C+
AF-57 Piston
C+
Kills:77
Deaths:108
KDR:0.713
Accuracy:29.940% D--
HSR:14.286% C+
Kills:1,284
Deaths (as Engineer):2,640
Deaths (to Engineers):1,788
KDR:0.48636
Kill Difference:1,356
Playtime:826.620 hours
Usage:40%
Score:7.940m
Score/min:160
Accuracy (listed only):19.443%
HSR (listed only):16.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:128
Deaths:190
KDR:0.674
Accuracy:15.084% D--
HSR:11.719% F-
MGR-L1 Promise
D--
Kills:86
Deaths:99
KDR:0.869
Accuracy:18.611% D--
HSR:12.791% F
Kills:214
Deaths (as Heavy Assault):289
Deaths (to Heavy Assaults):1,832
KDR:0.74048
Kill Difference:75
Playtime:283.384 hours
Usage:14%
Score:2.519m
Score/min:148
Accuracy (listed only):16.847%
HSR (listed only):12.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D*
Kills:438
Deaths:853
KDR:0.513
Accuracy:17.819% D**
HSR:12.329% D*
NC4 Mag-Shot
C-
Kills:71
Deaths:132
KDR:0.538
Accuracy:17.764% D**
HSR:16.901% C-
Kills:509
Deaths (as Infiltrator):985
Deaths (to Infiltrators):1,276
KDR:0.51675
Kill Difference:476
Playtime:845.054 hours
Usage:41%
Score:8.098m
Score/min:160
Accuracy (listed only):17.791%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C--
Kills:882
Deaths:1,826
KDR:0.483
Accuracy:18.043% D*
HSR:15.533% C--
MKV Suppressed
D*
Kills:438
Deaths:853
KDR:0.513
Accuracy:17.819% D**
HSR:12.329% D*
AF-19 Mercenary
C+
Kills:153
Deaths:427
KDR:0.358
Accuracy:11.620% F-
HSR:20.915% C+
AF-57 Piston
C+
Kills:77
Deaths:108
KDR:0.713
Accuracy:29.940% D--
HSR:14.286% C+
Kills:1,550
Deaths (as Light Assault):3,214
Deaths (to Light Assaults):1,555
KDR:0.48227
Kill Difference:1,664
Playtime:48.697 hours
Usage:2%
Score:0.174m
Score/min:60
Accuracy (listed only):19.355%
HSR (listed only):15.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D*
Kills:438
Deaths:853
KDR:0.513
Accuracy:17.819% D**
HSR:12.329% D*
GR-22
D
Kills:113
Deaths:232
KDR:0.487
Accuracy:12.857% F--
HSR:15.929% D
AF-57 Piston
C+
Kills:77
Deaths:108
KDR:0.713
Accuracy:29.940% D--
HSR:14.286% C+
Kills:628
Deaths (as Combat Medic):1,193
Deaths (to Combat Medics):621
KDR:0.5264
Kill Difference:565
Playtime:55.145 hours
Usage:3%
Score:0.536m
Score/min:162
Accuracy (listed only):20.205%
HSR (listed only):14.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):329
KDR:0
Kill Difference:UNR
Playtime:11.361 hours
Usage:1%
Score:0.020m
Score/min:30
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:299
V. Kills:93 318%
Deaths:102
KDR:2.931
Accuracy:26.133% D*
KPH:13.900 D-
VKPH:4.300 D-
Kills:299 (299 + 0)
Deaths:102
KDR:2.931
VKDR:0.912
Vehicle Kills:93
Kill Difference:197
Playtime:21.580 hours
Usage:1%
Score:0.110m
Score/min:85
Driving Accuracy:26.133%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:81
V. Kills:23 338%
Deaths:29
KDR:2.793
Accuracy:26.745% D*
KPH:10.100 D-
VKPH:2.900 D*
Kills:81 (0 + 81)
Deaths:29
KDR:2.793
VKDR:0.793
Vehicle Kills:23
Kill Difference:52
Playtime:8.053 hours
Usage:0%
Score:0.042m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:26.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C-
Kills:74
V. Kills:90 81%
Deaths:4
KDR:18.500
Accuracy:62.655% B**
KPH:14.300 F-
VKPH:17.400 C-
Kills:74 (0 + 74)
Deaths:4
KDR:18.500
VKDR:22.500
Vehicle Kills:90
Kill Difference:70
Playtime:5.166 hours
Usage:0%
Score:0.168m
Score/min:543
Piloting Accuracy:N/A%
Gunner Accuracy:62.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,8071,8053624.986B3.5535.333%D--N/A69.7D*N/A22925.9h2.3D--6.6D*
Spear Anti-Vehicle Phalanx Turret 1,8571,1131248.976B7.5436.727%D4.223%C*19D*12.7D16858.6h11.5D31.3D
Gauss Compact S 9698821,8260.483C0.9518.043%D*15.533%C--3.2D--N/A14275.8h18.4F-101.9D**
Orbital Strike Uplink 9516641664N/A662.57601.786%UN/A316.2U136.7U16592.1h1.5T*0.3T*
Tank Mine 874568747.676M6.2426.982%C--N/A62.4D-33.6D--5249.1h2.4D8.8D*
NC15 Phoenix 8744422571.72B+0.2948.733%DN/A6.2D6D7671.8h16.5F33.9F-
MKV Suppressed 4544388530.513D0.9217.819%D**12.329%D*2.3D*N/A18189.1h30.8T172.9F--
G40-F Ranger 6103912515.64B**14.2131.459%C--N/A25.1D-14D--19715.6h93.6D297.7C--
Xiphos Anti-Personnel Phalanx Tower 311304650.667C49.2437.79%B*N/A144.8C3.3D--3962.1h18.6C*49.1C*
C75 Viper 3922991022.931C1.5026.133%D*1.003%C-13.8D-4.3D-8521.6h16.7C--64.1D**
Hunter QCX 2822065230.394C-1.049.612%F-1.942%D**0.9D*N/A5234.7h12.9C134.6F**
Frag Grenade 1971931193N/A191.5743.695%CN/A321.7D6.7C13400.6h4.6D10.6C
Warden 1901722790.616C0.8218.171%D**16.861%D--2.7D*N/A1262.9h14.1D--77.6D**
NS Annihilator 3661672080.803B+0.6377.333%D--N/A3.9D**4.6D**8142.9h15.8D*20.5D**
AF-19 Mercenary 1571534270.358D1.0711.62%F-20.915%C+2.2D--N/A1568.2h21.3D**183.4F--
Spear Anti-Vehicle Phalanx Tower 274147436.75B**35.3251.194%C++4.082%C**27.7D24C2115.3h11.5C-22.5C
NC6 Gauss SAW 1361281900.674C0.7615.084%D--11.719%F-5.1D*N/A4825.2h18.2F-120.8D*
Aspis Anti-Aircraft Phalanx Turret 264115462.5C1.0724.917%C+N/A4.3D*5.6D--11326.8h244.3F--980.6D
GR-22 1141132320.487D0.9412.857%F--15.929%D4.7D*N/A1824.1h18.4D**143T
MGR-L1 Promise 9486990.869C0.5618.611%D--12.791%F5.5D*N/A2315.5h27.7F--148.7F
M20 Basilisk 10481292.793C+1.3626.745%D*7.407%B+10D-2.8D*868.1h65.1B*243.3C*
AF-57 Piston 78771080.713C-0.7229.94%D--14.286%C+10.1D*N/A357.6h4.5C++15.2C
M60-G Bulldog 10276612.667C+11.2433.457%F-2.632%B29.2D*10C-1342.6h11.9D-35.5F**
VLG Missile Launcher 16474418.5C+17.0762.655%B**1.351%C14.2F-17.3C-5435.2h31.5T*50.3T*
NC4 Mag-Shot 72711320.538C0.8917.764%D**16.901%C-5.4D--N/A3113.1h10.8C--61D--
Hoplon Anti-Aircraft Phalanx Tower 11355155A*53.5734.451%B*N/A32.4D34.1D2731.7h51.4C++149.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit463959,90260.7h
Spawn Beacon11341h
Anti-Vehicle MANA Turret21310.5h
NS-TMC-01 "His Regards"875111249.9h
Skywall Shield Emitter14253.1h
Turret AI Module46057.4h
Structure Shield Module14053.5h
Repair Module05653.6h
Rocklet Rifle0600h
Reinforcements Module1560.5h
Blast Wall31402.6h
Nanite Revive Grenade01010h
Medical Applicator12872,5896.8h
Cortium Silo36256.5h
Restoration Kit51630.4h
Motion Spotter252,1684.3h
Spitfire Auto-Turret352,5855.9h
Hoplon Anti-Aircraft Phalanx Tower03995.3h
Rampart Wall689726.6h
Sunderer Garage11764.7h
Bunker0682.3h
Xiphos Anti-Personnel Tower04146.4h
Deconstruction Tool030,6533.2h
Welding Device114,5500.9h
Spear Anti-Vehicle Tower12633.4h
Recon Detection Device2540.4h
G40-F Ranger0530.1h
M12 Kobalt01360h
Ammunition Package266,2064.8h
Anti-Infantry MANA Turret131220.9h
Shield Recharging Field271,3281.1h
Nano-Repair Grenade01180h
Router32500.9h
Orbital Strike Target Designator633188.9h
IPC Targeting Dart23061h
Vehicle Gate144611h
Light Air Terminal0701.5h
Hardlight Barrier21110.7h
Routing Spire01220.7h
Pain Spire03193h
Flail Targeting Dart52312.3h
Solid Wall01042.5h
LA7 Buzzard3750.4h
L-24R Spur01120.1h
Infantry Tower12286.9h
Vehicle Ramp0732.4h
Pillbox11373.2h
Elysium Spawn Tube12001.4h
Spear Anti-Vehicle Turret0951.7h
WLT-Howler Mining Laser1136,7917.4h
M20 Drake01010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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