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Maj. General Comm. Sgt. Major justsomecringyweebflyingmosquito[MOSQ] justsomecringyweebflyingmosquito
TR BR 86

KDR: 7.12

Score: 8.6m

Last Seen: Oct 1st, 2019 4:58 PM
- OFFLINE - 349.8 hour(s)

Battle Rank 86 - Terran Republic on Cobalt - Outfit Leader of airgame in 2k18 lul[MOSQ] airgame in 2k18 lul
TR outfit on Cobalt

Members: 1
Level Progress (to 87): 19%
Level 100 Progress: 46% 468h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary Hellfire Rocket Pods P2-120 AP M18 Locust C150 Dalton CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.459%15.337%436212141631.072376.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%1.349A-0.782D--0.268CHEAD (~1.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.106C+20.5-0.31C51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.59%0.37%15895121111,365815548313.9277207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%-0.579D-1.136D*0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.80.123C+45.60.15C++94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.753%0.181%606112155511682703.27976203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**-1.532F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.741B++5.30.574B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.264%0.687%641312135821274884.54688119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%0.465B+-0.885D---0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.076C+19.7-0.141C29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
airgame in 2k18 lul[MOSQ] airgame in 2k18 lul
TR outfit on Cobalt

Members: 1
8.6m222.1%365 (21.9k)341 (20.5k)7.1221615,3342,1538.6312186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121664629.352%0.639%1911:465

75% Engineer24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2017 12:57 PMJan 4th, 2018 5:51 PMOct 14th, 2019 8:52 PM (1d) (PST)Oct 1st, 2019 1:10 PM (15d) (PST)Oct 1st, 2019 12:58 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,29471,2870.6060.0850.0041.9420.26883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,66240877,25436501171620,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.4h/17.6d 3,249 98 4,050 49.1k 40 170 6,775 32.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:106
Deaths:239
KDR:0.444
Accuracy:26.799% B++
HSR:15.094% D-
TRAC-5
A*
Kills:57
Deaths:58
KDR:0.983
Accuracy:32.300% A*
HSR:15.790% D
Kills:163
Deaths (as Engineer):297
Deaths (to Engineers):1,113
KDR:0.54882
Kill Difference:134
Playtime:314.173 hours
Usage:75%
Score:6.564m
Score/min:348
Accuracy (listed only):29.549%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:106
Deaths:239
KDR:0.444
Accuracy:26.799% B++
HSR:15.094% D-
TRAC-5
A*
Kills:57
Deaths:58
KDR:0.983
Accuracy:32.300% A*
HSR:15.790% D
Kills:163
Deaths (as Light Assault):297
Deaths (to Light Assaults):340
KDR:0.54882
Kill Difference:134
Playtime:100.471 hours
Usage:24%
Score:1.996m
Score/min:331
Accuracy (listed only):29.549%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):94
KDR:0
Kill Difference:UNR
Playtime:3.196 hours
Usage:1%
Score:0.042m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:6,977
V. Kills:4,101 170%
Deaths:931
KDR:7.494
Accuracy:30.520% C
KPH:37.300 A**
VKPH:21.900 A*
M14 Banshee
S
Kills:1,448
V. Kills:178 N/A
Deaths:83
KDR:17.446
Accuracy:37.392% A+
KPH:103.300 A*
VKPH:12.700 S
M18 Rotary
M
Kills:1,435
V. Kills:833 172%
Deaths:216
KDR:6.644
Accuracy:37.220% B**
KPH:45.900 M
VKPH:26.600 A**
Hellfire Rocket Pods
B**
Kills:1,259
V. Kills:244 N/A
Deaths:76
KDR:16.566
Accuracy:63.048% A++
KPH:131 B*
VKPH:25.400 B**
M18 Locust
A++
Kills:399
V. Kills:234 170%
Deaths:70
KDR:5.700
Accuracy:31.976% C+
KPH:47.500 A++
VKPH:27.800 A+
Kills:11,518 (10,259 + 0)
Deaths:1,376
KDR:8.371
VKDR:4.063
Vehicle Kills:5,590
Kill Difference:10,142
Playtime:250.263 hours
Usage:59%
Score:4.018m
Score/min:268
Piloting Accuracy:31.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:347
V. Kills:200 173%
Deaths:6
KDR:57.833
Accuracy:31.264% D-
KPH:60.400 A+
VKPH:34.800 B*
CAS30 Tank Buster
A*
Kills:246
V. Kills:126 194%
Deaths:48
KDR:5.125
Accuracy:66.108% A*
KPH:9.400 C*
VKPH:4.800 D
AP30 Shredder
A++
Kills:139
V. Kills:89 154%
Deaths:3
KDR:46.333
Accuracy:40.881% B**
KPH:53.100 A+
VKPH:34 A++
Kills:732 (246 + 486)
Deaths:57
KDR:12.842
VKDR:7.281
Vehicle Kills:415
Kill Difference:675
Playtime:34.479 hours
Usage:8%
Score:0.393m
Score/min:190
Piloting Accuracy:66.108%
Gunner Accuracy:40.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:551
V. Kills:269 204%
Deaths:55
KDR:10.018
Accuracy:52.753% B++
KPH:44.500 B**
VKPH:21.700 B++
E540 Halberd
A
Kills:96
V. Kills:57 166%
Deaths:5
KDR:19.200
Accuracy:49.668% B**
KPH:34 B++
VKPH:20.200 A
Kills:647 (551 + 96)
Deaths:60
KDR:10.783
VKDR:5.433
Vehicle Kills:326
Kill Difference:587
Playtime:15.213 hours
Usage:4%
Score:0.234m
Score/min:257
Driving Accuracy:52.753%
Gunner Accuracy:49.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:125
V. Kills:75 164%
Deaths:23
KDR:5.435
Accuracy:60.395% A+
KPH:59.700 B++
VKPH:35.800 B*
Kills:125 (0 + 125)
Deaths:23
KDR:5.435
VKDR:3.261
Vehicle Kills:75
Kill Difference:102
Playtime:2.094 hours
Usage:0%
Score:0.055m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:60.395%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 11,0786,9779317.494A++0.3730.52%CN/A37.3A**21.9A*253187h56.1B**183.9B**
M14 Banshee 1,6261,4488317.446B**10.3237.392%A+N/A103.4A*12.7S28214h16B+42.8B++
M18 Rotary 2,2681,4352166.644A*0.4837.22%B**N/A45.8M26.6A**28331.3h51.3B**137.9B**
Hellfire Rocket Pods 1,5031,2597616.566B**9.4463.048%A++N/A131.1B*25.4B**4229.6h14.3B+22.8B++
P2-120 AP 8205515510.018B+2.9052.753%B++N/A44.4B**21.7B++26612.4h5.3B*10.1B**
M18 Locust 633399705.7A+1.4231.976%C+N/A47.5A++27.9A+3288.4h56.7B+177.4B++
C150 Dalton 547347657.833S50.7131.264%D-N/A60.9A+35.1B*6815.7h2.5B**8B*
CAS30 Tank Buster 372246485.125A*2.0066.108%A*1.22%C+9.4C*4.8D5926.1h45.7B+69.1B++
AP30 Shredder 228139346.333A++39.2140.881%B**N/A53.5A++34.2A++4132.6h72.4B+177.1B++
G20 Vulcan-H 200125235.435B+1.6960.395%A+N/A59.5B++35.7B*4342.1h79.1B++131B**
LC3 Jaguar 1151062390.444C--6.6826.799%B++15.094%D-4.3D*N/A1424.4h20.8F77.5C--
E540 Halberd 15396519.2A++12.0849.668%B**1.042%D*34.3B++20.4A2182.8h5.4B+11B*
TRAC-5 6757580.983C*6.1432.3%A*15.79%D4D--N/A2314.1h20.1D62.2B
A30 Walker 865687M**0.1228.627%AN/A23.3B+12.5C+2532.4h97.3B++339.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01200.1h
Nano-Armor Kit104218,67813.9h
Ammunition Package12360.1h
TX1 Repeater2690.3h
Chainblade688692104.5h

Check the help document for the dictionary if you want to learn more about words used here.


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