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Primus jzxhone1[RTLS] jzxhone1
VS BR 49

KDR: 2.4

Score: 1.6m

Last Seen: Jun 12th, 2019 5:03 AM
- OFFLINE - 159.6 hour(s)

Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Officer of Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 17
Level Progress (to 50): 68%
Level 100 Progress: 8% 661h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 VE-H Maw Solstice VE3 NS-44 Commissioner Corvus VA55 Pulsar C Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,584,115 MLG Score: 2865
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.262%31.571%9871211983,1203.27731-0.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%2.007A*1.631A+-0.153CHEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.614B+9.10.366C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 17
1.6m415.5%436 (26.2k)360 (21.6k)2.404343,7701,5682.5605949 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121037928.011%27.613%77302:480

25% Combat Medic27% Engineer43% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 12:21 AMDec 5th, 2017 3:55 AMJun 18th, 2019 2:45 PM (53m) (PST)Jun 12th, 2019 1:13 AM (7d) (PST)Jun 12th, 2019 1:03 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812174640.8580.3570.2373.7960.0562865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,85812,99227,866512114228321,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
73.3h/3.1d 245 1,041 1,154 16.7k 110 197 245 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:861
Deaths:319
KDR:2.699
Accuracy:29.726% A++
HSR:33.217% A
VE-H Maw
A+
Kills:304
Deaths:103
KDR:2.951
Accuracy:33.728% A+
HSR:29.276% B
Flare VE6
A++
Kills:141
Deaths:47
KDR:3
Accuracy:33.385% A++
HSR:35.461% A+
NS-15M1
M
Kills:117
Deaths:56
KDR:2.089
Accuracy:31.429% A++
HSR:42.735% M
Pulsar LSW
A++
Kills:96
Deaths:29
KDR:3.310
Accuracy:31.595% A+
HSR:36.458% A++
Kills:1,519
Deaths (as Heavy Assault):554
Deaths (to Heavy Assaults):470
KDR:2.74188
Kill Difference:965
Playtime:31.176 hours
Usage:43%
Score:0.595m
Score/min:318
Accuracy (listed only):31.972%
HSR (listed only):35.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:281
Deaths:130
KDR:2.162
Accuracy:29.260% A
HSR:27.046% A
Pulsar C
B**
Kills:231
Deaths:95
KDR:2.432
Accuracy:29.615% B**
HSR:29.437% B**
Kills:512
Deaths (as Light Assault):225
Deaths (to Light Assaults):265
KDR:2.27556
Kill Difference:287
Playtime:2.135 hours
Usage:3%
Score:0.032m
Score/min:250
Accuracy (listed only):29.438%
HSR (listed only):28.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:425
Deaths:183
KDR:2.322
Accuracy:32.047% A++
HSR:25.882% B++
Corvus VA55
A*
Kills:252
Deaths:104
KDR:2.423
Accuracy:34.125% A*
HSR:24.603% C*
Equinox VE2 Burst
A++
Kills:84
Deaths:43
KDR:1.953
Accuracy:35.917% A++
HSR:35.714% B*
Kills:761
Deaths (as Combat Medic):330
Deaths (to Combat Medics):243
KDR:2.30606
Kill Difference:431
Playtime:18.088 hours
Usage:25%
Score:0.482m
Score/min:444
Accuracy (listed only):34.030%
HSR (listed only):28.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:281
Deaths:130
KDR:2.162
Accuracy:29.260% A
HSR:27.046% A
Pulsar C
B**
Kills:231
Deaths:95
KDR:2.432
Accuracy:29.615% B**
HSR:29.437% B**
Kills:512
Deaths (as Engineer):225
Deaths (to Engineers):211
KDR:2.27556
Kill Difference:287
Playtime:19.454 hours
Usage:27%
Score:0.457m
Score/min:391
Accuracy (listed only):29.438%
HSR (listed only):28.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:269
Deaths:163
KDR:1.650
Accuracy:40.772% B+
HSR:43.866% M++
Beamer VS3
C--
Kills:59
Deaths:36
KDR:1.639
Accuracy:24.020% C--
HSR:18.644% C--
Kills:328
Deaths (as Infiltrator):199
Deaths (to Infiltrators):222
KDR:1.64824
Kill Difference:129
Playtime:1.243 hours
Usage:2%
Score:0.007m
Score/min:94
Accuracy (listed only):32.396%
HSR (listed only):31.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):48
KDR:0
Kill Difference:UNR
Playtime:0.781 hours
Usage:1%
Score:0.008m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:107
V. Kills:70 151%
Deaths:33
KDR:3.242
Accuracy:37.992% B**
KPH:26.600 A
VKPH:17.400 A
Kills:107 (107 + 0)
Deaths:33
KDR:3.242
VKDR:2.121
Vehicle Kills:70
Kill Difference:74
Playtime:4.017 hours
Usage:5%
Score:0.055m
Score/min:228
Piloting Accuracy:37.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8708613192.699B++0.2929.726%A++33.217%A88.8A**N/A2219.7h9.2B**31.1B+
Pulsar VS1 4304251832.322A+0.0832.047%A++25.882%B++55.2A++N/A1597.7h10.8A33.7B**
VE-H Maw 3063041032.951B**0.5533.728%A+29.276%B77.9B*N/A1993.9h8B**23.6B*
Solstice VE3 2852811302.162A*0.2429.26%A27.046%A46.8A++N/A1456h12.5B++42.8B+
NS-44 Commissioner 2722691631.65B++0.7540.772%B+43.866%M++56B*N/A1544.8h2.7B**6.5B*
Corvus VA55 2572521042.423A++0.0234.125%A*24.603%C*58.6A++1.2A++1344.3h9.6B**28.2B**
Pulsar C 235231952.432B*0.0329.615%B**29.437%B**60.8A+1.1A++1423.8h9.2B*31.2B++
Flare VE6 144141473A++0.6033.385%A++35.461%A+35.3C+N/A964h9.3B+27.7B*
NS-15M1 117117562.089B+0.3231.429%A++42.735%M58.5B++N/A1352h8.8A28.1B**
Saron Laser Cannon 177107333.242B+0.8437.992%B**N/A26.8A17.5A2284h73.4B*193.2B**
Pulsar LSW 9696293.31A+0.9131.595%A+36.458%A++68.6B*N/A2131.4h9.7B**30.6B*
Equinox VE2 Burst 8584431.953C++0.4535.917%A++35.714%B*52.5C**N/A1331.6h10.5B*29.3B**
S1 11268391.744A++0.6661.723%B+1.471%D-45.3A+29.3A*3281.5h6.4C*10.4B+
Beamer VS3 5959361.639B**0.7724.02%C--18.644%C--73.8A*N/A2230.8h5.8B**24.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11100.1h
Medical Applicator3413,6331h
Ammunition Package22310.1h
Nano-Armor Kit1011,1140.9h
Medical Kit252220.5h
Hardlight Barrier2790.1h
Shield Recharging Field51100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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