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Primus jzxhone1[RTLS] jzxhone1
VS BR 48

KDR: 2.33

Score: 1.3m

Last Seen: Apr 15th, 2019 10:38 PM
- OFFLINE - 28.4 hour(s)

Battle Rank 48 - Vanu Sovereignty on Emerald - Outfit Member of Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 15
Level Progress (to 49): 85%
Level 100 Progress: 7% 595h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Solstice VE3 VE-H Maw Corvus VA55 Pulsar C NS-44 Commissioner Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,101,229 MLG Score: 2479
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.225%30.831%9631210232,6373.16187-0.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.092%1.974A++1.55A+-0.165CHEAD ++ (~15.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.601B+9.30.349C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Laser Shootie[RTLS] Rootie Tootie Laser Shootie
VS outfit on Emerald

Members: 15
1.3m464.3%491 (29.5k)324 (19.4k)2.328243,1991,3742.4941848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103529828.119%26.727%75203:000

23% Combat Medic25% Engineer27% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 12:21 AMDec 5th, 2017 3:55 AMApr 19th, 2019 10:16 AM (2d) (PST)Apr 15th, 2019 7:50 PM (5d) (PST)Apr 15th, 2019 6:38 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6362004360.7760.3330.2073.8550.0542479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,13511,97826,157472012231319,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
68.7h/2.9d 228 855 976 15.9k 99 166 222 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:764
Deaths:279
KDR:2.738
Accuracy:29.952% A++
HSR:32.330% B**
VE-H Maw
A+
Kills:226
Deaths:80
KDR:2.825
Accuracy:33.859% A+
HSR:28.761% C**
NS-15M1
M+
Kills:95
Deaths:48
KDR:1.979
Accuracy:30.639% A+
HSR:44.211% M+
Flare VE6
A*
Kills:77
Deaths:26
KDR:2.962
Accuracy:34.736% A*
HSR:36.364% A++
Pulsar LSW
A*
Kills:67
Deaths:27
KDR:2.481
Accuracy:31.299% A+
HSR:38.806% A*
Kills:1,229
Deaths (as Heavy Assault):460
Deaths (to Heavy Assaults):408
KDR:2.67174
Kill Difference:769
Playtime:18.488 hours
Usage:27%
Score:0.458m
Score/min:412
Accuracy (listed only):32.097%
HSR (listed only):36.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:279
Deaths:130
KDR:2.146
Accuracy:29.336% A
HSR:26.882% A
Pulsar C
B**
Kills:197
Deaths:83
KDR:2.373
Accuracy:29.910% B**
HSR:28.934% B**
Kills:476
Deaths (as Light Assault):213
Deaths (to Light Assaults):232
KDR:2.23474
Kill Difference:263
Playtime:1.622 hours
Usage:2%
Score:0.032m
Score/min:329
Accuracy (listed only):29.623%
HSR (listed only):27.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:393
Deaths:177
KDR:2.220
Accuracy:31.869% A++
HSR:25.445% B++
Corvus VA55
A*
Kills:221
Deaths:97
KDR:2.278
Accuracy:34.284% A*
HSR:25.339% B
Equinox VE2 Burst
A++
Kills:75
Deaths:41
KDR:1.829
Accuracy:36.025% A++
HSR:38.667% A
Kills:689
Deaths (as Combat Medic):315
Deaths (to Combat Medics):216
KDR:2.1873
Kill Difference:374
Playtime:15.897 hours
Usage:23%
Score:0.402m
Score/min:421
Accuracy (listed only):34.059%
HSR (listed only):29.817%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:279
Deaths:130
KDR:2.146
Accuracy:29.336% A
HSR:26.882% A
Pulsar C
B**
Kills:197
Deaths:83
KDR:2.373
Accuracy:29.910% B**
HSR:28.934% B**
Kills:476
Deaths (as Engineer):213
Deaths (to Engineers):187
KDR:2.23474
Kill Difference:263
Playtime:17.336 hours
Usage:25%
Score:0.433m
Score/min:416
Accuracy (listed only):29.623%
HSR (listed only):27.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:184
Deaths:123
KDR:1.496
Accuracy:40.894% B+
HSR:41.848% M
Beamer VS3
C--
Kills:59
Deaths:36
KDR:1.639
Accuracy:24.020% C--
HSR:18.644% C--
Kills:243
Deaths (as Infiltrator):159
Deaths (to Infiltrators):195
KDR:1.5283
Kill Difference:84
Playtime:0.567 hours
Usage:1%
Score:0.007m
Score/min:207
Accuracy (listed only):32.457%
HSR (listed only):30.246%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):41
KDR:0
Kill Difference:UNR
Playtime:0.671 hours
Usage:1%
Score:0.006m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:101
V. Kills:67 149%
Deaths:32
KDR:3.156
Accuracy:37.770% B**
KPH:31.100 A++
VKPH:20.600 A++
Kills:101 (101 + 0)
Deaths:32
KDR:3.156
VKDR:2.094
Vehicle Kills:67
Kill Difference:69
Playtime:3.245 hours
Usage:5%
Score:0.053m
Score/min:274
Piloting Accuracy:37.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7737642792.738B*0.4129.952%A++32.33%B**93.2M+1.1A++2278.2h9.2B**30.6B*
Pulsar VS1 3973931772.22A0.1131.869%A++25.445%B++54.6A++N/A1567.2h10.9A34.3B**
Solstice VE3 2832791302.146A*0.1829.336%A26.882%A46.5A++N/A1416h12.5B++42.8B++
VE-H Maw 228226802.825B**0.5033.859%A+28.761%C**125.6A**1.1B+3141.8h7.8B**23B*
Corvus VA55 226221972.278A+0.0534.284%A*25.339%B56.7A++1.3A*1273.9h9.8B**28.5B**
Pulsar C 200197832.373B*0.0429.91%B**28.934%B**59.7A+N/A1403.3h9.5B++31.7B++
NS-44 Commissioner 1861841231.496B+0.8340.894%B+41.848%M102.2M1.1A++2771.8h2.7B**6.7B*
Saron Laser Cannon 168101323.156B+0.8337.77%B**N/A31.6A++20.9A++2743.2h74.4B*197B**
NS-15M1 9595481.979B+0.3530.639%A+44.211%M+63.3B*N/A1441.5h8.7A28.5B*
Flare VE6 7877262.962A++0.6334.736%A*36.364%A++55B+N/A1291.4h10.1B29B*
Equinox VE2 Burst 7675411.829C++0.5036.025%A++38.667%A53.6BN/A1191.4h10.8B++30.1B*
Pulsar LSW 6767272.481B*0.1531.299%A+38.806%A*74.4AN/A2200.9h10.1B*32.3B*
Beamer VS3 5959361.639A0.6924.02%C--18.644%C--84.3M+N/A2340.7h5.8B*24.2C*
S1 8652291.793A*0.5460.659%B+1.923%C--40A26.2A++3171.3h6.7C++11.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01000.1h
Medical Applicator3011,7490.8h
Ammunition Package22090.1h
Nano-Armor Kit99,9940.8h
Medical Kit191740.2h
Hardlight Barrier2790.1h
Shield Recharging Field51100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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